Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 13:06:46 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (95) 475 Value Destroyed (3721) 3721 Prototype IDs (112) 2240 Alien Tech Used (10) 2000 Bonus (14538) 14538 TOTAL SCORE: 34674 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 884 Follower Combat Kills 4538 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Win 3000 Friendly Fire -284 Cogmind --------- Core Integrity 1044/1850 Matter 345/425 Energy 930/950 System Corruption 4% Temperature Cool (0) Movement Flying (19) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY (12) ----- Medium Storage Unit Experimental Energy Well Machine Analyzer Advanced Transmission Jammer Experimental Propulsion Shielding Graphene Brace System Mapper Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Antimatter Reactor Transdimensional Reconstructor Integrity Redistributor Linear Accelerator Plasma Cutter Core Stripper Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer Advanced Transmission Jammer Experimental Propulsion Shielding Improved Utility Shielding Hardened Medium Armor Plating System Mapper Ghost Barrier > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Micro Antimatter Reactor Structural Scanner Improved System Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Plasma Cutter [Rating: 172] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Machine Analyzer Device Experimental Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware System Mapper Protection Improved Utility Shielding Weapon Lance Energy Gun Vortex Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Ragnarok Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Core Stripper Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . Utility 10 | . . . . . 2 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . . . 1 . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 270 | . . 6 8 7 11 14 7 8 5 4 10 6 . . 4 17 . 8 . . 9 4 11 1 15 . 4 9 . 5 19 13 11 8 5 41 Power 24 | . . . . 1 . 3 . 1 . 1 1 1 . . . 1 . . . . 2 2 . . . . 4 . . . 1 . 1 3 1 1 Engine 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . . . . 2 . 1 . 1 1 1 . . . 1 . . . . 1 1 . . . . 4 . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 3 1 1 Propulsion 43 | . . 2 6 4 1 2 1 2 . 3 2 1 . . . 5 . 2 . . 4 . 1 . 1 . . 2 . 1 . . 1 1 1 . Treads 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 39 | . . 1 3 4 1 2 1 2 . 3 2 1 . . . 5 . 2 . . 4 . 1 . 1 . . 2 . 1 . . 1 1 1 . Utility 140 | . . 2 . 1 5 6 4 2 2 . 7 2 . . 2 10 . 5 . . 3 . 7 1 11 . . 4 . 4 18 12 7 4 . 21 Device 70 | . . 2 . . 2 2 2 1 1 . 2 2 . . 1 3 . 2 . . 2 . 2 . 5 . . 3 . 1 14 9 3 1 . 10 Storage 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . 1 . . . 2 Processor 11 | . . . . . 2 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . 2 . 1 . . . Hackware 19 | . . . . . . . . . . . 1 . . . . 3 . 2 . . . . 2 . 2 . . . . . . . 1 2 . 6 Protection 33 | . . . . 1 1 2 2 1 1 . 3 . . . 1 3 . 1 . . 1 . 1 1 3 . . . . 1 2 2 2 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | . . 2 2 1 5 3 2 3 3 . . 2 . . 2 1 . 1 . . . 2 3 . 3 . . 3 . . . 1 2 . 3 19 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . . 1 . . . Ballistic Gun 9 | . . 2 2 1 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Launcher 9 | . . . . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Special Weapon 6 | . . . . . . . . . 1 . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 Impact Weapon 13 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 8 Slashing Weapon 7 | . . . . . . 2 1 1 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 . . 1 . . . 1 . . . . . . . . . . . 3 1 . . 1 . . 6 . 1 2 . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Lost 17 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . 11 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 4 Weapon 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 57 57 65 69 82 99 100 100 100 100 99 99 100 100 100 98 100 99 100 100 99 99 99 100 99 100 100 99 100 99 99 93 91 94 95 93 Core 3 | . . . . . . 2 7 7 7 7 6 5 6 6 6 5 5 5 5 5 5 4 5 5 5 5 5 5 5 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 3 7 5 Flight 31 | . . 4 21 26 36 38 38 38 38 38 33 33 33 33 33 29 29 29 29 29 28 29 31 31 31 31 31 31 31 33 33 33 33 34 36 36 Device 12 | . . . . . 9 7 6 4 7 7 12 12 13 13 12 15 17 17 17 17 17 17 10 10 14 15 15 14 15 18 18 18 14 12 12 6 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 4 4 6 8 7 4 7 Processor 15 | . . . . . . 20 23 23 23 23 20 20 20 20 20 17 17 17 17 17 17 17 15 15 15 15 15 15 15 14 14 14 13 13 12 9 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 . . . . . . . . 3 4 8 14 Protection 12 | . . . . 4 9 7 7 9 7 7 12 13 13 13 13 17 17 17 17 17 17 17 14 15 14 15 15 15 15 14 13 11 9 12 12 8 Ballistic Gun 3 | . 14 24 22 21 17 9 7 7 7 7 6 6 6 6 6 5 5 4 . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 4 6 5 7 7 6 5 6 6 5 3 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 5 5 5 5 5 4 5 5 5 5 5 5 5 4 4 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 3 3 3 3 9 19 19 21 21 19 16 23 23 20 20 29 25 22 30 30 30 30 35 31 27 28 28 28 35 35 36 39 39 44 44 50 54 Greatest Support 54 | 3 3 4 3 16 17 21 21 22 22 22 24 24 22 22 22 29 29 30 30 30 30 30 36 36 36 36 36 36 36 42 42 42 48 48 54 54 Greatest Overweight (x) 1 | . . . . . 1 1 . . . . . . . . 1 1 . 1 . . 1 1 1 . 1 . . . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 9 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | 3 4 4 4 4 4 4 4 5 4 5 4 5 5 5 5 4 5 4 5 5 4 5 9 9 9 10 10 10 9 8 9 9 9 9 9 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 9 10 10 10 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 45% | Machinist-Ninja 21% | Scavenger-Scout 12% | Alien-Ninja 6% | Scavenger-Sprinter 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Ninja | -5/Factory Machinist-Ninja | -5/Waste Machinist-Ninja | -5/Factory Machinist-Ninja | -5/Upper Caves Machinist-Ninja | -5/Upper Caves Machinist-Ninja | -5/Zhirov Machinist-Ninja | -4/Proximity Caves Machinist-Ninja | -4/Factory Machinist-Ninja | -4/Waste Machinist-Ninja | -4/Factory Machinist-Ninja | -4/Upper Caves Machinist-Ninja | -4/Upper Caves Machinist-Ninja | -4/Warlord Machinist-Ninja | -3/Proximity Caves Machinist-Ninja | -3/Research Machinist-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 3682 | 200 . 60 70 169 122 143 216 73 86 65 52 44 56 . 7 211 . 84 . . 80 64 113 . 167 . 79 90 . 50 120 170 187 80 20 804 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5253 | . . . 67 192 115 231 178 108 . . 185 30 . . 43 394 . 283 . . 98 55 309 . 329 82 85 . 85 . 66 422 187 156 107 1446 Parts 195 | . . . 6 10 8 20 8 6 . . 13 6 . . 6 13 . 15 . . 1 5 14 . 10 . 4 . . . 3 11 3 2 . 31 Haulers Intercepted 13 | . . . 1 . 2 3 . . . . 1 . . . . 2 . 2 . . . . . . 1 . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 167 | . . . . . . . 6 5 . 10 . 6 . . 3 . . . 5 . 1 5 . . . 2 25 95 4 . . . . . . . Prevented 28 | . . . . . . . 1 1 . 4 . 1 . . . . . . . . . . . . . . 15 5 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 38 | . . . 2 3 . 3 3 5 . . 1 3 . . 4 . . . . . . 1 1 . . . 1 . 1 . . 1 . . . 9 Melee 5 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . . . . . . . . 1 Guns 6 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cannons 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . AOE 22 | . . . . . . 3 3 5 . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . 6 Classes Destroyed 16 | . . . 2 1 . 2 1 1 . . 3 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . 3 Worker 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Hauler 13 | . . . 1 . 2 3 . . . . 1 . . . . 2 . 2 . . . . . . 1 . . . . . . . . . 1 . Recycler 16 | . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . 2 1 1 . 7 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 Watcher 14 | . . . . . . 1 . . . . 1 . . . . 1 . 2 . . . . 2 . 2 . . . . . 1 2 1 . . 1 Swarmer 21 | . . . 2 3 . 3 3 3 . . . 3 . . 4 . . . . . . . . . . . . . . . . . . . . . Cutter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 5 | . . . 2 3 1 5 3 3 . . 1 3 . . 4 2 . 2 . . . 1 1 . 1 . 1 . 1 . 1 1 1 1 1 4 Combat Bots Only 4 | . . . 2 2 . 3 3 3 . . 1 3 . . 4 . . . . . . 1 1 . . . 1 . 1 . . 1 . . . 2 Max Kills in Single Turn 4 | . . . 1 1 1 4 2 3 . . 1 2 . . 4 1 . 1 . . . 1 1 . 1 1 1 . 1 . 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 2 3 . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 6634 | . 153 45 397 130 62 182 110 62 . . 12 27 . . 203 180 . 136 . . . . 606 . 112 . 48 17 . 54 47 587 51 307 . 3106 Core 1547 | . 34 . 130 21 26 11 30 . . . . . . . 101 . . 41 . . . . 269 . . . 27 . . . . 110 . . . 747 Absorbed by Shields 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . Redirected to Shielding 493 | . . . . . . . . . . . . . . . . . . 45 . . . . 35 . 18 . . 11 . . 42 40 . 53 . 249 Regen/Repaired (Parts) 1341 | . . . . . . . . . . . 34 . . . . 145 . 52 . . . . . . 35 . . . . . 133 . 82 455 . 405 Core Remaining (%) 84 | 100 . 86 . 62 95 . . . . 94 . . . . 88 . . . . . . 95 . . . . . . 74 . . 87 . 95 . 56 Volleys Fired 123 | . . . 9 18 17 14 2 4 . . . 2 . . 2 . . 10 . . . 2 1 . 3 . . . 2 . 1 7 . . 1 28 Largest 2 | . . . 2 2 2 2 1 1 . . . 1 . . 1 . . 1 . . . 1 1 . 1 . . . 1 . 1 1 . . 1 2 Hottest 132 | . . . 40 40 45 45 33 33 . . . . . . . . . 98 . . . 98 98 . 98 . . . 40 . 40 40 . . 70 132 Shots Fired 186 | . . . 18 33 34 27 2 4 . . . 2 . . 2 . . 10 . . . 2 1 . 3 . . . 2 . 1 7 . . 1 37 Gun 125 | . . . 18 33 34 26 . . . . . . . . . . . 4 . . . . . . . . . . 2 . 1 7 . . . . Cannon 35 | . . . . . . . . . . . . . . . . . . 6 . . . 1 1 . 3 . . . . . . . . . . 24 Launcher 21 | . . . . . . 1 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 Special 5 | . . . . . . . . . . . . 2 . . 2 . . . . . . 1 . . . . . . . . . . . . . . Kinetic 139 | . . . 18 33 34 26 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 24 Thermal 11 | . . . . . . . . . . . . . . . . . . 6 . . . 1 1 . 3 . . . . . . . . . . . Explosive 25 | . . . . . . 1 2 4 . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . 1 13 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 7 . . . . Robot Hit Streak 9 | . . . 2 9 6 3 2 . . . . 3 . . 4 . . 4 . . . 2 . . . . . . . . . 3 . . . 9 Robot Miss Streak 8 | . . . 8 3 3 5 . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 220 | . . . 5 18 22 17 6 . . . 12 1 . . 1 11 . 12 . . 2 2 13 . 16 4 4 10 . . 4 14 5 3 3 35 Core Hits 98 | . . . 2 8 3 10 7 8 . . 4 3 . . 3 5 . 4 . . 1 1 3 . 3 1 1 . . . 2 4 1 . . 24 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Strikes 12 | . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 2 . 1 . . . . . . . . 2 . . . 3 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sever 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . . . . . 1 . 1 . . 2 . 1 . . . . . . . . 1 . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 326 | . . . . . 3 17 8 6 . 2 20 1 . . 3 25 . 16 . 1 2 1 42 . 33 5 4 29 1 1 20 33 11 10 9 23 Kinetic 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 11 10 9 23 Impact 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 70 | . . . . . . 17 8 6 . 2 20 1 . . 3 13 . . . . . . . . . . . . . . . . . . . . Piercing 179 | . . . . . . . . . . . . . . . . 12 . 16 . 1 2 1 39 . 33 4 1 19 1 1 20 29 . . . . Sneak Attacks 63 | . . . . . . 3 2 . . . 7 . . . . 3 . 2 . . . 1 8 . 4 2 4 10 . . 1 4 2 2 1 7 Combat Hostiles 12 | . . . . . . . . . . . 3 . . . . . . . . . . 1 2 . . . 4 . . . . 1 . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12178 | . . . 68 198 240 786 524 334 . . 690 291 . . 383 578 . 470 . . 138 103 731 . 877 146 64 . . . 242 1040 392 155 196 3532 Guns 880 | . . . 68 198 240 133 . . . . . . . . . . . 21 . . . . . . . . . . . . . 220 . . . . Cannons 607 | . . . . . . . . . . . . . . . . . . 135 . . . . . . . . . . . . . . . . . 472 Explosions 3810 | . . . . . . 321 242 334 . . . 256 . . 348 . . . . . . . . . . . . . . . . 145 . . . 2164 Melee 6811 | . . . . . . 332 282 . . . 690 . . . . 578 . 314 . . 138 103 731 . 877 146 64 . . . 242 675 392 155 196 896 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2880 | . . . 68 198 240 133 . . . . . . . . . . . 21 . . . . . . . . . . . . . 109 392 155 196 1368 Thermal 550 | . . . . . . 270 . . . . . . . . . . . 135 . . . . . . . . . . . . . 145 . . . . Explosive 3395 | . . . . . . 51 242 334 . . . 256 . . 348 . . . . . . . . . . . . . . . . . . . . 2164 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1448 | . . . . . . 332 282 . . . 690 35 . . 35 74 . . . . . . . . . . . . . . . . . . . . Piercing 3685 | . . . . . . . . . . . . . . . . 504 . 314 . . 138 103 731 . 877 146 64 . . . 242 566 . . . . Entropic 220 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 . . . . Highest Corruption 4 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . . 1 1 3 3 . . . 2 . . . 4 Average Corruption 2 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . . 1 1 2 3 . . . 1 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 7 . . 23 Effects 34 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 12 . . . . 9 . . . 11 Message Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 2 Matter Fused 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . . 1 . . . 3 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 2 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1743 | . . . . . . 39 94 5 . . 214 . . . 26 34 . 90 . . . . 281 . 219 21 . . . . 38 153 80 74 71 304 Projectiles 46 | . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . . . . 17 Explosions 262 | . . . . . . 32 23 5 . . . . . . 26 . . . . . . . . . . . . . . . . 32 . . . 144 Melee 1435 | . . . . . . 7 71 . . . 214 . . . . 34 . 61 . . . . 281 . 219 21 . . . . 38 121 80 74 71 143 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 331 | . . . . . . 49 . . . . . . . . 115 . . . . . . . . . . . . . . . . 89 . . . 78 Shots 4 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 355 | . 2 . . . 24 16 25 171 . 25 7 32 4 2 2 5 . 198 . . . 38 32 . 96 . 193 . . . . 233 186 244 130 355 Average Temperature 50 | . 2 . . . 8 6 15 66 . 14 2 4 2 2 2 5 . 112 . . . 21 24 . 53 . 110 . . . . 70 64 87 60 95 Received Heat Transfer 465 | . 102 . 66 . . 33 . . . . . . . . . 9 . 9 . . . . 102 . . . . . . 9 . 9 . . . 126 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 550 | . . . . . . 250 . . . . . . . . . . . 200 . . . . . . . . . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 1999 | . 45 295 259 245 222 350 . . . . 336 . . . . 345 83 1018 . . . . 815 360 517 . . . . 87 305 417 478 531 460 1999 Initial 318 | . . 17 37 100 95 100 . . . . 168 . . . . 179 83 58 . . . . . 285 252 . . . . 40 48 79 175 233 318 70 Average 338 | . 40 186 128 172 181 190 . . . . 254 . . . . 240 83 625 . . . . 306 326 344 . . . . 58 161 244 313 407 282 984 Maximum Alert Level 5 | . . 1 1 1 1 1 . . . . 1 . . . . 1 . 3 . . . . 3 1 2 . . . . . 1 2 2 2 2 5 Low Security (%) 33 | 100 100 35 85 54 64 57 . . . . 26 . . . . 33 100 9 . . . . 24 . . . . . . 100 77 30 5 . 32 13 Level 1 44 | . . 64 14 45 35 42 . . . . 73 . . . . 66 . 8 . . . . 50 100 70 . . . . . 22 66 75 39 48 10 Level 2 13 | . . . . . . . . . . . . . . . . . . 43 . . . . 17 . 29 . . . . . . 3 18 60 19 16 Level 3 5 | . . . . . . . . . . . . . . . . . . 38 . . . . 7 . . . . . . . . . . . . 25 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 2 . . . 1 3 . 1 . . 5 . . . . 9 . 11 . . . . 5 . 6 . . . . . 2 3 5 2 2 10 Investigation 28 | . 1 . . . . 2 . . . . 5 . . . . 5 . 2 . . . . 2 . 4 . . . . . 1 . 2 1 . 3 Extermination 12 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . 1 2 1 1 1 2 Reinforcement 18 | . 1 . . . 1 1 . . . . . . . . . 3 . 5 . . . . . . 2 . . . . . . 1 2 . 1 1 Assault 9 | . . . . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Data Miner Redirects 14 | . . . . . . . . . . . . . . . . 4 . 1 . . . . 2 . 2 . . . . . . . 1 1 . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 12 | . . . 1 . . . . . . . . . . . . 2 . 2 . . . . 1 . 1 . . . . . . . 1 . . 4 Communications Jammed 99 | . . . . . . . . . . . . . . . . . . 16 . . . . 41 . 10 . . . . . . . 12 3 . 17 Distress Signals 86 | . . . . . . . . . . . . . . . . . . 12 . . . . 40 . 7 . . . . . . . 11 3 . 13 Times Spotted 416 | . 11 10 17 13 6 16 5 14 . 1 8 6 . . 13 16 . 19 . . . . 48 5 13 . 6 35 7 1 11 16 18 19 3 79 Peak Tracking Total 21 | . 10 3 12 8 5 5 4 8 . 4 2 3 . . 13 3 . 7 . . . . 21 5 4 . 3 11 4 1 5 7 10 9 2 12 Tactical Retreats 64 | . . 2 2 2 . 6 2 2 . . 1 1 . . 3 4 . 2 . . . . 4 . 3 . . . 3 1 3 6 5 2 . 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 21 | . . . 4 . 2 1 . . . . 2 . . . . 3 . . . . . . 2 . 4 . . . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . 2 2 . . . 2 . . . . . . 2 . . . . . . . . 3 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 34 | . . . . . . 4 . . . . . . . . . . . 4 . . . . 7 . 5 . . . . . 3 6 . . . 5 Max in Single Turn 4 | . . . . . . 4 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . . . . Garrison Access 9 | . . . . . . 1 . . . . 1 . . . . 2 . 1 . . . . 1 . 2 . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 92 | . 1 1 6 . 4 6 . . 1 . 5 . . 3 1 12 . 6 1 . 4 . 5 . 9 1 . 3 . 1 4 3 4 4 2 5 Terminals 25 | . . . 5 . 4 4 . . . . 1 . . . 1 2 . . . . . . 1 . . . . . . 1 . 3 . . . 3 Fabricators 20 | . . . . . . 1 . . . . 2 . . . . 5 . 3 . . . . 3 . 4 . . . . . . . 1 1 . . Repair Stations 11 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . 2 . . . . . 2 . 1 1 . 1 Recycling Units 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 7 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 1 1 . Garrison Access 12 | . . . . . . 1 . . . . 1 . . . . 2 . 1 . . . . 1 . 2 . . . . . 1 . 1 1 1 . Total Hacks 266 | . 2 1 24 . 12 14 . . 8 . 11 . . 25 6 29 . 18 1 . 17 . 12 . 25 7 . 5 . 1 7 4 11 9 3 14 Successful 186 | . 1 1 12 . 5 7 . . 8 . 8 . . 25 6 22 . 11 1 . 17 . 7 . 16 7 . 5 . 1 3 3 5 8 . 7 Failed 80 | . 1 . 12 . 7 7 . . . . 3 . . . . 7 . 7 . . . . 5 . 9 . . . . . 4 1 6 1 3 7 Catastrophic 15 | . . . 3 . 3 2 . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 294 | . 2 . 13 . 11 6 . . . . 24 . . . . 33 . 19 . . . . 31 . 38 . . 1 . 7 30 8 10 20 27 14 Terminals 59 | . . . 17 . 12 10 . . . . 1 . . . 6 3 . . . . . . 2 . . . . . . 1 . 4 . . . 3 Fabricators 67 | . . . . . . 3 . . . . 6 . . . . 18 . 11 . . . . 8 . 15 . . . . . . . 2 4 . . Repair Stations 32 | . . . . . . . . . . . 3 . . . . 4 . 3 . . . . . . 5 . . . . . 5 . 3 2 . 7 Recycling Units 7 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 Scanalyzers 19 | . . . 7 . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . 1 . 3 2 1 . Garrison Access 18 | . . . . . . 1 . . . . 1 . . . . 3 . 1 . . . . 2 . 3 . . . . . 1 . 3 1 2 . Terminal Hacks 87 | . . 1 4 . . 2 . . 8 . 1 . . 25 6 2 . . 1 . 17 . 1 . . 7 . 5 . 1 . 3 . . . 3 Record 28 | . . . . . . . . . . . . . . 6 6 . . . . . 5 . . . . 7 . 4 . . . . . . . . Part Schematic 24 | . . . . . . . . . 8 . . . . 12 . . . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . . Open Door 7 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 3 . . . 1 Open DSF 5 | . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 35 | . . . . . . 2 . . . . 3 . . . . 10 . 6 . . . . 3 . 7 . . . . . . . 2 2 . . Load Schematic 23 | . . . . . . 1 . . . . 2 . . . . 7 . 4 . . . . 2 . 5 . . . . . . . 1 1 . . Build 12 | . . . . . . 1 . . . . 1 . . . . 3 . 2 . . . . 1 . 2 . . . . . . . 1 1 . . Repair Station Hacks 19 | . . . . . . . . . . . 2 . . . . 3 . 2 . . . . . . 3 . . . . . 2 . 2 2 . 3 Scan Component 11 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . 2 . . . . . 1 . 1 1 . 2 Repair 8 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . 1 . 1 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 2 . . Insert Component 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . Analyze 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 7 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . 2 . . . . . . . . 1 . . Seal Access 7 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . 2 . . . . . . . . 1 . . Unauthorized Hacks 27 | . 1 . 2 . 5 2 . . . . 1 . . . . 5 . 3 . . . . 3 . 3 . . . . . . . . 1 . 1 Terminals 9 | . . . 2 . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . . . . 1 . . . . 4 . 3 . . . . 3 . 3 . . . . . . . . 1 . . Prioritize 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 10 | . . . . . . . . . . . 1 . . . . 4 . 1 . . . . 2 . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunnel 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . . . 6 . 4 5 . . . . 1 . . . 1 5 . 5 . . . . 3 . 6 . . . . . 3 1 4 3 2 2 Full Trace Events 8 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Robot Schematics Acquired 14 | . . . . . . . . . . . 5 . . 4 . . . . . . . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 184 | . . . 1 . . . . . 8 . 19 . . 12 . 24 . 15 . . 4 . 10 . 12 . . . . . 45 13 . 10 11 . Parts Built 13 | . . . . . . 1 . . . . 1 . . . . 3 . 2 . . . . 1 . 2 . . . . . . . 2 1 . . Authchips 10 | . . . . . . . . . . . 1 . . . . 3 . 2 . . . . 1 . 2 . . . . . . . . 1 . . Time 968 | . . . . . . 204 . . . . 76 . . . . 228 . 152 . . . . 76 . 114 . . . . . . . 42 76 . . Total Part Build Rating 74 | . . . . . . 8 . . . . 5 . . . . 15 . 10 . . . . 5 . 10 . . . . . . . 16 5 . . Parts Repaired 8 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . 1 . 1 1 . 1 Time 237 | . . . . . . . . . . . 44 . . . . 44 . 26 . . . . . . 40 . . . . . 19 . 26 12 . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . 2 . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 2 . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 . 2 . . . . . . . . parse_system 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 2 . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . Allies Hacked 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 4 . . . . . . . 2 Hacks Repelled 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . 2 Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 123 | . . 4 . . . . . . 9 . . . . . 1 4 20 6 . . . . 5 . 4 . 4 9 . 1 . . 5 . 6 45 Largest Group 21 | . . 4 1 . . . . . 9 9 4 . . . 1 2 20 20 2 2 2 2 3 . 2 1 4 7 4 1 . . 3 . 6 21 Highest-Rated Group 2002 | . . 71 7 . . . . . 321 321 133 . . . 96 170 762 762 140 140 140 140 206 . 206 165 315 505 295 27 . . 244 . 617 2002 Highest-Rated Ally 192 | . . 31 7 . . . . . 51 51 39 . . . 96 85 46 70 70 70 70 70 103 . 165 165 165 158 139 27 . . 122 . 122 192 Zionite Dispatches 15 | . . . . . . . . . . . . . . . . 2 . 2 . . . . 2 . 3 . . . . 1 . . 2 . 3 . Heavy 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . 1 . 1 . Light 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . 1 . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 769 | . . 36 9 . . . . . . 32 15 . . . 4 14 . 209 . . . 6 32 . 9 . 62 61 46 . . . 7 . . 227 Total Damage 25445 | . . 257 58 . . . . . . 839 157 . . . 137 890 . 4297 . . . 146 2016 . 973 . 1550 3112 983 . . . 681 . . 9349 Kills 139 | . . 9 2 . . . . . . 12 2 . . . . 5 . 34 . . . . 10 . 4 . 8 10 2 . . . 1 . . 40 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 1 . . 1 2 1 2 . 1 1 . . . . . 1 3 . 1 . . . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 54 | . . . . . . . . . . . 6 . . . . 5 . 3 . . . . 6 . 7 . . . . 1 9 2 1 5 6 3 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Branch Access 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . . . . Component Schematics 7 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . 3 1 . . . . Prototype Schematics 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 . Unaware Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 Active Terminals 6 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . 1 . . . 1 1 Active Garrisons 5 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . 1 . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 14636 | 3 74 404 242 207 226 586 414 243 475 492 466 393 164 18 287 912 142 786 173 279 103 478 573 41 791 171 660 745 280 150 726 792 384 374 590 792 Spaces Moved 29474 | 1 142 604 383 382 420 1412 1023 770 983 552 948 718 516 78 523 2098 265 1353 565 786 172 506 1345 116 1741 556 987 908 441 296 1635 1314 1007 1094 773 2061 Core 1239 | 1 142 598 383 115 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28235 | . . 6 . 267 420 1412 1023 770 983 552 948 718 516 78 523 2098 265 1353 565 786 172 506 1345 116 1741 556 987 908 441 296 1635 1314 1007 1094 773 2061 Fastest Speed 16 | 50 50 50 50 31 29 27 27 25 25 23 23 23 23 23 23 23 27 27 28 28 28 28 24 24 24 25 25 25 25 22 22 22 19 19 16 16 Average Speed 25 | 50 50 50 50 36 30 28 27 25 25 24 23 23 23 23 23 26 27 27 28 28 28 28 24 24 26 25 25 25 25 22 22 22 21 19 16 16 Slowest Speed 111 | 50 50 60 50 80 111 108 27 27 25 25 24 24 23 23 101 104 27 99 28 28 96 93 93 24 96 25 25 28 25 22 22 96 87 19 16 19 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 153 | . . . . 6 3 14 . . . . 15 3 2 . . 25 1 9 . 1 . . 11 . 10 1 . 6 1 . . 12 13 6 6 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 58 | 2 27 94 45 28 24 34 87 81 89 64 27 79 67 71 69 41 95 32 66 83 60 64 39 81 45 82 83 90 63 7 95 70 23 90 19 45 Regions Visited 36 Branch Regions 22 Pre-discovered Areas 35 | . 1 1 . 1 . . . 1 . 1 8 . 1 1 . 1 . . . 1 3 . 5 . 5 . 1 2 . . . . . 2 . . Known Exits Taken 27 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 1 . . . . 2 1 4 4 . 2 3 . . . . . . 3 . 3 . . . 4 3 . 3 . . . . . . . Spaces Dug 262 | . . . . . 1 9 8 26 . 2 6 17 . . 24 12 . 7 . 1 . 1 26 . 16 1 . 15 1 1 10 14 6 5 34 19 Terrain Destroyed 425 | . . . . . 1 28 9 37 . 2 6 22 . . 34 12 . 9 . 1 . 1 27 . 17 1 . 15 3 1 10 32 6 5 34 112 Melee 154 | . . . . . 1 9 1 6 . 2 6 1 . . 3 12 . 7 . 1 . . 26 . 14 1 . 15 1 1 9 14 6 5 6 7 Projectile 24 | . . . . . . . . . . . . 1 . . 1 . . 2 . . . 1 1 . 3 . . . 2 . 1 1 . . . 11 AOE 247 | . . . . . . 19 8 31 . . . 20 . . 30 . . . . . . . . . . . . . . . . 17 . . 28 94 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 35814 | 6 144 711 415 410 478 1541 1144 802 1211 905 1148 936 558 77 678 2388 334 1720 579 841 221 838 1513 128 2000 580 1399 1395 606 379 1971 1738 1138 1233 1214 2435 Wait 5462 | . . 84 6 6 25 76 98 12 215 344 178 211 45 . 147 259 69 333 15 56 26 322 114 12 184 21 401 447 160 74 269 358 114 115 424 242 Move 29149 | . 141 603 382 370 413 1383 1022 769 982 551 919 711 511 77 522 2050 262 1335 564 783 171 505 1326 115 1720 553 986 898 438 295 1634 1291 982 1081 760 2044 Hop 137 | . . . . 5 3 14 . . . . 13 3 2 . . 23 1 8 . 1 . . 8 . 10 1 . 3 1 . . 10 11 6 6 8 Pick Up 93 | . 2 7 3 1 1 9 2 . 4 . 3 . . . . 6 1 5 . . 2 . 7 . 6 . . . 2 1 4 5 2 5 5 10 Fast Attach 138 | . . 3 3 5 7 5 1 1 . 1 4 2 . . . 7 . 2 . . 8 4 2 . 4 . 3 9 . 1 20 17 8 4 1 16 Attach 61 | . . 2 2 1 . 3 . . . . 2 . . . . 5 . 2 . . 1 . 3 1 2 . . . . 3 . 3 3 2 4 22 Detach 34 | 2 . . . . 1 . . . . . 2 . . . . 1 . . . . . . 1 . 1 . . 1 . 2 2 . 3 . . 18 Swap 84 | . . 1 3 1 4 6 6 7 5 3 4 4 . . 4 5 . 4 . . 1 . 6 . 9 . 1 . . 1 . 1 . 3 . 5 Drop 179 | 4 1 11 4 3 4 14 3 3 5 4 3 2 . . . 7 1 5 . . 10 4 3 . 6 . 4 8 2 1 21 13 4 7 4 18 Fire 123 | . . . 9 18 17 14 2 4 . . . 2 . . 2 . . 10 . . . 2 1 . 3 . . . 2 . 1 7 . . 1 28 Melee 326 | . . . . . 3 17 8 6 . 2 20 1 . . 3 25 . 16 . 1 2 1 42 . 33 5 4 29 1 1 20 33 11 10 9 23 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / [*Ext]) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / Upp x2) -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua / DSF) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 15) 78 | -10/Materials | Entered Mines 81 | -10/Mines | Received a Mining Laser from a helpful Derelict 89 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 112 | -10/Mines | Found the Drone Emporium 114 | -10/Mines | Found Prototype Device 114 | -10/Mines | Identified Decoy Drone Bay 130 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 210 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 211 | -10/Mines | Found Prototype Device 211 | -10/Mines | Identified Exp. Sensor Array 270 | -10/Mines | Learned location of Mines (-9) 318 | -10/Mines | Build established: Mutant 363 | -10/Mines | Discovered new exit (range 8) 377 | -10/Mines | Discovered new exit (range 16) 385 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 482 | -10/Mines | Entered Materials 482 | -9/Materials | Accompanied by 1 ally 482 | -9/Materials | Evolved 2 slots: Propulsion x2 595 | -9/Materials | Discovered new exit (range 18) 708 | -9/Materials | Identified exit to Mines 724 | -9/Materials | Entered Mines 731 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 910 | -9/Mines | Assembled infested the area 910 | -9/Mines | Learned location of Recycling (-7) 926 | -9/Mines | Discovered new exit (range 9) 931 | -9/Mines | Entered Materials 931 | -8/Materials | Evolved 2 slots: Utility x2 1130 | -8/Materials | Discovered new exit (range 8) 1157 | -8/Materials | Entered Factory 1157 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1179 | -7/Factory | Build established: Scavenger-Sprinter 1391 | -7/Factory | Identified exit to Storage 1391 | -7/Factory | Identified exit to Lower Caves 1627 | -7/Factory | Fabricated Exp. Sensor Array? 1743 | -7/Factory | Entered Lower Caves 2061 | -7/Lower Caves | Build established: Scavenger-Scout 2091 | -7/Lower Caves | Discovered new exit (range 14) 2094 | -7/Lower Caves | Identified exit to Lower Caves 2157 | -7/Lower Caves | Entered another Lower Caves area 2244 | -7/Lower Caves | Learned location of Zion (-7) 2250 | -7/Lower Caves | Encountered a Warlord checkpoint 2304 | -7/Lower Caves | Learned 12 Factory zone layouts 2382 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2397 | -7/Lower Caves | Discovered new exit (range 14) 2400 | -7/Lower Caves | Identified exit to Zion 2400 | -7/Lower Caves | Entered Zion 2422 | -7/Zion | Found Prototype Special Weapon 2423 | -7/Zion | Identified RU-N14's Throwing Claymores 2430 | -7/Zion | Discovered new exit (range 10) 2450 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2475 | -7/Zion | Given A8's code to call for help 2478 | -7/Zion | Received a hallucinogenic algorithm 2500 | -7/Zion | Learned Factory emergency access door positions 2504 | -7/Zion | Learned 8 Factory zone layouts 2519 | -7/Zion | Gained Derelict followers 2596 | -7/Zion | Imprinted 2598 | -7/Zion | Declared Zion's savior 2619 | -7/Zion | Found GAL Module 2664 | -7/Zion | Identified exit to Proximity Caves 2875 | -7/Zion | Entered Proximity Caves 2875 | -6/Proximity Caves | Accompanied by 9 allies 3317 | -6/Proximity Caves | Discovered new exit (range 13) 3327 | -6/Proximity Caves | Learned location of 1 exit from Factory 3350 | -6/Proximity Caves | Identified exit to Factory 3367 | -6/Proximity Caves | Entered Factory 3367 | -6/Factory | Accompanied by 4 allies 3367 | -6/Factory | Evolved 2 slots: Utility x2 3368 | -6/Factory | Identified exit to Factory 3369 | -6/Factory | Identified exit to Lower Caves 3371 | -6/Factory | Identified exit to DSF 3460 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3475 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3498 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3621 | -6/Factory | Fabricated Exp. Propulsion Shielding? 3637 | -6/Factory | Repaired Imp. Medium Armor Plating 3651 | -6/Factory | Retrieved Zion intel report: Active Terminals 3810 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3819 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3833 | -6/Factory | Entered Lower Caves 4007 | -6/Lower Caves | Learned Factory terminal intel 4041 | -6/Lower Caves | Discovered new exit (range 5) 4042 | -6/Lower Caves | Identified exit to Lower Caves 4048 | -6/Lower Caves | Encountered a Warlord checkpoint 4226 | -6/Lower Caves | Entered another Lower Caves area 4241 | -6/Lower Caves | Encountered a Warlord checkpoint 4360 | -6/Lower Caves | Discovered new exit (range 7) 4362 | -6/Lower Caves | Identified exit to Data Miner 4390 | -6/Lower Caves | Entered Data Miner 4390 | -6/Data Miner | Discovered new exit (range 6) 4394 | -6/Data Miner | Met Data Miner 4401 | -6/Data Miner | Learned location of Section 7 (-3) 4401 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4403 | -6/Data Miner | Received God Mode back door access code from Data Miner 4408 | -6/Data Miner | Identified exit to Proximity Caves 4408 | -6/Data Miner | Entered Proximity Caves 4420 | -5/Proximity Caves | Learned Research security intel 4420 | -5/Proximity Caves | Learned Extension trap positions 4421 | -5/Proximity Caves | Escorted by Enhanced Grunt 4421 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4684 | -5/Proximity Caves | Discovered exit to Factory (range 8) 4695 | -5/Proximity Caves | Entered Factory 4695 | -5/Factory | Evolved 2 slots: Utility x2 4696 | -5/Factory | Identified exit to Upper Caves 4697 | -5/Factory | Loaded intel: 28 terminal locations 4706 | -5/Factory | Identified exit to DSF 4749 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4754 | -5/Factory | Identified exit to DSF 4797 | -5/Factory | Discovered new exit (range 10) 4848 | -5/Factory | Incoming investigation squad redirected 4979 | -5/Factory | Fabricated Biomechanical Wings (x1) 5079 | -5/Factory | Retrieved Zion intel report: Active Terminals 5080 | -5/Factory | Zion Demo squad teleported in 5180 | -5/Factory | Fabricated Biomechanical Wings? 5187 | -5/Factory | Discovered new exit (range 6) 5189 | -5/Factory | Identified exit to Factory 5196 | -5/Factory | Zion Heavy squad teleported in 5250 | -5/Factory | Incoming investigation squad redirected 5275 | -5/Factory | Repaired Imp. Medium Armor Plating 5378 | -5/Factory | Fabricated Biomechanical Wings? 5543 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5549 | -5/Factory | Retrieved Zion intel report: Component Schematics 5551 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5556 | -5/Factory | Incoming investigation squad redirected 5558 | -5/Factory | Incoming investigation squad redirected 5575 | -5/Factory | Build established: Machinist-Ninja 5607 | -5/Factory | Sucked down chute 5607 | -5/Factory | Entered Waste 5608 | -5/Waste | Joined by Warlord forces that had cleared the area 5694 | -5/Waste | Discovered new exit (range 11) 5704 | -5/Waste | Identified exit to Factory 5749 | -5/Waste | Entered Factory 5749 | -5/Factory | Accompanied by 20 allies 5837 | -5/Factory | Fabricated Biomechanical Wings? 5865 | -5/Factory | Retrieved Zion intel report: Trap Installations 6063 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6064 | -5/Factory | Zion Light squad teleported in 6173 | -5/Factory | Discovered exit to Upper Caves (range 7) 6240 | -5/Factory | Retrieved Zion intel report: Component Schematics 6241 | -5/Factory | Zion Light squad teleported in 6349 | -5/Factory | First assault squad dispatched 6376 | -5/Factory | Incoming assault squad redirected 6384 | -5/Factory | Fabricated Biomechanical Wings? 6433 | -5/Factory | Repaired Lgt. Assault Rifle? 6500 | -5/Factory | P-70 Sage assimilated allied 32-1BX(m) 6535 | -5/Factory | Entered Upper Caves 6535 | -5/Upper Caves | Accompanied by 2 allies 6642 | -5/Upper Caves | Identified exit to Upper Caves 6652 | -5/Upper Caves | Encountered a Warlord checkpoint 6708 | -5/Upper Caves | Entered another Upper Caves area 6708 | -5/Upper Caves | Accompanied by 2 allies 6775 | -5/Upper Caves | Learned 4 Factory zone layouts 6780 | -5/Upper Caves | Learned 8 Factory zone layouts 6781 | -5/Upper Caves | Discovered exit to Factory (range 8) 6940 | -5/Upper Caves | Discovered new exit (range 4) 6957 | -5/Upper Caves | Identified exit to Zhirov 6987 | -5/Upper Caves | Entered Zhirov 6987 | -5/Zhirov | Accompanied by 2 allies 6987 | -5/Zhirov | Discovered new exit (range 3) 6993 | -5/Zhirov | Met Zhirov 6998 | -5/Zhirov | Learned location of Quarantine (-3) 6998 | -5/Zhirov | Learned location of Testing (-2) 6998 | -5/Zhirov | Learned location of Command (-1) 7000 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7005 | -5/Zhirov | Found Alien Artifact 7005 | -5/Zhirov | Identified Integrated Reactor 7005 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7043 | -5/Zhirov | Found Alien Artifact 7064 | -5/Zhirov | Identified exit to Proximity Caves 7090 | -5/Zhirov | Entered Proximity Caves 7090 | -4/Proximity Caves | Accompanied by 2 allies 7124 | -4/Proximity Caves | Learned location of 2 exits from Research 7318 | -4/Proximity Caves | Spotted B-86 Titan 7365 | -4/Proximity Caves | Discovered exit to Factory (range 4) 7524 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7568 | -4/Proximity Caves | Entered Factory 7568 | -4/Factory | Accompanied by 1 ally 7568 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7569 | -4/Factory | Identified exit to Research 7574 | -4/Factory | Identified exit to DSF 7640 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7655 | -4/Factory | Spotted B-86 Titan 7713 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 7716 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7718 | -4/Factory | Retrieved Zion intel report: Main Access 7790 | -4/Factory | Fabricated Biomechanical Wings (x1) 7920 | -4/Factory | Incoming investigation squad redirected 7980 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 7981 | -4/Factory | Zion Heavy squad teleported in 8068 | -4/Factory | First assault squad dispatched 8096 | -4/Factory | Retrieved Zion intel report: Branch Access 8096 | -4/Factory | Identified exit to Upper Caves 8097 | -4/Factory | Zion Fire squad teleported in 8097 | -4/Factory | Incoming assault squad redirected 8137 | -4/Factory | Spotted B-86 Titan 8141 | -4/Factory | Sucked down chute 8141 | -4/Factory | Entered Waste 8147 | -4/Waste | Spotted C-40 Crusher 8156 | -4/Waste | Spotted C-40 Crusher 8161 | -4/Waste | Spotted C-40 Crusher 8163 | -4/Waste | Spotted C-40 Crusher 8163 | -4/Waste | Spotted C-40 Crusher 8164 | -4/Waste | Spotted C-40 Crusher 8166 | -4/Waste | Discovered new exit (range 14) 8175 | -4/Waste | Identified exit to Factory 8182 | -4/Waste | Entered Factory 8329 | -4/Factory | Fabricated Biomechanical Wings (x1) 8367 | -4/Factory | Spotted B-86 Titan 8371 | -4/Factory | Fabricated Biomechanical Wings? 8415 | -4/Factory | Incoming investigation squad redirected 8419 | -4/Factory | Retrieved Zion intel report: Branch Access 8451 | -4/Factory | Retrieved Zion intel report: Active Terminals 8466 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8487 | -4/Factory | Spotted B-86 Titan 8534 | -4/Factory | Incoming investigation squad redirected 8559 | -4/Factory | Repaired Exp. Propulsion Shielding 8591 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8596 | -4/Factory | Retrieved Zion intel report: Component Schematics 8602 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8612 | -4/Factory | Identified Transdimensional Reconstructor 8634 | -4/Factory | Discovered exit to Research (range 17) 8726 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 8729 | -4/Factory | Zion Heavy squad teleported in 8821 | -4/Factory | Zion Infowar Resupply teleported in 8950 | -4/Factory | Zion hero teleported in (ME-RLN) 8973 | -4/Factory | Entered Upper Caves 8973 | -4/Upper Caves | Accompanied by 1 ally (ME-RLN) 8994 | -4/Upper Caves | Learned Research security intel 9073 | -4/Upper Caves | Learned Factory emergency access door positions 9073 | -4/Upper Caves | Learned Factory terminal intel 9073 | -4/Upper Caves | Learned Research terminal intel 9106 | -4/Upper Caves | Discovered new exit (range 9) 9131 | -4/Upper Caves | Identified exit to Upper Caves 9144 | -4/Upper Caves | Entered another Upper Caves area 9144 | -4/Upper Caves | Accompanied by 1 ally (ME-RLN) 9193 | -4/Upper Caves | Discovered exit to Research (range 12) 9290 | -4/Upper Caves | ME-RLN assimilated hostile G-67 Veteran 9296 | -4/Upper Caves | ME-RLN assimilated hostile G-67 Veteran 9379 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9477 | -4/Upper Caves | Learned Research emergency access door positions 9791 | -4/Upper Caves | Discovered new exit (range 6) 9793 | -4/Upper Caves | Identified exit to Warlord 9804 | -4/Upper Caves | Entered Warlord 9804 | -4/Warlord | Accompanied by 2 allies (ME-RLN) 9805 | -4/Warlord | Identified exit to Proximity Caves 9813 | -4/Warlord | System corruption cleaned by Quarantine Array 9871 | -4/Warlord | Learned Testing emergency access door positions 9871 | -4/Warlord | Learned 4 Research zone layouts 9958 | -4/Warlord | Rebuked by Warlord 9961 | -4/Warlord | Opened Warlord's prototype stash 9968 | -4/Warlord | Found Prototype Processor 9968 | -4/Warlord | Identified Exp. Target Analyzer 9983 | -4/Warlord | Warlord's base attacked by MAIN.C 10005 | -4/Warlord | Found Prototype Energy Gun 10005 | -4/Warlord | Identified Vortex Rifle 10008 | -4/Warlord | Found Prototype Energy Cannon 10008 | -4/Warlord | Identified Vortex Cannon 10169 | -4/Warlord | ME-RLN assimilated hostile G-67 Veteran 10242 | -4/Warlord | ME-RLN assimilated hostile I-47 Archangel 10333 | -4/Warlord | Warlord forces counterattacked 10360 | -4/Warlord | Spotted Striker 10361 | -4/Warlord | Spotted Striker 10368 | -4/Warlord | ME-RLN assimilated hostile G-67 Veteran 10410 | -4/Warlord | Spotted Executioner 10416 | -4/Warlord | Spotted Striker 10420 | -4/Warlord | Allies destroyed Executioner 10503 | -4/Warlord | Spotted Striker 10549 | -4/Warlord | Entered Proximity Caves 10549 | -3/Proximity Caves | Accompanied by 4 allies (ME-RLN) 10697 | -3/Proximity Caves | Found System Mapper 10706 | -3/Proximity Caves | Found Ghost Barrier 10825 | -3/Proximity Caves | Discovered exit to Research (range 19) 10829 | -3/Proximity Caves | Entered Research 10829 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10830 | -3/Research | Identified exit to Research 10830 | -3/Research | Identified exit to Quarantine 10834 | -3/Research | Loaded intel: 22 terminal locations 10835 | -3/Research | Identified exit to DSF 10965 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 10966 | -3/Research | Zion Resource Resupply teleported in 10979 | -3/Research | Entered Quarantine 11003 | -3/Quarantine | Discovered exit to Research (range 17) 11018 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 11030 | -3/Quarantine | Repaired Imp. Light Armor Plating? 11030 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11032 | -3/Quarantine | Cryocooling Duct disabled 11045 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 11047 | -3/Quarantine | Ambient heat levels rising (+20) 11047 | -3/Quarantine | Non-combat units ordered to evacuate 11065 | -3/Quarantine | Retrieved Zion intel report: Branch Access 11118 | -3/Quarantine | Retrieved Zion intel report: Main Access 11160 | -3/Quarantine | Found Alien Artifact 11160 | -3/Quarantine | Identified Core Reset Matrix 11160 | -3/Quarantine | Used Core Reset Matrix 11164 | -3/Quarantine | Detected hypermatrix surge 11164 | -3/Quarantine | Sensed 6 artifacts in vicinity 11165 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 11199 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 11218 | -3/Quarantine | Found Subatomic Replicator 11244 | -3/Quarantine | Found Core Stripper 11308 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 11409 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 11412 | -3/Quarantine | Discovered exit to Research (range 16) 11422 | -3/Quarantine | Found Unknown Device 11422 | -3/Quarantine | Identified Quantum Capacitor 11460 | -3/Quarantine | Found Unknown Device 11460 | -3/Quarantine | Identified Antimissile System 11473 | -3/Quarantine | Spotted Fortress 11488 | -3/Quarantine | Discovered new exit (range 6) 11489 | -3/Quarantine | Identified exit to Section 7 11705 | -3/Quarantine | Entered Section 7 11706 | -3/Section 7 | Sensed 21 artifacts in vicinity 11713 | -3/Section 7 | Found Integrated Reactor 11713 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11795 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 11876 | -3/Section 7 | Found Integrated Reactor 11876 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11947 | -3/Section 7 | Found Integrated Mediator 11947 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 11969 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 12025 | -3/Section 7 | Discovered exit to Research (range 10) 12042 | -3/Section 7 | Spotted Executioner 12043 | -3/Section 7 | Spotted Executioner 12055 | -3/Section 7 | Spotted B-99 Colossus 12070 | -3/Section 7 | Found Integrated Reactor 12070 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12081 | -3/Section 7 | Found LRC Matter Compressor 12081 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 12082 | -3/Section 7 | Found LRC Energy Well 12082 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 12086 | -3/Section 7 | Found LRC Armor 12086 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 12137 | -3/Section 7 | Found Integrity Redistributor 12138 | -3/Section 7 | Found Integrity Redistributor 12172 | -3/Section 7 | Found Transdimensional Reconstructor 12173 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 12300 | -3/Section 7 | Warped through subspace 12300 | -3/Section 7 | Spotted Striker 12300 | -3/Section 7 | Spotted Striker 12302 | -3/Section 7 | Found Transdimensional Reconstructor 12497 | -3/Section 7 | Entered Research 12497 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12521 | -2/Research | Discovered new exit (range 7) 12532 | -2/Research | Identified exit to Access 12536 | -2/Research | Build established: Alien-Ninja 12594 | -2/Research | Incoming investigation squad redirected 12610 | -2/Research | Fabricated Mic. Antimatter Reactor (x2) 12656 | -2/Research | Repaired Exp. Propulsion Shielding 12726 | -2/Research | Retrieved Zion intel report: Branch Access 12726 | -2/Research | Identified exit to Testing 12727 | -2/Research | Zion Heavy squad teleported in 12790 | -2/Research | Search patrols dispatched 12836 | -2/Research | Zion Hacker squad teleported in 12851 | -2/Research | Spotted B-90 Cyclops 12881 | -2/Research | Entered Testing 12898 | -2/Testing | Repaired Imp. Utility Shielding 12979 | -2/Testing | Incoming investigation squad redirected 12989 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 12990 | -2/Testing | Retrieved Zion intel report: Emergency Access 12992 | -2/Testing | Spotted PG-U4K34WYGGQ 13001 | -2/Testing | Discovered exit to Access (range 7) 13006 | -2/Testing | Retrieved Zion intel report: Guard Positions 13076 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 13099 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 13119 | -2/Testing | Fabricated Biomechanical Wings? 13131 | -2/Testing | Search patrols dispatched 13240 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-76) 13255 | -2/Testing | Entered Access 13255 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 13283 | -1/Access | Retrieved Zion intel report: Emergency Access 13286 | -1/Access | Retrieved Zion intel report: Active Garrisons 13337 | -1/Access | Found Ragnarok Missile Launcher 13347 | -1/Access | Retrieved Zion intel report: Unaware Schematics 13364 | -1/Access | Retrieved Zion intel report: Prototype Schematics 13374 | -1/Access | Retrieved Zion intel report: Branch Access 13374 | -1/Access | Identified exit to Command 13436 | -1/Access | Retrieved Zion intel report: Active Terminals 13437 | -1/Access | Zion Light squad teleported in 13438 | -1/Access | Zion Heavy squad teleported in 13440 | -1/Access | Zion Offense Resupply teleported in 13505 | -1/Access | Search patrols dispatched 13845 | -1/Access | Entered Command 13845 | -1/Command | Accompanied by 6 allies 13981 | -1/Command | Incoming investigation squad redirected 13984 | -1/Command | Retrieved Zion intel report: Trap Installations 14022 | -1/Command | Incoming investigation squad redirected 14029 | -1/Command | Spotted Alpha 7 14076 | -1/Command | Retrieved Zion intel report: Active Terminals 14094 | -1/Command | Spotted Striker 14112 | -1/Command | Incoming investigation squad redirected 14123 | -1/Command | Search patrols dispatched 14145 | -1/Command | Lost 3 parts (1p1u1w) 14157 | -1/Command | Disengaged cave seal 14157 | -1/Command | Zionites emerged from the dark tunnel 14164 | -1/Command | P-80 Master assimilated allied XA-CLL(d) 14185 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 14195 | -1/Command | Spotted B-99 Colossus 14270 | -1/Command | Repaired Exp. Propulsion Shielding? 14342 | -1/Command | Disengaged cave seal 14342 | -1/Command | Zionites emerged from the dark tunnel 14492 | -1/Command | High security lockdown imminent 14503 | -1/Command | Spotted M Guard 14503 | -1/Command | Spotted M Guard 14503 | -1/Command | Spotted Combat Programmer 14503 | -1/Command | Spotted Combat Programmer 14557 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 14559 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-59) 14566 | -1/Command | Destroyed M Guard 14572 | -1/Command | High security lockdown engaged 14573 | -1/Command | Destroyed M Guard 14573 | -1/Command | All MAIN.C guards destroyed 14612 | -1/Command | Found Ragnarok Missile Launcher 14623 | -1/Command | Spotted Executioner 14624 | -1/Command | Spotted Striker 14625 | -1/Command | Spotted Executioner 14626 | -1/Command | Spotted Executioner 14627 | -1/Command | Spotted Alpha 7 14627 | -1/Command | Destroyed Executioner 14628 | -1/Command | Spotted Executioner 14630 | -1/Command | Spotted B-99 Colossus 14630 | -1/Command | Destroyed Executioner 14632 | -1/Command | Spotted B-99 Colossus 14633 | -1/Command | Build established: Hacker-Sprinter 14635 | -1/Command | Discovered new exit (range 8) 14637 | *** | Heading to fleet! Last Messages --------------- 14634_ Slug penetrates Reinforced Barrier. 14634_ Penetrated by Slug. 14634_ Slug penetrates Reinforced Barrier. 14634_ Penetrated by Slug. 14634_ Slug penetrates OV-V13(z). 14634_ OV-V13(z) suffers critical hit (Destroy). 14634_ OV-V13(z) destroyed. 14635_ The unstable cave ceiling collapses. 14635_ The Access Shell folds into the floor. 14635_ EXIT=FOUND 14636_ Triggered Stasis Trap. 14636_ A bubble of rippling energy engulfs the area. 14636_ Field strength at 61. 14636_ Field strength at 22. 14637_ Stasis field depleted. 14637_ Biomechanical Wings destroyed. 14637_ Slug penetrates Wall. 14637_ Knocked back. 14637_ Penetrated by Slug. 14637_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """"!=""#??????????????????????????????????? | | !""!==""#??????????????????????????????????? | | =!*=!=###??????????????????????????????????? | | /! !=%#????????????????????????????????????? | | ! =[!% #????????????????????????????????????? | | = #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #############????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????????????######?????????????????????? | | #????????????????#####;##;#####?????????????????? | | #??#####??###????# #?????????????????? | | #?## #### ###### #?????????????????? | | #?# [ # #BB^ ^^^^ ^ #?????????????????? | | ### BB^ ^ #?????????????????? | | % ! ^ #?????????????????? | | [! ^ "@ ^ #?????????????????? | | %] ^ "" ^ #?????????????????? | | =% % * #?????????????????? | | #%= % = %[ ^ % ^ #?????????????????? | | [ % E !;BB^^^^^ ^ #?????????????????? | | # ### ##BB #?????????????????? | | # ##?########## #?????????????????? | | # #??????????###########;##?????????????????? | | # #?????????????????????##??????????????????? | | # ##???????????????????????#########?????????? | | # #????????????????????????# #?????????? | | + #????????????????????????# #?????????? | | # #????????????????????????# #?????????? | | # ########################## #?????????? | | # + #?????????? | | # # #?????????? | | # + #?????????? | | # * #?????????? | | # # #?????????? | | ############ ####### + #?????????? | | # # ! #!#?????# # / " #?????????? | | # + #=##????# #= ="""#?????????? | | # ^# [ %?????# # =*T"#?????????? | | # # ] #%=?????# # !"""#?????????? | | # # ##????###+### " ########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 77 Energy Capacity 1240 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 375 Resistance: EX 25 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 72 Recoil Reduction 2 Offensive Hacking 42 Defensive Hacking 38 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -3/Quarantine | Z-intel Lrn. Terrain Scanner | -3/Quarantine | Z-intel Gamma Bomb Array | -3/Quarantine | Z-intel Force Lance | -3/Quarantine | Z-intel Adv. Recalibrator | -3/Quarantine | Z-intel Enh. Optical Array | -3/Quarantine | Z-intel Imp. Thermal Shield | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Adv. Signal Interpreter | -3/Quarantine | Z-intel Mic. Antimatter Reactor | -3/Quarantine | Z-intel EM Disruption Field | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Lance | -3/Quarantine | Z-intel Phase Gun | -3/Quarantine | Z-intel Imp. System Restoration Module | -3/Quarantine | Z-intel Energy Filter | -3/Quarantine | Z-intel Point Defense Array | -3/Quarantine | Z-intel Mic. Fission Core | -3/Quarantine | Z-intel Arm. Heavy Treads | -3/Quarantine | Z-intel Adv. Cryofiber Web | -3/Quarantine | Z-intel Matter Filter | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Transmission Jammer | -3/Quarantine | Z-intel Imp. Antigrav System | -3/Quarantine | Z-intel Q-thruster | -3/Quarantine | Z-intel Power Maul | -3/Quarantine | Z-intel Antigrav System | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Hvy. Reactive Plating | -3/Quarantine | Z-intel Imp. Reaction Control System | -3/Quarantine | Z-intel Imp. Core Shielding | -3/Quarantine | Z-intel Dual-blade Saw | -3/Quarantine | Z-intel Component Analysis Suite | -3/Quarantine | Z-intel Rnf. Antimatter Reactor | -3/Quarantine | Z-intel Imp. Terrain Scanner | -3/Quarantine | Z-intel Cloaking Device | -3/Quarantine | Z-intel Imp. Target Analyzer | -3/Quarantine | Z-intel Matter Neutralizer | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Adv. Powered Armor | -3/Quarantine | Z-intel Adv. Thermal Shield | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Adv. Targeting Computer | -3/Quarantine | Z-intel Adv. Force Field | -3/Quarantine | Z-intel ECM Suite | -3/Section 7 | Z-intel Imp. Shock Absorption System | -3/Section 7 | Z-intel Biometal Leg | -3/Section 7 | Z-intel Lrn. Sensor Array | -3/Section 7 | Z-intel Field Propulsion Drive | -3/Section 7 | Z-intel Hacking Suite | -3/Section 7 | Z-intel Antimatter Reactor | -3/Section 7 | Z-intel Plasma Cutter | -3/Section 7 | Z-intel Hvy. Treads | -3/Section 7 | Z-intel Lrg. Storage Unit | -3/Section 7 | Z-intel Spear | -3/Section 7 | Z-intel Graphene Brace | -3/Section 7 | Z-intel Disruptor Cannon | -3/Section 7 | Z-intel Biomechanical Wings | -2/Testing | Scanalyzed Exp. Matter Compressor | -2/Testing | Z-intel Exp. ECM Suite | -2/Testing | Z-intel Plasma Sword | -2/Testing | Z-intel Imp. Q-thruster | -2/Testing | Z-intel Point Singularity Launcher | -2/Testing | Z-intel Imp. Matter Neutralizer | -2/Testing | Z-intel Ragnarok Missile Launcher | -2/Testing | Z-intel Exp. Shield Generator | -2/Testing | Z-intel Exp. Biometal Heavy Treads | -2/Testing | Z-intel Adv. Variable Charge Gun | -1/Access | Z-intel Exp. Cooling System | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Adv. Myomer Leg | -1/Access | Z-intel Imp. KE Penetrator | -1/Access | Z-intel Thunder Hammer | -1/Access | Z-intel Exp. Terrain Scan Processor | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Tiamat Missile Launcher | -1/Access | Z-intel Exp. Reaction Control System | -1/Access | Z-intel Kinetic Spear | -1/Access | Z-intel Robot Schematics ------------------ A-15 Conveyor | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Propulsion Shielding | x1 | -6/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -5/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Biomechanical Wings | x1 | -4/Factory | Authchip Mic. Antimatter Reactor | x2 | -2/Research Biomechanical Wings | x1 | -2/Testing | Authchip Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Mediator LRC Matter Compressor LRC Energy Well LRC Armor Core Stripper Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearSurveybotStripper Manual? 0 Play Time 04:05:07 Cumulative 702.2 hours Start 2022.05.01 @ 20:03:59 End 2022.05.04 @ 13:06:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 311 Adventurer 1 Explorer 0 Win Type 2 Total 80 Types 23/9/12/3/2/1/29/1/0 Lore% 98 Gallery% 99 Achievement% 89 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3198edd-4669-4694-ae55-a62b0bc35b97