Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.31 @ 14:04:20 Player: scoobysnack1 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (264) 1320 Value Destroyed (9191) 9191 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2017) 2017 TOTAL SCORE: 17928 Bonus ------- High Alert Combat Kills 602 Follower Combat Kills 431 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -416 Cogmind --------- Core Integrity 865/1150 Matter 1/300 Energy 230/230 System Corruption 4% Temperature Cool (0) Movement Walking (180) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Myomer Leg VTOL Module VTOL Module VTOL Module > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Improved Armor Integrity Analyzer Improved Medium Armor Plating Hacking Suite Relay Coupler [Grunt] (35) Relay Coupler [Specialist] (25) > --- WEAPON (4) ------- Autogun Tri-rail Accelerator Improved Remote Datajack > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Micro Fission Core System Shield Relay Coupler [Grunt] (35) Relay Coupler [Demolisher] (22) Relay Coupler [Demolisher] (26) Relay Coupler [Hunter] (19) Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System Large Storage Unit Advanced Transmission Jammer Focal Shield Improved Force Field Hacking Suite Improved System Shield > --- WEAPON ----------- Tri-rail Accelerator Tri-rail Accelerator > --- INVENTORY -------- Improved Medium Treads Recoil Nullifier System Shield Tri-rail Accelerator Improved Remote Datajack [Rating: 115] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Hacking Suite Device Advanced Transmission Jammer Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Slots Evolved 12 | . . 2 . 2 2 . 2 2 2 . . Power 2 | . . . . 1 . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 6 | . . 1 . 1 1 . . 2 1 . . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 296 | 7 18 31 29 17 11 34 62 41 20 20 6 Power 47 | 1 1 4 2 2 2 5 9 9 4 7 1 Engine 23 | 1 1 4 2 2 2 1 7 3 . . . Core 16 | . . . . . . 4 2 4 1 4 1 Reactor 8 | . . . . . . . . 2 3 3 . Propulsion 88 | 2 5 9 11 5 3 8 17 14 6 5 3 Treads 60 | . 5 9 11 5 3 2 5 14 6 . . Leg 13 | 2 . . . . . . 9 . . 1 1 Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . . Flight 12 | . . . . . . 6 . . . 4 2 Utility 75 | 2 5 9 8 6 3 6 19 7 5 5 . Device 32 | 1 3 2 3 2 . 2 10 5 3 1 . Storage 9 | 1 1 3 . . . 2 1 1 . . . Processor 3 | . 1 . . . . . . 1 1 . . Hackware 9 | . . . . 2 . 1 3 . . 3 . Protection 22 | . . 4 5 2 3 1 5 . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 86 | 2 7 9 8 4 3 15 17 11 5 3 2 Energy Gun 17 | 2 . 1 2 . 1 1 3 3 3 1 . Energy Cannon 20 | . . 2 1 1 . 7 4 4 1 . . Ballistic Gun 33 | . 6 6 . 2 2 4 9 2 . . 2 Ballistic Cannon 9 | . . . 4 . . 1 . 2 1 1 . Launcher 2 | . . . 1 1 . . . . . . . Special Weapon 4 | . . . . . . 2 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . . . Parts Lost 79 | . 3 5 2 2 . 21 18 5 5 15 3 Power 14 | . 1 1 . . . 4 2 . 2 2 2 Propulsion 26 | . . 3 . . . 8 6 1 1 7 . Utility 17 | . 1 . 1 2 . 4 3 2 . 3 1 Weapon 22 | . 1 1 1 . . 5 7 2 2 3 . Highest Loss Streak 12 | . 3 4 1 1 . 12 6 4 4 7 2 Average Slot Usage (%) 90 | . 99 97 99 94 94 79 81 91 86 79 83 Engine 8 | . 13 10 11 13 15 7 10 6 . . . Core 1 | . . . . . . 3 . 3 7 6 10 Treads 20 | . 26 32 33 27 23 11 5 20 20 8 . Leg 2 | . 1 . . . . . 11 . . 1 4 Device 9 | . 8 5 9 7 7 6 4 14 19 12 8 Storage 7 | . 18 11 11 9 7 4 1 5 5 5 5 Processor 2 | . . 11 1 . . . . 2 2 5 5 Hackware 9 | . . . . 10 15 17 19 11 10 12 15 Protection 4 | . . 4 10 9 4 3 6 1 . 3 5 Energy Gun 2 | . 1 . 4 . 2 3 2 3 5 3 . Energy Cannon 3 | . . 2 10 5 . 2 2 3 3 . . Ballistic Gun 9 | . 24 18 2 7 17 7 13 6 . . 4 Ballistic Cannon 2 | . . . 4 4 . 2 . 2 5 5 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 104 | 13 23 35 40 46 48 54 57 71 102 104 60 Greatest Support 120 | 20 40 60 69 69 60 60 90 120 120 120 25 Greatest Overweight (x) 26 | 1 . 4 . . . 11 9 2 3 26 18 Average Overweight (x) . | . . . . . . . . . . 1 2 Largest Inventory Capacity 16 | 6 10 10 10 10 10 10 10 16 10 10 10 Average Capacity 8 | 5 7 8 10 10 10 8 5 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 6 8 9 9 9 7 4 9 9 8 10 Final Capacity 10 | 6 8 10 10 10 10 4 10 10 10 10 10 Final Carried 10 | 6 8 10 10 10 10 2 10 10 9 10 10 Class Distribution -------------------- 27% | Scavenger-Mutant 22% | Mutant 14% | Scavenger-Tank 7% | Hacker-Mutant 7% | Hacker-Gunner 5% | Commander-Mutant 4% | Scavenger-Gunner 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Mutant | -4/Garrison Bothacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Matter Collected 7164 | 349 816 765 804 630 373 272 1022 986 536 512 99 Remotely . | . . . . . . . . . . . . Salvage Created 10454 | 203 757 1208 1935 800 628 476 1373 1652 657 666 99 Parts 560 | 23 62 70 108 42 31 27 67 64 33 27 6 Haulers Intercepted 14 | . 2 2 6 . . . 1 2 1 . . Recyclers Shooed 13 | . 3 5 . . . . 1 3 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Combat Hostiles Destroyed 179 | . 14 19 29 18 10 14 17 19 13 22 4 Melee 2 | . . . . . . . 2 . . . . Guns 74 | . 14 18 4 2 10 5 12 5 1 3 . Cannons 93 | . . 1 21 14 . 9 2 11 12 19 4 AOE 7 | . . . 3 2 . . . 2 . . . Classes Destroyed 17 | 3 6 3 1 . 1 2 . . . 1 . Worker 16 | 2 3 2 5 . . . 2 2 . . . Builder 4 | . 1 . 1 . . . . 2 . . . Tunneler 5 | 5 . . . . . . . . . . . Hauler 14 | . 2 2 6 . . . 1 2 1 . . Recycler 17 | 1 1 3 3 2 1 . 1 5 . . . Operator 12 | . 1 . 6 1 . . 2 2 . . . Watcher 14 | . 3 3 2 2 . . . 3 . . 1 Swarmer 55 | . 6 4 6 4 . 9 . 9 . 13 4 Grunt 64 | . 8 5 19 7 5 3 6 3 4 4 . Brawler 1 | . . 1 . . . . . . . . . Duelist 5 | . . 1 . 1 1 . 2 . . . . Protector 2 | . . . 2 . . . . . . . . Sentry 26 | . . 8 5 6 3 . 2 1 1 . . Specialist 1 | . . . . . . 1 . . . . . Hunter 11 | . . . . . . 1 3 1 2 4 . Programmer 16 | . . . . . 1 . 4 5 6 . . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 5 5 7 7 10 3 5 3 10 5 8 4 Combat Bots Only 8 | . 3 5 4 8 3 5 3 6 5 8 4 Max Kills in Single Turn 2 | 1 2 2 2 2 1 2 2 2 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 1 | . . . 1 1 . . . 1 . . . Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Damage Taken 16315 | . 764 1237 1158 793 704 2514 3492 1954 1152 2096 451 Core 2180 | . 122 168 100 13 15 622 682 173 11 231 43 Absorbed by Shields 1532 | . . 41 104 132 . 61 103 105 304 682 . Core Remaining (%) 55 | 100 51 . 33 97 . 9 19 82 . . . Volleys Fired 689 | 14 76 81 125 49 35 42 83 73 43 50 18 Largest 4 | 2 2 2 2 2 3 3 4 4 3 3 2 Hottest 306 | 90 90 88 101 91 107 142 209 306 210 210 83 Shots Fired 1387 | 22 150 161 226 93 105 92 200 168 72 70 28 Gun 900 | 22 150 152 67 16 105 61 168 100 27 22 10 Cannon 454 | . . 9 145 67 . 29 29 68 45 47 15 Launcher 24 | . . . 14 10 . . . . . . . Special 9 | . . . . . . 2 3 . . 1 3 Kinetic 948 | . 146 139 91 57 89 59 150 102 43 47 25 Thermal 155 | 22 4 13 . . 16 19 14 22 23 22 . Explosive 24 | . . . 14 10 . . . . . . . Electromagnetic 251 | . . 9 121 26 . 12 33 44 6 . . Robot Hit Streak 21 | 4 11 21 15 13 15 20 13 17 13 13 4 Robot Miss Streak 8 | 3 6 3 3 6 1 3 6 6 4 3 8 Penetration Max 1 | . . . . . . . 1 1 . . . Secondary Targets 15 | . 6 6 . . . . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 . . . Shots Hit Robots 892 | 12 83 114 135 53 80 53 125 102 63 52 20 Core Hits 447 | 9 36 43 71 38 27 26 59 52 36 42 8 Critical Hits 24 | . 1 . 2 1 . 2 10 6 2 . . Critical Kills 7 | . . . 1 . . 1 1 2 2 . . Critical Parts Destroyed 16 | . 1 . 1 1 . 1 9 3 . . . Melee Attacks 1 | . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22082 | 152 1293 1633 3274 1378 1333 992 2660 4301 2562 2005 499 Guns 9603 | 152 1293 1456 610 169 1323 571 1973 1333 474 170 79 Cannons 10739 | . . 177 2128 776 . 421 613 2281 2088 1835 420 Explosions 1662 | . . . 536 429 . . 33 664 . . . Melee . | . . . . . . . . . . . . Ramming 78 | . . . . 4 10 . 41 23 . . . Kinetic 14133 | . 1271 1287 843 535 1048 597 1757 2398 2063 1835 499 Thermal 3544 | 152 22 169 536 . 275 187 339 1287 407 170 . Explosive 429 | . . . . 429 . . . . . . . Electromagnetic 3898 | . . 177 1895 410 . 208 523 593 92 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . 4 . . 1 . . 2 6 4 4 4 Average Corruption 2 | . 3 . . 1 . . 1 3 2 4 4 Corruption Purged . | . . . . . . . . . . . . Effects 88 | . . . . 7 . . 14 29 4 27 7 Message Errors 23 | . . . . 2 . . 6 7 1 7 . Matter Fused 15 | . . . . . . . . 4 . 10 1 Heat Flow Errors 8 | . . . . . . . 1 4 1 . 2 Energy Discharges 8 | . . . . 2 . . 2 2 . 2 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . 1 . . . 2 1 2 2 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . 2 . . . Targeting Errors 18 | . . . . 2 . . 5 5 . 4 2 Weapon Failures 4 | . . . . . . . . 2 1 1 . Overload Shots 2 | . . . . . . . . 2 . . . Overflow Damage 375 | . . 8 55 4 . . 9 256 38 4 1 Projectiles 227 | . . 8 44 4 . . 6 122 38 4 1 Explosions 148 | . . . 11 . . . 3 134 . . . Melee . | . . . . . . . . . . . . Knockbacks 54 | . . . 3 2 . 1 . 12 18 14 4 Impact . | . . . . . . . . . . . . Kinetic 49 | . . . 2 2 . 1 . 12 16 12 4 Secondary 5 | . . . 1 . . . . . 2 2 . Self-Inflicted Damage 522 | . . . 119 88 . . 10 305 . . . Shots 12 | . . . 4 3 . . 1 4 . . . Rammed 17 | . . . . 1 1 . 13 2 . . . Targets Rammed 20 | . . . . 2 1 . 15 2 . . . Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . 1 . . 2 . . . . Highest Temperature 575 | 170 61 249 253 234 269 373 504 575 261 307 125 Average Temperature 87 | 76 15 78 51 71 85 118 138 126 69 136 75 Received Heat Transfer 2372 | . 294 330 403 276 147 264 400 78 100 80 . Effects 20 | . . . 1 . . 2 7 10 . . . Shutdowns 7 | . . . . . . 2 3 2 . . . Energy Bleed 2 | . . . 1 . . . 1 . . . . Interference 7 | . . . . . . . 1 6 . . . Matter Decay 3 | . . . . . . . 2 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . 1 2 . . . Combat Hostiles 3 | . . . 1 . . . 1 1 . . . Parts Fried 21 | . . . 5 . . 1 11 4 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . 1 . 1 . . 2 3 1 . Heat Transferred 4861 | 409 62 407 675 . 481 276 494 885 850 322 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . . 8 . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Peak Influence 827 | 40 283 356 827 721 381 557 295 630 451 709 526 Average Influence 288 | 20 133 124 414 566 277 356 121 259 266 545 477 Maximum Alert Level 3 | . 1 1 3 3 1 2 1 2 2 3 2 Low Security (%) 38 | 100 76 83 11 . 12 . 79 40 15 . . Level 1 35 | . 23 16 37 24 87 56 20 38 80 20 11 Level 2 24 | . . . 40 73 . 43 . 21 3 74 88 Level 3 2 | . . . 10 2 . . . . . 4 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 1 8 2 3 . 7 5 4 . 1 Investigation 5 | . . 1 1 1 1 . . . 1 . . Extermination 10 | . . . . . 1 . 4 3 2 . . Reinforcement 13 | . 1 . 4 1 . . 3 2 1 . 1 Assault 3 | . . . 3 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Distress Signals 8 | . 3 . 3 1 . . 1 . . . . Communications Jammed 6 | . . . . . . . . 1 5 . . Distress Signals 3 | . . . . . . . . 1 2 . . Times Spotted 268 | . 23 24 52 25 16 22 28 32 15 23 8 Peak Tracking Total 10 | . 4 7 10 5 5 7 4 4 4 6 4 Tactical Retreats 20 | . . 1 1 4 2 3 2 6 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Traps Triggered 21 | . 3 1 1 1 . 2 3 1 4 5 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 11 | . . 5 . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Machines Disabled 35 | . 3 . 6 2 . 1 3 16 . 2 2 Max in Single Turn 5 | . 1 . 1 1 . 1 1 5 . 1 1 Garrison Relay 3 | . . . . . . 1 . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Machines Accessed 47 | . 4 6 12 7 4 . 8 3 3 . . Terminals 31 | . 4 5 10 4 2 . 5 . 1 . . Fabricators 3 | . . . . . 1 . 1 1 . . . Repair Stations 5 | . . 1 2 . . . . 1 1 . . Recycling Units 2 | . . . . 1 . . 1 . . . . Scanalyzers 4 | . . . . 2 . . 1 1 . . . Garrison Access 2 | . . . . . 1 . . . 1 . . Total Hacks 147 | . 12 19 27 26 16 . 26 12 9 . . Successful 97 | . 6 11 17 19 12 . 14 11 7 . . Failed 48 | . 6 8 9 7 4 . 12 1 1 . . Catastrophic 5 | . . . 2 1 . . 2 . . . . Database Lockouts 3 | . . . 2 . . . . . 1 . . Manual 25 | . 4 4 10 4 . . 3 . . . . Terminals 92 | . 12 15 23 11 10 . 16 . 5 . . Fabricators 11 | . . . . . 3 . 4 4 . . . Repair Stations 15 | . . 4 4 . . . . 5 2 . . Recycling Units 4 | . . . . 2 . . 2 . . . . Scanalyzers 20 | . . . . 13 . . 4 3 . . . Garrison Access 5 | . . . . . 3 . . . 2 . . Terminal Hacks 51 | . 6 9 13 5 7 . 8 . 3 . . Record 5 | . . . 2 1 . . . . 2 . . Part Schematic 2 | . 1 . . . . . 1 . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . Prototype ID Bank 6 | . 1 1 4 . . . . . . . . Open Door 3 | . . . 3 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . Emergency Access Points 3 | . 1 . . . 1 . 1 . . . . Machine Index 1 | . . . . . . . 1 . . . . Fabricator Index 2 | . . 1 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . Alert Level 2 | . 1 . 1 . . . . . . . . Unreport Threat 2 | . . 1 . . . . 1 . . . . Locate Traps 3 | . . 1 1 . . . 1 . . . . Disarm Traps 4 | . . 2 . 2 . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . Garrison Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Hauler Manifests 3 | . 1 1 . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . Zone Layout 3 | . . 1 . . 2 . . . . . . Fabricator Hacks 10 | . . . . . 3 . 3 4 . . . Load Schematic 3 | . . . . . 1 . 1 1 . . . Build 7 | . . . . . 2 . 2 3 . . . Repair Station Hacks 13 | . . 2 4 . . . . 5 2 . . Scan Component 7 | . . 1 2 . . . . 3 1 . . Repair 6 | . . 1 2 . . . . 2 1 . . Recycling Unit Hacks 2 | . . . . 1 . . 1 . . . . Retrieve Components 2 | . . . . 1 . . 1 . . . . Scanalyzer 17 | . . . . 13 . . 2 2 . . . Insert Component 8 | . . . . 6 . . 1 1 . . . Analyze 9 | . . . . 7 . . 1 1 . . . Garrison Access Hacks 4 | . . . . . 2 . . . 2 . . Unlock Access 2 | . . . . . 1 . . . 1 . . Coupler Status 2 | . . . . . 1 . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . 2 . . . 1 . . . . Used 3 | . 1 . 2 . . . . . . . . Hacking Detections 37 | . 3 6 8 6 2 . 8 2 2 . . Full Trace Events 2 | . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . 1 . . 4 . . 2 1 . . . Parts Built 10 | . . . . . 2 . 2 6 . . . Matter 1176 | . . . . . 248 . 358 570 . . . Time 354 | . . . . . 124 . 89 141 . . . Total Part Build Rating 43 | . . . . . 4 . 9 30 . . . Parts Repaired 6 | . . 1 2 . . . . 2 1 . . Time 285 | . . 32 58 . . . . 151 44 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . . . . 10 . . 1 . . . . Parts Scanalyzed 7 | . . . . 5 . . 1 1 . . . Part Schematics Acquired 6 | . . . . 4 . . 1 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . . . 1 . Structural Interface 1 | . . . . . . . . . . 1 . Robots Hacked 2 | . 1 . . . . . 1 . . . . Non-combat 1 | . 1 . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 2 | . 1 . . . . . 1 . . . . parse_system 1 | . . . . . . . 1 . . . . no_distress 1 | . 1 . . . . . . . . . . Relay Couplers Released 11 | . . . . . . 4 . . . 7 . Machine Destruction 11 | . . . . . . 4 . . . 7 . Attached 3 | . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Total Allies 12 | . . . 12 . . . . . . . . Largest Group 10 | . . . 10 . . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders 9 | . . . 9 . . . . . . . . GOTO 3 | . . . 3 . . . . . . . . GUARD 4 | . . . 4 . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . Ally Attacks 87 | . . . 87 . . . . . . . . Total Damage 1033 | . . . 1033 . . . . . . . . Kills 16 | . . . 16 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Robot Analysis Total 2 | . . 1 . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Turns Passed 13334 | 172 1061 1487 2123 967 921 571 2114 1790 841 1027 260 Spaces Moved 6268 | 94 505 621 849 454 455 365 1293 735 383 402 112 Core 246 | 3 . 2 . . . 26 213 . . 1 1 Treads 4692 | . 477 619 849 454 455 127 442 643 383 243 . Legs 880 | 91 28 . . . . . 550 . . 100 111 Wheels . | . . . . . . . . . . . . Hover 180 | . . . . . . . 88 92 . . . Flight 270 | . . . . . . 212 . . . 58 . Fastest Speed 34 | 50 120 160 160 160 160 34 50 106 150 152 150 Average Speed 150 | 128 157 160 160 160 160 86 125 153 155 210 184 Slowest Speed 1350 | 150 160 250 160 160 160 600 500 200 220 1350 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 5 55 41 92 39 11 54 28 21 10 64 4 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . . 1 . . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 201 | . . . 43 45 . . 4 66 28 2 13 Melee . | . . . . . . . . . . . . Projectile 66 | . . . . . . . 4 19 28 2 13 AOE 135 | . . . 43 45 . . . 47 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Gar Fac Total 8975 | 120 653 969 1404 603 571 556 1616 1274 555 515 139 Wait 1335 | . 21 193 348 59 55 69 108 369 99 13 1 Move 6259 | 93 504 620 848 453 455 364 1292 734 383 401 112 Hop . | . . . . . . . . . . . . Pick Up 101 | 6 12 13 20 9 4 . 14 14 2 7 . Fast Attach 163 | 7 9 13 9 7 3 12 50 21 14 13 5 Attach 58 | . 3 5 3 4 2 18 4 9 4 6 . Detach 34 | . 2 4 1 . . 13 6 5 1 2 . Swap 76 | . 6 13 17 6 6 5 8 11 2 1 1 Drop 195 | . 19 27 33 14 10 10 31 36 7 6 2 Fire 689 | 14 76 81 125 49 35 42 83 73 43 50 18 Melee 1 | . 1 . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 20 | . . . . 2 1 . 15 2 . . . Escape Stasis 44 | . . . . . . 23 5 . . 16 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 173 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 11) 715 | -10/Materials | Discovered new exit (range 13) 772 | -10/Materials | Lost 3 parts (1p1u1w) 1156 | -10/Materials | Identified exit to Mines 1233 | -10/Materials | Identified exit to Materials 1234 | -10/Materials | Entered another Materials area 1234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1680 | -9/Materials | Build established: Scavenger-Mutant 1877 | -9/Materials | Lost 4 parts (1p3n) 2031 | -9/Materials | Discovered new exit (range 14) 2072 | -9/Materials | Identified exit to Materials 2459 | -9/Materials | Discovered new exit (range 10) 2616 | -9/Materials | Identified exit to Storage 2691 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2721 | -9/Materials | Entered Storage 2883 | -9/Storage | Repaired Lgt. Armor Plating 3392 | -9/Storage | Build established: Mutant 3662 | -9/Storage | Core integrity fell below 50% 3886 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3896 | -9/Storage | Central database locked down 3981 | -9/Storage | Repaired Med. Armor Plating 4180 | -9/Storage | Build established: Commander-Mutant 4586 | -9/Storage | Met a pair of Derelict thieves 4629 | -9/Storage | Discovered exit to Materials (range 15) 4721 | -9/Storage | First assault squad dispatched 4844 | -9/Storage | Entered Materials 4844 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4884 | -8/Materials | Build established: Mutant 5315 | -8/Materials | Destroyed 8 combat bots 5321 | -8/Materials | Identified exit to Factory 5660 | -8/Materials | Build established: Scavenger-Mutant 5811 | -8/Materials | Entered Factory 5811 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6390 | -7/Factory | Discovered new exit (range 16) 6424 | -7/Factory | Build established: Scavenger-Tank 6590 | -7/Factory | Fabricated Med. Armor Plating (x1) 6657 | -7/Factory | Fabricated Med. Armor Plating? 6664 | -7/Factory | Garrison activated, responded to threat 6732 | -7/Factory | Identified exit to Garrison 6732 | -7/Factory | Entered Garrison 6764 | -7/Garrison | Triggered checkpoint 6922 | -7/Garrison | Triggered checkpoint 6990 | -7/Garrison | Triggered checkpoint 6995 | -7/Garrison | Triggered checkpoint 7110 | -7/Garrison | Lost 12 parts (2p5n3u2w) 7156 | -7/Garrison | Discovered new exit (range 9) 7172 | -7/Garrison | Triggered checkpoint 7198 | -7/Garrison | Garrison Relay disabled 7230 | -7/Garrison | Triggered checkpoint 7243 | -7/Garrison | Core integrity fell below 50% 7284 | -7/Garrison | Lost 7 parts (2p2n3w) 7284 | -7/Garrison | Core integrity fell below 20% 7294 | -7/Garrison | Discovered new exit (range 10) 7301 | -7/Garrison | Installed Relay Interface Framework 7303 | -7/Garrison | Entered Factory 7303 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7464 | -6/Factory | Build established: Hacker-Mutant 7483 | -6/Factory | Discovered new exit (range 12) 7508 | -6/Factory | Lost 6 parts (3n1u2w) 7605 | -6/Factory | Core integrity fell below 50% 7965 | -6/Factory | Build established: Scavenger-Mutant 8442 | -6/Factory | Lost 4 parts (2n1u1w) 8540 | -6/Factory | Lost 4 parts (1n3w) 8711 | -6/Factory | Discovered new exit (range 14) 8850 | -6/Factory | Core integrity fell below 20% 8889 | -6/Factory | Fabricated Adv. Transmission Jammer (x1) 8986 | -6/Factory | Fabricated Med. Armor Plating (x1) 9233 | -6/Factory | Build established: Scavenger-Gunner 9417 | -6/Factory | Entered another Factory area 9417 | -5/Factory | Evolved 2 slots: Utility x2 9539 | -5/Factory | Build established: Scavenger-Tank 9573 | -5/Factory | Fabricated Imp. Medium Treads (x2) 9625 | -5/Factory | Fabricated Imp. Medium Treads (x2) 9689 | -5/Factory | Fabricated Imp. Medium Treads (x2) 10039 | -5/Factory | Lost 4 parts (1n2u1w) 11041 | -5/Factory | Repaired Antimatter Reactor 11131 | -5/Factory | Repaired Tri-rail Accelerator 11187 | -5/Factory | Discovered new exit (range 10) 11207 | -5/Factory | Entered another Factory area 11207 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11430 | -4/Factory | Build established: Hacker-Gunner 11650 | -4/Factory | Repaired Imp. Cooling System 11716 | -4/Factory | Central database locked down 11861 | -4/Factory | Lost 4 parts (2p1n1w) 12048 | -4/Factory | Identified exit to Garrison 12048 | -4/Factory | Entered Garrison 12056 | -4/Garrison | Expanded RIF knowledge: Structural Interface 12194 | -4/Garrison | Triggered checkpoint 12290 | -4/Garrison | Build established: Generator-Mutant 12325 | -4/Garrison | Garrison Relay disabled 12389 | -4/Garrison | Spotted B-86 Titan 12393 | -4/Garrison | Triggered checkpoint 12453 | -4/Garrison | Destroyed 8 combat bots 12465 | -4/Garrison | Lost 7 parts (1p3n1u2w) 12469 | -4/Garrison | Destroyed B-86 Titan 12548 | -4/Garrison | Triggered checkpoint 12590 | -4/Garrison | Lost 3 parts (1n1u1w) 12814 | -4/Garrison | Triggered checkpoint 12869 | -4/Garrison | Lost 5 parts (1p3n1u) 12886 | -4/Garrison | Build established: Scavenger-Mutant 12963 | -4/Garrison | Discovered new exit (range 3) 13024 | -4/Garrison | Garrison Relay disabled 13075 | -4/Garrison | Entered Factory 13335 | -4/Factory | Self-destructed Last Messages --------------- 13258_ Penetrated by Slug. 13262_ Slug penetrates W-44 Eye. 13262_ Adv. Transmission Jammer destroyed. 13263_ W-44 Eye knocked back. 13264_ Slug penetrates Wall. 13266_ Penetrated by Slug. 13268_ Critical hit. 13276_ Destroyed Welding Torch. 13276_ U-05 Engineer knocked back. 13276_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13276_ U-05 Engineer lays Concrete. 13278_ Penetrated by Slug. 13281_ U-05 Engineer builds a Wall. 13281_ Penetrated by Slug. 13297_ U-05 Engineer lays Concrete. 13299_ System corrupted: Component data lost. 13320_ Dropped Myomer Leg. 13330_ Acquired Myomer Leg. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? ??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ?????????????????????????????????????## #????? | | ?????????????????????????????????????"# ######/# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????+ | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ??????????????????????????????????????# ###""#+# | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# #" | | ????????????????????###############??## ## | | ???????????????????? ##### ## " " | | ???????????????????? ## """ | | ??????????????????? / """ | | ??????????????????? ## "" | | ??????????????????? ### "" | | ?????????????????????????###### #?# | | ????????????????????########### #?# """ | | ????????????????????# = = """ # #####?# """ | | ????????????????????# @"Y" # #?????# """ | | ????????????????????# Y + #?????# "" | | ????????????????????# # #?????# "" | | ????????????????????########### #?????# | | ????????????????????????????? #?????# | | ???????????????????????????? #?????####### | | ??????????????????????????? #???????????? | | ????????????????????????? #???????????? | | ???????????????????????? #???????????? | | ??????????????????????? #???????????? | | ????????????????????? #???????????? | | ????????????????????############## #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 57 Energy Capacity 520 Matter Stores 339 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Power Shielding 33 Evasion (%) 63 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- Lgt. Cannon | -10/Materials | Hacked Drone Bay | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Cmb. Airjet | -6/Factory | Scanalyzed Hpw. Shock Rifle | -6/Factory | Hacked Imp. Medium Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x1 | -7/Factory Med. Armor Plating | x1 | -7/Factory Adv. Transmission Jammer | x1 | -6/Factory | Preloaded Med. Armor Plating | x1 | -6/Factory Imp. Medium Treads | x2 | -5/Factory Imp. Medium Treads | x2 | -5/Factory Imp. Medium Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Touch This Close Call Just What I Needed Production Line Respectable Loadout The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed SupersonicFieldStabilizer Manual? 0 Play Time 04:06:21 Cumulative 22.0 hours Start 2020.08.31 @ 09:33:03 End 2020.08.31 @ 14:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e551e641-9720-400f-8ec9-2b59cf14c8d3