Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 03:17:40 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (1086)     1086
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (58)                 58
              TOTAL SCORE: 2564

 Bonus
-------
High Alert Combat Kills    58

 Cogmind 
---------
Core Integrity             0/650
Matter                     300/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
           Maul
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Terrain Scanner
           Melee Analysis Suite
>          --- WEAPON -----------
           Maul
>          --- INVENTORY --------
               (None)
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Flight Unit
  Flight Unit              Improved Flight Unit
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Processor                Melee Analysis Suite
Weapon                     Grenade Launcher
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              3    | .   .   2   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             11   | .   4   4   3   
  Power                    2    | .   1   1   .   
    Engine                 2    | .   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   1   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   1   2   2   
  Utility                  2    | .   1   1   .   
    Device                 1    | .   1   .   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   .   3   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     68   | .   47  82  75  
  Engine                   6    | .   .   5   10  
  Flight                   25   | .   19  28  28  
  Device                   11   | .   4   22  10  
  Processor                5    | .   .   3   10  
  Launcher                 12   | .   23  22  1   
  Impact Weapon            5    | .   .   .   12  
Naked Turns                20   | .   20  .   .   
Heaviest Build             7    | .   4   7   7   
  Greatest Support         15   | 3   4   8   15  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 1    | .   .   .   1   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           1    | .   .   .   1   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 94% | Hacker-Mutant
  5% | Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           610  | 198 174 193 45  
  Remotely                 .    | .   .   .   .   
Salvage Created            693  | .   126 94  473 
  Parts                    42   | .   17  13  12  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  32   | .   9   9   14  
  Melee                    4    | .   .   .   4   
  AOE                      18   | .   9   9   .   
Classes Destroyed          8    | .   4   3   1   
  Worker                   1    | .   .   1   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  7    | .   3   .   4   
  Swarmer                  9    | .   3   6   .   
  Grunt                    12   | .   6   .   6   
  Brawler                  3    | .   .   .   3   
  Sentry                   7    | .   .   2   5   
  Assembled                1    | .   .   1   .   
Best Kill Streak           6    | .   5   4   6   
  Combat Bots Only         6    | .   5   3   6   
Max Kills in Single Turn   3    | .   2   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        135  | .    25   36   74   
  Missed                   55   | .    10   18   27   
Damage Taken               1370 | .    243  323  804  
  Core                     1214 | .    210  297  707  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       543  | .    107  86   350  
Core Remaining (%)         74   | 100  .    48   .    
Volleys Fired              30   | .    19   11   .    
  Largest                  1    | .    1    1    .    
  Hottest                  30   | .    30   30   .    
Shots Fired                30   | .    19   11   .    
  Gun                      .    | .    .    .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 30   | .    19   11   .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                30   | .    19   11   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | .    6    4    .    
  Robot Miss Streak        2    | .    2    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           60   | .    8    4    48   
  Core Hits                35   | .    16   16   3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 13   | .    .    .    13   
  Critical Strikes         14   | .    .    .    14   
    Smash                  14   | .    .    .    14   
Melee Attacks              49   | .    .    .    49   
  Impact                   49   | .    .    .    49   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3190 | .    1030 437  1723 
  Guns                     .    | .    .    .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               1467 | .    1030 437  .    
  Melee                    1723 | .    .    .    1723 
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                1467 | .    1030 437  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   1723 | .    .    .    1723 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            524  | .    16   .    508  
  Projectiles              .    | .    .    .    .    
  Explosions               16   | .    16   .    .    
  Melee                    508  | .    .    .    508  
Knockbacks                 2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      88   | .    51   37   .    
  Shots                    4    | .    3    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        197  | .    12   9    197  
  Average Temperature      58   | .    5    9    89   
  Received Heat Transfer   345  | .    111  18   216  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              14   | .    .    .    14   
  Impact Corruptions       23   | .    .    .    23   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             564  | .   399 526 564 
  Initial                  204  | .   .   121 204 
  Average                  288  | .   246 329 299 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         24   | 100 29  21  20  
  Level 1                  58   | .   70  44  59  
  Level 2                  17   | .   .   33  20  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   15  26  22  
  Peak Tracking Total      20   | .   7   20  4   
  Tactical Retreats        5    | .   1   3   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   1   3   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          16   | .   8   1   7   
  Terminals                15   | .   8   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                73   | .   39  1   33  
  Successful               48   | .   24  1   23  
  Failed                   25   | .   15  .   10  
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   44   | .   28  .   16  
  Terminals                72   | .   39  .   33  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             32   | .   15  1   16  
  Robot Analysis           2    | .   1   .   1   
  Prototype ID Bank        6    | .   4   .   2   
  Open Door                1    | .   .   1   .   
  Level Access Points      2    | .   1   .   1   
  Branch Access Points     2    | .   1   .   1   
  Terminal Index           2    | .   1   .   1   
  Alert Level              5    | .   1   .   4   
  Unreport Threat          4    | .   1   .   3   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   
  Registered Components    2    | .   1   .   1   
  Registered Prototypes    1    | .   .   .   1   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         16   | .   9   .   7   
  Terminals                16   | .   9   .   7   
    Track                  6    | .   3   .   3   
    Botnet                 6    | .   3   .   3   
    Disrupt                3    | .   2   .   1   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   8   .   7   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       2    | .   1   .   1   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1027 | 13  292 245 477 
Spaces Moved               1789 | 25  573 527 664 
  Core                     107  | 25  82  .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1682 | .   491 527 664 
  Fastest Speed            37   | 50  40  37  37  
  Average Speed            39   | 50  41  39  37  
  Slowest Speed            50   | 50  50  40  37  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            14   | .   5   5   4   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       64   | 2   89  93  73  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          169  | .   89  80  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      169  | .   89  80  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1967 | 24  601 548 794 
  Wait                     73   | .   5   5   63  
  Move                     1759 | 24  563 516 656 
  Hop                      13   | .   4   5   4   
  Pick Up                  .    | .   .   .   .   
  Fast Attach              8    | .   4   3   1   
  Attach                   .    | .   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   .   1   2   
  Drop                     5    | .   1   1   3   
  Fire                     30   | .   19  11  .   
  Melee                    49   | .   .   .   49  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            27   | .   5   6   16  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   14 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Discovered new exit (range 7)
   99 | -10/Materials | Identified exit to Materials
  113 | -10/Materials | Identified exit to Mines
  306 | -10/Materials | Entered Mines
  307 | -10/Mines     | Assembled infested the area
  308 | -10/Mines     | Reached level 2
  312 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  352 | -10/Mines     | Discovered exit to Materials (range 9)
  371 | -10/Mines     | Found a hidden stash of uninstalled traps
  373 | -10/Mines     | Build established: Hacker-Mutant
  373 | -10/Mines     | Learned Materials emergency access door positions
  463 | -10/Mines     | Discovered exit to Materials (range 15)
  470 | -10/Mines     | Core integrity fell below 50%
  475 | -10/Mines     | Upgraded with Propulsion slot (x1)
  492 | -10/Mines     | Met a Derelict shopkeep closing up shop
  497 | -10/Mines     | Upgraded with Utility slot (x1)
  551 | -10/Mines     | Entered Materials
  552 | -9/Materials  | Core integrity fell below 50%
  553 | -9/Materials  | Reached level 3
  600 | -9/Materials  | Identified exit to Mines
  600 | -9/Materials  | Identified exit to Storage
  607 | -9/Materials  | Upgraded with Weapon slot (x1)
  621 | -9/Materials  | Reached level 4
  637 | -9/Materials  | Discovered new exit (range 8)
  832 | -9/Materials  | Identified exit to Materials
  895 | -9/Materials  | Core integrity fell below 20%
  901 | -9/Materials  | Reached level 5
  931 | -9/Materials  | Lost 3 parts (1p2u)
 1028 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
>>Alert(Check)
Current Alert Level: Low Security
01001_ Destroyed Heat Sink.
01001_ Y-45 Defender system corrupted by
  crushing effect.
01010_ Terminal disabled.
01011_ Y-45 Defender suffers critical hit
  (Smash).
01011_ Destroyed Heat Sink.
01011_ Destroyed Lgt. Armor Plating.
01011_ Y-45 Defender system corrupted by
  crushing effect. <x2>
01012_ Y-45 Defender system terminally
  corrupted.
01012_ Hvy. Assault Rifle fried.
01013_ Fusion Modulator explodes.
01013_ Scanalyzer disabled.
01014_ XGEGN:N W%7CZD8<AHAIRGDS%T1BY38&HUK
01016_ K-01 Serf collects debris.
01020_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ??????????????????#######???? |
|                      ??????????????????# """"##??? |
|                      ?????????????????##"    "###? |
|                      ??????????########"     """#  |
|                      ????####?##"""## =        "#  |
|                      ????#  ###"|||"##=        ""  |
|                      ????#  ##""   ""#         "#  |
|                      ????#  ##       #         ""  |
|                      ????#  ##   >   #         ""# |
|                      ????#   +       #         ""# |
|                      ?##### ##       #         "   |
|                      ?#   # ###     ##         "## |
|                      ?#/==# #?##   ######"""""#### |
|                      ?#===# ####   #####           |
|                      ?#== #                        |
|                      ?#   #                        |
|                      ?#   #                    """ |
|                      ??   #  ########+##       """ |
|                      ???#/#  #         ##      """ |
|                      ???#@   k         ##      %   |
|                      ???# ####         ##          |
|                      ???# #??#    ]][  ##      """ |
|                      ???# #??#    ][   +       """ |
|                      ???# #??# !  ][   #####   """ |
|                      ???# #??#         #???#       |
|                      ???#  ??+         #???#       |
|                      ???# #??### #####+#???#   """ |
|                      ???# #????##??????????#   """ |
|                      ???# #???????????+????#   """ |
|                      ???? ?????????????????#       |
|                      ???? ?????????????????#       |
|                      ???? ?????????????????#  ?""" |
|                      ???? ?????????????????# ??""" |
|                      ???? ?????????????????+ ???"" |
|                      ????Y??????????????????  ?    |
|                      ???? ?????????????????#  ?    |
|                      ??????????????????????#       |
|                      ??????????????????? ??#       |
|                      ??????????????????????#  "Y"  |
|                      ??????????????????????#  """  |
|                      ??????????????????#?#?#       |
|                      ????????????#???#????##       |
|                      ?????????????????????##   ### |
|                      ??????????????????#???#   ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           6
Terrain Scan Range         14
Terrain Scan Density       510
Evasion (%)                62
Melee Accuracy             5
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Levels Raised              4    | .    .    1    3    
  XP Earned                9623 | 3000 1490 1478 3655 
  XP Spent                 8250 | .    1740 1000 5510 
Upgrades                   27   | .    8    2    17   
  Propulsion Slot          1    | .    .    1    .    
  Utility Slot             1    | .    .    1    .    
  Weapon Slot              1    | .    .    .    1    
  Core Integrity           1    | .    .    .    1    
  Mass Support             1    | .    .    .    1    
  Inventory Capacity       1    | .    .    .    1    
  Sight Range              1    | .    .    .    1    
  Sensor Range             3    | .    .    .    3    
  Terrain Scan Density     5    | .    4    .    1    
  Melee Accuracy           6    | .    .    .    6    
  Hack Attack %            4    | .    2    .    2    
  Hack Defense %           2    | .    2    .    .    
Protomatter Created        343  | .    59   50   234  
  Integrity Restored       558  | .    99   96   363  
    Core                   558  | .    99   96   363  
Protomatter Decayed        8    | .    .    8    .    

 Game 
------
Seed              BarrageArcSpear
  Manual?         0
Play Time         00:20:59
  Cumulative      157.5 hours
  Start           2024.08.05 @ 02:59:05
  End             2024.08.05 @ 03:17:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           11/0/0/1/0/0/1/0/0
Lore%             64
Gallery%          65
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9dabe415-c4bc-4001-87b5-08811470609b