Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 18:59:50 Player: TheSkyeDoctor Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1351) 1351 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4056 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 226/300 Energy 26/160 System Corruption 4% Temperature Cool (15) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Trap Scanner Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (25) --- Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Matter Pod (200) Machine Analyzer Shield Generator Improved Trap Extractor (0/6) Advanced Beam Cannon Heavy Particle Cannon Light Assault Rifle Proton Missile Launcher Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Armored Wheel > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Trap Scanner Targeting Computer Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Gauss Cannon Mace > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Coolant Injector High-capacity Matter Pod Machine Analyzer Shield Generator Shield Generator Improved Trap Extractor Advanced Beam Cannon Heavy Particle Cannon Heavy Ion Cannon Light Assault Rifle Proton Missile Launcher Mini Grenade Launcher Heavy Rocket Launcher Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 39 | 8 3 2 2 9 15 Power 7 | 1 1 . . 2 3 Engine 6 | 1 1 . . 2 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . . 1 . 5 Treads 4 | 2 . . 1 . 1 Leg 3 | . . . . . 3 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 2 2 . 6 3 Device 4 | 1 . . . 1 2 Storage 5 | 1 2 1 . 1 . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 9 | 3 . . 1 1 4 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . 1 . 1 5 20 Power 6 | . 1 . . 2 3 Propulsion 7 | . . . . 1 6 Utility 8 | . . . 1 2 5 Weapon 6 | . . . . . 6 Highest Loss Streak 13 | . 1 . 1 4 13 To Critical Strikes . | . . . . . . Average Backups 10 | 2 3 4 9 11 18 Power . | 1 . . . . 1 Propulsion 1 | . . . 1 2 1 Utility 4 | . 1 2 4 4 7 Weapon 4 | . 1 1 2 5 7 Tool/Special . | . . . . . . Unused Backups 14 | . . . . . 14 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 7 | . . . . . 7 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 99 99 88 99 82 Engine 9 | . 13 11 10 8 6 Treads 16 | . 28 22 21 17 4 Leg 1 | . . . . . 6 Wheel 1 | . . . . . 5 Device 7 | . 14 11 1 8 4 Storage 17 | . 14 22 22 18 14 Processor 11 | . . 10 11 18 15 Protection 4 | . . . . 8 9 Energy Gun 4 | . 14 11 1 . . Energy Cannon 1 | . . . . 4 1 Ballistic Gun 8 | . 14 11 11 9 3 Ballistic Cannon 1 | . . . . . 3 Launcher 3 | . . . 9 4 1 Peak Build Rating 37 | 7 7 10 11 25 37 Average Rating 16 | 5 6 9 10 16 32 On Entrance 10 | . 7 7 10 11 25 Avg Prop Armor Cover (%) 7 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 110 | 12 87 91 91 103 110 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 9 | . 2 2 4 2 9 Average Overweight (x) 2 | . . 2 2 2 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 7 13 25 25 25 25 Most Carried 25 | 5 5 8 15 19 25 Average Carried 12 | 2 3 4 10 14 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 19 | 2 4 8 15 19 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1065 | 277 118 167 40 248 215 Remotely . | . . . . . . Salvage Created 1373 | 153 118 198 . 286 618 Parts 70 | 7 5 12 . 7 39 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 31 | . 3 7 . 7 14 Melee 1 | . . . . . 1 Guns 12 | . 3 7 . 1 1 Cannons 8 | . . . . 6 2 AOE 6 | . . . . . 6 Classes Destroyed 11 | 2 2 2 . . 5 Builder 2 | . . . . . 2 Tunneler 3 | 3 . . . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . . . . 1 Watcher 3 | . 1 . . . 2 Swarmer 9 | . . 4 . 2 3 Grunt 14 | . 3 2 . 4 5 Brawler 1 | . . . . . 1 Sentry 3 | . . 1 . 1 1 Specialist 3 | . . . . . 3 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 2 2 4 . 4 6 Combat Bots Only 4 | . 2 4 . 4 3 Max Kills in Single Turn 5 | 1 1 1 . 1 5 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 366 | . 16 33 . 78 239 Missed 100 | . 6 8 . 30 56 Hits 266 | . 10 25 . 48 183 Melee 7 | . . . . . 7 Projectile 259 | . 10 25 . 48 176 Critical Strikes 3 | . . 1 . . 2 Damage Taken 3803 | . 144 238 18 642 2761 Core 884 | . 29 49 12 84 710 Absorbed by Shields 35 | . . . . . 35 Core Remaining (%) 89 | 100 88 . 84 84 . Volleys Fired 101 | 14 11 12 . 37 27 Largest 2 | 2 2 2 . 2 2 Hottest 80 | 70 70 70 . 80 80 Shots Fired 174 | 28 22 24 . 59 41 Gun 127 | 28 22 24 . 37 16 Cannon 39 | . . . . 21 18 Launcher 8 | . . . . 1 7 Special . | . . . . . . Kinetic 100 | 14 11 12 . 37 26 Thermal 66 | 14 11 12 . 21 8 Explosive 8 | . . . . 1 7 Electromagnetic . | . . . . . . Robot Hit Streak 20 | 11 6 11 . 20 9 Robot Miss Streak 3 | 3 2 2 . 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 150 | 18 14 18 . 43 57 Core Hits 75 | 6 8 10 . 17 34 Critical Kills . | . . . . . . Critical Parts Destroyed 9 | . . . . . 9 Critical Strikes 12 | . 1 2 . . 9 Burn 3 | . 1 2 . . . Smash 9 | . . . . . 9 Melee Attacks 27 | . . . . . 27 Impact 27 | . . . . . 27 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3569 | 195 146 186 . 588 2454 Guns 884 | 195 146 186 . 231 126 Cannons 652 | . . . . 296 356 Explosions 1327 | . . . . 61 1266 Melee 706 | . . . . . 706 Ramming . | . . . . . . Kinetic 764 | 59 56 60 . 231 358 Thermal 772 | 136 90 126 . 296 124 Explosive 1327 | . . . . 61 1266 Electromagnetic . | . . . . . . Impact 706 | . . . . . 706 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 259 | . . . . . 259 Projectiles . | . . . . . . Explosions 38 | . . . . . 38 Melee 221 | . . . . . 221 Knockbacks 3 | . . . . . 3 Impact 2 | . . . . . 2 Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 199 | . . . . 20 179 Shots 4 | . . . . 1 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 273 | 100 178 39 . 157 273 Average Temperature 57 | 42 76 15 . 62 71 Received Heat Transfer 747 | . 87 66 . 261 333 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . . . 4 Combat Hostiles 4 | . . . . . 4 Parts Fried 2 | . . . . . 2 Impact Corruptions 10 | . . . . . 10 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 2 . 1 . Heat Transferred 2109 | 407 333 518 . 629 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 108 | 5 40 80 23 58 108 Initial 23 | . . . 23 . 7 Average 15 | 1 5 28 1 11 26 Influence Increases 999 | 20 77 185 . 172 545 Destroy 0b10 Robot/C 620 | . 60 140 . 140 280 Destroy 0b10 Robot/NC 50 | 20 5 . . . 25 Destroy Leader 106 | . 12 30 . 20 44 Successful Hack 20 | . . . . . 20 Disable Machine 60 | . . . . . 60 Destroy Structure 68 | . . . . 12 56 Lose Combat Pursuer 75 | . . 15 . . 60 Influence Decreases 887 | 20 77 124 61 154 451 Entered New Map 49 | . . . 38 . 11 Time Decay 562 | 20 67 124 20 114 217 Lost Part 151 | . 10 . 3 40 98 Purge Threat 125 | . . . . . 125 Squads Dispatched 7 | . . 1 . 1 5 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 4 | . . 1 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 3 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 4 10 . 17 33 Peak Tracking Total 10 | . 2 5 . 5 10 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . . 3 3 3 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . . . . . 4 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 1 2 1 . 3 Terminals 5 | . 1 1 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 4 3 1 . 11 Successful 6 | . . 1 1 . 4 Failed 13 | . 4 2 . . 7 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 15 | . 4 2 . . 9 Terminals 17 | . 4 2 . . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 1 . 4 Open Door 1 | . . . 1 . . Unreport Threat 2 | . . . . . 2 Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 . . 3 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2019 | 32 448 444 52 566 477 Structural 743 | . . . . 566 177 Traps 300 | . . . . . 300 Seismic 976 | 32 448 444 52 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3019 | 147 448 444 553 568 859 Spaces Moved 1186 | 73 247 159 218 184 305 Core 22 | 22 . . . . . Treads 931 | 51 247 159 218 184 72 Legs . | . . . . . . Wheels 233 | . . . . . 233 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 200 Average Speed 211 | 126 165 245 240 240 214 Slowest Speed 320 | 160 320 320 320 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 39 19 47 23 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . . . . 15 75 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 88 | . . . . 15 73 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1492 | 100 267 193 248 259 425 Wait 77 | . . 15 16 17 29 Move 1181 | 72 246 158 217 183 305 Hop . | . . . . . . Pick Up 55 | 6 5 6 11 12 15 Fast Attach 4 | 3 . . . . 1 Attach 34 | 4 1 2 4 8 15 Detach 1 | . . . . . 1 Swap 6 | 1 2 . . 2 1 Drop 6 | . 2 . . . 4 Fire 101 | 14 11 12 . 37 27 Melee 27 | . . . . . 27 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 15) 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Utility x2 828 | -9/Materials | Discovered new exit (range 12) 1040 | -9/Materials | Entered Mines 1092 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1201 | -9/Mines | Learned Materials trap positions 1451 | -9/Mines | Found a hidden stash of uninstalled traps 1574 | -9/Mines | Discovered new exit (range 3) 1593 | -9/Mines | Entered Materials 1593 | -8/Materials | Evolved 2 slots: Utility x2 1594 | -8/Materials | Loaded intel: 18 trap records 2064 | -8/Materials | Lost 4 parts (1p1n2u) 2103 | -8/Materials | Discovered new exit (range 15) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Propulsion x2 2654 | -7/Factory | Lost 3 parts (1p1u1w) 2961 | -7/Factory | Cargo convoy interrupted 3007 | -7/Factory | Core integrity fell below 50% 3017 | -7/Factory | Core integrity fell below 20% 3020 | -7/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- X-62 Marksman destroyed. M-28 Smith destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Penetrated by Slug. P-60 Hacker destroyed. R-06 Scavenger collects Terrain Scanner. Penetrated by Slug. M-28 Smith destroyed. Penetrated by Slug. H-55 Commando destroyed. R-06 Scavenger collects Imp. Recalibrator. Mni. Grenade Launcher destroyed. Penetrated by Slug. R-06 Scavenger collects Wheel. Penetrated by Slug. R-06 Scavenger collects Imp. Recalibrator. K-01 Serf collects debris. Slug penetrates Nuclear Reactor. Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????? #????????????????????????????????????? | | ????????? #????????????????????????????????????? | | ???????" #????????????????????????????????????? | | ???????" #????????????????????????????????????? | | ???????" #????????????????????????????????????? | | ?????? #????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????? ???? #??????????????????????????????????? | | ######+###### #??????????????????????????????????? | | #??????????????????????????????????? | | #?????????????? ???????????????????? | | #?????????????? #??????????????????? | | ####??#?????#####??????????????????? | | % +?? ???? ##?????????????????? | | ######??? ??? ###???????????????? | | #?????#?? ###?????????????? | | #?????# """ """ #?????????????? | | #?????# """ """ #?????????????? | | #### ###?????# """ """ #?????????????? | | ???# #???????# % = #?????????????? | | ####% #???????# * #?????????????? | | "" +% #???????# x #?????????????? | | Y" # #???????# !* k ! ???????????????? | | " # #???????# [%=%= #??????????????????? | | # #???????# ! @ [= #??????????????????? | | # ############## %%! ##/#### ???????????? | | " # # #??# %r h% "%" ?????????? | | " # # #??# = ?????????? | | " # # """ #??# ! ?????????? | | # # """ #### ??????????? | | #### # """ + ??????????? | | #### # ###### ##############??????????? | | # """ #????# #???????????????????????? | | # """ #????# #???????????????????????? | | """""" + """ #????# #???????????????????????? | | # #????#+#???????????????????????? | | """""" # """ #???? ????????????????????????? | | # """ #????""????????????????????????? | | """""" # """ #????""????????????????????????? | | # #??????????????????????????????? | | """""" # """ #??????????????????????????????? | | # """ #??????????????????????????????? | | ??"""" # """ #??????????????????????????????? | | ?? # ???????????????????????????????? | | ???""" #######?#???????????????????????????????? | | ????? #???????????????????????????????????????? | | ?????" #???????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StrikeArcCharge Manual? 0 Play Time 00:19:53 Cumulative 30.0 hours Start 2026.02.18 @ 18:41:08 End 2026.02.18 @ 18:59:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dfa9823f-f9c5-4a61-8a30-ea40733286b7