Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.08 @ 16:00:08 Player: Exp. Geonium Core Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (319) 319 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 2624 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 98/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Transport Network Coupler Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (5) ---- Improved Heat Sink Improved Weapon Shielding Hardened Light Armor Plating Electrolaser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Transport Network Coupler Improved Targeting Computer Hacking Suite Trap Extractor > --- WEAPON ----------- Electrolaser Electrolaser > --- INVENTORY -------- Ion Engine Structural Scanner Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Heavy EM Shotgun Electrolaser Plasma Cutter [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Plasma Cutter Energy Gun Medium Laser Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 33 | . . 11 22 . Power 2 | . . 1 1 . Engine 1 | . . 1 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 4 | . . 2 2 . Treads . | . . . . . Leg . | . . . . . Wheel 4 | . . 2 2 . Hover . | . . . . . Flight . | . . . . . Utility 13 | . . 5 8 . Device 4 | . . 1 3 . Storage . | . . . . . Processor 3 | . . 2 1 . Hackware 1 | . . . 1 . Protection 5 | . . 2 3 . Artifact . | . . . . . Weapon 14 | . . 3 11 . Energy Gun 5 | . . 1 4 . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 5 | . . 2 3 . Impact Weapon 1 | . . . 1 . Slashing Weapon 3 | . . . 3 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 2 | . . . 2 . System Corruption 4 | . . . 4 . Parts Lost 11 | . . . 11 . Power 1 | . . . 1 . Propulsion 3 | . . . 3 . Utility 4 | . . . 4 . Weapon 3 | . . . 3 . Highest Loss Streak 5 | . . . 5 . Average Slot Usage (%) 88 | . 85 96 79 36 Engine 8 | . 14 11 3 . Core 1 | . . . 3 . Leg 5 | . 28 1 . . Wheel 14 | . . 19 12 . Device 4 | . . 5 5 . Storage 10 | . 14 11 7 . Processor 13 | . . 12 19 27 Hackware 2 | . . . 7 . Protection 8 | . . 12 6 . Energy Gun 10 | . 28 9 5 . Special Weapon 7 | . . 12 5 . Naked Turns . | . . . . . Heaviest Build 28 | 11 11 27 28 2 Greatest Support 26 | 20 20 26 26 3 Greatest Overweight (x) 4 | . . 1 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 Average Capacity 7 | . 8 8 7 5 Most Carried 8 | . 6 8 8 4 Average Carried 6 | . 6 7 6 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 6 6 8 4 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 477 | 200 . 110 167 . Remotely . | . . . . . Salvage Created 506 | . . 329 177 . Parts 34 | . . 25 9 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 10 | . . 7 3 . Guns 8 | . . 7 1 . Classes Destroyed 5 | . . 5 . . Builder 1 | . . 1 . . Hauler 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 4 | . . 4 . . Grunt 6 | . . 3 3 . Best Kill Streak 4 | . . 4 3 . Combat Bots Only 4 | . . 4 3 . Max Kills in Single Turn 2 | . . 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1690 | . 168 188 1289 45 Core 619 | . 30 30 514 45 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 88 92 . . Volleys Fired 39 | . . 15 24 . Largest 2 | . . 2 2 . Hottest 95 | . . 95 50 . Shots Fired 57 | . . 30 27 . Gun 35 | . . 18 17 . Cannon . | . . . . . Launcher . | . . . . . Special 22 | . . 12 10 . Kinetic . | . . . . . Thermal 31 | . . 21 10 . Explosive . | . . . . . Electromagnetic 26 | . . 9 17 . Robot Hit Streak 9 | . . 9 6 . Robot Miss Streak 3 | . . 2 3 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 52 | . . 21 31 . Core Hits 22 | . 1 15 6 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Sever 1 | . . . 1 . Melee Attacks 11 | . . . 11 . Impact 1 | . . . 1 . Slashing 10 | . . . 10 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 883 | . 12 281 590 . Guns 529 | . . 205 324 . Cannons . | . . . . . Explosions . | . . . . . Melee 190 | . . . 190 . Ramming 12 | . 12 . . . Kinetic . | . . . . . Thermal 238 | . . 162 76 . Explosive . | . . . . . Electromagnetic 443 | . . 119 324 . Impact . | . . . . . Slashing 190 | . . . 190 . Piercing . | . . . . . Highest Corruption 7 | . . . 7 7 Average Corruption 5 | . . . 4 7 Corruption Purged . | . . . . . Effects 4 | . . . 4 . Message Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 8 | . 8 . . . Kicked 8 | . 8 . . . Crushed . | . . . . . Highest Temperature 369 | . . 246 369 . Average Temperature 168 | . . 136 183 . Received Heat Transfer 714 | . 6 51 648 9 Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 777 | . . 518 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 257 | . 45 257 101 70 Initial 55 | . . 18 24 55 Average 89 | . 19 141 52 55 Maximum Alert Level 1 | . . 1 . . Low Security (%) 73 | . 100 44 100 100 Level 1 26 | . . 55 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 6 12 18 2 Peak Tracking Total 11 | . 8 6 11 3 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 6 | . 2 1 3 . Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 13 | . 4 2 7 . Successful 4 | . 2 . 2 . Failed 9 | . 2 2 5 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 6 | . 2 2 2 . Terminals 12 | . 4 2 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . 2 . . . Part Schematic 1 | . 1 . . . Level Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 878 | . 130 416 315 17 Spaces Moved 704 | 1 101 343 225 34 Core 131 | . . . 97 34 Treads . | . . . . . Legs 132 | 1 101 30 . . Wheels 441 | . . 313 128 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 90 50 50 Average Speed 90 | 120 120 93 78 50 Slowest Speed 250 | 120 120 120 250 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 2 22 37 23 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 1 | . . . 1 . Melee 1 | . . . 1 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 842 | . 108 396 304 34 Wait 11 | . . 8 3 . Move 701 | . 100 342 225 34 Hop . | . . . . . Pick Up 15 | . . 9 6 . Fast Attach 15 | . . 6 9 . Attach 9 | . . 2 7 . Detach 3 | . . 1 2 . Swap 9 | . . 3 6 . Drop 21 | . . 10 11 . Fire 39 | . . 15 24 . Melee 11 | . . . 11 . Ram . | . . . . . Kick 8 | . 8 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Identified exit to Materials 131 | -10/Materials | Entered another Materials area 131 | -9/Materials | Evolved 2 slots: Utility x2 340 | -9/Materials | Build established: Mutant 515 | -9/Materials | Discovered new exit (range 9) 547 | -9/Materials | Entered another Materials area 547 | -8/Materials | Evolved 2 slots: Utility x2 673 | -8/Materials | Lost 5 parts (1n2u2w) 807 | -8/Materials | Core integrity fell below 50% 837 | -8/Materials | Lost 5 parts (1p2n2u) 851 | -8/Materials | Core integrity fell below 20% 862 | -8/Materials | Identified exit to Garrison 862 | -8/Materials | Entered Garrison 878 | -8/Garrison | Triggered checkpoint 879 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00812_ G-47 Trooper suffers critical hit (Burn). 00813_ Connecting with Terminal... 00828_ Acquired Imp. Targeting Computer. 00831_ LD1KV0#E10ZBKN>APBETDMSTF CLBEIOQ 00840_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00844_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 00847_ Penetrated by Slug. 00847_ Plasma Cutter destroyed. 00849_ SW1FHH6GMU Z:2LG9AW43GDR51VABWMHGH 00851_ Acquired Imp. Weapon Shielding. 00854_ Slug penetrates Wall. 00857_ Penetrated by Slug. 00862_ Connecting with Garrison Access... >>Unlock Access door unlocked. 00862_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 00878_ Beams of light sweep through the air. An alarm sounds. 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