Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.30 @ 14:39:33

Player: GreatJustice

Result: Destroyed by as-08196 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (496)      496
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1436

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     271/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (20)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
       Improved Heat Sink
          Small Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (6) ----
          Light Ion Engine
          Light Ion Engine
          Light Fission Core
       Improved Heat Sink
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Small Storage Unit
>               --- WEAPON -----------
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Fission Core
       Improved Heat Sink
  High-capacity Storage Unit
          Small Laser
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 8   2   12  .   1   
  Power                    3    | 1   .   2   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 4   .   4   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    4    | .   .   4   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   2   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                3    | 1   1   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   1   4   .   1   
    Energy Gun             2    | .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   8   .   5   
  Power                    1    | .   .   1   .   .   
  Propulsion               5    | .   .   3   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   7    | .   .   4   .   3   
  Highest Loss Streak      5    | .   .   3   .   5   
Average Slot Usage (%)     91   | .   85  83  100 100 
  Engine                   7    | .   14  12  .   .   
  Core                     6    | .   .   1   14  14  
  Leg                      21   | .   .   24  28  28  
  Wheel                    5    | .   28  .   .   .   
  Device                   6    | .   .   1   14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               6    | .   .   1   14  14  
  Ballistic Gun            14   | .   14  15  14  14  
  Launcher                 6    | .   13  9   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             14   | 10  12  14  14  14  
  Greatest Support         40   | 40  20  20  20  20  
  Greatest Overweight (x)  3    | .   .   3   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 14   | 6   14  14  6   6   
  Average Capacity         5    | 4   6   6   6   6   
  Most Carried             6    | 4   6   6   6   6   
  Average Carried          5    | 2   5   5   5   5   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 2   6   6   6   5   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           626  | 253 22  351 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            490  | .   10  424 .   56  
  Parts                    29   | .   3   23  .   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   3   16  .   3   
  Guns                     10   | .   .   7   .   3   
  AOE                      12   | .   3   9   .   .   
Classes Destroyed          4    | .   1   1   .   2   
  Worker                   1    | .   .   .   .   1   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    10   | .   .   10  .   .   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           4    | .   3   4   .   3   
  Combat Bots Only         4    | .   3   4   .   3   
Max Kills in Single Turn   2    | .   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1134 | .    65   660  .    409  
  Core                     250  | .    8    113  .    129  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              51   | .    4    33   .    14   
  Largest                  2    | .    2    2    .    2    
  Hottest                  85   | .    50   50   .    85   
Shots Fired                94   | .    8    59   .    27   
  Gun                      77   | .    4    46   .    27   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 17   | .    4    13   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  64   | .    4    46   .    14   
  Thermal                  13   | .    .    .    .    13   
  Explosive                17   | .    4    13   .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         6    | .    1    6    .    5    
  Robot Miss Streak        4    | .    3    1    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    1    .    4    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           57   | .    2    38   .    17   
  Core Hits                40   | .    3    29   .    8    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1258 | .    133  1017 .    108  
  Guns                     414  | .    .    306  .    108  
  Cannons                  .    | .    .    .    .    .    
  Explosions               844  | .    133  711  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  352  | .    .    306  .    46   
  Thermal                  62   | .    .    .    .    62   
  Explosive                844  | .    133  711  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    
  Average Corruption       1    | .    1    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  16   | .    .    8    6    2    
    Message Errors         3    | .    .    3    .    .    
    Heat Flow Errors       3    | .    .    2    1    .    
    Energy Discharges      3    | .    .    1    2    .    
    Data Loss (minor)      4    | .    .    1    3    .    
    Targeting Errors       3    | .    .    1    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            76   | .    22   54   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               76   | .    22   54   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      109  | .    30   79   .    .    
  Shots                    7    | .    2    5    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        202  | .    .    202  88   52   
  Average Temperature      35   | .    .    44   56   22   
  Received Heat Transfer   394  | .    .    234  .    160  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         137  | .    .    .    .    137  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             356  | .   94  356 .   20  
  Initial                  36   | .   .   36  .   .   
  Average                  123  | .   22  202 .   5   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         62   | 100 100 36  .   100 
  Level 1                  37   | .   .   63  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   4   17  .   21  
  Peak Tracking Total      16   | .   3   4   .   16  
  Tactical Retreats        4    | .   .   2   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                32   | .   9   .   23  .   
  Successful               28   | .   5   .   23  .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             28   | .   5   .   23  .   
  Record                   23   | .   .   .   23  .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1517 | 82  254 538 588 55  
Spaces Moved               1212 | 72  290 348 489 13  
  Core                     15   | 12  .   3   .   .   
  Treads                   11   | 11  .   .   .   .   
  Legs                     836  | .   .   334 489 13  
  Wheels                   350  | 49  290 11  .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  90  120 120 
  Average Speed            108  | 87  80  121 120 120 
  Slowest Speed            200  | 160 80  200 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       38   | 4   47  57  79  5   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 7    | .   7   .   .   .   
Terrain Destroyed          141  | .   24  117 .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      141  | .   24  117 .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1325 | 91  304 412 490 28  
  Wait                     .    | .   .   .   .   .   
  Move                     1208 | 71  289 347 488 13  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 10  6   14  1   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 8   1   11  .   1   
  Detach                   2    | .   1   1   .   .   
  Swap                     2    | .   1   1   .   .   
  Drop                     10   | 2   2   5   1   .   
  Fire                     51   | .   4   33  .   14  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 9)
  287 | -10/Materials | Discovered new exit (range 14)
  308 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Entered Mines
  773 | -10/Mines     | Lost 3 parts (1p2w)
  868 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  868 | -10/Mines     | Discovered new exit (range 5)
  875 | -10/Mines     | Entered Exiles
  908 | -10/Exiles    | Met 8R-AWN
  936 | -10/Exiles    | Met EX-HEX
 1009 | -10/Exiles    | Met EX-DEC
 1051 | -10/Exiles    | Learned location of Zion (-7)
 1103 | -10/Exiles    | Discovered new exit (range 11)
 1110 | -10/Exiles    | Build established: Scavenger-Mutant
 1249 | -10/Exiles    | Visited The Gauntlet
 1463 | -10/Exiles    | Entered Mines
 1464 | -9/Mines      | Assembled infested the area
 1469 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1507 | -9/Mines      | Core integrity fell below 50%
 1511 | -9/Mines      | Core integrity fell below 20%
 1518 | -9/Mines      | Destroyed by as-08196 with Assembled Heavy Rifle

 Last Messages 
---------------
01475_ as-39149 suffers critical hit.
01475_ as-39149 destroyed.
01475_ HV Slug penetrates Wall. <x2>
01476_ K-01 Serf collects debris.
01477_ as-86433 suffers critical hit.
01477_ as-86433 knocked back.
01483_ HV Slug penetrates Wall.
01487_ QG-SAY(h) destroyed.
01504_ Particle Gun destroyed.
01507_ as-20981 destroyed.
01507_ Switching to secondary target: as-86838.
01507_ System corrupted: Lgt. Assault Rifle targeting data glitched.
01510_ as-86838 destroyed.
01510_ Switching to secondary target: as-21623.
01513_ Aluminum Leg destroyed.
01515_ as-21623 destroyed.
01515_ Switching to secondary target: as-86433.
01516_ Aluminum Leg destroyed.
01516_ Sml. Laser destroyed.
01516_ Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ???????????????#?????????????????????????????? |
|     ??????????????# ?????????????????????????????? |
|     ???????????###  ?????????????????????????????? |
|     ???????????#    ?????????????????????????????? |
|     ???????????     ?????????????????????????????? |
|     ???????????     ?????????????????????????????? |
|     ????????????    ?????????????????????????????? |
|     ????????????    ?????????????????????????????? |
|     ??????????##    ?????????????????????????????? |
|     ??????????? ?   ?????????????????????????????? |
|     ????????????   #?????????????????????????????? |
|     ???????????##" #?????????????????????????????? |
|     ??????????##"# #?#######?????????????????????? |
|     ???????????    ###  %@ #?????????????????????? |
|     ?????????????#%"##a%%  #?????????????????????? |
|     ?????????????#==a a a  #?????????????????????? |
|     ?????????????#%%##     #?????????????????????? |
|     ?????????????#!#?#     #?????????????????????? |
|     ?????????????# #?#######?????????????????????? |
|     ?????????????# #?????????????????????????????? |
|     ?????????????#  ?????????????????????????????? |
|     ?????????????###?????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Tourist

 Challenges 
------------
None

 Game 
------
Seed              AnalysisMiningApparatus
  Manual?         0
Play Time         00:19:44
  Cumulative      3.3 hours
  Start           2022.01.30 @ 14:21:16
  End             2022.01.30 @ 14:39:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          80x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95a48a07-9fe0-4c3f-ad54-c474d1eaccb2