Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 10:47:25 Player: Xan Kriegor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (3396) 3396 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7736 Bonus ------- None Cogmind --------- Core Integrity 811/1000 Matter 5/600 Energy 160/160 System Corruption 8% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Improved Matter Compressor Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON (4) ------- Disruptor Cannon Assault Cannon Antimatter Cannon > --- INVENTORY (5) ---- Improved Sensor Array Targeting Computer Core Analyzer Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter Targeting Computer Core Analyzer Kinecellerator Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Variable Charge Gun Gauss Rifle Antimatter Cannon > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Improved Matter Compressor Improved Sensor Array Targeting Computer Targeting Computer Advanced Targeting Computer Core Analyzer Assault Cannon Assault Cannon Assault Cannon Antimatter Cannon Rocket Launcher [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Thermic Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . . 2 . . Utility 5 | . . 1 . 1 . 2 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 91 | 6 5 14 . 5 13 23 25 Power 12 | 1 . 2 . 1 2 3 3 Engine 7 | 1 . 2 . 1 1 1 1 Core 4 | . . . . . 1 2 1 Reactor 1 | . . . . . . . 1 Propulsion 25 | 2 . 3 . . 5 9 6 Treads 5 | . . 3 . . 2 . . Leg 11 | . . . . . 1 4 6 Wheel 2 | 2 . . . . . . . Hover 7 | . . . . . 2 5 . Flight . | . . . . . . . . Utility 27 | 1 3 4 . 3 3 5 8 Device 9 | . 2 . . 1 1 2 3 Storage 3 | 1 1 . . . . . 1 Processor 8 | . . 1 . 1 1 2 3 Hackware . | . . . . . . . . Protection 7 | . . 3 . 1 1 1 1 Artifact . | . . . . . . . . Weapon 27 | 2 2 5 . 1 3 6 8 Energy Gun 6 | 1 1 . . . . 2 2 Energy Cannon 3 | . . 1 . . . . 2 Ballistic Gun 7 | 1 . 2 . 1 . 3 . Ballistic Cannon 7 | . . . . . 3 . 4 Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 45 | . . 1 . . . 15 29 Power 5 | . . 1 . . . 2 2 Propulsion 19 | . . . . . . 8 11 Utility 11 | . . . . . . 3 8 Weapon 10 | . . . . . . 2 8 Highest Loss Streak 10 | . . 1 . . . 3 10 To Critical Strikes . | . . . . . . . . Average Backups 13 | 5 8 14 14 14 14 13 11 Power 1 | . 1 1 1 1 1 1 1 Propulsion 2 | 3 4 3 3 2 3 1 . Utility 5 | . 1 3 4 3 5 6 6 Weapon 4 | . 1 5 6 6 5 4 4 Tool/Special . | . . . . . . . . Unused Backups 26 | . 3 4 2 5 5 1 6 Power 4 | . . . 1 2 1 . . Propulsion 3 | . 2 . . 1 . . . Utility 10 | . . 2 . . 1 1 6 Weapon 9 | . 1 2 1 2 3 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 96 98 100 99 95 96 92 Engine 5 | . 14 11 11 9 3 1 2 Core 1 | . . . . . 3 4 . Treads 16 | . . 31 33 27 30 10 . Leg 5 | . . . . . . 4 21 Wheel 1 | . 28 1 . . . . . Hover 4 | . . . . . 3 13 1 Device 5 | . 10 7 . 7 5 3 8 Storage 8 | . 14 11 11 9 7 6 6 Processor 13 | . . 3 11 11 9 22 18 Protection 6 | . . 10 11 8 7 6 2 Energy Gun 4 | . 20 3 . . . 4 7 Ballistic Gun 11 | . 7 12 22 21 17 9 2 Ballistic Cannon 4 | . . . . . 5 4 9 Peak Build Rating 71 | 6 11 19 19 25 32 54 71 Average Rating 35 | 3 7 16 19 23 28 46 62 On Entrance 20 | . 6 11 19 19 25 32 53 Naked Turns . | . . . . . . . . Heaviest Build 69 | 11 29 38 38 45 47 53 69 Greatest Support 109 | 26 26 69 69 69 109 109 90 Greatest Overweight (x) 13 | . 1 1 . . . 2 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 15 15 15 Average Carried 13 | 5 8 14 14 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 12 4 Class Distribution -------------------- 29% | Mutant 27% | Scavenger-Gunner 23% | Gunner 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2509 | 260 35 309 . 189 115 1115 486 Remotely . | . . . . . . . . Salvage Created 3262 | . 173 486 . 198 164 1440 801 Parts 163 | . 8 29 . 7 8 70 41 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . . . . 5 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 66 | . 4 12 . 4 3 23 20 Guns 34 | . 4 5 . 3 3 16 3 Cannons 22 | . . 2 . 1 . 4 15 AOE 6 | . . 2 . . . 2 2 Classes Destroyed 10 | . 1 3 . . 1 5 . Worker 2 | . . . . . . 2 . Builder 2 | . . . . . . 2 . Recycler 3 | . . . . . . 2 1 Watcher 7 | . . 1 . 1 2 3 . Swarmer 10 | . . . . . . 5 5 Grunt 35 | . 4 5 . 2 2 13 9 Brawler 2 | . . 2 . . . . . Sentry 10 | . . 5 . 2 . . 3 Hunter 3 | . . . . . . 3 . Programmer 6 | . . . . . 1 2 3 Best Kill Streak 7 | . 4 4 . 1 1 4 7 Combat Bots Only 6 | . 4 4 . 1 1 4 6 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 447 | . 16 55 1 21 23 162 169 Missed 125 | . 3 17 . 8 9 43 45 Hits 322 | . 13 38 1 13 14 119 124 Melee 3 | . . 1 . . . . 2 Projectile 319 | . 13 37 1 13 14 119 122 AOE 2 | . . . . . . . 2 Critical Strikes 20 | . . 2 . 1 1 4 12 Damage Taken 6274 | . 166 521 14 199 214 2328 2832 Core 704 | . 40 53 . 33 33 356 189 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 84 . 86 94 95 58 . Volleys Fired 205 | . 15 25 . 16 12 98 39 Largest 4 | . 2 2 . 3 3 3 4 Hottest 219 | . 70 79 . 102 83 184 219 Shots Fired 497 | . 30 39 . 36 36 218 138 Gun 353 | . 30 26 . 28 35 176 58 Cannon 132 | . . 8 . 8 1 37 78 Launcher 12 | . . 5 . . . 5 2 Special . | . . . . . . . . Kinetic 322 | . 15 21 . 28 36 135 87 Thermal 144 | . 15 5 . . . 78 46 Explosive 12 | . . 5 . . . 5 2 Electromagnetic 19 | . . 8 . 8 . . 3 Robot Hit Streak 13 | . 5 8 . 5 5 13 7 Robot Miss Streak 5 | . 2 2 . 4 3 5 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 318 | . 20 38 . 29 29 125 77 Core Hits 175 | . 10 21 . 13 15 71 45 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . 3 . . . 1 . Critical Strikes 14 | . 2 3 . . 1 4 4 Burn 4 | . 2 . . . . 1 1 Destroy 2 | . . . . . 1 1 . Blast 5 | . . . . . . 2 3 Smash 3 | . . 3 . . . . . Melee Attacks 12 | . . 12 . . . . . Impact 12 | . . 12 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . 2 . . . . . Damage Inflicted 7934 | . 206 1167 18 448 415 3296 2384 Guns 4372 | . 206 326 . 338 415 2373 714 Cannons 2135 | . . 147 . 110 . 566 1312 Explosions 1152 | . . 445 . . . 349 358 Melee 249 | . . 249 . . . . . Ramming 26 | . . . 18 . . 8 . Kinetic 4634 | . 91 265 . 338 415 2138 1387 Thermal 1752 | . 115 146 . . . 801 690 Explosive 987 | . . 360 . . . 349 278 Electromagnetic 286 | . . 147 . 110 . . 29 Impact 249 | . . 249 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . 1 1 . 1 3 8 Average Corruption 1 | . . 1 1 . 1 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . 6 3 . 3 19 6 Message Errors 14 | . . 3 1 . 2 5 3 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 6 | . . . 1 . . 4 1 Data Loss (minor) 5 | . . 1 1 . . 3 . Data Loss (major) 2 | . . 2 . . . . . Alerts 1 | . . . . . . 1 . Weapon Failures 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 201 | . . 83 . . . . 118 Projectiles 13 | . . . . . . . 13 Explosions 111 | . . 6 . . . . 105 Melee 77 | . . 77 . . . . . Knockbacks 21 | . . . . . . 10 11 Impact . | . . . . . . . . Kinetic 19 | . . . . . . 9 10 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 217 | . . 16 . . . 1 200 Shots 5 | . . 1 . . . . 4 Rammed 2 | . . . 1 . . 1 . Targets Rammed 3 | . . . 1 . . 2 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 555 | . 290 40 . 105 265 555 502 Average Temperature 136 | . 134 19 . 43 85 172 103 Received Heat Transfer 2059 | . 96 222 . 90 99 666 886 Effects 35 | . . . . . . 32 3 Shutdowns 7 | . . . . . . 6 1 Energy Bleed 4 | . . . . . . 4 . Interference 8 | . . . . . . 8 . Matter Decay 4 | . . . . . . 4 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 4 | . . . . . . 4 . Damage (major) 5 | . . . . . . 3 2 Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . Combat Hostiles 3 | . . 3 . . . . . Parts Fried 5 | . . 3 . 2 . . . Impact Corruptions 4 | . . 4 . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 9 | . 3 1 . . . 5 . Heat Transferred 4237 | . 481 298 . . . 2209 1249 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 88 | 100 100 100 100 100 100 64 97 Level 1 11 | . . . . . . 35 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 281 | . 80 141 25 47 69 281 250 Initial 129 | . . . 25 . 11 . 129 Average 78 | . 24 68 2 17 10 161 77 Influence Increases 2272 | . 90 367 . 147 109 835 724 Destroy 0b10 Robot/C 1320 | . 80 240 . 80 60 460 400 Destroy 0b10 Robot/NC 70 | . . 5 . 5 10 45 5 Destroy Leader 314 | . 10 72 . 32 24 96 80 Successful Hack 5 | . . 5 . . . . . Disable Machine 165 | . . 15 . 15 . 75 60 Destroy Structure 203 | . . 30 . . . 69 104 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 180 | . . . . . 15 90 75 Influence Decreases 2048 | . 90 302 65 120 136 570 765 Entered New Map 192 | . . . 40 . 16 . 136 Time Decay 1453 | . 90 302 25 120 120 420 376 Lost Part 403 | . . . . . . 150 253 Squads Dispatched 15 | . . 1 . 1 3 7 3 Investigation 2 | . . . . . 1 1 . Extermination 6 | . . . . . 1 3 2 Reinforcement 7 | . . 1 . 1 1 3 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 3 | . . 1 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 8 14 3 6 7 38 23 Peak Tracking Total 9 | . 4 4 2 2 3 4 9 Tactical Retreats 7 | . . . . . 1 5 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . . 1 . . . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 11 | . . 1 . 1 . 5 4 Max in Single Turn 3 | . . 1 . 1 . 3 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 8 | . 2 2 . . 2 1 1 Terminals 7 | . 2 2 . . 2 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 3 9 . . 3 1 1 Successful 4 | . . 3 . . 1 . . Failed 13 | . 3 6 . . 2 1 1 Catastrophic 6 | . 1 3 . . 1 1 . Database Lockouts . | . . . . . . . . Manual 11 | . 3 8 . . . . . Terminals 16 | . 3 9 . . 3 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 3 . . 1 . . Record 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Locate Traps 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 2 . . 1 1 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 1076 | . 89 . . 221 561 . 205 Optics 50 | . . . . . . . 50 Sensors 937 | . . . . 221 561 . 155 Structural 89 | . 89 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 4908 | 53 301 765 303 325 771 1486 904 Spaces Moved 2613 | 47 219 396 186 158 409 737 461 Core 10 | 9 . . . . . . 1 Treads 1326 | . . 372 186 158 409 201 . Legs 577 | . . . . . . 117 460 Wheels 281 | 38 219 24 . . . . . Hover 419 | . . . . . . 419 . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 160 160 160 104 120 Average Speed 146 | 77 100 156 160 160 160 146 141 Slowest Speed 700 | 90 105 160 160 160 160 260 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 37 37 42 20 12 18 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 155 | . . 36 . . . 66 53 Melee . | . . . . . . . . Projectile 24 | . . . . . . 4 20 AOE 131 | . . 36 . . . 62 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3289 | 62 272 491 193 204 501 952 614 Wait 194 | . 16 18 3 7 42 53 55 Move 2606 | 46 218 395 185 157 408 736 461 Hop . | . . . . . . . . Pick Up 98 | 10 14 12 2 10 11 18 21 Fast Attach 18 | 2 . 3 . . 3 7 3 Attach 52 | 4 1 4 . 2 1 18 22 Detach . | . . . . . . . . Swap 50 | . 4 9 . 5 10 13 9 Drop 53 | . 4 15 2 7 14 7 4 Fire 205 | . 15 25 . 16 12 98 39 Melee 10 | . . 10 . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 2 | . . . 1 . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 10) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 996 | -9/Materials | Discovered new exit (range 8) 1120 | -9/Materials | Entered Mines 1189 | -9/Mines | Assembled infested the area 1189 | -9/Mines | Learned Materials emergency access door positions 1396 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1409 | -9/Mines | Discovered new exit (range 9) 1423 | -9/Mines | Entered Materials 1423 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1706 | -8/Materials | Discovered new exit (range 14) 1747 | -8/Materials | Identified exit to Factory 1748 | -8/Materials | Entered Factory 1748 | -7/Factory | Evolved 2 slots: Propulsion x2 1828 | -7/Factory | Build established: Skirmisher 2508 | -7/Factory | Discovered new exit (range 7) 2517 | -7/Factory | Identified exit to Factory 2519 | -7/Factory | Entered another Factory area 2519 | -6/Factory | Evolved 2 slots: Utility x2 2620 | -6/Factory | Build established: Gunner 3153 | -6/Factory | Lost 3 parts (1n1u1w) 3220 | -6/Factory | Lost 3 parts (3n) 3842 | -6/Factory | Build established: Scavenger-Gunner 3993 | -6/Factory | Discovered new exit (range 9) 4004 | -6/Factory | Identified exit to Factory 4005 | -6/Factory | Entered another Factory area 4005 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4329 | -5/Factory | Lost 4 parts (2n1u1w) 4502 | -5/Factory | Lost 7 parts (3n3u1w) 4704 | -5/Factory | Lost 10 parts (1p4n2u3w) 4909 | -5/Factory | Self-destructed Last Messages --------------- 04896_ K-01 Serf collects debris. <x2> 04898_ U-05 Engineer builds a Wall. 04898_ R-10 Processor collects Adv. Heat Sink. 04899_ K-01 Serf collects debris. 04900_ U-05 Engineer builds a Wall. 04901_ U-05 Engineer lays Concrete. 04902_ K-01 Serf collects debris. 04902_ R-10 Processor collects Imp. Target Analyzer. 04902_ U-05 Engineer builds a Wall. 04903_ K-01 Serf collects debris. 04904_ U-05 Engineer builds a Wall. 04905_ R-10 Processor collects Autogun. 04906_ K-01 Serf collects debris. 04906_ U-05 Engineer lays Concrete. 04907_ Targeting Computer destroyed. 04907_ System corrupted by crushing effect (+4). 04907_ U-05 Engineer lays Concrete. 04908_ FTQVWWCB 2711FOM9XXTLBAE 04908_ K-01 Serf collects debris. 04908_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #??????????????????###????#?????????????? | | ?# #??????????????????# #??? #?????????????? | | ?# #???????????######## #??? #?????????????? | | ?# #?????????###;;; ;## #?? ##????????????? | | ?+ ###########; ## ;#????????????? | | ?# ## ; ] * % #####????????? | | ## ## ; ]b % ^^ % ?????? | | ## ## ; @ *gg%! ^^ ?????? | | #" ##k ! ; R % ^ ?????? | | # ; ; % #####????????? | | # ! " k ; ; #####????????????? | | # k ; #????????????????? | | # ### =[=; #??####??????????? | | + # #u#;;# #??????????? | | # # !#[*= ###????????? | | # # + " ? | | " ! # # #########??? | | " # ###### #??????????? | | ##" ## # #?????# ####??????????? | | ### ##" # #?????? #?????????????? | | ##" ### # #???????#?????????????? | | ?#" #?##" *#?????????????????????? | | ?## #??### " #?????????????????????? | | ### #????### ## #?????????????????????? | | # #??????###### #?????????????????????? | | " # #???????????# #?????????????????????? | | " # ####################?????????????????????? | | " # # #???????????????????????????? | | + + """"""""" ]#???????????????????????????? | | " # # #???????????????????????????? | | " # # """"""""" #???????????????????????????? | | # # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 275 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 9 Recoil Reduction 5 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ComponentBiometalCasing Manual? 0 Play Time 01:11:13 Cumulative 24.0 hours Start 2025.06.03 @ 09:29:00 End 2025.06.03 @ 10:47:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d43a7a9d-a6cd-4d16-aafb-89850c1691e1