Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 00:44:25 Player: Root Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1283) 1283 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 3940 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Friendly Fire -189 Cogmind --------- Core Integrity 0/400 Matter 185/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Battle Rifle > --- INVENTORY (15) --- Ion Engine Light Treads Advanced Heat Sink Improved Sensor Array Improved Sensor Array Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Makeshift Hacking Suite Hacking Drone Bay Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON ----------- Beamcaster Autogun Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Light Treads Advanced Heat Sink Improved Sensor Array Improved Sensor Array Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Makeshift Hacking Suite Hacking Drone Bay Bomb Factory No. 2 Heavy Battle Rifle Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 30 | 6 6 . 11 1 1 5 Power 4 | 1 1 . 2 . . . Engine 4 | 1 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 3 . . 1 Treads 2 | 2 . . . . . . Leg 4 | . . . 3 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 . 4 . . 1 Device 5 | . 1 . 3 . . 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 3 . 2 1 1 3 Energy Gun 5 | 2 1 . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . 1 . 1 1 1 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . 1 . 4 . . 9 Power 3 | . 1 . 1 . . 1 Propulsion 4 | . . . 2 . . 2 Utility 3 | . . . 1 . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 8 | . 1 . 3 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 100 92 99 100 97 Engine 11 | . 13 14 11 11 11 10 Treads 7 | . 28 28 10 . . . Leg 15 | . . . 5 22 22 21 Device 11 | . 10 14 20 11 11 10 Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 1 11 11 11 Energy Gun 12 | . 17 14 10 11 11 9 Ballistic Gun 19 | . 10 14 22 21 22 21 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 33 29 39 38 41 42 Greatest Support 40 | 40 40 40 40 20 20 25 Greatest Overweight (x) 11 | 2 . . 11 1 2 2 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 Most Carried 15 | 2 15 15 15 14 15 15 Average Carried 13 | 1 11 15 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 15 14 14 15 12 Class Distribution -------------------- 64% | Scavenger-Skirmisher 25% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 764 | 219 172 . 263 30 14 66 Remotely . | . . . . . . . Salvage Created 1715 | . 448 . 781 . . 486 Parts 109 | 4 33 . 52 . . 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 15 . 20 . . 7 Guns 39 | . 12 . 20 . . 7 AOE 3 | . 3 . . . . . Classes Destroyed 10 | 1 5 . 2 . . 2 Worker 5 | . 2 . 3 . . . Builder 2 | . 1 . 1 . . . Tunneler 1 | 1 . . . . . . Recycler 2 | . 1 . 1 . . . Swarmer 16 | . 9 . 7 . . . Grunt 19 | . 6 . 11 . . 2 Brawler 3 | . . . 1 . . 2 Duelist 2 | . . . . . . 2 Sentry 2 | . . . 1 . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 13 | 1 11 . 13 . . 4 Combat Bots Only 12 | . 6 . 12 . . 4 Max Kills in Single Turn 3 | 1 3 . 1 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2344 | . 557 . 598 . . 1189 Core 502 | . 84 . 99 . . 319 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 34 | . 34 . . . . . Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 131 | . 56 . 48 . . 27 Largest 3 | . 2 . 3 . . 3 Hottest 131 | . 90 . 96 . . 131 Shots Fired 315 | . 110 . 144 . . 61 Gun 311 | . 108 . 144 . . 59 Cannon . | . . . . . . . Launcher 4 | . 2 . . . . 2 Special . | . . . . . . . Kinetic 180 | . 40 . 96 . . 44 Thermal 131 | . 68 . 48 . . 15 Explosive 4 | . 2 . . . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 8 . 13 . . 8 Robot Miss Streak 5 | . 3 . 4 . . 5 Penetration Max . | . . . . . . . Secondary Targets 11 | . 4 . 6 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 186 | . 67 . 83 . . 36 Core Hits 87 | 1 31 . 39 . . 16 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 9 | . 4 . 4 . . 1 Burn 7 | . 4 . 3 . . . Destroy 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3224 | 12 1041 . 1212 . . 959 Guns 2678 | . 731 . 1212 . . 735 Cannons . | . . . . . . . Explosions 529 | . 305 . . . . 224 Melee . | . . . . . . . Ramming 17 | 12 5 . . . . . Kinetic 1463 | . 205 . 663 . . 595 Thermal 1215 | . 526 . 549 . . 140 Explosive 529 | . 305 . . . . 224 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . 5 . . . . 1 Projectiles . | . . . . . . . Explosions 6 | . 5 . . . . 1 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . 22 . . . . 38 Shots 3 | . 2 . . . . 1 Rammed 8 | 4 2 2 . . . . Targets Rammed 9 | 5 2 2 . . . . Kicked . | . . . . . . . Crushed 1 | 1 . . . . . . Highest Temperature 318 | . 318 . 251 . . 216 Average Temperature 100 | . 103 . 110 . . 93 Received Heat Transfer 531 | . 138 . 168 . . 225 Effects 3 | . 3 . . . . . Interference 2 | . 2 . . . . . Matter Decay 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 3 . 2 . . . Heat Transferred 3432 | . 1767 . 1406 . . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 493 | 5 245 40 493 192 . . Initial 192 | . 3 40 15 192 . . Average 135 | . 109 40 228 192 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 79 | 100 83 100 48 100 . . Level 1 16 | . 16 . 33 . . . Level 2 4 | . . . 18 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 1 . . 1 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 21 . 27 1 . 20 Peak Tracking Total 8 | . 6 . 8 1 . 8 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . 2 . 2 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 8 . . . . . Terminals 7 | . 7 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 18 . . . . . Successful 10 | . 10 . . . . . Failed 8 | . 8 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 16 | . 16 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 8 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 7 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 153 | . . . . . 153 153 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 25 | . . . . . . 25 Total Damage 617 | . . . . . . 617 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4580 | 98 935 85 375 169 1947 971 Spaces Moved 1965 | 52 465 52 101 88 859 348 Core 15 | 10 . . 5 . . . Treads 633 | 42 465 52 74 . . . Legs 1317 | . . . 22 88 859 348 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 190 190 190 Average Speed 208 | 154 160 160 199 190 225 254 Slowest Speed 600 | 160 160 160 600 190 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 98 9 19 24 86 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 4 | . . . . 1 1 2 Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . . . . 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 14 | . . . . . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2201 | 64 553 53 176 91 876 388 Wait 12 | . 1 . 7 . . 4 Move 1959 | 51 464 51 100 87 858 348 Hop . | . . . . . . . Pick Up 36 | 2 19 . 4 1 8 2 Fast Attach 13 | 6 1 . 4 1 1 . Attach 10 | . 2 . 4 . . 4 Detach 1 | . 1 . . . . . Swap 7 | . 3 . 3 . . 1 Drop 23 | . 4 . 6 2 9 2 Fire 131 | . 56 . 48 . . 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | 5 2 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 453 | -10/Materials | Repaired Grenade Launcher? 467 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Discovered new exit (range 13) 811 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Identified exit to Mines 1034 | -10/Materials | Entered Mines 1063 | -10/Mines | Discovered new exit (range 3) 1119 | -10/Mines | Entered Materials 1119 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1335 | -9/Materials | Discovered new exit (range 16) 1345 | -9/Materials | Lost 3 parts (1p2n) 1350 | -9/Materials | Destroyed 12 combat bots 1456 | -9/Materials | Build established: Skirmisher 1462 | -9/Materials | Identified exit to Mines 1494 | -9/Materials | Entered Mines 1519 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1645 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1656 | -9/Mines | Identified exit to Zion 1663 | -9/Mines | Entered Zion 1749 | -7/Zion | Given the Hacking Drone Bay 1749 | -7/Zion | Found Prototype Device 1772 | -7/Zion | Build established: Scavenger-Skirmisher 2012 | -7/Zion | Learned Factory terminal intel 2107 | -7/Zion | Received a visual enhancement algorithm 2344 | -7/Zion | Imprinted 2346 | -7/Zion | Declared Zion's savior 2731 | -7/Zion | Found Prototype Device 3493 | -7/Zion | Discovered new exit (range 8) 3607 | -7/Zion | Identified exit to Proximity Caves 3610 | -7/Zion | Entered Proximity Caves 3610 | -6/Proximity Caves | Accompanied by 4 allies 4500 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4538 | -6/Proximity Caves | Core integrity fell below 50% 4570 | -6/Proximity Caves | Core integrity fell below 20% 4581 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04540_ L-41 Fighter destroyed. 04543_ Knocked back. 04549_ Core Shielding fries itself beyond repair. 04549_ Adv. Heat Sink destroyed. 04561_ Beamcaster severed. 04562_ Carbon-fiber Leg destroyed. 04564_ B-48 Gladiator suffers critical hit (Destroy). 04564_ B-48 Gladiator destroyed. 04567_ Rnf. Ion Engine destroyed. 04570_ L-41 Fighter destroyed. 04571_ Mace fries itself beyond repair. 04576_ Lgt. Treads fries itself beyond repair. 04578_ Core Shielding fries itself beyond repair. 04579_ Rnf. Deuterium Engine fries itself beyond repair. 04580_ C-30 ARC bursts open, deploying its payload. 04580_ G-67 Veteran unfolds itself. 04580_ B-48 Gladiator unfolds itself. 04580_ G-50 Soldier unfolds itself. 04580_ M-28 Smith unfolds itself. 04581_ Axe fries itself beyond repair. 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