Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 22:07:43

Player: McSaucyNugget

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (843)      843
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2113

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             262/400
Matter                     169/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
   Compact Wheel
>          --- UTILITY (3) ------
           Huge Storage Unit
           Signal Interpreter
           Seismic Detector
>          --- WEAPON (2) -------
           Autogun
           Autogun
>          --- INVENTORY (25) ---
           Ion Engine
     Light Ion Engine
     Light Treads
           Wheel
           Wheel
           Heat Sink
    Medium Storage Unit
           Structural Scanner
           Sensor Array
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
  Improved EM Shotgun
  Improved EM Shotgun
           Beam Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Autogun
           Autogun
           Grenade Launcher
           Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Seismic Detector
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Wheel
           Heat Sink
    Medium Storage Unit
           Structural Scanner
           Sensor Array
           Signal Interpreter
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Hacking Suite
  Improved EM Shotgun
  Improved EM Shotgun
           Beam Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Autogun
           Autogun
           Grenade Launcher
           Mace
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 9   7   1   9   
  Power                    4    | 1   1   .   2   
    Engine                 2    | 1   .   .   1   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 4   .   .   1   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   1   1   3   
    Device                 2    | 1   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   5   .   3   
    Energy Gun             3    | 2   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   3   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   2   2   5   
  Power                    3    | .   .   1   2   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   1   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            12   | 3   9   12  16  
  Power                    1    | .   1   1   1   
  Propulsion               2    | 2   3   2   1   
  Utility                  3    | .   1   2   5   
  Weapon                   5    | .   2   6   7   
  Tool/Special             .    | .   .   .   .   
Unused Backups             19   | .   1   .   18  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   1   .   2   
  Utility                  7    | .   .   .   7   
  Weapon                   7    | .   .   .   7   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     93   | .   94  97  91  
  Engine                   7    | .   5   12  7   
  Core                     3    | .   8   1   2   
  Treads                   13   | .   17  13  10  
  Wheel                    16   | .   10  14  21  
  Device                   11   | .   13  12  11  
  Storage                  12   | .   14  14  11  
  Protection               2    | .   .   .   4   
  Energy Gun               5    | .   16  .   .   
  Ballistic Gun            16   | .   3   28  20  
  Launcher                 1    | .   3   .   .   
Peak Build Rating          17   | 9   15  12  17  
  Average Rating           11   | 5   10  10  13  
  On Entrance              8    | .   9   12  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             97   | 13  92  90  97  
  Greatest Support         40   | 40  40  20  32  
  Greatest Overweight (x)  5    | 2   5   4   5   
  Average Overweight (x)   2    | .   3   4   2   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 7   20  25  25  
  Most Carried             23   | 5   14  14  23  
  Average Carried          13   | 3   9   12  17  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            22   | 5   14  12  22  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           940  | 290 30  190 430 
  Remotely                 .    | .   .   .   .   
Salvage Created            1047 | 141 177 206 523 
  Parts                    66   | 7   10  11  38  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  24   | .   6   5   13  
  Guns                     15   | .   1   5   9   
  AOE                      9    | .   5   .   4   
Classes Destroyed          8    | 2   3   1   2   
  Worker                   3    | .   .   .   3   
  Builder                  2    | .   1   .   1   
  Tunneler                 2    | 2   .   .   .   
  Recycler                 2    | 1   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   .   3   3   
  Grunt                    14   | .   6   2   6   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           5    | 2   4   4   5   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   4    | 1   3   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        124  | .   33  24  67  
  Missed                   35   | .   10  9   16  
  Hits                     89   | .   23  15  51  
    Projectile             89   | .   23  15  51  
  Critical Strikes         2    | .   .   1   1   
Damage Taken               1248 | .   335 193 720 
  Core                     288  | .   74  76  138 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         70   | 100 .   40  .   
Volleys Fired              91   | 8   25  14  44  
  Largest                  2    | 2   2   2   2   
  Hottest                  90   | 90  90  46  46  
Shots Fired                145  | 16  37  28  64  
  Gun                      134  | 16  31  28  59  
  Cannon                   .    | .   .   .   .   
  Launcher                 11   | .   6   .   5   
  Special                  .    | .   .   .   .   
  Kinetic                  87   | .   .   28  59  
  Thermal                  27   | 8   19  .   .   
  Explosive                11   | .   6   .   5   
  Electromagnetic          20   | 8   12  .   .   
  Robot Hit Streak         11   | 9   8   5   11  
  Robot Miss Streak        3    | 1   2   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           93   | 11  23  19  40  
  Core Hits                58   | 4   18  10  26  
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Destroy                1    | .   .   .   1   
Melee Attacks              3    | .   .   .   3   
  Impact                   .    | .   .   .   .   
  Slashing                 3    | .   .   .   3   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           2048 | 140 616 297 995 
  Guns                     1285 | 140 267 297 581 
  Cannons                  .    | .   .   .   .   
  Explosions               709  | .   348 .   361 
  Melee                    .    | .   .   .   .   
  Ramming                  54   | .   1   .   53  
  Kinetic                  878  | .   .   297 581 
  Thermal                  249  | 50  199 .   .   
  Explosive                709  | .   348 .   361 
  Electromagnetic          158  | 90  68  .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            15   | .   15  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               15   | .   15  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   .   1   
  Impact                   1    | .   .   .   1   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      48   | .   5   .   43  
  Shots                    2    | .   1   .   1   
  Rammed                   5    | .   1   .   4   
Targets Rammed             5    | .   1   .   4   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        350  | 120 350 52  23  
  Average Temperature      83   | 61  156 24  8   
  Received Heat Transfer   543  | .   168 111 264 
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         740  | 148 592 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             119  | 10  119 65  107 
  Initial                  30   | .   .   30  5   
  Average                  34   | .   37  34  37  
Influence Increases        791  | 15  227 125 424 
  Destroy 0b10 Robot/C     480  | .   120 100 260 
  Destroy 0b10 Robot/NC    50   | 15  10  5   20  
  Destroy Leader           112  | .   22  20  70  
  Disable Machine          30   | .   .   .   30  
  Destroy Structure        59   | .   30  .   29  
  Lose Combat Pursuer      60   | .   45  .   15  
Influence Decreases        755  | 15  149 188 403 
  Entered New Map          58   | .   .   48  10  
  Time Decay               512  | 15  129 120 248 
  Lost Part                90   | .   20  20  50  
  Lost Ally                10   | .   .   .   10  
  Purge Threat             85   | .   .   .   85  
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   10  5   25  
  Peak Tracking Total      5    | .   4   3   5   
  Tactical Retreats        3    | .   2   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            5    | .   1   .   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   2   .   3   
  Terminals                5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   .   7   
  Successful               5    | .   2   .   3   
  Failed                   5    | .   1   .   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                10   | .   3   .   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   .   2   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Dispatch Records         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Assimilate             1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      10   | .   .   .   10  
  Highest-Rated Ally       10   | .   .   .   10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Active Infowar (turns)     1474 | 11  430 226 807 
  Terrain                  441  | 11  430 .   .   
  Seismic                  1033 | .   .   226 807 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1648 | 131 458 252 807 
Spaces Moved               735  | 62  214 45  414 
  Core                     4    | 4   .   .   .   
  Treads                   163  | 47  67  45  4   
  Legs                     .    | .   .   .   .   
  Wheels                   568  | 11  147 .   410 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 480 130 
  Average Speed            169  | 144 171 480 138 
  Slowest Speed            480  | 160 480 480 480 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 4   43  17  39  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 1    | .   .   .   1   
Terrain Destroyed          65   | .   33  .   32  
  Melee                    1    | .   .   .   1   
  Projectile               .    | .   .   .   .   
  AOE                      64   | .   33  .   31  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      982  | 83  260 62  577 
  Wait                     71   | .   .   .   71  
  Move                     732  | 61  213 44  414 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 5   9   1   14  
  Fast Attach              20   | 7   1   .   12  
  Attach                   5    | .   .   3   2   
  Detach                   .    | .   .   .   .   
  Swap                     21   | 2   9   .   10  
  Drop                     5    | .   2   .   3   
  Fire                     91   | 8   25  14  44  
  Melee                    3    | .   .   .   3   
  Ram                      4    | .   .   .   4   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  405 | -10/Materials | Discovered new exit (range 11)
  574 | -10/Materials | Discovered new exit (range 10)
  590 | -10/Materials | Entered Mines
  611 | -10/Mines     | Core integrity fell below 50%
  784 | -10/Mines     | Discovered new exit (range 8)
  842 | -10/Mines     | Entered Materials
  842 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1264 | -9/Materials  | Discovered new exit (range 13)
 1444 | -9/Materials  | Discovered new exit (range 16)
 1521 | -9/Materials  | Identified exit to Materials
 1649 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01611_ R-06 Scavenger inserts Mining Claw into recycling unit.
01612_ Com. Wheel destroyed.
01615_ Y-45 Defender suffers critical hit (Destroy).
01615_ Y-45 Defender destroyed.
01615_ R-06 Scavenger collects Heat Sink.
01618_ R-06 Scavenger collects Lgt. Armor Plating.
01621_ R-06 Scavenger collects Beam Rifle.
01623_ Lgt. Treads destroyed.
01630_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
01631_ Recycling unit begins recycling process.
01635_ Slammed into U-05 Engineer.
01635_ U-05 Engineer knocked back.
01642_ Slammed into U-05 Engineer.
01642_ U-05 Engineer destroyed.
01643_ Acquired 13 matter.
01644_ Slammed into U-05 Engineer.
01644_ C-30 ARC bursts open, deploying its payload.
01644_ B-36 Bruiser unfolds itself.
01644_ G-34 Mercenary unfolds itself.
01645_ Slammed into U-05 Engineer.

 Map 
-----
+----------------------------------------------------+
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ???????????????# #???????????????????????????????? |
| ????????######## ##########??????????????????????? |
| ????????#                 #??????????????????????? |
| ??#######                 #??????????????????????? |
| ??#                       #??????????????????????? |
| ??# ######+########       #??????????????????????? |
| ??# ##         ##""       #??????????????????????? |
| ??# ##         ##"Y  """  #?????????????###??????? |
| ??# ##         ##""  """  ###########     #??????? |
| ??# ##         ####  """               =  #??????? |
| ??# ##         #??#                    %   %=+???? |
| ??# ##         #??#                       #??????? |
| ### ## /       #?##   ###Y#######+###     #??????? |
|     ##         #?#     ##u#??????????????##??????? |
| ################?#     ##b#??????????????????????? |
| ?????????????????#   ! ## #??????????????????????? |
| ?????????????????#     ##g#??????????????????????? |
| ?????????????????#     ## #??????????????????????? |
| ????????????####?##   ###u#??????????????????????? |
| ???????????    ""?#   #?# #??????????????????????? |
| ??????????#   ""S[#   #?#!#??????????????????????? |
| ??????????#   "" %+!  ###/##?????????????????????? |
| ??????????#       #!  ##u@ #?????????????????????? |
| ??????????# ?     #   ##   #?????????????????????? |
| ????????????## ##?#   ##   #?????????????????????? |
| ?????????????#????#   ##/!!#?????????????????????? |
| ??????????????????#   ##/!!#?????????????????????? |
| ??????????????????#   ##/! #?????????????????????? |
| ?????????????????##   ##   #?????????????????????? |
| ?????????????????#    ######?????????????????????? |
| ?????????????????##   ############### ???????????? |
| ????????????????##                      ?????????? |
| ????????????????#     !   =             ?????????? |
| ????????????????# #                     ?????????? |
| ??????#############   # #############  ??????????? |
| ????                     ##??????????????????????? |
| ????                   ###???????????????????????? |
| ???????###########    ##?????????????????????????? |
| ?????????#  """"" #   ###########????????????????? |
| ?????????#  ""T"" #   #         #????????????????? |
| ?????????#        +  ^#         #????????????????? |
| ?????????#        #   #         #????????????????? |
| ?????????#        # [=+         #????????????????? |
| ?????????# """    #   # """ """ #????????????????? |
| ?????????# """    # < # """ """ #????????????????? |
| ?????????# """    #   # """ """??????????????????? |
| ?????????#        #####        ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryWeaponSpecial
  Manual?         0
Play Time         00:15:24
  Cumulative      65.8 hours
  Start           2025.06.01 @ 21:57:18
  End             2025.06.01 @ 22:07:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/1/0/1/0/0/0/0/1
Lore%             54
Gallery%          50
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5728d721-9427-4bdd-8829-7c23e5bee26e