Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.21 @ 21:32:01 Player: powbox Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (25) 125 Value Destroyed (648) 648 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (1785) 1785 TOTAL SCORE: 11258 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 852 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Long-range Sensor Array Experimental Signal Interpreter Improved Stasis Canceller Advanced Transmission Jammer Improved Maneuvering Thrusters Advanced Force Field Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Advanced Remote Datajack Force Lance > --- INVENTORY -------- Fusion Reactor Light Antimatter Reactor Field Propulsion Drive Field Propulsion Drive [Rating: 165] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Improved VTOL Module Treads Light Treads Flight Unit Improved VTOL Module Utility Long-range Sensor Array Device Long-range Sensor Array Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Remote Datajack Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 2 2 . 2 2 . . . . 2 . . . . 2 2 2 Power 2 | . . . . . . 1 1 . . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . 1 . . . . 1 . . . . . . 1 Utility 9 | . . . 1 1 . 1 . . . . . 1 . . . . 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 143 | 6 4 5 13 18 . 15 16 4 1 1 2 6 1 1 11 . 3 12 24 Power 31 | 1 1 2 4 1 . 2 3 1 . . . 2 . . 1 . . 3 10 Engine 13 | 1 . 2 4 1 . 2 2 . . . . 1 . . . . . . . Core 5 | . 1 . . . . . 1 1 . . . 1 . . . . . 1 . Reactor 13 | . . . . . . . . . . . . . . . 1 . . 2 10 Propulsion 30 | 2 . . 4 7 . . 4 . . . . . . . 3 . . 3 7 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . 4 7 . . 4 . . . . . . . 3 . . 3 7 Utility 46 | . 1 2 2 7 . 5 5 . . . 1 2 1 1 6 . 3 5 5 Device 25 | . . 2 1 1 . 3 2 . . . 1 1 1 . 3 . 2 3 5 Storage 3 | . 1 . . 2 . . . . . . . . . . . . . . . Processor 2 | . . . . . . 1 1 . . . . . . . . . . . . Hackware 4 | . . . . . . . 1 . . . . . . . . . 1 2 . Protection 12 | . . . 1 4 . 1 1 . . . . 1 . 1 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 36 | 3 2 1 3 3 . 8 4 3 1 1 1 2 . . 1 . . 1 2 Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . 1 1 . . . 1 . . . . . . . Ballistic Gun 13 | 2 1 . 3 3 . 4 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . Special Weapon 9 | . 1 . . . . 1 2 . 1 . 1 1 . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 5 | . . . . . . . 1 2 . 1 . . . . 1 . . . . Unidentified Prototypes 16 | . . . 2 1 . . 2 . . . . . . . 7 . . 1 3 Parts Lost 57 | . 7 2 3 1 . 5 3 . . . 1 1 1 3 . . . 3 27 Power 12 | . 1 . 1 . . 2 . . . . 1 1 . 2 . . . . 4 Propulsion 13 | . 2 . . . . . 1 . . . . . . . . . . . 10 Utility 22 | . . 1 2 1 . 2 2 . . . . . 1 . . . . 2 11 Weapon 10 | . 4 1 . . . 1 . . . . . . . 1 . . . 1 2 Highest Loss Streak 21 | . 5 2 3 1 . 2 1 . . . 1 1 1 3 . . . 2 21 Average Slot Usage (%) 79 | . 79 48 44 86 90 79 81 92 93 93 93 85 82 74 67 82 83 89 67 Engine 5 | . 2 13 6 9 9 9 6 6 6 6 6 11 11 7 . . . . . Core 3 | . 10 . . . . . 3 12 13 13 13 3 . . . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . 2 5 5 7 9 Treads 1 | . 27 . . . . . . . . . . . . . . . . . . Flight 26 | . . . 20 36 36 30 33 33 33 33 33 29 29 29 31 35 31 25 19 Device 13 | . . 23 5 2 9 14 13 6 6 6 7 16 17 19 17 17 20 24 20 Processor 6 | . . . . . . 5 10 13 13 13 13 5 5 5 5 5 5 4 4 Hackware 4 | . . . . . . . 1 6 6 6 6 5 5 5 5 5 10 14 10 Protection 4 | . . . 4 13 18 9 4 6 6 6 4 5 4 2 2 5 5 . . Ballistic Gun 2 | . 19 . 6 18 18 2 . . . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 3 3 5 2 2 5 5 1 . . . 2 2 Special Melee Weapon 1 | . . . . . . . 1 2 . 3 3 . . . 1 5 5 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 9 13 11 14 22 22 28 29 30 30 30 30 33 26 28 26 26 27 46 85 Greatest Support 90 | 40 40 3 16 24 24 30 36 30 30 30 30 39 39 39 54 45 45 76 90 Greatest Overweight (x) 6 | . 1 3 2 . . . . . . . . . . . . . . . 6 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 6 6 4 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 3 2 2 4 4 4 4 4 4 3 4 4 Average Carried 3 | 2 3 1 2 3 4 3 3 2 2 2 2 3 3 3 3 4 2 3 2 Final Capacity 6 | 4 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 3 4 4 4 4 2 2 2 2 4 4 3 4 4 4 2 4 1 Class Distribution -------------------- 37% | Sprinter 20% | Scout 16% | Mutant 15% | Hacker-Sprinter 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Generator-Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 1668 | 260 162 40 32 88 . 233 . 276 30 15 15 . 70 . . 48 . 247 152 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 760 | . 384 . 32 88 9 247 . . . . . . . . . . . . . Parts 49 | . 24 . 5 8 1 11 . . . . . . . . . . . . . Haulers Intercepted 2 | . 1 . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled 9 | . . . . . . 9 . . . . . . . . . . . . . Retrieved Matter 131 | . . . . . . 131 . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 2 1 . 4 . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 17 | . 7 . 2 1 1 6 . . . . . . . . . . . . . Guns 13 | . 7 . 2 1 1 2 . . . . . . . . . . . . . Cannons 1 | . . . . . . 1 . . . . . . . . . . . . . AOE 3 | . . . . . . 3 . . . . . . . . . . . . . Classes Destroyed 7 | . 5 . . . . 2 . . . . . . . . . . . . . Worker 1 | . . . . . . 1 . . . . . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . . . . . . . . . Recycler 2 | . 1 . . . . 1 . . . . . . . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . . . . . . . . . Swarmer 9 | . 3 . 2 . 1 3 . . . . . . . . . . . . . Grunt 6 | . 4 . . 1 . 1 . . . . . . . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 3 | . 3 . 2 1 1 3 . . . . . . . . . . . . . Combat Bots Only 3 | . 3 . 2 1 1 3 . . . . . . . . . . . . . Max Kills in Single Turn 3 | . 2 . 1 1 1 3 . . . . . . . . . . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 7593 | . 891 63 171 291 189 982 572 54 96 . 47 20 120 387 . 81 . 353 3276 Core 2519 | . 209 . 35 66 . 228 159 35 22 . 28 . 64 92 . 24 . 92 1465 Absorbed by Shields 248 | . . . . . . . . . . . . . . . . . . . 248 Core Remaining (%) 77 | 100 . 16 91 . 88 67 . . . . 71 . . . . 73 100 92 . Volleys Fired 88 | . 43 . 5 4 5 20 1 1 . 1 1 . . . . . . 5 2 Largest 2 | . 2 . 1 2 2 2 1 1 . 1 1 . . . . . . 1 1 Hottest 120 | . 120 . 23 46 46 67 30 65 . 30 30 . . . . . . 50 50 Shots Fired 149 | . 80 . 5 8 10 35 1 1 . 1 1 . . . . . . 5 2 Gun 129 | . 79 . 5 8 10 27 . . . . . . . . . . . . . Cannon 8 | . . . . . . 7 . 1 . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . Special 11 | . 1 . . . . . 1 . . 1 1 . . . . . . 5 2 Kinetic 111 | . 54 . 5 8 10 34 . . . . . . . . . . . . . Thermal 27 | . 26 . . . . . . 1 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . 1 . . . . . . . . . . . . . Robot Hit Streak 8 | . 8 . 5 4 2 7 . . . 1 2 . . . . . . 1 . Robot Miss Streak 6 | . 3 . 3 1 4 6 . . . . . . . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 98 | . 48 . 2 7 3 28 4 . . 2 1 . . . . 1 . 2 . Core Hits 46 | . 18 . 2 5 1 20 . . . . . . . . . . . . . Critical Hits 2 | . 1 . . . . 1 . . . . . . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . 5 . . 1 . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1831 | . 499 . 43 91 9 1189 . . . . . . . . . . . . . Guns 1023 | . 499 . 43 91 9 381 . . . . . . . . . . . . . Cannons 77 | . . . . . . 77 . . . . . . . . . . . . . Explosions 731 | . . . . . . 731 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 916 | . 315 . 43 91 9 458 . . . . . . . . . . . . . Thermal 834 | . 184 . . . . 650 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 81 | . . . . . . 81 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 2 4 4 1 1 1 1 1 . . 2 2 2 3 . . 6 Average Corruption 1 | . . . 2 4 4 1 1 1 1 1 . . 2 2 2 2 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . 5 3 2 . 2 1 . . . . 2 2 2 . . 7 Message Errors 11 | . . . . 2 . 1 . 2 . . . . . 2 2 1 . . 1 Matter Fused 2 | . . . . 1 . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . 1 . . . . . . . . . . 1 . . 1 Data Loss (minor) 6 | . . . . . 1 . . . 1 . . . . . . . . . 4 Targeting Errors 2 | . . . . 1 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 254 | . . . . . . 254 . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 254 | . . . . . . 254 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 140 | . . . . . . 140 . . . . . . . . . . . . . Shots 2 | . . . . . . 2 . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 312 | . 90 . 8 105 28 67 208 312 193 308 56 . . . . 263 155 84 43 Average Temperature 72 | . 33 . 4 23 14 25 61 131 75 130 16 . . . . 129 54 24 11 Received Heat Transfer 1131 | . 402 . 42 117 72 156 48 27 . . . . . . . . . 36 231 Effects 11 | . . . . . . . . 7 . 4 . . . . . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . 1 . . . . . . . . . Interference 7 | . . . . . . . . 4 . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 905 | . 555 . . . . 350 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 744 | . 185 35 130 205 156 744 466 . . . . 57 . . . . 146 602 599 Initial 371 | . . . . 61 86 70 371 . . . . 7 . . . . 56 76 240 Average 257 | . 75 . 28 86 122 449 328 . . . . 17 . . . . 103 315 390 Maximum Alert Level 3 | . . . . 1 . 3 2 . . . . . . . . . . 2 2 Low Security (%) 43 | 100 100 100 100 99 100 15 2 . . . . 100 . . . . 100 22 1 Level 1 30 | . . . . . . 24 74 . . . . . . . . . . 46 49 Level 2 25 | . . . . . . 56 23 . . . . . . . . . . 30 49 Level 3 . | . . . . . . 4 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 1 1 4 3 . . . . 1 . 1 . . . 3 3 Investigation 7 | . . . . . . 2 1 . . . . . . . . . . 3 1 Extermination 4 | . . . . . . 1 2 . . . . 1 . . . . . . . Reinforcement 6 | . 1 . 2 1 1 1 . . . . . . . . . . . . . Assault 3 | . . . . . . . . . . . . . . 1 . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 13 | . 1 . 1 1 1 1 2 . . . . . . . . . 1 3 2 Communications Jammed 50 | . . . . . . 1 3 . . . . . . . . . . 16 30 Distress Signals 50 | . . . . . . 1 3 . . . . . . . . . . 16 30 Times Spotted 310 | . 13 9 15 20 18 46 34 11 16 . 10 2 5 19 . 7 1 30 54 Peak Tracking Total 21 | . 7 6 7 11 16 8 12 5 8 . 6 3 4 15 . 8 4 5 21 Tactical Retreats 61 | . 1 1 2 3 1 14 8 2 4 . . 2 1 2 . 3 2 6 9 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 11 | . 1 . . 2 1 1 1 . . . . . . . . . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 8 | . 1 . . . . 5 . 1 . . . . . . . . . 1 . Max in Single Turn 3 | . 1 . . . . 3 . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 34 | . 3 . . 5 1 6 5 . 1 . . . 1 . 5 . 2 3 2 Terminals 16 | . 3 . . 5 1 2 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 1 1 1 Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . 1 1 1 Total Hacks 86 | . 6 . . 12 3 14 10 . 1 . . . 1 . 18 . 9 8 4 Successful 58 | . 3 . . 9 1 8 7 . 1 . . . 1 . 18 . 4 3 3 Failed 28 | . 3 . . 3 2 6 3 . . . . . . . . . 5 5 1 Catastrophic 3 | . . . . . . 2 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 54 | . 6 . . 5 3 5 4 . . 1 . . . . . . 8 12 10 Terminals 37 | . 6 . . 12 3 6 10 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 14 | . . . . . . . . . . . . . . . . . 6 6 2 Recycling Units 7 | . . . . . . 7 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison Access 7 | . . . . . . 1 . . . . . . . . . . 3 1 2 Terminal Hacks 28 | . . . . 4 . . 4 . 1 . . . 1 . 18 . . . . Record 7 | . . . . 1 . . . . . . . . . . 6 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . . . . . Alert Level 2 | . . . . 1 . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . . 1 . . 2 . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . 3 1 2 Scan Component 4 | . . . . . . . . . . . . . . . . . 2 1 1 Repair 2 | . . . . . . . . . . . . . . . . . 1 . 1 Recycling Unit Hacks 5 | . . . . . . 5 . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 3 | . . . . . . 3 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . 1 1 Seal Access 3 | . . . . . . 1 . . . . . . . . . . . 1 1 Unauthorized Hacks 15 | . 3 . . 4 1 2 3 . . . . . . . . . 1 1 . Terminals 12 | . 3 . . 4 1 1 3 . . . . . . . . . . . . Botnet 12 | . 3 . . 4 1 1 3 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . . 3 1 3 4 . . . . . . . . . 2 2 2 Full Trace Events 3 | . . . . . . 1 1 . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . 1 . 1 Time 44 | . . . . . . . . . . . . . . . . . 30 . 14 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 80 | . . . . . . 80 . . . . . . . . . . . . . Retrieved Matter 80 | . . . . . . 80 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . 2 . . . 1 . . . . 1 . 2 . Non-combat 3 | . . . . . . . 2 . . . . . . . . . . 1 . Combat 3 | . . . . . . . . . . . 1 . . . . 1 . 1 . Robot Hacks Applied 7 | . . . . . . . 3 . . . 1 . . . . 1 . 2 . parse_system 7 | . . . . . . . 3 . . . 1 . . . . 1 . 2 . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 36 | . . 3 . . . . . . . 12 . . . . . . . 11 10 Largest Group 12 | . . 3 . . . . . . . 12 12 . . . . . . 4 3 Highest-Rated Group 349 | . . 40 . . . . . . . 341 341 . . . . . . 349 342 Highest-Rated Ally 114 | . . 16 . . . . . . . 40 40 . . . . . . 103 114 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . 5 5 Heavy 2 | . . . . . . . . . . . . . . . . . . 2 . Light 2 | . . . . . . . . . . . . . . . . . . 1 1 Fire 1 | . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 146 | . . 25 . . . . . . . . 43 . . . . . . 59 19 Total Damage 4569 | . . 195 . . . . . . . . 917 . . . . . . 2674 783 Kills 21 | . . 3 . . . . . . . . 5 . . . . . . 8 5 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 2 1 . . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 7040 | 122 426 333 212 240 78 1136 1146 203 197 473 338 257 299 75 146 94 280 435 550 Spaces Moved 13317 | 73 188 235 301 452 152 1667 1969 544 625 1096 381 396 775 237 295 346 785 1209 1591 Core 328 | 27 10 235 28 . . . . . . . . . . . . . . . 28 Treads 224 | 46 178 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 12765 | . . . 273 452 152 1667 1969 544 625 1096 381 396 775 237 295 346 785 1209 1563 Fastest Speed 20 | 50 100 100 30 26 26 26 23 23 23 23 23 23 23 23 20 20 20 20 21 Average Speed 28 | 119 156 134 41 26 26 26 24 23 23 23 23 23 23 23 31 20 20 22 26 Slowest Speed 350 | 160 160 200 150 28 26 32 29 23 23 23 23 23 23 35 35 20 20 26 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 80 | . . . 2 2 5 25 13 . . . 1 1 1 1 . . 1 11 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 44 | 4 33 53 23 39 32 34 40 68 80 89 49 11 74 45 62 66 20 31 38 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . 1 . 1 . 2 . . . . 3 . . . . Known Exits Taken 11 | . . . . . . . 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . . . . . 1 . . . . . Scrap Searched 10 | . . . . . . . . 3 1 . 1 . 2 2 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 104 | . . . . . . 104 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 104 | . . . . . . 104 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total 16261 | 107 239 251 381 559 175 2300 2610 618 676 1314 628 561 893 254 349 369 906 1368 1703 Wait 2658 | 23 . 7 51 77 24 604 622 69 51 216 244 155 119 16 24 23 119 132 82 Move 13145 | 72 187 234 296 447 142 1619 1942 543 624 1095 378 393 772 234 294 345 782 1189 1557 Hop 73 | . . . 2 2 4 22 13 . . . 1 1 1 1 . . 1 8 17 Pick Up 79 | 6 4 4 9 4 . 8 5 1 . . 2 3 . . 9 . 1 12 11 Fast Attach 35 | 2 . . 2 8 . 7 3 . . . . . . . 3 . . 3 7 Attach 72 | 3 3 4 10 3 . 5 7 1 . . . 5 1 1 8 . 3 5 13 Detach 14 | . . . 3 1 . 3 1 . . . . 2 . 2 2 . . . . Swap 39 | 1 1 1 1 7 . 3 6 3 1 1 2 1 . . 2 . . 4 5 Drop 50 | . 1 1 2 6 . 9 5 . . . . 1 . . 7 . . 10 8 Fire 88 | . 43 . 5 4 5 20 1 1 . 1 1 . . . . . . 5 2 Melee 7 | . . . . . . . 5 . . 1 . . . . . 1 . . . Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res x2 / *Arm / *Qua) -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 12) 536 | -10/Materials | Core integrity fell below 50% 546 | -10/Materials | Core integrity fell below 20% 549 | -10/Materials | Entered Mines 558 | -10/Mines | Met a Derelict bent on vengeance 570 | -10/Mines | Lost 5 parts (1p2n2w) 636 | -10/Mines | Discovered new exit (range 11) 658 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 780 | -10/Mines | Assembled infested the area 785 | -10/Mines | Assisted by a Guerilla fighting off Assembled 855 | -10/Mines | Learned Materials stockpile data 882 | -10/Mines | Entered Materials 882 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 883 | -9/Materials | Identified exit to Mines 971 | -9/Materials | Lost 3 parts (1p2u) 1093 | -9/Materials | Discovered new exit (range 5) 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1246 | -8/Materials | Build established: Sprinter 1333 | -8/Materials | Discovered new exit (range 4) 1334 | -8/Materials | Entered Storage 1400 | -8/Storage | Discovered new exit (range 16) 1412 | -8/Storage | Entered Factory 1412 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2186 | -7/Factory | Discovered new exit (range 6) 2548 | -7/Factory | Entered another Factory area 2548 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2981 | -6/Factory | Found Prototype Processor 2982 | -6/Factory | Identified Exp. Signal Interpreter 3270 | -6/Factory | Build established: Ninja 3330 | -6/Factory | Spotted B-75 Beast 3622 | -6/Factory | Build established: Scout 3691 | -6/Factory | Discovered new exit (range 9) 3693 | -6/Factory | Identified exit to Lower Caves 3694 | -6/Factory | Entered Lower Caves 3839 | -6/Lower Caves | Discovered new exit (range 17) 3869 | -6/Lower Caves | Identified exit to Lower Caves 3877 | -6/Lower Caves | Learned Factory emergency access door positions 3890 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3897 | -6/Lower Caves | Entered another Lower Caves area 3898 | -6/Lower Caves | Encountered a Warlord checkpoint 4029 | -6/Lower Caves | Spotted B-75 Beast 4089 | -6/Lower Caves | Discovered new exit (range 9) 4091 | -6/Lower Caves | Identified exit to Zion 4092 | -6/Lower Caves | Learned 4 Factory zone layouts 4094 | -6/Lower Caves | Entered Zion 4109 | -6/Zion | Gained Derelict followers 4112 | -6/Zion | System corruption cleaned by Quarantine Array 4151 | -6/Zion | Learned Factory emergency access door positions 4195 | -6/Zion | Imprinted 4197 | -6/Zion | Declared Zion's savior 4377 | -6/Zion | Learned location of Quarantine (-3) 4493 | -6/Zion | Gained Derelict followers 4506 | -6/Zion | Discovered new exit (range 12) 4509 | -6/Zion | Identified exit to Proximity Caves 4567 | -6/Zion | Entered Proximity Caves 4567 | -5/Proximity Caves | Accompanied by 12 allies 4860 | -5/Proximity Caves | Discovered new exit (range 21) 4905 | -5/Proximity Caves | Identified exit to Factory 4905 | -5/Proximity Caves | Entered Factory 4905 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4906 | -5/Factory | Identified exit to Factory 5049 | -5/Factory | Discovered new exit (range 6) 5050 | -5/Factory | Identified exit to Upper Caves 5162 | -5/Factory | Entered Upper Caves 5399 | -5/Upper Caves | Build established: Sprinter 5456 | -5/Upper Caves | Discovered new exit (range 11) 5460 | -5/Upper Caves | Identified exit to Upper Caves 5461 | -5/Upper Caves | Entered another Upper Caves area 5532 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5533 | -5/Upper Caves | Discovered new exit (range 10) 5536 | -5/Upper Caves | Entered Zhirov 5536 | -5/Zhirov | Discovered new exit (range 3) 5549 | -5/Zhirov | Identified exit to Proximity Caves 5552 | -5/Zhirov | Lost 3 parts (2p1w) 5555 | -5/Zhirov | Met Zhirov 5566 | -5/Zhirov | Learned location of Command (-1) 5566 | -5/Zhirov | Learned location of Testing (-2) 5570 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5576 | -5/Zhirov | Found Alien Artifact 5576 | -5/Zhirov | Identified Transdimensional Reconstructor 5576 | -5/Zhirov | Warped through subspace 5608 | -5/Zhirov | Found Alien Artifact 5608 | -5/Zhirov | Identified Integrated Reactor 5608 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5682 | -5/Zhirov | Entered Proximity Caves 5698 | -4/Proximity Caves | Learned Research emergency access door positions 5774 | -4/Proximity Caves | Discovered exit to Factory (range 11) 5776 | -4/Proximity Caves | Entered Factory 5776 | -4/Factory | Evolved 2 slots: Utility x2 5801 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5930 | -4/Factory | Discovered new exit (range 16) 5933 | -4/Factory | Identified exit to Research 5990 | -4/Factory | Repaired Broken Lrn. Sensor Array 6056 | -4/Factory | Entered Research 6056 | -3/Research | Evolved 2 slots: Utility x2 6069 | -3/Research | Build established: Hacker-Sprinter 6107 | -3/Research | Zion Hacker squad teleported in 6138 | -3/Research | Discovered new exit (range 15) 6141 | -3/Research | Identified exit to Research 6213 | -3/Research | Zion Light squad teleported in 6274 | -3/Research | Zion Kinetic Resupply teleported in 6293 | -3/Research | Discovered exit to Research (range 11) 6345 | -3/Research | Found Prototype Hackware 6345 | -3/Research | Identified Exp. Hacking Suite 6349 | -3/Research | Discovered new exit (range 15) 6352 | -3/Research | Zion Heavy squad teleported in 6353 | -3/Research | Identified exit to Quarantine 6430 | -3/Research | Discovered new exit (range 10) 6433 | -3/Research | Identified exit to Armory 6437 | -3/Research | Zion Heavy squad teleported in 6491 | -3/Research | Entered another Research area 6491 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6536 | -2/Research | Zion Infowar Resupply teleported in 6754 | -2/Research | Zion Light squad teleported in 6811 | -2/Research | Repaired Lrn. Sensor Array 6825 | -2/Research | Zion Hacking Resupply teleported in 6925 | -2/Research | Core integrity fell below 50% 6928 | -2/Research | Zion Fire squad teleported in 6944 | -2/Research | Lost 21 parts (3p8n9u1w) 6978 | -2/Research | Spotted B-90 Cyclops 6979 | -2/Research | Zion Demo squad teleported in 6991 | -2/Research | First assault squad dispatched 6992 | -2/Research | Found Prototype Device 6993 | -2/Research | Identified Thermal Barrier 6993 | -2/Research | Spotted B-90 Cyclops 7031 | -2/Research | Core integrity fell below 20% 7041 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06999_ Slug penetrates Wall. 06999_ Terminal disabled. 07003_ Exp. Hacking Suite destroyed. 07003_ Exp. Heat Sink destroyed. 07011_ Field Propulsion Drive destroyed. 07013_ System corrupted: Component data lost. [Achievement: Hunted] 07013_ Slug penetrates Wall. 07016_ Acquired Stasis Projector. 07017_ Lgt. Particle Reactor destroyed. 07019_ Field Propulsion Array destroyed. 07028_ Dropped Thermal Barrier. 07030_ Stasis Projector destroyed. 07033_ C-30 ARC bursts open, deploying its payload. 07033_ P-80 Master unfolds itself. 07034_ K-01 Serf collects debris. 07037_ Slammed into S-43 Plague. 07037_ Exp. Signal Interpreter permanently disabled. 07037_ Destabilizing: Short circuit. 07038_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # """ """ ## #??????????# #= ## # | | # ## #??????????# /% ## # | | # ] ! ## #??????????# ###! ## # | | ###############+############ #?# " "" ## # | | ??????????????# "" "" # #?# ""R"" ## # | | ??????????????# "" "" # #?# """" ## # | | ??????????????# # #?#= ## # | | ??????????????# # #?# | ## # | | ??????????????# !! # #################### | | ??????????????# = ! #! | | ??????????????# +! | | ??????????????# """ #= | | ?????????????# """ # | | ?????????????## """ ####+################# | | ??????????????# #? ??????????????# | | ??????????????# # ?????######## | | ??????????????############## #???# | | ???????????????# #?# ] #???# | | ???????????????# #?# #???# | | ???????????????# #?# #???# | | ???????????????# % ] #?# #???# #### | | ???#################s#####?# #???# # | | ???# # s #???############### # | | ???# # s ##### * # | | ???# g/ s ^ # | | ???# # g ] @ k = + | | ???# # s ##### [%= == # | | ???######/##!#### #???# = # | | ???????# ## ##???# # | | ???????# ## #????# #### | | ???????#""" ##" #????# | | ???????#""" ##% #????# ####### | | ???????#"S / #????# #?????# | | ???????#""" ## #????# #?????# | | ???????# "" ## #######+####+##????######### | | ???????# ## ## #????????# | | ???????# ## ## #????????# | | ##############/### ## #????????# | | ## #????????# | | ## #????????# | | ## #????????# | | ## #????????# | | ### ######+######### !! #????????# | | #?# ## #???# !! #????????##### | | #?# ## #???# #????????????? | | #?# ##""" #???# #????????????? | | # ##"""" #???# #????????????? | | # ##"""" #???##############????????????? | | ### ## """ #?????????????????????????????? | | ##?# ## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 83 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 50 Resistance: EX 25 Propulsion Shielding 66 Evasion (%) 76 Recoil Reduction 2 Stasis Canceling 2 Offensive Hacking 42 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Adventurer Alien Tech Armchair Analyst Can't Catch Me Dodgeball, But With Guns Everything Is Under Control Explorer Friend Of Zion GoHome() Hunted More Power To You No Signal Party Time Rockin' Loadout Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed AerolevSwordPurifier Manual? 0 Play Time 03:52:28 Cumulative 18.7 hours Start 2021.07.14 @ 20:14:23 End 2021.07.21 @ 21:32:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 532690a2-fd6b-412c-9604-d4e8de0efb20