Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.07 @ 19:54:45 Player: Pitt Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (161) 805 Value Destroyed (5615) 5615 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3828) 3828 TOTAL SCORE: 18568 Bonus ------- High Alert Combat Kills 365 Follower Combat Kills 2701 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/1450 Matter 205/300 Energy 150/150 System Corruption 18% Temperature Cool (0) Movement Hovering (60) Location -2/Research Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Zionite Glidesys I Improved Antigrav System > --- UTILITY (11) ----- Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Advanced Phase Shifter Micro-nuke Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Zionite Glidesys I Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Improved Propulsion Shielding Experimental Focal Shield Experimental EM Disruption Field > --- WEAPON ----------- Gamma Rifle Quantum Rifle Heavy Disruptor Cannon > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Advanced Phase Shifter Advanced Remote Datajack [Rating: 149] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . 2 . . 2 . . 2 2 Power 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . . . . . . . . 2 . . . . . . . Utility 9 | . . 1 . 1 . . . . . 2 . . . . . 1 . . 2 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 314 | 7 5 16 39 11 23 2 9 2 22 23 19 . 9 22 18 34 3 9 13 28 Power 38 | 1 . 2 2 2 3 . 2 1 2 1 3 . 1 5 1 4 1 2 3 2 Engine 15 | 1 . 2 2 2 1 . 1 . 2 . . . 1 . . 3 . . . . Core 18 | . . . . . 2 . 1 1 . 1 3 . . 5 1 . . 2 2 . Reactor 5 | . . . . . . . . . . . . . . . . 1 1 . 1 2 Propulsion 81 | 2 . 7 7 3 3 . 1 . 6 7 3 . 4 9 7 7 . . 3 12 Treads 16 | . . . . . 3 . 1 . 6 3 . . . 3 . . . . . . Leg 19 | 2 . 4 4 . . . . . . 4 1 . . . . 4 . . . . Wheel 14 | . . 3 . 3 . . . . . . . . 4 1 2 1 . . . . Hover 15 | . . . 3 . . . . . . . . . . . 1 . . . . 11 Flight 17 | . . . . . . . . . . . 2 . . 5 4 2 . . 3 1 Utility 71 | 2 1 1 5 4 4 1 1 . 5 8 4 . 3 2 4 12 1 1 4 8 Device 32 | 1 . . 3 1 1 . . . 3 3 . . 1 1 2 8 1 . 3 4 Storage 9 | 1 1 . . 2 1 . 1 . . . . . 1 . 1 1 . . . . Processor 14 | . . 1 . . . . . . 1 1 2 . 1 . 1 3 . . 1 3 Hackware 1 | . . . . . . . . . . 1 . . . . . . . . . . Protection 15 | . . . 2 1 2 1 . . 1 3 2 . . 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 124 | 2 4 6 25 2 13 1 5 1 9 7 9 . 1 6 6 11 1 6 3 6 Energy Gun 42 | . . 2 8 2 2 1 3 . 4 3 . . . 1 1 6 . 4 2 3 Energy Cannon 10 | . . . . . 5 . 1 . 1 . . . . 1 . . . . . 2 Ballistic Gun 34 | 2 1 1 8 . 4 . . 1 3 1 5 . . 3 2 2 . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . 1 . . . . . . 1 . . Launcher 12 | . 2 2 4 . 2 . 1 . 1 . . . . . . . . . . . Special Weapon 9 | . 1 . 1 . . . . . . . . . . . 1 3 1 1 . 1 Impact Weapon 7 | . . 1 4 . . . . . . 1 1 . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 1 1 . . 1 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . 1 1 . 1 . . . . . . . Unidentified Prototypes 16 | . . . 3 . . . . . . 2 1 . . . . 2 1 1 . 6 Corrupted Parts 14 | . . . . . . . 1 . 3 . 1 . . 3 . 3 2 . . 1 System Corruption 55 | . . . . . . . 3 . 13 . 1 . . 8 . 14 8 . . 8 Parts Lost 134 | . . 5 9 . 5 1 6 . 14 20 8 . . 15 6 15 1 13 3 13 Power 20 | . . 1 1 . . . 2 . 2 2 2 . . 3 2 3 . 1 . 1 Propulsion 31 | . . 2 3 . . 1 1 . 2 4 2 . . 5 2 3 . 2 . 4 Utility 40 | . . . 3 . 2 . 2 . . 7 1 . . 4 2 5 1 5 1 7 Weapon 43 | . . 2 2 . 3 . 1 . 10 7 3 . . 3 . 4 . 5 2 1 Highest Loss Streak 13 | . . 2 7 . 3 1 2 . 7 13 8 . . 8 4 9 1 13 1 11 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 84 95 87 97 97 84 83 85 83 60 60 66 67 79 61 69 56 37 78 Engine 4 | . 14 8 10 16 8 7 2 . 7 10 . . 2 . . 2 . . . . Core 5 | . . . . . 5 7 8 14 4 1 7 6 5 7 10 3 . . 5 . Treads 9 | . . . . . 19 20 18 15 21 12 . . . 5 . . . . . . Leg 3 | . 28 4 29 . . . . . . 2 1 . . . . 4 . . . . Wheel 1 | . . 22 . 27 3 . . . . . . . 4 6 9 1 . . . . Hover 1 | . . . 2 . . . . . . . . . . . 2 . . . . 17 Flight 2 | . . . . . . . . . . . 8 6 5 4 15 6 10 7 8 1 Device 10 | . 14 11 16 9 7 15 10 7 11 9 . . 1 3 10 13 14 10 6 20 Storage 8 | . 14 11 11 17 14 7 9 15 11 5 . . . 4 4 . 5 4 . . Processor 5 | . . 6 2 . . . . . 2 5 15 20 17 12 9 16 15 14 11 15 Protection 3 | . . . 1 3 6 7 6 . 2 4 5 6 5 4 1 . . . . 2 Energy Gun 8 | . . 3 7 7 12 6 8 15 12 16 . . . 3 2 4 10 6 . 6 Energy Cannon 2 | . . . . . 5 7 4 7 . . . . . 3 . . . . . 3 Ballistic Gun 7 | . 25 8 8 5 10 15 10 7 4 6 12 13 11 3 . 2 . . 2 . Naked Turns 50 | . . . . . . . . . . 50 . . . . . . . . . . Heaviest Build 127 | 12 20 22 30 37 121 123 123 113 120 127 43 21 38 54 33 41 46 42 33 83 Greatest Support 90 | 20 20 36 30 36 84 84 76 48 76 90 15 6 46 46 26 75 28 28 38 68 Greatest Overweight (x) 14 | . . 1 4 1 1 2 2 2 5 7 6 3 4 14 3 4 1 2 1 2 Average Overweight (x) . | . . . . . . 1 1 2 1 1 1 3 1 1 . . 1 . . . Largest Inventory Capacity 25 | 8 10 10 10 10 25 25 25 25 25 25 5 5 10 10 10 10 10 10 5 5 Average Capacity 15 | 7 8 10 10 10 15 25 25 25 25 22 5 5 5 9 9 5 10 9 5 5 Most Carried 24 | 6 10 10 10 10 12 16 19 19 20 24 5 4 6 10 9 6 10 10 5 5 Average Carried 11 | 3 7 8 9 9 10 12 17 17 16 18 4 4 3 7 6 4 7 8 4 4 Final Capacity 25 | 8 10 10 10 10 25 25 25 25 25 5 5 5 10 5 5 10 10 5 5 5 Final Carried 19 | 6 10 10 10 10 11 16 17 19 19 5 4 4 6 5 5 6 10 5 5 4 Class Distribution -------------------- 33% | Scavenger-Mutant 18% | Scavenger-Tank 18% | Mutant 16% | Scavenger-Gunner 4% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Scout | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Matter Collected 5423 | 285 70 283 763 136 428 134 239 68 467 285 226 75 195 272 336 574 61 67 127 332 Remotely 252 | . . . . . . . . . . . . . . 252 . . . . . . Salvage Created 5848 | 51 93 321 1033 192 746 126 181 . 439 677 355 75 195 276 366 281 14 113 . 314 Parts 322 | 8 12 46 57 9 36 4 9 . 12 35 18 3 12 18 14 11 3 4 . 11 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . 3 . . 1 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 4 11 . 14 . 13 3 . . . . 3 5 . . Prevented 14 | . . . . . . . 2 . 8 . . . . . . . 2 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Combat Hostiles Destroyed 119 | . 8 9 23 3 17 2 7 . 9 14 7 1 . 8 1 5 1 2 . 2 Melee 8 | . . . 2 . . . . . . 1 1 . . 3 1 . . . . . Guns 67 | . 1 2 16 3 6 2 3 . 8 13 3 1 . 2 . 3 . 2 . 2 Cannons 9 | . . . . . 2 . . . . . 3 . . 3 . 1 . . . . AOE 31 | . 7 6 4 . 7 . 4 . 1 . . . . . . 1 1 . . . Classes Destroyed 17 | 1 3 5 2 . 3 . . . 1 . 1 . 1 . . . . . . . Worker 8 | . . 2 1 . 3 . . . . 2 . . . . . . . . . . Builder 14 | . . 6 1 . 4 . . . . 1 . . 1 . . . . . . 1 Tunneler 6 | 3 . . . . . . . . . . . . . . 3 . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . . . . Recycler 4 | . . . . . . . . . . . . . 1 . 2 . . . . 1 Mechanic 2 | . . 1 . . . . . . . . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . Watcher 6 | . 1 1 2 1 1 . . . . . . . . . . . . . . . Swarmer 33 | . 6 3 . . . . 5 . 3 6 2 . . 7 . . 1 . . . Grunt 44 | . 2 4 16 1 9 1 . . 3 3 1 . . . . 3 . . . 1 Brawler 4 | . . . . . 2 . . . 1 1 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . Sentry 20 | . . 2 6 2 2 1 1 . 1 2 1 1 . 1 . . . . . . Hunter 8 | . . . . . 1 . 1 . . 2 2 . . . . 2 . . . . Programmer 8 | . . . . . 3 . . . . . 1 . . . 1 . . 2 . 1 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | 1 6 9 7 2 7 2 4 . 4 5 3 1 2 3 4 2 1 2 . 1 Combat Bots Only 7 | . 6 4 7 2 5 2 4 . 4 4 3 1 . 3 1 2 1 2 . 1 Max Kills in Single Turn 4 | 1 4 4 2 1 4 2 1 . 1 2 2 1 1 1 1 1 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . 1 . . . . . . . . . . Exploded 4 | . 4 1 2 . 3 . 1 . 1 . . . . . . 1 1 . . . Melee 1 | . . . 1 . . . . . . 1 1 . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Damage Taken 17716 | . 129 581 1551 165 1346 184 576 . 1404 2864 1155 119 38 1440 458 1504 95 1387 495 2225 Core 4399 | . 16 174 215 . 166 6 12 . 198 532 166 58 . 382 192 283 22 477 42 1458 Absorbed by Shields 489 | . . . . . . . . . . 281 . . . . . 208 . . . . Redirected to Shielding 191 | . . . . . . . . . . 115 . . . . . . . . . 76 Regen/Repaired (Parts) 100 | . . . 86 14 . . . . . . . . . . . . . . . . Core Remaining (%) 57 | 100 93 . 2 100 . . . . 45 . . 11 . . 42 . . 32 96 . Volleys Fired 548 | 19 5 46 86 17 60 7 21 . 38 51 28 3 7 39 9 48 10 20 3 31 Largest 4 | 2 2 2 2 2 4 3 3 . 4 4 4 2 2 3 1 2 2 2 1 3 Hottest 279 | 40 40 60 112 112 200 106 173 . 208 237 128 61 61 104 28 110 120 132 35 279 Shots Fired 889 | 38 6 53 127 31 125 18 42 1 82 78 61 6 8 54 10 61 15 20 3 50 Gun 741 | 38 2 42 122 31 84 18 28 1 65 78 46 6 8 47 9 45 12 14 3 42 Cannon 84 | . . . . . 31 . 7 . 13 . 15 . . 7 . . . 3 . 8 Launcher 41 | . 4 11 5 . 10 . 7 . 4 . . . . . . . . . . . Special 23 | . . . . . . . . . . . . . . . 1 16 3 3 . . Kinetic 426 | 38 2 35 72 11 41 14 19 . 26 21 61 6 8 31 9 26 . 3 3 . Thermal 249 | . . 7 35 20 50 . 9 . 25 18 . . . 16 . 23 7 9 . 30 Explosive 41 | . 4 11 5 . 10 . 7 . 4 . . . . . . . . . . . Electromagnetic 123 | . . . 15 . 24 4 7 1 27 . . . . 7 . 8 5 5 . 20 Phasic 39 | . . . . . . . . . . 39 . . . . . . . . . . Robot Hit Streak 23 | 6 1 7 16 6 10 5 6 . 11 8 9 3 5 17 2 12 23 10 . 5 Robot Miss Streak 8 | 5 1 2 3 2 4 8 2 . 6 2 5 1 2 6 3 2 . 2 3 4 Penetration Max 1 | . . . . . 1 1 . . . . 1 . . . . . . . . . Secondary Targets 8 | . . . . 1 1 1 . . 2 3 . . . . . . . . . . Max Gunslinging Chain 2 | . . . . 1 1 1 . . 1 2 . . . . . . . . . . Shots Hit Robots 622 | 20 1 34 104 21 72 6 26 . 59 59 46 4 14 36 14 47 13 16 . 30 Core Hits 353 | 6 10 31 45 8 56 6 13 . 45 32 32 1 3 12 5 25 7 4 . 12 Critical Kills 4 | . 1 . . . . . . . . . . 1 . . . 1 . 1 . . Critical Parts Destroyed 10 | . . 3 1 . . . 1 . 1 . . . . . . 2 . 2 . . Critical Strikes 32 | . 1 3 2 1 4 . 1 . 1 . . 1 . 2 2 6 1 4 . 3 Burn 9 | . . . 1 1 4 . . . . . . . . 1 . 2 . . . . Destroy 11 | . 1 1 . . . . 1 . 1 . . 1 . . . 3 . 3 . . Blast 1 | . . . . . . . . . . . . . . . . . . 1 . . Corrupt 5 | . . . . . . . . . . . . . . . . 1 1 . . 3 Smash 3 | . . 2 1 . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . 1 2 . . . . . Melee Attacks 66 | . . 2 21 . . . . . . 9 7 . 9 6 12 . . . . . Impact 38 | . . 2 21 . . . . . . 9 6 . . . . . . . . . Slashing 20 | . . . . . . . . . . . . . 2 6 12 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . 2 . 6 . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17079 | 225 362 1365 2273 320 2767 163 841 . 1322 1808 979 93 271 781 583 967 686 337 . 936 Guns 9420 | 225 7 333 1322 320 906 163 317 . 945 1584 523 93 137 444 76 657 248 286 . 834 Cannons 1079 | . . . . . 179 . 81 . 251 . 212 . . 212 . . . 46 . 98 Explosions 4561 | . 355 976 363 . 1682 . 443 . 126 . . . . . . 178 438 . . . Melee 1850 | . . 56 581 . . . . . . 203 244 . 134 125 507 . . . . . Ramming 51 | . . . 7 . . . . . . 21 . . . . . 14 . 5 . 4 Kinetic 4708 | 225 7 289 809 110 447 121 180 . 381 306 735 93 137 347 76 399 . 46 . . Thermal 4421 | . . 44 260 210 1004 . 115 . 500 222 . . . 97 . 449 613 256 . 651 Explosive 3412 | . 355 976 363 . 1149 . 443 . 126 . . . . . . . . . . . Electromagnetic 1581 | . . . 253 . 167 42 103 . 315 . . . . 212 . 105 73 30 . 281 Impact 1084 | . . 56 581 . . . . . . 203 244 . . . . . . . . . Slashing 766 | . . . . . . . . . . . . . 134 125 507 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 1056 | . . . . . . . . . . 1056 . . . . . . . . . . Highest Corruption 23 | . . . . . 2 2 5 5 13 . 3 3 . 8 11 14 17 23 1 17 Average Corruption 7 | . . . . . 1 2 4 5 11 . 2 3 . 7 9 12 15 19 1 4 Corruption Purged 5 | . . . . . . . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 238 | . . . . . 5 19 31 8 57 . 13 4 . 7 21 26 20 6 . 21 Message Errors 49 | . . . . . . 8 3 1 15 . 1 . . 2 5 4 5 1 . 4 Matter Fused 52 | . . . . . . 5 9 1 11 . 3 1 . 1 5 9 1 . . 6 Heat Flow Errors 27 | . . . . . 1 1 4 . 3 . . . . 3 3 4 4 . . 4 Energy Discharges 31 | . . . . . 1 2 3 3 8 . 4 1 . . 2 4 3 . . . Parts Rejected 3 | . . . . . . . 1 . 1 . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 29 | . . . . . 1 2 5 1 7 . . 1 . . 2 1 4 1 . 4 Data Loss (major) 10 | . . . . . . 1 2 . 4 . 2 . . . 1 . . . . . Misfires 14 | . . . . . 2 . . 1 3 . 2 . . 1 1 1 2 . . 1 Alerts 10 | . . . . . . . 2 1 3 . 1 1 . . 1 . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Weapon Failures 9 | . . . . . . . 2 . 2 . . . . . . 2 1 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 582 | . 8 62 85 . 156 . 22 . . 33 . . 32 6 106 72 . . . . Projectiles 6 | . . . . . . . . . . . . . . 6 . . . . . . Explosions 264 | . 8 6 . . 156 . 22 . . . . . . . . 72 . . . . Melee 312 | . . 56 85 . . . . . . 33 . . 32 . 106 . . . . . Knockbacks 8 | . . . 2 . . . . . . . 6 . . . . . . . . . Impact 5 | . . . 2 . . . . . . . 3 . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . 25 . . . . . . . . . . . . . . 2 . 2 Shots 1 | . . . 1 . . . . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . 4 . . . . . . . 1 . 1 Targets Rammed 9 | . . . 2 . . . . . . 4 . . . . . 1 . 1 . 1 Kicked 3 | . . . 2 . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1021 | . . 4 139 222 283 185 179 . 804 194 292 13 . 686 250 211 225 613 . 1021 Average Temperature 175 | . . 2 52 83 82 92 57 . 206 58 118 8 . 229 54 61 77 285 . 443 Received Heat Transfer 3269 | . . 147 687 72 393 72 90 . 297 794 123 30 18 90 42 306 9 . 36 63 Effects 143 | . . . . . 3 . . . 25 . . . . 28 . . . 9 . 78 Shutdowns 27 | . . . . . . . . . 4 . . . . 7 . . . . . 16 Energy Bleed 8 | . . . . . . . . . 3 . . . . . . . . 1 . 4 Interference 22 | . . . . . 3 . . . 2 . . . . 4 . . . 3 . 10 Matter Decay 8 | . . . . . . . . . 2 . . . . 2 . . . . . 4 Short Circuit 12 | . . . . . . . . . 1 . . . . 3 . . . 2 . 6 Damage (minor) 9 | . . . . . . . . . 3 . . . . 1 . . . . . 5 Damage (major) 49 | . . . . . . . . . 10 . . . . 9 . . . 3 . 27 Damage (core) 8 | . . . . . . . . . . . . . . 2 . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . 6 . . . 1 . . . . . . . . . . . . 5 Impact Corruptions 12 | . . 2 7 . . . . . . 2 1 . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Melted 17 | . . . 2 2 7 . . . 1 3 . . . 2 . . . . . . Heat Transferred 8293 | . . 100 740 592 1793 . 186 . 869 535 . . . 222 . 1633 522 398 . 703 Parts Sabotaged 1 | . . . . . . . . . . 1 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . . . . . . . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Peak Influence 1480 | 15 263 462 374 311 314 . . . . 1480 . . 309 296 205 157 . . 262 417 Initial 292 | . 9 110 195 157 141 . . . . 65 . . 292 226 155 2 . . . 121 Average 280 | 3 51 248 199 211 199 . . . . 711 . . 297 254 132 51 . . 124 298 Maximum Alert Level 4 | . 1 2 1 1 1 . . . . 4 . . 1 1 1 . . . 1 2 Low Security (%) 44 | 100 88 41 43 50 55 . . . . 10 . . . . 75 100 . . 75 17 Level 1 40 | . 11 40 56 50 44 . . . . 12 . . 100 100 24 . . . 24 71 Level 2 7 | . . 18 . . . . . . . 31 . . . . . . . . . 10 Level 3 4 | . . . . . . . . . . 25 . . . . . . . . . . Level 4 3 | . . . . . . . . . . 20 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . 7 . 6 . . . . 18 . . . . . 2 . . 1 6 Investigation 7 | . . . 3 . 1 . . . . 2 . . . . . . . . . 1 Extermination 9 | . . . . . 3 . . . . 2 . . . . . 1 . . . 3 Reinforcement 11 | . 1 . 1 . 1 . . . . 5 . . . . . 1 . . 1 1 Assault 4 | . . . . . . . . . . 3 . . . . . . . . . 1 Garrison 10 | . . . 3 . 1 . . . . 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . 3 . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Distress Signals 17 | . 1 2 2 . 1 . . . . 2 . . . . 2 2 . . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 296 | . 9 15 38 8 23 4 7 . 18 71 10 1 4 11 7 21 5 5 19 20 Peak Tracking Total 13 | . 7 5 9 4 4 2 4 . 4 12 3 1 3 4 5 5 5 3 13 4 Tactical Retreats 28 | . . 1 9 . . . . . 2 6 . . . 3 . 2 1 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Traps Triggered 10 | . 1 . 1 . 1 . . . . . . . . 2 . . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Machines Disabled 28 | . 1 2 1 . 6 . . . . 9 . . . . . 4 1 . 2 2 Max in Single Turn 4 | . 1 1 1 . 4 . . . . . . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Machines Accessed 22 | . 1 1 8 2 3 2 1 . . 1 . . 2 . 1 . . . . . Terminals 13 | . 1 1 7 . 2 . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 1 1 . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 43 | . 2 2 19 3 5 2 1 . . 4 . . 3 . 2 . . . . . Successful 22 | . 1 . 9 3 3 2 1 . . 1 . . 1 . 1 . . . . . Failed 21 | . 1 2 10 . 2 . . . . 3 . . 2 . 1 . . . . . Catastrophic 4 | . . . 1 . 2 . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 57 | . . 2 6 1 1 . . 1 . 10 . . . 7 1 9 . . 6 13 Terminals 29 | . 2 2 15 . 4 . . . . 4 . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . 4 2 1 . . . . . . . 2 . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 16 | . 1 . 7 . 3 2 1 . . 1 . . . . 1 . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . Open Door 7 | . . . 3 . . 2 1 . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 7 1 3 . . . . . . . . . 1 . . . . . Full Trace Events 2 | . . . 2 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . . . . . . . Time 76 | . . . 32 44 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . 1 . 3 . . 2 . . . . Non-combat 6 | . . . . . . . . . . . 1 . 3 . . 2 . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 9 | . . . . . . . . . . . 1 . 6 . . 2 . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . no_distress 6 | . . . . . . . . . . . 1 . 4 . . 1 . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . . . find_station 1 | . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . 1 2 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Total Allies 30 | . . . . . . . . 4 . 7 . . . . . 8 2 . 5 4 Largest Group 4 | . . . . . . . . 4 4 4 . . . . . 4 2 2 2 3 Highest-Rated Group 375 | . . . . . . . . 155 155 362 . . . . . 288 152 104 206 375 Highest-Rated Ally 269 | . . . . . . . . 40 40 96 . . . . . 96 96 56 103 269 Zionite Dispatches 12 | . . . . . . . . . . 3 . . . . . 3 . . 2 4 Heavy 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Light 3 | . . . . . . . . . . 1 . . . . . 1 . . 1 . Recon 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . 1 . . . . . . . . . . . . 4 . . . . ROAM 4 | . . . 1 . . . . . . . . . . . . 3 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 272 | . . . . . . . . . 23 136 . . . . . 25 10 1 27 50 Total Damage 14335 | . . . . . . . . . 724 7092 . . . . . 1102 387 72 1672 3286 Kills 90 | . . . . . . . . . 10 49 . . . . . 4 2 1 5 19 Allies Corrupted 6 | . . . . . . . . . 1 . . . . . . 1 . . 2 2 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 2 1 2 1 . 2 . . . . . 2 1 . . Drone Launches 12 | . . . 8 . . . . . . . . . . . . 4 . . . . Drone Recoveries 4 | . . . 2 . . . . . . . . . . . . 2 . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . . . . 5 Patrols 1 | . . . . . . . . . . . . . . . . . . . . 1 Investigations 2 | . . . . . . . . . . . . . . . . . . . . 2 Guards 2 | . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 3 | . . . . . . . . . . . . . . 1 . 1 . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Turns Passed 17532 | 223 266 374 1480 294 1465 1280 1139 2244 1690 1592 1381 125 246 397 574 792 481 149 272 1068 Spaces Moved 8637 | 133 203 257 730 195 732 478 342 654 587 526 844 50 125 188 411 462 374 93 380 873 Core 306 | 8 . . 1 . . . . . . 146 77 . . 5 . 14 . 23 32 . Treads 2974 | . . . . . 563 478 342 654 587 320 . . . 30 . . . . . . Legs 1312 | 125 203 40 601 . . . . . . 60 164 . . . . 119 . . . . Wheels 987 | . . 217 . 192 169 . . . . . . . 66 67 134 142 . . . . Hover 949 | . . . 128 3 . . . . . . . . . . 113 . . . . 705 Flight 2109 | . . . . . . . . . . . 603 50 59 86 164 187 374 70 348 168 Fastest Speed 23 | 50 120 86 52 52 90 240 240 320 240 50 34 235 85 23 23 29 117 50 42 42 Average Speed 163 | 115 120 93 108 90 169 262 281 320 256 257 147 235 161 137 97 96 117 103 57 81 Slowest Speed 955 | 120 120 190 260 105 240 320 320 320 570 650 350 235 300 955 190 250 117 200 122 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . . 10 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 40 26 73 22 20 66 49 80 58 17 77 13 4 32 28 11 69 15 16 18 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 13 | . . . . . . . . 2 . . . . . 8 . . 1 . . 2 Known Exits Taken 4 | . . . . . . . . . . . . 1 1 . . 1 . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . 1 . 1 . Scrap Searched 17 | . . . . . . 3 4 2 3 . 4 . . . . . 1 . . . Spaces Dug 3 | . . . . . . . . . . 3 . . . . . . . . . . Terrain Destroyed 234 | . 26 68 38 . 41 2 25 . 1 7 3 . 1 . . 9 8 3 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 22 | . . . . . 2 2 1 . . 7 3 . 1 . . 1 . 3 . 2 AOE 212 | . 26 68 38 . 39 . 24 . 1 . . . . . . 8 8 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Gar Ext Fac Upp Upp Res Res Total 11048 | 164 217 328 1239 280 856 491 486 807 696 674 917 52 154 269 556 735 405 129 416 1177 Wait 1229 | . . 1 326 46 19 . 111 145 42 47 12 . . 1 94 171 13 1 22 178 Move 8604 | 132 202 256 729 194 731 477 341 653 586 525 843 49 125 187 410 461 373 92 365 873 Hop 4 | . . . . . . . . . . . . . . . . . . . 4 . Pick Up 93 | 6 4 2 14 6 9 3 2 5 6 4 4 . 3 . 2 6 5 . 5 7 Fast Attach 167 | 7 . 8 9 3 8 2 4 . 10 13 12 . 8 17 9 24 1 1 9 22 Attach 67 | . . 3 6 1 4 . 3 1 6 7 6 . 1 4 2 8 2 8 4 1 Detach 50 | . . 3 3 . 1 2 2 . . 6 2 . 1 8 8 6 1 4 . 3 Swap 80 | . 5 5 24 7 11 . 2 1 6 3 1 . . 1 7 2 . . . 5 Drop 85 | . 1 2 16 6 13 . . 2 2 5 2 . . 2 3 8 . 2 4 17 Fire 548 | 19 5 46 86 17 60 7 21 . 38 51 28 3 7 39 9 48 10 20 3 31 Melee 66 | . . 2 21 . . . . . . 9 7 . 9 6 12 . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Kick 3 | . . . 2 . . . . . . . . . . . . 1 . . . . Crush 4 | . . . . . . . . . . 4 . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . . . . . 4 . . . . . 39 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . 3 . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison -5/Extension -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 224 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 14) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 715 | -9/Materials | Discovered new exit (range 7) 864 | -9/Materials | Entered Storage 1059 | -9/Storage | Build established: Scavenger-Mutant 1402 | -9/Storage | Core integrity fell below 50% 1479 | -9/Storage | Core integrity fell below 20% 1485 | -9/Storage | Build established: Mutant 1529 | -9/Storage | Destroyed 7 combat bots 1532 | -9/Storage | Lost 7 parts (1p3n2u1w) 1607 | -9/Storage | Garrison activated, responded to threat 1745 | -9/Storage | Repaired Hvy. Assault Rifle 1793 | -9/Storage | Build established: Scavenger-Mutant 2339 | -9/Storage | Discovered new exit (range 9) 2344 | -9/Storage | Entered Materials 2344 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2441 | -8/Materials | Repaired Recalibrator 2565 | -8/Materials | Build established: Mutant 2610 | -8/Materials | Discovered new exit (range 15) 2638 | -8/Materials | Entered Factory 2638 | -7/Factory | Evolved 2 slots: Weapon x2 2948 | -7/Factory | Build established: Scavenger-Tank 3264 | -7/Factory | Garrison activated, responded to threat 3776 | -7/Factory | Build established: Scavenger-Mutant 4039 | -7/Factory | Discovered new exit (range 14) 4093 | -7/Factory | Lost 3 parts (1u2w) 4103 | -7/Factory | Entered Lower Caves 4150 | -7/Lower Caves | Encountered a Warlord checkpoint 4566 | -7/Lower Caves | Build established: Scavenger-Tank 4803 | -7/Lower Caves | Learned location of 1 exit from Factory 4934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4978 | -7/Lower Caves | Learned 8 Factory zone layouts 5189 | -7/Lower Caves | Discovered new exit (range 4) 5220 | -7/Lower Caves | Build established: Tank 5383 | -7/Lower Caves | Entered another Lower Caves area 5402 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5672 | -7/Lower Caves | Learned Factory terminal intel 6061 | -7/Lower Caves | Build established: Scavenger-Tank 6467 | -7/Lower Caves | Discovered new exit (range 8) 6522 | -7/Lower Caves | Entered Zion 6667 | -7/Zion | Discovered new exit (range 14) 6796 | -7/Zion | System corruption cleaned by Quarantine Array 6905 | -7/Zion | Build established: Scavenger-Gunner 6921 | -7/Zion | Learned Factory garrison access intel 6940 | -7/Zion | Learned location of Armory (-4) 7058 | -7/Zion | Received a visual enhancement algorithm 7841 | -7/Zion | Imprinted 7844 | -7/Zion | Declared Zion's savior 8199 | -7/Zion | Found GAL Module 8250 | -7/Zion | Given A8's code to call for help 8766 | -7/Zion | Entered Proximity Caves 8766 | -6/Proximity Caves | Accompanied by 4 allies 8895 | -6/Proximity Caves | System corruption reached 10% 8937 | -6/Proximity Caves | Spotted B-75 Beast 8980 | -6/Proximity Caves | Destroyed B-75 Beast 9007 | -6/Proximity Caves | Lost 7 parts (1p6w) 9561 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9570 | -6/Proximity Caves | Core integrity fell below 50% 9600 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 9696 | -6/Proximity Caves | Learned Factory terminal intel 9947 | -6/Proximity Caves | Discovered new exit (range 8) 10137 | -6/Proximity Caves | Lost 3 parts (3w) 10374 | -6/Proximity Caves | Build established: Scavenger-Mutant 10456 | -6/Proximity Caves | Entered Factory 10456 | -6/Factory | Evolved 2 slots: Utility x2 10457 | -6/Factory | Identified exit to Factory 10459 | -6/Factory | Loaded intel: 25 terminal locations 10460 | -6/Factory | Loaded intel: 4 garrison access locations 10582 | -6/Factory | Zion Heavy squad teleported in 10627 | -6/Factory | Garrison activated, responded to threat 10640 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10648 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10648 | -6/Factory | Zion Recon squad teleported in 10717 | -6/Factory | Build established: Scavenger-Tank 10741 | -6/Factory | Found Prototype Protection 11156 | -6/Factory | First assault squad dispatched 11159 | -6/Factory | Build established: Scavenger-Mutant 11547 | -6/Factory | Identified Zio. Weapon Casing 11558 | -6/Factory | Zion Light squad teleported in 11642 | -6/Factory | Garrison activated, responded to threat 11677 | -6/Factory | Terminal network hard line cut 11971 | -6/Factory | Core integrity fell below 50% 11974 | -6/Factory | Lost 13 parts (2p2n4u5w) 12035 | -6/Factory | Discovered new exit (range 3) 12048 | -6/Factory | Entered Lower Caves 12049 | -6/Lower Caves | Encountered a Warlord checkpoint 12148 | -6/Lower Caves | P-60 Hacker assimilated allied D0-FQL(S) 12178 | -6/Lower Caves | Learned Factory garrison access intel 12179 | -6/Lower Caves | Build established: Mutant 12387 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12458 | -6/Lower Caves | Learned Factory garrison access intel 12680 | -6/Lower Caves | Core integrity fell below 20% 12704 | -6/Lower Caves | Lost 8 parts (2p2n1u3w) 13351 | -6/Lower Caves | Discovered new exit (range 13) 13429 | -6/Lower Caves | Entered another Lower Caves area 13486 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13530 | -6/Lower Caves | Discovered exit to Factory (range 9) 13554 | -6/Lower Caves | Entered Factory 13554 | -5/Factory | Evolved 2 slots: Propulsion x2 13555 | -5/Factory | Loaded intel: 28 terminal locations 13556 | -5/Factory | Loaded intel: 4 garrison access locations 13800 | -5/Factory | Identified exit to Garrison 13800 | -5/Factory | Entered Garrison 13870 | -5/Garrison | Triggered checkpoint 13872 | -5/Garrison | Lost 3 parts (1p2n) 13942 | -5/Garrison | Lost 8 parts (1p2n3u2w) 14078 | -5/Garrison | Lost 4 parts (1p1n1u1w) 14191 | -5/Garrison | Retrieved Zion intel report: Depthwide Sectors/0 14191 | -5/Garrison | Triggered checkpoint 14191 | -5/Garrison | Triggered checkpoint 14191 | -5/Garrison | Triggered checkpoint 14191 | -5/Garrison | Triggered checkpoint 14193 | -5/Garrison | Discovered new exit (range 8) 14197 | -5/Garrison | Entered Extension 14419 | -5/Extension | System corruption reached 10% 14547 | -5/Extension | Build established: Scavenger-Mutant 14690 | -5/Extension | Spotted B-75 Beast 14767 | -5/Extension | Core integrity fell below 50% 14768 | -5/Extension | Spotted B-75 Beast 14771 | -5/Extension | Discovered new exit (range 3) 14771 | -5/Extension | Entered Factory 14771 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14772 | -4/Factory | Loaded intel: 4 garrison access locations 14775 | -4/Factory | Zion Recon squad teleported in 14801 | -4/Factory | Lost 4 parts (1p2n1u) 14856 | -4/Factory | Zion Fire squad teleported in 14947 | -4/Factory | Discovered new exit (range 11) 15044 | -4/Factory | System corruption reached 10% 15207 | -4/Factory | Lost 3 parts (2u1w) 15293 | -4/Factory | Lost 9 parts (3p2n3u1w) 15418 | -4/Factory | Retrieved Zion intel report: Branch Access 15418 | -4/Factory | Identified exit to Upper Caves 15418 | -4/Factory | Identified exit to Armory 15419 | -4/Factory | Zion Light squad teleported in 15563 | -4/Factory | Entered Upper Caves 15563 | -4/Upper Caves | Accompanied by 1 ally 15641 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15793 | -4/Upper Caves | Learned location of Testing (-2) 16020 | -4/Upper Caves | Discovered new exit (range 15) 16044 | -4/Upper Caves | Entered another Upper Caves area 16044 | -4/Upper Caves | Accompanied by 2 allies 16088 | -4/Upper Caves | Identified exit to Research 16124 | -4/Upper Caves | P-70 Sage assimilated allied Warden 7a 16132 | -4/Upper Caves | P-70 Sage assimilated allied Swordsman 7a 16171 | -4/Upper Caves | Core integrity fell below 50% 16193 | -4/Upper Caves | Entered Research 16193 | -3/Research | Evolved 2 slots: Utility x2 16194 | -3/Research | Identified exit to Quarantine 16202 | -3/Research | Zion Heavy squad teleported in 16218 | -3/Research | Lost 13 parts (1p2n5u5w) 16338 | -3/Research | Spotted B-86 Titan 16367 | -3/Research | Zion Light squad teleported in 16459 | -3/Research | Discovered new exit (range 13) 16465 | -3/Research | Entered another Research area 16465 | -2/Research | Evolved 2 slots: Utility x2 16475 | -2/Research | Zion Experimental squad teleported in 16548 | -2/Research | Zion Defense Resupply teleported in 16725 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 16726 | -2/Research | Zion Hover Resupply teleported in 16880 | -2/Research | Found Prototype Device 16880 | -2/Research | Identified Exp. Thermal Shield 16883 | -2/Research | Found Prototype Device 16883 | -2/Research | Identified Exp. Focal Shield 16927 | -2/Research | Found Prototype Device 16927 | -2/Research | Identified Exp. EM Disruption Field 17050 | -2/Research | Zion hero teleported in (12-ASH) 17081 | -2/Research | Build established: Scavenger-Scout 17241 | -2/Research | First assault squad dispatched 17365 | -2/Research | Core integrity fell below 50% 17376 | -2/Research | Spotted B-90 Cyclops 17394 | -2/Research | Core integrity fell below 20% 17510 | -2/Research | System corruption reached 10% 17533 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17505_ Imp. Antigrav System destroyed. 17506_ Adv. Sensor Array destroyed. 17506_ Destroyed Gamma Rifle. 17510_ Imp. System Guard broken. 17510_ Overheating: Short circuit. 17512_ Power failure, Mic. Antimatter Reactor shutdown. 17512_ Broken Zio. Heavy DM Reactor destroyed. 17512_ Slammed into P-80 Master. 17512_ Destabilizing: System corrupted (+2). 17512_ R-10 Processor collects Sml. Battery. 17513_ Acquired 67 matter. 17514_ Broken Adv. Heat Sink destroyed. 17518_ Imp. Gyrokinetic Inverter destroyed. 17519_ Acquired Broken Zio. Glidesys I. 17520_ K-01 Serf cleans the Field Manipulator. 17520_ Quantum Rifle destroyed. 17522_ Imp. Antigrav System destroyed. 17531_ R-10 Processor inserts Gamma Rifle into recycling unit. 17532_ System corrupted: Component data lost. 17533_ Exp. Focal Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????#???????## | | ?????????????????????????????????????# ???? ? + | | ?????????????????????????????????????# ??? # | | ?????????????????????????????????????#! # | | ?????????????????????????????????????# """ # | | ?????????????????????????###???###???# """" # | | ?????????????????????????# ??? #???# """" # | | ?????????????????????????# ?? #???# """ # | | ?????????????????????????# ?? #???? # | | ?????????????????????????# "" ??????? ?# * | | ?????????????????????????# "Y ?########+######+ | | ?????????????????????????# "" ??# | | ?????????????????????????#[ "" ??# | | ?????????????????????????? ???# | | ?????????????????????????? ! ???# | | ??????????????????????????? ????# ########### | | ??????????????????????????? ????# #?????????? | | ????????????????????########+###### ##########? | | ????????????????????# pp | | ????????????????????# | | ????????????????????# @ | | ????????????????????# | | ????????????????????# u######################### | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ??????????????????? ????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????#########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 67 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Corruption Containment 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 75 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Med. Treads | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Force Field | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Friend Of Zion Generalissimo Heroic Deeds Challenges ------------ None Game ------ Seed PropulsionDerelictNanosword Manual? 0 Play Time 02:51:10 Cumulative 154.2 hours Start 2023.06.07 @ 16:34:26 End 2023.06.07 @ 19:54:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 233 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bff7f25c-7677-4f90-b27b-f9c0db728c89