Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 00:16:17

Player: Havel

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (129)     645
Value Destroyed (2134)     2134
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 5119

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     254/300
Energy                     261/265
System Corruption          2%
Temperature                Cool (11)
Movement                   Walking (120)
Location                   -8/Garrison

 Parts 
-------
>            --- POWER (2) --------
    Improved Ion Engine (fused)
>            --- PROPULSION (3) ---
             Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY (4) ------
             Coolant Injector
    Improved Targeting Computer
    Improved Targeting Computer
>            --- WEAPON (2) -------
       Heavy Flak Cannon
             Thermoblaster
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
    Improved Medium Treads
    Advanced Assault Cannon
    Improved Proton Missile Launcher
             Power Maul

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Wheel
               Wheel
               Wheel
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
               Launcher Guidance Computer
        Medium Armor Plating
>              --- WEAPON -----------
               Power Maul
               Power Maul
>              --- INVENTORY --------
         Light Ion Engine
               Wheel
               Wheel
               Wheel
      Advanced Visual Processing Unit
      Improved Light Armor Plating
               Hardlight Generator
               Power Maul
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             91   | 8   10  17  9   29  18  
  Power                    14   | 1   2   3   .   5   3   
    Engine                 10   | 1   2   3   .   2   2   
    Core                   4    | .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   4   5   2   7   5   
    Treads                 6    | 2   .   1   .   .   3   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  17   | .   4   4   2   7   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  30   | 3   1   5   5   10  6   
    Device                 9    | 2   .   1   2   3   1   
    Storage                3    | 1   .   .   1   1   .   
    Processor              9    | .   .   2   2   4   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   1   2   .   2   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   3   4   2   7   4   
    Energy Gun             4    | .   .   1   .   3   .   
    Energy Cannon          3    | .   .   2   1   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   1   .   3   .   
    Slashing Weapon        2    | .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   2   .   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      3    | .   .   3   .   .   .   
Parts Lost                 35   | .   5   3   .   13  14  
  Power                    8    | .   1   1   .   3   3   
  Propulsion               11   | .   1   2   .   4   4   
  Utility                  12   | .   1   .   .   5   6   
  Weapon                   4    | .   2   .   .   1   1   
  Highest Loss Streak      7    | .   4   3   .   7   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            5    | 2   6   5   7   5   6   
  Power                    .    | .   .   .   1   .   .   
  Propulsion               1    | 2   1   .   2   1   .   
  Utility                  2    | .   3   3   2   1   1   
  Weapon                   1    | .   .   .   1   1   2   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             16   | 1   2   5   1   3   4   
  Power                    3    | 1   .   2   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  7    | .   2   2   .   2   1   
  Weapon                   4    | .   .   1   .   1   2   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   92  78  100 87  87  
  Engine                   11   | .   13  10  11  10  12  
  Core                     1    | .   .   .   .   5   2   
  Treads                   5    | .   12  3   .   .   8   
  Wheel                    17   | .   15  9   33  22  8   
  Device                   4    | .   10  1   .   6   2   
  Storage                  10   | .   14  11  11  9   6   
  Processor                7    | .   .   7   10  9   11  
  Protection               8    | .   3   11  10  4   13  
  Energy Gun               1    | .   .   .   2   2   2   
  Ballistic Gun            4    | .   16  5   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   7   
  Launcher                 2    | .   .   .   8   1   1   
  Impact Weapon            8    | .   .   10  11  13  6   
  Slashing Weapon          2    | .   6   3   .   .   .   
Peak Build Rating          34   | 9   10  19  25  34  31  
  Average Rating           17   | 6   8   13  19  24  25  
  On Entrance              13   | .   9   9   19  20  25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 13  17  25  28  32  40  
  Greatest Support         60   | 40  40  36  36  30  60  
  Greatest Overweight (x)  10   | .   .   4   .   5   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          5    | 2   6   5   7   5   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 5   5   8   8   8   5   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Matter Collected           1770 | 345  183  228  301  384  329  
  Remotely                 32   | 32   .    .    .    .    .    
Salvage Created            4060 | 169  273  596  927  1684 411  
  Parts                    144  | 15   26   26   22   40   15   
Haulers Intercepted        7    | .    1    2    .    4    .    
Recyclers Shooed           11   | 2    2    2    2    3    .    
Parts Field Recycled       5    | .    .    .    5    .    .    
  Retrieved Matter         9    | .    .    .    9    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  35   | .   7   2   .   15  11  
  Melee                    13   | .   3   .   .   7   3   
  Guns                     6    | .   4   .   .   1   1   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          15   | 3   4   4   .   2   2   
  Worker                   30   | 2   1   5   11  11  .   
  Builder                  18   | .   2   1   7   8   .   
  Tunneler                 10   | 4   .   .   4   2   .   
  Hauler                   7    | .   1   2   .   4   .   
  Recycler                 23   | 1   .   3   8   11  .   
  Mechanic                 2    | .   .   2   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   .   1   .   1   1   
  Swarmer                  10   | .   3   .   .   7   .   
  Cutter                   2    | .   .   .   .   2   .   
  Grunt                    12   | .   4   1   .   3   4   
  Sentry                   6    | .   .   1   .   2   3   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               2    | .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           7    | 3   2   6   5   7   3   
  Combat Bots Only         4    | .   2   1   .   4   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        487   | .    140  37   6    153  151  
  Missed                   127   | .    41   13   .    40   33   
  Hits                     360   | .    99   24   6    113  118  
    Melee                  6     | .    .    .    .    6    .    
    Projectile             354   | .    99   24   6    107  118  
    AOE                    6     | .    .    .    6    .    .    
  Critical Strikes         8     | .    .    .    .    5    3    
Damage Taken               5232  | .    924  324  286  1335 2363 
  Core                     778   | .    168  15   36   338  221  
  Absorbed by Shields      108   | .    .    .    .    108  .    
Core Remaining (%)         73    | 100  32   .    87   .    .    
Volleys Fired              141   | 25   53   16   14   4    29   
  Largest                  2     | 2    2    1    1    1    2    
  Hottest                  260   | 40   40   68   56   55   260  
Shots Fired                215   | 50   88   16   14   4    43   
  Gun                      159   | 50   88   8    1    2    10   
  Cannon                   38    | .    .    8    .    .    30   
  Launcher                 18    | .    .    .    13   2    3    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  176   | 50   88   8    .    .    30   
  Thermal                  24    | .    .    8    1    2    13   
  Explosive                15    | .    .    .    13   2    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         14    | 8    11   14   2    2    14   
  Robot Miss Streak        4     | 2    3    1    4    1    3    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    
Shots Hit Robots           331   | 42   72   47   36   79   55   
  Core Hits                93    | 15   26   11   12   16   13   
  Critical Kills           6     | .    .    2    .    4    .    
  Critical Parts Destroyed 38    | .    .    5    6    20   7    
  Critical Strikes         47    | .    .    7    6    24   10   
    Blast                  2     | .    .    .    .    .    2    
    Smash                  45    | .    .    7    6    24   8    
Melee Attacks              245   | .    26   38   36   108  37   
  Impact                   208   | .    .    27   36   108  37   
  Slashing                 37    | .    26   11   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            72    | .    4    14   23   31   .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    1    .    7    .    
Damage Inflicted           12665 | 324  884  1673 2631 4906 2247 
  Guns                     930   | 324  478  49   17   20   42   
  Cannons                  748   | .    .    143  .    .    605  
  Explosions               691   | .    .    .    359  84   248  
  Melee                    10296 | .    406  1481 2255 4802 1352 
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  1456  | 324  478  49   .    .    605  
  Thermal                  470   | .    .    143  17   20   290  
  Explosive                443   | .    .    .    359  84   .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   9482  | .    .    1073 2255 4802 1352 
  Slashing                 814   | .    406  408  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         3     | .    1    3    3    .    2    
  Average Corruption       2     | .    1    3    3    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  37    | .    1    9    12   .    15   
    Message Errors         4     | .    1    2    .    .    1    
    Matter Fused           7     | .    .    2    4    .    1    
    Heat Flow Errors       3     | .    .    .    1    .    2    
    Energy Discharges      3     | .    .    1    1    .    1    
    Parts Rejected         1     | .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    2    5    .    3    
    Data Loss (major)      4     | .    .    1    1    .    2    
    Misfires               1     | .    .    .    .    .    1    
    Alerts                 3     | .    .    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            4502  | .    51   491  1273 2315 372  
  Projectiles              89    | .    .    83   .    1    5    
  Explosions               17    | .    .    .    9    8    .    
  Melee                    4396  | .    51   408  1264 2306 367  
Knockbacks                 41    | .    .    4    9    24   4    
  Impact                   37    | .    .    3    9    22   3    
  Kinetic                  1     | .    .    .    .    .    1    
  Secondary                3     | .    .    1    .    2    .    
Self-Inflicted Damage      57    | .    .    .    57   .    .    
  Shots                    3     | .    .    .    3    .    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        636   | .    45   104  222  57   636  
  Average Temperature      146   | .    11   37   93   25   201  
  Received Heat Transfer   1767  | .    255  120  .    278  1114 
  Effects                  19    | .    .    .    .    .    19   
    Shutdowns              7     | .    .    .    .    .    7    
    Energy Bleed           1     | .    .    .    .    .    1    
    Interference           5     | .    .    .    .    .    5    
    Short Circuit          1     | .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    2    
    Damage (major)         3     | .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
Robots Corrupted           45    | .    .    5    12   23   5    
  Combat Hostiles          13    | .    .    2    .    7    4    
  Parts Fried              67    | .    .    5    21   38   3    
  Impact Corruptions       146   | .    .    14   43   74   15   
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    
  Heat Transferred         727   | .    .    259  37   37   394  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         84   | 100 100 100 100 100 23  
  Level 1                  14   | .   .   .   .   .   73  
  Level 2                  .    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             407  | 10  50  30  68  181 407 
  Initial                  94   | .   .   .   4   26  94  
  Average                  83   | 1   6   3   12  115 282 
Influence Increases        1766 | 35  197 141 304 636 453 
  Destroy 0b10 Robot/C     700  | .   140 40  .   300 220 
  Destroy 0b10 Robot/NC    470  | 35  20  75  150 185 5   
  Destroy Leader           138  | .   32  26  .   80  .   
  Successful Hack          23   | .   5   .   .   4   14  
  Disable Machine          90   | .   .   .   75  .   15  
  Anti-Garrison Action     100  | .   .   .   .   .   100 
  Destroy Structure        110  | .   .   .   79  22  9   
  Lose Combat Pursuer      135  | .   .   .   .   45  90  
Influence Decreases        1359 | 35  197 129 248 558 192 
  Entered New Map          102  | .   .   .   8   42  52  
  Time Decay               940  | 35  150 129 240 386 .   
  Lost Part                317  | .   47  .   .   130 140 
Squads Dispatched          6    | .   3   2   .   1   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              78   | .   21  11  1   25  20  
  Peak Tracking Total      6    | .   5   5   1   6   4   
  Tactical Retreats        8    | .   .   .   .   2   6   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            6    | .   1   2   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          8    | .   .   .   5   .   3   
  Max in Single Turn       2    | .   .   .   2   .   1   
  Garrison Relay           3    | .   .   .   .   .   3   
  Phase Generator          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          3    | .   1   .   .   1   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                5    | .   2   .   .   2   1   
  Successful               4    | .   2   .   .   1   1   
  Failed                   1    | .   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             3    | .   2   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   9   
  Machine Destruction      9    | .   .   .   .   .   9   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Active Infowar (turns)     1603 | 30  716 17  22  818 .   
  Optics                   587  | .   .   .   .   587 .   
  Sensors                  316  | .   .   .   22  294 .   
  Terrain                  763  | 30  716 17  .   .   .   
  Structural               2    | .   .   .   .   2   .   
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Turns Passed               4987 | 332  995  818  910  912  1020 
Spaces Moved               3415 | 161  720  473  911  608  542  
  Core                     110  | 11   .    79   .    12   8    
  Treads                   706  | 150  217  149  .    .    190  
  Legs                     139  | .    .    .    .    .    139  
  Wheels                   2460 | .    503  245  911  596  205  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   80   80   
  Average Speed            105  | 152  104  133  80   85   132  
  Slowest Speed            550  | 160  160  250  86   300  550  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 9    75   23   94   39   57   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          123  | .    .    .    93   20   10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      123  | .    .    .    93   20   10   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Total                      4176 | 209  843  583  1014 798  729  
  Wait                     110  | .    17   2    18   2    71   
  Move                     3410 | 160  719  472  910  607  542  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  113  | 14   11   26   11   33   18   
  Fast Attach              6    | .    .    2    .    1    3    
  Attach                   56   | 8    5    12   1    19   11   
  Detach                   2    | .    .    .    .    1    1    
  Swap                     55   | .    7    9    13   18   8    
  Drop                     55   | 2    6    11   11   16   9    
  Fire                     141  | 25   53   16   14   4    29   
  Melee                    228  | .    25   33   36   97   37   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
  333 | -11/Scrapyard | Entered Materials
  334 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Met a group of wandering Federalists
  502 | -10/Materials | Discovered new exit (range 3)
  755 | -10/Materials | Discovered new exit (range 16)
  984 | -10/Materials | Lost 4 parts (1p1n1u1w)
 1172 | -10/Materials | Discovered new exit (range 13)
 1235 | -10/Materials | Discovered new exit (range 16)
 1296 | -10/Materials | Core integrity fell below 50%
 1328 | -10/Materials | Entered another Materials area
 1328 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1501 | -9/Materials  | Lost 3 parts (1p2n)
 2101 | -9/Materials  | Discovered new exit (range 8)
 2146 | -9/Materials  | Entered Mines
 2169 | -9/Mines      | Met a Derelict bent on vengeance
 2255 | -9/Mines      | Assembled infested the area
 2257 | -9/Mines      | Learned location of 1 exit from Materials
 2260 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2309 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2320 | -9/Mines      | Discovered new exit (range 7)
 2437 | -9/Mines      | Learned location of Storage (-7)
 2467 | -9/Mines      | Discovered new exit (range 8)
 2470 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2666 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2669 | -9/Mines      | Found Prototype Device
 2670 | -9/Mines      | Identified Exp. Sensor Array
 2691 | -9/Mines      | Build established: Scavenger-Mutant
 3056 | -9/Mines      | Entered Materials
 3056 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3057 | -8/Materials  | Identified exit to Factory
 3399 | -8/Materials  | Lost 4 parts (1n3u)
 3542 | -8/Materials  | Core integrity fell below 50%
 3590 | -8/Materials  | Lost 7 parts (3p3n1u)
 3593 | -8/Materials  | Build established: Mutant
 3968 | -8/Materials  | Identified exit to Garrison
 3968 | -8/Materials  | Entered Garrison
 3977 | -8/Garrison   | Phase Generator disabled
 3983 | -8/Garrison   | Met a derelict Sapper fleeing the area
 4009 | -8/Garrison   | Build established: Scavenger-Mutant
 4015 | -8/Garrison   | Triggered checkpoint
 4015 | -8/Garrison   | Triggered checkpoint
 4073 | -8/Garrison   | Lost 3 parts (1p1n1u)
 4075 | -8/Garrison   | Garrison Relay disabled
 4103 | -8/Garrison   | Garrison Relay disabled
 4184 | -8/Garrison   | Triggered checkpoint
 4243 | -8/Garrison   | Garrison Relay disabled
 4564 | -8/Garrison   | Spotted B-75 Beast
 4581 | -8/Garrison   | Discovered exit to Factory (range 6)
 4609 | -8/Garrison   | Core integrity fell below 20%
 4699 | -8/Garrison   | Lost 7 parts (3n3u1w)
 4941 | -8/Garrison   | Build established: Mutant
 4952 | -8/Garrison   | Destroyed B-75 Beast
 4952 | -8/Garrison   | Triggered checkpoint
 4988 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04816_ B-75 Beast Rnf. Deuterium Engine blasted
  off.
04819_ System corrupted: Heat flow error (+101).
04824_ B-75 Beast misfires.
04829_ Acquired 4 matter.
04829_ Lyr. Light Armor Plating destroyed.
04829_ Knocked back.
04831_ Acquired 41 matter.
04850_ Acquired 3 matter.
04880_ System corrupted: Energy discharge (-76).
04896_ System corrupted: Substantial component
  data lost.
04952_ B-75 Beast destroyed.
04952_ Beams of light sweep through the air. An
  alarm sounds.
04961_ Acquired Rnf. Deuterium Engine.
04967_ Acquired 5 matter.
04968_ Acquired 1 matter.
04978_ Acquired 2 matter.
04982_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????#          [  =%*  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Coolant Potential          65
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         12
Launcher Accuracy          20
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              HellfireUtilityProtection
  Manual?         0
Play Time         02:01:12
  Cumulative      5.3 hours
  Start           2025.05.28 @ 21:53:12
  End             2025.05.29 @ 00:16:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04409eb7-8d5e-46c8-af64-1ee7c6220959