Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 14:11:43 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (4222) 4222 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 8330 Bonus ------- High Alert Combat Kills 852 Follower Combat Kills 68 Friendly Fire -217 Cogmind --------- Core Integrity 493/700 Matter 62/300 Energy 63/160 System Corruption 11% Temperature Warm (149) Movement Hovering (106) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit > --- UTILITY (5) ------ Improved Sensor Array Weapon Cycler > --- WEAPON (4) ------- Gatling Laser Advanced Assault Cannon Advanced EMP Blaster > --- INVENTORY (5) ---- Reinforced Deuterium Engine Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Weight Redist. System Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Mini Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Gauss Cannon Advanced EMP Blaster [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced EMP Blaster Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 1 . 1 Weapon 2 | . . . . 1 . 1 Parts Attached 125 | 9 15 1 30 4 39 27 Power 13 | 1 1 . 4 . 2 5 Engine 7 | 1 1 . 3 . 2 . Core 6 | . . . 1 . . 5 Reactor . | . . . . . . . Propulsion 50 | 4 6 . 16 1 16 7 Treads 3 | 1 1 . . . 1 . Leg 29 | . 5 . 12 1 10 1 Wheel 3 | 3 . . . . . . Hover 15 | . . . 4 . 5 6 Flight . | . . . . . . . Utility 25 | 2 3 . 3 2 8 7 Device 16 | 1 1 . . 1 7 6 Storage 3 | 1 1 . . . 1 . Processor 3 | . . . 1 1 . 1 Hackware 1 | . . . 1 . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 37 | 2 5 1 7 1 13 8 Energy Gun 10 | 1 3 . 1 1 3 1 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 13 | 1 . 1 4 . 4 3 Ballistic Cannon 5 | . 1 . . . 2 2 Launcher 7 | . 1 . . . 4 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . . 6 . Corrupted Parts 2 | . . . . . 1 1 System Corruption 8 | . . . . . 3 5 Parts Lost 31 | . . . 12 . 10 9 Power 5 | . . . 3 . 1 1 Propulsion 12 | . . . 6 . 4 2 Utility 5 | . . . . . 2 3 Weapon 9 | . . . 3 . 3 3 Highest Loss Streak 9 | . . . 7 . 7 9 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 95 | . 99 100 95 90 94 91 Engine 8 | . 14 14 6 9 8 3 Core 1 | . . . 4 . . 3 Leg 19 | . 22 28 24 27 16 6 Hover 6 | . . . 7 . 8 14 Device 13 | . 11 14 6 7 15 22 Storage 8 | . 14 14 11 9 4 . Processor 4 | . . . 2 . 9 8 Hackware 2 | . . . 6 9 4 . Protection 1 | . 2 . 4 9 . . Energy Gun 5 | . 15 1 . 7 5 2 Energy Cannon 2 | . . . 10 3 . . Ballistic Gun 7 | . 2 12 10 9 5 14 Ballistic Cannon 4 | . 4 14 . . 4 5 Launcher 5 | . 5 . . . 10 6 Naked Turns . | . . . . . . . Heaviest Build 32 | 15 16 16 27 31 32 29 Greatest Support 40 | 32 32 20 30 30 40 38 Greatest Overweight (x) 3 | 1 1 . 1 1 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 5 Average Capacity 7 | 6 8 8 8 8 7 5 Most Carried 10 | 8 8 8 8 8 10 5 Average Carried 6 | 4 6 8 6 6 6 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 7 5 1 Class Distribution -------------------- 29% | Scavenger-Mutant 28% | Mutant 18% | Scavenger-Gunner 16% | Scavenger-Skirmisher 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 2584 | 284 285 64 461 . 898 592 Remotely 296 | 213 83 . . . . . Salvage Created 4714 | 76 454 67 952 . 2072 1093 Parts 251 | 2 27 4 55 . 106 57 Haulers Intercepted 4 | . . . 1 . 3 . Recyclers Shooed 3 | . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 89 | . 8 4 21 . 32 24 Guns 27 | . 3 2 3 . 12 7 Cannons 28 | . 2 2 17 . 6 1 AOE 31 | . 3 . . . 12 16 Classes Destroyed 14 | 1 4 1 4 . 3 1 Worker 3 | . 1 . . . . 2 Builder 4 | . 2 . . . . 2 Hauler 4 | . . . 1 . 3 . Recycler 6 | 1 1 . . . 2 2 Mechanic 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 8 | . 2 . 4 . 2 . Swarmer 10 | . . 3 4 . . 3 Grunt 57 | . 8 1 14 . 18 16 Brawler 7 | . . . 1 . 4 2 Protector 3 | . . . . . 2 1 Sentry 10 | . . . 2 . 7 1 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Thug 1 | . . . . . 1 . Best Kill Streak 14 | 1 4 3 8 . 8 14 Combat Bots Only 11 | . 2 3 7 . 8 11 Max Kills in Single Turn 8 | 1 4 1 1 . 8 7 Gunslinging . | . . . . . . . Exploded 8 | . 1 . . . 8 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 458 | . 46 15 147 . 114 136 Missed 135 | . 11 . 39 . 33 52 Damage Taken 5423 | . 499 130 1449 . 1715 1630 Core 989 | . 166 46 265 . 305 207 Absorbed by Shields . | . . . . . . . Redirected to Shielding 27 | . 27 . . . . . Regen/Repaired (Parts) 138 | . 25 . . . 113 . Core Remaining (%) 48 | 100 . 15 33 . 44 . Volleys Fired 293 | 1 56 14 86 . 91 45 Largest 4 | 1 2 2 2 . 3 4 Hottest 169 | 20 90 85 115 . 153 169 Shots Fired 582 | 1 93 28 167 . 182 111 Gun 368 | 1 72 14 83 . 127 71 Cannon 173 | . 18 14 84 . 30 27 Launcher 41 | . 3 . . . 25 13 Special . | . . . . . . . Kinetic 312 | 1 26 23 75 . 92 95 Thermal 205 | . 48 5 84 . 65 3 Explosive 3 | . 3 . . . . . Electromagnetic 62 | . 16 . 8 . 25 13 Robot Hit Streak 15 | 1 7 5 11 . 15 7 Robot Miss Streak 6 | . 6 4 5 . 5 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 336 | 1 48 14 96 . 104 73 Core Hits 221 | 1 21 6 34 . 72 87 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . 3 2 2 . 8 . Burn 11 | . 3 1 . . 7 . Meltdown 2 | . . . 2 . . . Blast 2 | . . 1 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10316 | 15 1055 205 1894 . 3462 3685 Guns 3605 | 15 512 68 569 . 1503 938 Cannons 2490 | . 195 133 1325 . 468 369 Explosions 4210 | . 347 . . . 1485 2378 Melee . | . . . . . . . Ramming 11 | . 1 4 . . 6 . Kinetic 3359 | 15 291 164 488 . 1128 1273 Thermal 4328 | . 310 37 1325 . 1237 1419 Explosive 441 | . 347 . . . . 94 Electromagnetic 2177 | . 106 . 81 . 1091 899 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 10 11 Average Corruption 8 | . . . . . 8 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . . . . . 31 14 Message Errors 6 | . . . . . 4 2 Matter Fused 10 | . . . . . 7 3 Heat Flow Errors 4 | . . . . . 4 . Energy Discharges 5 | . . . . . 4 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . . . . . 6 4 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Misdirections 2 | . . . . . 2 . Weapon Failures 4 | . . . . . 2 2 Overload Shots . | . . . . . . . Overflow Damage 246 | . 14 3 37 . 18 174 Projectiles 14 | . 7 3 . . . 4 Explosions 232 | . 7 . 37 . 18 170 Melee . | . . . . . . . Knockbacks 17 | . 3 5 . . 1 8 Impact 1 | . . 1 . . . . Kinetic 16 | . 3 4 . . 1 8 Secondary . | . . . . . . . Self-Inflicted Damage 695 | . 56 . 78 . 311 250 Shots 23 | . 3 . 1 . 14 5 Rammed . | . . . . . . . Targets Rammed 3 | . 1 1 . . 1 . Kicked 3 | . 1 1 . . 1 . Crushed . | . . . . . . . Highest Temperature 337 | . 273 2 333 . 337 147 Average Temperature 99 | . 117 2 101 . 122 44 Received Heat Transfer 2274 | . 252 18 729 . 639 636 Effects 7 | . 1 . 4 . 2 . Shutdowns 1 | . . . . . 1 . Interference 4 | . 1 . 3 . . . Matter Decay 2 | . . . 1 . 1 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 4 | . . . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 2 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Melted 7 | . 2 . 3 . 2 . Heat Transferred 6847 | . 1110 185 1887 . 2615 1050 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | . . . . . 8 3 Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 960 | 5 244 122 618 211 960 922 Initial 436 | . 3 7 47 211 89 436 Average 362 | 2 100 76 405 211 484 597 Maximum Alert Level 3 | . 1 . 2 1 3 3 Low Security (%) 40 | 100 98 100 15 . 26 . Level 1 14 | . 1 . 27 100 18 . Level 2 30 | . . . 56 . 17 86 Level 3 14 | . . . . . 37 13 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 3 . 3 . 7 6 Investigation 4 | . 2 . . . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 7 | . 1 . 3 . 2 1 Assault 5 | . . . . . 3 2 Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 7 | . 2 . 2 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 17 6 32 . 34 39 Peak Tracking Total 9 | . 5 3 8 . 6 9 Tactical Retreats 5 | . . 1 1 . 2 1 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 8 | . . . . . 5 3 Indirectly 7 | . . . . . 5 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 34 | . 2 . 5 . 13 14 Max in Single Turn 5 | . 2 . 2 . 3 5 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 20 | . 5 . 4 . 7 4 Terminals 13 | . 4 . 3 . 5 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 1 1 Recycling Units 2 | . . . . . 1 1 Scanalyzers 2 | . . . 1 . . 1 Garrison Access . | . . . . . . . Total Hacks 55 | . 15 . 14 . 19 7 Successful 33 | . 8 . 11 . 10 4 Failed 22 | . 7 . 3 . 9 3 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 13 . 10 . 14 2 Fabricators . | . . . . . . . Repair Stations 8 | . 2 . . . 4 2 Recycling Units 2 | . . . . . 1 1 Scanalyzers 6 | . . . 4 . . 2 Garrison Access . | . . . . . . . Terminal Hacks 19 | . 6 . 7 . 5 1 Part Schematic 1 | . . . . . 1 . Robot Analysis 4 | . 3 . . . 1 . Open Door 1 | . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 2 | . . . 2 . . . Unreport Threat 1 | . . . . . . 1 Locate Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . 1 . . . Hauler Manifests 2 | . 2 . . . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 2 . . . 4 1 Scan Component 4 | . 1 . . . 2 1 Repair 3 | . 1 . . . 2 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 6 | . . . 4 . . 2 Insert Component 3 | . . . 2 . . 1 Analyze 3 | . . . 2 . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 4 . 3 . 6 4 Full Trace Events 6 | . 4 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . . 2 . Time 118 | . 26 . . . 92 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 2 . . 1 Part Schematics Acquired 3 | . . . 2 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . 15 . Total Damage 207 | . . . . . 207 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total 4 | . 3 . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 4104 | 68 804 305 970 61 1364 532 Spaces Moved 2297 | 49 434 208 466 41 668 431 Core 5 | 5 . . . . . . Treads 59 | 2 . . . . 57 . Legs 1526 | . 395 208 383 41 393 106 Wheels 81 | 42 39 . . . . . Hover 626 | . . . 83 . 218 325 Flight . | . . . . . . . Fastest Speed 42 | 50 100 120 52 120 108 42 Average Speed 110 | 90 118 120 108 131 130 70 Slowest Speed 260 | 160 190 120 190 190 260 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 44 56 36 5 70 10 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 219 | . 12 . 69 . 40 98 Melee . | . . . . . . . Projectile 35 | . . . 24 . 7 4 AOE 184 | . 12 . 45 . 33 94 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 3349 | 69 634 237 779 48 992 590 Wait 477 | . 99 13 165 . 146 54 Move 2291 | 48 433 207 465 40 667 431 Hop . | . . . . . . . Pick Up 69 | 9 12 . 17 2 19 10 Fast Attach 41 | 6 4 1 7 . 15 8 Attach 40 | 2 4 . 15 2 8 9 Detach 2 | . 1 . . . . 1 Swap 44 | 1 7 . 8 2 16 10 Drop 89 | 2 17 1 16 2 29 22 Fire 293 | 1 56 14 86 . 91 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 1 1 . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 420 | -10/Materials | Identified exit to Mines 480 | -10/Materials | Core integrity fell below 50% 823 | -10/Materials | Repaired Hover Unit 873 | -10/Materials | Entered Mines 1019 | -10/Mines | Assembled infested the area 1024 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1145 | -10/Mines | Core integrity fell below 20% 1167 | -10/Mines | Discovered new exit (range 9) 1178 | -10/Mines | Entered Materials 1178 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -9/Materials | Discovered new exit (range 13) 1422 | -9/Materials | Destroyed 7 combat bots 1472 | -9/Materials | Build established: Scavenger-Mutant 1472 | -9/Materials | Identified exit to Mines 1567 | -9/Materials | Core integrity fell below 50% 1589 | -9/Materials | Lost 7 parts (1p3n3w) 2143 | -9/Materials | Discovered new exit (range 4) 2148 | -9/Materials | Entered another Materials area 2148 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2153 | -8/Materials | Discovered new exit (range 15) 2209 | -8/Materials | Identified exit to Storage 2209 | -8/Materials | Entered Storage 2641 | -8/Storage | Repaired Adv. Beam Rifle 2675 | -8/Storage | Repaired Hvy. Assault Rifle 2861 | -8/Storage | Core integrity fell below 50% 2900 | -8/Storage | Lost 7 parts (1p3n1u2w) 2952 | -8/Storage | Met a pair of Derelict thieves 2982 | -8/Storage | Build established: Scavenger-Gunner 3028 | -8/Storage | Learned location of Armory (-3) 3067 | -8/Storage | System corruption reached 10% 3073 | -8/Storage | Destroyed 8 combat bots 3566 | -8/Storage | Discovered new exit (range 5) 3572 | -8/Storage | Identified exit to Factory 3573 | -8/Storage | Entered Factory 3573 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3645 | -7/Factory | Build established: Scavenger-Skirmisher 3973 | -7/Factory | First assault squad dispatched 4035 | -7/Factory | Garrison activated, responded to threat 4053 | -7/Factory | System corruption reached 10% 4098 | -7/Factory | Destroyed 11 combat bots 4105 | -7/Factory | Self-destructed Last Messages --------------- 04095_ System corrupted: Adv. EMP Blaster failed to launch. 04095_ U-05 Engineer lays Concrete. 04099_ Door malfunctions. 04099_ Adv. EMP Blaster destroyed. 04099_ U-05 Engineer lays Concrete. 04099_ K-01 Serf collects debris. 04100_ Imp. Heat Sink destroyed. 04100_ U-05 Engineer lays Concrete. 04100_ U-05 Engineer destroyed. 04101_ Flak Gun destroyed. 04102_ Critical hit (Burn: +37). 04102_ G-47 Trooper IFF system glitched. 04102_ G-47 Trooper destroyed. 04102_ Proton Bomb Trap short circuited. 04102_ A bubble of electromagnetic force engulfs the area. 04103_ K-01 Serf collects debris. 04104_ Critical hit (Burn: +37). 04104_ M-28 Smith repairs G-50 Soldier. 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""""#?????????? | | # # ? ? ? # " %!#????????? | | # # ? ?## " ![ "????????? | | # # ?# " % % ?????????? | | ! # # ?## "= =%* ?????????? | | # # ## " ?????????? | | # # ? ## # ??????????? | | # ######### ] # "" ??????????? | | +##### ##??##??# = [###"# ???????????? | | #####?### *=% " ???????????? | | ######### =#######" ?????????????? | | ######### ###????# ???????????????? | | ######### ###?#???????????????????? | | ] = =| #?###???????????????????? | | #######+##############/####??#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 56 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Imp. VSS Leg | -8/Storage | Hacked Aerolev Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineCoreRouter Manual? 0 Play Time 00:55:12 Cumulative 51.7 hours Start 2024.04.27 @ 13:10:55 End 2024.04.27 @ 14:11:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 66 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2076dbd-5edf-4e68-953a-0bda821fb450