Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.23 @ 19:10:54 Player: Azktor Result: Destroyed by B0-UTR(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1044) 1044 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (1578) 1578 TOTAL SCORE: 6267 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 131/300 Energy 60/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Armored Wheel > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Beamcaster Phasing Sabre > --- INVENTORY (15) --- Improved Deuterium Engine Zionite Glidesys I Zionite Glidesys I Zionite Biocell (600) Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- Gatling Laser Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Deuterium Engine Zionite Light DM Reactor Armored Wheel Zionite Glidesys I Zionite Glidesys I Improved Cooling System Zionite Biocell Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Gatling Laser Heavy Beamcaster Gauss Cannon Slug Cannon Phasing Sabre [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Protection Zionite Light Carapace Weapon Flak Gun Energy Gun Heavy Beamcaster Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 2 | . . 1 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 83 | 6 4 7 21 12 2 4 5 22 Power 9 | 1 . . 2 3 . . . 3 Engine 4 | 1 . . 2 1 . . . . Core 3 | . . . . 2 . . . 1 Reactor 2 | . . . . . . . . 2 Propulsion 23 | 2 . 3 9 3 1 . . 5 Treads . | . . . . . . . . . Leg 21 | 2 . 3 9 3 1 . . 3 Wheel 1 | . . . . . . . . 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 19 | 1 3 2 4 . . 2 1 6 Device 11 | . 2 2 1 . . 2 1 3 Storage 3 | 1 1 . . . . . . 1 Processor 3 | . . . 3 . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . . 2 Artifact . | . . . . . . . . . Weapon 32 | 2 1 2 6 6 1 2 4 8 Energy Gun 7 | 1 . . . 1 . . 1 4 Energy Cannon 5 | . . . 1 3 . 1 . . Ballistic Gun 9 | 1 . 2 3 . 1 . 1 1 Ballistic Cannon 3 | . . . . . . . 1 2 Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . . . . 2 . 1 . . Slashing Weapon 4 | . . . 2 . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . 1 . 4 Parts Lost 17 | . . . . . . . . 17 Power 2 | . . . . . . . . 2 Propulsion 6 | . . . . . . . . 6 Utility 3 | . . . . . . . . 3 Weapon 6 | . . . . . . . . 6 Highest Loss Streak 13 | . . . . . . . . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 96 95 100 98 99 95 Engine 2 | . 14 11 9 2 . . . . Core 10 | . . . . 8 15 14 14 13 Leg 35 | . 28 32 35 37 38 37 35 33 Device 11 | . 14 21 16 7 7 7 13 12 Storage 7 | . 14 11 9 7 7 7 7 7 Processor 12 | . . . 7 15 15 14 14 13 Energy Gun 2 | . 14 4 . . . . 5 2 Energy Cannon 4 | . . . . 10 11 6 . . Ballistic Gun 7 | . 9 14 16 3 3 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 12 27 30 33 45 45 43 48 48 Greatest Support 89 | 20 20 33 59 83 86 86 86 89 Greatest Overweight (x) 2 | 2 1 . 2 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 Most Carried 15 | 4 8 7 15 15 15 15 15 15 Average Carried 13 | 2 6 6 12 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 7 15 15 15 15 15 7 Class Distribution -------------------- 46% | Skirmisher 26% | Derelict-Skirmisher 9% | Mutant 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1433 | 259 90 162 299 . 283 80 48 212 Remotely . | . . . . . . . . . Salvage Created 1592 | 146 93 352 559 . 107 45 . 290 Parts 108 | 23 10 19 35 . 2 3 . 16 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 25 | . 5 6 5 . . 2 . 7 Guns 22 | . 5 6 5 . . . . 6 Cannons 3 | . . . . . . 2 . 1 Classes Destroyed 10 | 1 2 4 2 . . . . 1 Tunneler 7 | 7 . . . . . . . . Hauler 2 | . . 1 1 . . . . . Recycler 2 | . . . 2 . . . . . Operator 1 | . . . 1 . . . . . Watcher 4 | . 1 . 3 . . . . . Swarmer 7 | . 5 . . . . 2 . . Grunt 6 | . . 4 2 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 4 | . . 1 3 . . . . . Z-Light 6 | . . . . . . . . 6 Best Kill Streak 5 | 2 3 4 5 . . 2 . 3 Combat Bots Only 4 | . 3 4 2 . . 2 . 3 Max Kills in Single Turn 2 | 2 2 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 3609 | . 59 272 369 54 . 92 . 2763 Core 848 | . 14 71 47 18 . 14 . 684 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 200 | . . 10 25 11 . . 154 . Core Remaining (%) 91 | 100 94 82 91 . . . . . Volleys Fired 126 | 11 13 21 42 3 2 4 . 30 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 160 | 60 100 100 46 123 123 88 . 160 Shots Fired 238 | 22 21 41 84 6 4 8 . 52 Gun 206 | 22 20 40 84 . . 4 . 36 Cannon 30 | . . . . 6 4 4 . 16 Launcher . | . . . . . . . . . Special 2 | . 1 1 . . . . . . Kinetic 171 | 11 8 28 84 . . 4 . 36 Thermal 27 | . 1 1 . 3 2 4 . 16 Explosive . | . . . . . . . . . Electromagnetic 40 | 11 12 12 . 3 2 . . . Robot Hit Streak 16 | 7 8 9 16 . 4 6 . 7 Robot Miss Streak 8 | 1 1 3 2 . . 1 . 8 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 170 | 15 12 30 61 . 3 6 . 43 Core Hits 106 | 7 6 14 23 . 2 5 . 49 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . Destroy 1 | 1 . . . . . . . . Melee Attacks 14 | . . . 4 8 . 1 1 . Impact 9 | . . . . 8 . 1 . . Slashing 5 | . . . 4 . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2873 | 187 164 415 922 . 77 143 . 965 Guns 2377 | 187 164 415 922 . . 51 . 638 Cannons 496 | . . . . . 77 92 . 327 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2117 | 86 86 288 922 . . 51 . 684 Thermal 397 | . . . . . 24 92 . 281 Explosive . | . . . . . . . . . Electromagnetic 359 | 101 78 127 . . 53 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . . . 19 . . . Projectiles 19 | . . . . . 19 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 655 | . 20 21 7 189 113 108 . 655 Average Temperature 190 | . 10 11 7 116 57 57 . 278 Received Heat Transfer 1314 | . . 90 225 . . . . 999 Effects 22 | . . . . . . . . 22 Shutdowns 7 | . . . . . . . . 7 Interference 4 | . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 2 | . . . . . . . . 2 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . 1 . 5 Heat Transferred 835 | . . . . . 37 148 . 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 303 | 35 184 303 206 116 . . . . Initial 108 | . 19 66 108 72 . . . . Average 90 | 11 86 182 107 53 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 88 | 100 100 39 90 100 . . . . Level 1 11 | . . 60 9 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 1 2 2 . . . . Investigation 2 | . . 1 . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 2 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 41 | . 8 8 12 1 . 3 . 9 Peak Tracking Total 6 | . 3 4 2 . . 3 . 6 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 21 | . 4 3 5 6 1 1 1 . Terminals 14 | . 4 2 4 3 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . . 1 1 1 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 15 8 11 14 1 1 6 . Successful 37 | . 11 7 3 8 1 1 6 . Failed 19 | . 4 1 8 6 . . . . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 30 | . 8 4 9 5 . . 4 . Terminals 37 | . 15 6 9 6 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 6 | . . 2 2 2 . . . . Recycling Units 5 | . . . . 5 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 7 3 . . 1 1 6 . Record 1 | . . . . . 1 . . . Part Schematic 6 | . . . . . . . 6 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . Level Access Points 2 | . 1 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 2 2 2 . . . . Scan Component 3 | . . 1 1 1 . . . . Repair 3 | . . 1 1 1 . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 4 2 1 3 . . . . Terminals 9 | . 4 2 1 2 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 8 | . 4 2 1 1 . . . . Fabricators 1 | . . . . 1 . . . . Fabnet 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 3 4 6 . . . . Full Trace Events 3 | . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . 21 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 1 1 . . . . Time 65 | . . 26 26 13 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 10 | . . . . 10 . . . . Retrieved Matter 10 | . . . . 10 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 8 | . . . . 1 . . 7 . Largest Group 7 | . . . . 1 . . 7 4 Highest-Rated Group 228 | . . . . 26 . . 228 115 Highest-Rated Ally 40 | . . . . 26 . . 40 39 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 55 | . . . . . . . . 55 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 6373 | 210 275 333 797 727 891 999 1574 567 Spaces Moved 4563 | 127 181 192 450 509 754 758 1238 354 Core 15 | 15 . . . . . . . . Treads . | . . . . . . . . . Legs 4548 | 112 181 192 450 509 754 758 1238 354 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 112 116 122 122 122 Average Speed 120 | 120 125 120 120 114 116 122 122 122 Slowest Speed 260 | 150 190 120 260 116 122 122 122 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 6 33 19 44 11 79 78 91 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 14 | . . . . . 9 3 2 . Spaces Dug 13 | . 1 1 3 7 . 1 . . Terrain Destroyed 14 | . 1 1 3 7 . 1 . 1 Melee 11 | . . . 3 7 . 1 . . Projectile 3 | . 1 1 . . . . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 5174 | 159 205 251 610 631 765 822 1299 432 Wait 303 | 12 1 26 66 82 . 51 51 14 Move 4555 | 126 180 191 449 508 753 757 1237 354 Hop . | . . . . . . . . . Pick Up 47 | 4 6 2 15 8 3 2 2 5 Fast Attach 35 | 6 . 4 13 4 2 . 2 4 Attach 23 | . 1 2 2 3 . 2 . 13 Detach 2 | . . . . . . 1 . 1 Swap 26 | . 3 1 6 5 . 3 3 5 Drop 42 | . 1 4 13 9 5 1 3 6 Fire 126 | 11 13 21 42 3 2 4 . 30 Melee 14 | . . . 4 8 . 1 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 281 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 11) 436 | -10/Materials | Identified exit to Materials 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 520 | -9/Materials | Repaired Sensor Array 797 | -9/Materials | Discovered new exit (range 9) 800 | -9/Materials | Identified exit to Materials 819 | -9/Materials | Entered another Materials area 819 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 948 | -8/Materials | Build established: Scavenger-Mutant 994 | -8/Materials | Repaired Aluminum Leg 1391 | -8/Materials | Build established: Scavenger-Skirmisher 1576 | -8/Materials | Discovered new exit (range 16) 1615 | -8/Materials | Identified exit to Factory 1616 | -8/Materials | Entered Factory 1616 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1716 | -7/Factory | Repaired Lgt. Ion Engine 1813 | -7/Factory | Build established: Skirmisher 1856 | -7/Factory | Discovered new exit (range 10) 1865 | -7/Factory | Identified exit to Storage 2076 | -7/Factory | Discovered new exit (range 6) 2082 | -7/Factory | Identified exit to Lower Caves 2224 | -7/Factory | Discovered new exit (range 15) 2343 | -7/Factory | Entered Lower Caves 3169 | -7/Lower Caves | Discovered new exit (range 12) 3180 | -7/Lower Caves | Identified exit to Lower Caves 3234 | -7/Lower Caves | Entered another Lower Caves area 3787 | -7/Lower Caves | Discovered new exit (range 14) 3914 | -7/Lower Caves | Learned 4 Factory zone layouts 4071 | -7/Lower Caves | Found Alien Artifact 4083 | -7/Lower Caves | Identified Core Expander 4083 | -7/Lower Caves | Installed Core Expander, added new Utility slot 4232 | -7/Lower Caves | Identified exit to Zion 4233 | -7/Lower Caves | Entered Zion 4351 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4419 | -7/Zion | Discovered new exit (range 16) 4439 | -7/Zion | Identified exit to Proximity Caves 4638 | -7/Zion | Learned Factory security intel 4663 | -7/Zion | Learned location of Recycling (-7) 4716 | -7/Zion | Visited the Megawrench Repair Shop 4716 | -7/Zion | Megawrench repaired 7 parts 4770 | -7/Zion | Build established: Derelict-Skirmisher 4860 | -7/Zion | Gained Derelict followers 5058 | -7/Zion | Learned Factory fabricator intel 5330 | -7/Zion | Imprinted 5333 | -7/Zion | Declared Zion's savior 5588 | -7/Zion | Learned location of Data Miner (-6) 5761 | -7/Zion | Opened final containment barrier to the Deep Caves 5778 | -7/Zion | Discovered new exit (range 5) 5780 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5782 | -7/Zion | Identified exit to Deep Caves 5807 | -7/Zion | Entered Deep Caves 5807 | -7/Deep Caves | Accompanied by 7 allies 6152 | -7/Deep Caves | Attacked by Z-Imprinter 6192 | -7/Deep Caves | Destroyed Z-Imprinter 6229 | -7/Deep Caves | Lost 4 parts (1n1u2w) 6319 | -7/Deep Caves | Z-Facility disabled 6337 | -7/Deep Caves | Core integrity fell below 50% 6353 | -7/Deep Caves | Core integrity fell below 20% 6374 | -7/Deep Caves | Destroyed by B0-UTR(z) with Zionite Laser-S Last Messages --------------- 06344_ Overheating: System interference. 06344_ Imp. Signal Interpreter temporarily disabled. 06344_ Gatling Laser temporarily disabled. 06345_ Power failure, Mic. Nuclear Core shutdown. 06346_ Slug penetrates B0-UTR(z). 06348_ Overheating: Imp. Carbon-fiber Leg damaged (-25). 06349_ Gauss Cannon broken. 06349_ Overheating: Short circuit. 06349_ Mic. Nuclear Core destroyed. 06350_ Overheating: System interference. 06350_ Imp. Sensor Array temporarily disabled. 06353_ Overheating: Core damaged (-91). 06353_ Gatling Laser destroyed. 06354_ Dropped Broken Gauss Cannon. 06356_ Imp. Carbon-fiber Leg destroyed. 06359_ Gatling Laser destroyed. 06363_ 4O-ZM5(z) destroyed. 06369_ Slug Cannon destroyed. 06370_ Imp. Carbon-fiber Leg destroyed. 06372_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????####???????????????????????? | | ??????????????????????# !#????###############????? | | ??????????????????????# #?#### ##?### | | ??????????????????????#! ### #?# # | | ??????????????#???????# ### ###"" | | ????????????##; !# ### ;# #" | | ????????????# % z%!!%;; = | | ?????????? !%!!%= @ | | ?????????? z ! | | ?????????? | | ?????????? | | ??????????? """""" | | ??????????? " """"""""""" | | ?????????? """""""""""""" | | ??????????? """""""""""""" | | ??????????? """"""""""" | | ???????????? """""""""""""" | | ???????????? ""???"""??"""" | | ?????????????? "??????????""" | | ?????????????? "???????????"" | | ???????????????? "???????????" | | ?????????????????? ??????????? | | ????????????????????? ??????????? | | ??????????????????????? ???????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed BackupBattleMapper Manual? 0 Play Time 01:14:11 Cumulative 165.9 hours Start 2023.02.22 @ 00:12:08 End 2023.02.23 @ 19:10:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 0 Adventurer 52 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9a0da08-2a29-4026-b794-0bdb09da7329