Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 23:56:35 Player: UberDoot Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (183) 915 Value Destroyed (7606) 7606 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (6678) 6678 TOTAL SCORE: 22159 Bonus ------- High Alert Combat Kills 1261 Follower Combat Kills 2137 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -820 Cogmind --------- Core Integrity 0/1300 Matter 2/300 Energy 98/100 System Corruption 45% Temperature Cool (9) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Spectral Analyzer Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Reaction Control System Advanced Reaction Control System Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Matter Drive > --- PROPULSION ------- Wheel Compact Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Advanced Force Field Bomb Drone Bay > --- WEAPON ----------- Variable Charge Gun Quantum Rifle Coil Gun Coil Gun Coil Gun Power Maul > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Mini Fusion Reactor Wheel Huge Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Advanced Target Analyzer Matter Filter Improved Kinecellerator Weapon Cycler Weapon Cycler Heavy Reactive Plating Improved Force Field Long-range Tractor Beam Improved Recalibrator Gamma Rifle Gamma Rifle Dispersion Rifle Quantum Rifle Heavy Neutron Cannon KE Penetrator Railgun Tiamat Missile Launcher [Rating: 148] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Biometal Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Spectral Analyzer Hackware Experimental System Shield Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Assault Cannon Launcher Tiamat Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Slots Evolved 14 | . . 2 . . . 6 2 . 2 2 . . Power 2 | . . . . . . 1 . . . 1 . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 7 | . . 1 . . . 3 1 . 1 1 . . Weapon 4 | . . 1 . . . 1 1 . 1 . . . Parts Attached 238 | 7 19 13 13 21 7 24 15 20 35 27 32 5 Power 29 | 1 3 1 . . 3 3 2 1 3 6 6 . Engine 15 | 1 3 1 . . 3 3 2 1 1 . . . Core 2 | . . . . . . . . . 1 . 1 . Reactor 12 | . . . . . . . . . 1 6 5 . Propulsion 32 | 2 6 7 2 . . 2 . 2 3 3 5 . Treads 4 | . 2 2 . . . . . . . . . . Leg 4 | 2 . . . . . . . . . . 2 . Wheel 24 | . 4 5 2 . . 2 . 2 3 3 3 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 80 | 2 5 2 5 12 1 7 6 7 11 9 9 4 Device 42 | 1 3 . 3 5 1 2 4 5 8 5 5 . Storage 3 | 1 1 . . . . . . . . 1 . . Processor 14 | . . . . 5 . 1 . . 2 1 1 4 Hackware 1 | . . . . 1 . . . . . . . . Protection 20 | . 1 2 2 1 . 4 2 2 1 2 3 . Artifact . | . . . . . . . . . . . . . Weapon 97 | 2 5 3 6 9 3 12 7 10 18 9 12 1 Energy Gun 41 | . . 2 3 5 2 4 4 5 6 5 5 . Energy Cannon 4 | . 2 . . 1 . . . . 1 . . . Ballistic Gun 18 | 2 1 1 1 . . 3 . . 3 3 4 . Ballistic Cannon 9 | . 1 . . . . 3 . 2 3 . . . Launcher 10 | . . . 1 . 1 . 2 2 2 . 2 . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon 6 | . . . . . . . . 1 3 1 1 . Slashing Weapon 6 | . 1 . 1 2 . 2 . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 26 | . . . 1 8 . 5 1 . 3 1 7 . Corrupted Parts 6 | . . . . . . . . 1 . . 5 . System Corruption 36 | . . . . . . . . 3 . . 33 . Parts Lost 48 | . 4 . 1 . 1 . . 8 2 8 23 1 Power 7 | . 1 . . . . . . 1 . 2 3 . Propulsion 11 | . 2 . 1 . . . . 2 . 1 5 . Utility 10 | . . . . . . . . 3 . 3 4 . Weapon 20 | . 1 . . . 1 . . 2 2 2 11 1 Highest Loss Streak 13 | . 2 . 1 . 1 . . 3 1 5 13 1 To Critical Strikes 3 | . . . 1 . . . . . . . 2 . Average Slot Usage (%) 95 | . 98 99 99 99 99 94 88 94 99 95 82 6 Engine 8 | . 13 10 11 11 10 13 10 11 6 . . . Reactor 2 | . . . . . . . . . 1 12 9 . Treads 1 | . 5 11 . . . . . . . . . . Wheel 17 | . 19 10 21 22 22 19 17 16 14 13 8 . Device 12 | . 13 11 11 9 11 10 11 15 18 15 13 . Storage 8 | . 14 11 11 11 11 6 5 5 5 4 3 . Processor 7 | . . . . 4 11 13 11 11 11 13 14 5 Protection 5 | . . 10 10 7 . 5 5 4 5 3 3 . Energy Gun 17 | . . 22 10 32 32 12 16 18 20 14 10 . Energy Cannon 1 | . 10 . . . . . . . . . . . Ballistic Gun 5 | . 9 4 21 . . 4 . . 2 11 9 . Ballistic Cannon 2 | . 6 6 . . . 5 5 5 4 . . . Naked Turns 55 | . . . . . . . . . . . 35 20 Heaviest Build 195 | 12 92 106 106 106 103 136 142 155 166 185 195 1 Greatest Support 48 | 20 40 44 20 20 20 42 42 48 48 48 42 3 Greatest Overweight (x) 46 | . 5 35 10 5 5 3 3 4 16 5 46 . Average Overweight (x) 3 | . 3 4 5 4 4 3 2 2 2 3 4 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 25 25 24 5 Most Carried 25 | 7 25 25 25 25 25 25 25 25 25 25 25 5 Average Carried 23 | 4 18 24 24 24 24 23 24 22 24 24 21 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 7 25 25 25 25 24 25 23 22 25 22 4 4 Class Distribution -------------------- 23% | Scavenger-Tank 14% | Scavenger-Executioner 13% | Scavenger-Skirmisher 13% | Mutant 9% | Scavenger-Assassin 9% | Tank 6% | Messiah-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Messiah-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Executioner | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Executioner | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Matter Collected 5683 | 294 304 339 333 47 277 331 349 871 742 1042 754 . Remotely 331 | . . . . . . . 164 32 . . 135 . Salvage Created 7367 | 103 492 659 485 . 237 217 329 1540 1020 1512 773 . Parts 346 | 5 29 44 34 . 10 6 13 45 38 80 42 . Haulers Intercepted 3 | . . . . . . 1 . . 1 1 . . Recyclers Shooed 4 | . 1 . . . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 29 . . . . . . . Prevented 4 | . . . . 1 3 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Combat Hostiles Destroyed 139 | . 13 15 20 . 4 2 8 29 19 20 9 . Guns 84 | . 5 9 17 . 3 1 . 14 9 20 6 . Cannons 27 | . 7 6 . . . 1 1 8 4 . . . AOE 26 | . . . 3 . 1 . 7 7 6 . 2 . Classes Destroyed 23 | 2 3 3 1 . 1 1 2 4 1 1 4 . Worker 10 | . . 3 . . . . . 2 1 3 1 . Builder 9 | . . 1 . . . . . 5 1 1 1 . Tunneler 3 | 1 . . 2 . . . . . . . . . Hauler 3 | . . . . . . 1 . . 1 1 . . Recycler 7 | 1 1 1 . . . . . 2 1 . 1 . Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . 1 . . . Watcher 7 | . 2 . . . . . 1 1 1 2 . . Swarmer 31 | . 6 3 11 . . . . 4 4 . 3 . Grunt 59 | . 7 7 8 . 2 1 7 15 8 4 . . Brawler 2 | . . . . . . . . 2 . . . . Duelist 1 | . . . . . . . . 1 . . . . Protector 1 | . . . . . . . 1 . . . . . Researcher 2 | . . . . . . . . . . . 2 . Sentry 16 | . . 5 . . 1 1 . 5 1 3 . . Hunter 3 | . . . . . . . . . . 1 2 . Programmer 21 | . . . . . 1 . . . 6 12 2 . Q-Series 1 | . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . 2 . . . . Alpha 7 1 | . . . . . . . . . . . 1 . Z-Light 1 | . . . . . . . 1 . . . . . Assembled 1 | . . . 1 . . . . . . . . . Wasp 1 | . . . . . 1 . . . . . . . Best Kill Streak 10 | 2 3 5 6 . 1 1 7 10 5 5 3 . Combat Bots Only 8 | . 3 3 4 . 1 1 7 8 4 4 3 . Max Kills in Single Turn 6 | 1 1 1 3 . 1 1 6 5 2 2 2 . Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 6 | . . . 2 . 1 . 6 5 2 . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Hostile Shots Fired 1065 | . 68 67 50 . 20 22 10 159 96 124 406 43 Missed 320 | . 18 21 15 . 5 10 3 54 22 22 131 19 Damage Taken 10647 | . 509 578 363 . 256 163 194 1413 1031 2428 3382 330 Core 2017 | . 130 73 17 . 53 . 16 245 160 579 446 298 Absorbed by Shields 2220 | . . . . . . . . 741 422 209 848 . Ignored by Resistances 694 | . . . . . . . . . . . 694 . Regen/Repaired (Parts) 196 | . . 46 . . . . 150 . . . . . Core Remaining (%) 78 | 100 48 . . . 64 100 . 73 86 . . . Volleys Fired 363 | 6 43 37 33 . 12 11 14 56 41 42 68 . Largest 6 | 2 2 3 3 . 3 4 4 5 6 6 6 . Hottest 430 | 40 95 165 108 . 186 217 270 338 430 384 335 . Shots Fired 1286 | 12 86 103 95 . 28 37 37 200 170 215 303 . Gun 1096 | 12 52 81 93 . 24 22 23 133 139 215 302 . Cannon 168 | . 34 22 . . . 15 11 61 25 . . . Launcher 22 | . . . 2 . 4 . 3 6 6 . 1 . Special . | . . . . . . . . . . . . . Kinetic 545 | 12 59 37 62 . . 24 11 61 43 91 145 . Thermal 635 | . 27 66 31 . 24 11 12 91 120 124 129 . Explosive 22 | . . . 2 . 4 . 3 6 6 . 1 . Electromagnetic 28 | . . . . . . . . . . . 28 . Phasic 56 | . . . . . . 2 11 42 1 . . . Robot Hit Streak 17 | 2 15 9 14 . 9 5 8 13 17 12 13 . Robot Miss Streak 9 | 1 2 5 3 . 2 4 6 5 9 4 6 . Penetration Max 1 | . . . . . . . 1 1 . 1 1 . Secondary Targets 6 | . . . 2 . . . . . . 2 2 . Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 1 . Shots Hit Robots 800 | 5 56 60 52 . 16 18 25 140 96 140 191 1 Core Hits 423 | 3 20 28 28 . 13 8 30 107 73 59 54 . Critical Kills 4 | . 1 . . . . . . . . 2 1 . Critical Parts Destroyed 14 | . . . . . . 1 . . . 3 10 . Critical Strikes 50 | . 1 5 2 . 1 1 1 12 3 7 17 . Burn 14 | . . 4 2 . 1 . . 4 1 2 . . Meltdown 1 | . 1 . . . . . . . . . . . Destroy 21 | . . . . . . 1 . . . 5 15 . Blast 8 | . . 1 . . . . . 5 2 . . . Corrupt 2 | . . . . . . . . . . . 2 . Intensify 4 | . . . . . . . 1 3 . . . . Melee Attacks 50 | . 1 . 7 3 . 2 2 2 8 19 3 3 Impact 32 | . . . . . . . . 2 8 19 3 . Slashing 13 | . 1 . 7 3 . 2 . . . . . . Piercing 2 | . . . . . . . 2 . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 25591 | 59 789 976 1152 . 655 548 1875 6502 4040 4567 4424 4 Guns 16348 | 59 369 713 769 . 270 254 538 2594 2121 4567 4094 . Cannons 3414 | . 420 263 . . . 294 446 1546 445 . . . Explosions 5766 | . . . 383 . 385 . 891 2362 1474 . 271 . Melee 59 | . . . . . . . . . . . 59 . Ramming 4 | . . . . . . . . . . . . 4 Kinetic 8004 | 59 439 338 527 . . 407 446 1546 598 1839 1805 . Thermal 10001 | . 350 638 242 . 270 75 175 1571 1968 2728 1984 . Explosive 5690 | . . . 383 . 385 . 891 2362 1474 . 195 . Electromagnetic 381 | . . . . . . . . . . . 381 . Impact 59 | . . . . . . . . . . . 59 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 1452 | . . . . . . 66 363 1023 . . . . Highest Corruption 45 | . . . . . . . . 3 3 22 45 45 Average Corruption 15 | . . . . . . . . 3 2 9 25 45 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 135 | . . . . . . . . 1 13 34 76 11 Message Errors 25 | . . . . . . . . . 2 8 13 2 Matter Fused 28 | . . . . . . . . 1 4 6 16 1 Heat Flow Errors 16 | . . . . . . . . . 1 2 10 3 Energy Discharges 12 | . . . . . . . . . . 3 8 1 Parts Rejected 3 | . . . . . . . . . 1 . 2 . Data Loss (minor) 21 | . . . . . . . . . 2 8 11 . Data Loss (major) 6 | . . . . . . . . . 1 . 5 . Misfires 7 | . . . . . . . . . 2 2 3 . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . 1 4 Weapon Failures 11 | . . . . . . . . . . 5 6 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 389 | . . . . . 25 . 23 208 104 . 29 . Projectiles 209 | . . . . . . . 10 114 85 . . . Explosions 151 | . . . . . 25 . 13 94 19 . . . Melee 29 | . . . . . . . . . . . 29 . Knockbacks 8 | . . . . . . . 5 2 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 3 1 1 . . . Secondary 3 | . . . . . . . 2 1 . . . . Self-Inflicted Damage 41 | . . . 39 . . . . . . . . 2 Shots 1 | . . . 1 . . . . . . . . . Rammed 2 | . . . . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 808 | . 36 380 97 . 179 196 190 560 795 808 368 394 Average Temperature 144 | . 10 137 33 . 74 87 96 132 187 279 104 153 Received Heat Transfer 1213 | . 201 204 78 . 66 39 66 259 67 179 18 36 Effects 49 | . . 2 . . . . . 8 13 25 . 1 Shutdowns 6 | . . 1 . . . . . 1 3 1 . . Energy Bleed 2 | . . . . . . . . . 1 1 . . Interference 19 | . . . . . . . . 6 5 8 . . Matter Decay 4 | . . 1 . . . . . 1 . 2 . . Short Circuit 4 | . . . . . . . . . . 3 . 1 Damage (minor) 3 | . . . . . . . . . 1 2 . . Damage (major) 9 | . . . . . . . . . 3 6 . . Damage (core) 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 1 . . 1 . Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 35 | . 3 2 1 . . . 2 4 10 13 . . Heat Transferred 16249 | . 740 1776 703 . 740 148 275 2624 2644 3441 3158 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Peak Influence 1107 | 10 169 265 256 . . 1107 731 873 707 729 471 266 Initial 471 | . 6 35 97 . . 322 471 264 364 359 349 36 Average 330 | 3 58 147 112 . . 795 443 456 486 436 247 114 Maximum Alert Level 4 | . . 1 1 . . 4 3 3 3 3 2 1 Low Security (%) 37 | 100 100 67 82 . . . . . . . 41 88 Level 1 25 | . . 32 17 . . 3 22 40 25 45 51 11 Level 2 29 | . . . . . . 28 72 55 73 51 7 . Level 3 7 | . . . . . . 62 4 4 1 2 . . Level 4 . | . . . . . . 5 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 2 2 . . . 5 3 4 6 6 6 3 Investigation 10 | . 1 . . . . 3 1 2 2 . . 1 Extermination 13 | . . . . . . 1 1 . 3 4 4 . Reinforcement 10 | . 1 2 . . . . . 1 . 2 2 2 Assault 4 | . . . . . . 1 1 1 1 . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Distress Signals 7 | . 1 1 . . . 1 . 1 . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 282 | . 20 23 23 1 14 24 21 44 31 35 27 19 Peak Tracking Total 17 | . 3 3 5 1 5 5 8 9 5 5 6 17 Tactical Retreats 18 | . . 1 2 . 1 . 3 5 . 2 2 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Traps Triggered 5 | . 2 . . . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Machines Disabled 21 | . 1 1 1 . 1 6 2 3 3 . 3 . Max in Single Turn 1 | . 1 1 1 . . . 1 1 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Machines Accessed 29 | . 7 6 1 . . 1 4 5 3 1 1 . Terminals 17 | . 7 4 . . . . 1 4 1 . . . Fabricators 2 | . . . . . . . 1 . 1 . . . Repair Stations 6 | . . 1 . . . 1 2 1 1 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 66 | . 20 12 1 . . 4 9 8 6 5 1 . Successful 40 | . 11 9 1 . . 1 8 5 4 1 . . Failed 25 | . 8 3 . . . 3 1 3 2 4 1 . Catastrophic 2 | . . . . . . . . . . 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 69 | . 7 1 . . . 10 7 8 6 10 10 10 Terminals 36 | . 20 8 . . . . 1 6 1 . . . Fabricators 4 | . . . . . . . 2 . 2 . . . Repair Stations 17 | . . 2 . . . 4 6 2 3 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . 2 . . . . . . . 5 . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 20 | . 10 4 1 . . . 1 3 1 . . . Part Schematic 1 | . 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . . Open Door 5 | . . . 1 . . . 1 3 . . . . Open DSF 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . 2 . . . Load Schematic 2 | . . . . . . . 1 . 1 . . . Build 2 | . . . . . . . 1 . 1 . . . Repair Station Hacks 11 | . . 2 . . . 1 5 2 1 . . . Scan Component 7 | . . 1 . . . 1 3 1 1 . . . Repair 4 | . . 1 . . . . 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . . . . . 1 . . Insert Component 2 | . . 1 . . . . . . . 1 . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . Assimilate 2 | . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 6 6 . . . 1 3 4 2 1 1 . Full Trace Events 4 | . . . . . . 1 1 1 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 1 . 15 . . . . . . 5 . Parts Built 2 | . . . . . . . 1 . 1 . . . Authchips . | . . . . . . . . . . . . . Time 179 | . . . . . . . 84 . 95 . . . Total Part Build Rating 11 | . . . . . . . 6 . 5 . . . Parts Repaired 3 | . . 1 . . . . 2 . . . . . Time 136 | . . 32 . . . . 66 38 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . 1 . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 2 . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Total Allies 40 | . . . . 13 2 5 3 11 2 4 . . Largest Group 13 | . . . . 13 13 11 5 5 2 4 . . Highest-Rated Group 444 | . . . . 374 379 444 246 223 206 412 . . Highest-Rated Ally 103 | . . . . 41 41 85 73 85 103 103 . . Zionite Dispatches 7 | . . . . . . 2 1 1 1 2 . . Heavy 5 | . . . . . . 1 . 1 1 2 . . Light 1 | . . . . . . 1 . . . . . . Fire 1 | . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . 2 . . ROAM 1 | . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . 1 . . Ally Attacks 289 | . . . . 10 76 104 31 37 16 15 . . Total Damage 8990 | . . . . 192 1601 3445 921 1068 956 807 . . Kills 68 | . . . . 1 15 29 5 8 3 7 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . 1 5 . . Drone Recoveries 1 | . . . . . . . . . . 1 . . Zionite Intel Received 6 | . . . . . . . 1 . . 1 2 2 Branch Access 2 | . . . . . . . . . . 1 . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Turns Passed 14497 | 96 1578 1197 1202 2674 689 1082 842 825 1534 1278 1364 136 Spaces Moved 7674 | 62 847 455 520 1688 421 669 468 329 882 572 527 234 Core 329 | 18 . 1 . . . . . . . . 76 234 Treads 134 | . 3 131 . . . . . . . . . . Legs 165 | 44 55 . . . . . . . . . 66 . Wheels 7046 | . 789 323 520 1688 421 669 468 329 882 572 385 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 150 140 140 140 131 123 123 130 138 50 50 Average Speed 149 | 99 151 211 155 150 140 133 137 135 138 147 195 50 Slowest Speed 2350 | 120 320 1800 230 155 155 138 138 160 320 180 2350 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 93 45 91 91 62 24 12 47 27 19 56 21 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 10 | . . . . 2 . . 8 . . . . . Known Exits Taken 3 | . . 1 . . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 . . 1 . Scrap Searched 7 | . . . 2 3 2 . . . . . . . Spaces Dug 26 | . 1 . 11 . . 2 2 . 8 2 . . Terrain Destroyed 242 | . 1 . 18 . 20 8 45 26 55 14 55 . Melee 16 | . 1 . 1 . . 2 2 . 8 2 . . Projectile 83 | . . . . . . 6 4 25 14 12 22 . AOE 142 | . . . 17 . 20 . 39 1 33 . 32 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Qua Sec Total 9810 | 82 1059 615 830 1816 498 836 632 575 1080 856 676 255 Wait 1111 | 1 115 83 242 80 28 85 121 101 71 155 25 4 Move 7662 | 61 846 454 519 1687 420 668 467 328 881 571 526 234 Hop . | . . . . . . . . . . . . . Pick Up 133 | 7 27 10 3 6 3 18 5 14 14 14 9 3 Fast Attach 95 | 7 3 7 3 13 2 10 3 3 17 8 15 4 Attach 68 | . 4 2 3 1 1 7 5 10 7 11 16 1 Detach 32 | . . 2 1 5 . 3 3 . 7 3 5 3 Swap 76 | . 12 4 7 7 4 7 7 7 11 8 2 . Drop 135 | . 8 16 8 14 6 25 5 6 23 17 5 2 Fire 363 | 6 43 37 33 . 12 11 14 56 41 42 68 . Melee 50 | . 1 . 7 3 . 2 2 2 8 19 3 3 Ram 2 | . . . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . 8 2 . Rewire 73 | . . . 4 . 22 . . 47 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 5) 605 | -10/Materials | Discovered new exit (range 6) 874 | -10/Materials | Discovered new exit (range 15) 898 | -10/Materials | Central database locked down 1343 | -10/Materials | Core integrity fell below 50% 1675 | -10/Materials | Entered another Materials area 1675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1908 | -9/Materials | Repaired Med. Armor Plating 2216 | -9/Materials | Build established: Tank 2330 | -9/Materials | Identified exit to Mines 2608 | -9/Materials | Discovered new exit (range 15) 2847 | -9/Materials | Build established: Scavenger-Tank 2872 | -9/Materials | Entered Mines 2922 | -9/Mines | Excavation squad dispatched 2922 | -9/Mines | A large section of the Mines collapsed 3172 | -9/Mines | Excavation squad dispatched 3175 | -9/Mines | Discovered new exit (range 4) 3224 | -9/Mines | Found the Drone Emporium 3238 | -9/Mines | Found Prototype Device 3255 | -9/Mines | Identified Bomb Drone Bay 3680 | -9/Mines | Learned Materials stockpile data 3709 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3843 | -9/Mines | Learned Materials emergency access door positions 3854 | -9/Mines | Discovered new exit (range 11) 4074 | -9/Mines | Entered Zion 4166 | -7/Zion | Found Prototype Special Weapon 4166 | -7/Zion | Identified RU-N14's Throwing Claymores 4229 | -7/Zion | Given the Hacking Drone Bay 4233 | -7/Zion | Found Prototype Device 4233 | -7/Zion | Identified Hacking Drone Bay 4392 | -7/Zion | Gained Derelict followers 4535 | -7/Zion | Build established: Tank 4670 | -7/Zion | Given A8's code to call for help 4786 | -7/Zion | Learned location of Storage (-7) 4966 | -7/Zion | Gained Derelict followers 5028 | -7/Zion | Learned Factory interactive machine intel 5052 | -7/Zion | Build established: Scavenger-Tank 5535 | -7/Zion | Imprinted 5538 | -7/Zion | Declared Zion's savior 5911 | -7/Zion | Found Prototype Processor 5911 | -7/Zion | Identified Exp. Core Analyzer 5915 | -7/Zion | Found Prototype Processor 5915 | -7/Zion | Identified Exp. Terrain Scan Processor 5920 | -7/Zion | Found Prototype Processor 5920 | -7/Zion | Identified Exp. Signal Interpreter 5929 | -7/Zion | Found Prototype Processor 5929 | -7/Zion | Identified Spectral Analyzer 5936 | -7/Zion | Found Prototype Processor 6203 | -7/Zion | Build established: Skirmisher 6264 | -7/Zion | Found Prototype Hackware 6264 | -7/Zion | Identified Exp. System Shield 6269 | -7/Zion | Found Prototype Processor 6269 | -7/Zion | Identified Exp. Melee Analysis Suite 6710 | -7/Zion | Discovered new exit (range 10) 6720 | -7/Zion | Build established: Scavenger-Skirmisher 6748 | -7/Zion | Entered Proximity Caves 6748 | -6/Proximity Caves | Accompanied by 13 allies 6831 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7291 | -6/Proximity Caves | Discovered new exit (range 13) 7437 | -6/Proximity Caves | Entered Factory 7437 | -6/Factory | Accompanied by 10 allies 7437 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7438 | -6/Factory | Loaded intel: 52 interactive machine locations 7439 | -6/Factory | Identified Exp. Targeting Computer 7555 | -6/Factory | Zion Heavy squad teleported in 7721 | -6/Factory | Spotted B-75 Beast 7743 | -6/Factory | Allies destroyed B-75 Beast 7787 | -6/Factory | First assault squad dispatched 7819 | -6/Factory | Lost 4 allies 8197 | -6/Factory | Found Prototype Protection 8197 | -6/Factory | Identified Zio. Heavy Carapace 8220 | -6/Factory | Found Prototype Protection 8220 | -6/Factory | Identified Zio. Weapon Casing 8279 | -6/Factory | Zion Light squad teleported in 8397 | -6/Factory | Discovered new exit (range 8) 8492 | -6/Factory | Build established: Messiah-Gunner 8519 | -6/Factory | Entered another Factory area 8519 | -5/Factory | Accompanied by 5 allies 8519 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8585 | -5/Factory | Repaired Coolant Injector 8769 | -5/Factory | Repaired Lyr. Light Armor Plating 8945 | -5/Factory | Fabricated Tiamat Missile Launcher? 9119 | -5/Factory | First assault squad dispatched 9136 | -5/Factory | Lost 3 allies 9158 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9159 | -5/Factory | Zion Fire squad teleported in 9298 | -5/Factory | Lost 3 allies 9299 | -5/Factory | Destroyed 7 combat bots 9356 | -5/Factory | Discovered new exit (range 6) 9361 | -5/Factory | Entered Extension 9419 | -5/Extension | Rescued a captive Derelict 9466 | -5/Extension | Rescued a captive Derelict 9753 | -5/Extension | Lost 4 allies 9757 | -5/Extension | Zion Heavy squad teleported in 9834 | -5/Extension | Spotted B-75 Beast 9849 | -5/Extension | Rescued a captive Derelict 9850 | -5/Extension | Rescued a captive Derelict 9884 | -5/Extension | Destroyed B-75 Beast 9891 | -5/Extension | Spotted B-75 Beast 9894 | -5/Extension | Lost 4 allies 9961 | -5/Extension | First assault squad dispatched 10061 | -5/Extension | Disrupted transfer network 10116 | -5/Extension | Destroyed B-75 Beast 10139 | -5/Extension | Lost 3 parts (1p1n1w) 10179 | -5/Extension | Destroyed 8 combat bots 10182 | -5/Extension | Discovered new exit (range 3) 10186 | -5/Extension | Entered Factory 10186 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10475 | -4/Factory | Build established: Scavenger-Executioner 10768 | -4/Factory | Fabricated Adv. Sensor Array? 11036 | -4/Factory | Found Hvy. Reactive Plating 11091 | -4/Factory | Spotted B-86 Titan 11211 | -4/Factory | Zion Heavy squad teleported in 11211 | -4/Factory | First assault squad dispatched 11281 | -4/Factory | Spotted B-86 Titan 11409 | -4/Factory | Found Exp. Signal Interpreter 11449 | -4/Factory | Build established: Scavenger-Assassin 11569 | -4/Factory | Terminal network hard line cut 11672 | -4/Factory | Discovered new exit (range 14) 11719 | -4/Factory | Identified exit to Research 11720 | -4/Factory | Entered Research 11720 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12463 | -3/Research | Retrieved Zion intel report: Branch Access 12463 | -3/Research | Identified exit to Armory 12463 | -3/Research | Identified exit to Quarantine 12464 | -3/Research | Zion Heavy squad teleported in 12515 | -3/Research | Zion Heavy squad teleported in 12554 | -3/Research | Build established: Scavenger-Executioner 12659 | -3/Research | Lost 4 allies 12764 | -3/Research | System corruption reached 10% 12818 | -3/Research | Lost 5 parts (2p2u1w) 12904 | -3/Research | Lost 4 allies 12918 | -3/Research | Lost 3 parts (1n1u1w) 12998 | -3/Research | Entered Quarantine 13175 | -3/Quarantine | Scanned by Researcher 13272 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13400 | -3/Quarantine | Found Alien Reactor 13400 | -3/Quarantine | Identified Matter Drive 13515 | -3/Quarantine | Core integrity fell below 50% 13530 | -3/Quarantine | Lost 3 parts (1p2w) 13559 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 13596 | -3/Quarantine | System corruption reached 30% 13604 | -3/Quarantine | Found Alien Artifact 13604 | -3/Quarantine | Identified Core Reset Matrix 13604 | -3/Quarantine | Used Core Reset Matrix 13608 | -3/Quarantine | Detected hypermatrix surge 13608 | -3/Quarantine | Sensed 14 artifacts in vicinity 13668 | -3/Quarantine | Found Corrupted Prototype Launcher 13713 | -3/Quarantine | Spotted Alpha 7 13780 | -3/Quarantine | Destroyed Alpha 7 13796 | -3/Quarantine | Found Prototype Device 13796 | -3/Quarantine | Identified Exp. ECM Suite 13939 | -3/Quarantine | Lost 13 parts (2p3n3u5w) 14308 | -3/Quarantine | Spotted Fortress 14326 | -3/Quarantine | Released all parts (15) 14359 | -3/Quarantine | Discovered new exit (range 6) 14361 | -3/Quarantine | Identified Enh. Gamma Bomb Array 14362 | -3/Quarantine | Entered Section 7 14363 | -3/Section 7 | Sensed 22 artifacts in vicinity 14391 | -3/Section 7 | Retrieved Zion intel report: Branch Access 14422 | -3/Section 7 | Core integrity fell below 20% 14423 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 14434 | -3/Section 7 | Found Faulty Spectral Analyzer 14436 | -3/Section 7 | Found Spectral Analyzer 14439 | -3/Section 7 | Found Spectral Analyzer 14455 | -3/Section 7 | Spotted B-86 Titan 14482 | -3/Section 7 | Spotted S7 Guard 14498 | -3/Section 7 | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 14467_ Identified Adv. Datajack. 14472_ Sneak attack on K-01 Serf. 14472_ Jacked K-01 Serf... >>find_chute No applicable chute records found in memory. 14475_ System corrupted: Heat flow error (+270). 14475_ K-01 Serf collects debris. 14481_ Detecting system override signal. 14484_ Knocked back. 14486_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14486_ Detecting system override signal. 14488_ Adv. Datajack destroyed. 14491_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14495_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7013. 14498_ System corrupted: Matter fused (-5). 14498_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | # ###?????????????????????????????? | | # #?????????????????????????????? | | # ^ #?????????????????????????????? | | #% ^ !!! ###??#??????????????????????????? | | #%* !! #?? #??????????????????????????? | | ## ### ^ !! #?# ##?????????????????????????? | | ?# #?# ^ ??????????????????????????? | | ?# #?# ????????????????????????? | | ?# #?# ^ ?????????????????????????? | | ?# #?# ^ ?????????????????????????? | | ?# #?" ^ ^ ^ "" ?????????????????????????? | | ?# #?T ^ " ""????????????????????????????? | | ?# #? """ T? ??????????????????????????? | | ##+### """ ] """ ?????????????????????????? | | # " "" ?????????????????????????? | | # ??? ?????????????????????????? | | # ????? ??????????????????????????? | | # ##??????## ??????????????????????????? | | # #????????? ??????????????????????????? | | # #????????? ??????????????????????????? | | # #????????? ??????????????????????????? | | + #????????? ??????????????????????????? | | # #????????? ?????###??????????????????? | | # #????????? ?????# +??????????????????? | | # ####?????????# ####### #??????????????????? | | # #????????????# # @ # ###########????????? | | ###### #????????????# # = " + + #????????? | | ?????# #????????????# # T # # ###??????? | | ?????# #????????????# # " # #?? "#??????? | | ?????# #?????????#### # Y # #??"" """ ""#??????? | | ?????# #?????????#T"# ## #### #?" " """ ""#??????? | | ??## ########### "# ####### #?""" """ ""#??????? | | """ # # """ ""#??????? | | """ / # """ T"#??????? | | ????# % + """ ""#??????? | | ????# # """ ""#??????? | | ????# ##########+####"###### ""#??????? | | ????# #??????? ##?????? ""#??????? | | ????# #?????# ???????? "#??????? | | ????# #?????# #???????? ###??????? | | ????# #?????# #???????? #????????? | | ????# #?????# """ #????????? #????????? | | ????# #?????# ""!"" #?????????#######????????? | | ????# #?????# """"" #????????????????????????? | | ????# #?????# #????????????????????????? | | ????# #?????# #????????????????????????? | | ???? ^^????##########????????????????????????? | | ???? ^??????????????????????????????????????? | | ??? ^^??????????????????????????????????????? | | ??? ^??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 55 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 40 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Tiamat Missile Launcher | x1 | -5/Factory Adv. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Matter Drive Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Nope Ooh, Shiny! Quick And Dirty This Is Interesting... Challenges ------------ None Game ------ Seed TiamatDataInterpreter Manual? 0 Play Time 02:31:52 Cumulative 40.6 hours Start 2024.04.25 @ 12:21:28 End 2024.04.30 @ 23:56:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09c3195a-c45b-41a8-b0ea-45846031cf3a