Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.23 @ 18:27:08 Player: HOTSOUP Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (96) 96 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1111 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Hammer > --- INVENTORY (4) ---- Backup Laser I Assault Rifle Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Backup Propulsion I Backup Propulsion I > --- UTILITY ---------- (None) > --- WEAPON ----------- Backup Laser I Assault Rifle > --- INVENTORY -------- (None) [Rating: 5] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Backup Propulsion I Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility None Weapon Datajack Energy Gun Backup Laser I Ballistic Gun Assault Rifle Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 4 | 1 2 1 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 1 | . . 1 Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility . | . . . Device . | . . . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 1 2 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 3 | . . 3 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 4 | . . 4 Average Slot Usage (%) 50 | . 63 44 Engine 9 | . 12 8 Hover 17 | . 24 14 Energy Gun 2 | . 8 . Impact Weapon 8 | . 3 11 Special Melee Weapon 9 | . 11 8 Naked Turns . | . . . Heaviest Build 4 | 2 4 4 Greatest Support 12 | 3 12 12 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 3 | . 2 3 Average Carried 1 | . 1 2 Final Capacity 4 | 4 4 4 Final Carried 2 | . 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 314 | 267 . 47 Remotely . | . . . Salvage Created 234 | 166 15 53 Parts 13 | 10 . 3 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 1 | . . 1 Melee 1 | . . 1 Classes Destroyed 4 | 2 1 1 Builder 1 | . 1 . Tunneler 4 | 4 . . Recycler 1 | 1 . . Duelist 1 | . . 1 Best Kill Streak 3 | 3 1 1 Combat Bots Only 1 | . . 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 550 | . . 550 Core 435 | . . 435 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 33 | 33 . . Largest 1 | 1 . . Hottest 20 | 20 . . Shots Fired 33 | 33 . . Gun 33 | 33 . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 33 | 33 . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 13 . . Robot Miss Streak 2 | 2 . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 48 | 26 6 16 Core Hits 9 | 6 . 3 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 96 | . 9 87 Impact 91 | . 4 87 Slashing . | . . . Piercing . | . . . Sneak Attacks 7 | . 6 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 713 | 341 51 321 Guns 341 | 341 . . Cannons . | . . . Explosions . | . . . Melee 372 | . 51 321 Ramming . | . . . Kinetic 341 | 341 . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 372 | . 51 321 Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Effects 6 | . . 6 Energy Discharges 2 | . . 2 Data Loss (minor) 1 | . . 1 Targeting Errors 3 | . . 3 Overload Shots . | . . . Overflow Damage 66 | . 31 35 Projectiles . | . . . Explosions . | . . . Melee 66 | . 31 35 Knockbacks 2 | . 1 1 Impact 2 | . 1 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 72 | . . 72 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 3 | . 3 . Impact Corruptions 3 | . 1 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 78 | 25 38 78 Initial 13 | . 13 13 Average 37 | 10 21 52 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 2 | . . 2 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 8 | . 1 7 Peak Tracking Total 5 | . 2 5 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 10 | . 5 5 Terminals 8 | . 3 5 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 32 | . 16 16 Successful 19 | . 10 9 Failed 13 | . 6 7 Catastrophic 2 | . . 2 Database Lockouts . | . . . Manual 17 | . 7 10 Terminals 28 | . 12 16 Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 13 | . 6 7 Robot Analysis 1 | . . 1 Prototype ID Bank 2 | . 1 1 Level Access Points 1 | . 1 . Terminal Index 2 | . 1 1 Alert Level 2 | . 1 1 Locate Traps 1 | . . 1 Dispatch Records 1 | . 1 . Surveillance Status 1 | . . 1 Hauler Manifests 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 1 2 Terminals 3 | . 1 2 Assimilate 1 | . . 1 Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 3 5 Full Trace Events 4 | . 1 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 3 | . 3 . Non-combat 3 | . 3 . Combat . | . . . Robot Hacks Applied 3 | . 3 . no_distress 3 | . 3 . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 597 | 92 159 346 Spaces Moved 399 | 49 167 183 Core 110 | 49 37 24 Treads . | . . . Legs . | . . . Wheels . | . . . Hover 265 | . 130 135 Flight 24 | . . 24 Fastest Speed 40 | 50 50 40 Average Speed 66 | 50 70 68 Slowest Speed 80 | 50 76 80 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 20 | 3 30 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 33 | . 2 31 Terrain Destroyed 33 | . 2 31 Melee 33 | . 2 31 Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 553 | 82 197 274 Wait 19 | . 17 2 Move 396 | 48 166 182 Hop . | . . . Pick Up 2 | . 1 1 Fast Attach 2 | 1 1 . Attach 2 | . 1 1 Detach 2 | . 2 . Swap . | . . . Drop . | . . . Fire 33 | 33 . . Melee 96 | . 9 87 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 14) 229 | -10/Materials | Identified exit to Materials 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 452 | -9/Materials | Crushed by falling debris 553 | -9/Materials | Core integrity fell below 50% 566 | -9/Materials | Core integrity fell below 20% 581 | -9/Materials | Lost 4 parts (1p2n1w) 599 | -9/Materials | Crushed by falling debris 599 | -9/Materials | Smashed by cave-in Last Messages --------------- 00533_ System corrupted: Component data lost. 00533_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security 00542_ U-05 Engineer builds a Wall. 00550_ Flight Unit destroyed. 00550_ U-05 Engineer forms the Earth. 00553_ System corrupted: Energy discharge (-22). 00555_ U-05 Engineer builds a Wall. 00562_ System corrupted: Hammer targeting data glitched. 00567_ Destroyed Melee Analysis Suite. 00567_ L-31 Rogue system corrupted by crushing effect. 00572_ L-31 Rogue destroyed. 00574_ Acquired 47 matter. 00576_ Connecting with Terminal... 00576_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 00591_ U-05 Engineer builds a Wall. 00599_ The unstable cave ceiling collapses. 00599_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | """#????????????????????????????????????????? | | [ #????????????????????????????????????????? | | ####+#####+#####???######????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ????????????????????????? | | ################ ????????????????????????? | | #??????????????# ????????????????????????? | | #??????????????# ????????????????????????? | | ######?????????# ????????????????????????? | | ### #???????### ????????????????????????? | | ??# ???????? #????????????????????????? | | ??# #?????????# #????????????????????????? | | ??# #######???? #????????????????????????? | | ### # #?????? #????????????????????????? | | # # #???????? #????????????????????????? | | # # #?#####+###+#????????????????????????? | | # # #?# #????????????????????????? | | ] # # #?#"" #????????????????????????? | | ] # # #?#"" #????????????????????????? | | + / ###"T """ #????????????????????????? | | # # ###"" """"" #????????????????????????? | | ! # # ###"" """"" #????????????????????????? | | # ####"####*%=""""" ##???????????????????????? | | ### # T #?# = """ ###??????????????????????? | | ??# # #?###########@#??????????????????????? | | ??# # #???????????###??????????????????????? | | ??+ + #????????????????????????????????????? | | ??# # """ #????????????????????????????????????? | | ??# # """ #????????????????????????????????????? | | ??# # """ #????????????????????????????????????? | | ??# #######????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# /??????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 9 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassImpactTerminator Manual? 0 Play Time 00:18:36 Cumulative 50.3 hours Start 2020.09.23 @ 18:09:43 End 2020.09.23 @ 18:27:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 30 Adventurer 21 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 895b17ee-7bfa-4b49-9bd9-0e91ecc2c1c9