Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 17:13:43 Player: delto Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (4429) 4429 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 10023 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 653/1000 Matter 59/300 Energy 0/775 System Corruption 5% Temperature Danger (423) Movement Hovering (53) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Reinforced Fission Core > --- PROPULSION (5) --- Cooled Aerolev Unit Antigrav System Antigrav System Antigrav System Combat Gravmag System > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Battery Gravity Neutralizer Enhanced Optical Array Improved Focal Shield > --- WEAPON (4) ------- Wave Gun Enhanced Gauss Cannon > --- INVENTORY (5) ---- Improved Hover Unit Cooled Airjet Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Antigrav System Antigrav System Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink High-capacity Battery Gravity Neutralizer Enhanced Optical Array Improved Weapon Cycler Improved Focal Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator Enhanced Gauss Cannon Power Sword > --- INVENTORY -------- Reinforced Fission Core Improved Hover Unit Gravmag System Cooled Airjet Wave Gun [Rating: 94] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Thermic Laser Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 2 1 . . . . Utility 4 | . . . . 1 1 . 1 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 151 | 7 3 1 20 19 12 19 15 55 Power 24 | 1 . . 4 3 1 3 3 9 Engine 13 | 1 . . 3 2 1 . 2 4 Core 10 | . . . 1 1 . 2 1 5 Reactor 1 | . . . . . . 1 . . Propulsion 52 | 2 . . 7 4 5 8 2 24 Treads 24 | 1 . . 4 4 5 7 2 1 Leg 15 | . . . . . . . . 15 Wheel 4 | 1 . . 3 . . . . . Hover 9 | . . . . . . 1 . 8 Flight . | . . . . . . . . . Utility 26 | 2 1 . 2 2 2 1 6 10 Device 14 | 1 . . 2 . 1 . 3 7 Storage 6 | 1 1 . . 1 . . . 3 Processor 4 | . . . . 1 1 . 2 . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 49 | 2 2 1 7 10 4 7 4 12 Energy Gun 9 | . . . 1 1 . 4 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 29 | 2 1 1 4 6 4 1 2 8 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 4 | . 1 . . 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 4 | . . . 2 1 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 56 | . 1 . 7 5 1 14 7 21 Power 12 | . . . 2 2 . 2 2 4 Propulsion 21 | . . . 4 2 . 6 3 6 Utility 8 | . . . . . 1 1 1 5 Weapon 15 | . 1 . 1 1 . 5 1 6 Highest Loss Streak 6 | . 1 . 3 2 1 6 5 6 To Critical Strikes 2 | . . . 1 . . . 1 . Average Slot Usage (%) 98 | . 99 100 99 99 100 99 98 93 Engine 5 | . 14 14 8 3 4 . 5 . Core 3 | . . . 2 4 2 1 . 8 Reactor 1 | . . . . . . 4 6 1 Treads 23 | . 14 14 21 33 38 37 31 3 Leg 3 | . . . . . . . . 18 Wheel 6 | . 14 14 21 11 . . . . Device 10 | . 14 14 11 9 7 1 10 13 Storage 9 | . 14 14 11 9 7 7 6 10 Processor 7 | . . . . 8 15 15 14 5 Protection 1 | . . . . . . 5 . 2 Energy Gun 3 | . . . 1 3 . 7 6 2 Ballistic Gun 15 | . 15 28 19 11 23 8 11 10 Launcher 1 | . 12 . . 2 . . . . Slashing Weapon 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 14 31 31 34 37 46 55 73 87 Greatest Support 140 | 20 20 20 43 103 140 140 132 88 Greatest Overweight (x) 5 | 1 3 3 3 1 . . 1 5 Average Overweight (x) . | . 2 2 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 12 Most Carried 15 | 8 10 15 15 15 15 15 15 15 Average Carried 12 | 5 8 11 13 13 13 12 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 8 8 15 14 12 13 15 13 2 Class Distribution -------------------- 41% | Mutant 15% | Scavenger-Tank 14% | Scavenger-Mutant 11% | Gunner 7% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Matter Collected 3734 | 306 22 202 470 388 286 540 243 1277 Remotely . | . . . . . . . . . Salvage Created 4501 | 110 108 2 730 328 286 760 424 1753 Parts 238 | 8 11 . 42 15 19 25 20 98 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Combat Hostiles Destroyed 89 | . 2 1 17 6 8 20 7 28 Melee 6 | . . . 2 1 . . 1 2 Guns 71 | . . 1 15 5 8 18 3 21 Cannons 4 | . . . . . . . . 4 AOE 6 | . 2 . . . . 2 1 1 Classes Destroyed 14 | 2 5 1 3 1 2 . . . Worker 6 | . 2 . . . . . . 4 Builder 6 | . 1 . . . . . . 5 Tunneler 3 | 2 . . . . . . . 1 Recycler 3 | 1 . . . . . . . 2 Operator 3 | . 1 . 1 1 . . . . Watcher 6 | . 1 . 1 1 . . . 3 Swarmer 18 | . . . 2 . 4 3 . 9 Grunt 41 | . 2 . 8 3 1 13 2 12 Brawler 4 | . . . 2 . . 2 . . Duelist 3 | . . . . . 1 1 . 1 Sentry 12 | . . . 5 2 1 1 2 1 Hunter 4 | . . . . 1 . . 2 1 Programmer 6 | . . . . . 1 . 1 4 Assembled 1 | . . 1 . . . . . . Best Kill Streak 9 | 2 7 1 5 1 3 7 2 9 Combat Bots Only 7 | . 2 1 5 1 3 7 2 7 Max Kills in Single Turn 7 | 1 3 1 1 1 1 2 1 7 Gunslinging 1 | . . . . . . 1 . 1 Exploded 1 | . 1 . . . . 1 1 1 Melee 1 | . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Hostile Shots Fired 819 | . 39 3 101 69 31 185 158 233 Missed 229 | . 12 1 29 12 8 42 48 77 Damage Taken 9122 | . 390 66 1015 883 292 2387 1054 3035 Core 1054 | . 118 30 163 79 . 207 110 347 Absorbed by Shields 328 | . . . . . . . 128 200 Ignored by Resistances 46 | . . . . . . . . 46 Core Remaining (%) 73 | 100 . 40 59 85 . 70 87 . Volleys Fired 274 | 9 10 6 52 33 16 47 18 83 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 198 | 40 50 40 79 94 84 145 145 198 Shots Fired 665 | 18 20 12 104 66 48 107 53 237 Gun 622 | 18 10 12 104 65 48 101 53 211 Cannon 26 | . . . . . . . . 26 Launcher 17 | . 10 . . 1 . 6 . . Special . | . . . . . . . . . Kinetic 519 | 18 10 12 97 48 48 61 35 190 Thermal 126 | . . . 7 17 . 40 18 44 Explosive 17 | . 10 . . 1 . 6 . . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 16 | 6 5 2 16 8 11 14 9 7 Robot Miss Streak 17 | 2 1 6 5 4 6 7 4 17 Penetration Max 2 | . . . . . 1 1 1 2 Secondary Targets 12 | . . . . . 1 7 1 3 Max Gunslinging Chain 1 | . . . . . 1 1 1 1 Shots Hit Robots 441 | 10 9 4 73 44 32 90 42 137 Core Hits 284 | 5 11 2 28 19 22 85 13 99 Critical Kills 15 | . . . . . 3 . . 12 Critical Parts Destroyed 15 | . . . 1 . 2 . 2 10 Critical Strikes 48 | . . . 1 4 5 1 5 32 Burn 7 | . . . . 1 . . 2 4 Destroy 30 | . . . 1 . 5 1 1 22 Blast 5 | . . . . . . . . 5 Smash 1 | . . . . . . . 1 . Sever 5 | . . . . 3 . . 1 1 Melee Attacks 36 | . . . 9 6 . . 9 12 Impact 6 | . . . . . . . 6 . Slashing 30 | . . . 9 6 . . 3 12 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10734 | 97 502 49 1269 1041 602 2294 1051 3829 Guns 7320 | 97 42 49 1006 709 602 1931 702 2182 Cannons 539 | . . . . . . . . 539 Explosions 1931 | . 460 . . 147 . 363 113 848 Melee 944 | . . . 263 185 . . 236 260 Ramming . | . . . . . . . . . Kinetic 6109 | 97 42 49 933 497 602 1140 522 2227 Thermal 1837 | . . . 73 212 . 791 293 468 Explosive 1696 | . 460 . . 25 . 363 . 848 Electromagnetic 148 | . . . . 122 . . . 26 Impact 114 | . . . . . . . 114 . Slashing 830 | . . . 263 185 . . 122 260 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 5 . 5 Average Corruption 3 | . . . . . . 5 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . . 29 . 11 Message Errors 8 | . . . . . . 7 . 1 Matter Fused 11 | . . . . . . 6 . 5 Heat Flow Errors 3 | . . . . . . 2 . 1 Energy Discharges 6 | . . . . . . 5 . 1 Data Loss (minor) 7 | . . . . . . 6 . 1 Data Loss (major) 1 | . . . . . . 1 . . Misfires 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 328 | . 52 . 1 . . . 28 247 Projectiles . | . . . . . . . . . Explosions 287 | . 52 . . . . . . 235 Melee 41 | . . . 1 . . . 28 12 Knockbacks 5 | . . . . . . . 1 4 Impact 1 | . . . . . . . 1 . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 428 | . 78 . . 11 . 110 . 229 Shots 11 | . 3 . . 1 . 3 . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 501 | . 2 . 45 180 45 462 247 501 Average Temperature 104 | . 2 . 8 56 14 166 92 110 Received Heat Transfer 2802 | . 159 . 405 270 24 1011 199 734 Effects 22 | . . . . . . 10 3 9 Shutdowns 8 | . . . . . . 4 . 4 Energy Bleed 2 | . . . . . . . . 2 Interference 5 | . . . . . . 2 3 . Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 9 | . . . . 1 . 4 3 1 Heat Transferred 4734 | . . . 185 481 . 1824 750 1494 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Peak Influence 689 | 15 150 59 230 150 195 401 359 689 Initial 210 | . 9 54 . 25 67 31 210 14 Average 161 | 5 36 35 84 70 97 269 138 349 Maximum Alert Level 2 | . . . 1 . . 2 1 2 Low Security (%) 67 | 100 100 100 95 100 100 20 70 13 Level 1 25 | . . . 4 . . 68 29 57 Level 2 7 | . . . . . . 10 . 28 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 . 3 1 1 . 2 5 Investigation 2 | . . . 2 . . . . . Extermination 5 | . . . . . 1 . 2 2 Reinforcement 7 | . 3 . 1 1 . . . 2 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Distress Signals 7 | . 2 . 2 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 10 1 24 12 10 23 12 49 Peak Tracking Total 7 | . 4 1 4 3 3 7 3 7 Tactical Retreats 10 | . 1 . 1 1 1 . 2 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Traps Triggered 7 | . . . . . 1 . . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Machines Disabled 27 | . 2 . . 2 2 . 4 17 Max in Single Turn 4 | . 1 . . 1 1 . 3 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Machines Accessed 23 | . 2 1 5 3 3 2 2 5 Terminals 15 | . 2 1 4 2 1 2 . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . . 1 . . . 1 Scanalyzers 4 | . . . 1 . . . 2 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 36 | . 3 2 11 3 4 2 4 7 Successful 20 | . 3 1 7 1 2 1 2 3 Failed 16 | . . 1 4 2 2 1 2 4 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 2 1 8 2 1 . . 2 Terminals 25 | . 3 2 10 2 2 2 . 4 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . . 1 . . . 1 Scanalyzers 7 | . . . 1 . . . 4 2 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 7 | . 1 1 3 . . 1 . 1 Record 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 5 | . . . 1 . . . 2 2 Insert Component 5 | . . . 1 . . . 2 2 Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 2 . 3 . 1 . . . Terminals 6 | . 2 . 3 . 1 . . . Botnet 6 | . 2 . 3 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . . 1 5 . . 1 2 5 Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 25 | . . . . . . 25 . . Highest-Rated Ally 25 | . . . . . . 25 . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . Total Damage 63 | . . . . . . 63 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Turns Passed 8414 | 127 514 657 1409 738 898 1016 1352 1703 Spaces Moved 4243 | 87 236 520 624 340 494 499 712 731 Core 6 | 6 . . . . . . . . Treads 2497 | 1 29 1 444 196 494 499 712 121 Legs 585 | . . . . . . . . 585 Wheels 1130 | 80 207 519 180 144 . . . . Hover 25 | . . . . . . . . 25 Flight . | . . . . . . . . . Fastest Speed 44 | 50 95 110 95 95 160 160 160 44 Average Speed 150 | 93 131 112 142 135 160 160 160 180 Slowest Speed 470 | 160 240 240 240 250 162 160 240 470 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 33 77 35 26 9 55 10 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 250 | . 46 . . 10 . 52 11 131 Melee . | . . . . . . . . . Projectile 15 | . . . . . . 1 1 13 AOE 234 | . 46 . . 10 . 51 10 117 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Total 5699 | 114 421 582 1030 550 570 612 873 947 Wait 775 | . 164 47 302 120 17 34 80 11 Move 4235 | 86 235 519 623 339 494 497 711 731 Hop . | . . . . . . . . . Pick Up 133 | 10 5 8 15 18 14 15 23 25 Fast Attach 33 | 7 . . . 1 . 1 2 22 Attach 55 | . 1 . 9 7 3 14 7 14 Detach 3 | . . . . 1 . . 1 1 Swap 63 | . 2 1 11 11 9 4 6 19 Drop 92 | 2 4 1 9 14 17 . 16 29 Fire 274 | 9 10 6 52 33 16 47 18 83 Melee 36 | . . . 9 6 . . 9 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 9) 642 | -10/Materials | Entered Mines 648 | -10/Mines | Learned location of Storage (-8) 779 | -10/Mines | Learned Materials trap positions 842 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 845 | -10/Mines | Found Prototype Device 973 | -10/Mines | Assembled infested the area 1106 | -10/Mines | Core integrity fell below 50% 1202 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1262 | -10/Mines | Discovered new exit (range 4) 1299 | -10/Mines | Entered Materials 1299 | -9/Materials | Evolved 2 slots: Propulsion x2 1300 | -9/Materials | Loaded intel: 16 trap records 1756 | -9/Materials | Identified Exp. Sensor Array 2505 | -9/Materials | Lost 3 parts (2n1w) 2688 | -9/Materials | Discovered new exit (range 16) 2708 | -9/Materials | Entered another Materials area 2708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3366 | -8/Materials | Build established: Scavenger-Mutant 3409 | -8/Materials | Discovered new exit (range 8) 3446 | -8/Materials | Entered Factory 3446 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3821 | -7/Factory | Build established: Gunner 4344 | -7/Factory | Identified exit to Garrison 4344 | -7/Factory | Entered Garrison 4579 | -7/Garrison | Lost 6 parts (1p2n1u2w) 4582 | -7/Garrison | Destroyed 7 combat bots 4649 | -7/Garrison | Discovered new exit (range 10) 4663 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4742 | -7/Garrison | Triggered checkpoint 4837 | -7/Garrison | Rescued a captive Derelict 4849 | -7/Garrison | Lost 3 parts (2n1w) 4962 | -7/Garrison | Triggered checkpoint 5006 | -7/Garrison | Build established: Mutant 5043 | -7/Garrison | Installed Relay Interface Framework 5240 | -7/Garrison | Triggered checkpoint 5325 | -7/Garrison | Discovered new exit (range 12) 5360 | -7/Garrison | Entered Factory 5360 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5654 | -6/Factory | Build established: Scavenger-Mutant 6333 | -6/Factory | Build established: Skirmisher 6358 | -6/Factory | Discovered new exit (range 8) 6712 | -6/Factory | Entered another Factory area 6712 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6713 | -5/Factory | Lost 5 parts (1p2n1u1w) 6983 | -5/Factory | Build established: Scavenger-Tank 7716 | -5/Factory | Lost 4 parts (1p1n1u1w) 7970 | -5/Factory | Destroyed 7 combat bots 7971 | -5/Factory | Lost 6 parts (1p3n2u) 8212 | -5/Factory | First assault squad dispatched 8415 | -5/Factory | Self-destructed Last Messages --------------- Acquired Hpw. Shock Rifle. Acquired Neutrino Core. L-41 Fighter destroyed. Acquired 46 matter. System corrupted: Matter fused (-5). Acquired Rnf. Fission Core. P-70 Sage resets P-70 Sage, system corruption cleaned. Slug penetrates G-67 Veteran. G-67 Veteran Plasma Rifle blasted off. Imp. Weapon Cycler destroyed. G-50 Soldier knocked back. G-67 Veteran Flexi-carbon Leg blasted off. G-67 Veteran knocked back. Power failure, Rnf. Fission Core shutdown. Overheating: Gravity Neutralizer damaged (-6). P-70 Sage resets G-67 Veteran, system corruption cleaned. G-50 Soldier Adv. Heat Sink blasted off. Hpw. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ????????????? #??????????????????????????????????? | | ???????????? #??????????????????????????????????? | | ########### #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ##"###+########??????????????????????????????????? | | ## #??????????????????????????????????? | | %+ #??????????????????????????????????? | | ##! #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# """ """ #??????????????????????????????????? | | ?# """ """ #?????????#######??????????????????? | | ?# """ """ #?????????# ===#??????????????????? | | ?# #?????????# ====#??????????????????? | | ## "" """ #???#####?# !"""#??????????????????? | | # "F"" """ ##### #?# """#??????????????????? | | # """" """ + #?# """#??????????????????? | | # ##### ^ #?# ""#??????????????????? | | ##############???# #?# = ""#??????????????????? | | #????????????????# #?# #??????????????????? | | ##????????????????# ### #??????????????????? | | #????????????????# T## ] #??????????????????? | | #????????????????# ##@! i #??????????????????? | | #????????????????# ###=ggg!#??????????????????? | | #????????????????# ####p%########/#???????????? | | !#????????????????# !p*! % #?? | | #??????????# *= #?? | | #??????????# ##### #?? | | #????????????????########+#########+######## #??? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 25 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 5 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningOmegaTriangulator Manual? 0 Play Time 01:47:58 Cumulative 26.4 hours Start 2024.05.23 @ 16:56:55 End 2024.05.25 @ 17:13:43 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f0715e3-4788-4968-b09a-857509938f38