Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.01 @ 20:48:41 Player: aoemica Result: Destroyed by as-54283 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2288) 2288 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 4489 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 21 Friendly Fire -57 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 64/100 System Corruption 5% Temperature Cool (0) Movement Core (550) Ox10 Location -9/Exiles Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Cooled Ion Engine Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Bore Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Light Cannon [Rating: 24] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 88 | 6 21 . 47 12 2 Power 7 | 1 3 . 3 . . Engine 7 | 1 3 . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 6 . 11 2 . Treads . | . . . . . . Leg 21 | 2 6 . 11 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 3 . 13 4 . Device 6 | . . . 4 2 . Storage 6 | 1 3 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 9 | . . . 7 2 . Artifact . | . . . . . . Weapon 39 | 2 9 . 20 6 2 Energy Gun 22 | . . . 18 2 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 14 | 2 8 . 2 2 . Ballistic Cannon 2 | . 1 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . Parts Lost 16 | . 2 . 4 4 6 Power 2 | . 1 . . . 1 Propulsion 3 | . . . . 1 2 Utility 4 | . . . 2 1 1 Weapon 7 | . 1 . 2 2 2 Highest Loss Streak 6 | . 2 . 2 2 6 Average Slot Usage (%) 97 | . 94 100 96 99 93 Engine 11 | . 13 14 10 11 9 Leg 23 | . 28 28 21 22 20 Device 6 | . . . 8 11 11 Storage 23 | . 23 28 23 22 22 Protection 6 | . . . 9 10 9 Energy Gun 11 | . . . 21 7 8 Ballistic Gun 12 | . 27 28 . 13 11 Naked Turns . | . . . . . . Heaviest Build 54 | 12 29 29 52 54 52 Greatest Support 28 | 20 26 26 26 28 28 Greatest Overweight (x) 15 | 3 1 1 15 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 6 12 12 20 16 16 Average Capacity 14 | 5 9 12 16 16 16 Most Carried 18 | 6 12 12 18 16 15 Average Carried 13 | 3 8 12 15 14 15 Final Capacity 16 | 6 12 12 16 16 16 Final Carried 16 | 6 12 12 16 15 15 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1880 | 187 627 262 539 265 . Remotely . | . . . . . . Salvage Created 3527 | . 803 146 2026 552 . Parts 208 | . 44 12 131 21 . Haulers Intercepted 8 | . 2 . 6 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 68 | . 15 6 36 11 . Guns 61 | . 13 6 33 9 . Cannons 4 | . 2 . . 2 . AOE 1 | . . . 1 . . Classes Destroyed 8 | . 5 . 3 . . Builder 3 | . . . 3 . . Hauler 8 | . 2 . 6 . . Recycler 3 | . 2 . . 1 . Watcher 7 | . 3 . 4 . . Swarmer 20 | . 3 4 11 2 . Grunt 35 | . 12 2 14 7 . Brawler 1 | . . . 1 . . Sentry 12 | . . . 10 2 . Best Kill Streak 11 | . 4 2 11 3 . Combat Bots Only 10 | . 3 2 10 3 . Max Kills in Single Turn 2 | . 1 2 2 1 . Gunslinging 1 | . . 1 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 3458 | . 777 267 1161 640 613 Core 620 | . 166 53 135 132 134 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . 12 . . . Volleys Fired 228 | . 66 18 97 38 9 Largest 2 | . 2 2 2 2 2 Hottest 101 | . 55 46 101 95 90 Shots Fired 454 | . 132 36 194 76 16 Gun 431 | . 127 36 194 58 16 Cannon 23 | . 5 . . 18 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 225 | . 132 36 10 47 . Thermal 2 | . . . 2 . . Explosive . | . . . . . . Electromagnetic 227 | . . . 182 29 16 Robot Hit Streak 26 | . 11 11 16 26 11 Robot Miss Streak 5 | . 2 5 3 3 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 346 | . 91 23 164 55 13 Core Hits 159 | . 37 10 87 24 1 Critical Hits 5 | . 2 . 1 2 . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 4 | . 1 . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5338 | . 1116 431 2756 1020 15 Guns 4690 | . 1049 431 2387 808 15 Cannons 203 | . 67 . . 136 . Explosions 445 | . . . 369 76 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2128 | . 1116 431 58 523 . Thermal 478 | . . . 402 76 . Explosive . | . . . . . . Electromagnetic 2732 | . . . 2296 421 15 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 1 1 5 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Effects 15 | . . . 6 7 2 Message Errors 8 | . . . 3 5 . Energy Discharges 2 | . . . 1 1 . Data Loss (minor) 3 | . . . 2 1 . Data Loss (major) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 4 | . . . 4 . . Projectiles . | . . . . . . Explosions 4 | . . . 4 . . Melee . | . . . . . . Knockbacks 2 | . 1 . . 1 . Impact . | . . . . . . Kinetic 2 | . 1 . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 53 | . . . 53 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 117 | . 18 41 117 54 . Average Temperature 26 | . 6 17 30 31 . Received Heat Transfer 1101 | . 390 108 369 234 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 25 | . . . 16 9 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 674 | . . . 524 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . . . 11 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 662 | . 236 189 662 274 . Average Influence 223 | . 77 135 376 122 . Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 59 | 100 93 100 17 87 . Level 1 26 | . 6 . 50 12 . Level 2 14 | . . . 31 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 . 4 . . Investigation 4 | . 2 . 2 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 25 8 55 18 8 Peak Tracking Total 9 | . 4 3 5 4 9 Tactical Retreats 7 | . 1 . 3 3 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 13 | . 3 . 10 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 9 | . . 2 4 1 2 Max in Single Turn 2 | . . 1 2 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 15 | . 4 . 11 . . Terminals 12 | . 3 . 9 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 20 . 35 . . Successful 36 | . 12 . 24 . . Failed 18 | . 8 . 10 . . Catastrophic 1 | . . . 1 . . Database Lockouts 1 | . . . 1 . . Manual 27 | . 10 . 17 . . Terminals 38 | . 12 . 26 . . Fabricators . | . . . . . . Repair Stations 17 | . 8 . 9 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 3 . 13 . . Robot Analysis 3 | . . . 3 . . Prototype ID Bank 6 | . 1 . 5 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . 6 . 8 . . Scan Component 8 | . 3 . 5 . . Repair 6 | . 3 . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . Terminals 6 | . 3 . 3 . . Track 3 | . 1 . 2 . . Botnet 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 . 11 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 3 . 3 . . Time 225 | . 78 . 147 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 6 | . . 1 . 5 . Largest Group 5 | . . 1 . 5 5 Highest-Rated Group 90 | . . 31 . 90 90 Highest-Rated Ally 31 | . . 31 . 31 31 Total Orders 2 | . . . . . 2 GOTO 1 | . . . . . 1 FOLLOW 1 | . . . . . 1 Ally Attacks 13 | . . 3 . 7 3 Total Damage 136 | . . 43 . 91 2 Kills 3 | . . 1 . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 5729 | 58 1390 412 2485 1258 126 Spaces Moved 2952 | 36 723 224 1194 720 55 Core 19 | 18 . . 1 . . Treads . | . . . . . . Legs 2933 | 18 723 224 1193 720 55 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 Average Speed 147 | 121 138 150 150 150 150 Slowest Speed 800 | 200 150 150 800 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 76 54 94 98 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . . . 40 3 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 42 | . . . 40 2 . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 3898 | 48 998 270 1680 821 81 Wait 537 | . 151 25 298 48 15 Move 2947 | 35 722 223 1193 719 55 Hop . | . . . . . . Pick Up 47 | 7 17 2 20 1 . Fast Attach 42 | 5 6 . 30 1 . Attach 12 | 1 2 . 6 3 . Detach 1 | . . . 1 . . Swap 34 | . 13 . 11 8 2 Drop 50 | . 21 2 24 3 . Fire 228 | . 66 18 97 38 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -9/Exiles History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 540 | -10/Materials | Repaired Assault Rifle 567 | -10/Materials | Repaired Aluminum Leg 595 | -10/Materials | Repaired Aluminum Leg 860 | -10/Materials | Core integrity fell below 50% 956 | -10/Materials | Discovered new exit (range 10) 1377 | -10/Materials | Discovered new exit (range 6) 1449 | -10/Materials | Entered Mines 1460 | -10/Mines | Escorted by a lone wolf Derelict 1480 | -10/Mines | Learned location of Storage (-7) 1553 | -10/Mines | Discovered new exit (range 5) 1635 | -10/Mines | Core integrity fell below 20% 1726 | -10/Mines | Learned 4 Materials zone layouts 1744 | -10/Mines | Discovered new exit (range 15) 1861 | -10/Mines | Entered Materials 1861 | -9/Materials | Evolved 2 slots: Utility x2 2156 | -9/Materials | Discovered new exit (range 10) 2541 | -9/Materials | Repaired Imp. Aluminum Leg 2871 | -9/Materials | Destroyed 10 combat bots 2925 | -9/Materials | Repaired Imp. EM Shotgun 2991 | -9/Materials | Repaired Broken Imp. EM Shotgun 3296 | -9/Materials | Discovered new exit (range 13) 3583 | -9/Materials | Discovered new exit (range 15) 4013 | -9/Materials | Discovered new exit (range 15) 4242 | -9/Materials | Central database locked down 4346 | -9/Materials | Entered Mines 4349 | -9/Mines | Met a Derelict bent on vengeance 4542 | -9/Mines | Discovered new exit (range 11) 4557 | -9/Mines | Learned location of 1 exit from Materials 4856 | -9/Mines | Core integrity fell below 50% 4918 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4964 | -9/Mines | Discovered new exit (range 8) 4969 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5119 | -9/Mines | Learned 2 Materials zone layouts 5568 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5589 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5589 | -9/Mines | Discovered new exit (range 5) 5604 | -9/Mines | Entered Exiles 5604 | -9/Exiles | Accompanied by 5 allies 5634 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5645 | -9/Exiles | Met 8R-AWN 5702 | -9/Exiles | Attacked by the Exiles 5727 | -9/Exiles | Core integrity fell below 20% 5730 | -9/Exiles | Destroyed by as-54283 with Assembled Rifle Last Messages --------------- 05719_ HV Slug penetrates Wall. 05720_ Imp. EM Shotgun destroyed. 05721_ Penetrated by HV Slug. 05721_ HV Slug penetrates Wall. 05721_ Penetrated by HV Slug. 05721_ HV Slug penetrates Wall. 05722_ as-75218 destroyed. 05724_ HV Slug penetrates Machine. 05724_ HV Slug penetrates Wall. 05725_ Carbon-fiber Leg destroyed. 05726_ Penetrated by HV Slug. 05726_ Imp. EM Shotgun destroyed. 05726_ HV Slug penetrates Wall. 05726_ Penetrated by HV Slug. 05726_ HV Slug penetrates Earth. 05728_ Imp. Aluminum Leg destroyed. 05728_ HV Slug penetrates Machine. 05728_ HV Slug penetrates Wall. 05728_ Penetrated by HV Slug. 05729_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ??????????????????????????????????????????? ??? | | ??????????????????????????????????????????# #??? | | ?????????????????????????????????????????# ##?? | | ????????????????????????????????????????# #?? | | ????????????????????#####???????????????# #?? | | ???????????????????## #??????????????## ??? | | ???????????????????# #?????????????## #???? | | ??????????????????## g###???????????# #???? | | ????????????????### ;###???????### #????? | | ????????????????# !% @ ;######### #????? | | ???????????????## =!%% a #""""## #?????? | | ???????????????# [%!a % * ##????? | | ???????? a aa==## = * #????? | | ???? *%##;# ##???? | | ????? ""###" ""##;# ###?? | | ????? # ""##?####;##?#;### * ### | | ?????? ######?????? #???##?##### # | | ????? #????????????##??????????### | | ?????? #???????????????????????????### | | ????? ""??????????????????????????????### | | ?????? "????????????????????????????????#" | | ??????"""??????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketBarrageCore Manual? 0 Play Time 00:37:33 Cumulative 162.5 hours Start 2020.07.01 @ 20:12:39 End 2020.07.01 @ 20:48:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 90 Adventurer 1 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0 Lore% 79 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 507a7ecf-d248-4a20-8299-9979f40f7bfb