Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.21 @ 22:29:35 Player: skye Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4206) 4206 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 9541 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 147 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -259 Cogmind --------- Core Integrity 268/850 Matter 51/300 Energy 19/100 System Corruption 1% Temperature Cool (4) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Faulty F-cell Engine > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Minigun Magnetic Acceleration Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Armored Treads Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Improved Reaction Control System Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Improved EM Pulse Cannon Minigun Rocket Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Airjet Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . 1 . 1 . 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 116 | . 13 20 . 7 9 31 15 . 21 Power 16 | . 1 3 . 1 2 5 1 . 3 Engine 9 | . 1 3 . 1 1 1 1 . 1 Core 7 | . . . . . 1 4 . . 2 Reactor . | . . . . . . . . . . Propulsion 39 | . 7 4 . 1 1 13 5 . 8 Treads 5 | . 2 1 . . . . 2 . . Leg 1 | . . . . . . . . . 1 Wheel 9 | . . . . . . . 2 . 7 Hover 24 | . 5 3 . 1 1 13 1 . . Flight . | . . . . . . . . . . Utility 24 | . 2 5 . 1 2 7 4 . 3 Device 12 | . . 2 . . 2 2 3 . 3 Storage 2 | . . . . . . 2 . . . Processor 6 | . 2 1 . . . 2 1 . . Hackware 1 | . . . . 1 . . . . . Protection 3 | . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 37 | . 3 8 . 4 4 6 5 . 7 Energy Gun 7 | . 1 2 . 1 . 3 . . . Energy Cannon 6 | . . . . 1 1 1 1 . 2 Ballistic Gun 6 | . 1 3 . 1 . . 1 . . Ballistic Cannon 11 | . . 2 . 1 1 2 1 . 4 Launcher 5 | . 1 1 . . . . 2 . 1 Special Weapon 2 | . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . . 1 Parts Lost 38 | . . . . . 2 6 10 . 20 Power 4 | . . . . . . . 2 . 2 Propulsion 19 | . . . . . 1 4 5 . 9 Utility 10 | . . . . . 1 1 3 . 5 Weapon 5 | . . . . . . 1 . . 4 Highest Loss Streak 8 | . . . . . 1 3 6 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 100 100 99 83 68 . 75 Engine 8 | . 14 11 11 9 9 4 5 . . Core 2 | . . . . . . 6 . . 10 Treads 8 | . 6 28 . . . . 6 . 4 Wheel 1 | . . . . . . . 2 . 14 Hover 16 | . 19 3 33 36 35 23 3 . . Device 6 | . . 1 11 9 15 9 6 . 7 Storage 7 | . 14 11 11 9 9 7 . . . Processor 12 | . 13 11 11 9 2 10 18 . 19 Hackware 4 | . . . . 9 9 7 7 . 5 Protection 1 | . . 8 . . . . . . . Energy Gun 5 | . 13 8 . 4 . 4 . . . Energy Cannon 2 | . . . . . 7 3 6 . 1 Ballistic Gun 5 | . 14 10 11 9 . . . . . Ballistic Cannon 3 | . . 2 11 4 7 2 5 . 9 Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 13 15 24 22 25 28 103 31 13 40 Greatest Support 69 | 20 46 69 24 32 32 36 32 32 48 Greatest Overweight (x) 12 | . 3 7 . . 1 3 7 . 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | . 8 8 8 8 8 25 8 5 5 Average Capacity 7 | . 8 8 8 8 8 8 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 5 5 Average Carried 7 | . 7 7 7 7 7 7 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 7 8 8 8 8 8 5 5 4 Class Distribution -------------------- 56% | Hacker-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Matter Collected 2290 | 200 164 426 80 106 309 358 406 . 241 Remotely . | . . . . . . . . . . Salvage Created 4025 | . 531 778 56 133 468 536 920 . 603 Parts 223 | . 35 62 10 4 34 15 36 . 27 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 6 | . 1 . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 33 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Combat Hostiles Destroyed 104 | . 10 20 3 3 23 12 22 . 11 Guns 47 | . 10 19 2 2 . 7 7 . . Cannons 50 | . . 1 1 . 23 3 11 . 11 AOE 3 | . . . . . . . 3 . . Classes Destroyed 16 | . 5 1 1 . 2 3 3 . 1 Worker 6 | . 2 1 . . . . . . 3 Builder 3 | . . . . . . . . . 3 Tunneler 2 | . . . 1 . . . . . 1 Hauler 1 | . 1 . . . . . . . . Recycler 3 | . . . . . . 1 . . 2 Operator 1 | . . . . . . 1 . . . Watcher 7 | . 3 3 . . . . . . 1 Swarmer 37 | . 3 8 3 . 14 3 4 . 2 Grunt 35 | . 7 5 . 2 5 3 10 . 3 Brawler 2 | . . . . . . . 2 . . Duelist 3 | . . . . . . . 2 . 1 Sentry 15 | . . 7 . 1 . 3 2 . 2 Specialist 1 | . . . . . 1 . . . . Hunter 3 | . . . . . . 1 . . 2 Programmer 7 | . . . . . 3 2 1 . 1 Behemoth 1 | . . . . . . . 1 . . Thug 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 3 5 4 2 7 3 7 . 6 Combat Bots Only 7 | . 3 4 3 2 7 3 7 . 5 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Hostile Shots Fired 874 | . 51 107 4 3 89 179 176 . 265 Missed 319 | . 20 26 2 1 45 79 65 . 81 Damage Taken 5810 | . 277 754 12 23 450 741 1214 . 2339 Core 1144 | . 59 85 . . 49 143 226 . 582 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1709 | . 84 221 4 7 131 236 353 . 673 Regen/Repaired (Parts) 13 | . 13 . . . . . . . . Core Remaining (%) 78 | 100 76 . 78 . 91 . . 47 . Volleys Fired 324 | . 39 59 4 11 68 41 63 . 39 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 135 | . 60 79 67 90 104 135 113 . 106 Shots Fired 523 | . 77 111 8 22 93 59 86 . 67 Gun 266 | . 77 107 4 20 . 32 26 . . Cannon 231 | . . 4 4 2 74 27 56 . 64 Launcher 7 | . . . . . . . 4 . 3 Special 19 | . . . . . 19 . . . . Kinetic 267 | . 39 63 8 13 49 7 29 . 59 Thermal 248 | . 38 48 . 9 44 52 53 . 4 Explosive 7 | . . . . . . . 4 . 3 Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 55 | . 36 55 10 11 18 31 53 . 13 Robot Miss Streak 8 | . 1 5 . 1 7 3 1 . 8 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 412 | . 67 91 5 17 54 55 71 . 52 Core Hits 318 | . 28 40 10 6 73 35 50 . 76 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . 3 . 1 . . 2 . 3 Burn 4 | . . 3 . 1 . . . . . Meltdown 1 | . . . . . . . 1 . . Blast 4 | . . . . . . . 1 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9980 | . 786 1317 141 243 1368 1380 2212 . 2533 Guns 3721 | . 786 1244 64 216 . 730 681 . . Cannons 4793 | . . 68 77 27 1231 650 1200 . 1540 Explosions 1446 | . . . . . 137 . 331 . 978 Melee . | . . . . . . . . . . Ramming 20 | . . 5 . . . . . . 15 Kinetic 4471 | . 402 734 141 151 859 210 556 . 1418 Thermal 4015 | . 384 578 . 92 372 1170 1325 . 94 Explosive 1446 | . . . . . 137 . 331 . 978 Electromagnetic 28 | . . . . . . . . . 28 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 1 1 . 1 3 3 3 1 Average Corruption 2 | . . 1 1 . 1 2 3 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . 2 . 1 13 16 . . Message Errors 8 | . . . 1 . . 3 4 . . Matter Fused 6 | . . . . . . 3 3 . . Heat Flow Errors 6 | . . . 1 . . 1 4 . . Energy Discharges 3 | . . . . . 1 1 1 . . Parts Rejected 2 | . . . . . . 1 1 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . 1 2 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 128 | . . . . . 33 12 21 . 62 Projectiles 29 | . . . . . 17 12 . . . Explosions 99 | . . . . . 16 . 21 . 62 Melee . | . . . . . . . . . . Knockbacks 62 | . . 2 1 . 23 9 7 . 20 Impact 1 | . . 1 . . . . . . . Kinetic 58 | . . 1 1 . 21 9 7 . 19 Secondary 3 | . . . . . 2 . . . 1 Self-Inflicted Damage 155 | . . . . . 74 . . . 81 Shots 2 | . . . . . 1 . . . 1 Rammed 11 | . . 2 . . . . . . 9 Targets Rammed 11 | . . 2 . . . . . . 9 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 467 | . 120 399 135 56 63 260 467 . 198 Average Temperature 75 | . 43 88 36 20 25 73 113 . 90 Received Heat Transfer 2182 | . 174 351 . 18 144 261 700 . 534 Effects 3 | . . 1 . . . . 2 . . Shutdowns 2 | . . . . . . . 2 . . Interference 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 1 . 2 1 . . Combat Hostiles 4 | . . . . 1 . 2 1 . . Parts Melted 17 | . 2 5 . 1 1 7 1 . . Heat Transferred 7906 | . 875 1656 . 296 457 2148 2324 . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Peak Influence 840 | . 223 265 111 180 840 485 . . 239 Initial 382 | . . 16 36 36 102 382 . . 44 Average 211 | . 79 128 79 88 506 337 . . 95 Maximum Alert Level 3 | . 1 1 . . 3 2 . . 1 Low Security (%) 54 | . 95 69 100 100 3 2 . . 88 Level 1 32 | . 4 30 . . 29 78 . . 11 Level 2 10 | . . . . . 47 18 . . . Level 3 2 | . . . . . 19 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 1 . 1 . 6 . . 4 Investigation 4 | . 1 . . . . 3 . . . Extermination 5 | . . . . . . 3 . . 2 Reinforcement 2 | . . 1 . . . . . . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Distress Signals 3 | . . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | . 17 30 3 6 26 17 24 . 26 Peak Tracking Total 9 | . 3 6 3 4 7 4 8 . 9 Tactical Retreats 4 | . . . . . 2 . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Traps Triggered 10 | . 1 1 . . 7 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Machines Disabled 3 | . . . . . 2 . . . 1 Max in Single Turn 2 | . . . . . 2 . . . 1 Garrison Access 1 | . . . . . . 1 . . . Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Machines Accessed 34 | . 11 5 . 3 4 10 . . 1 Terminals 26 | . 8 4 . 2 4 7 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 75 | . 23 11 . 9 10 20 . . 2 Successful 46 | . 13 9 . 4 4 14 . . 2 Failed 29 | . 10 2 . 5 6 6 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 44 | . 12 7 . 7 . 17 . . 1 Terminals 57 | . 18 8 . 7 10 12 . . 2 Fabricators 2 | . . . . . . 2 . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 7 | . . 3 . . . 4 . . . Garrison Access 4 | . . . . 2 . 2 . . . Terminal Hacks 19 | . 6 4 . 1 4 3 . . 1 Prototype ID Bank 2 | . 1 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Locate Traps 4 | . 1 2 . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . Registered Components 3 | . 1 1 . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . Security Stations 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 7 | . . 3 . . . 4 . . . Insert Component 3 | . . 1 . . . 2 . . . Analyze 4 | . . 2 . . . 2 . . . Garrison Access Hacks 4 | . . . . 2 . 2 . . . Unlock Access 2 | . . . . 1 . 1 . . . Seal Access 1 | . . . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks 10 | . 3 2 . 1 . 3 . . 1 Terminals 10 | . 3 2 . 1 . 3 . . 1 Assimilate 1 | . . . . . . 1 . . . Botnet 9 | . 3 2 . 1 . 2 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 6 4 . 2 4 9 . . 1 Full Trace Events 3 | . . . . . 1 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 36 | . . . . . . 36 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired 1 | . 1 . . . . . . . . Time 13 | . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . 2 . . . Part Schematics Acquired 3 | . . 1 . . . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Total Allies 7 | . . . 3 . 2 . 2 . . Largest Group 3 | . . . 3 3 2 . 1 . . Highest-Rated Group 73 | . . . 73 73 62 . 20 . . Highest-Rated Ally 31 | . . . 31 31 31 . 20 . . Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . . . 21 23 . 1 . . Total Damage 625 | . . . . 230 382 . 13 . . Kills 5 | . . . . 1 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Turns Passed 6381 | . 1127 1257 346 134 722 1312 943 7 533 Spaces Moved 5853 | 1 897 776 520 182 845 1805 464 8 355 Core 20 | . 5 1 . . . . 6 . 8 Treads 965 | . 157 568 . . . . 234 . 6 Legs 49 | 1 46 . . . . . . . 2 Wheels 474 | . . . . . . . 127 8 339 Hover 4345 | . 689 207 520 182 845 1805 97 . . Flight . | . . . . . . . . . . Fastest Speed 40 | 120 56 52 52 48 48 40 40 100 50 Average Speed 85 | 120 106 131 52 48 48 60 164 100 108 Slowest Speed 650 | 120 200 400 52 52 112 228 400 100 650 Overloaded Moves 29 | . . . . . . 29 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 2 97 58 96 15 75 34 66 5 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . . . . 1 1 . Scrap Searched 4 | . . . 1 . . . 3 . . Spaces Dug 15 | . . . . . . . 15 . . Terrain Destroyed 177 | . . . . . 77 . 33 . 67 Melee . | . . . . . . . . . . Projectile 15 | . . . . . . . 7 . 8 AOE 162 | . . . . . 77 . 26 . 59 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Total 6707 | . 995 916 590 208 1027 1982 552 7 430 Wait 151 | . 18 12 58 1 13 48 . . 1 Move 5844 | . 896 775 519 181 844 1804 463 7 355 Hop . | . . . . . . . . . . Pick Up 63 | . 10 20 4 4 3 20 2 . . Fast Attach 49 | . 7 4 . . . 14 8 . 16 Attach 16 | . . 2 . 2 2 5 4 . 1 Detach 7 | . 2 1 . . . 3 1 . . Swap 51 | . 6 14 . 5 7 12 3 . 4 Drop 99 | . 17 27 4 4 4 35 3 . 5 Fire 324 | . 39 59 4 11 68 41 63 . 39 Melee . | . . . . . . . . . . Ram 9 | . . . . . . . . . 9 Kick . | . . . . . . . . . . Crush 2 | . . 2 . . . . . . . Escape Stasis 75 | . . . . . 75 . . . . Rewire 17 | . . . 1 . 11 . 5 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 429 | -10/Materials | Repaired Hover Unit 442 | -10/Materials | Discovered new exit (range 7) 497 | -10/Materials | Identified exit to Mines 749 | -10/Materials | Discovered new exit (range 14) 841 | -10/Materials | Discovered new exit (range 13) 1125 | -10/Materials | Identified exit to Materials 1128 | -10/Materials | Entered another Materials area 1128 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1902 | -9/Materials | Discovered new exit (range 5) 2383 | -9/Materials | Discovered new exit (range 5) 2385 | -9/Materials | Entered Mines 2406 | -9/Mines | Identified exit to Materials 2459 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2657 | -9/Mines | Discovered exit to Materials (range 9) 2658 | -9/Mines | Received a Mining Laser from a helpful Derelict 2731 | -9/Mines | Entered Materials 2731 | -8/Materials | Accompanied by 3 allies 2731 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2736 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2833 | -8/Materials | Garrison activated, responded to threat 2864 | -8/Materials | Identified exit to Garrison 2865 | -8/Materials | Entered Garrison 2865 | -8/Garrison | Accompanied by 2 allies 2884 | -8/Garrison | Triggered checkpoint 2886 | -8/Garrison | Triggered checkpoint 2924 | -8/Garrison | Destroyed 7 combat bots 2960 | -8/Garrison | Triggered checkpoint 2982 | -8/Garrison | Discovered new exit (range 10) 3026 | -8/Garrison | Build established: Hacker-Mutant 3030 | -8/Garrison | Triggered checkpoint 3032 | -8/Garrison | Triggered checkpoint 3095 | -8/Garrison | Discovered new exit (range 11) 3104 | -8/Garrison | Learned Factory security intel 3106 | -8/Garrison | Triggered checkpoint 3334 | -8/Garrison | Triggered checkpoint 3389 | -8/Garrison | Discovered new exit (range 14) 3491 | -8/Garrison | Phase Generator disabled 3567 | -8/Garrison | Installed Relay Interface Framework 3587 | -8/Garrison | Entered Factory 3587 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4100 | -7/Factory | Lost 3 parts (3n) 4369 | -7/Factory | Identified exit to Storage 4369 | -7/Factory | Identified exit to Lower Caves 4507 | -7/Factory | Fabricated Airjet (x2) 4694 | -7/Factory | Identified exit to Garrison 4899 | -7/Factory | Entered Lower Caves 4899 | -7/Lower Caves | Spotted B-75 Beast 4930 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4970 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4983 | -7/Lower Caves | Destroyed 7 combat bots 5034 | -7/Lower Caves | Destroyed B-75 Beast 5053 | -7/Lower Caves | Lost 6 parts (1p3n2u) 5776 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5786 | -7/Lower Caves | Core integrity fell below 50% 5816 | -7/Lower Caves | Discovered new exit (range 19) 5842 | -7/Lower Caves | Entered another Lower Caves area 5842 | -7/Lower Caves | Discovered new exit (range 7) 5849 | -7/Lower Caves | Entered Factory 5849 | -6/Factory | Evolved 2 slots: Utility x2 6211 | -6/Factory | Lost 3 parts (2n1u) 6280 | -6/Factory | Lost 3 parts (2n1u) 6300 | -6/Factory | Garrison activated, responded to threat 6359 | -6/Factory | Lost 8 parts (2p1n2u3w) 6362 | -6/Factory | Core integrity fell below 50% 6382 | -6/Factory | Self-destructed Last Messages --------------- Slammed into G-50 Soldier. Hacking Suite destroyed. System corrupted by crushing effect (+1). Slammed into G-50 Soldier. Penetrated by Slug. Nuclear Reactor explodes. Wheel destroyed. Destroyed Wheel. Penetrated by Slug. Wheel destroyed. Penetrated by Slug. Slug penetrates Earth. Penetrated by Slug. Critical hit (Burn: +37). Acquired Prototype Engine. Identified F-cell Engine. Faulty integration triggers energy drain (-31). Hvy. Plasma Cannon destroyed. Penetrated by Slug. Slug penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????###?? ????????????? | | ?????????????????????????????? ? ????????????? | | ?????????????????????????? ? ?? #???????????? | | ?????????????????????????? ?? #???????????? | | ??????????????????????????""" """ # #???????????? | | ??????????????????????????"R """ # #???????????? | | ????????????????????######""" """ ? #???????????? | | ???????????????????## "" ?? #???????????? | | ???????????????????# ???# #???? ??????? | | ???????????????????# #????# #???? ??????? | | ???????????????????# g #????# #???# ??????? | | ???????????????????## g ###### #???# ??????? | | ??????????????????## p #???# ??????? | | ??????????????????# h ### #???? ?????? | | ????????????????#### ##?# #???? ?????? | | ????????????????# h #??# #???? ?????? | | ????????????????### # g###??# #???? ?????? | | ??????????????????#######@ ##### #???? ?????? | | ??????????????????# g #???? ?????? | | ??????????????????# ##### ######## #????#+#????? | | ????????????????????????## ##???####+###??# #????? | | ?????????????????????????# #????# #??# #????? | | ?????????????????????????# #????# #??# ###### | | ????????????!????????????# #????# #??#% | | ?????????????????????????# #????#]] #??# ### | | ?????????????????????????# ##???#] ! #?##% #?? | | ?????????????????????????# ??# % #?##% #?? | | ????????????????????+ # ######/###### #?? | | ???????????????????????### !% %% #?? | | ????????????????? + ^ #?? | | ???????????????????????######## % #?? | | ??????????????????????????????# ^ ##########?? | | ??????????????????????????????# % #??????????? | | ???????????????????????###T ### ^ ##?????????? | | ???????????????????????+ #??????????? | | ???????????????????????######## ^ % %#??????????? | | ?????????????????????????????### ###% #??????????? | | ?????????????????????????????? ?# %#????????#?? | | ???????????????????????????? ?# #????????# | | ??????????????????????????? #? % ???????# | | ??????????????????????????## #?? #%% ??????+ | | ???????????????????????????####??# ?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentShockFlakker Manual? 0 Play Time 01:17:17 Cumulative 41.2 hours Start 2024.03.21 @ 18:47:51 End 2024.03.21 @ 22:29:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 5 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d5edc99-06aa-4fb2-abf7-ed0040d57333