Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 10:47:25

Player: Xan Kriegor

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (3396)     3396
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7736

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             811/1000
Matter                     5/600
Energy                     160/160
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Fission Core
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Heat Sink
  Improved Matter Compressor
           Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
  Improved Medium Armor Plating
>          --- WEAPON (4) -------
           Disruptor Cannon
           Assault Cannon
           Antimatter Cannon
>          --- INVENTORY (5) ----
  Improved Sensor Array
           Targeting Computer
           Core Analyzer
  Improved Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Signal Interpreter
           Targeting Computer
           Core Analyzer
           Kinecellerator
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Variable Charge Gun
           Gauss Rifle
           Antimatter Cannon
>          --- INVENTORY --------
     Light Fission Core
           Carbon-fiber Leg
           Carbon-fiber Leg
  Advanced Heat Sink
  Improved Matter Compressor
  Improved Sensor Array
           Targeting Computer
           Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
           Assault Cannon
           Assault Cannon
           Assault Cannon
           Antimatter Cannon
           Rocket Launcher
[Rating: 71]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Thermic Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   2   .   .   
  Utility                  5    | .   .   1   .   1   .   2   1   
  Weapon                   2    | .   .   .   .   1   .   .   1   
Parts Attached             91   | 6   5   14  .   5   13  23  25  
  Power                    12   | 1   .   2   .   1   2   3   3   
    Engine                 7    | 1   .   2   .   1   1   1   1   
    Core                   4    | .   .   .   .   .   1   2   1   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               25   | 2   .   3   .   .   5   9   6   
    Treads                 5    | .   .   3   .   .   2   .   .   
    Leg                    11   | .   .   .   .   .   1   4   6   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   2   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 1   3   4   .   3   3   5   8   
    Device                 9    | .   2   .   .   1   1   2   3   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              8    | .   .   1   .   1   1   2   3   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   3   .   1   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   5   .   1   3   6   8   
    Energy Gun             6    | 1   1   .   .   .   .   2   2   
    Energy Cannon          3    | .   .   1   .   .   .   .   2   
    Ballistic Gun          7    | 1   .   2   .   1   .   3   .   
    Ballistic Cannon       7    | .   .   .   .   .   3   .   4   
    Launcher               2    | .   .   1   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   
Parts Lost                 45   | .   .   1   .   .   .   15  29  
  Power                    5    | .   .   1   .   .   .   2   2   
  Propulsion               19   | .   .   .   .   .   .   8   11  
  Utility                  11   | .   .   .   .   .   .   3   8   
  Weapon                   10   | .   .   .   .   .   .   2   8   
  Highest Loss Streak      10   | .   .   1   .   .   .   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            13   | 5   8   14  14  14  14  13  11  
  Power                    1    | .   1   1   1   1   1   1   1   
  Propulsion               2    | 3   4   3   3   2   3   1   .   
  Utility                  5    | .   1   3   4   3   5   6   6   
  Weapon                   4    | .   1   5   6   6   5   4   4   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             26   | .   3   4   2   5   5   1   6   
  Power                    4    | .   .   .   1   2   1   .   .   
  Propulsion               3    | .   2   .   .   1   .   .   .   
  Utility                  10   | .   .   2   .   .   1   1   6   
  Weapon                   9    | .   1   2   1   2   3   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  98  100 99  95  96  92  
  Engine                   5    | .   14  11  11  9   3   1   2   
  Core                     1    | .   .   .   .   .   3   4   .   
  Treads                   16   | .   .   31  33  27  30  10  .   
  Leg                      5    | .   .   .   .   .   .   4   21  
  Wheel                    1    | .   28  1   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   3   13  1   
  Device                   5    | .   10  7   .   7   5   3   8   
  Storage                  8    | .   14  11  11  9   7   6   6   
  Processor                13   | .   .   3   11  11  9   22  18  
  Protection               6    | .   .   10  11  8   7   6   2   
  Energy Gun               4    | .   20  3   .   .   .   4   7   
  Ballistic Gun            11   | .   7   12  22  21  17  9   2   
  Ballistic Cannon         4    | .   .   .   .   .   5   4   9   
Peak Build Rating          71   | 6   11  19  19  25  32  54  71  
  Average Rating           35   | 3   7   16  19  23  28  46  62  
  On Entrance              20   | .   6   11  19  19  25  32  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             69   | 11  29  38  38  45  47  53  69  
  Greatest Support         109  | 26  26  69  69  69  109 109 90  
  Greatest Overweight (x)  13   | .   1   1   .   .   .   2   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  14  
  Most Carried             15   | 8   15  15  15  15  15  15  15  
  Average Carried          13   | 5   8   14  14  14  14  13  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  12  4   

 Class Distribution 
--------------------
 29% | Mutant
 27% | Scavenger-Gunner
 23% | Gunner
 16% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Matter Collected           2509 | 260  35   309  .    189  115  1115 486  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3262 | .    173  486  .    198  164  1440 801  
  Parts                    163  | .    8    29   .    7    8    70   41   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  66   | .   4   12  .   4   3   23  20  
  Guns                     34   | .   4   5   .   3   3   16  3   
  Cannons                  22   | .   .   2   .   1   .   4   15  
  AOE                      6    | .   .   2   .   .   .   2   2   
Classes Destroyed          10   | .   1   3   .   .   1   5   .   
  Worker                   2    | .   .   .   .   .   .   2   .   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Recycler                 3    | .   .   .   .   .   .   2   1   
  Watcher                  7    | .   .   1   .   1   2   3   .   
  Swarmer                  10   | .   .   .   .   .   .   5   5   
  Grunt                    35   | .   4   5   .   2   2   13  9   
  Brawler                  2    | .   .   2   .   .   .   .   .   
  Sentry                   10   | .   .   5   .   2   .   .   3   
  Hunter                   3    | .   .   .   .   .   .   3   .   
  Programmer               6    | .   .   .   .   .   1   2   3   
Best Kill Streak           7    | .   4   4   .   1   1   4   7   
  Combat Bots Only         6    | .   4   4   .   1   1   4   6   
Max Kills in Single Turn   3    | .   1   1   .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        447  | .    16   55   1    21   23   162  169  
  Missed                   125  | .    3    17   .    8    9    43   45   
  Hits                     322  | .    13   38   1    13   14   119  124  
    Melee                  3    | .    .    1    .    .    .    .    2    
    Projectile             319  | .    13   37   1    13   14   119  122  
    AOE                    2    | .    .    .    .    .    .    .    2    
  Critical Strikes         20   | .    .    2    .    1    1    4    12   
Damage Taken               6274 | .    166  521  14   199  214  2328 2832 
  Core                     704  | .    40   53   .    33   33   356  189  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  84   .    86   94   95   58   .    
Volleys Fired              205  | .    15   25   .    16   12   98   39   
  Largest                  4    | .    2    2    .    3    3    3    4    
  Hottest                  219  | .    70   79   .    102  83   184  219  
Shots Fired                497  | .    30   39   .    36   36   218  138  
  Gun                      353  | .    30   26   .    28   35   176  58   
  Cannon                   132  | .    .    8    .    8    1    37   78   
  Launcher                 12   | .    .    5    .    .    .    5    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  322  | .    15   21   .    28   36   135  87   
  Thermal                  144  | .    15   5    .    .    .    78   46   
  Explosive                12   | .    .    5    .    .    .    5    2    
  Electromagnetic          19   | .    .    8    .    8    .    .    3    
  Robot Hit Streak         13   | .    5    8    .    5    5    13   7    
  Robot Miss Streak        5    | .    2    2    .    4    3    5    3    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    
Shots Hit Robots           318  | .    20   38   .    29   29   125  77   
  Core Hits                175  | .    10   21   .    13   15   71   45   
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    3    .    .    .    1    .    
  Critical Strikes         14   | .    2    3    .    .    1    4    4    
    Burn                   4    | .    2    .    .    .    .    1    1    
    Destroy                2    | .    .    .    .    .    1    1    .    
    Blast                  5    | .    .    .    .    .    .    2    3    
    Smash                  3    | .    .    3    .    .    .    .    .    
Melee Attacks              12   | .    .    12   .    .    .    .    .    
  Impact                   12   | .    .    12   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    2    .    .    .    .    .    
Damage Inflicted           7934 | .    206  1167 18   448  415  3296 2384 
  Guns                     4372 | .    206  326  .    338  415  2373 714  
  Cannons                  2135 | .    .    147  .    110  .    566  1312 
  Explosions               1152 | .    .    445  .    .    .    349  358  
  Melee                    249  | .    .    249  .    .    .    .    .    
  Ramming                  26   | .    .    .    18   .    .    8    .    
  Kinetic                  4634 | .    91   265  .    338  415  2138 1387 
  Thermal                  1752 | .    115  146  .    .    .    801  690  
  Explosive                987  | .    .    360  .    .    .    349  278  
  Electromagnetic          286  | .    .    147  .    110  .    .    29   
  Impact                   249  | .    .    249  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    1    1    .    1    3    8    
  Average Corruption       1    | .    .    1    1    .    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    6    3    .    3    19   6    
    Message Errors         14   | .    .    3    1    .    2    5    3    
    Matter Fused           3    | .    .    .    .    .    .    2    1    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    .    
    Energy Discharges      6    | .    .    .    1    .    .    4    1    
    Data Loss (minor)      5    | .    .    1    1    .    .    3    .    
    Data Loss (major)      2    | .    .    2    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
    Weapon Failures        4    | .    .    .    .    .    .    3    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            201  | .    .    83   .    .    .    .    118  
  Projectiles              13   | .    .    .    .    .    .    .    13   
  Explosions               111  | .    .    6    .    .    .    .    105  
  Melee                    77   | .    .    77   .    .    .    .    .    
Knockbacks                 21   | .    .    .    .    .    .    10   11   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    .    .    .    .    9    10   
  Secondary                2    | .    .    .    .    .    .    1    1    
Self-Inflicted Damage      217  | .    .    16   .    .    .    1    200  
  Shots                    5    | .    .    1    .    .    .    .    4    
  Rammed                   2    | .    .    .    1    .    .    1    .    
Targets Rammed             3    | .    .    .    1    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    
Highest Temperature        555  | .    290  40   .    105  265  555  502  
  Average Temperature      136  | .    134  19   .    43   85   172  103  
  Received Heat Transfer   2059 | .    96   222  .    90   99   666  886  
  Effects                  35   | .    .    .    .    .    .    32   3    
    Shutdowns              7    | .    .    .    .    .    .    6    1    
    Energy Bleed           4    | .    .    .    .    .    .    4    .    
    Interference           8    | .    .    .    .    .    .    8    .    
    Matter Decay           4    | .    .    .    .    .    .    4    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    
    Damage (minor)         4    | .    .    .    .    .    .    4    .    
    Damage (major)         5    | .    .    .    .    .    .    3    2    
    Damage (core)          1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    3    .    .    .    .    .    
  Combat Hostiles          3    | .    .    3    .    .    .    .    .    
  Parts Fried              5    | .    .    3    .    2    .    .    .    
  Impact Corruptions       4    | .    .    4    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             9    | .    3    1    .    .    .    5    .    
  Heat Transferred         4237 | .    481  298  .    .    .    2209 1249 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   
  Low Security (%)         88   | 100 100 100 100 100 100 64  97  
  Level 1                  11   | .   .   .   .   .   .   35  2   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             281  | .   80  141 25  47  69  281 250 
  Initial                  129  | .   .   .   25  .   11  .   129 
  Average                  78   | .   24  68  2   17  10  161 77  
Influence Increases        2272 | .   90  367 .   147 109 835 724 
  Destroy 0b10 Robot/C     1320 | .   80  240 .   80  60  460 400 
  Destroy 0b10 Robot/NC    70   | .   .   5   .   5   10  45  5   
  Destroy Leader           314  | .   10  72  .   32  24  96  80  
  Successful Hack          5    | .   .   5   .   .   .   .   .   
  Disable Machine          165  | .   .   15  .   15  .   75  60  
  Destroy Structure        203  | .   .   30  .   .   .   69  104 
  Partial Spotted          15   | .   .   .   .   15  .   .   .   
  Lose Combat Pursuer      180  | .   .   .   .   .   15  90  75  
Influence Decreases        2048 | .   90  302 65  120 136 570 765 
  Entered New Map          192  | .   .   .   40  .   16  .   136 
  Time Decay               1453 | .   90  302 25  120 120 420 376 
  Lost Part                403  | .   .   .   .   .   .   150 253 
Squads Dispatched          15   | .   .   1   .   1   3   7   3   
  Investigation            2    | .   .   .   .   .   1   1   .   
  Extermination            6    | .   .   .   .   .   1   3   2   
  Reinforcement            7    | .   .   1   .   1   1   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Distress Signals           3    | .   .   1   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   8   14  3   6   7   38  23  
  Peak Tracking Total      9    | .   4   4   2   2   3   4   9   
  Tactical Retreats        7    | .   .   .   .   .   1   5   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            6    | .   .   1   .   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          11   | .   .   1   .   1   .   5   4   
  Max in Single Turn       3    | .   .   1   .   1   .   3   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          8    | .   2   2   .   .   2   1   1   
  Terminals                7    | .   2   2   .   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                17   | .   3   9   .   .   3   1   1   
  Successful               4    | .   .   3   .   .   1   .   .   
  Failed                   13   | .   3   6   .   .   2   1   1   
    Catastrophic           6    | .   1   3   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   8   .   .   .   .   .   
  Terminals                16   | .   3   9   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   3   .   .   1   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   2   .   .   1   1   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Active Infowar (turns)     1076 | .   89  .   .   221 561 .   205 
  Optics                   50   | .   .   .   .   .   .   .   50  
  Sensors                  937  | .   .   .   .   221 561 .   155 
  Structural               89   | .   89  .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Turns Passed               4908 | 53   301  765  303  325  771  1486 904  
Spaces Moved               2613 | 47   219  396  186  158  409  737  461  
  Core                     10   | 9    .    .    .    .    .    .    1    
  Treads                   1326 | .    .    372  186  158  409  201  .    
  Legs                     577  | .    .    .    .    .    .    117  460  
  Wheels                   281  | 38   219  24   .    .    .    .    .    
  Hover                    419  | .    .    .    .    .    .    419  .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  160  160  160  104  120  
  Average Speed            146  | 77   100  156  160  160  160  146  141  
  Slowest Speed            700  | 90   105  160  160  160  160  260  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    37   37   42   20   12   18   11   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          155  | .    .    36   .    .    .    66   53   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    .    4    20   
  AOE                      131  | .    .    36   .    .    .    62   33   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Total                      3289 | 62  272 491 193 204 501 952 614 
  Wait                     194  | .   16  18  3   7   42  53  55  
  Move                     2606 | 46  218 395 185 157 408 736 461 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  98   | 10  14  12  2   10  11  18  21  
  Fast Attach              18   | 2   .   3   .   .   3   7   3   
  Attach                   52   | 4   1   4   .   2   1   18  22  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     50   | .   4   9   .   5   10  13  9   
  Drop                     53   | .   4   15  2   7   14  7   4   
  Fire                     205  | .   15  25  .   16  12  98  39  
  Melee                    10   | .   .   10  .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   1   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 10)
  355 | -10/Materials | Entered another Materials area
  355 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  996 | -9/Materials  | Discovered new exit (range 8)
 1120 | -9/Materials  | Entered Mines
 1189 | -9/Mines      | Assembled infested the area
 1189 | -9/Mines      | Learned Materials emergency access door positions
 1396 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1409 | -9/Mines      | Discovered new exit (range 9)
 1423 | -9/Mines      | Entered Materials
 1423 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1706 | -8/Materials  | Discovered new exit (range 14)
 1747 | -8/Materials  | Identified exit to Factory
 1748 | -8/Materials  | Entered Factory
 1748 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1828 | -7/Factory    | Build established: Skirmisher
 2508 | -7/Factory    | Discovered new exit (range 7)
 2517 | -7/Factory    | Identified exit to Factory
 2519 | -7/Factory    | Entered another Factory area
 2519 | -6/Factory    | Evolved 2 slots: Utility x2
 2620 | -6/Factory    | Build established: Gunner
 3153 | -6/Factory    | Lost 3 parts (1n1u1w)
 3220 | -6/Factory    | Lost 3 parts (3n)
 3842 | -6/Factory    | Build established: Scavenger-Gunner
 3993 | -6/Factory    | Discovered new exit (range 9)
 4004 | -6/Factory    | Identified exit to Factory
 4005 | -6/Factory    | Entered another Factory area
 4005 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4329 | -5/Factory    | Lost 4 parts (2n1u1w)
 4502 | -5/Factory    | Lost 7 parts (3n3u1w)
 4704 | -5/Factory    | Lost 10 parts (1p4n2u3w)
 4909 | -5/Factory    | Self-destructed

 Last Messages 
---------------
04896_ K-01 Serf collects debris. <x2>
04898_ U-05 Engineer builds a Wall.
04898_ R-10 Processor collects Adv. Heat Sink.
04899_ K-01 Serf collects debris.
04900_ U-05 Engineer builds a Wall.
04901_ U-05 Engineer lays Concrete.
04902_ K-01 Serf collects debris.
04902_ R-10 Processor collects Imp. Target Analyzer.
04902_ U-05 Engineer builds a Wall.
04903_ K-01 Serf collects debris.
04904_ U-05 Engineer builds a Wall.
04905_ R-10 Processor collects Autogun.
04906_ K-01 Serf collects debris.
04906_ U-05 Engineer lays Concrete.
04907_ Targeting Computer destroyed.
04907_ System corrupted by crushing effect (+4).
04907_ U-05 Engineer lays Concrete.
04908_ FTQVWWCB 2711FOM9XXTLBAE
04908_ K-01 Serf collects debris.
04908_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?#       #???????????######## #??? #?????????????? |
| ?#       #?????????###;;; ;## #??  ##????????????? |
| ?+       ###########;         ##   ;#????????????? |
| ?#       ##         ;     ]  *   %  #####????????? |
| ##       ##         ;    ]b    %     ^^ %   ?????? |
| ##       ##         ;    @    *gg%!  ^^     ?????? |
| #"       ##k  !     ;      R   %      ^     ?????? |
| #         ;         ;           %   #####????????? |
| # !       "       k ;         ; #####????????????? |
| #                   k         ; #????????????????? |
| #                   ###    =[=; #??####??????????? |
| +                   #      #u#;;#     #??????????? |
| #                   #     !#[*=       ###????????? |
| #                   #      +       "             ? |
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| " #     #???????????#      #?????????????????????? |
| " #     ####################?????????????????????? |
| " #     #            #???????????????????????????? |
|   +     + """"""""" ]#???????????????????????????? |
| " #     #            #???????????????????????????? |
| " #     # """""""""  #???????????????????????????? |
|   #     #            #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          21
Energy Capacity            275
Matter Stores              300
Matter Capacity            600
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         13
Core Analysis              9
Recoil Reduction           5
Kinecelleration            30
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              ComponentBiometalCasing
  Manual?         0
Play Time         01:11:13
  Cumulative      24.0 hours
  Start           2025.06.03 @ 09:29:00
  End             2025.06.03 @ 10:47:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d43a7a9d-a6cd-4d16-aafb-89850c1691e1