Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 03:22:22 Player: guru-sr Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (115) 575 Value Destroyed (2791) 2791 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 5023 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 93 Cogmind --------- Core Integrity 65/400 Matter 82/300 Energy 65/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Beam Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Reinforced Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod Improved Terrain Scanner Improved Targeting Computer Improved Utility Shielding Improved Utility Shielding Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Hardlight Generator Hacking Suite Improved EM Shotgun Beam Cannon Beam Cannon Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 60 | 8 10 . 30 12 Power 6 | 2 1 . 3 . Engine 6 | 2 1 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 2 . 11 7 Treads 21 | 2 1 . 11 7 Leg . | . . . . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 4 . 8 . Device 4 | 1 . . 3 . Storage 5 | 1 3 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 18 | 2 3 . 8 5 Energy Gun 4 | . . . 3 1 Energy Cannon 1 | . 1 . . . Ballistic Gun 9 | 2 . . 4 3 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 1 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 3 2 Parts Lost 7 | . . . 4 3 Power 1 | . . . . 1 Propulsion 3 | . . . 3 . Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Highest Loss Streak 2 | . . . 2 1 To Critical Strikes 1 | . . . 1 . Average Backups 21 | 3 15 20 24 24 Power 1 | . 2 2 1 1 Propulsion 3 | . 2 3 3 4 Utility 9 | . 6 8 11 12 Weapon 6 | 1 4 6 8 7 Tool/Special . | . . . . . Unused Backups 34 | . 2 1 14 17 Power 4 | . . . 4 . Propulsion 3 | . . . . 3 Utility 17 | . . 1 6 10 Weapon 10 | . 2 . 4 4 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 100 100 99 98 Engine 12 | . 14 14 10 10 Treads 28 | . 26 14 31 33 Wheel 2 | . 1 13 . . Device 11 | . 14 14 9 9 Storage 12 | . 14 14 11 11 Processor 6 | . . . 10 10 Energy Gun 6 | . . . 10 9 Energy Cannon 3 | . 5 14 . . Ballistic Gun 13 | . 21 13 10 10 Peak Build Rating 25 | 7 9 9 20 25 Average Rating 13 | 5 8 9 16 19 On Entrance 8 | . 7 9 9 19 Avg Prop Armor Cover (%) 12 | . 12 12 19 . Naked Turns 1 | . . . . 1 Heaviest Build 101 | 14 91 91 99 101 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 5 | . 5 5 5 1 Average Overweight (x) 1 | . . 4 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 18 25 25 24 Most Carried 25 | 6 20 21 25 25 Average Carried 21 | 3 15 20 24 24 Final Capacity 25 | 8 25 25 25 5 Final Carried 25 | 6 20 21 25 5 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 2970 | 400 632 144 1250 544 Remotely . | . . . . . Salvage Created 3304 | 232 639 49 1650 734 Parts 222 | 24 35 4 107 52 Haulers Intercepted 10 | . 2 . 6 2 Recyclers Shooed 3 | 1 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 69 | . 12 3 35 19 Guns 46 | . 9 . 23 14 Cannons 1 | . . 1 . . AOE 22 | . 3 2 12 5 Classes Destroyed 13 | 3 4 . 6 . Worker 8 | 1 4 . 2 1 Builder 1 | . . . 1 . Tunneler 10 | 8 . 1 1 . Hauler 10 | . 2 . 6 2 Recycler 3 | 1 . . 2 . Mechanic 1 | . . . 1 . Operator 4 | . . . 4 . Watcher 9 | . 3 . 4 2 Swarmer 12 | . 6 3 3 . Grunt 35 | . 6 . 19 10 Brawler 3 | . . . 2 1 Duelist 1 | . . . 1 . Sentry 18 | . . . 10 8 Best Kill Streak 7 | 4 6 3 7 6 Combat Bots Only 6 | . 3 3 6 5 Max Kills in Single Turn 3 | 2 3 3 3 2 Gunslinging . | . . . . . Exploded 3 | . 1 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 216 | . 31 3 120 62 Missed 52 | . 10 . 25 17 Hits 164 | . 21 3 95 45 Melee 1 | . . . . 1 Projectile 163 | . 21 3 95 44 Critical Strikes 7 | . . . 4 3 Damage Taken 2625 | . 210 46 1460 909 Core 353 | . 11 7 184 151 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 318 | . 113 . 205 . Core Remaining (%) 96 | 100 . 92 . . Volleys Fired 259 | 20 47 8 113 71 Largest 2 | 2 2 2 2 2 Hottest 100 | 40 100 90 100 100 Shots Fired 467 | 40 87 16 218 106 Gun 411 | 40 74 7 204 86 Cannon 11 | . 3 8 . . Launcher 29 | . 3 1 10 15 Special 16 | . 7 . 4 5 Kinetic 263 | 40 74 7 104 38 Thermal 175 | . 10 8 104 53 Explosive 29 | . 3 1 10 15 Electromagnetic . | . . . . . Robot Hit Streak 37 | 15 24 2 37 16 Robot Miss Streak 16 | 2 4 3 16 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 313 | 27 47 6 160 73 Core Hits 323 | 11 33 3 186 90 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 2 | 1 . . 1 . Destroy 2 | 1 . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6487 | 357 873 163 3470 1624 Guns 4597 | 357 596 36 2504 1104 Cannons 68 | . 17 51 . . Explosions 1762 | . 256 76 910 520 Melee . | . . . . . Ramming 60 | . 4 . 56 . Kinetic 2275 | 357 596 36 904 382 Thermal 2390 | . 17 51 1600 722 Explosive 1762 | . 256 76 910 520 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 75 | . 9 8 12 46 Projectiles . | . . . . . Explosions 75 | . 9 8 12 46 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 364 | . . 21 210 133 Shots 9 | . . 1 5 3 Rammed 7 | . 3 . 4 . Targets Rammed 8 | . 3 . 5 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 223 | 6 90 54 214 223 Average Temperature 53 | 6 24 21 59 52 Received Heat Transfer 897 | . 75 . 537 285 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 3053 | . 37 111 1995 910 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 2 | . . . 2 2 Low Security (%) 59 | 100 100 100 38 16 Level 1 25 | . . . 29 73 Level 2 14 | . . . 31 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 623 | 20 102 95 619 623 Initial 259 | . 6 21 . 259 Average 166 | 2 25 6 275 270 Influence Increases 2923 | 50 460 79 1349 985 Destroy 0b10 Robot/C 1440 | . 240 60 700 440 Destroy 0b10 Robot/NC 245 | 50 55 5 105 30 Destroy Leader 438 | . 60 10 220 148 Allied During Kill 5 | . . . . 5 Successful Hack 142 | . 10 . 47 85 Select Force Hacks 120 | . 60 . 60 . Disable Machine 105 | . . . 45 60 Destroy Structure 218 | . 20 4 112 82 Lose Combat Pursuer 210 | . 15 . 60 135 Influence Decreases 2317 | 40 416 133 734 994 Entered New Map 393 | . 4 33 . 356 Time Decay 1644 | 40 402 100 534 568 Lost Part 70 | . . . 40 30 Lost Ally 50 | . . . 10 40 Purge Threat 160 | . 10 . 150 . Squads Dispatched 14 | . 3 . 8 3 Investigation 8 | . 3 . 4 1 Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault 3 | . . . 1 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 18 3 51 27 Peak Tracking Total 8 | . 3 3 5 8 Tactical Retreats 6 | . 1 . 3 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 8 | . 1 . 3 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 7 | . . . 3 4 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 39 | . 11 . 14 14 Terminals 28 | . 8 . 8 12 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 6 | . 2 . 2 2 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 128 | . 37 . 52 39 Successful 73 | . 24 . 31 18 Failed 53 | . 12 . 20 21 Catastrophic 5 | . . . . 5 Database Lockouts 2 | . 1 . 1 . Manual 83 | . 21 . 37 25 Terminals 97 | . 28 . 34 35 Fabricators . | . . . . . Repair Stations 13 | . 4 . 9 . Recycling Units 12 | . 5 . 3 4 Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 23 | . 8 . 6 9 Part Schematic 1 | . . . . 1 Robot Analysis 2 | . 1 . . 1 Prototype ID Bank 1 | . 1 . . . Open Door 3 | . . . . 3 Branch Access Points 1 | . . . 1 . Terminal Index 3 | . 1 . 1 1 Recycling Unit Index 1 | . 1 . . . Garrison Index 1 | . . . . 1 Unreport Threat 2 | . 1 . 1 . Locate Traps 5 | . 2 . 2 1 Zone Layout 3 | . 1 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 4 . 6 . Scan Component 5 | . 2 . 3 . Repair 5 | . 2 . 3 . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 3 | . 2 . 1 . Scanalyzer 5 | . . . 5 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 32 | . 10 . 13 9 Terminals 27 | . 8 . 11 8 Assimilate 4 | . 2 . 2 . Botnet 8 | . 2 . 3 3 Operators 3 | . 1 . 1 1 Skim 12 | . 3 . 5 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 . 2 1 Mask 1 | . . . . 1 Tunnel 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 34 | . 10 . 12 12 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 5 | . 2 . 3 . Time 136 | . 52 . 84 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 4 | . 1 . 1 2 Largest Group 2 | . 1 1 1 2 Highest-Rated Group 62 | . 10 10 10 62 Highest-Rated Ally 31 | . 10 10 10 31 Total Orders 7 | . 3 4 . . STAY 3 | . 1 2 . . ROAM 1 | . 1 . . . FOLLOW 3 | . 1 2 . . Ally Attacks 19 | . . . . 19 Total Damage 332 | . . . . 332 Kills 4 | . . . . 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 8764 | 107 2078 1401 3469 1709 Optics 5177 | . . . 3468 1709 Seismic 8030 | 107 2077 1401 2884 1561 T.N.C. 1 | . 1 . . . Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 8892 | 231 2078 1401 3469 1713 Spaces Moved 3745 | 98 838 769 1361 679 Core 7 | 7 . . . . Treads 2805 | 91 767 1 1267 679 Legs . | . . . . . Wheels 933 | . 71 768 94 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 175 175 200 Average Speed 193 | 152 200 175 198 200 Slowest Speed 320 | 160 320 320 240 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . 1 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 77 | 5 97 97 96 92 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 8 | . 2 1 5 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 38 | . 7 . 3 28 Terrain Destroyed 266 | . 16 4 129 117 Melee . | . . . . . Projectile 14 | . 7 . 3 4 AOE 252 | . 9 4 126 113 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 4891 | 136 1135 805 1899 916 Wait 607 | 5 211 21 271 99 Move 3741 | 97 837 768 1360 679 Hop . | . . . . . Pick Up 62 | 6 19 2 33 2 Fast Attach 20 | 7 . . 9 4 Attach 6 | . . . 4 2 Detach 1 | . . . . 1 Swap 119 | 1 12 5 66 35 Drop 68 | . 6 1 38 23 Fire 259 | 20 47 8 113 71 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 8 | . 3 . 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 232 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Discovered new exit (range 6) 977 | -10/Materials | Discovered new exit (range 13) 1158 | -10/Materials | Discovered new exit (range 10) 1574 | -10/Materials | Central database locked down 1574 | -10/Materials | Discovered new exit (range 15) 2083 | -10/Materials | Discovered new exit (range 4) 2265 | -10/Materials | Repaired Lgt. Treads 2292 | -10/Materials | Repaired Lgt. Treads 2310 | -10/Materials | Entered Mines 2310 | -10/Mines | Accompanied by 1 ally 2356 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2681 | -10/Mines | Discovered new exit (range 9) 2933 | -10/Mines | Learned location of Zion (-7) 3024 | -10/Mines | Discovered new exit (range 6) 3711 | -10/Mines | Entered Materials 3711 | -9/Materials | Accompanied by 1 ally 3711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4137 | -9/Materials | Repaired Lgt. Treads+ 4158 | -9/Materials | Build established: Scavenger-Mutant 4209 | -9/Materials | Discovered new exit (range 18) 4418 | -9/Materials | Discovered new exit (range 18) 4608 | -9/Materials | Repaired Lgt. Treads+ 4761 | -9/Materials | Discovered new exit (range 5) 5031 | -9/Materials | Discovered new exit (range 18) 5129 | -9/Materials | Central database locked down 5369 | -9/Materials | Discovered new exit (range 16) 5418 | -9/Materials | Identified exit to Mines 5418 | -9/Materials | Identified exit to Storage 5669 | -9/Materials | Discovered new exit (range 18) 6111 | -9/Materials | First assault squad dispatched 6412 | -9/Materials | Discovered new exit (range 18) 6496 | -9/Materials | Loaded intel: 57 machine locations 6701 | -9/Materials | Learned location of 1 exit from Storage 6805 | -9/Materials | Learned Storage security intel 6992 | -9/Materials | Repaired Rocket Launcher 7180 | -9/Materials | Entered Storage 7181 | -9/Storage | Identified exit to Materials 7182 | -9/Storage | Identified exit to Recycling 7718 | -9/Storage | Core integrity fell below 50% 8287 | -9/Storage | Met a pair of Derelict thieves 8665 | -9/Storage | Found Prototype Launcher 8665 | -9/Storage | Identified Gui. Missile Launcher 8893 | -9/Storage | Core integrity fell below 20% 8893 | -9/Storage | Self-destructed Last Messages --------------- 08813_ Dropped Spread Laser+. [Achievement: Thread The Needle Around The Corner] 08818_ Destroyed Heat Sink. 08820_ G-34 Mercenary destroyed. 08821_ K-01 Serf cleans the Transfer Shaft. 08822_ G-47 Trooper destroyed. 08828_ Critical hit (Burn: +37). 08830_ G-34 Mercenary destroyed. 08831_ Compression Vault explodes. 08831_ Y-45 Defender destroyed. 08833_ The unstable cave ceiling collapses. 08850_ U-05 Engineer lays Concrete. 08858_ Acquired 24 matter. 08878_ The unstable cave ceiling collapses. 08888_ Dropped Seismic Detector. 08889_ Discarded Visual Processing Unit. 08890_ Dropped Huge Storage Unit. 08890_ Dropped Lgt. Treads+. 08892_ Gui. Missile Launcher destroyed. 08892_ Destroyed Gui. Missile Launcher. 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Huge Wheel | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 52% | -10/Materials Lgt. Treads | 67% | -10/Materials Lgt. Treads | 35% | -9/Materials Lgt. Treads | 44% | -9/Materials Rocket Launcher | 47% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed ShockWaveRedirector Manual? 0 Play Time 01:33:10 Cumulative 54.1 hours Start 2025.11.21 @ 01:48:25 End 2025.11.21 @ 03:22:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35fc9e73-927e-49ff-af21-66825cd1ba0b