Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 09:36:52 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2483) 2483 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 7182 Bonus ------- High Alert Combat Kills 4 Aligned with FarCom 300 Cogmind --------- Core Integrity 560/700 Matter 300/300 Energy 34/150 System Corruption 1% Temperature Warning (321) Movement Walking (200) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (15) --- Titanium Leg Potential Leg Potential Leg Large Storage Unit Target Analyzer Improved Light Armor Plating Shield Generator Field Laser Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Missile Launcher Missile Launcher Dual-blade Saw Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Advanced Shield Generator > --- WEAPON ----------- Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Titanium Leg Potential Leg Potential Leg Large Storage Unit Target Analyzer Improved Light Armor Plating Shield Generator Beam Rifle Field Laser Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Missile Launcher Missile Launcher Dual-blade Saw [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . . . 2 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . 1 . . . 1 1 . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 63 | 6 2 16 5 . 1 13 10 1 7 2 Power 11 | 1 . 2 . . 1 3 2 . 2 . Engine 7 | 1 . 2 . . 1 2 1 . . . Core 4 | . . . . . . 1 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 3 2 . . 4 1 1 2 . Treads 5 | 1 . 2 1 . . 1 . . . . Leg 7 | . . . . . . 3 1 1 2 . Wheel 3 | 1 . 1 1 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 2 5 1 . . 4 2 . 2 1 Device 10 | . 1 3 . . . 3 1 . 2 . Storage 3 | 1 1 1 . . . . . . . . Processor 3 | . . . 1 . . . 1 . . 1 Hackware 1 | . . 1 . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 . 6 2 . . 2 5 . 1 1 Energy Gun 18 | 1 . 6 2 . . 2 5 . 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 25 | . . 5 5 . 1 2 5 1 . 6 Power 5 | . . 1 1 . . 1 1 . . 1 Propulsion 6 | . . 1 2 . . . 1 . . 2 Utility 5 | . . 1 . . 1 . 1 1 . 1 Weapon 9 | . . 2 2 . . 1 2 . . 2 Highest Loss Streak 6 | . . 2 5 . 1 2 3 1 . 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 95 84 77 83 95 93 95 94 99 Engine 7 | . 14 10 7 . 6 7 4 7 4 . Core 2 | . . . . . . . 5 7 9 15 Treads 6 | . 14 10 10 11 11 5 . . . . Leg 11 | . . . . . . 18 21 23 22 23 Wheel 5 | . 14 11 10 11 11 2 . . . . Device 12 | . 13 11 11 11 10 13 14 12 14 15 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 Processor 8 | . . . 4 11 11 9 15 15 15 14 Hackware 1 | . . 7 . . . . . . . . Energy Gun 23 | . 14 26 29 22 22 24 23 20 18 23 Ballistic Gun 2 | . 14 6 . . . . . . . . Peak Build Rating 48 | 6 8 19 16 12 13 29 44 44 47 48 Average Rating 25 | 4 7 16 13 10 12 24 36 43 44 46 On Entrance 20 | . 6 8 15 10 12 12 27 44 44 46 Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 14 20 40 37 24 27 40 43 43 49 44 Greatest Support 64 | 20 10 23 10 10 10 51 51 64 51 51 Greatest Overweight (x) 3 | 1 1 3 3 2 2 3 1 . 1 . Average Overweight (x) 1 | . 1 2 2 2 2 1 . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 13 15 15 15 15 15 15 15 15 Most Carried 15 | 3 10 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 6 12 14 13 15 14 14 13 14 15 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 10 15 13 15 15 15 14 15 15 15 Class Distribution -------------------- 31% | Skirmisher 24% | Scavenger-Gunner 17% | Gunner 16% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Matter Collected 919 | 245 104 213 30 . 10 125 84 . 108 . Remotely . | . . . . . . . . . . . Salvage Created 2946 | . 272 1035 181 . 150 556 248 . 297 207 Parts 149 | . 17 60 6 . 13 22 15 . 6 10 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 3 | . . 1 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 60 | . 6 24 5 . . 10 6 . 4 5 Guns 57 | . 6 24 5 . . 9 6 . 3 4 Classes Destroyed 13 | . 3 5 . . 2 2 . . 1 . Worker 2 | . . . . . . 2 . . . . Builder 2 | . . 1 . . . . 1 . . . Tunneler 5 | . . . . . 4 . 1 . . . Hauler 1 | . . 1 . . . . . . . . Recycler 2 | . . . . . 1 . . . 1 . Operator 1 | . 1 . . . . . . . . . Watcher 2 | . 1 . . . . 1 . . . . Swarmer 10 | . . 3 . . . 1 4 . . 2 Grunt 38 | . 6 14 5 . . 8 2 . . 3 Duelist 1 | . . 1 . . . . . . . . Sentry 7 | . . 6 . . . . . . 1 . Hunter 2 | . . . . . . 1 . . 1 . Programmer 2 | . . . . . . . . . 2 . Best Kill Streak 5 | . 5 3 3 . 2 4 3 . 2 3 Combat Bots Only 3 | . 3 3 3 . . 3 3 . 1 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Hostile Shots Fired 381 | . 27 86 38 . 4 59 29 1 44 93 Missed 101 | . 10 25 9 . . 15 5 . 23 14 Damage Taken 3312 | . 207 782 369 . 75 611 358 46 193 671 Core 386 | . 22 133 . . . 91 28 . 27 85 Absorbed by Shields 218 | . . . . . . . . . 68 150 Ignored by Resistances 25 | . . . . . . 25 . . . . Core Remaining (%) 85 | 100 91 . . . 66 83 . . . . Volleys Fired 186 | . 23 49 20 . 6 40 18 2 15 13 Largest 3 | . 2 3 3 . 2 3 3 3 3 3 Hottest 183 | . 70 177 161 . 90 130 183 183 178 178 Shots Fired 510 | . 46 145 51 . 12 119 52 6 40 39 Gun 510 | . 46 145 51 . 12 119 52 6 40 39 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 44 | . 23 21 . . . . . . . . Thermal 466 | . 23 124 51 . 12 119 52 6 40 39 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . 12 20 14 . 11 23 14 7 20 7 Robot Miss Streak 4 | . 1 2 3 . 1 2 3 . 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 1 . . . 1 . . 1 2 Max Gunslinging Chain 1 | . . 1 . . . 1 . . 1 1 Shots Hit Robots 361 | . 39 95 35 . 8 89 33 6 32 24 Core Hits 143 | . 17 45 11 . 6 34 13 . 9 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . 1 7 . . . 3 3 . 1 3 Burn 18 | . 1 7 . . . 3 3 . 1 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5335 | . 486 1430 449 . 104 1134 515 120 682 415 Guns 5330 | . 486 1425 449 . 104 1134 515 120 682 415 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 5 | . . 5 . . . . . . . . Kinetic 366 | . 222 144 . . . . . . . . Thermal 4964 | . 264 1281 449 . 104 1134 515 120 682 415 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . . 1 1 Average Corruption 1 | . . . . . . 2 . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . 3 . . 4 1 Matter Fused 5 | . . . . . . 1 . . 3 1 Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 488 | . 120 444 316 . . 386 264 162 300 488 Average Temperature 117 | . 51 115 137 . . 101 70 84 133 277 Received Heat Transfer 1299 | . 114 333 222 . 36 306 54 . 16 218 Effects 13 | . . . 3 . . . . . 3 7 Shutdowns 4 | . . . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . 2 . Interference 4 | . . . 3 . . . . . 1 . Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . 1 1 Combat Hostiles 3 | . . . . . . 1 . . 1 1 Parts Melted 29 | . 3 9 1 . 1 4 5 . 5 1 Heat Transferred 12869 | . 851 3750 1068 . 273 2941 1359 222 1295 1110 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Peak Influence 436 | . 192 436 196 . 25 185 161 52 126 197 Initial 126 | . . 80 126 . . 5 9 7 29 57 Average 82 | . 73 164 175 . 20 62 30 22 45 79 Maximum Alert Level 2 | . . 2 . . . . . . . . Low Security (%) 91 | 100 100 65 100 . 100 100 100 100 100 100 Level 1 6 | . . 26 . . . . . . . . Level 2 1 | . . 8 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 2 . . . . . . 3 1 Investigation 1 | . 1 . . . . . . . . . Extermination 2 | . . . . . . . . . 2 . Reinforcement 3 | . . 2 . . . . . . 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Distress Signals 10 | . . 1 . . . 6 1 . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 108 | . 8 31 5 . 3 24 13 6 8 10 Peak Tracking Total 8 | . 3 5 3 . 3 5 6 6 3 8 Tactical Retreats 8 | . . 4 . . . 1 1 1 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Traps Triggered 5 | . 1 . . . . 2 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Machines Disabled 2 | . . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Machines Accessed 17 | . 2 6 . 1 . 4 1 . 2 1 Terminals 16 | . 2 6 . . . 4 1 . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 53 | . 8 25 . 1 . 11 4 . 3 1 Successful 28 | . 2 19 . 1 . 4 . . 2 . Failed 25 | . 6 6 . . . 7 4 . 1 1 Catastrophic 2 | . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 49 | . 8 23 . 1 . 10 4 . 3 . Terminals 52 | . 8 25 . . . 11 4 . 3 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . . 8 . 1 . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Unreport Threat 4 | . . 4 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . 2 11 . . . 3 . . 2 . Terminals 18 | . 2 11 . . . 3 . . 2 . Botnet 10 | . 1 6 . . . 2 . . 1 . Skim 8 | . 1 5 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 2 6 . . . 4 1 . 2 1 Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Turns Passed 5428 | 56 306 1236 268 242 315 1248 610 310 657 180 Spaces Moved 3311 | 49 209 688 152 219 259 679 365 227 386 78 Core 5 | 5 . . . . . . . . . . Treads 4 | 2 . 2 . . . . . . . . Legs 1444 | . . . . . . 388 365 227 386 78 Wheels 1858 | 42 209 686 152 219 259 291 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 95 110 110 110 110 130 87 130 130 Average Speed 122 | 90 95 120 120 110 110 134 130 123 130 130 Slowest Speed 270 | 160 95 240 125 110 110 270 200 130 200 130 Overloaded Moves 16 | . . . . . . . . 16 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 46 60 38 60 77 54 12 86 10 17 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 3 . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . 1 . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Sto Total 4282 | 57 269 994 195 220 276 925 460 253 507 126 Wait 643 | . 27 204 17 . 11 178 58 22 94 32 Move 3302 | 48 208 687 151 218 258 678 365 226 385 78 Hop . | . . . . . . . . . . . Pick Up 50 | 3 8 19 2 2 . 6 5 2 3 . Fast Attach 24 | 6 1 3 . . 1 7 3 . 2 1 Attach 18 | . . 3 4 . . 3 5 1 2 . Detach . | . . . . . . . . . . . Swap 21 | . 1 10 1 . . 3 2 . 3 1 Drop 37 | . 1 18 . . . 10 4 . 3 1 Fire 186 | . 23 49 20 . 6 40 18 2 15 13 Melee . | . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 3) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 676 | -9/Materials | Build established: Skirmisher 696 | -9/Materials | Identified exit to Mines 841 | -9/Materials | Discovered new exit (range 8) 1109 | -9/Materials | Learned location of Zion (-6) 1181 | -9/Materials | Loaded intel: 20 trap records 1241 | -9/Materials | Identified exit to Materials 1290 | -9/Materials | Learned location of 2 exits from Materials 1331 | -9/Materials | Learned 4 Recycling zone layouts 1364 | -9/Materials | Learned location of Recycling (-7) 1408 | -9/Materials | Learned Storage emergency access door positions 1523 | -9/Materials | Learned location of 2 exits from Materials 1599 | -9/Materials | Entered Mines 1756 | -9/Mines | Build established: Scavenger-Gunner 1835 | -9/Mines | Lost 5 parts (1p2n2w) 1863 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1863 | -9/Mines | Discovered new exit (range 5) 1867 | -9/Mines | Entered Exiles 1894 | -9/Exiles | Met 8R-AWN 1913 | -9/Exiles | Met EX-HEX 1946 | -9/Exiles | Met EX-BIN 1968 | -9/Exiles | Aligned with FarCom system 1969 | -9/Exiles | Given EX-Vault access code 1994 | -9/Exiles | Opened EX-Vault 2001 | -9/Exiles | Found Potential Leg 2003 | -9/Exiles | Found Potential Leg 2028 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2059 | -9/Exiles | Met EX-DEC 2098 | -9/Exiles | Discovered new exit (range 10) 2102 | -9/Exiles | Build established: Mutant 2109 | -9/Exiles | Left Exiles lab with Potential Leg 2109 | -9/Exiles | Entered Mines 2407 | -8/Mines | Discovered exit to Materials (range 12) 2424 | -8/Mines | Entered Materials 2424 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2425 | -8/Materials | Identified exit to Factory 3135 | -8/Materials | Build established: Gunner 3618 | -8/Materials | Build established: Scavenger-Gunner 3672 | -8/Materials | Entered Factory 3672 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3852 | -7/Factory | Lost 3 parts (1u2w) 4197 | -7/Factory | Build established: Skirmisher 4282 | -7/Factory | Sucked down chute 4282 | -7/Factory | Entered Waste 4292 | -7/Waste | Spotted C-40 Crusher 4306 | -7/Waste | Spotted C-40 Crusher 4365 | -7/Waste | Spotted C-40 Crusher 4383 | -7/Waste | Spotted C-40 Crusher 4448 | -7/Waste | Spotted C-40 Crusher 4501 | -7/Waste | Spotted C-40 Crusher 4505 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4564 | -7/Waste | Discovered new exit (range 13) 4592 | -7/Waste | Entered Factory 5087 | -7/Factory | Discovered new exit (range 15) 5249 | -7/Factory | Entered Storage 5274 | -7/Storage | Build established: Gunner 5376 | -7/Storage | Garrison activated, responded to threat 5429 | -7/Storage | Self-destructed Last Messages --------------- 05421_ Overheating: Short circuit. 05421_ S-27 Virus heat damages Lgt. Nuclear Core. 05421_ S-27 Virus suffers critical hit (Burn). 05421_ S-27 Virus destroyed. 05421_ Switching to secondary target: Y-54 Guardian. 05421_ R-06 Scavenger collects VTOL Module. 05422_ Broken Lgt. Nuclear Core destroyed. 05423_ S-27 Virus heat damages VTOL Module. 05424_ R-06 Scavenger collects Particle Gun. 05424_ R-06 Scavenger collects Autogun. 05425_ Titanium Leg destroyed. 05426_ Adv. Shield Generator destroyed. 05427_ R-06 Scavenger collects Autogun. 05428_ Power failure, Mic. Nuclear Core shutdown. 05428_ Imp. Targeting Computer broken. 05428_ Overheating: Short circuit. 05428_ R-06 Scavenger collects Lgt. Nuclear Core. 05428_ Adv. Beam Rifle destroyed. 05428_ Titanium Leg destroyed. 05428_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????w??????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #????????????????? | | ?????????????g??????????????? #????????????????? | | ????????????????????????????# #????????????????? | | ????????????? ????????????# #????????????????? | | ?????????#### #???????????# #????????????????? | | ?????? #???????????# #????????????????? | | ?????? #???????????# #????????????????? | | ?????? #???????????# #????????????????? | | ?????? ""???###????# #????????????????? | | ??????"" [=!""####T###### #????????????????? | | ?????""" [=! G# r %@Y=# #????????????????? | | ????"""" [! "?# """ %"rY# #????????????????? | | ?????""" "?# """s"""h# #????????????????? | | ??????" ### """ """%+% #????????????????? | | ???????? ## """g""" # #????????????????? | | ????????? ## """ """ # #????????????????? | | ?????????? + # #????????????????? | | ???????????# ## r # #????????????????? | | ???????????# #########/## ########?????????? | | ???????#######+########### #?????????? | | ???????# + #?????????? | | ???????# % ######## ^#?????????? | | ???????# #??????############?????????? | | ???????# ! #???????????????????????????? | | ???????# #???????????????????????????? | | ???????# #???????????????????????????? | | ???????###############???????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireMediumExtractor Manual? 0 Play Time 00:40:08 Cumulative 243.3 hours Start 2024.10.22 @ 08:58:04 End 2024.10.22 @ 09:36:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 259 Adventurer 4 Explorer 40 Win Type - Total 12 Types 9/1/1/1/0/0/0/0/0 Lore% 50 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c23ae76-4766-4533-af1c-a1a23640b416