Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 00:16:17 Player: Havel Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (129) 645 Value Destroyed (2134) 2134 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5119 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 261/265 System Corruption 2% Temperature Cool (11) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine (fused) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Coolant Injector Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Flak Cannon Thermoblaster > --- INVENTORY (5) ---- Reinforced Deuterium Engine Improved Medium Treads Advanced Assault Cannon Improved Proton Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Launcher Guidance Computer Medium Armor Plating > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Light Ion Engine Wheel Wheel Wheel Advanced Visual Processing Unit Improved Light Armor Plating Hardlight Generator Power Maul [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 91 | 8 10 17 9 29 18 Power 14 | 1 2 3 . 5 3 Engine 10 | 1 2 3 . 2 2 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 25 | 2 4 5 2 7 5 Treads 6 | 2 . 1 . . 3 Leg 2 | . . . . . 2 Wheel 17 | . 4 4 2 7 . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 3 1 5 5 10 6 Device 9 | 2 . 1 2 3 1 Storage 3 | 1 . . 1 1 . Processor 9 | . . 2 2 4 1 Hackware . | . . . . . . Protection 9 | . 1 2 . 2 4 Artifact . | . . . . . . Weapon 22 | 2 3 4 2 7 4 Energy Gun 4 | . . 1 . 3 . Energy Cannon 3 | . . 2 1 . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 3 | . . . . . 3 Launcher 3 | . . . 1 1 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . 1 . 3 . Slashing Weapon 2 | . 2 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 1 2 . Corrupted Parts 1 | . . 1 . . . System Corruption 3 | . . 3 . . . Parts Lost 35 | . 5 3 . 13 14 Power 8 | . 1 1 . 3 3 Propulsion 11 | . 1 2 . 4 4 Utility 12 | . 1 . . 5 6 Weapon 4 | . 2 . . 1 1 Highest Loss Streak 7 | . 4 3 . 7 7 To Critical Strikes . | . . . . . . Average Backups 5 | 2 6 5 7 5 6 Power . | . . . 1 . . Propulsion 1 | 2 1 . 2 1 . Utility 2 | . 3 3 2 1 1 Weapon 1 | . . . 1 1 2 Tool/Special . | . . . . . . Unused Backups 16 | 1 2 5 1 3 4 Power 3 | 1 . 2 . . . Propulsion 2 | . . . 1 . 1 Utility 7 | . 2 2 . 2 1 Weapon 4 | . . 1 . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 92 78 100 87 87 Engine 11 | . 13 10 11 10 12 Core 1 | . . . . 5 2 Treads 5 | . 12 3 . . 8 Wheel 17 | . 15 9 33 22 8 Device 4 | . 10 1 . 6 2 Storage 10 | . 14 11 11 9 6 Processor 7 | . . 7 10 9 11 Protection 8 | . 3 11 10 4 13 Energy Gun 1 | . . . 2 2 2 Ballistic Gun 4 | . 16 5 . . . Ballistic Cannon 1 | . . . . . 7 Launcher 2 | . . . 8 1 1 Impact Weapon 8 | . . 10 11 13 6 Slashing Weapon 2 | . 6 3 . . . Peak Build Rating 34 | 9 10 19 25 34 31 Average Rating 17 | 6 8 13 19 24 25 On Entrance 13 | . 9 9 19 20 25 Naked Turns . | . . . . . . Heaviest Build 40 | 13 17 25 28 32 40 Greatest Support 60 | 40 40 36 36 30 60 Greatest Overweight (x) 10 | . . 4 . 5 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 5 | 2 6 5 7 5 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 5 8 8 8 5 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1770 | 345 183 228 301 384 329 Remotely 32 | 32 . . . . . Salvage Created 4060 | 169 273 596 927 1684 411 Parts 144 | 15 26 26 22 40 15 Haulers Intercepted 7 | . 1 2 . 4 . Recyclers Shooed 11 | 2 2 2 2 3 . Parts Field Recycled 5 | . . . 5 . . Retrieved Matter 9 | . . . 9 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 35 | . 7 2 . 15 11 Melee 13 | . 3 . . 7 3 Guns 6 | . 4 . . 1 1 Cannons 2 | . . . . . 2 AOE 1 | . . . . . 1 Classes Destroyed 15 | 3 4 4 . 2 2 Worker 30 | 2 1 5 11 11 . Builder 18 | . 2 1 7 8 . Tunneler 10 | 4 . . 4 2 . Hauler 7 | . 1 2 . 4 . Recycler 23 | 1 . 3 8 11 . Mechanic 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 3 | . . 1 . 1 1 Swarmer 10 | . 3 . . 7 . Cutter 2 | . . . . 2 . Grunt 12 | . 4 1 . 3 4 Sentry 6 | . . 1 . 2 3 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Behemoth 1 | . . . . . 1 Best Kill Streak 7 | 3 2 6 5 7 3 Combat Bots Only 4 | . 2 1 . 4 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 487 | . 140 37 6 153 151 Missed 127 | . 41 13 . 40 33 Hits 360 | . 99 24 6 113 118 Melee 6 | . . . . 6 . Projectile 354 | . 99 24 6 107 118 AOE 6 | . . . 6 . . Critical Strikes 8 | . . . . 5 3 Damage Taken 5232 | . 924 324 286 1335 2363 Core 778 | . 168 15 36 338 221 Absorbed by Shields 108 | . . . . 108 . Core Remaining (%) 73 | 100 32 . 87 . . Volleys Fired 141 | 25 53 16 14 4 29 Largest 2 | 2 2 1 1 1 2 Hottest 260 | 40 40 68 56 55 260 Shots Fired 215 | 50 88 16 14 4 43 Gun 159 | 50 88 8 1 2 10 Cannon 38 | . . 8 . . 30 Launcher 18 | . . . 13 2 3 Special . | . . . . . . Kinetic 176 | 50 88 8 . . 30 Thermal 24 | . . 8 1 2 13 Explosive 15 | . . . 13 2 . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 8 11 14 2 2 14 Robot Miss Streak 4 | 2 3 1 4 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 331 | 42 72 47 36 79 55 Core Hits 93 | 15 26 11 12 16 13 Critical Kills 6 | . . 2 . 4 . Critical Parts Destroyed 38 | . . 5 6 20 7 Critical Strikes 47 | . . 7 6 24 10 Blast 2 | . . . . . 2 Smash 45 | . . 7 6 24 8 Melee Attacks 245 | . 26 38 36 108 37 Impact 208 | . . 27 36 108 37 Slashing 37 | . 26 11 . . . Piercing . | . . . . . . Sneak Attacks 72 | . 4 14 23 31 . Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . 1 . 7 . Damage Inflicted 12665 | 324 884 1673 2631 4906 2247 Guns 930 | 324 478 49 17 20 42 Cannons 748 | . . 143 . . 605 Explosions 691 | . . . 359 84 248 Melee 10296 | . 406 1481 2255 4802 1352 Ramming . | . . . . . . Kinetic 1456 | 324 478 49 . . 605 Thermal 470 | . . 143 17 20 290 Explosive 443 | . . . 359 84 . Electromagnetic . | . . . . . . Impact 9482 | . . 1073 2255 4802 1352 Slashing 814 | . 406 408 . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 3 3 . 2 Average Corruption 2 | . 1 3 3 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . 1 9 12 . 15 Message Errors 4 | . 1 2 . . 1 Matter Fused 7 | . . 2 4 . 1 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 3 | . . 1 1 . 1 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 10 | . . 2 5 . 3 Data Loss (major) 4 | . . 1 1 . 2 Misfires 1 | . . . . . 1 Alerts 3 | . . 1 . . 2 Overload Shots . | . . . . . . Overflow Damage 4502 | . 51 491 1273 2315 372 Projectiles 89 | . . 83 . 1 5 Explosions 17 | . . . 9 8 . Melee 4396 | . 51 408 1264 2306 367 Knockbacks 41 | . . 4 9 24 4 Impact 37 | . . 3 9 22 3 Kinetic 1 | . . . . . 1 Secondary 3 | . . 1 . 2 . Self-Inflicted Damage 57 | . . . 57 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 636 | . 45 104 222 57 636 Average Temperature 146 | . 11 37 93 25 201 Received Heat Transfer 1767 | . 255 120 . 278 1114 Effects 19 | . . . . . 19 Shutdowns 7 | . . . . . 7 Energy Bleed 1 | . . . . . 1 Interference 5 | . . . . . 5 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 45 | . . 5 12 23 5 Combat Hostiles 13 | . . 2 . 7 4 Parts Fried 67 | . . 5 21 38 3 Impact Corruptions 146 | . . 14 43 74 15 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 727 | . . 259 37 37 394 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 2 | . . . . . 2 Low Security (%) 84 | 100 100 100 100 100 23 Level 1 14 | . . . . . 73 Level 2 . | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 407 | 10 50 30 68 181 407 Initial 94 | . . . 4 26 94 Average 83 | 1 6 3 12 115 282 Influence Increases 1766 | 35 197 141 304 636 453 Destroy 0b10 Robot/C 700 | . 140 40 . 300 220 Destroy 0b10 Robot/NC 470 | 35 20 75 150 185 5 Destroy Leader 138 | . 32 26 . 80 . Successful Hack 23 | . 5 . . 4 14 Disable Machine 90 | . . . 75 . 15 Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 110 | . . . 79 22 9 Lose Combat Pursuer 135 | . . . . 45 90 Influence Decreases 1359 | 35 197 129 248 558 192 Entered New Map 102 | . . . 8 42 52 Time Decay 940 | 35 150 129 240 386 . Lost Part 317 | . 47 . . 130 140 Squads Dispatched 6 | . 3 2 . 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 2 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 21 11 1 25 20 Peak Tracking Total 6 | . 5 5 1 6 4 Tactical Retreats 8 | . . . . 2 6 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 6 | . 1 2 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 8 | . . . 5 . 3 Max in Single Turn 2 | . . . 2 . 1 Garrison Relay 3 | . . . . . 3 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 3 | . 1 . . 1 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 5 | . 2 . . 2 1 Successful 4 | . 2 . . 1 1 Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 2 . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . . 9 Machine Destruction 9 | . . . . . 9 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 1603 | 30 716 17 22 818 . Optics 587 | . . . . 587 . Sensors 316 | . . . 22 294 . Terrain 763 | 30 716 17 . . . Structural 2 | . . . . 2 . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 4987 | 332 995 818 910 912 1020 Spaces Moved 3415 | 161 720 473 911 608 542 Core 110 | 11 . 79 . 12 8 Treads 706 | 150 217 149 . . 190 Legs 139 | . . . . . 139 Wheels 2460 | . 503 245 911 596 205 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 Average Speed 105 | 152 104 133 80 85 132 Slowest Speed 550 | 160 160 250 86 300 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 9 75 23 94 39 57 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 123 | . . . 93 20 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 123 | . . . 93 20 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 4176 | 209 843 583 1014 798 729 Wait 110 | . 17 2 18 2 71 Move 3410 | 160 719 472 910 607 542 Hop . | . . . . . . Pick Up 113 | 14 11 26 11 33 18 Fast Attach 6 | . . 2 . 1 3 Attach 56 | 8 5 12 1 19 11 Detach 2 | . . . . 1 1 Swap 55 | . 7 9 13 18 8 Drop 55 | 2 6 11 11 16 9 Fire 141 | 25 53 16 14 4 29 Melee 228 | . 25 33 36 97 37 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 333 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 334 | -10/Materials | Met a group of wandering Federalists 502 | -10/Materials | Discovered new exit (range 3) 755 | -10/Materials | Discovered new exit (range 16) 984 | -10/Materials | Lost 4 parts (1p1n1u1w) 1172 | -10/Materials | Discovered new exit (range 13) 1235 | -10/Materials | Discovered new exit (range 16) 1296 | -10/Materials | Core integrity fell below 50% 1328 | -10/Materials | Entered another Materials area 1328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -9/Materials | Lost 3 parts (1p2n) 2101 | -9/Materials | Discovered new exit (range 8) 2146 | -9/Materials | Entered Mines 2169 | -9/Mines | Met a Derelict bent on vengeance 2255 | -9/Mines | Assembled infested the area 2257 | -9/Mines | Learned location of 1 exit from Materials 2260 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2309 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2320 | -9/Mines | Discovered new exit (range 7) 2437 | -9/Mines | Learned location of Storage (-7) 2467 | -9/Mines | Discovered new exit (range 8) 2470 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2666 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2669 | -9/Mines | Found Prototype Device 2670 | -9/Mines | Identified Exp. Sensor Array 2691 | -9/Mines | Build established: Scavenger-Mutant 3056 | -9/Mines | Entered Materials 3056 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3057 | -8/Materials | Identified exit to Factory 3399 | -8/Materials | Lost 4 parts (1n3u) 3542 | -8/Materials | Core integrity fell below 50% 3590 | -8/Materials | Lost 7 parts (3p3n1u) 3593 | -8/Materials | Build established: Mutant 3968 | -8/Materials | Identified exit to Garrison 3968 | -8/Materials | Entered Garrison 3977 | -8/Garrison | Phase Generator disabled 3983 | -8/Garrison | Met a derelict Sapper fleeing the area 4009 | -8/Garrison | Build established: Scavenger-Mutant 4015 | -8/Garrison | Triggered checkpoint 4015 | -8/Garrison | Triggered checkpoint 4073 | -8/Garrison | Lost 3 parts (1p1n1u) 4075 | -8/Garrison | Garrison Relay disabled 4103 | -8/Garrison | Garrison Relay disabled 4184 | -8/Garrison | Triggered checkpoint 4243 | -8/Garrison | Garrison Relay disabled 4564 | -8/Garrison | Spotted B-75 Beast 4581 | -8/Garrison | Discovered exit to Factory (range 6) 4609 | -8/Garrison | Core integrity fell below 20% 4699 | -8/Garrison | Lost 7 parts (3n3u1w) 4941 | -8/Garrison | Build established: Mutant 4952 | -8/Garrison | Destroyed B-75 Beast 4952 | -8/Garrison | Triggered checkpoint 4988 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04816_ B-75 Beast Rnf. Deuterium Engine blasted off. 04819_ System corrupted: Heat flow error (+101). 04824_ B-75 Beast misfires. 04829_ Acquired 4 matter. 04829_ Lyr. Light Armor Plating destroyed. 04829_ Knocked back. 04831_ Acquired 41 matter. 04850_ Acquired 3 matter. 04880_ System corrupted: Energy discharge (-76). 04896_ System corrupted: Substantial component data lost. 04952_ B-75 Beast destroyed. 04952_ Beams of light sweep through the air. An alarm sounds. 04961_ Acquired Rnf. Deuterium Engine. 04967_ Acquired 5 matter. 04968_ Acquired 1 matter. 04978_ Acquired 2 matter. 04982_ System corrupted: Matter fused (-9). 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Y @ #?# ##### ####? | | ????????????????# ####### ##### #?# #???# T#??? | | ????????????????????????# #???? #?# #???# ##??? | | ?????????????????????##### ##??#^#?# #???# #???? | | ?????????????????????#""" ;#### ### ##### #???? | | ?????????????????????#" ^ #???? | | ?????????????????????## #???? | | ??????????????????????### ;## #### ########???? | | ????????????????????????#" # # #??# #??????????? | | ????????????????????????## # # #??# #??????????? | | ????????????????????????## " " #### #??????????? | | ????????????????????????#" #??????????? | | ????????????????????????#" "# ######??????????? | | ??????????????+?????+???##]"## #???????????????? | | ????????????????????????#"*### #???????????????? | | ????????????????????????## ## #??????????????? | | ?????????????????????????# ## #??????????????? | | ?????????????????????????# ## < #??????????????? | | ?????????????????????????# ## #??????????????? | | ?????????????????????????# ## #??????????????? | | ?????????????????????????# ########??????????????? | | ?????????????????????????# #####?????????????????? | | ????????????????????????## ^##????????????????? | | ????????????????????????#% #????????????????? | | ????????????????????????# ####" ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 65 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 12 Launcher Accuracy 20 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed HellfireUtilityProtection Manual? 0 Play Time 02:01:12 Cumulative 5.3 hours Start 2025.05.28 @ 21:53:12 End 2025.05.29 @ 00:16:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04409eb7-8d5e-46c8-af64-1ee7c6220959