Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.14 @ 23:22:23 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (242) 1210 Value Destroyed (8706) 8706 Prototype IDs (111) 2220 Alien Tech Used (3) 600 Bonus (10791) 10791 TOTAL SCORE: 34227 Bonus ------- High Alert Combat Kills 483 Follower Combat Kills 2608 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1520/1600 Matter 280/300 Energy 737/740 System Corruption 4% Temperature Cool (2) Movement Hovering (33) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet > --- UTILITY (15) ----- Experimental Heat Sink Large Storage Unit Advanced Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Maneuvering Thrusters Zionite Shade Armor System Mapper Experimental System Shield Ghost Barrier Spacefold Activator > --- WEAPON (2) ------- Cooled Plasma Cannon Plasma Lance > --- INVENTORY (15) --- Light Neutrino Core Improved Antigrav System Cooled Antigrav System Combat Antigrav System Advanced Sensor Array SHELL Armor EM Disruption Field Corruption Screen Integrity Redistributor Subatomic Replicator Precision Rocket Launcher Plasma Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Core Analyzer Advanced Armor Integrity Analyzer Maneuvering Thrusters Zionite Shade Armor System Mapper Experimental System Shield Ghost Barrier Spacefold Activator > --- WEAPON ----------- Cooled Plasma Cannon Plasma Lance > --- INVENTORY -------- Light Neutrino Core Improved Antigrav System Cooled Antigrav System Combat Antigrav System Advanced Sensor Array SHELL Armor EM Disruption Field Corruption Screen Integrity Redistributor Subatomic Replicator Precision Rocket Launcher Plasma Lance [Rating: 204] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Gravmag System Treads Improved Treads Wheel Wheel Hover Unit Combat Gravmag System Utility Advanced Sensor Array Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Powered Armor Artifact Spacefold Activator Weapon Cooled Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Utility 13 | . . . 1 . 2 2 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 542 | 6 17 9 14 7 47 40 . 6 4 6 12 2 6 4 6 51 . . 8 . 17 2 1 10 . 32 39 40 77 44 35 Power 46 | 1 6 3 1 1 4 4 . . . 1 . . 1 . . 7 . . 1 . 1 . . . . 1 . 2 3 8 1 Engine 15 | 1 6 3 1 1 1 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Core 27 | . . . . . 3 4 . . . 1 . . . . . 6 . . 1 . 1 . . . . 1 . 1 3 5 1 Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Propulsion 105 | 2 6 1 3 1 12 15 . . . 1 2 1 2 . . 6 . . 3 . 3 . . 3 . 5 . 7 13 5 14 Treads 5 | 1 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 19 | 1 6 1 1 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 81 | . . . . . 1 15 . . . 1 2 1 2 . . 6 . . 3 . 3 . . 3 . 5 . 7 13 5 14 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 284 | 1 3 . 5 2 15 11 . 4 4 2 6 1 . 3 5 30 . . 3 . 9 1 . 7 . 14 36 31 52 22 17 Device 190 | . 2 . 2 2 6 4 . 1 2 1 2 . . 2 5 13 . . 3 . 6 1 . 4 . 12 32 22 40 16 12 Storage 9 | 1 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . 2 . Processor 14 | . . . . . . 1 . . . . . . . 1 . 2 . . . . 2 . . . . 1 2 2 . 1 2 Hackware 18 | . . . . . 1 4 . 2 2 . 1 . . . . 2 . . . . 1 . . 1 . 1 . 1 2 . . Protection 52 | . . . 3 . 7 1 . 1 . 1 2 1 . . . 12 . . . . . . . 2 . . 2 5 10 3 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 107 | 2 2 5 5 3 16 10 . 2 . 2 4 . 3 1 1 8 . . 1 . 4 1 1 . . 12 3 . 9 9 3 Energy Gun 10 | 2 2 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 38 | . . 1 . 1 6 5 . 1 . . 2 . 1 1 . 4 . . 1 . 3 . 1 . . 1 2 . 2 4 2 Ballistic Gun 11 | . . 2 3 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . 1 2 . . 1 . . 1 . 1 . . . . . . . 1 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . 5 . . . 1 1 . . . . 3 . . . . . . . . . 3 1 . 2 . . Piercing Weapon 22 | . . . . . . . . . . 1 . . 1 . 1 1 . . . . . . . . . 8 . . 5 5 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . . . . 3 1 . . 1 . 1 . . . . 5 . . 3 . 3 . . 5 . 8 3 5 11 5 2 Parts Lost 32 | . 3 3 1 1 4 . . . . . . . 7 . . 2 . . . . 1 . . . . . 2 1 2 3 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . 1 1 . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . Utility 16 | . . . . 1 2 . . . . . . . 3 . . 2 . . . . 1 . . . . . 2 1 1 1 2 Weapon 7 | . 2 2 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 2 2 1 1 1 . . . . . . . 7 . . 2 . . . . 1 . . . . . 1 1 1 1 1 Average Slot Usage (%) 99 | . 96 99 99 99 98 99 100 100 100 100 100 100 99 83 98 99 100 100 99 100 99 98 100 99 100 99 99 99 99 99 99 Engine 2 | . 13 14 11 11 2 . . . . . . . . 6 6 1 . . . . . . . . . . . . . . . Core 6 | . . . . . 6 6 7 7 7 7 6 6 5 . . 9 11 11 11 11 10 10 10 10 10 9 9 6 3 4 8 Treads 1 | . 1 . 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 26 27 22 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . 22 23 23 23 23 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 23 23 21 20 20 24 Device 12 | . 11 14 11 10 11 7 7 7 7 6 12 6 5 6 11 12 11 11 10 11 20 19 21 18 15 19 16 18 17 16 16 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 8 Processor 10 | . . . . . . 6 7 7 7 7 6 6 6 8 13 18 23 23 23 23 15 15 15 15 15 14 13 17 17 17 17 Hackware 14 | . . . . . 7 25 30 30 30 30 26 26 25 13 13 10 11 11 11 11 15 15 15 15 15 19 16 14 16 15 12 Protection 3 | . . . 11 11 15 3 . . . . . 5 6 6 6 1 . . . . . . . 1 5 . 3 4 4 4 6 Energy Gun 2 | . 27 5 11 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 8 . . 8 2 7 5 7 2 5 6 2 1 . 2 5 5 5 5 4 . 4 5 5 3 3 4 . . 3 Ballistic Gun 1 | . . 14 10 10 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 11 7 7 7 7 6 6 6 6 6 3 . . . . . . . . . . . . 2 . . Piercing Weapon 2 | . . . . . . . . . . 4 . . 2 . 5 3 5 5 5 5 5 5 5 5 5 3 4 4 5 7 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 12 88 96 105 102 113 109 25 25 25 26 40 41 41 40 40 51 45 45 45 43 47 45 45 56 56 46 60 63 67 64 70 Greatest Support 82 | 10 26 20 22 22 22 25 25 25 25 30 39 44 51 51 51 54 50 50 52 52 54 54 54 56 56 67 66 68 80 65 82 Greatest Overweight (x) 10 | 1 4 4 4 4 10 10 . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 1 . Average Overweight (x) . | . 3 4 4 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 23 25 25 25 25 10 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 7 25 25 25 25 25 25 10 10 10 10 15 15 15 11 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 3 20 24 24 24 24 10 10 10 10 9 13 15 14 10 10 14 15 15 15 15 14 15 15 15 15 14 14 14 14 14 14 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 7 25 25 25 25 25 10 10 10 10 10 15 15 12 9 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 40% | Hacker-Scout 27% | Hacker-Mutant 14% | Scavenger-Mutant 7% | Mutant 7% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Wizard-Scout | -2/Testing Wizard-Scout | -2/Section 7 Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Matter Collected 6722 | 260 155 109 293 178 931 356 50 102 20 80 100 40 25 . 152 490 10 . 80 . 170 50 25 76 34 320 364 473 718 697 364 Remotely 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . Salvage Created 12546 | 99 778 285 595 269 2154 302 . 17 . . 210 . 45 . 192 553 . 27 . . 599 . 13 76 . 686 603 1139 1617 1672 615 Parts 670 | 4 55 17 51 12 141 8 . 1 . . 5 . 1 . 9 30 . 2 . . 19 . 1 1 . 36 32 57 72 79 37 Haulers Intercepted 25 | . 2 . 2 . 5 1 . . . . 2 . . . . 1 . . . . 2 . . . . 3 . 2 2 2 1 Recyclers Shooed 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . . 4 . . 11 . . 6 . 18 . . 2 65 . . 1 6 1 . . . . . . . Prevented 14 | . . . . . . . . . . 3 . . . . . . . . 9 . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 140 | . 14 4 10 10 35 . . 1 . . . . 1 . 2 8 . . . . 1 1 1 . . 2 2 10 11 16 11 Melee 59 | . . . . . . . . . . . . . . . 2 8 . . . . 1 . . . . 2 2 10 11 16 7 Guns 42 | . 13 1 10 5 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19 | . . 3 . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . 1 . . 5 5 . . 1 . . . . 1 . . . . . . . . 1 1 . . . . . . . 4 Classes Destroyed 16 | 2 5 . 2 1 2 . . . . . . . . . . 1 . 1 . . . . . . . . . . 2 . . Worker 19 | . 5 . . 1 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 3 2 2 1 1 . Builder 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Tunneler 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . 2 . 2 . 5 1 . . . . 2 . . . . 1 . . . . 2 . . . . 3 . 1 2 2 1 Recycler 14 | 1 . 1 . 1 1 2 . . . . . . . . . . . . . . 1 . . . . 1 2 1 3 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 10 | . . . 2 . 2 . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . 2 . Watcher 23 | . 3 . 3 . 4 . . . . . . . . . . 1 . . . . 4 . . . . 2 2 1 3 . . Swarmer 37 | . 6 . 3 7 6 . . 1 . . . . 1 . . 3 . . . . . 1 1 . . . . 2 . . 6 Grunt 45 | . 8 4 3 2 17 . . . . . . . . . 1 . . . . . 1 . . . . . . . 3 5 1 Duelist 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Sentry 26 | . . . 4 . 10 . . . . . . . . . 1 1 . . . . . . . . . . . 3 . 6 1 Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 29 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 2 2 5 8 5 3 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 2 2 7 8 1 . 1 . . 1 . 1 . 1 3 . 1 . . 2 1 1 . . 3 2 2 4 5 7 Combat Bots Only 6 | . 3 2 2 6 5 . . 1 . . . . 1 . 1 3 . . . . 1 1 1 . . 2 1 2 3 5 6 Max Kills in Single Turn 4 | 1 2 1 1 4 3 1 . 1 . . 1 . 1 . 1 1 . 1 . . 1 1 1 . . 1 1 1 1 1 4 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 3 3 . . 1 . . . . 1 . . . . . . . . 1 1 . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Damage Taken 8290 | . 347 205 347 220 1471 32 . 57 . 30 103 . 916 . 72 623 . . 35 . 207 35 21 . . 204 320 827 593 1143 482 Core 1201 | . 46 32 18 29 109 . . 13 . 15 83 . 139 . 23 60 . . . . 84 . . . . 35 151 35 47 202 80 Absorbed by Shields 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 68 . 88 80 . . . . 96 . . . . 71 . . . . 94 . . . . 92 . 85 . . 80 95 Volleys Fired 423 | 5 64 20 48 23 110 26 4 8 . . 19 2 9 . 1 11 . 2 1 7 5 2 2 . 3 13 14 1 4 14 5 Largest 2 | 2 2 2 2 2 2 1 1 1 . . 1 1 1 . 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 Hottest 108 | 80 90 98 98 79 108 30 30 39 . . 35 35 36 . 35 35 . 35 105 35 35 43 43 . 35 35 35 35 35 35 43 Shots Fired 683 | 10 123 40 95 43 218 26 4 8 . . 19 2 9 . 1 11 . 2 1 7 5 2 2 . 3 13 14 2 4 14 5 Gun 414 | 10 123 30 95 40 116 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 252 | . . 10 . . 100 26 4 5 . . 19 2 5 . 1 11 . 2 1 7 5 . 1 . 3 13 14 2 4 14 3 Launcher 17 | . . . . 3 2 . . 3 . . . . 4 . . . . . . . . 2 1 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 213 | . . 19 48 20 126 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 271 | . 42 20 47 20 . 26 4 5 . . 19 2 5 . 1 11 . 2 1 7 5 . 1 . 3 13 14 2 4 14 3 Explosive 17 | . . . . 3 2 . . 3 . . . . 4 . . . . . . . . 2 1 . . . . . . . 2 Electromagnetic 182 | 10 81 1 . . 90 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 3 9 8 7 6 23 . . 3 . . . . 3 . . . . . . . 1 . 2 . . 1 . 2 . . 2 Robot Miss Streak 8 | 2 4 2 5 8 5 . . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 651 | 5 76 27 54 18 156 7 . 1 . . 14 . 8 . 5 37 . 1 . . 22 . 1 2 . 24 21 48 49 57 18 Core Hits 334 | 3 34 12 23 16 78 4 . 3 . . 5 . 5 . 3 16 . 1 . . 10 1 2 1 . 11 11 23 25 32 15 Critical Hits 20 | . . . . . . . . . . . . . 1 . . 1 . . . . 5 . . . . 1 1 3 6 2 . Critical Kills 11 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 2 3 . . Critical Parts Destroyed 8 | . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . 1 3 1 . Melee Attacks 716 | . . . . . . 83 16 1 . 5 51 1 17 . 11 84 1 5 3 2 35 . 1 2 3 50 49 71 102 98 25 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 215 | . . . . . . 83 16 1 . 1 45 1 8 . 4 41 . . . . . . . . . 2 . . 13 . . Piercing 501 | . . . . . . . . . . 4 6 . 9 . 7 43 1 5 3 2 35 . 1 2 3 48 49 71 89 98 25 Sneak Attacks 68 | . . . . . . 3 . . . . 5 . 1 . . 5 . 1 . . 8 . . . . 10 10 7 9 8 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 1 . Follow-up Attacks 25 | . . . . . . . . . . . . . . . 1 5 . . . . . . . . . 2 . . 8 9 . Damage Inflicted 28354 | 80 1179 344 825 596 3534 487 . 129 . . 890 . 576 . 259 1813 . 132 . . 1568 16 159 232 . 2083 1930 2842 3536 3702 1442 Guns 3393 | 80 935 203 825 226 1124 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2274 | . . 141 . . 2031 . . . . . . . . . . . . . . . 33 . . . . 36 . 33 . . . Explosions 1942 | . 244 . . 370 379 . . 129 . . . . 189 . . . . . . . . 16 159 . . . . . . . 456 Melee 20745 | . . . . . . 487 . . . . 890 . 387 . 259 1813 . 132 . . 1535 . . 232 . 2047 1930 2809 3536 3702 986 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1731 | . . 105 289 110 1227 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1693 | . 504 227 536 116 208 . . . . . . . . . . . . . . . 33 . . . . 36 . 33 . . . Explosive 1490 | . . . . 370 171 . . 129 . . . . 189 . . . . . . . . 16 159 . . . . . . . 456 Electromagnetic 2695 | 80 675 12 . . 1928 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2720 | . . . . . . 487 . . . . 645 . 284 . 39 807 . . . . . . . . . 98 . . 360 . . Piercing 18025 | . . . . . . . . . . . 245 . 103 . 220 1006 . 132 . . 1535 . . 232 . 1949 1930 2809 3176 3702 986 Highest Corruption 13 | . . . . . . 1 1 1 1 . . . . . . 2 . . . . . . . . . 2 3 7 13 13 4 Average Corruption 5 | . . . . . . 1 1 1 1 . . . . . . 1 . . . . . . . . . 1 2 6 9 12 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . Effects 172 | . . . . . . 1 1 . . . . . . . . 2 . . . . . . . . . . 10 15 65 74 4 Message Errors 39 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 4 13 16 3 Matter Fused 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 16 12 . Heat Flow Errors 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 9 9 . Energy Discharges 19 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 6 8 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 2 . 3 6 . Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Misdirections 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 16 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overflow Damage 2483 | . . . . 14 23 50 . . . . 122 . 145 . 102 196 . . . . 13 . . 130 . 462 404 206 305 298 13 Projectiles 31 | . . . . . 23 . . . . . . . . . . . . . . . 8 . . . . . . . . . . Explosions 57 | . . . . 14 . . . . . . . . 30 . . . . . . . . . . . . . . . . . 13 Melee 2395 | . . . . . . 50 . . . . 122 . 115 . 102 196 . . . . 5 . . 130 . 462 404 206 305 298 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . 17 . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 262 | 54 78 31 79 72 92 . . . . . 6 . 46 . . 4 . . 60 5 5 . 8 . . 14 78 196 262 250 . Average Temperature 45 | 25 25 13 24 34 26 . . . . . 6 . 21 . . 2 . . 32 3 3 . 8 . . 7 47 50 86 111 . Received Heat Transfer 1588 | . 96 120 108 6 621 . . 18 . . 21 . 219 . 27 12 . . . . 24 12 . . . 40 12 27 63 144 18 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . 2 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Heat Transferred 3250 | . 987 518 999 296 300 . . . . . . . . . . . . . . . 50 . . . . 50 . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Peak Influence 751 | 10 322 53 235 271 527 428 . . . . 136 . . . . 154 . . . . 442 . . . . 184 166 514 497 559 751 Initial 335 | . 6 3 . 73 68 194 . . . . . . . . . 23 . . . . . . . . . . 27 21 288 240 335 Average 161 | 3 106 37 78 121 308 91 . . . . 41 . . . . 42 . . . . 95 . . . . 78 73 238 318 368 598 Maximum Alert Level 3 | . 1 . 1 1 2 2 . . . . . . . . . . . . . . 2 . . . . . . 2 2 2 3 Low Security (%) 66 | 100 86 100 98 71 9 87 . . . . 100 . . . . 100 . . . . 83 . . . . 100 100 51 5 . . Level 1 22 | . 13 . 1 28 68 12 . . . . . . . . . . . . . . 14 . . . . . . 28 71 65 7 Level 2 9 | . . . . . 21 . . . . . . . . . . . . . . . 2 . . . . . . 19 22 34 77 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 2 . 2 . 7 7 . . . . 6 . 1 . . 3 . . . . 6 . . . . 6 5 4 3 7 2 Investigation 15 | . 1 . . . 2 3 . . . . 1 . . . . . . . . . . . . . . 3 3 . . 2 . Extermination 25 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 3 . . . . 3 2 3 3 2 2 Reinforcement 17 | . 1 . 2 . 3 2 . . . . 2 . . . . 1 . . . . 3 . . . . . . . . 3 . Assault 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Distress Signals 13 | . 2 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 395 | . 23 5 22 21 46 19 . 8 . 7 19 4 18 . 8 19 . 1 34 . 19 6 6 . . 19 14 23 17 19 18 Peak Tracking Total 18 | . 4 2 4 6 5 3 . 4 . 3 4 4 18 . 4 4 . 1 15 . 3 3 5 . . 4 5 5 3 4 6 Tactical Retreats 51 | . 2 . 2 2 2 5 . 4 . 1 1 2 4 . 1 5 . 1 1 . 1 1 4 . . . 4 4 1 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Traps Triggered 13 | . 2 . . . 1 3 . . . . . . . . . . . . . . 3 . . . . . 1 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Triggered 17 | . 1 . . . . . . . . . . . . . . . . 4 10 . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Disabled 29 | . . . . . 4 . . . . . 1 . . . . . . . 1 . 7 . . . . . 1 1 10 3 1 Max in Single Turn 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Garrison Access 13 | . . . . . 1 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . . 1 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Accessed 122 | . 8 . 8 . 12 26 . 1 . . 10 . 1 3 . 8 . 1 5 . 8 . . 3 . 10 3 1 7 3 4 Terminals 38 | . 7 . 6 . 10 15 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . 4 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . 2 . 1 Repair Stations 21 | . 1 . 1 . 1 2 . . . . 1 . . . . 1 . . . . 3 . . . . 3 2 1 2 2 1 Recycling Units 12 | . . . . . . 2 . . . . 4 . . . . 2 . . . . 3 . . . . 1 . . . . . Scanalyzers 9 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . 3 1 . 2 . . Garrison Access 14 | . . . . . 1 3 . . . . 2 . . . . 3 . . . . . . . . . 1 . . 1 1 2 Total Hacks 405 | . 26 . 23 . 33 107 . 1 . . 20 . 1 17 . 31 . 1 14 . 17 . . 11 . 38 9 6 31 8 11 Successful 266 | . 11 . 15 . 19 67 . 1 . . 18 . 1 17 . 15 . 1 14 . 11 . . 11 . 26 1 4 19 7 8 Failed 139 | . 15 . 8 . 14 40 . . . . 2 . . . . 16 . . . . 6 . . . . 12 8 2 12 1 3 Catastrophic 10 | . . . . . . 5 . . . . . . . . . 3 . . . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 368 | . 21 . 17 . 24 64 . . . . 28 . . . . 23 . . . . 32 . . . . 33 31 18 36 23 18 Terminals 145 | . 23 . 19 . 29 74 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 70 | . . . . . . 19 . . . . 8 . . . . 8 . . . . 5 . . . . 11 . . 14 . 5 Repair Stations 74 | . 3 . 2 . 3 5 . . . . 2 . . . . 9 . . . . 7 . . . . 13 6 6 8 7 3 Recycling Units 17 | . . . . . . 3 . . . . 4 . . . . 6 . . . . 3 . . . . 1 . . . . . Scanalyzers 30 | . . . 2 . . . . . . . 4 . . . . . . . . . 2 . . . . 12 3 . 7 . . Garrison Access 24 | . . . . . 1 6 . . . . 2 . . . . 8 . . . . . . . . . 1 . . 2 1 3 Terminal Hacks 101 | . 5 . 7 . 9 35 . 1 . . . . 1 17 . . . 1 14 . . . . 11 . . . . . . . Record 26 | . . . . . . . . . . . . . . 11 . . . . 14 . . . . 1 . . . . . . . Part Schematic 7 | . . . . . . 2 . . . . . . . 3 . . . . . . . . . 2 . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 21 | . 1 . 2 . . 11 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 11 | . 1 . 3 . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 28 | . . . . . . 9 . . . . 2 . . . . 4 . . . . 2 . . . . 5 . . 4 . 2 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Load Schematic 13 | . . . . . . 4 . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . 2 . 1 Build 14 | . . . . . . 5 . . . . 1 . . . . 2 . . . . 1 . . . . 3 . . 1 . 1 Repair Station Hacks 52 | . 3 . 2 . 2 4 . . . . 2 . . . . 8 . . . . 5 . . . . 7 1 4 6 6 2 Scan Component 28 | . 1 . 1 . 1 2 . . . . 1 . . . . 4 . . . . 3 . . . . 4 1 2 3 4 1 Repair 23 | . 1 . 1 . 1 2 . . . . 1 . . . . 4 . . . . 2 . . . . 3 . 2 3 2 1 Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . . 2 . . . . 4 . . . . 1 . . . . 3 . . . . 1 . . . . . Retrieve Components 11 | . . . . . . 2 . . . . 4 . . . . 1 . . . . 3 . . . . 1 . . . . . Scanalyzer 18 | . . . 2 . . . . . . . 4 . . . . . . . . . . . . . . 7 . . 5 . . Insert Component 10 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . 4 . . 3 . . Analyze 8 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . 3 . . 2 . . Garrison Access Hacks 13 | . . . . . 1 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . . 1 1 2 Seal Access 13 | . . . . . 1 3 . . . . 2 . . . . 2 . . . . . . . . . 1 . . 1 1 2 Unauthorized Hacks 43 | . 3 . 4 . 7 14 . . . . 4 . . . . . . . . . 1 . . . . 5 . . 3 . 2 Terminals 25 | . 3 . 4 . 7 11 . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 6 | . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 15 | . 3 . 3 . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 18 | . . . . . . 3 . . . . 4 . . . . . . . . . 1 . . . . 5 . . 3 . 2 Report 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . Prioritize 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . 1 Siphon 6 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 Haulers 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 81 | . 8 . 6 . 11 19 . . . . 4 . . . . 7 . . . . 4 . . . . 7 3 1 7 1 3 Full Trace Events 7 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 3 1 . . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 19 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . 1 . . 2 . . . . 1 . . 3 . 13 . . . . 32 . . 2 . 3 13 . 2 28 9 Parts Built 15 | . . . . . . 5 . . . . 2 . . . . 3 . . . . 1 . . . . 2 . . 1 . 1 Matter 3094 | . . . . . . 690 . . . . 159 . . . . 358 . . . . 351 . . . . 735 . . 384 . 417 Time 849 | . . . . . . 183 . . . . 53 . . . . 89 . . . . 93 . . . . 255 . . 102 . 74 Total Part Build Rating 91 | . . . . . . 25 . . . . 12 . . . . 15 . . . . 7 . . . . 15 . . 8 . 9 Parts Repaired 23 | . 1 . 1 . 1 2 . . . . 1 . . . . 4 . . . . 2 . . . . 3 . 2 3 2 1 Time 867 | . 13 . 32 . 16 57 . . . . 38 . . . . 236 . . . . 128 . . . . 108 . 68 85 66 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 35 | . . . . . . 12 . . . . 10 . . . . . . . . . 12 . . . . 1 . . . . . Parts Scanalyzed 6 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 3 . . 1 . . Part Schematics Acquired 7 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 3 . . 2 . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . . . Allies Hacked 10 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 5 . 1 . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total Allies 58 | . . . . 6 1 2 . . 4 . 3 . . . 1 4 . . 4 . 11 . . . . 11 . 5 . . 6 Largest Group 9 | . . . . 6 1 2 . . 4 4 3 . . . 1 3 . . 4 2 5 4 2 . . 9 . 3 . . 5 Highest-Rated Group 463 | . . . . 125 10 35 . . 150 150 196 . . . 95 210 . . 217 126 338 156 78 . . 463 . 342 . . 419 Highest-Rated Ally 269 | . . . . 31 10 26 . . 39 39 85 . . . 95 95 . . 65 65 96 39 39 . . 103 . 269 . . 114 Zionite Dispatches 15 | . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 3 . 3 . . 4 Heavy 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Light 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Total Orders 39 | . . . . . 4 . . . . . 10 . . . . 1 . . . . 6 . . . . 6 3 4 2 . 3 STAY 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 2 EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . RETURN 27 | . . . . . . . . . . . 7 . . . . 1 . . . . 5 . . . . 5 3 3 2 . 1 Ally Attacks 336 | . . . . 38 . . . . . 35 15 . . . 17 18 . . 15 . 79 22 . . . 48 . 31 . . 18 Total Damage 11850 | . . . . 382 . . . . . 841 677 . . . 657 457 . . 578 . 2263 345 . . . 2204 . 2184 . . 1262 Kills 73 | . . . . 6 . . . . . 7 7 . . . 6 1 . . 5 . 17 6 . . . 7 . 8 . . 3 Allies Corrupted 10 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 5 . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . 1 1 . 1 . 1 1 . 2 . 3 2 . 1 . . . . . . . . . . . Drone Launches 29 | . . . . . . . . . . . 7 . . . . 1 . . . . 5 . . . . 5 3 3 3 . 2 Drone Recoveries 28 | . . . . . . . . . . . 7 . . . . 1 . . . . 5 . . . . 5 3 3 3 . 1 Zionite Intel Received 46 | . . . . . . . . . . . 4 . . . . 5 . . . . 5 . . . . 4 9 2 9 7 1 Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . Guard Positions 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . 1 . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Prototype Stockpiles 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 Unaware Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Turns Passed 34048 | 74 1379 879 1434 1038 2789 2429 493 544 389 802 2025 661 831 93 1117 2059 528 1713 800 627 2014 369 367 147 310 1757 1320 1127 1604 1571 758 Spaces Moved 30600 | 47 761 553 734 647 1382 2899 660 793 698 780 2340 748 739 145 698 1639 701 1068 839 445 1756 384 383 171 385 1916 1446 1061 1469 1339 974 Core 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4130 | 46 761 553 734 647 1382 7 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26464 | . . . . . . 2891 660 793 698 780 2340 748 739 145 698 1639 701 1068 839 445 1756 384 383 171 385 1916 1446 1061 1469 1339 970 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 95 140 140 145 140 42 45 45 45 45 45 45 53 60 60 55 68 68 60 68 68 68 68 68 68 52 52 48 44 46 33 Average Speed 66 | 89 134 140 144 145 155 46 45 45 45 51 45 52 53 60 60 60 68 68 67 68 68 68 68 68 68 57 52 49 48 47 36 Slowest Speed 250 | 95 140 140 145 145 230 250 45 45 45 52 107 53 128 60 60 68 68 68 68 68 68 68 68 68 68 60 52 113 108 105 41 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 66 | 4 98 95 42 98 93 70 65 81 88 86 53 76 86 69 86 33 90 87 78 64 29 55 60 60 59 43 93 17 89 41 24 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 26 | . . 1 . . . . . . . . 6 . 1 1 1 . 1 1 1 1 9 . . . . . 3 . . . . Known Exits Taken 25 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . 1 . 3 . . 4 2 2 2 . 3 . . 1 . 4 3 . 1 . 2 1 . 3 . . . . . . Spaces Dug 399 | . . . . . 7 78 19 3 . 4 48 2 14 . 4 41 1 6 4 9 12 . 2 . 3 24 36 16 25 33 8 Terrain Destroyed 598 | . 20 . . 31 25 79 19 36 . 4 49 3 23 . 4 42 1 6 4 9 15 28 16 . 6 24 38 16 25 34 41 Melee 300 | . . . . . . 65 16 1 . 4 31 1 9 . 3 31 1 4 3 2 11 . 1 . 3 19 26 16 22 25 6 Projectile 107 | . . . . . 1 14 3 2 . . 18 2 5 . 1 11 . 2 1 7 4 . 1 . 3 5 12 . 3 9 3 AOE 191 | . 20 . . 31 24 . . 33 . . . . 9 . . . . . . . . 28 14 . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total 42706 | 65 998 627 1036 710 1857 3859 827 967 772 1167 3195 1008 1136 151 1375 2574 750 2044 1065 759 2517 488 485 198 425 2494 1924 1554 2219 2124 1336 Wait 9822 | 1 110 20 197 22 231 775 148 158 63 376 747 256 367 2 661 753 47 968 192 306 674 100 99 4 35 431 342 337 523 607 270 Move 30566 | 46 760 552 733 646 1381 2898 659 792 697 779 2339 747 738 144 697 1638 700 1067 838 444 1755 383 382 170 384 1915 1445 1060 1468 1338 971 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 214 | 7 32 13 18 5 32 12 . 1 3 . 15 . . . 2 18 1 . 3 . 6 . . 2 . 12 1 7 9 10 5 Fast Attach 232 | 6 2 2 3 2 12 10 . . 2 . 1 . . . 1 16 . . 5 . 11 1 . 8 . 12 32 30 45 17 14 Attach 69 | . 4 3 2 1 5 12 . . . . 4 . 3 4 . 8 . . . . 2 . . . . 3 2 5 3 4 4 Detach 14 | . . . . . . 1 . . . . 3 . . 1 . 1 . . . . . . . . . . 3 3 1 1 . Swap 243 | . 11 4 9 4 30 18 . 6 2 6 7 2 3 . 5 27 . . 3 . 4 1 1 3 . 17 6 5 29 23 17 Drop 424 | . 15 13 26 7 56 33 . 1 5 2 9 . . . . 30 1 . 10 . 12 . . 9 . 25 30 35 53 27 25 Fire 423 | 5 64 20 48 23 110 26 4 8 . . 19 2 9 . 1 11 . 2 1 7 5 2 2 . 3 13 14 1 4 14 5 Melee 652 | . . . . . . 74 16 1 . 4 51 1 16 . 8 69 1 5 3 2 35 . 1 2 3 48 49 71 84 83 25 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . Rewire 32 | . . . . . . . . . . . . . . . . 3 . . 10 . . 1 . . . 18 . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 10) 727 | -10/Materials | Discovered new exit (range 5) 903 | -10/Materials | Build established: Scavenger-Mutant 1175 | -10/Materials | Discovered new exit (range 15) 1219 | -10/Materials | Repaired Sml. Laser 1284 | -10/Materials | Discovered new exit (range 7) 1454 | -10/Materials | Entered Mines 1651 | -10/Mines | Discovered new exit (range 4) 1994 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2207 | -10/Mines | Discovered new exit (range 11) 2333 | -10/Mines | Entered Materials 2333 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2472 | -9/Materials | Discovered new exit (range 4) 2675 | -9/Materials | Repaired Hvy. Assault Rifle 3043 | -9/Materials | Discovered new exit (range 16) 3436 | -9/Materials | Build established: Mutant 3767 | -9/Materials | Entered Mines 3839 | -9/Mines | Learned Materials stockpile data 3955 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3955 | -9/Mines | Discovered new exit (range 5) 3984 | -9/Mines | Discovered new exit (range 9) 4032 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4354 | -9/Mines | Received a Mining Laser from a helpful Derelict 4535 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4612 | -9/Mines | Discovered new exit (range 9) 4805 | -9/Mines | Entered Materials 4805 | -8/Materials | Evolved 2 slots: Utility x2 5052 | -8/Materials | Repaired Lgt. EM Pulse Cannon 5111 | -8/Materials | Build established: Scavenger-Mutant 5607 | -8/Materials | Discovered new exit (range 6) 6411 | -8/Materials | Discovered new exit (range 16) 6811 | -8/Materials | Garrison activated, responded to threat 7205 | -8/Materials | First assault squad dispatched 7294 | -8/Materials | Discovered new exit (range 15) 7594 | -8/Materials | Entered Factory 7594 | -7/Factory | Accompanied by 1 ally 7594 | -7/Factory | Evolved 2 slots: Utility x2 7749 | -7/Factory | Fabricated Hacking Suite? 7921 | -7/Factory | Build established: Hacker-Mutant 8013 | -7/Factory | Identified exit to Lower Caves 8364 | -7/Factory | Repaired Imp. Sensor Array 8454 | -7/Factory | Discovered new exit (range 15) 8708 | -7/Factory | Discovered new exit (range 15) 8715 | -7/Factory | Identified exit to Factory 8919 | -7/Factory | Fabricated Adv. Sensor Array (x1) 9216 | -7/Factory | Fabricated Cmb. Gravmag System? 9223 | -7/Factory | Fabricated Adv. Sensor Array? 9271 | -7/Factory | Discovered exit to Factory (range 9) 9401 | -7/Factory | Repaired Lgt. Nuclear Core 9495 | -7/Factory | Local fabrication network quarantined 10023 | -7/Factory | Entered Lower Caves 10208 | -7/Lower Caves | Encountered a Warlord checkpoint 10211 | -7/Lower Caves | Learned Factory trap positions 10350 | -7/Lower Caves | Discovered new exit (range 9) 10516 | -7/Lower Caves | Identified exit to Lower Caves 10516 | -7/Lower Caves | Entered another Lower Caves area 10520 | -7/Lower Caves | Discovered exit to Factory (range 10) 10537 | -7/Lower Caves | Learned Factory trap positions 10960 | -7/Lower Caves | Encountered a Warlord checkpoint 11040 | -7/Lower Caves | Discovered new exit (range 5) 11059 | -7/Lower Caves | Identified exit to Zion 11060 | -7/Lower Caves | Entered Zion 11075 | -7/Zion | System corruption cleaned by Quarantine Array 11094 | -7/Zion | Given A8's code to call for help 11180 | -7/Zion | Imprinted 11182 | -7/Zion | Declared Zion's savior 11287 | -7/Zion | Found CR-A16's Pointy Stick 11352 | -7/Zion | Given the Hacking Drone Bay 11353 | -7/Zion | Found Prototype Device 11353 | -7/Zion | Identified Hacking Drone Bay 11372 | -7/Zion | Discovered new exit (range 9) 11413 | -7/Zion | Identified exit to Proximity Caves 11449 | -7/Zion | Entered Proximity Caves 11449 | -6/Proximity Caves | Accompanied by 4 allies 11981 | -6/Proximity Caves | Spotted B-75 Beast 12230 | -6/Proximity Caves | Discovered exit to Factory (range 5) 12232 | -6/Proximity Caves | Learned Factory interactive machine intel 12251 | -6/Proximity Caves | Entered Factory 12251 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12252 | -6/Factory | Loaded intel: 84 trap records 12253 | -6/Factory | Loaded intel: 46 interactive machine locations 12345 | -6/Factory | Retrieved Zion intel report: Guard Positions 12390 | -6/Factory | Discovered new exit (range 12) 12458 | -6/Factory | Identified exit to Lower Caves 12470 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12481 | -6/Factory | Identified exit to Factory 12528 | -6/Factory | Repaired Katana 12605 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 13017 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13105 | -6/Factory | Retrieved Zion intel report: Main Access 13106 | -6/Factory | Zion Heavy squad teleported in 13490 | -6/Factory | Terminal network hard line cut 14276 | -6/Factory | Entered Lower Caves 14314 | -6/Lower Caves | Identified exit to Lower Caves 14937 | -6/Lower Caves | Entered another Lower Caves area 15006 | -6/Lower Caves | Discovered exit to Factory (range 10) 15092 | -6/Lower Caves | Encountered a Warlord checkpoint 15402 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15724 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15764 | -6/Lower Caves | Discovered new exit (range 9) 15768 | -6/Lower Caves | Identified exit to Data Miner 15768 | -6/Lower Caves | Entered Data Miner 15769 | -6/Data Miner | Discovered new exit (range 6) 15781 | -6/Data Miner | Lost 7 parts (1p2n3u1w) 15781 | -6/Data Miner | Met Data Miner 15791 | -6/Data Miner | Learned location of Section 7 (-2) 15791 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15801 | -6/Data Miner | Received God Mode back door access code from Data Miner 15859 | -6/Data Miner | Identified exit to Proximity Caves 15861 | -6/Data Miner | Entered Proximity Caves 16016 | -5/Proximity Caves | Escorted by Enhanced Grunt 16304 | -5/Proximity Caves | Learned location of Armory (-4) 16539 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16652 | -5/Proximity Caves | Discovered exit to Factory (range 7) 16696 | -5/Proximity Caves | Spotted B-75 Beast 16822 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16978 | -5/Proximity Caves | Entered Factory 16978 | -5/Factory | Accompanied by 1 ally 16978 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16979 | -5/Factory | Identified exit to Upper Caves 16980 | -5/Factory | Loaded intel: 79 trap records 17279 | -5/Factory | Build established: Hacker-Scout 17322 | -5/Factory | Retrieved Zion intel report: Trap Installations 17537 | -5/Factory | Retrieved Zion intel report: Component Schematics 17590 | -5/Factory | Discovered exit to Upper Caves (range 15) 17641 | -5/Factory | Found Imp. Powered Armor 17678 | -5/Factory | Discovered new exit (range 4) 17680 | -5/Factory | Identified exit to Factory 17762 | -5/Factory | Retrieved Zion intel report: Guard Positions 17821 | -5/Factory | P-70 Sage assimilated allied Administrator 6a 17977 | -5/Factory | Retrieved Zion intel report: Emergency Access 18024 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 18050 | -5/Factory | Discovered exit to Factory (range 18) 18219 | -5/Factory | Retrieved Zion intel report: Active Garrisons 18220 | -5/Factory | Zion Light squad teleported in 18303 | -5/Factory | Terminal network hard line cut 18368 | -5/Factory | Found Prototype Protection 18368 | -5/Factory | Identified Zio. Weapon Casing 18430 | -5/Factory | Fabricated System Shield (x1) 18553 | -5/Factory | Repaired Adv. Terrain Scanner 18604 | -5/Factory | Repaired Adv. Sensor Array 18686 | -5/Factory | Repaired Cld. Plasma Cannon 18743 | -5/Factory | Repaired Mic. Fission Core 18787 | -5/Factory | Found Scatter Rocket Array 19037 | -5/Factory | Entered Upper Caves 19077 | -5/Upper Caves | Learned 4 Factory zone layouts 19216 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 19221 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 19223 | -5/Upper Caves | Identified exit to Warlord 19462 | -5/Upper Caves | Discovered new exit (range 7) 19467 | -5/Upper Caves | Identified exit to Upper Caves 19565 | -5/Upper Caves | Entered another Upper Caves area 19567 | -5/Upper Caves | Discovered exit to Factory (range 20) 19603 | -5/Upper Caves | Learned location of 1 exit from Factory 19757 | -5/Upper Caves | Encountered a Warlord checkpoint 20997 | -5/Upper Caves | Discovered exit to Warlord (range 9) 21278 | -5/Upper Caves | Entered Warlord 21444 | -5/Warlord | Learned Factory terminal intel 21444 | -5/Warlord | Learned Armory garrison access intel 21444 | -5/Warlord | Learned Research garrison access intel 21444 | -5/Warlord | Learned 4 Research zone layouts 21444 | -5/Warlord | Learned 4 Testing zone layouts 21676 | -5/Warlord | Found Prototype Device 21676 | -5/Warlord | Identified Thermal Barrier 21694 | -5/Warlord | Found Prototype Processor 21700 | -5/Warlord | Warlord's base attacked by MAIN.C 21905 | -5/Warlord | Warlord forces counterattacked 21990 | -5/Warlord | Discovered new exit (range 15) 22064 | -5/Warlord | Identified exit to Proximity Caves 22078 | -5/Warlord | Entered Proximity Caves 22078 | -4/Proximity Caves | Accompanied by 2 allies 22657 | -4/Proximity Caves | Learned location of Testing (-2) 22705 | -4/Proximity Caves | Entered Factory 22705 | -4/Factory | Accompanied by 2 allies 22705 | -4/Factory | Evolved 2 slots: Utility x2 22706 | -4/Factory | Identified exit to Upper Caves 22708 | -4/Factory | Loaded intel: 21 terminal locations 22799 | -4/Factory | Found Prototype Hackware 22848 | -4/Factory | Repaired Imp. Powered Armor? 22995 | -4/Factory | Identified exit to Extension 22995 | -4/Factory | Identified exit to Armory 23007 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 23008 | -4/Factory | Zion Explosive Resupply teleported in 23131 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 23283 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23396 | -4/Factory | Retrieved Zion intel report: Component Schematics 23397 | -4/Factory | Zion Light squad teleported in 23551 | -4/Factory | Discovered new exit (range 15) 23576 | -4/Factory | Retrieved Zion intel report: Emergency Access 23595 | -4/Factory | Allied Derelicts emerged from ambush trap array 23690 | -4/Factory | Identified exit to Research 23983 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 23984 | -4/Factory | Zion Fire squad teleported in 24268 | -4/Factory | Terminal network hard line cut 24530 | -4/Factory | Repaired Broken Cld. Plasma Cannon 24719 | -4/Factory | Entered Upper Caves 24719 | -4/Upper Caves | Accompanied by 4 allies 25015 | -4/Upper Caves | Encountered a Warlord checkpoint 25058 | -4/Upper Caves | Discovered new exit (range 11) 25081 | -4/Upper Caves | Identified exit to Upper Caves 25088 | -4/Upper Caves | Entered another Upper Caves area 25088 | -4/Upper Caves | Accompanied by 2 allies 25096 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25109 | -4/Upper Caves | Discovered exit to Research (range 16) 25439 | -4/Upper Caves | Discovered new exit (range 3) 25441 | -4/Upper Caves | Identified exit to Zhirov 25455 | -4/Upper Caves | Entered Zhirov 25455 | -4/Zhirov | Discovered new exit (range 3) 25468 | -4/Zhirov | Met Zhirov 25486 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25497 | -4/Zhirov | Found Alien Artifact 25497 | -4/Zhirov | Identified Integrated Reactor 25497 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25601 | -4/Zhirov | Identified exit to Proximity Caves 25602 | -4/Zhirov | Entered Proximity Caves 25909 | -3/Proximity Caves | Discovered exit to Research (range 4) 25912 | -3/Proximity Caves | Entered Research 25912 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 25912 | -3/Research | Identified Exp. System Shield 25914 | -3/Research | Loaded intel: 3 garrison access locations 26036 | -3/Research | Discovered new exit (range 13) 26091 | -3/Research | Zion Melee Resupply teleported in 26098 | -3/Research | Found Prototype Slashing Weapon 26098 | -3/Research | Identified Vibroblade 26220 | -3/Research | Retrieved Zion intel report: Active Garrisons 26221 | -3/Research | Zion Fire squad teleported in 26286 | -3/Research | Found Prototype Device 26286 | -3/Research | Identified System Purifier 26465 | -3/Research | Retrieved Zion intel report: Unaware Analyses 26466 | -3/Research | Zion Heavy squad teleported in 26545 | -3/Research | Fabricated EM Disruption Field (x1) 26547 | -3/Research | Identified Exp. Targeting Computer 26628 | -3/Research | Repaired Cld. Plasma Cannon 26677 | -3/Research | Retrieved Zion intel report: Component Stockpiles 26783 | -3/Research | Retrieved Zion intel report: Guard Positions 26860 | -3/Research | Found Prototype Device 26860 | -3/Research | Identified Exp. Shield Generator 26947 | -3/Research | Discovered new exit (range 23) 26994 | -3/Research | Repaired Broken Cld. Gravmag System 27086 | -3/Research | Identified exit to Quarantine 27086 | -3/Research | Spotted B-86 Titan 27143 | -3/Research | Found Exp. Melee Analysis Suite 27339 | -3/Research | Discovered new exit (range 24) 27370 | -3/Research | Fabricated Cld. Antigrav System? 27424 | -3/Research | Incoming investigation squad redirected 27475 | -3/Research | Repaired Broken Cld. Antigrav System 27485 | -3/Research | Terminal network hard line cut 27560 | -3/Research | Identified exit to Research 27669 | -3/Research | Entered Quarantine 27785 | -3/Quarantine | Found Alien Artifact 27826 | -3/Quarantine | Discovered exit to Research (range 17) 27847 | -3/Quarantine | Found Alien Artifact 27847 | -3/Quarantine | Identified Core Reset Matrix 27847 | -3/Quarantine | Identified Subatomic Replicator 27847 | -3/Quarantine | Used Core Reset Matrix 27851 | -3/Quarantine | Detected hypermatrix surge 27851 | -3/Quarantine | Sensed 8 artifacts in vicinity 27854 | -3/Quarantine | Discovered exit to Research (range 6) 28109 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 28117 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 28168 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 28179 | -3/Quarantine | Incoming investigation squad redirected 28248 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 28251 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 28296 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 28329 | -3/Quarantine | Adv. Hacking Suite fried by hacking feedback 28351 | -3/Quarantine | Incoming investigation squad redirected 28489 | -3/Quarantine | Incoming investigation squad redirected 28498 | -3/Quarantine | Crushed by falling debris 28543 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 28564 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 28620 | -3/Quarantine | Found Prototype Protection 28620 | -3/Quarantine | Identified Centrium Heavy Armor Plating 28943 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 28989 | -3/Quarantine | Entered Research 28989 | -2/Research | Evolved 2 slots: Utility x2 29046 | -2/Research | Identified exit to Access 29055 | -2/Research | Identified exit to Testing 29174 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 29175 | -2/Research | Zion Experimental squad teleported in 29433 | -2/Research | Repaired Broken Lrn. Terrain Scanner 29460 | -2/Research | Repaired Adv. Sensor Array 29499 | -2/Research | Zion Hover Resupply teleported in 29624 | -2/Research | Found Prototype Protection 29624 | -2/Research | Identified Zio. Weapon Casing 29626 | -2/Research | Found Prototype Protection 29626 | -2/Research | Identified Zio. Shade Armor 29744 | -2/Research | Retrieved Zion intel report: Component Stockpiles 29745 | -2/Research | Zion Light squad teleported in 29805 | -2/Research | P-80 Master assimilated allied 28-FXS(z) 30033 | -2/Research | First assault squad dispatched 30058 | -2/Research | Incoming assault squad redirected 30116 | -2/Research | Entered Testing 30128 | -2/Testing | Found Prototype Hackware 30128 | -2/Testing | Identified System Mapper 30264 | -2/Testing | Fabricated Cld. Antigrav System (x1) 30432 | -2/Testing | Build established: Wizard-Scout 30652 | -2/Testing | Retrieved Zion intel report: Trap Installations 30855 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 30859 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 30937 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 30950 | -2/Testing | System corruption reached 10% 31089 | -2/Testing | Found Prototype Device 31089 | -2/Testing | Identified AEGIS Remote Shield 31183 | -2/Testing | Found Prototype Hackware 31183 | -2/Testing | Identified Ghost Barrier 31197 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 31233 | -2/Testing | Found Prototype Device 31233 | -2/Testing | Identified Exp. Hardlight Generator 31280 | -2/Testing | Repaired Imp. Powered Armor 31314 | -2/Testing | Repaired EM Disruption Field 31374 | -2/Testing | Repaired Cmb. Antigrav System 31499 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 31503 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 31533 | -2/Testing | Spotted Striker 31541 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 31573 | -2/Testing | Found Prototype Protection 31573 | -2/Testing | Identified Med. Regenerative Plating 31576 | -2/Testing | Found Prototype Protection 31576 | -2/Testing | Identified Hvy. Regenerative Plating 31583 | -2/Testing | Retrieved Zion intel report: Emergency Access 31595 | -2/Testing | Found Prototype Protection 31599 | -2/Testing | Identified SHELL Armor 31676 | -2/Testing | Spotted Fortress 31685 | -2/Testing | Terminal network hard line cut 31711 | -2/Testing | Discovered new exit (range 5) 31712 | -2/Testing | Identified exit to Section 7 31720 | -2/Testing | Entered Section 7 31721 | -2/Section 7 | Sensed 22 artifacts in vicinity 31743 | -2/Section 7 | Found Prototype Processor 31743 | -2/Section 7 | Identified Exp. Core Analyzer 31757 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 31867 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 31992 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 32009 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 32047 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 32599 | -2/Section 7 | Repaired Broken Imp. Powered Armor 32649 | -2/Section 7 | Repaired Cld. Plasma Cannon 32809 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 32834 | -2/Section 7 | Discovered exit to Access (range 24) 32836 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 32941 | -2/Section 7 | Terminal network hard line cut 32963 | -2/Section 7 | Found Integrity Redistributor 33158 | -2/Section 7 | Build established: Hacker-Scout 33169 | -2/Section 7 | Found Spacefold Activator 33192 | -2/Section 7 | Found Prototype Device 33192 | -2/Section 7 | Identified Exp. ECM Suite 33291 | -2/Section 7 | Entered Access 33291 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 33449 | -1/Access | Zion Infowar Resupply teleported in 33502 | -1/Access | Repaired Lrn. Terrain Scanner 33567 | -1/Access | Discovered new exit (range 16) 33630 | -1/Access | Retrieved Zion intel report: Prototype Schematics 33631 | -1/Access | Zion Hover Resupply teleported in 33665 | -1/Access | Zion Light squad teleported in 33786 | -1/Access | Fabricated Exp. Core Analyzer (x1) 33964 | -1/Access | Zion Demo squad teleported in 34048 | -1/Access | Identified exit to Surface 34049 | *** | Heading to fleet! Last Messages --------------- 33975_ Discarded Adv. Core Analyzer. 33976_ K-01 Serf collects debris. 33989_ Acquired Unknown Device. 33989_ Identified Corruption Screen. 34003_ Wave Collapse Detector explodes. 34006_ G-73 Enforcer destroyed. 34007_ B-74 Champion heat damages Unknown Treads. 34009_ Acquired 45 matter. 34009_ G-73 Enforcer destroyed. 34010_ K-01 Serf collects debris. 34011_ Lrn. Terrain Scanner destroyed. 34011_ System corrupted by crushing effect (+2). 34014_ K-01 Serf collects debris. 34015_ B-74 Champion destroyed. 34017_ LCB:&TRUT/THB GF 34046_ Slug penetrates Wall. 34046_ Spacefolded through Sealed Barrier. 34048_ EXIT=IDENTIFIED: SURFACE 34048_ Spacefolded through Main Access Shell. Map ----- +----------------------------------------------------+ | " # # %=[ ### # ? #### | | # # *! ### #? ?## | | # ! #* % ###########"??? ?#?? | | #+### # ########### ? ? ?# | | # ########## ? ?# | | # ############# ? + | | ########+### # ############? ######## ? | | ## ? # + ############? ###?#### | | ## # # ############### ####?##? | | ## # ######################## #####?## | | ## # ################"####### #########? | | ## # ########## | | ##? # u h h | | ?#? ? ####+##### zz""#####+#+########### | | ##??? ## ### ""#### ## | | ??##?######## ### #### ! ### | | ####?#?##?### ### ####"" ### | | ##?#?######## = ### ####"" ### | | ?#?########## ### ""#### = ### | | #########?#?# ### ""####===A/// ## | | ?#?#??##?#??# =##""""""""""""###== *// ## | | ?##?#??##?### #?# ####""=!// ## | | ####??###???# ### ####"" != ## | | ##?#?######## ### """""" #### ## | | ########??#?# ### " " #### * ## | | #####?#####?# ###? " @" " #### !%! ## | | ????#?#####?######### " "" " #########+######## | | ???##????#???#??##### " " ######### ### #### | | ????#?#?##########?## """""" ######### ### #### | | ??????????##?????#### ######### ######## | | ???????????????######""""""""""##?###### ######## | | ?????????#?????######""""""""""######### ########+ | | ???????????????##?##?""""""""""### ![! =*! | | ???????#?#?#????#####""""""""""### ########+##### | | ?????????????#???#??#? ###k#?### %=!![= # | | ???????????????##?### BB BB ### ##### %|*=!| # | | ??????????????????### BB BB ### ##### !| # | | ??????????????????### ? ### ##### "" # | | ????????????????????# ? ### ##### "T # | | ???????????????????## ### ##### "" # | | ?????????????????#### ? ### ##### "" # | | ????????????????????##?# ###### ##### # | | ?????????????????????### ? ##### # | | ????????????????????#### #####+##+##### | | ??????????????????##?### | | ?????????????????#??#??# ############## | | ?????????????????#????#? ########?##### | | ??????????????????? ? ? ? ? ############## | | ????????????????? ?????#? ###++#######?####?### | | ?????????????????? ??#??? # ? ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 50 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Cloak Strength 3 Power Amplification 30 Additional Mass Support 16 Corruption Prevention 20 Armor Coverage 625 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Point Defense Rating 160 Evasion (%) 65 Melee Accuracy 12 Core Analysis 15 Armor Integrity Analysis 45 Recoil Reduction 1 Kinecelleration 40 Offensive Hacking 44 Defensive Hacking 36 Item Schematics ----------------- Com. Battery | -3/Quarantine | Z-intel Imp. Salvage Targeting Computer | -3/Quarantine | Z-intel Centrium Wheel | -3/Quarantine | Z-intel Adv. Coolant Injector | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Linear Accelerator | -3/Quarantine | Z-intel Matter Neutralizer | -3/Quarantine | Z-intel Adv. Cooling System | -3/Quarantine | Z-intel Hvy. Disruptor Cannon | -3/Quarantine | Z-intel Lrn. Tractor Beam | -3/Quarantine | Z-intel Imp. Hacking Suite | -3/Quarantine | Z-intel Imp. Force Field | -3/Quarantine | Z-intel Adv. Drone Bay | -3/Quarantine | Z-intel Cld. Antigrav System | -2/Testing | Scanalyzed Plasma Lance | -2/Testing | Scanalyzed Med. Storage Unit | -2/Section 7 | Z-intel Adv. Shield Generator | -2/Section 7 | Z-intel Quantum Rifle | -2/Section 7 | Z-intel Adv. Thermal Generator | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Arm. Huge Wheel | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Particle Reactor | -2/Section 7 | Z-intel Adv. Heavy Treads | -2/Section 7 | Z-intel System Guard | -2/Section 7 | Z-intel Imp. Cloaking Device | -2/Section 7 | Z-intel Adv. Salvage Targeting Computer | -2/Section 7 | Z-intel System Shield | -2/Section 7 | Z-intel Plasma Cutter | -2/Section 7 | Z-intel Imp. Propulsion Shielding | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel Adv. Myomer Leg | -2/Section 7 | Z-intel Molecular Scythe | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Imp. KE Penetrator | -2/Section 7 | Z-intel Exp. Reclamation Unit | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Vibroblade | -2/Section 7 | Z-intel Exp. Core Analyzer | -2/Section 7 | Z-intel Dimensional Manipulator | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Adv. Variable Charge Gun | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Exp. Transmission Jammer | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Shock Maul | -1/Access | Z-intel Imp. Matter Compressor | -1/Access | Z-intel Beam Splitter | -1/Access | Z-intel Exp. Biometal Leg | -1/Access | Z-intel Robot Schematics ------------------ R-06 Scavenger | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel O-32 Director | -3/Quarantine | Z-intel G-73 Enforcer | -2/Testing | Z-intel C-65 Expert | -2/Testing | Z-intel G-67 Veteran | -2/Testing | Z-intel H-88 Terminator | -2/Testing | Z-intel T-07 Excavator | -2/Testing | Z-intel E-15 Imp | -2/Testing | Z-intel R-10 Processor | -2/Testing | Z-intel B-74 Champion | -2/Testing | Z-intel P-80 Master | -2/Testing | Z-intel L-61 Swordsman | -2/Testing | Z-intel K-01 Serf | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel M-36 Artificer | -2/Testing | Z-intel A-02 Transporter | -2/Testing | Z-intel S-43 Plague | -2/Testing | Z-intel W-44 Eye | -2/Testing | Z-intel M-30 Cleanser | -2/Testing | Z-intel H-77 Assassin | -2/Testing | Z-intel D-83 Annihilator | -2/Testing | Z-intel Fabricated ------------ Hacking Suite | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Cmb. Gravmag System | x2 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -5/Factory System Shield | x1 | -5/Factory Exp. Signal Interpreter | x1 | -4/Factory EM Disruption Field | x1 | -3/Research Cld. Antigrav System | x1 | -3/Research Cld. Antigrav System | x1 | -2/Testing Exp. Core Analyzer | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed BoreDisruptorBlade Manual? 0 Play Time 04:48:56 Cumulative 1037.6 hours Start 2021.02.12 @ 22:40:48 End 2021.02.14 @ 23:22:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 791 Rogue 751 Adventurer 40 Explorer 0 Win Type 2 Total 118 Types 60/4/33/2/1/4/12/1/1 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88ea13f7-f07c-4708-bbe3-65aea6085e83