Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.18 @ 15:52:02 Player: simber Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (3411) 3411 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 7738 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Friendly Fire -186 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 288/300 System Corruption 1% Temperature Cool (18) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Targeting Computer Makeshift Armor Plating > --- WEAPON (4) ------- RU-N14's Throwing Claymores > --- INVENTORY (5) ---- Improved Deuterium Engine Machine Analyzer Melee Analysis Suite Launcher Guidance Computer Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Laser Flak Gun Heavy Mace > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Improved Terrain Scanner Recalibrator Shock Rifle Shock Rifle Flak Cannon Improved Datajack [Rating: 41] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion VTOL Module Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Makeshift Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Smartbomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 2 | . . 1 1 . . . . . . Weapon 2 | . . . . 2 . . . . . Parts Attached 123 | 3 9 8 40 18 4 16 15 5 5 Power 14 | . 1 2 4 1 . 2 3 . 1 Engine 8 | . 1 2 2 1 . . 1 . 1 Core 6 | . . . 2 . . 2 2 . . Reactor . | . . . . . . . . . . Propulsion 39 | 2 2 3 13 2 3 5 6 1 2 Treads 11 | . . . 4 1 2 1 . 1 2 Leg 21 | 2 2 3 8 1 1 2 2 . . Wheel 1 | . . . 1 . . . . . . Hover 2 | . . . . . . 2 . . . Flight 4 | . . . . . . . 4 . . Utility 21 | 1 2 1 7 4 . 3 2 . 1 Device 8 | . 1 1 3 . . 2 . . 1 Storage 4 | 1 . . . 3 . . . . . Processor 4 | . 1 . 2 . . . 1 . . Hackware . | . . . . . . . . . . Protection 5 | . . . 2 1 . 1 1 . . Artifact . | . . . . . . . . . . Weapon 49 | . 4 2 16 11 1 6 4 4 1 Energy Gun 8 | . 1 . 1 4 . 1 . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | . 3 1 10 2 . . . 1 . Ballistic Cannon 12 | . . 1 1 1 . 4 4 1 . Launcher 1 | . . . . . 1 . . . . Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon 6 | . . . 2 4 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . 2 . . 1 . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . Parts Lost 59 | . 1 4 20 6 8 2 9 . 9 Power 6 | . . 1 2 . 1 1 1 . . Propulsion 27 | . . 2 10 2 3 . 5 . 5 Utility 8 | . 1 . 4 1 . . 1 . 1 Weapon 18 | . . 1 4 3 4 1 2 . 3 Highest Loss Streak 8 | . 1 1 8 2 6 1 6 . 4 To Critical Strikes 2 | . . . 1 . 1 . . . . Average Slot Usage (%) 88 | . 89 98 92 95 62 72 86 98 74 Engine 3 | . 7 10 6 5 3 . 1 . 4 Core 3 | . . . 2 1 . 5 5 7 2 Treads 6 | . . . 7 7 9 5 5 6 11 Leg 10 | . 28 32 22 22 9 4 5 . . Hover 1 | . . . . . . 10 9 . . Flight 6 | . . . . . . . 2 23 7 Device 6 | . 8 11 9 . . 4 7 7 6 Storage 3 | . 14 11 4 6 3 . . . . Processor 13 | . 4 11 18 15 12 7 9 15 15 Protection 5 | . . . 3 6 3 4 6 7 7 Energy Gun 2 | . 4 . 3 9 8 2 . . 2 Ballistic Gun 6 | . 20 20 12 8 3 . . . 2 Ballistic Cannon 13 | . . . 1 5 . 21 29 28 9 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 5 15 20 21 66 48 45 44 30 35 Greatest Support 76 | 20 26 39 60 30 30 26 31 37 76 Greatest Overweight (x) 8 | . . . 5 4 2 4 2 1 8 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 8 8 8 20 15 5 5 5 5 Average Capacity 6 | 7 8 8 6 14 10 5 5 5 5 Most Carried 10 | 6 8 8 8 9 10 5 5 5 5 Average Carried 4 | 2 6 6 5 5 6 3 3 4 4 Final Capacity 15 | 8 8 8 5 15 5 5 5 5 5 Final Carried 8 | 6 7 8 5 8 3 4 2 5 5 Class Distribution -------------------- 25% | Derelict-Gunner 25% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Matter Collected 3285 | 189 237 411 737 310 . 233 563 135 470 Remotely . | . . . . . . . . . . Salvage Created 3022 | . 278 546 948 249 265 160 224 . 352 Parts 154 | . 18 39 37 17 5 4 13 . 21 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 12 1 16 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 77 | . 8 12 20 6 1 6 11 . 13 Guns 43 | . 8 11 18 4 . . . . 2 Cannons 26 | . . 1 2 2 . 6 11 . 4 AOE 8 | . . . . . 1 . . . 7 Classes Destroyed 14 | . 3 4 3 1 1 . . . 2 Worker 1 | . . . 1 . . . . . . Builder 1 | . 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . Swarmer 13 | . 3 . . . . . 6 . 4 Grunt 34 | . 5 6 13 . . 4 4 . 2 Brawler 2 | . . 1 1 . . . . . . Duelist 3 | . . 1 . . . 1 . . 1 Sentry 14 | . . 4 5 3 . . 1 . 1 Specialist 3 | . . . . . . . . . 3 Hunter 3 | . . . 1 1 . . . . 1 Programmer 4 | . . . . 2 . 1 . . 1 Compactor 1 | . . . . . 1 . . . . Mutant 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 4 2 8 2 1 3 4 . 5 Combat Bots Only 7 | . 3 2 7 2 1 3 4 . 5 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Damage Taken 8373 | . 364 843 2153 758 340 596 1642 . 1677 Core 1361 | . 91 171 399 52 185 32 193 . 238 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 731 | . . . . . . . . 731 . Core Remaining (%) 61 | 100 63 57 27 . . . . . . Volleys Fired 252 | . 29 49 74 16 3 18 28 . 35 Largest 4 | . 2 2 2 4 1 4 4 . 4 Hottest 202 | . 60 62 91 202 46 165 165 . 200 Shots Fired 576 | . 58 88 146 54 3 55 93 . 79 Gun 353 | . 58 86 141 43 . 1 . . 24 Cannon 214 | . . 2 5 11 . 54 93 . 49 Launcher 3 | . . . . . 3 . . . . Special 6 | . . . . . . . . . 6 Kinetic 480 | . 47 88 101 33 . 54 93 . 64 Thermal 77 | . 11 . 45 12 . . . . 9 Explosive 9 | . . . . . 3 . . . 6 Electromagnetic 10 | . . . . 9 . 1 . . . Robot Hit Streak 21 | . 5 21 16 21 3 10 6 . 11 Robot Miss Streak 6 | . 4 4 2 5 . 6 5 . 6 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 5 | . . . 5 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 384 | . 31 67 124 43 3 27 42 . 47 Core Hits 174 | . 14 23 50 30 2 10 16 . 29 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 15 | . . . 7 1 . 4 1 . 2 Burn 6 | . . . 5 1 . . . . . Destroy 2 | . . . 2 . . . . . . Blast 5 | . . . . . . 4 1 . . Sever 2 | . . . . . . . . . 2 Melee Attacks 20 | . . . 4 16 . . . . . Impact 18 | . . . 2 16 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9342 | . 399 1002 2285 707 700 683 983 . 2583 Guns 4356 | . 399 957 2182 512 . . . . 306 Cannons 2626 | . . 45 69 195 . 683 983 . 651 Explosions 2173 | . . . 34 . 700 . . . 1439 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5893 | . 355 1002 1554 468 . 683 983 . 848 Thermal 1071 | . 44 . 731 187 . . . . 109 Explosive 2139 | . . . . . 700 . . . 1439 Electromagnetic 52 | . . . . 52 . . . . . Impact . | . . . . . . . . . . Slashing 187 | . . . . . . . . . 187 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 1 2 2 5 5 5 1 Average Corruption 2 | . . . 1 1 2 2 5 5 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . 7 2 3 10 23 1 . Message Errors 8 | . . . 1 1 . 1 5 . . Matter Fused 9 | . . . 2 1 . 3 3 . . Heat Flow Errors 5 | . . . 1 . . 2 2 . . Energy Discharges 8 | . . . 1 . 1 3 2 1 . Parts Rejected 3 | . . . . . 1 . 2 . . Data Loss (minor) 8 | . . . 1 . 1 . 6 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . 1 . . . . . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 218 | . . 2 . . 99 28 27 . 62 Projectiles 60 | . . 2 . . . 28 27 . 3 Explosions 158 | . . . . . 99 . . . 59 Melee . | . . . . . . . . . . Knockbacks 43 | . . 1 . 4 . 11 14 . 13 Impact . | . . . . . . . . . . Kinetic 41 | . . 1 . 4 . 11 13 . 12 Secondary 2 | . . . . . . . 1 . 1 Self-Inflicted Damage 131 | . . . . . 131 . . . . Shots 3 | . . . . . 3 . . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 672 | . 26 27 328 312 . 324 491 . 672 Average Temperature 134 | . 10 6 122 103 . 114 170 . 225 Received Heat Transfer 2586 | . 132 252 1026 162 . 270 408 . 336 Effects 27 | . . . 5 . . 1 6 . 15 Shutdowns 5 | . . . . . . 1 2 . 2 Energy Bleed 5 | . . . 1 . . . 1 . 3 Interference 8 | . . . 4 . . . 2 . 2 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 5 . . . . . . Heat Transferred 2731 | . 100 . 1937 444 . . . . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Peak Influence 498 | . 163 379 498 206 31 195 . . . Initial 182 | . . 30 62 182 31 3 . . . Average 145 | . 92 156 265 91 16 71 . . . Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 71 | 100 100 70 33 83 100 100 . . . Level 1 22 | . . 29 46 16 . . . . . Level 2 6 | . . . 20 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 4 4 2 . 1 . . . Investigation 5 | . 1 1 2 1 . . . . . Extermination 2 | . . . . 1 . 1 . . . Reinforcement 6 | . 1 3 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Distress Signals 6 | . . 1 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 12 23 51 9 6 8 18 . 20 Peak Tracking Total 8 | . 3 5 8 2 6 3 5 . 7 Tactical Retreats 19 | . 1 2 10 . . 2 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Traps Triggered 4 | . 1 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Machines Disabled 10 | . . 1 2 . . 2 . . 5 Max in Single Turn 2 | . . 1 2 . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Machines Accessed 12 | . . 3 4 5 . . . . . Terminals 11 | . . 2 4 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 47 | . . 15 14 18 . . . . . Successful 29 | . . 11 7 11 . . . . . Failed 18 | . . 4 7 7 . . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 1 4 1 . . . . 2 . Terminals 42 | . . 10 14 18 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . . 6 7 11 . . . . . Record 9 | . . 3 2 4 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 5 | . . 1 3 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . Zone Layout 3 | . . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 2 4 3 . . . . . Full Trace Events 4 | . . 1 2 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . parse_system 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Total Allies 5 | . . . . . . . . 4 1 Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 155 | . . . . . . . . 155 155 Highest-Rated Ally 39 | . . . . . . . . 39 39 Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 Total Damage 189 | . . . . . . . . . 189 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Turns Passed 8544 | 61 452 583 1217 1080 184 481 928 1854 1704 Spaces Moved 4760 | 50 259 313 567 501 131 247 584 1198 910 Core 100 | 14 . . 12 . 45 18 10 . 1 Treads 2243 | . . . 126 . 15 55 151 987 909 Legs 1627 | 36 259 313 429 501 71 7 11 . . Wheels . | . . . . . . . . . . Hover 438 | . . . . . . 167 271 . . Flight 352 | . . . . . . . 141 211 . Fastest Speed 50 | 50 120 120 120 120 50 110 100 109 160 Average Speed 151 | 100 120 120 139 182 130 157 138 151 174 Slowest Speed 450 | 120 120 120 300 400 260 400 260 160 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 42 34 39 12 83 6 56 87 77 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . . . . . . 4 3 . Spaces Dug 15 | . . . 2 13 . . . . . Terrain Destroyed 164 | . . . 55 13 37 3 5 . 51 Melee 15 | . . . 2 13 . . . . . Projectile 16 | . . . 1 . . 3 5 . 7 AOE 133 | . . . 52 . 37 . . . 44 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Total 5599 | 61 354 450 845 602 140 299 638 1242 968 Wait 315 | . 37 69 128 36 . 1 . 32 12 Move 4752 | 49 258 312 566 501 130 246 583 1197 910 Hop . | . . . . . . . . . . Pick Up 96 | 9 13 10 20 12 3 13 10 5 1 Fast Attach 20 | . . . 8 2 . 4 . 2 4 Attach 72 | 3 5 8 18 10 3 11 12 1 1 Detach 3 | . . . 1 1 . 1 . . . Swap 31 | . 4 . 14 6 1 1 3 2 . Drop 36 | . 8 2 11 2 . 4 2 3 4 Fire 252 | . 29 49 74 16 3 18 28 . 35 Melee 20 | . . . 4 16 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 18) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -9/Materials | Discovered new exit (range 16) 1080 | -9/Materials | Discovered new exit (range 14) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1758 | -8/Materials | Lost 8 parts (6n1u1w) 1761 | -8/Materials | Destroyed 7 combat bots 1968 | -8/Materials | Core integrity fell below 50% 2080 | -8/Materials | Build established: Scavenger-Mutant 2211 | -8/Materials | Lost 7 parts (1p3n1u2w) 2291 | -8/Materials | Discovered new exit (range 13) 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Weapon x2 2608 | -7/Factory | Build established: Scavenger-Gunner 3394 | -7/Factory | Sucked down chute 3394 | -7/Factory | Entered Waste 3432 | -7/Waste | Spotted C-40 Crusher 3454 | -7/Waste | Spotted C-40 Crusher 3471 | -7/Waste | Spotted C-40 Crusher 3479 | -7/Waste | Spotted C-40 Crusher 3485 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3488 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3494 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3519 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3522 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3525 | -7/Waste | Spotted C-40 Crusher 3529 | -7/Waste | Spotted C-40 Crusher 3553 | -7/Waste | Lost 6 parts (1p2n3w) 3560 | -7/Waste | Destroyed C-40 Crusher 3572 | -7/Waste | Discovered new exit (range 10) 3578 | -7/Waste | Entered Factory 3744 | -7/Factory | Discovered new exit (range 14) 4059 | -7/Factory | Entered Lower Caves 4067 | -7/Lower Caves | Build established: Tank 4554 | -7/Lower Caves | Core integrity fell below 50% 4750 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4820 | -7/Lower Caves | Lost 6 parts (1p3n2w) 4982 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4987 | -7/Lower Caves | Entered Zion 5061 | -7/Zion | Visited the Megawrench Repair Shop 5061 | -7/Zion | Megawrench repaired 10 parts 5065 | -7/Zion | Build established: Gunner 5086 | -7/Zion | System corruption cleaned by Quarantine Array 5402 | -7/Zion | Imprinted 5404 | -7/Zion | Declared Zion's savior 5528 | -7/Zion | Build established: Derelict-Gunner 5672 | -7/Zion | Found Prototype Special Weapon 5809 | -7/Zion | Identified RU-N14's Throwing Claymores 5871 | -7/Zion | Given A8's code to call for help 6052 | -7/Zion | Received a visual enhancement algorithm 6823 | -7/Zion | Discovered new exit (range 12) 6841 | -7/Zion | Entered Proximity Caves 6841 | -6/Proximity Caves | Accompanied by 4 allies 7224 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7610 | -6/Proximity Caves | Lost 4 parts (2n2w) 7750 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7832 | -6/Proximity Caves | Build established: Scavenger-Mutant 8232 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 8239 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 8247 | -6/Proximity Caves | Core integrity fell below 20% 8537 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8545 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08268_ Antigrav System fries itself beyond repair. 08276_ The unstable cave ceiling collapses. 08504_ Acquired Imp. Deuterium Engine. 08536_ G-50 Soldier springs to life. 08537_ Slug penetrates Wall. 08537_ G-50 Soldier springs to life. 08537_ S-27 Virus springs to life. 08537_ G-50 Soldier springs to life. 08537_ Arm. Treads destroyed. 08537_ S-27 Virus springs to life. 08538_ Destroyed VTOL Module. 08538_ S-27 Virus destroyed. 08539_ Particle Charger destroyed. 08539_ Critical hit (Burn: +37). 08539_ Penetrated by Slug. 08540_ Slug penetrates Wall. 08540_ G-50 Soldier suffers critical hit (Destroy). 08540_ G-50 Soldier destroyed. 08543_ Slug penetrates S-27 Virus. 08544_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ###??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????? ???????# ??????????????????????? | | ?????????? ???????# ###########????????????? | | #????????? ??????# #]]" "#????????????? | | #???????? ???????# #]] "#????????????? | | #??????? ???????## g "#????????????? | | #??????? ?????????# !%"#????????????? | | ##????? ???????????# Y g g ["#????????????? | | ##???# #???????????## +????????????? | | #### #???????????# #????????????? | | #???????????# h * "T""#????????????? | | #???????????## @#""" """"#????????????? | | #????????????## ########### #?????????? | | # ###?????????????# #?????????? | | # ####?####??????##### #?????????? | | ##??### ??###### ## ###### ??????? | | #??## ??# # #??????????????????? | | #??# #??# ### ????????????????? | | #??# #??# ###?? ??????????????? | | #?## #### #???? ????????????? | | % #?# ##??? ###???????????? | | #?# "#??? #?????????????? | | #?### ! ##???? ##?????????????? | | #???# ### #####?????### #??????????????? | | ##### ### ##??????????? #??????????????? | | #???????????? ??????????????? | | % #???????????? ?????????????? | | ###### ##????????????? ??????????????? | | ###### ### #??????????????????????????????? | | # ##?###??????????????????????????????? | | ##???????????????????????????????????? | | #### #????????????????????????????????????? | | # #??####????????????????????????????????????? | | # % ##??????????????????????????????????????????? | | # #?##????????????????????????????????????????? | | ##% ## #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend More Dakka Please Part-time Excavator Robot Respite The One Tourist Challenges ------------ None Game ------ Seed CoilResetBoosters Manual? 0 Play Time 01:29:45 Cumulative 10.4 hours Start 2022.11.12 @ 22:56:51 End 2022.11.18 @ 15:52:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 21 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f467e946-1ab3-4c06-bd11-534455a10125