Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 14:56:01 Player: Destreich Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2421) 2421 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 8039 Bonus ------- High Alert Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 138/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Armored Leg Enhanced Armored Leg Improved Heat Sink Energy Well (350) Compact Matter Pod (0) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Medium Storage Unit Large Storage Unit Improved Propulsion Shielding Weapon Shielding > --- WEAPON ----------- Tesla Rifle High-powered Shotgun Enhanced Autogun Flak Gun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Weapon Shielding Recalibrator High-powered Shotgun High-powered Shotgun High-powered Shotgun Magnetic Acceleration Cannon Proton Missile Launcher Missile Launcher Remote Datajack [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . 1 1 Utility 5 | . . . . . 2 2 . . 1 Weapon 2 | . . . . . . . 2 . . Parts Attached 110 | 7 4 . . 14 23 27 11 22 2 Power 14 | 1 . . . 1 2 2 2 5 1 Engine 9 | 1 . . . 1 2 1 1 3 . Core 4 | . . . . . . 1 . 2 1 Reactor 1 | . . . . . . . 1 . . Propulsion 30 | 3 . . . 3 7 10 2 5 . Treads 6 | 1 . . . 1 4 . . . . Leg 6 | . . . . . 1 2 2 1 . Wheel 14 | 2 . . . 2 2 8 . . . Hover 3 | . . . . . . . . 3 . Flight 1 | . . . . . . . . 1 . Utility 32 | 1 3 . . 2 6 11 4 4 1 Device 13 | . . . . 2 2 4 3 1 1 Storage 4 | 1 2 . . . . 1 . . . Processor 1 | . 1 . . . . . . . . Hackware 3 | . . . . . 2 . . 1 . Protection 11 | . . . . . 2 6 1 2 . Artifact . | . . . . . . . . . . Weapon 34 | 2 1 . . 8 8 4 3 8 . Energy Gun 4 | . 1 . . . 2 . . 1 . Energy Cannon 4 | . . . . 1 3 . . . . Ballistic Gun 20 | 2 . . . 3 2 4 3 6 . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . . 4 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 1 1 . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 2 | . . . . . 2 . . . . Parts Lost 31 | . . . . . 1 2 5 19 4 Power 5 | . . . . . . . . 4 1 Propulsion 8 | . . . . . . . 2 4 2 Utility 10 | . . . . . 1 2 3 4 . Weapon 8 | . . . . . . . . 7 1 Highest Loss Streak 12 | . . . . . 1 1 3 12 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 96 100 100 92 93 85 89 39 16 Engine 8 | . 14 14 14 14 9 3 3 2 . Treads 10 | . 14 14 14 17 17 5 . . . Leg 3 | . . . . . 8 3 1 4 . Wheel 11 | . 14 14 14 10 9 18 16 1 . Device 7 | . . . . 4 10 9 15 4 3 Storage 11 | . 15 14 14 14 9 15 13 4 . Processor 2 | . 9 14 14 2 . . . . . Hackware 1 | . . . . . 6 . . . . Protection 4 | . . . . . 3 10 8 2 . Energy Gun 3 | . 14 14 14 1 3 . . 1 . Energy Cannon 5 | . . . . 10 11 3 . . . Ballistic Gun 9 | . 14 14 14 9 2 10 25 8 3 Launcher 1 | . . . . 5 . . . . . Naked Turns 87 | . . . . . . . . 23 64 Heaviest Build 81 | 11 27 17 17 22 41 68 81 78 9 Greatest Support 60 | 20 10 10 10 40 43 60 60 32 18 Greatest Overweight (x) 5 | 1 2 1 1 2 1 5 3 3 1 Average Overweight (x) . | . 1 1 1 . . 1 1 . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 15 15 15 5 Average Capacity 11 | 6 13 10 10 10 10 14 15 8 5 Most Carried 15 | 6 11 10 10 10 10 15 15 12 5 Average Carried 10 | 3 8 10 10 9 9 12 13 6 4 Final Capacity 15 | 8 10 10 10 10 10 15 15 5 5 Final Carried 14 | 6 10 10 10 10 9 14 12 5 5 Class Distribution -------------------- 71% | Mutant 8% | Hacker-Mutant 8% | Scavenger-Mutant 7% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 2250 | 220 . 39 57 352 236 610 427 207 102 Remotely . | . . . . . . . . . . Salvage Created 2295 | . . 37 . 375 653 639 433 158 . Parts 143 | . . 2 . 25 46 31 21 18 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 66 | . . 2 . 15 18 9 11 11 . Guns 31 | . . 2 . 4 2 6 11 6 . Cannons 17 | . . . . 5 9 3 . . . AOE 17 | . . . . 5 7 . . 5 . Classes Destroyed 14 | . . 1 . 4 4 3 1 1 . Worker 4 | . . . . . 1 2 1 . . Builder 2 | . . . . 1 1 . . . . Tunneler 4 | . . . . 2 1 1 . . . Recycler 2 | . . . . . . 2 . . . Operator 1 | . . . . . . . . 1 . Watcher 4 | . . . . . 4 . . . . Swarmer 32 | . . 2 . 7 8 . 6 9 . Grunt 20 | . . . . 6 7 5 2 . . Duelist 2 | . . . . . . 1 1 . . Sentry 4 | . . . . . 2 1 1 . . Hunter 2 | . . . . . 1 . . 1 . Programmer 3 | . . . . . . 2 . 1 . Behemoth 1 | . . . . . . . 1 . . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 10 | . . 2 . 5 10 3 3 4 . Combat Bots Only 8 | . . 2 . 4 8 3 3 4 . Max Kills in Single Turn 3 | . . 1 . 3 3 1 2 3 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 2 3 . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 724 | . . 5 . 35 93 79 101 272 139 Missed 231 | . . 2 . 10 21 28 30 83 57 Damage Taken 8302 | . . 27 . 374 1022 860 1383 3231 1405 Core 2618 | . . 19 . 52 138 125 145 987 1152 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 204 | . . . . . . 21 33 150 . Core Remaining (%) 68 | 100 . . . 71 74 82 82 1 . Volleys Fired 209 | . . 2 . 41 50 45 27 41 3 Largest 4 | . . 2 . 2 2 2 4 4 1 Hottest 146 | . . 60 . 90 138 100 109 146 23 Shots Fired 437 | . . 4 . 70 92 89 103 76 3 Gun 307 | . . 4 . 30 28 66 103 73 3 Cannon 104 | . . . . 25 56 23 . . . Launcher 26 | . . . . 15 8 . . 3 . Special . | . . . . . . . . . . Kinetic 271 | . . 2 . 25 10 66 103 62 3 Thermal 113 | . . . . 25 65 23 . . . Explosive 26 | . . . . 15 8 . . 3 . Electromagnetic 27 | . . 2 . 5 9 . . 11 . Robot Hit Streak 17 | . . 1 . 8 15 7 17 6 1 Robot Miss Streak 20 | . . 1 . 3 3 10 12 20 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 6 | . . . . 1 . 1 1 3 . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 . Shots Hit Robots 251 | . . 2 . 32 56 50 57 53 1 Core Hits 171 | . . 2 . 24 34 21 41 47 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 4 | . . . . 1 3 . . . . Burn 3 | . . . . . 3 . . . . Destroy 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6744 | . . 23 . 829 2062 1216 1417 1140 57 Guns 3504 | . . 23 . 199 246 901 1381 723 31 Cannons 1489 | . . . . 261 966 262 . . . Explosions 1551 | . . . . 330 850 . . 371 . Melee . | . . . . . . . . . . Ramming 200 | . . . . 39 . 53 36 46 26 Kinetic 3163 | . . 23 . 143 73 901 1381 611 31 Thermal 1598 | . . . . 358 908 262 . 70 . Explosive 1384 | . . . . 233 850 . . 301 . Electromagnetic 399 | . . . . 56 231 . . 112 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 2 3 . 3 10 Average Corruption 2 | . . . . . 2 2 . 2 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . . . . 15 11 . 3 6 Message Errors 7 | . . . . . 2 3 . 1 1 Matter Fused 10 | . . . . . 4 5 . . 1 Heat Flow Errors 3 | . . . . . 1 1 . . 1 Energy Discharges 5 | . . . . . 4 . . . 1 Parts Rejected 2 | . . . . . 1 . . . 1 Data Loss (minor) 4 | . . . . . 3 . . . 1 Data Loss (major) 1 | . . . . . . 1 . . . Misfires 3 | . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 154 | . . . . . 154 . . . . Projectiles 53 | . . . . . 53 . . . . Explosions 101 | . . . . . 101 . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . 2 1 . . Impact 3 | . . . . . . 2 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 234 | . . . . 92 24 24 14 70 10 Shots 7 | . . . . 4 1 . . 2 . Rammed 21 | . . . . 5 . 3 4 1 8 Targets Rammed 57 | . . . . 5 . 4 5 35 8 Kicked 36 | . . . . . . 1 1 34 . Crushed . | . . . . . . . . . . Highest Temperature 270 | . . . . 75 270 189 87 . 189 Average Temperature 54 | . . . . 28 59 74 32 . 89 Received Heat Transfer 982 | . . . . 111 468 102 183 45 73 Effects 3 | . . . . . 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 3 | . . . . 1 2 . . . . Heat Transferred 2877 | . . . . 705 1702 370 . 100 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 474 | . . 70 . 242 474 295 226 163 95 Initial 215 | . . . . . 50 215 . 29 65 Average 121 | . . 69 . 101 220 101 122 60 65 Maximum Alert Level 2 | . . . . 1 2 1 1 . . Low Security (%) 73 | 100 100 100 . 89 33 70 89 100 100 Level 1 25 | . . . . 10 60 29 10 . . Level 2 1 | . . . . . 5 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 2 3 2 2 3 Investigation 3 | . . . . . 1 1 . . 1 Extermination 3 | . . . . . . 2 . 1 . Reinforcement 7 | . 1 . . . 1 . 2 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 9 | . . . . 2 2 1 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . . 2 . 14 26 11 18 20 20 Peak Tracking Total 15 | . . 2 . 3 7 5 3 6 15 Tactical Retreats 7 | . . . . 2 1 1 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 6 | . . . . . 2 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 10 | . . 1 . 4 3 2 . . . Max in Single Turn 4 | . . 1 . 4 1 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 11 | . . . 4 2 1 3 . . 1 Terminals 4 | . . . . 1 . 2 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 60 | . . . 49 2 2 6 . . 1 Successful 53 | . . . 49 2 1 1 . . . Failed 7 | . . . . . 1 5 . . 1 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . . 1 . 2 5 . . 1 Terminals 6 | . . . . 1 . 4 . . 1 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 52 | . . . 49 2 . 1 . . . Record 49 | . . . 49 . . . . . . Open Door 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . . . 3 . . 1 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches 16 | . . . . . . 16 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 6129 | 78 126 95 536 1222 1352 1328 513 617 262 Spaces Moved 4256 | 52 107 88 565 816 580 778 314 503 453 Core 234 | 3 . . . . . . . 47 184 Treads 752 | 21 . . . 182 549 . . . . Legs 111 | . . . . . . 7 30 74 . Wheels 2511 | 28 107 88 565 634 31 771 284 3 . Hover 524 | . . . . . . . . 255 269 Flight 124 | . . . . . . . . 124 . Fastest Speed 35 | 50 95 95 95 95 90 95 115 35 50 Average Speed 105 | 118 106 95 95 111 157 111 123 76 54 Slowest Speed 470 | 160 110 95 95 160 240 470 330 330 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 20 34 93 87 42 27 6 12 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . . Spaces Dug 23 | . . . . 23 . . . . . Terrain Destroyed 182 | . . . . 105 62 . 5 10 . Melee . | . . . . . . . . . . Projectile 14 | . . . . . 9 . 5 . . AOE 168 | . . . . 105 53 . . 10 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total 5492 | 64 117 95 564 1059 927 1154 381 664 467 Wait 765 | . . 6 . 176 258 259 13 53 . Move 4247 | 51 106 87 564 815 579 777 313 502 453 Hop . | . . . . . . . . . . Pick Up 44 | 6 5 . . 1 5 17 6 3 1 Fast Attach 47 | 6 2 . . 1 8 11 4 14 1 Attach 33 | . . . . . 8 11 5 8 1 Detach 9 | . 1 . . . 2 4 . 2 . Swap 30 | 1 2 . . 13 7 5 2 . . Drop 51 | . 1 . . 7 10 21 6 6 . Fire 209 | . . 2 . 41 50 45 27 41 3 Melee . | . . . . . . . . . . Ram 20 | . . . . 4 . 3 4 1 8 Kick 36 | . . . . . . 1 1 34 . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Met 8R-AWN 205 | -10/Materials | Entered Mines 208 | -10/Mines | Followed 8R-AWN into the Mines 216 | -10/Mines | Learned 2 Materials zone layouts 296 | -10/Mines | Discovered new exit (range 5) 300 | -10/Mines | Entered Exiles 305 | -10/Exiles | Build established: Mutant 316 | -10/Exiles | Discovered new exit (range 14) 341 | -10/Exiles | Welcomed by 8R-AWN 358 | -10/Exiles | Met EX-HEX 422 | -10/Exiles | Met EX-DEC 450 | -10/Exiles | Visited The Gauntlet 600 | -10/Exiles | Met EX-BIN 660 | -10/Exiles | Aligned with FarCom system 661 | -10/Exiles | Given EX-Vault access code 763 | -10/Exiles | Learned location of Zion (-7) 828 | -10/Exiles | Discovered new exit (range 11) 836 | -10/Exiles | Entered Mines 897 | -9/Mines | Met a Derelict bent on vengeance 1066 | -9/Mines | Found the Drone Emporium 1078 | -9/Mines | Found Prototype Device 1137 | -9/Mines | Excavation squad dispatched 1137 | -9/Mines | A large section of the Mines collapsed 1387 | -9/Mines | Excavation squad dispatched 1637 | -9/Mines | Excavation squad dispatched 1700 | -9/Mines | Found a hidden stash of uninstalled traps 1712 | -9/Mines | Learned 4 Materials zone layouts 1887 | -9/Mines | Excavation squad dispatched 2038 | -9/Mines | Discovered new exit (range 10) 2058 | -9/Mines | Entered Materials 2058 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2058 | -8/Materials | Identified Decoy Drone Bay 2549 | -8/Materials | Build established: Hacker-Mutant 3069 | -8/Materials | Build established: Mutant 3376 | -8/Materials | Discovered new exit (range 16) 3385 | -8/Materials | Destroyed 8 combat bots 3410 | -8/Materials | Entered Factory 3410 | -7/Factory | Evolved 2 slots: Utility x2 3568 | -7/Factory | Lost 6 allies 4260 | -7/Factory | Build established: Scavenger-Mutant 4718 | -7/Factory | Discovered new exit (range 6) 4719 | -7/Factory | Discovered new exit (range 15) 4738 | -7/Factory | Entered another Factory area 4738 | -6/Factory | Evolved 2 slots: Weapon x2 4774 | -6/Factory | Spotted B-75 Beast 4801 | -6/Factory | Destroyed B-75 Beast 5082 | -6/Factory | Discovered new exit (range 16) 5180 | -6/Factory | Lost 3 parts (1n2u) 5251 | -6/Factory | Entered another Factory area 5251 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5291 | -5/Factory | Build established: Skirmisher 5497 | -5/Factory | Released all parts (5) 5523 | -5/Factory | Lost 12 parts (1p3n4u4w) 5589 | -5/Factory | Core integrity fell below 50% 5653 | -5/Factory | Core integrity fell below 20% 5766 | -5/Factory | Build established: Mutant 5841 | -5/Factory | Discovered new exit (range 16) 5868 | -5/Factory | Entered another Factory area 5868 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5896 | -4/Factory | Lost 3 parts (1p1n1w) 6064 | -4/Factory | Lost 4 parts (1p2n1w) 6095 | -4/Factory | Core integrity fell below 50% 6099 | -4/Factory | System corruption reached 10% 6103 | -4/Factory | Core integrity fell below 20% 6130 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06091_ Slug penetrates Wall. 06091_ Penetrated by Slug. 06096_ Slug penetrates Wall. 06096_ Critical hit (Burn: +50). 06098_ Slammed into G-67 Veteran. 06100_ Slug penetrates Wall. 06101_ O-16 Technician sends out distress signal. 06101_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06103_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 06103_ K-01 Serf destroyed. 06103_ Slug penetrates Wall. 06105_ Penetrated by Slug. 06105_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06107_ System corrupted: Matter fused (-8). 06107_ Slug penetrates Wall. 06108_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 06109_ Slug penetrates Wall. 06118_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. Map ----- +----------------------------------------------------+ | ???????????????# ####???????????????????? | | ???????????????# ???????????????? | | ???????????????# ####???????????????????? | | ?????????????####/#########??????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# """ #??????????????????????????? | | ?????????????# """ #??????????????????????????? | | ?????????????# """ #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# """ !#??????????????????????????? | | ?????????????# """ #??????????????????????????? | | ?????????????# """ #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????###/######################??????????? | | ???????????????# #?????# """" *??????????? | | ???????????????# #?????# ""F" ????????????? | | ???????????????#w#?????# """"?????????????? | | ???????????????# ####### """""????????????? | | ???????????????# p p + """""????????????? | | ???????????????# p # """""" #?????????? | | ???????????????# # #?????????? | | ???????????????+ + #?????????? | | ???????????????# ####s #?????????? | | ???????????????# #??# #?????????? | | ???????????????# #??##/##############?????????? | | ?????????????? #???#@#??????????????????????? | | ????????????? #???# #??????????????????????? | | ???????????? ??? #??????????????????????? | | ??????????? #######???#+#??????????????????????? | | ???????????" ???????????????????????????????????? | | ???????????" ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????Y???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 28 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Close Call Dramatic Entrance Everything Is Under Control More Dakka Please Oops Release The Drones! Challenges ------------ None Game ------ Seed LightpackShadeBay Manual? 0 Play Time 01:18:27 Cumulative 5.2 hours Start 2024.04.09 @ 09:20:44 End 2024.04.10 @ 14:56:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4deab59-6f75-480b-bc79-c9a43dec494c