Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 10:45:15 Player: Vetulus Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (51) 255 Value Destroyed (1491) 1491 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 8666 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 249/300 Energy 79/100 System Corruption 25% Temperature Cool (1) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- VTOL Module > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster Makeshift Flight Unit > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Force Field > --- WEAPON ----------- Field Laser Plasma Cannon > --- INVENTORY -------- VTOL Module Layered Light Armor Plating Cooled Pulse Rifle Remote Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Hover Unit Cooled Airjet Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . 2 Power 2 | . . . . . 1 . . . . . 1 . . Propulsion 4 | . . . . . 2 1 . . . . . . 1 Utility 3 | . . . . . 1 1 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 106 | 6 7 4 2 5 24 20 4 7 . 5 3 2 17 Power 21 | 1 2 . . 1 4 5 1 . . 2 2 1 2 Engine 14 | 1 2 . . 1 4 4 . . . 1 1 . . Core 7 | . . . . . . 1 1 . . 1 1 1 2 Reactor . | . . . . . . . . . . . . . . Propulsion 33 | 2 2 2 . 1 10 2 3 3 . 1 . 1 6 Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . Flight 30 | . 2 2 . 1 10 1 3 3 . 1 . 1 6 Utility 19 | 1 2 . 1 1 2 5 . 2 . 1 1 . 3 Device 11 | . 2 . . 1 1 4 . . . . 1 . 2 Storage 1 | 1 . . . . . . . . . . . . . Processor 3 | . . . 1 . . 1 . . . 1 . . . Hackware 1 | . . . . . 1 . . . . . . . . Protection 3 | . . . . . . . . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 1 2 1 2 8 8 . 2 . 1 . . 6 Energy Gun 14 | 1 1 1 . 1 3 4 . 1 . 1 . . 1 Energy Cannon 6 | . . . . . 2 3 . 1 . . . . . Ballistic Gun 3 | 1 . . . . 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . Special Weapon 4 | . . . 1 . . . . . . . . . 3 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . 1 . . . 1 . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . 7 Parts Lost 38 | . 2 . . 4 2 1 3 2 . . . 4 20 Power 7 | . 1 . . 1 . . 1 . . . . 1 3 Propulsion 15 | . . . . 1 1 1 1 2 . . . 3 6 Utility 9 | . . . . 1 1 . 1 . . . . . 6 Weapon 7 | . 1 . . 1 . . . . . . . . 5 Highest Loss Streak 20 | . 2 . . 4 2 1 2 2 . . . 4 20 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 100 100 77 87 80 89 86 100 100 93 88 49 Engine 7 | . 14 14 14 14 14 13 . . . 2 6 6 . Core 6 | . . . . . . 1 14 15 15 12 13 11 9 Treads 1 | . 18 . . . . . . . . . . . . Flight 27 | . 9 28 28 27 32 26 34 31 38 38 33 29 13 Device 14 | . 5 28 19 10 17 12 15 15 15 15 19 20 13 Processor 5 | . . . 8 6 . 5 7 7 7 9 13 13 10 Hackware 2 | . . . . . 8 7 . . . . . . . Energy Gun 6 | . 14 11 5 2 10 4 7 7 7 7 6 6 . Energy Cannon 3 | . . . . . . 6 7 7 7 7 1 . . Ballistic Gun 2 | . 14 14 14 6 1 . . . . . . . . Naked Turns 10 | . . . . . . . . . . . . . 10 Heaviest Build 33 | 13 13 8 8 8 18 25 24 28 28 32 33 33 26 Greatest Support 40 | 40 40 8 8 8 20 29 32 35 34 35 35 35 29 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 4 6 5 5 5 5 5 5 5 4 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 5 2 5 4 4 4 5 5 4 2 Class Distribution -------------------- 26% | Mutant 20% | Scavenger-Sprinter 14% | Sprinter 10% | Hacker-Sprinter 10% | Hacker-Scout 6% | Scavenger-Scout 5% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Hacker-Scout | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Matter Collected 1125 | 102 82 198 . 115 154 237 68 60 . 50 . . 59 Remotely . | . . . . . . . . . . . . . . Salvage Created 1625 | . 82 100 . 43 312 284 178 198 . 250 . . 178 Parts 112 | . 9 4 . 1 31 20 6 10 . 15 . . 16 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 3 8 . 13 . . . Prevented 3 | . . . . . . . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Combat Hostiles Destroyed 45 | . 3 2 . 1 8 6 5 5 . 8 . . 7 Melee 4 | . . . . . . . . . . . . . 4 Guns 15 | . 3 2 . . 6 . . . . 1 . . 3 Cannons 23 | . . . . . 2 6 4 5 . 6 . . . AOE 1 | . . . . 1 . . . . . . . . . Classes Destroyed 12 | . 2 1 . 2 2 2 1 . . 2 . . . Worker 2 | . . . . 2 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . Watcher 4 | . 1 . . . 2 1 . . . . . . . Swarmer 28 | . 3 . . . 5 2 4 3 . 4 . . 7 Grunt 3 | . . 2 . . . 1 . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . Sentry 3 | . . . . . 2 . . 1 . . . . . Programmer 5 | . . . . . . 3 . 1 . 1 . . . Behemoth 1 | . . . . . . . 1 . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . Best Kill Streak 4 | . 4 2 . 2 2 3 4 3 . 4 . . 4 Combat Bots Only 4 | . 3 2 . 1 2 3 4 3 . 4 . . 4 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Hostile Shots Fired 480 | . 18 13 . 18 55 24 55 41 . 32 9 13 202 Missed 172 | . 2 5 . 5 19 13 24 21 . 16 4 4 59 Damage Taken 3709 | . 145 97 . 213 333 124 242 188 . 202 16 119 2030 Core 1380 | . 22 37 . 84 118 . 12 59 . 34 2 12 1000 Absorbed by Shields 164 | . . . . . . . . . . . 17 80 67 Ignored by Resistances 1099 | . 43 28 . 61 106 37 67 57 . 58 10 55 577 Regen/Repaired (Parts) 101 | . . . . . . 14 . . . . . . 87 Core Remaining (%) 80 | 100 . . . 42 78 . . . . 85 . 98 . Volleys Fired 127 | . 7 10 . 9 32 14 10 12 . 13 . 2 18 Largest 2 | . 2 2 . 1 2 2 2 2 . 2 . 1 1 Hottest 145 | . 60 60 . 69 125 145 120 135 . 143 . 63 63 Shots Fired 204 | . 14 20 . 9 42 28 20 24 . 26 . 2 19 Gun 131 | . 14 20 . 4 32 9 10 12 . 13 . 2 15 Cannon 64 | . . . . . 10 19 10 12 . 13 . . . Launcher 5 | . . . . 5 . . . . . . . . . Special 4 | . . . . . . . . . . . . . 4 Kinetic 32 | . 7 10 . 2 4 . . . . . . . 9 Thermal 145 | . . 10 . 2 38 28 20 22 . 15 . 2 8 Explosive 5 | . . . . 5 . . . . . . . . . Electromagnetic 20 | . 7 . . . . . . 2 . 11 . . . Robot Hit Streak 26 | . 4 9 . 6 10 20 15 26 . 7 . . 13 Robot Miss Streak 2 | . 2 1 . 1 2 1 1 2 . 1 . 2 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 160 | . 8 15 . 6 31 24 18 18 . 19 . . 21 Core Hits 70 | . 5 6 . 4 16 10 5 8 . 8 . . 8 Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 5 | . . . . 1 1 . . 1 . 1 . . 1 Burn 3 | . . . . 1 1 . . 1 . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . Destroy 1 | . . . . . . . . . . . . . 1 Melee Attacks 7 | . . 1 . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . . . 6 Sneak Attacks 1 | . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3348 | . 103 137 . 154 572 643 441 424 . 389 . 18 467 Guns 1460 | . 103 137 . 49 407 164 161 150 . 59 . 18 212 Cannons 1528 | . . . . . 165 479 280 274 . 330 . . . Explosions 105 | . . . . 105 . . . . . . . . . Melee 189 | . . . . . . . . . . . . . 189 Ramming 49 | . . . . . . . . . . . . . 49 Kinetic 280 | . 50 66 . 9 32 . . . . . . . 123 Thermal 2613 | . . 71 . 40 540 643 441 424 . 330 . 18 106 Explosive 105 | . . . . 105 . . . . . . . . . Electromagnetic 112 | . 53 . . . . . . . . 59 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 189 | . . . . . . . . . . . . . 189 Highest Corruption 25 | . . . . . . . . . . . . . 25 Average Corruption 3 | . . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . 6 Message Errors 1 | . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 68 | . . . . . . 48 . . . . . . 20 Projectiles 48 | . . . . . . 48 . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 20 | . . . . . . . . . . . . . 20 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . . . 11 . . . . . . . . 22 Shots 2 | . . . . 2 . . . . . . . . . Rammed 14 | . . . . . . . . . . . . . 14 Targets Rammed 14 | . . . . . . . . . . . . . 14 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 474 | . 40 127 . 64 474 388 30 45 . 140 . . . Average Temperature 110 | . 20 60 . 23 173 96 12 23 . 49 . . . Received Heat Transfer 384 | . . 69 . 40 126 15 45 36 . 45 8 . . Effects 11 | . . . . . 9 2 . . . . . . . Shutdowns 6 | . . . . . 4 2 . . . . . . . Interference 4 | . . . . . 4 . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . . . . . 1 . . 1 . . . Parts Melted 15 | . . . . 1 1 5 4 2 . 2 . . . Heat Transferred 4793 | . . 150 . 148 1110 990 666 870 . 600 . 37 222 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Peak Influence 602 | . 127 100 . 59 277 370 . . . . 602 378 231 Initial 554 | . . 35 . . 19 102 . . . . 554 373 165 Average 139 | . 42 96 . 17 99 172 . . . . 572 369 152 Maximum Alert Level 2 | . . . . . 1 1 . . . . 2 1 1 Low Security (%) 84 | 100 100 100 . 100 89 75 . . . . . . 93 Level 1 10 | . . . . . 10 24 . . . . . 100 6 Level 2 5 | . . . . . . . . . . . 100 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . . . 1 2 . . . . . . 1 3 Investigation 3 | . . . . 1 . . . . . . . . 2 Extermination 1 | . . . . . . . . . . . . . 1 Reinforcement 2 | . . . . . 1 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Distress Signals 4 | . 1 . . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 112 | . 6 2 . 17 19 9 13 7 . 19 1 6 13 Peak Tracking Total 10 | . 4 1 . 5 8 3 7 2 . 8 1 5 10 Tactical Retreats 18 | . 1 . . 5 2 . 4 1 . 3 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Traps Triggered 3 | . 1 . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Machines Disabled 1 | . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Machines Accessed 32 | . 2 1 2 1 2 11 1 1 4 1 3 . 3 Terminals 17 | . 2 1 . . 2 7 1 1 . 1 2 . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . . . 1 Recycling Units 2 | . . . . . . 1 . . . . . . 1 Scanalyzers 2 | . . . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 86 | . 6 2 5 1 3 17 1 1 29 1 6 . 14 Successful 63 | . 1 . 5 1 1 8 1 1 29 1 4 . 11 Failed 23 | . 5 2 . . 2 9 . . . . 2 . 3 Catastrophic 8 | . 3 . . . . 4 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . 6 2 1 . 3 9 . . . . 2 . . Terminals 28 | . 6 2 . . 3 10 1 1 . 1 4 . . Fabricators 3 | . . . . . . . . . . . . . 3 Repair Stations 10 | . . . . . . 2 . . . . . . 8 Recycling Units 4 | . . . . . . 1 . . . . . . 3 Scanalyzers 4 | . . . . . . 2 . . . . 2 . . Garrison Access 2 | . . . . . . 2 . . . . . . . Terminal Hacks 44 | . 1 . 5 1 1 2 1 1 29 1 2 . . Record 18 | . . . 4 . . . 1 1 11 1 . . . Part Schematic 11 | . . . . . . . . . 11 . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 10 | . . . . . . 2 . . . . . . 8 Scan Component 5 | . . . . . . 1 . . . . . . 4 Repair 5 | . . . . . . 1 . . . . . . 4 Recycling Unit Hacks 2 | . . . . . . 1 . . . . . . 1 Report Inventory 2 | . . . . . . 1 . . . . . . 1 Scanalyzer 4 | . . . . . . 2 . . . . 2 . . Insert Component 2 | . . . . . . 1 . . . . 1 . . Analyze 2 | . . . . . . 1 . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 . . 2 9 . . . . 2 . 3 Full Trace Events 3 | . 1 . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . 1 . . 11 . 1 . . Parts Built 1 | . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . . . . . 5 Parts Repaired 5 | . . . . . . 1 . . . . . . 4 Time 184 | . . . . . . 38 . . . . . . 146 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . 1 . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . 3 3 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Turns Passed 3704 | 67 295 196 119 144 556 547 324 433 49 362 125 38 449 Spaces Moved 7018 | 37 306 410 300 288 587 937 981 1291 182 1048 271 88 292 Core 12 | 5 . . . . . . . . . . . . 7 Treads 137 | 32 105 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6869 | . 201 410 300 288 587 937 981 1291 182 1048 271 88 285 Fastest Speed 23 | 50 37 37 37 37 26 26 23 23 27 27 27 27 31 Average Speed 31 | 145 79 37 37 37 28 26 23 28 27 27 27 31 36 Slowest Speed 160 | 160 160 37 37 40 37 29 29 31 27 27 27 113 118 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 34 | . 1 2 . 1 3 14 2 2 . 1 1 . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 39 87 75 43 38 25 93 98 76 97 7 59 9 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 8 | . . 1 1 1 . . 2 1 1 1 . . . Known Exits Taken 4 | . . . . . 1 1 . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . . . . Scrap Searched 14 | . . 3 . 1 . . 4 4 . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 22 | . . . . 17 3 1 . 1 . . . . . Melee . | . . . . . . . . . . . . . . Projectile 5 | . . . . . 3 1 . 1 . . . . . AOE 17 | . . . . 17 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Fac Total 8260 | 50 344 432 308 316 937 1189 1052 1335 181 1098 321 95 602 Wait 864 | . 12 6 . 6 248 204 55 18 . 27 45 2 241 Move 6937 | 36 303 405 299 285 580 908 976 1286 181 1045 268 87 278 Hop 34 | . 1 2 . 1 3 14 2 2 . 1 1 . 7 Pick Up 107 | 8 10 2 3 6 26 19 4 6 . 4 2 1 16 Fast Attach . | . . . . . . . . . . . . . . Attach 67 | 6 4 . . 5 12 10 4 6 . 1 2 1 16 Detach 6 | . . . . 1 1 1 . 1 . . 1 . 1 Swap 39 | . 3 4 2 . 12 10 . 1 . 4 1 1 1 Drop 57 | . 4 2 4 3 23 9 1 3 . 3 1 1 3 Fire 127 | . 7 10 . 9 32 14 10 12 . 13 . 2 18 Melee 7 | . . 1 . . . . . . . . . . 6 Ram 15 | . . . . . . . . . . . . . 15 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 3 exits: *Low x2 / Gar) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 363 | -10/Materials | Entered Mines 405 | -10/Mines | Discovered new exit (range 5) 443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 444 | -10/Mines | Discovered new exit (range 5) 502 | -10/Mines | Discovered new exit (range 15) 559 | -10/Mines | Entered Exiles 568 | -10/Exiles | Met 8R-AWN 575 | -10/Exiles | Met EX-HEX 586 | -10/Exiles | Met EX-BIN 590 | -10/Exiles | Aligned with FarCom system 591 | -10/Exiles | Given EX-Vault access code 599 | -10/Exiles | Opened EX-Vault 604 | -10/Exiles | Found 0b10 Alert Chip 618 | -10/Exiles | Warned to stay clear of 0b10 Research branches 628 | -10/Exiles | Met EX-DEC 641 | -10/Exiles | Visited The Gauntlet 661 | -10/Exiles | Learned location of Zion (-6) 674 | -10/Exiles | Discovered new exit (range 11) 678 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 678 | -10/Exiles | Entered Mines 681 | -9/Mines | Assembled infested the area 686 | -9/Mines | Assisted by a Guerilla fighting off Assembled 759 | -9/Mines | Core integrity fell below 50% 788 | -9/Mines | Discovered new exit (range 12) 793 | -9/Mines | Met a Derelict shopkeep closing up shop 796 | -9/Mines | Lost 4 parts (1p1n1u1w) 822 | -9/Mines | Entered Materials 822 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1256 | -8/Materials | Discovered new exit (range 7) 1345 | -8/Materials | Garrison activated, responded to threat 1374 | -8/Materials | Discovered new exit (range 6) 1376 | -8/Materials | Identified exit to Factory 1378 | -8/Materials | Entered Factory 1378 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1420 | -7/Factory | Repaired Cesium-ion Thruster 1486 | -7/Factory | Identified exit to Garrison 1739 | -7/Factory | Identified exit to Lower Caves 1925 | -7/Factory | Entered Lower Caves 1984 | -7/Lower Caves | Learned location of Extension (-4) 1997 | -7/Lower Caves | Spotted B-75 Beast 2132 | -7/Lower Caves | Discovered new exit (range 8) 2152 | -7/Lower Caves | Encountered a Warlord checkpoint 2168 | -7/Lower Caves | Learned 4 Factory zone layouts 2234 | -7/Lower Caves | Destroyed B-75 Beast 2249 | -7/Lower Caves | Entered another Lower Caves area 2281 | -7/Lower Caves | Spotted B-75 Beast 2286 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2294 | -7/Lower Caves | Identified exit to Factory 2328 | -7/Lower Caves | Encountered a Warlord checkpoint 2447 | -7/Lower Caves | Discovered new exit (range 13) 2457 | -7/Lower Caves | Learned Factory garrison access intel 2682 | -7/Lower Caves | Entered Data Miner 2682 | -7/Data Miner | Discovered new exit (range 6) 2688 | -7/Data Miner | Met Data Miner 2698 | -7/Data Miner | Learned location of Section 7 (-2) 2698 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2701 | -7/Data Miner | Received God Mode back door access code from Data Miner 2731 | -7/Data Miner | Entered Proximity Caves 2819 | -6/Proximity Caves | Build established: Scavenger-Sprinter 2822 | -6/Proximity Caves | Learned Factory trap positions 2825 | -6/Proximity Caves | Attacked by a faux Warlord 2883 | -6/Proximity Caves | Discovered exit to Factory (range 15) 2885 | -6/Proximity Caves | Spotter reported a threat 2938 | -6/Proximity Caves | Spotter reported a threat 2991 | -6/Proximity Caves | Spotter reported a threat 3093 | -6/Proximity Caves | Entered Factory 3093 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3095 | -6/Factory | Loaded intel: 112 trap records 3096 | -6/Factory | Loaded intel: 4 garrison access locations 3218 | -6/Factory | Identified exit to DSF 3218 | -6/Factory | Entered DSF 3221 | -6/DSF | Discovered new exit (range 19) 3243 | -6/DSF | Additional patrols routed to DSF 3256 | -6/DSF | Entered Factory 3256 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3285 | -5/Factory | Lost 4 parts (1p3n) 3295 | -5/Factory | Incoming investigation squad redirected 3382 | -5/Factory | Repaired VTOL Module 3419 | -5/Factory | Repaired VTOL Module 3459 | -5/Factory | Repaired Adv. Weight Redist. System 3505 | -5/Factory | Repaired Imp. Cooling System 3527 | -5/Factory | Build established: Mutant 3665 | -5/Factory | Core integrity fell below 50% 3670 | -5/Factory | System corruption reached 10% 3679 | -5/Factory | Core integrity fell below 20% 3695 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 3705 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03678_ Destabilizing: Core damaged (-20). 03679_ S-27 Virus system terminally corrupted. 03679_ Acquired 12 matter. 03681_ Acquired Corrupted Autogun. 03682_ Integrated Corrupted Autogun (+7). 03684_ System corrupted: FCS attempts to trigger Autogun. 03684_ System corrupted: Autogun misfires. 03684_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03687_ S-27 Virus suffers critical hit (Destroy). 03687_ Destroyed Lgt. Nuclear Core. 03694_ S-27 Virus destroyed. 03695_ >> FABRICATOR: Completed Cld. Cesium-ion Thruster? 03696_ K-01 Serf collects debris. 03698_ Lyr. Light Armor Plating destroyed. 03698_ Autogun destroyed. 03700_ Acquired VTOL Module. 03702_ K-01 Serf collects debris. 03702_ VTOL Module destroyed. 03703_ Acquired VTOL Module. 03705_ Acquired Autogun. Map ----- +----------------------------------------------------+ | ?????????????????###+##################?###+##+##+ | | ???????? #???# | | ???????? ############## ##### | | ???????? ?????????????????????# | | ????????????????????????????????????# ##### | | ????????????????????????????????????# ####???# | | ????????????????????????????????????# #??????##### | | ????????????????????? ?????????????# #??????????? | | ????????????????????? ?????????????# #???######## | | ????????????????" """ ?????????????# #???# | | ????????????????? """ ?????????????# #???# | | ????????????????? ?????????????# #???# | | ????????????????? #????????????# ##### | | ?????????????????# #????????????# + | | ?????????????????# #????????????####### | | ?????????????????# #??????????????????# | | ????????????????## #??????????????????# | | ????????????????? #??????????????????# | | ?????????????????# #??????????????????# | | ?????????????????# #??????????????????# | | ?????????????????# #??????????????????# | | ?????????????????# #?????????????############+ | | ?????????????????# ###############[% % # | | ?????????????????# # k ##%=* % # | | ?????????????????# #p% ##[""""" + | | ?????????????????# + @p ## """ # | | ?????????????????# # % ##*""" %# | | ?????????????????# # ##[ # | | ?????????????????# ###################+### | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????????####+###### T#####+############## | | ??????????????????? ???##### #????????? | | ?????????????????# ?????# / #????????? | | ?????????????????# """""" #????# #????????? | | ?????????????????# """""" #????# #????????? | | ?????????????????# """""" #????# #????????? | | ?????????????????# """""" #????# #????????? | | ?????????????????# #????# #????????? | | ?????????????????# ! #????# ! #????????? | | ?????????????????# ?????# #????????? | | ???????????????????#####???????##########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 40 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Weight Redist. System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ X-62 Marksman | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Challenges ------------ None Game ------ Seed EnergyCoilProtomatter Manual? 0 Play Time 01:17:44 Cumulative 27.1 hours Start 2024.04.07 @ 09:18:35 End 2024.04.07 @ 10:45:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 23 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61ead529-bdaa-432c-ae50-f7a25cb5efb1