Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 17:24:44 Player: jumpy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2035) 2035 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5825 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 163/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Deuterium Engine Improved Deuterium Engine Advanced Heat Sink High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Improved Deuterium Engine Fusion Compressor Light Treads Light Treads Compact Wheel Advanced Heat Sink Gravity Neutralizer Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer High-powered Shock Rifle Ion Cannon Antimatter Cannon Mace Heavy Pick [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Mace Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 1 1 1 . Utility 5 | . . 2 1 1 1 . Weapon . | . . . . . . . Parts Attached 58 | 8 3 5 12 10 17 3 Power 8 | 2 . 1 2 2 1 . Engine 7 | 2 . 1 2 2 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 16 | 2 . 1 3 4 6 . Treads 16 | 2 . 1 3 4 6 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 1 3 3 4 7 . Device 7 | 1 . 2 1 1 2 . Storage 3 | 1 1 . . 1 . . Processor 7 | . . 1 1 2 3 . Hackware . | . . . . . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 14 | 2 2 . 4 . 3 3 Energy Gun . | . . . . . . . Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 8 | . 2 . 3 . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . Parts Lost 13 | . . . 7 1 5 . Power . | . . . . . . . Propulsion 4 | . . . 3 . 1 . Utility 7 | . . . 3 1 3 . Weapon 2 | . . . 1 . 1 . Highest Loss Streak 5 | . . . 5 1 3 . To Critical Strikes . | . . . . . . . Average Backups 15 | 3 8 13 12 13 18 18 Power 3 | . . 2 3 4 4 6 Propulsion 2 | 1 2 3 1 2 3 3 Utility 4 | . 2 2 2 3 5 5 Weapon 4 | . 3 4 4 2 5 4 Tool/Special . | . . . . . . . Unused Backups 20 | . 3 1 2 3 1 10 Power 5 | . . 1 . . . 4 Propulsion 3 | . 2 . . . . 1 Utility 6 | . . . 1 1 . 4 Weapon 6 | . 1 . 1 2 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 100 95 92 98 98 90 Engine 6 | . 14 11 9 7 3 . Core 1 | . . . . . 2 5 Treads 30 | . 28 22 25 30 32 28 Device 14 | . 14 25 15 20 11 5 Storage 7 | . 14 11 9 7 6 5 Processor 15 | . . 3 9 15 20 24 Protection 3 | . . . 6 . 5 5 Ballistic Cannon 14 | . 24 22 12 15 13 11 Peak Build Rating 64 | 7 10 17 23 30 64 61 Average Rating 34 | 5 9 15 19 27 48 54 On Entrance 20 | . 7 10 15 19 30 61 Naked Turns 8 | . . . . . . 8 Heaviest Build 115 | 14 34 40 44 41 115 114 Greatest Support 134 | 40 40 40 60 80 134 134 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 Average Capacity 19 | 7 11 15 15 15 24 24 Most Carried 24 | 6 11 15 15 15 24 19 Average Carried 15 | 3 8 13 12 13 18 18 Final Capacity 25 | 8 15 15 15 15 25 5 Final Carried 19 | 6 11 15 11 15 19 5 Class Distribution -------------------- 43% | Scavenger-Skirmisher 42% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 2132 | 360 26 226 221 211 994 94 Remotely . | . . . . . . . Salvage Created 1414 | 154 47 148 329 165 553 18 Parts 81 | 12 . 13 18 12 25 1 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 49 | . 2 10 11 5 18 3 Cannons 48 | . 2 10 11 5 18 2 Classes Destroyed 15 | 2 1 3 1 . 5 3 Worker 1 | . . . . . 1 . Builder 2 | . . . . . 2 . Tunneler 4 | 4 . . . . . . Hauler 1 | . . . . . 1 . Recycler 2 | 1 . . 1 . . . Watcher 3 | . . 1 . . 2 . Swarmer 15 | . . 8 4 . 3 . Cutter 1 | . . . . . . 1 Saboteur 1 | . . . . . . 1 Grunt 18 | . 2 1 4 2 9 . Brawler 2 | . . . 1 . 1 . Sentry 7 | . . 1 2 3 1 . Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Behemoth 1 | . . . . . . 1 Best Kill Streak 9 | 3 2 4 5 2 9 2 Combat Bots Only 5 | . 2 4 5 2 4 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 499 | . 4 47 103 81 175 89 Missed 144 | . 1 10 12 39 59 23 Hits 355 | . 3 37 91 42 116 66 Melee 39 | . . . . . 7 32 Projectile 316 | . 3 37 91 42 109 34 Critical Strikes 18 | . . 1 . . 6 11 Damage Taken 4940 | . 34 328 996 378 1991 1213 Core 1040 | . 12 30 80 56 240 622 Absorbed by Shields 45 | . . . . . . 45 Regen/Repaired (Parts) 159 | . . . . . 159 . Core Remaining (%) 92 | 100 95 92 85 92 . . Volleys Fired 176 | 20 3 23 45 16 61 8 Largest 2 | 2 2 2 2 2 2 2 Hottest 93 | 40 66 66 93 66 70 66 Shots Fired 328 | 40 6 46 70 32 118 16 Gun 40 | 40 . . . . . . Cannon 288 | . 6 46 70 32 118 16 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 315 | 40 6 46 57 32 118 16 Thermal 13 | . . . 13 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 11 6 4 11 16 21 11 Robot Miss Streak 5 | 4 . 4 5 1 4 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 227 | 23 5 19 45 26 91 18 Core Hits 126 | 7 2 11 24 11 66 5 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 12 | 1 1 1 2 1 5 1 Destroy 1 | 1 . . . . . . Blast 10 | . 1 1 2 1 5 . Smash 1 | . . . . . . 1 Melee Attacks 6 | . . . . . . 6 Impact 3 | . . . . . . 3 Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6004 | 249 84 483 1101 541 2860 686 Guns 249 | 249 . . . . . . Cannons 5238 | . 84 481 1071 541 2521 540 Explosions 211 | . . . . . 211 . Melee 146 | . . . . . . 146 Ramming 160 | . . 2 30 . 128 . Kinetic 5301 | 249 84 481 885 541 2521 540 Thermal 397 | . . . 186 . 211 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 80 | . . . . . . 80 Slashing . | . . . . . . . Piercing 66 | . . . . . . 66 Highest Corruption 3 | . 1 . . . 3 3 Average Corruption 2 | . 1 . . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . 2 . . . 18 . Message Errors 3 | . . . . . 3 . Matter Fused 3 | . . . . . 3 . Heat Flow Errors 5 | . 1 . . . 4 . Energy Discharges 5 | . 1 . . . 4 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 126 | . . 4 11 . 72 39 Projectiles 16 | . . 4 11 . 1 . Explosions 56 | . . . . . 56 . Melee 54 | . . . . . 15 39 Knockbacks 62 | . 2 5 13 1 40 1 Impact 4 | . . . 1 . 2 1 Kinetic 51 | . 2 5 11 1 32 . Secondary 7 | . . . 1 . 6 . Self-Inflicted Damage 189 | . . . . . 189 . Shots 2 | . . . . . 2 . Rammed 14 | . . 2 7 . 5 . Targets Rammed 17 | . . 2 8 . 7 . Kicked . | . . . . . . . Crushed 3 | . . . 1 . 2 . Highest Temperature 300 | . 252 18 300 13 218 7 Average Temperature 70 | . 124 15 100 5 41 4 Received Heat Transfer 1116 | . 18 27 333 147 537 54 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions 4 | . . . . . 2 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 396 | . . . 296 . 100 . Parts Sabotaged 5 | . . . . . . 5 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 88 | 100 100 100 100 100 80 59 Level 1 11 | . . . . . 19 40 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 314 | 10 52 182 131 42 301 314 Initial 198 | . . 9 42 42 . 198 Average 65 | . 8 111 68 8 76 231 Influence Increases 1579 | 25 52 272 337 156 621 116 Destroy 0b10 Robot/C 980 | . 40 200 220 100 360 60 Destroy 0b10 Robot/NC 65 | 25 . 5 5 . 30 . Destroy Leader 218 | . 10 32 50 40 76 10 Successful Hack 19 | . . . 12 . 7 . Select Force Hacks 50 | . . . . . 50 . Disable Machine 120 | . . 15 30 15 60 . Destroy Structure 52 | . 2 5 5 1 38 1 Lose Combat Pursuer 75 | . . 15 15 . . 45 Influence Decreases 1265 | 25 30 192 346 249 338 85 Entered New Map 209 | . . 13 60 51 . 85 Time Decay 956 | 25 30 179 216 188 318 . Lost Part 100 | . . . 70 10 20 . Squads Dispatched 12 | . 1 . 1 3 7 . Investigation 3 | . . . . 1 2 . Extermination 5 | . . . . 2 3 . Reinforcement 4 | . 1 . 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 5 15 16 5 25 18 Peak Tracking Total 14 | . 3 5 7 2 4 14 Tactical Retreats 3 | . . 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 8 | . . 1 2 1 4 . Max in Single Turn 3 | . . 1 1 1 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 11 | . 1 . 2 2 5 1 Terminals 6 | . 1 . 2 1 1 1 Fabricators 2 | . . . . 1 1 . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 18 | . 1 . 3 3 9 2 Successful 9 | . 1 . 2 1 5 . Failed 9 | . . . 1 2 4 2 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 14 | . 1 . 3 3 7 . Terminals 10 | . 1 . 3 1 3 2 Fabricators 3 | . . . . 2 1 . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 4 | . 1 . 2 . 1 . Record 1 | . . . . . 1 . Robot Analysis 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 4 | . . . . 1 3 . Terminals 1 | . . . . . 1 . Disrupt 1 | . . . . . 1 . Fabricators 2 | . . . . 1 1 . Overload 1 | . . . . . 1 . Recompile 1 | . . . . 1 . . Repair Stations 1 | . . . . . 1 . Patch 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 1 2 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Active Infowar (turns) 4507 | 106 279 368 463 850 2248 193 Sensors 3690 | . . 246 229 774 2248 193 Terrain 3044 | . . 251 112 850 1831 . Seismic 1839 | 106 279 368 460 626 . . Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 4695 | 271 279 368 463 850 2248 216 Spaces Moved 2097 | 125 158 173 161 465 905 110 Core 11 | 2 . . . . . 9 Treads 2086 | 123 158 173 161 465 905 101 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 162 | 158 160 160 160 160 167 151 Slowest Speed 240 | 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 7 31 20 19 13 18 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . 1 4 2 . 25 1 Melee . | . . . . . . . Projectile 26 | . 1 4 2 . 18 1 AOE 7 | . . . . . 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 3029 | 158 180 216 292 542 1510 131 Wait 584 | 1 3 7 52 34 487 . Move 2091 | 124 157 172 160 464 904 110 Hop . | . . . . . . . Pick Up 47 | 5 9 5 7 8 13 . Fast Attach 15 | 7 . 1 2 2 3 . Attach 27 | . . 1 7 4 11 4 Detach 4 | . . . . 2 2 . Swap 30 | 1 3 3 5 5 13 . Drop 29 | . 5 2 6 7 9 . Fire 176 | 20 3 23 45 16 61 8 Melee 6 | . . . . . . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush 17 | . . 2 8 . 7 . Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 272 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Utility x2 839 | -9/Materials | Discovered new exit (range 15) 906 | -9/Materials | Identified exit to Materials 919 | -9/Materials | Entered another Materials area 919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1209 | -8/Materials | Lost 5 parts (3n1u1w) 1327 | -8/Materials | Discovered new exit (range 11) 1382 | -8/Materials | Entered Factory 1382 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -7/Factory | Build established: Scavenger-Skirmisher 2117 | -7/Factory | Discovered new exit (range 7) 2164 | -7/Factory | Identified exit to Factory 2232 | -7/Factory | Entered another Factory area 2232 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3533 | -6/Factory | Lost 3 parts (2u1w) 3781 | -6/Factory | Build established: Skirmisher 4040 | -6/Factory | Found Prototype Processor 4263 | -6/Factory | Identified Exp. Targeting Computer 4345 | -6/Factory | Build established: Mutant 4479 | -6/Factory | Identified exit to Garrison 4480 | -6/Factory | Entered Garrison 4580 | -6/Garrison | Spotted B-75 Beast 4623 | -6/Garrison | Destroyed B-75 Beast 4656 | -6/Garrison | Triggered checkpoint 4675 | -6/Garrison | Core integrity fell below 50% 4688 | -6/Garrison | Released all parts (5) 4690 | -6/Garrison | Core integrity fell below 20% 4694 | -6/Garrison | Triggered checkpoint 4695 | -6/Garrison | Triggered checkpoint 4696 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04684_ C-17 Slicer system corrupted by crushing effect. 04684_ C-17 Slicer knocked back. 04686_ Mace severed. Garrison Door activated. 04688_ Released Adv. Targeting Computer. 04688_ Released Huge Storage Unit. 04688_ Released Imp. Signal Interpreter. 04688_ Released Adv. Targeting Computer. 04688_ Released Ion Cannon. 04689_ Acquired 38 matter. 04692_ Triggered Stasis Trap. 04692_ A bubble of rippling energy engulfs the area. 04692_ Field strength at 94. 04693_ Field strength at 88. 04694_ Beams of light sweep through the air. An alarm sounds. 04694_ Field strength at 68. 04694_ C-30 ARC bursts open, deploying its payload. 04694_ S-27 Virus unfolds itself. 04695_ Field strength at 54. 04695_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ??????????????????????????????#" #???????# #????" | | ??????????????????????????????## #???????# #????" | | ???????????????????????????????# #??????? #??""" | | ???????????????????????????????# #??????? #??? | | ???????????????????????????????# #??????? #????# | | ???????????????????????????????# #???????# #????? | | ???????????????????????????????# ######### ###### | | ???????????????????????????????# % | | ??????????????????????????????## | | ??????????????????????????????#" | | ??????????????????????????????## ###""########## | | ???????????????????????????????# %#?####????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ?????????????????????????#######=!]#?????????????? | | ?????????????????????????# ##]/=#?????????????? | | ?????????????############# =##!=/#?????????????? | | ?????????????? !/%=]==#?????????????? | | ?????????????? ^ ! =*]!#?????????????? | | ?????????????? % =/%=!!#?????????????? | | ?????????????????#### ##s ##=**#?????????????? | | ??????????????????### ##c ##! *###???????????? | | ??????????????????#C s s #???????????? | | ??????????????????#Cs ccs s #???????????? | | ??????????????????#%s @ #???????????? | | ????????????????# C s #???????????? | | ????????????????# ### ## ## ###???????????? | | ????????????????????# ?# #? #?????????????? | | ????????????????????# ? ????????????? | | ????????????????????# ?? ???????????? | | ????????????????????# ? ####??????????? | | ????????????????????# ?##" ## ##?????????????? | | ????????????????????# ????? gg#? #??????????????? | | ????????????????????# ?????####?? #??????????????? | | ????????????????????#?????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Ride The Lightning Challenges ------------ None Game ------ Seed AssemblyOmegaReconfigurator Manual? 0 Play Time 00:29:42 Cumulative 97.3 hours Start 2025.05.16 @ 16:52:09 End 2025.05.16 @ 17:24:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 248 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43a6bf52-2a5e-4c35-8f61-822943f2ea30