Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.07 @ 19:54:45

Player: Pitt

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (161)     805
Value Destroyed (5615)     5615
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (3828)               3828
              TOTAL SCORE: 18568

 Bonus
-------
High Alert Combat Kills    365
Follower Combat Kills      2701
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/1450
Matter                     205/300
Energy                     150/150
System Corruption          18%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
     Micro Antimatter Reactor
>          --- PROPULSION (5) ---
   Zionite Glidesys I
  Improved Antigrav System
>          --- UTILITY (11) -----
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Improved System Guard
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Linear Gravjet
  Advanced Phase Shifter
           Micro-nuke Launcher
  Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
               Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
       Zionite Glidesys I
      Improved Antigrav System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
               Weight Redist. System
      Advanced Visual Processing Unit
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Target Analyzer
      Improved Propulsion Shielding
  Experimental Focal Shield
  Experimental EM Disruption Field
>              --- WEAPON -----------
               Gamma Rifle
               Quantum Rifle
         Heavy Disruptor Cannon
>              --- INVENTORY --------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Advanced Phase Shifter
      Advanced Remote Datajack
[Rating: 149]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Riot Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res 
Slots Evolved              16   | .   .   2   .   2   2   .   .   .   .   2   .   .   2   .   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             314  | 7   5   16  39  11  23  2   9   2   22  23  19  .   9   22  18  34  3   9   13  28  
  Power                    38   | 1   .   2   2   2   3   .   2   1   2   1   3   .   1   5   1   4   1   2   3   2   
    Engine                 15   | 1   .   2   2   2   1   .   1   .   2   .   .   .   1   .   .   3   .   .   .   .   
    Core                   18   | .   .   .   .   .   2   .   1   1   .   1   3   .   .   5   1   .   .   2   2   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   
  Propulsion               81   | 2   .   7   7   3   3   .   1   .   6   7   3   .   4   9   7   7   .   .   3   12  
    Treads                 16   | .   .   .   .   .   3   .   1   .   6   3   .   .   .   3   .   .   .   .   .   .   
    Leg                    19   | 2   .   4   4   .   .   .   .   .   .   4   1   .   .   .   .   4   .   .   .   .   
    Wheel                  14   | .   .   3   .   3   .   .   .   .   .   .   .   .   4   1   2   1   .   .   .   .   
    Hover                  15   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   11  
    Flight                 17   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   4   2   .   .   3   1   
  Utility                  71   | 2   1   1   5   4   4   1   1   .   5   8   4   .   3   2   4   12  1   1   4   8   
    Device                 32   | 1   .   .   3   1   1   .   .   .   3   3   .   .   1   1   2   8   1   .   3   4   
    Storage                9    | 1   1   .   .   2   1   .   1   .   .   .   .   .   1   .   1   1   .   .   .   .   
    Processor              14   | .   .   1   .   .   .   .   .   .   1   1   2   .   1   .   1   3   .   .   1   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   2   1   2   1   .   .   1   3   2   .   .   1   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   124  | 2   4   6   25  2   13  1   5   1   9   7   9   .   1   6   6   11  1   6   3   6   
    Energy Gun             42   | .   .   2   8   2   2   1   3   .   4   3   .   .   .   1   1   6   .   4   2   3   
    Energy Cannon          10   | .   .   .   .   .   5   .   1   .   1   .   .   .   .   1   .   .   .   .   .   2   
    Ballistic Gun          34   | 2   1   1   8   .   4   .   .   1   3   1   5   .   .   3   2   2   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Launcher               12   | .   2   2   4   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         9    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   1   1   .   1   
    Impact Weapon          7    | .   .   1   4   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   3   .   .   .   .   .   .   2   1   .   .   .   .   2   1   1   .   6   
  Corrupted Parts          14   | .   .   .   .   .   .   .   1   .   3   .   1   .   .   3   .   3   2   .   .   1   
    System Corruption      55   | .   .   .   .   .   .   .   3   .   13  .   1   .   .   8   .   14  8   .   .   8   
Parts Lost                 134  | .   .   5   9   .   5   1   6   .   14  20  8   .   .   15  6   15  1   13  3   13  
  Power                    20   | .   .   1   1   .   .   .   2   .   2   2   2   .   .   3   2   3   .   1   .   1   
  Propulsion               31   | .   .   2   3   .   .   1   1   .   2   4   2   .   .   5   2   3   .   2   .   4   
  Utility                  40   | .   .   .   3   .   2   .   2   .   .   7   1   .   .   4   2   5   1   5   1   7   
  Weapon                   43   | .   .   2   2   .   3   .   1   .   10  7   3   .   .   3   .   4   .   5   2   1   
  Highest Loss Streak      13   | .   .   2   7   .   3   1   2   .   7   13  8   .   .   8   4   9   1   13  1   11  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 84  95  87  97  97  84  83  85  83  60  60  66  67  79  61  69  56  37  78  
  Engine                   4    | .   14  8   10  16  8   7   2   .   7   10  .   .   2   .   .   2   .   .   .   .   
  Core                     5    | .   .   .   .   .   5   7   8   14  4   1   7   6   5   7   10  3   .   .   5   .   
  Treads                   9    | .   .   .   .   .   19  20  18  15  21  12  .   .   .   5   .   .   .   .   .   .   
  Leg                      3    | .   28  4   29  .   .   .   .   .   .   2   1   .   .   .   .   4   .   .   .   .   
  Wheel                    1    | .   .   22  .   27  3   .   .   .   .   .   .   .   4   6   9   1   .   .   .   .   
  Hover                    1    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   17  
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   8   6   5   4   15  6   10  7   8   1   
  Device                   10   | .   14  11  16  9   7   15  10  7   11  9   .   .   1   3   10  13  14  10  6   20  
  Storage                  8    | .   14  11  11  17  14  7   9   15  11  5   .   .   .   4   4   .   5   4   .   .   
  Processor                5    | .   .   6   2   .   .   .   .   .   2   5   15  20  17  12  9   16  15  14  11  15  
  Protection               3    | .   .   .   1   3   6   7   6   .   2   4   5   6   5   4   1   .   .   .   .   2   
  Energy Gun               8    | .   .   3   7   7   12  6   8   15  12  16  .   .   .   3   2   4   10  6   .   6   
  Energy Cannon            2    | .   .   .   .   .   5   7   4   7   .   .   .   .   .   3   .   .   .   .   .   3   
  Ballistic Gun            7    | .   25  8   8   5   10  15  10  7   4   6   12  13  11  3   .   2   .   .   2   .   
Naked Turns                50   | .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             127  | 12  20  22  30  37  121 123 123 113 120 127 43  21  38  54  33  41  46  42  33  83  
  Greatest Support         90   | 20  20  36  30  36  84  84  76  48  76  90  15  6   46  46  26  75  28  28  38  68  
  Greatest Overweight (x)  14   | .   .   1   4   1   1   2   2   2   5   7   6   3   4   14  3   4   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   2   1   1   1   3   1   1   .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  10  25  25  25  25  25  25  5   5   10  10  10  10  10  10  5   5   
  Average Capacity         15   | 7   8   10  10  10  15  25  25  25  25  22  5   5   5   9   9   5   10  9   5   5   
  Most Carried             24   | 6   10  10  10  10  12  16  19  19  20  24  5   4   6   10  9   6   10  10  5   5   
  Average Carried          11   | 3   7   8   9   9   10  12  17  17  16  18  4   4   3   7   6   4   7   8   4   4   
  Final Capacity           25   | 8   10  10  10  10  25  25  25  25  25  5   5   5   10  5   5   10  10  5   5   5   
  Final Carried            19   | 6   10  10  10  10  11  16  17  19  19  5   4   4   6   5   5   6   10  5   5   4   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 18% | Scavenger-Tank
 18% | Mutant
 16% | Scavenger-Gunner
  4% | Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Garrison
 Scavenger-Mutant | -5/Extension
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -3/Research
  Scavenger-Scout | -2/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-----------                Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Gar  Ext  Fac  Upp  Upp  Res  Res  
Matter Collected           5423 | 285  70   283  763  136  428  134  239  68   467  285  226  75   195  272  336  574  61   67   127  332  
  Remotely                 252  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    252  .    .    .    .    .    .    
Salvage Created            5848 | 51   93   321  1033 192  746  126  181  .    439  677  355  75   195  276  366  281  14   113  .    314  
  Parts                    322  | 8    12   46   57   9    36   4    9    .    12   35   18   3    12   18   14   11   3    4    .    11   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    .    .    .    .    4    11   .    14   .    13   3    .    .    .    .    3    5    .    .    
  Prevented                14   | .    .    .    .    .    .    .    2    .    8    .    .    .    .    .    .    .    2    2    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res 
Combat Hostiles Destroyed  119  | .   8   9   23  3   17  2   7   .   9   14  7   1   .   8   1   5   1   2   .   2   
  Melee                    8    | .   .   .   2   .   .   .   .   .   .   1   1   .   .   3   1   .   .   .   .   .   
  Guns                     67   | .   1   2   16  3   6   2   3   .   8   13  3   1   .   2   .   3   .   2   .   2   
  Cannons                  9    | .   .   .   .   .   2   .   .   .   .   .   3   .   .   3   .   1   .   .   .   .   
  AOE                      31   | .   7   6   4   .   7   .   4   .   1   .   .   .   .   .   .   1   1   .   .   .   
Classes Destroyed          17   | 1   3   5   2   .   3   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Worker                   8    | .   .   2   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  14   | .   .   6   1   .   4   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Tunneler                 6    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   
  Mechanic                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  33   | .   6   3   .   .   .   .   5   .   3   6   2   .   .   7   .   .   1   .   .   .   
  Grunt                    44   | .   2   4   16  1   9   1   .   .   3   3   1   .   .   .   .   3   .   .   .   1   
  Brawler                  4    | .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   2   6   2   2   1   1   .   1   2   1   1   .   1   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   1   .   1   .   .   2   2   .   .   .   .   2   .   .   .   .   
  Programmer               8    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   2   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   6   9   7   2   7   2   4   .   4   5   3   1   2   3   4   2   1   2   .   1   
  Combat Bots Only         7    | .   6   4   7   2   5   2   4   .   4   4   3   1   .   3   1   2   1   2   .   1   
Max Kills in Single Turn   4    | 1   4   4   2   1   4   2   1   .   1   2   2   1   1   1   1   1   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   4   1   2   .   3   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
--------                   Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Gar  Ext  Fac  Upp  Upp  Res  Res  
Damage Taken               17716 | .    129  581  1551 165  1346 184  576  .    1404 2864 1155 119  38   1440 458  1504 95   1387 495  2225 
  Core                     4399  | .    16   174  215  .    166  6    12   .    198  532  166  58   .    382  192  283  22   477  42   1458 
  Absorbed by Shields      489   | .    .    .    .    .    .    .    .    .    .    281  .    .    .    .    .    208  .    .    .    .    
  Redirected to Shielding  191   | .    .    .    .    .    .    .    .    .    .    115  .    .    .    .    .    .    .    .    .    76   
  Regen/Repaired (Parts)   100   | .    .    .    86   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  93   .    2    100  .    .    .    .    45   .    .    11   .    .    42   .    .    32   96   .    
Volleys Fired              548   | 19   5    46   86   17   60   7    21   .    38   51   28   3    7    39   9    48   10   20   3    31   
  Largest                  4     | 2    2    2    2    2    4    3    3    .    4    4    4    2    2    3    1    2    2    2    1    3    
  Hottest                  279   | 40   40   60   112  112  200  106  173  .    208  237  128  61   61   104  28   110  120  132  35   279  
Shots Fired                889   | 38   6    53   127  31   125  18   42   1    82   78   61   6    8    54   10   61   15   20   3    50   
  Gun                      741   | 38   2    42   122  31   84   18   28   1    65   78   46   6    8    47   9    45   12   14   3    42   
  Cannon                   84    | .    .    .    .    .    31   .    7    .    13   .    15   .    .    7    .    .    .    3    .    8    
  Launcher                 41    | .    4    11   5    .    10   .    7    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Special                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    16   3    3    .    .    
  Kinetic                  426   | 38   2    35   72   11   41   14   19   .    26   21   61   6    8    31   9    26   .    3    3    .    
  Thermal                  249   | .    .    7    35   20   50   .    9    .    25   18   .    .    .    16   .    23   7    9    .    30   
  Explosive                41    | .    4    11   5    .    10   .    7    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          123   | .    .    .    15   .    24   4    7    1    27   .    .    .    .    7    .    8    5    5    .    20   
  Phasic                   39    | .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | 6    1    7    16   6    10   5    6    .    11   8    9    3    5    17   2    12   23   10   .    5    
  Robot Miss Streak        8     | 5    1    2    3    2    4    8    2    .    6    2    5    1    2    6    3    2    .    2    3    4    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    .    1    1    1    .    .    2    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    .    .    .    1    1    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           622   | 20   1    34   104  21   72   6    26   .    59   59   46   4    14   36   14   47   13   16   .    30   
  Core Hits                353   | 6    10   31   45   8    56   6    13   .    45   32   32   1    3    12   5    25   7    4    .    12   
  Critical Kills           4     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    
  Critical Parts Destroyed 10    | .    .    3    1    .    .    .    1    .    1    .    .    .    .    .    .    2    .    2    .    .    
  Critical Strikes         32    | .    1    3    2    1    4    .    1    .    1    .    .    1    .    2    2    6    1    4    .    3    
    Burn                   9     | .    .    .    1    1    4    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Destroy                11    | .    1    1    .    .    .    .    1    .    1    .    .    1    .    .    .    3    .    3    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Corrupt                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    
    Smash                  3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
Melee Attacks              66    | .    .    2    21   .    .    .    .    .    .    9    7    .    9    6    12   .    .    .    .    .    
  Impact                   38    | .    .    2    21   .    .    .    .    .    .    9    6    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    12   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    .    .    .    2    .    6    .    5    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17079 | 225  362  1365 2273 320  2767 163  841  .    1322 1808 979  93   271  781  583  967  686  337  .    936  
  Guns                     9420  | 225  7    333  1322 320  906  163  317  .    945  1584 523  93   137  444  76   657  248  286  .    834  
  Cannons                  1079  | .    .    .    .    .    179  .    81   .    251  .    212  .    .    212  .    .    .    46   .    98   
  Explosions               4561  | .    355  976  363  .    1682 .    443  .    126  .    .    .    .    .    .    178  438  .    .    .    
  Melee                    1850  | .    .    56   581  .    .    .    .    .    .    203  244  .    134  125  507  .    .    .    .    .    
  Ramming                  51    | .    .    .    7    .    .    .    .    .    .    21   .    .    .    .    .    14   .    5    .    4    
  Kinetic                  4708  | 225  7    289  809  110  447  121  180  .    381  306  735  93   137  347  76   399  .    46   .    .    
  Thermal                  4421  | .    .    44   260  210  1004 .    115  .    500  222  .    .    .    97   .    449  613  256  .    651  
  Explosive                3412  | .    355  976  363  .    1149 .    443  .    126  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1581  | .    .    .    253  .    167  42   103  .    315  .    .    .    .    212  .    105  73   30   .    281  
  Impact                   1084  | .    .    56   581  .    .    .    .    .    .    203  244  .    .    .    .    .    .    .    .    .    
  Slashing                 766   | .    .    .    .    .    .    .    .    .    .    .    .    .    134  125  507  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   1056  | .    .    .    .    .    .    .    .    .    .    1056 .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    2    2    5    5    13   .    3    3    .    8    11   14   17   23   1    17   
  Average Corruption       7     | .    .    .    .    .    1    2    4    5    11   .    2    3    .    7    9    12   15   19   1    4    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  238   | .    .    .    .    .    5    19   31   8    57   .    13   4    .    7    21   26   20   6    .    21   
    Message Errors         49    | .    .    .    .    .    .    8    3    1    15   .    1    .    .    2    5    4    5    1    .    4    
    Matter Fused           52    | .    .    .    .    .    .    5    9    1    11   .    3    1    .    1    5    9    1    .    .    6    
    Heat Flow Errors       27    | .    .    .    .    .    1    1    4    .    3    .    .    .    .    3    3    4    4    .    .    4    
    Energy Discharges      31    | .    .    .    .    .    1    2    3    3    8    .    4    1    .    .    2    4    3    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Data Loss (minor)      29    | .    .    .    .    .    1    2    5    1    7    .    .    1    .    .    2    1    4    1    .    4    
    Data Loss (major)      10    | .    .    .    .    .    .    1    2    .    4    .    2    .    .    .    1    .    .    .    .    .    
    Misfires               14    | .    .    .    .    .    2    .    .    1    3    .    2    .    .    1    1    1    2    .    .    1    
    Alerts                 10    | .    .    .    .    .    .    .    2    1    3    .    1    1    .    .    1    .    .    1    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Weapon Failures        9     | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    2    1    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            582   | .    8    62   85   .    156  .    22   .    .    33   .    .    32   6    106  72   .    .    .    .    
  Projectiles              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Explosions               264   | .    8    6    .    .    156  .    22   .    .    .    .    .    .    .    .    72   .    .    .    .    
  Melee                    312   | .    .    56   85   .    .    .    .    .    .    33   .    .    32   .    106  .    .    .    .    .    
Knockbacks                 8     | .    .    .    2    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Impact                   5     | .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      29    | .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Shots                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    1    
Targets Rammed             9     | .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    .    1    .    1    .    1    
  Kicked                   3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1021  | .    .    4    139  222  283  185  179  .    804  194  292  13   .    686  250  211  225  613  .    1021 
  Average Temperature      175   | .    .    2    52   83   82   92   57   .    206  58   118  8    .    229  54   61   77   285  .    443  
  Received Heat Transfer   3269  | .    .    147  687  72   393  72   90   .    297  794  123  30   18   90   42   306  9    .    36   63   
  Effects                  143   | .    .    .    .    .    3    .    .    .    25   .    .    .    .    28   .    .    .    9    .    78   
    Shutdowns              27    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    7    .    .    .    .    .    16   
    Energy Bleed           8     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    4    
    Interference           22    | .    .    .    .    .    3    .    .    .    2    .    .    .    .    4    .    .    .    3    .    10   
    Matter Decay           8     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    4    
    Short Circuit          12    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    2    .    6    
    Damage (minor)         9     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    5    
    Damage (major)         49    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    9    .    .    .    3    .    27   
    Damage (core)          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact Corruptions       12    | .    .    2    7    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    .    .    2    2    7    .    .    .    1    3    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         8293  | .    .    100  740  592  1793 .    186  .    869  535  .    .    .    222  .    1633 522  398  .    703  
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-------                    Run  | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Gar  Ext  Fac  Upp  Upp  Res  Res  
Peak Influence             1480 | 15   263  462  374  311  314  .    .    .    .    1480 .    .    309  296  205  157  .    .    262  417  
  Initial                  292  | .    9    110  195  157  141  .    .    .    .    65   .    .    292  226  155  2    .    .    .    121  
  Average                  280  | 3    51   248  199  211  199  .    .    .    .    711  .    .    297  254  132  51   .    .    124  298  
Maximum Alert Level        4    | .    1    2    1    1    1    .    .    .    .    4    .    .    1    1    1    .    .    .    1    2    
  Low Security (%)         44   | 100  88   41   43   50   55   .    .    .    .    10   .    .    .    .    75   100  .    .    75   17   
  Level 1                  40   | .    11   40   56   50   44   .    .    .    .    12   .    .    100  100  24   .    .    .    24   71   
  Level 2                  7    | .    .    18   .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    10   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    .    7    .    6    .    .    .    .    18   .    .    .    .    .    2    .    .    1    6    
  Investigation            7    | .    .    .    3    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Extermination            9    | .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    1    .    .    .    3    
  Reinforcement            11   | .    1    .    1    .    1    .    .    .    .    5    .    .    .    .    .    1    .    .    1    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Garrison                 10   | .    .    .    3    .    1    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res 
Distress Signals           17   | .   1   2   2   .   1   .   .   .   .   2   .   .   .   .   2   2   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              296  | .   9   15  38  8   23  4   7   .   18  71  10  1   4   11  7   21  5   5   19  20  
  Peak Tracking Total      13   | .   7   5   9   4   4   2   4   .   4   12  3   1   3   4   5   5   5   3   13  4   
  Tactical Retreats        28   | .   .   1   9   .   .   .   .   .   2   6   .   .   .   3   .   2   1   .   3   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res 
Traps Triggered            10   | .   1   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
----------                 Run  | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res 
Machines Disabled          28   | .   1   2   1   .   6   .   .   .   .   9   .   .   .   .   .   4   1   .   2   2   
  Max in Single Turn       4    | .   1   1   1   .   4   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res 
Machines Accessed          22   | .   1   1   8   2   3   2   1   .   .   1   .   .   2   .   1   .   .   .   .   .   
  Terminals                13   | .   1   1   7   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                43   | .   2   2   19  3   5   2   1   .   .   4   .   .   3   .   2   .   .   .   .   .   
  Successful               22   | .   1   .   9   3   3   2   1   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Failed                   21   | .   1   2   10  .   2   .   .   .   .   3   .   .   2   .   1   .   .   .   .   .   
    Catastrophic           4    | .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   .   2   6   1   1   .   .   1   .   10  .   .   .   7   1   9   .   .   6   13  
  Terminals                29   | .   2   2   15  .   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   4   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   1   .   7   .   3   2   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   3   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   1   7   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     76   | .   .   .   32  44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
------------               Run  | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   2   .   .   .   .   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   2   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   2   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  no_distress              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   1   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
--------                   Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Gar  Ext  Fac  Upp  Upp  Res  Res  
Total Allies               30    | .    .    .    .    .    .    .    .    4    .    7    .    .    .    .    .    8    2    .    5    4    
  Largest Group            4     | .    .    .    .    .    .    .    .    4    4    4    .    .    .    .    .    4    2    2    2    3    
  Highest-Rated Group      375   | .    .    .    .    .    .    .    .    155  155  362  .    .    .    .    .    288  152  104  206  375  
  Highest-Rated Ally       269   | .    .    .    .    .    .    .    .    40   40   96   .    .    .    .    .    96   96   56   103  269  
Zionite Dispatches         12    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    2    4    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  ROAM                     4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               272   | .    .    .    .    .    .    .    .    .    23   136  .    .    .    .    .    25   10   1    27   50   
  Total Damage             14335 | .    .    .    .    .    .    .    .    .    724  7092 .    .    .    .    .    1102 387  72   1672 3286 
  Kills                    90    | .    .    .    .    .    .    .    .    .    10   49   .    .    .    .    .    4    2    1    5    19   
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    2    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   2   1   2   1   .   2   .   .   .   .   .   2   1   .   .   
Drone Launches             12   | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Drone Recoveries         4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Decoded 0b10 Intel         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Investigations           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
-------------              Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Gar  Ext  Fac  Upp  Upp  Res  Res  
Turns Passed               17532 | 223  266  374  1480 294  1465 1280 1139 2244 1690 1592 1381 125  246  397  574  792  481  149  272  1068 
Spaces Moved               8637  | 133  203  257  730  195  732  478  342  654  587  526  844  50   125  188  411  462  374  93   380  873  
  Core                     306   | 8    .    .    1    .    .    .    .    .    .    146  77   .    .    5    .    14   .    23   32   .    
  Treads                   2974  | .    .    .    .    .    563  478  342  654  587  320  .    .    .    30   .    .    .    .    .    .    
  Legs                     1312  | 125  203  40   601  .    .    .    .    .    .    60   164  .    .    .    .    119  .    .    .    .    
  Wheels                   987   | .    .    217  .    192  169  .    .    .    .    .    .    .    66   67   134  142  .    .    .    .    
  Hover                    949   | .    .    .    128  3    .    .    .    .    .    .    .    .    .    .    113  .    .    .    .    705  
  Flight                   2109  | .    .    .    .    .    .    .    .    .    .    .    603  50   59   86   164  187  374  70   348  168  
  Fastest Speed            23    | 50   120  86   52   52   90   240  240  320  240  50   34   235  85   23   23   29   117  50   42   42   
  Average Speed            163   | 115  120  93   108  90   169  262  281  320  256  257  147  235  161  137  97   96   117  103  57   81   
  Slowest Speed            955   | 120  120  190  260  105  240  320  320  320  570  650  350  235  300  955  190  250  117  200  122  205  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 6    40   26   73   22   20   66   49   80   58   17   77   13   4    32   28   11   69   15   16   18   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     13    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    8    .    .    1    .    .    2    
  Known Exits Taken        4     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    .    1    .    1    .    
Scrap Searched             17    | .    .    .    .    .    .    3    4    2    3    .    4    .    .    .    .    .    1    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          234   | .    26   68   38   .    41   2    25   .    1    7    3    .    1    .    .    9    8    3    .    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22    | .    .    .    .    .    2    2    1    .    .    7    3    .    1    .    .    1    .    3    .    2    
  AOE                      212   | .    26   68   38   .    39   .    24   .    1    .    .    .    .    .    .    8    8    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   
---------                  Run   | Jun  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  Gar  Ext  Fac  Upp  Upp  Res  Res  
Total                      11048 | 164  217  328  1239 280  856  491  486  807  696  674  917  52   154  269  556  735  405  129  416  1177 
  Wait                     1229  | .    .    1    326  46   19   .    111  145  42   47   12   .    .    1    94   171  13   1    22   178  
  Move                     8604  | 132  202  256  729  194  731  477  341  653  586  525  843  49   125  187  410  461  373  92   365  873  
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Pick Up                  93    | 6    4    2    14   6    9    3    2    5    6    4    4    .    3    .    2    6    5    .    5    7    
  Fast Attach              167   | 7    .    8    9    3    8    2    4    .    10   13   12   .    8    17   9    24   1    1    9    22   
  Attach                   67    | .    .    3    6    1    4    .    3    1    6    7    6    .    1    4    2    8    2    8    4    1    
  Detach                   50    | .    .    3    3    .    1    2    2    .    .    6    2    .    1    8    8    6    1    4    .    3    
  Swap                     80    | .    5    5    24   7    11   .    2    1    6    3    1    .    .    1    7    2    .    .    .    5    
  Drop                     85    | .    1    2    16   6    13   .    .    2    2    5    2    .    .    2    3    8    .    2    4    17   
  Fire                     548   | 19   5    46   86   17   60   7    21   .    38   51   28   3    7    39   9    48   10   20   3    31   
  Melee                    66    | .    .    2    21   .    .    .    .    .    .    9    7    .    9    6    12   .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kick                     3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    39   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / [*Low])
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Garrison
-5/Extension
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research

 History 
---------
  Turn | Location           | Event
     3 | -11/Junkyard       | Discovered new exit (range 15)
   224 | -11/Junkyard       | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   462 | -10/Materials      | Discovered new exit (range 14)
   490 | -10/Materials      | Entered another Materials area
   490 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   715 | -9/Materials       | Discovered new exit (range 7)
   864 | -9/Materials       | Entered Storage
  1059 | -9/Storage         | Build established: Scavenger-Mutant
  1402 | -9/Storage         | Core integrity fell below 50%
  1479 | -9/Storage         | Core integrity fell below 20%
  1485 | -9/Storage         | Build established: Mutant
  1529 | -9/Storage         | Destroyed 7 combat bots
  1532 | -9/Storage         | Lost 7 parts (1p3n2u1w)
  1607 | -9/Storage         | Garrison activated, responded to threat
  1745 | -9/Storage         | Repaired Hvy. Assault Rifle
  1793 | -9/Storage         | Build established: Scavenger-Mutant
  2339 | -9/Storage         | Discovered new exit (range 9)
  2344 | -9/Storage         | Entered Materials
  2344 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  2441 | -8/Materials       | Repaired Recalibrator
  2565 | -8/Materials       | Build established: Mutant
  2610 | -8/Materials       | Discovered new exit (range 15)
  2638 | -8/Materials       | Entered Factory
  2638 | -7/Factory         | Evolved 2 slots: Weapon x2
  2948 | -7/Factory         | Build established: Scavenger-Tank
  3264 | -7/Factory         | Garrison activated, responded to threat
  3776 | -7/Factory         | Build established: Scavenger-Mutant
  4039 | -7/Factory         | Discovered new exit (range 14)
  4093 | -7/Factory         | Lost 3 parts (1u2w)
  4103 | -7/Factory         | Entered Lower Caves
  4150 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4566 | -7/Lower Caves     | Build established: Scavenger-Tank
  4803 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4934 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4978 | -7/Lower Caves     | Learned 8 Factory zone layouts
  5189 | -7/Lower Caves     | Discovered new exit (range 4)
  5220 | -7/Lower Caves     | Build established: Tank
  5383 | -7/Lower Caves     | Entered another Lower Caves area
  5402 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5672 | -7/Lower Caves     | Learned Factory terminal intel
  6061 | -7/Lower Caves     | Build established: Scavenger-Tank
  6467 | -7/Lower Caves     | Discovered new exit (range 8)
  6522 | -7/Lower Caves     | Entered Zion
  6667 | -7/Zion            | Discovered new exit (range 14)
  6796 | -7/Zion            | System corruption cleaned by Quarantine Array
  6905 | -7/Zion            | Build established: Scavenger-Gunner
  6921 | -7/Zion            | Learned Factory garrison access intel
  6940 | -7/Zion            | Learned location of Armory (-4)
  7058 | -7/Zion            | Received a visual enhancement algorithm
  7841 | -7/Zion            | Imprinted
  7844 | -7/Zion            | Declared Zion's savior
  8199 | -7/Zion            | Found GAL Module
  8250 | -7/Zion            | Given A8's code to call for help
  8766 | -7/Zion            | Entered Proximity Caves
  8766 | -6/Proximity Caves | Accompanied by 4 allies
  8895 | -6/Proximity Caves | System corruption reached 10%
  8937 | -6/Proximity Caves | Spotted B-75 Beast
  8980 | -6/Proximity Caves | Destroyed B-75 Beast
  9007 | -6/Proximity Caves | Lost 7 parts (1p6w)
  9561 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9570 | -6/Proximity Caves | Core integrity fell below 50%
  9600 | -6/Proximity Caves | Lost 4 parts (1p2n1w)
  9696 | -6/Proximity Caves | Learned Factory terminal intel
  9947 | -6/Proximity Caves | Discovered new exit (range 8)
 10137 | -6/Proximity Caves | Lost 3 parts (3w)
 10374 | -6/Proximity Caves | Build established: Scavenger-Mutant
 10456 | -6/Proximity Caves | Entered Factory
 10456 | -6/Factory         | Evolved 2 slots: Utility x2
 10457 | -6/Factory         | Identified exit to Factory
 10459 | -6/Factory         | Loaded intel: 25 terminal locations
 10460 | -6/Factory         | Loaded intel: 4 garrison access locations
 10582 | -6/Factory         | Zion Heavy squad teleported in
 10627 | -6/Factory         | Garrison activated, responded to threat
 10640 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 10648 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 10648 | -6/Factory         | Zion Recon squad teleported in
 10717 | -6/Factory         | Build established: Scavenger-Tank
 10741 | -6/Factory         | Found Prototype Protection
 11156 | -6/Factory         | First assault squad dispatched
 11159 | -6/Factory         | Build established: Scavenger-Mutant
 11547 | -6/Factory         | Identified Zio. Weapon Casing
 11558 | -6/Factory         | Zion Light squad teleported in
 11642 | -6/Factory         | Garrison activated, responded to threat
 11677 | -6/Factory         | Terminal network hard line cut
 11971 | -6/Factory         | Core integrity fell below 50%
 11974 | -6/Factory         | Lost 13 parts (2p2n4u5w)
 12035 | -6/Factory         | Discovered new exit (range 3)
 12048 | -6/Factory         | Entered Lower Caves
 12049 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12148 | -6/Lower Caves     | P-60 Hacker assimilated allied D0-FQL(S)
 12178 | -6/Lower Caves     | Learned Factory garrison access intel
 12179 | -6/Lower Caves     | Build established: Mutant
 12387 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12458 | -6/Lower Caves     | Learned Factory garrison access intel
 12680 | -6/Lower Caves     | Core integrity fell below 20%
 12704 | -6/Lower Caves     | Lost 8 parts (2p2n1u3w)
 13351 | -6/Lower Caves     | Discovered new exit (range 13)
 13429 | -6/Lower Caves     | Entered another Lower Caves area
 13486 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13530 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 13554 | -6/Lower Caves     | Entered Factory
 13554 | -5/Factory         | Evolved 2 slots: Propulsion x2
 13555 | -5/Factory         | Loaded intel: 28 terminal locations
 13556 | -5/Factory         | Loaded intel: 4 garrison access locations
 13800 | -5/Factory         | Identified exit to Garrison
 13800 | -5/Factory         | Entered Garrison
 13870 | -5/Garrison        | Triggered checkpoint
 13872 | -5/Garrison        | Lost 3 parts (1p2n)
 13942 | -5/Garrison        | Lost 8 parts (1p2n3u2w)
 14078 | -5/Garrison        | Lost 4 parts (1p1n1u1w)
 14191 | -5/Garrison        | Retrieved Zion intel report: Depthwide Sectors/0
 14191 | -5/Garrison        | Triggered checkpoint
 14191 | -5/Garrison        | Triggered checkpoint
 14191 | -5/Garrison        | Triggered checkpoint
 14191 | -5/Garrison        | Triggered checkpoint
 14193 | -5/Garrison        | Discovered new exit (range 8)
 14197 | -5/Garrison        | Entered Extension
 14419 | -5/Extension       | System corruption reached 10%
 14547 | -5/Extension       | Build established: Scavenger-Mutant
 14690 | -5/Extension       | Spotted B-75 Beast
 14767 | -5/Extension       | Core integrity fell below 50%
 14768 | -5/Extension       | Spotted B-75 Beast
 14771 | -5/Extension       | Discovered new exit (range 3)
 14771 | -5/Extension       | Entered Factory
 14771 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 14772 | -4/Factory         | Loaded intel: 4 garrison access locations
 14775 | -4/Factory         | Zion Recon squad teleported in
 14801 | -4/Factory         | Lost 4 parts (1p2n1u)
 14856 | -4/Factory         | Zion Fire squad teleported in
 14947 | -4/Factory         | Discovered new exit (range 11)
 15044 | -4/Factory         | System corruption reached 10%
 15207 | -4/Factory         | Lost 3 parts (2u1w)
 15293 | -4/Factory         | Lost 9 parts (3p2n3u1w)
 15418 | -4/Factory         | Retrieved Zion intel report: Branch Access
 15418 | -4/Factory         | Identified exit to Upper Caves
 15418 | -4/Factory         | Identified exit to Armory
 15419 | -4/Factory         | Zion Light squad teleported in
 15563 | -4/Factory         | Entered Upper Caves
 15563 | -4/Upper Caves     | Accompanied by 1 ally
 15641 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15793 | -4/Upper Caves     | Learned location of Testing (-2)
 16020 | -4/Upper Caves     | Discovered new exit (range 15)
 16044 | -4/Upper Caves     | Entered another Upper Caves area
 16044 | -4/Upper Caves     | Accompanied by 2 allies
 16088 | -4/Upper Caves     | Identified exit to Research
 16124 | -4/Upper Caves     | P-70 Sage assimilated allied Warden 7a
 16132 | -4/Upper Caves     | P-70 Sage assimilated allied Swordsman 7a
 16171 | -4/Upper Caves     | Core integrity fell below 50%
 16193 | -4/Upper Caves     | Entered Research
 16193 | -3/Research        | Evolved 2 slots: Utility x2
 16194 | -3/Research        | Identified exit to Quarantine
 16202 | -3/Research        | Zion Heavy squad teleported in
 16218 | -3/Research        | Lost 13 parts (1p2n5u5w)
 16338 | -3/Research        | Spotted B-86 Titan
 16367 | -3/Research        | Zion Light squad teleported in
 16459 | -3/Research        | Discovered new exit (range 13)
 16465 | -3/Research        | Entered another Research area
 16465 | -2/Research        | Evolved 2 slots: Utility x2
 16475 | -2/Research        | Zion Experimental squad teleported in
 16548 | -2/Research        | Zion Defense Resupply teleported in
 16725 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 16726 | -2/Research        | Zion Hover Resupply teleported in
 16880 | -2/Research        | Found Prototype Device
 16880 | -2/Research        | Identified Exp. Thermal Shield
 16883 | -2/Research        | Found Prototype Device
 16883 | -2/Research        | Identified Exp. Focal Shield
 16927 | -2/Research        | Found Prototype Device
 16927 | -2/Research        | Identified Exp. EM Disruption Field
 17050 | -2/Research        | Zion hero teleported in (12-ASH)
 17081 | -2/Research        | Build established: Scavenger-Scout
 17241 | -2/Research        | First assault squad dispatched
 17365 | -2/Research        | Core integrity fell below 50%
 17376 | -2/Research        | Spotted B-90 Cyclops
 17394 | -2/Research        | Core integrity fell below 20%
 17510 | -2/Research        | System corruption reached 10%
 17533 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
17505_ Imp. Antigrav System destroyed.
17506_ Adv. Sensor Array destroyed.
17506_ Destroyed Gamma Rifle.
17510_ Imp. System Guard broken.
17510_ Overheating: Short circuit.
17512_ Power failure, Mic. Antimatter Reactor shutdown.
17512_ Broken Zio. Heavy DM Reactor destroyed.
17512_ Slammed into P-80 Master.
17512_ Destabilizing: System corrupted (+2).
17512_ R-10 Processor collects Sml. Battery.
17513_ Acquired 67 matter.
17514_ Broken Adv. Heat Sink destroyed.
17518_ Imp. Gyrokinetic Inverter destroyed.
17519_ Acquired Broken Zio. Glidesys I.
17520_ K-01 Serf cleans the Field Manipulator.
17520_ Quantum Rifle destroyed.
17522_ Imp. Antigrav System destroyed.
17531_ R-10 Processor inserts Gamma Rifle into recycling unit.
17532_ System corrupted: Component data lost.
17533_ Exp. Focal Shield destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????# ???? ? +    |
| ?????????????????????????????????????#  ???   #    |
| ?????????????????????????????????????#!       #    |
| ?????????????????????????????????????#  """   #    |
| ?????????????????????????###???###???#  """"  #    |
| ?????????????????????????#  ???  #???#  """"  #    |
| ?????????????????????????#  ??   #???#   """  #    |
| ?????????????????????????#  ??   #????        #    |
| ?????????????????????????#  ""   ???????     ?# *  |
| ?????????????????????????#  "Y   ?########+######+ |
| ?????????????????????????#  ""  ??#                |
| ?????????????????????????#[ ""  ??#                |
| ??????????????????????????     ???#                |
| ??????????????????????????  !  ???#                |
| ???????????????????????????   ????#    ########### |
| ???????????????????????????   ????#    #?????????? |
| ????????????????????########+######    ##########? |
| ????????????????????#             pp               |
| ????????????????????#                              |
| ????????????????????#    @                         |
| ????????????????????#                              |
| ????????????????????#   u######################### |
| ????????????????????#    ????????????????????????? |
| ????????????????????#    ????????????????????????? |
| ???????????????????      ????????????????????????? |
| ??????????????????      ?????????????????????????? |
| ?????????????????       ?????????????????????????? |
| ????????????????        ?????????????????????????? |
| ???????????????#########?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          67
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    6
Corruption Containment     12
Armor Coverage             600
Resistance: KI             30
Resistance: TH             30
Resistance: EM             75
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                65
Targeting Accuracy         5
Target Analysis            8
Recoil Reduction           3
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
     Imp. Particle Charger | -7/Zion | Archive
               Med. Treads | -7/Zion | Archive
                  Coil Gun | -7/Zion | Archive
               Mak. Hammer | -7/Zion | Archive
                Mak. Laser | -7/Zion | Archive
   Shock Absorption System | -7/Zion | Archive
 Lyr. Medium Armor Plating | -7/Zion | Archive
        Remote Force Field | -7/Zion | Archive
               Force Field | -7/Zion | Archive
            Gravmag System | -7/Zion | Archive
        Imp. System Shield | -7/Zion | Archive
             Energy Filter | -7/Zion | Archive
             Proton Cannon | -7/Zion | Archive
         Imp. Focal Shield | -7/Zion | Archive

 Robot Schematics 
------------------
   B-36 Bruiser | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Friend Of Zion
Generalissimo
Heroic Deeds

 Challenges 
------------
None

 Game 
------
Seed              PropulsionDerelictNanosword
  Manual?         0
Play Time         02:51:10
  Cumulative      154.2 hours
  Start           2023.06.07 @ 16:34:26
  End             2023.06.07 @ 19:54:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           233
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          57
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bff7f25c-7677-4f90-b27b-f9c0db728c89