Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 13:40:18 // Halloween2019/Abominations Player: Minty Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (577) 577 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1637 Bonus ------- None Cogmind --------- Core Integrity 95/400 Matter 115/300 Energy 227/250 System Corruption 15% Temperature Cool (6) Movement Treading (170) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (2) ------ Small Storage Unit System Shield > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Light Treads System Shield Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads System Shield [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Hackware System Shield Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 14 | . 3 11 Power 1 | . . 1 Engine 1 | . . 1 Core . | . . . Reactor . | . . . Propulsion 4 | . . 4 Treads 4 | . . 4 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 1 2 Device . | . . . Storage 1 | . . 1 Processor . | . . . Hackware 1 | . . 1 Protection 1 | . 1 . Artifact . | . . . Weapon 6 | . 2 4 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 4 | . . 4 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 6 | . 7 6 Power 1 | . 1 1 Propulsion 3 | . 4 3 Utility . | . . . Weapon 1 | . 1 . Tool/Special . | . . . Unused Backups 15 | . 7 8 Power 4 | . 2 2 Propulsion 6 | . 2 4 Utility 2 | . 1 1 Weapon 3 | . 2 1 Tool/Special . | . . . Average Slot Usage (%) 88 | . 95 83 Engine 11 | . 14 8 Treads 10 | . . 20 Leg 13 | . 28 . Storage 11 | . 14 9 Protection 8 | . 9 8 Energy Gun 20 | . 22 17 Ballistic Gun 7 | . 5 10 Launcher 2 | . . 5 Peak Build Rating 17 | . 8 17 Average Rating 9 | . 7 10 On Entrance 6 | 6 6 8 Avg Prop Armor Cover (%) 36 | . . 36 Naked Turns . | . . . Heaviest Build 20 | 14 16 20 Greatest Support 40 | 20 20 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | . 8 8 Average Capacity 7 | . 8 7 Most Carried 8 | . 8 8 Average Carried 6 | . 7 6 Final Capacity 8 | 8 8 8 Final Carried 8 | 6 8 2 Class Distribution -------------------- 61% | Mutant 30% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 339 | 163 75 101 Remotely . | . . . Salvage Created 408 | . 216 192 Parts 31 | . 11 20 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 10 | . 4 6 Guns 6 | . 3 3 AOE 4 | . 1 3 Classes Destroyed 4 | . 3 1 Hauler 1 | . 1 . Grunt 3 | . 3 . Abomination 7 | . 1 6 Anomaly 1 | . . 1 Best Kill Streak 5 | . 3 5 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 223 | . 20 203 Missed 73 | . 4 69 Hits 150 | . 16 134 Projectile 150 | . 16 134 Critical Strikes 4 | . 1 3 Actively Blocked 2 | . 1 1 Part Disruptions 1 | . . 1 Damage Taken 2652 | . 226 2426 Core 359 | . 54 305 Absorbed by Shields . | . . . Redirected to Shielding 125 | . 17 108 Core Remaining (%) 89 | 100 78 . Volleys Fired 43 | . 19 24 Largest 4 | . 2 4 Hottest 165 | . 115 165 Shots Fired 114 | . 38 76 Gun 102 | . 37 65 Cannon . | . . . Launcher 12 | . 1 11 Special . | . . . Kinetic 37 | . 6 31 Thermal 65 | . 31 34 Explosive 12 | . 1 11 Electromagnetic . | . . . Robot Hit Streak 20 | . 4 20 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 79 | . 20 59 Core Hits 43 | . 14 29 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 2 1 Burn 3 | . 2 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1827 | . 336 1491 Guns 1072 | . 306 766 Cannons . | . . . Explosions 752 | . 30 722 Melee . | . . . Ramming 3 | . . 3 Kinetic 305 | . 37 268 Thermal 767 | . 269 498 Explosive 752 | . 30 722 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 15 | . . 15 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . . 4 Message Errors 1 | . . 1 Data Loss (minor) 1 | . . 1 Alerts 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage 30 | . . 30 Projectiles . | . . . Explosions 30 | . . 30 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 189 | . . 189 Shots 5 | . . 5 Rammed 2 | . . 2 Targets Rammed 3 | . 1 2 Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 346 | . 324 346 Average Temperature 134 | . 104 156 Received Heat Transfer 722 | . 63 659 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 948 | . 702 246 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 70 | . 70 19 Initial 19 | . . 19 Average 17 | . 33 3 Influence Increases 177 | . 129 48 Destroy 0b10 Robot/C 60 | . 60 . Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 22 | . 22 . Successful Hack 27 | . 27 . Disable Machine 15 | . 15 . Destroy Structure 48 | . . 48 Influence Decreases 177 | . 82 95 Entered New Map 28 | . . 28 Time Decay 141 | . 82 59 Lost Part 8 | . . 8 Squads Dispatched 10 | . 5 5 Investigation 6 | . 4 2 Extermination . | . . . Reinforcement 3 | . . 3 Assault 1 | . 1 . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 8 12 Peak Tracking Total 8 | . 3 8 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 8 | . 8 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 14 | . 14 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Prototype ID Bank 3 | . 3 . Alert Level 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Track 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 508 | . 239 269 Spaces Moved 250 | 1 136 113 Core 50 | . . 50 Treads 57 | . . 57 Legs 143 | 1 136 6 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 120 120 50 Average Speed 115 | 120 120 110 Slowest Speed 170 | 120 120 170 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 4 | . . 4 Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 22 | 2 46 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 50 | . . 50 Melee . | . . . Projectile . | . . . AOE 50 | . . 50 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 343 | . 173 170 Wait 17 | . 10 7 Move 248 | . 135 113 Hop . | . . . Pick Up 5 | . 3 2 Fast Attach 6 | . 1 5 Attach 5 | . . 5 Detach 1 | . . 1 Swap 5 | . 3 2 Drop 10 | . 1 9 Fire 43 | . 19 24 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush 2 | . . 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Discovered new exit (range 3) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Weapon x2 437 | -9/Materials | Crushed by falling debris 442 | -9/Materials | System corruption reached 10% 445 | -9/Materials | Core integrity fell below 50% 469 | -9/Materials | Lost 4 parts (1p1u2w) 509 | -9/Materials | Self-destructed Last Messages --------------- 00451_ Unstable Anomaly suddenly flashes brightly. 00451_ Engulfed by violent ripples tearing at the fabric of space. 00453_ Minor Abomination spits out Ion Cannon. 00453_ Minor Abomination absorbs Adv. Beam Cannon. 00458_ Unstable Anomaly suddenly flashes brightly. 00467_ System corrupted: Component data lost. 00468_ Acquired Hvy. Assault Rifle. 00469_ Unstable Anomaly suddenly flashes brightly. 00470_ Frozen by Ice Anomaly. 00472_ Particle Gun destroyed. 00476_ Acquired Hvy. Assault Rifle. 00485_ Parts repaired by Paradox Anomaly. 00486_ Slammed into Lesser Abomination. 00489_ Parts repaired by Paradox Anomaly. 00495_ KWDX& 6O6L=JJKDZLCMKGP 00499_ Parts repaired by Paradox Anomaly. 00500_ System corrupted: Hvy. Assault Rifle jammed. 00501_ Parts repaired by Paradox Anomaly. 00502_ Frozen by Ice Anomaly. 00502_ Parts repaired by Paradox Anomaly. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#"?????????????????????????????????? | | ?????????????##" ?????????????????###???###??????? | | ?????????????# " ???????????????# = ??? #?????? | | ??????????????#" ??????????????# ??? #?????? | | ?????????????##" % "?????????????# """"" #?????? | | ????????????#####"""#????????????# """"" #?????? | | ???????????# %% #?########### """"" #?????? | | ???????????# [ # # # """ ####### | | ???????????# # # # # | | ???????????# % " # # " | | ?????????? ; %### ##"#""""""""""""" | | ?????????? ; % %%/n;A@An # # % % % | | ??????????%; n ### n #### #""""""""" | | ?????????? " " # % % A /A " " | | ???????????"############ A% # # """ # | | ??????????????????????#####+####/# # """"" # | | ??????????????????????????#% # """"" # | | ??????????????????????????# " """"" # | | ??????????????????????????# # """ # | | ??????????????????????????# %#######+### # | | ??????????????????????????# ## #?# # | | ????????????????????????? ## #?# # | | ??????????????????????? ## #?########## | | ?????????????????????? % ## #??????????? | | ????????????????????? ####### #??????????? | | ?????????????????????####??????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????#| ??????????? | | ???????????????????????????????# #??????????? | | ??????????????????????????????? #??????????? | | ??????????????????????????????? # # ??????????? | | ???????????????????????????????# #? ##??????????? | | ???????????????????????????????##???##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningArmageddonMesh Manual? 0 Play Time 00:09:42 Cumulative 1305.8 hours Start 2026.06.02 @ 13:33:31 End 2026.06.02 @ 13:40:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 1605 Rogue 1321 Adventurer 124 Explorer 160 Win Type - Total 64 Types 50/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f511402c-d65e-4e57-99ca-7bd436fbc111