Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 02:39:09 Player: Milque Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (397) 397 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2182 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (88) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Core Shielding > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (4) ---- Flight Unit Medium Matter Pod (100) Improved Signal Interpreter Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Armored Wheel > --- UTILITY ---------- Heat Sink Core Shielding > --- WEAPON ----------- Particle Cannon Light Cannon > --- INVENTORY -------- Flight Unit Medium Matter Pod Improved Signal Interpreter Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Processor Seismic Analyzer Protection Core Shielding Weapon Light Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 2 | . . . 2 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 28 | 7 5 1 8 7 . . Power 5 | 1 1 . . 3 . . Engine 5 | 1 1 . . 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 3 . . Treads . | . . . . . . . Leg 4 | . . . 1 3 . . Wheel 3 | 2 . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 1 . 2 1 . . Device 1 | . . . 1 . . . Storage 1 | 1 . . . . . . Processor 2 | 1 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 10 | 2 3 1 4 . . . Energy Gun 4 | 2 1 . 1 . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon 2 | . 1 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 2 5 2 1 . 3 Power 2 | . . 1 . . . 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . 1 1 . 1 Weapon 6 | . 2 2 1 . . 1 Highest Loss Streak 5 | . 2 5 2 1 . 3 Average Slot Usage (%) 72 | . 95 61 38 85 100 96 Engine 14 | . 14 14 . 22 33 33 Leg 7 | . . . . 15 22 22 Wheel 7 | . 28 4 . 6 . . Device 6 | . . . 6 11 11 7 Processor 9 | . 25 28 8 . . . Protection 5 | . . . 5 8 11 11 Energy Gun 4 | . 17 . 2 . . . Energy Cannon 6 | . . . 6 11 11 11 Ballistic Gun 1 | . 5 9 . . . . Ballistic Cannon 6 | . . . 6 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 18 | 8 8 4 11 18 18 18 Greatest Support 23 | 20 20 3 12 23 23 23 Greatest Overweight (x) 3 | . . 1 3 1 . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 3 4 4 4 4 Average Carried 3 | 2 3 2 3 3 4 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 4 3 2 4 4 4 4 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 616 | 341 30 . 56 189 . . Remotely . | . . . . . . . Salvage Created 490 | 85 126 . 112 167 . . Parts 30 | 4 8 . 5 13 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | 1 5 . 2 7 . . Guns 6 | 1 5 . . . . . Cannons 8 | . . . 1 7 . . Classes Destroyed 6 | 3 1 . 2 . . . Worker 1 | 1 . . . . . . Tunneler 1 | 1 . . . . . . Swarmer 7 | . 3 . . 4 . . Grunt 5 | 1 2 . . 2 . . Duelist 2 | . . . 1 1 . . Sentry 1 | . . . 1 . . . Best Kill Streak 4 | 2 3 . 1 4 . . Combat Bots Only 4 | 1 3 . 1 4 . . Max Kills in Single Turn 1 | 1 1 . 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1438 | 47 226 242 397 250 . 276 Core 527 | . 73 48 263 73 . 70 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 51 . . . . Volleys Fired 79 | 13 26 7 16 15 . 2 Largest 2 | 2 2 2 2 2 . 2 Hottest 103 | 90 90 60 103 103 . 103 Shots Fired 118 | 22 34 9 19 30 . 4 Gun 74 | 22 34 9 9 . . . Cannon 44 | . . . 10 30 . 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 42 | . 11 7 7 15 . 2 Thermal 65 | 22 23 2 1 15 . 2 Explosive . | . . . . . . . Electromagnetic 11 | . . . 11 . . . Robot Hit Streak 9 | 6 9 1 9 3 . 4 Robot Miss Streak 4 | 2 4 3 3 3 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 67 | 15 17 2 14 16 . 3 Core Hits 27 | 4 7 2 4 8 . 2 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1014 | 162 173 46 240 313 . 80 Guns 483 | 162 173 38 110 . . . Cannons 502 | . . . 109 313 . 80 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 29 | . . 8 21 . . . Kinetic 293 | . 57 15 71 111 . 39 Thermal 544 | 162 116 23 . 202 . 41 Explosive . | . . . . . . . Electromagnetic 148 | . . . 148 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . 16 . . . Projectiles 16 | . . . 16 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . 1 . . 2 Impact . | . . . . . . . Kinetic 2 | . . . 1 . . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 11 | . . 2 9 . . . Shots . | . . . . . . . Rammed 10 | . . 5 5 . . . Targets Rammed 10 | . . 5 5 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 254 | 254 150 65 15 180 . 145 Average Temperature 88 | 144 65 27 10 98 . 96 Received Heat Transfer 369 | 24 18 102 102 60 . 63 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 1214 | 410 310 50 . 370 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 212 | 30 109 42 160 212 . . Initial 62 | . 19 42 . 62 . . Average 84 | 6 64 12 107 175 . . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 90 | 100 100 100 100 44 . . Level 1 9 | . . . . 55 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | 1 7 5 8 7 . 7 Peak Tracking Total 7 | 1 4 5 5 4 . 7 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 3 . . . . . Successful 2 | . 2 . . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Alert Level 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 838 | 150 154 28 242 119 112 33 Spaces Moved 563 | 131 109 10 144 53 94 22 Core 171 | 22 . 10 139 . . . Treads . | . . . . . . . Legs 152 | . . . . 36 94 22 Wheels 240 | 109 109 . 5 17 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 50 50 90 120 120 Average Speed 99 | 74 80 75 117 112 120 120 Slowest Speed 200 | 80 80 100 200 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 11 | 5 31 9 12 11 6 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 722 | 159 143 22 197 84 93 24 Wait 14 | . . . 14 . . . Move 557 | 130 108 9 143 52 93 22 Hop . | . . . . . . . Pick Up 26 | 9 2 . 10 5 . . Fast Attach 4 | 2 . . . 2 . . Attach 17 | 5 2 1 6 3 . . Detach . | . . . . . . . Swap 7 | . 3 . 2 2 . . Drop 8 | . 2 . 1 5 . . Fire 79 | 13 26 7 16 15 . 2 Melee . | . . . . . . . Ram 10 | . . 5 5 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 106 | -11/Scrapyard | Discovered new exit (range 8) 151 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 304 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Entered Mines 332 | -10/Mines | Discovered new exit (range 3) 333 | -10/Mines | Identified exit to Materials 333 | -10/Mines | Entered Materials 333 | -9/Materials | Evolved 2 slots: Power x2 361 | -9/Materials | Lost 5 parts (1p2n2w) 421 | -9/Materials | Core integrity fell below 50% 547 | -9/Materials | Discovered new exit (range 6) 575 | -9/Materials | Entered Mines 614 | -9/Mines | Core integrity fell below 20% 680 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 694 | -9/Mines | Entered Zion 711 | -7/Zion | Given A8's code to call for help 771 | -7/Zion | Given the Hacking Drone Bay 788 | -7/Zion | Discovered new exit (range 15) 806 | -7/Zion | Entered Proximity Caves 826 | -6/Proximity Caves | Attracted the attention of an 0b10 base 839 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- MAIN.C's most potent advantage, so far anyway, is overwhelming numbers. Should you find yourself up against "unhealthy" odds, call for help at any machine with \\E4J3, and we'll see what we can do. A8: "My job here is done!" A8 warps through subspace. Bump into non-hostile robots that show a flashing green ! when spotted to talk to them. PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. GP-AQ5(c): I put all my knowledge of 0b10 terminal hacking into this drone, but why bother? I can just do the hacks myself if I need to! You look like a terrible hacker. Take it. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE S-27 Virus springs to life. G-50 Soldier springs to life. Heat Sink destroyed. G-50 Soldier knocked back. Lgt. Ion Engine destroyed. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????#???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ???????????????###????# ???????????????????????? | | ??????????????## #????# #??????????????????????? | | ??????????????? ###??# #??????????????????????? | | ???????????????# ??? #??????????????????????? | | ??????????????## ##??# #??????????????????????? | | ??????????????# #??# #??????????????????????? | | ??????????????# ##?# #??????????????????????? | | ?????????####### ### ##?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# ###########@ #?????????????????????? | | ?????????# ?#""" """?# ###???????????????????? | | ????????????# "T""# ##??????????????????? | | ????????????# #sg #####??????????????? | | ????????????# s ???????? | | ????????????# "# #########??????????? | | ????????????+ "# ###??????????????????? | | ????????????#""" ?# ##????????????????????? | | ???????????????" ?# #?????????????????????? | | ???????????????" ??# #?????????????????????? | | ???????????????#####??# #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????####?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 20 Energy Capacity 175 Matter Stores 381 Matter Capacity 400 Sight Range 16 Terrain Scan Density 60 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Tourist Challenges ------------ None Game ------ Seed OpticalProcessingAmplifier Manual? 0 Play Time 00:27:32 Cumulative 1.3 hours Start 2021.10.16 @ 02:08:42 End 2021.10.16 @ 02:39:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0731be6f-8697-4f95-a132-e1c61976896d