Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 03:25:59 Player: WayneKnight Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (179) 895 Value Destroyed (5891) 5891 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1516) 1516 TOTAL SCORE: 13462 Bonus ------- High Alert Combat Kills 116 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 98/100 System Corruption 15% Temperature Cool (116) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Gauss Rifle Gauss Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Cooled Airjet Cooled Airjet Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Maneuvering Thrusters Improved Propulsion Shielding > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Neutrino Core Large Storage Unit Advanced Signal Interpreter Improved Actuator Array Improved ECM Suite Phase Shifter Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield Heavy Plasma Cannon Gauss Rifle Heavy Flak Cannon Heavy Missile Launcher Power Maul Great Axe [Rating: 68] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Array Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . 2 . 2 2 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . 1 1 . . . Utility 5 | . . . 1 . . 1 . 1 1 1 . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 176 | 3 16 8 15 2 1 23 7 55 21 25 . . Power 12 | . 1 1 1 . . 2 . 4 1 2 . . Engine 6 | . 1 1 1 . . 1 . 1 1 . . . Core 6 | . . . . . . 1 . 3 . 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 71 | 2 5 6 9 . 1 6 5 25 7 5 . . Treads 49 | 1 2 3 9 . 1 5 5 22 1 . . . Leg 1 | . . . . . . . . . . 1 . . Wheel 11 | 1 3 3 . . . 1 . 1 . 2 . . Hover 9 | . . . . . . . . 2 6 1 . . Flight 1 | . . . . . . . . . . 1 . . Utility 29 | 1 4 . 2 . . 3 . 7 6 6 . . Device 9 | . . . . . . . . 2 4 3 . . Storage 9 | 1 4 . 1 . . 1 . 2 . . . . Processor 2 | . . . . . . . . 1 1 . . . Hackware 3 | . . . 1 . . . . . . 2 . . Protection 6 | . . . . . . 2 . 2 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 64 | . 6 1 3 2 . 12 2 19 7 12 . . Energy Gun 2 | . . . . . . 2 . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . Ballistic Gun 39 | . 4 1 3 1 . 8 2 13 1 6 . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 . . Launcher 3 | . . . . . . 1 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 2 . . . . . . 1 1 1 . . Slashing Weapon 12 | . . . . 1 . 1 . 3 5 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 4 . . . . Parts Lost 35 | . . 2 2 . 1 5 2 5 . 17 1 . Power 4 | . . . . . . 1 . . . 3 . . Propulsion 15 | . . . 1 . 1 2 1 1 . 8 1 . Utility 5 | . . . . . . 1 . 1 . 3 . . Weapon 11 | . . 2 1 . . 1 1 3 . 3 . . Highest Loss Streak 9 | . . 1 1 . 1 2 1 1 . 9 1 . Average Slot Usage (%) 93 | . 99 98 99 100 100 98 99 95 85 71 10 5 Engine 5 | . 14 14 11 11 11 2 9 . 6 3 . . Core 3 | . . . . . . 6 . 6 . 3 . . Treads 19 | . 15 16 32 33 33 22 23 24 9 . . . Wheel 3 | . 12 11 . . . 3 3 2 2 . . . Hover 4 | . . . . . . . . . 17 20 . . Device 1 | . . . . . . . . 1 6 5 . . Storage 21 | . 28 28 22 22 22 21 27 23 16 8 . . Processor 2 | . . . . . . . . . 12 8 . . Hackware 5 | . . . 10 11 11 9 9 7 . 7 5 5 Protection 2 | . . . . . . 5 . 4 . 1 . . Ballistic Gun 18 | . 27 26 21 20 22 23 27 21 9 2 . . Slashing Weapon 1 | . . . . 1 . . . . 3 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 103 | 15 59 59 62 62 62 82 81 103 97 79 . . Greatest Support 80 | 20 40 40 60 60 60 60 60 80 59 64 20 3 Greatest Overweight (x) 29 | . 5 4 4 1 1 6 6 29 3 17 . . Average Overweight (x) 1 | . 3 3 . 1 1 2 2 1 1 . . . Largest Inventory Capacity 26 | 8 18 18 18 18 18 24 24 26 26 18 4 4 Average Capacity 20 | 7 16 18 18 18 18 20 24 25 21 15 4 4 Most Carried 26 | 6 18 18 18 18 18 24 24 26 26 18 4 4 Average Carried 19 | 6 14 17 17 17 17 18 23 24 21 13 4 4 Final Capacity 26 | 8 18 18 18 18 18 24 24 26 18 4 4 4 Final Carried 25 | 6 18 18 18 18 17 24 23 25 17 4 4 4 Class Distribution -------------------- 32% | Mutant 13% | Scavenger-Tank 10% | Hauler-Gunner 10% | Hauler-Skirmisher 9% | Scavenger-Mutant 9% | Hauler-Tank 5% | Hauler-Mutant 3% | Hacker-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Tank | -8/Materials Hauler-Gunner | -8/Garrison Hauler-Tank | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Matter Collected 5286 | 234 252 290 487 26 201 672 255 1873 433 563 . . Remotely . | . . . . . . . . . . . . . Salvage Created 7137 | 83 296 264 733 35 439 1610 529 1677 433 1038 . . Parts 391 | 3 29 21 46 . 38 87 24 86 19 38 . . Haulers Intercepted 8 | . . . 1 . . 4 . 1 2 . . . Recyclers Shooed 5 | . . . . . . . . 1 1 3 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Combat Hostiles Destroyed 147 | . 10 10 19 1 16 27 11 31 7 15 . . Melee 2 | . . . . . . . . . 1 1 . . Guns 131 | . 10 10 19 1 16 23 11 31 6 4 . . Cannons 7 | . . . . . . . . . . 7 . . AOE 7 | . . . . . . 4 . . . 3 . . Classes Destroyed 14 | 1 3 1 3 . . 4 . 2 . . . . Worker 9 | . . . . . . 4 . 3 2 . . . Builder 6 | . 1 . 1 . . . . 1 . 3 . . Hauler 8 | . . . 1 . . 4 . 1 2 . . . Recycler 6 | 1 . . . . . 1 . 1 . 3 . . Operator 2 | . . . 1 . . 1 . . . . . . Watcher 1 | . . . . . . 1 . . . . . . Swarmer 39 | . 6 5 7 . 8 5 . . 2 6 . . Grunt 63 | . 4 4 8 1 8 11 9 13 . 5 . . Brawler 2 | . . . . . . 1 . 1 . . . . Duelist 2 | . . . . . . . . 1 . 1 . . Sentry 21 | . . . 4 . . 8 2 6 . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . Programmer 17 | . . . . . . . . 10 5 2 . . Best Kill Streak 11 | 1 5 2 4 1 4 9 4 5 3 11 . . Combat Bots Only 9 | . 5 2 4 1 4 9 4 4 2 8 . . Max Kills in Single Turn 4 | 1 2 1 1 1 2 3 1 2 1 4 . . Gunslinging 1 | . 1 . . . 1 . . . . . . . Exploded 3 | . . . . . . 3 . . . 2 . . Melee 1 | . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Damage Taken 9818 | . 447 571 782 10 596 1288 618 2087 663 2736 . 20 Core 1776 | . 110 130 91 . 50 129 34 162 61 989 . 20 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 4 . . 64 . 70 76 92 . . . Volleys Fired 378 | 4 34 26 55 1 28 55 24 93 18 40 . . Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 . . Hottest 143 | 60 46 46 46 46 46 93 73 106 78 143 . . Shots Fired 927 | 8 68 48 110 2 56 155 72 273 54 81 . . Gun 889 | 8 68 48 110 2 56 151 72 268 54 52 . . Cannon 32 | . . . . . . . . 5 . 27 . . Launcher 6 | . . . . . . 4 . . . 2 . . Special . | . . . . . . . . . . . . . Kinetic 881 | 4 68 48 110 2 56 131 72 273 54 63 . . Thermal 20 | 4 . . . . . . . . . 16 . . Explosive 2 | . . . . . . . . . . 2 . . Electromagnetic 24 | . . . . . . 24 . . . . . . Robot Hit Streak 22 | 4 9 11 10 4 22 17 16 17 6 15 . . Robot Miss Streak 8 | 1 6 2 2 . 3 3 3 6 8 5 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 15 | . 1 . 1 . 3 7 1 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 1 . . . . Shots Hit Robots 696 | 5 39 31 79 1 41 114 55 211 52 68 . . Core Hits 374 | 2 14 14 28 1 20 70 27 132 18 48 . . Critical Hits 8 | . . 1 1 . 1 . 1 3 . 1 . . Critical Kills 2 | . . . . . . . 1 1 . . . . Critical Parts Destroyed 6 | . . 1 1 . 1 . . 2 . 1 . . Melee Attacks 44 | . 4 . . 1 . 3 . 7 20 9 . . Impact 6 | . 4 . . . . . . 2 . . . . Slashing 38 | . . . . 1 . 3 . 5 20 9 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 1 . . 6 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14922 | 33 445 468 1230 16 670 2555 959 4092 1863 2591 . . Guns 11116 | 33 445 416 1203 16 670 1824 959 3917 623 1010 . . Cannons 681 | . . . . . . . . 63 . 618 . . Explosions 1194 | . . . . . . 528 . . . 666 . . Melee 1583 | . . . . . . 123 . . 1217 243 . . Ramming 348 | . . 52 27 . . 80 . 112 23 54 . . Kinetic 11098 | 10 445 416 1203 16 670 1510 959 3980 623 1266 . . Thermal 675 | 23 . . . . . 290 . . . 362 . . Explosive 666 | . . . . . . . . . . 666 . . Electromagnetic 552 | . . . . . . 552 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1583 | . . . . . . 123 . . 1217 243 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . . . 10 11 5 15 15 Average Corruption 5 | . 1 1 . . . . . 5 4 3 12 15 Corruption Purged . | . . . . . . . . . . . . . Effects 161 | . . 4 . . . . . 99 36 13 7 2 Message Errors 40 | . . 2 . . . . . 19 11 6 2 . Matter Fused 32 | . . . . . . . . 23 6 2 1 . Heat Flow Errors 14 | . . . . . . . . 7 4 2 . 1 Energy Discharges 23 | . . 1 . . . . . 15 4 3 . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 19 | . . . . . . . . 13 6 . . . Data Loss (major) 2 | . . . . . . . . 1 1 . . . Misfires 3 | . . . . . . . . 3 . . . . Misdirections 6 | . . . . . . . . . 1 . 4 1 Targeting Errors 19 | . . 1 . . . . . 15 3 . . . Weapon Failures 2 | . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 236 | . . . . . . 13 . . 166 57 . . Projectiles 1 | . . . . . . . . . . 1 . . Explosions 56 | . . . . . . . . . . 56 . . Melee 179 | . . . . . . 13 . . 166 . . . Knockbacks 15 | . . 1 . . . . . 1 1 12 . . Impact 3 | . . 1 . . . . . 1 1 . . . Kinetic 10 | . . . . . . . . . . 10 . . Secondary 2 | . . . . . . . . . . 2 . . Self-Inflicted Damage 254 | . . . . . . 108 . 19 . 127 . . Shots 5 | . . . . . . 3 . . . 2 . . Rammed 23 | . . 4 4 . . 6 . 6 1 2 . . Targets Rammed 25 | . . 4 4 . . 8 . 6 1 2 . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . . . Highest Temperature 364 | 20 4 10 4 . 30 350 97 272 186 364 . 236 Average Temperature 61 | 15 2 5 1 . 7 87 31 47 86 101 . 176 Received Heat Transfer 2454 | . 126 57 237 6 204 495 324 576 . 429 . . Effects 3 | . . . . . . . . 1 . 2 . . Interference 3 | . . . . . . . . 1 . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 850 | 50 . . . . . 250 . . . 550 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 5 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Peak Influence 670 | 5 254 250 397 170 670 491 294 261 138 165 40 21 Initial 326 | . 3 55 35 125 110 326 64 154 115 21 16 21 Average 155 | 4 97 138 243 164 424 276 184 129 35 42 21 21 Maximum Alert Level 2 | . 1 1 1 . 2 2 1 1 . . . . Low Security (%) 68 | 100 83 87 27 100 13 26 55 79 100 100 100 100 Level 1 26 | . 16 12 72 . 22 64 44 20 . . . . Level 2 5 | . . . . . 63 9 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . . . 3 1 . 8 . 11 7 4 . . Investigation 6 | . . . 1 1 . 2 . 1 1 . . . Extermination 12 | . . . . . . . . 6 4 2 . . Reinforcement 13 | . . . 2 . . 3 . 4 2 2 . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Distress Signals 14 | . 2 . 2 . . 5 . 1 . 4 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 263 | . 20 25 24 1 17 55 17 45 9 43 6 1 Peak Tracking Total 14 | . 6 14 4 1 5 10 5 4 2 14 6 1 Tactical Retreats 30 | . 2 3 . . 1 12 5 1 . 6 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Traps Triggered 22 | . 1 . 1 1 6 1 1 7 1 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Machines Disabled 4 | . . 1 . 1 . 2 . . . . . . Max in Single Turn 1 | . . 1 . 1 . 1 . . . . . . Garrison Access 5 | . . . . . . . . 2 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Machines Accessed 57 | . 10 1 6 1 . 13 . 16 7 3 . . Terminals 35 | . 8 1 5 . . 7 . 7 5 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 . 2 . . . . Recycling Units 8 | . 2 . 1 . . 2 . 3 . . . . Scanalyzers 3 | . . . . . . 1 . 2 . . . . Garrison Access 7 | . . . . 1 . 1 . 2 2 1 . . Total Hacks 143 | . 32 1 18 1 . 36 . 40 11 4 . . Successful 87 | . 21 . 15 1 . 24 . 21 3 2 . . Failed 55 | . 10 1 3 . . 12 . 19 8 2 . . Catastrophic 6 | . . . . . . 2 . 2 1 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 64 | . 22 1 7 . . 17 . 6 8 3 . . Terminals 94 | . 29 1 16 . . 23 . 13 9 3 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 10 | . . . . . . 6 . 4 . . . . Recycling Units 14 | . 3 . 2 . . 2 . 7 . . . . Scanalyzers 18 | . . . . . . 4 . 14 . . . . Garrison Access 7 | . . . . 1 . 1 . 2 2 1 . . Terminal Hacks 35 | . 12 . 10 . . 12 . . . 1 . . Part Schematic 1 | . 1 . . . . . . . . . . . Robot Analysis 5 | . 4 . 1 . . . . . . . . . Prototype ID Bank 6 | . 2 . 2 . . 2 . . . . . . Level Access Points 2 | . . . 1 . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Unreport Threat 4 | . . . . . . 4 . . . . . . Locate Traps 6 | . 3 . 1 . . 2 . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . 2 . . . . Scan Component 2 | . . . . . . 1 . 1 . . . . Repair 2 | . . . . . . 1 . 1 . . . . Recycling Unit Hacks 9 | . 3 . 2 . . 2 . 2 . . . . Report Inventory 6 | . 2 . 1 . . 2 . 1 . . . . Retrieve Components 3 | . 1 . 1 . . . . 1 . . . . Scanalyzer 17 | . . . . . . 4 . 13 . . . . Insert Component 8 | . . . . . . 2 . 6 . . . . Analyze 9 | . . . . . . 2 . 7 . . . . Garrison Access Hacks 7 | . . . . 1 . 1 . 2 2 1 . . Unlock Access 2 | . . . . 1 . 1 . . . . . . Seal Access 5 | . . . . . . . . 2 2 1 . . Unauthorized Hacks 15 | . 6 . 3 . . 3 . 2 1 . . . Terminals 15 | . 6 . 3 . . 3 . 2 1 . . . Track 7 | . 2 . 2 . . 1 . 1 1 . . . Assimilate 1 | . . . . . . 1 . . . . . . Botnet 6 | . 4 . 1 . . . . 1 . . . . Operators 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 44 | . 8 1 5 1 . 9 . 14 5 1 . . Full Trace Events 1 | . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . 2 . 6 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 . . . . Time 39 | . . . . . . 26 . 13 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 5 | . 3 . 1 . . . . 1 . . . . Parts Scanalyzed 8 | . . . . . . 2 . 6 . . . . Part Schematics Acquired 8 | . . . . . . 2 . 6 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Used RIF Installer 2 | . . . . . 1 . 1 . . . . . Threat Obfuscator 1 | . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Robot Analysis Total 5 | . 4 . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Turns Passed 12955 | 55 1162 524 1064 94 728 2182 369 3414 2375 908 69 11 Spaces Moved 6807 | 29 704 271 492 47 332 974 150 1632 1303 693 158 22 Core 295 | . . . . . . . . 1 . 251 21 22 Treads 3000 | 14 66 49 480 47 332 728 111 1173 . . . . Legs 23 | 15 . . . . . . . . . 8 . . Wheels 2141 | . 638 222 12 . . 246 39 458 523 3 . . Hover 1118 | . . . . . . . . . 780 338 . . Flight 230 | . . . . . . . . . . 93 137 . Fastest Speed 40 | 120 90 130 130 180 180 140 150 130 40 40 40 50 Average Speed 141 | 139 130 141 175 180 180 181 175 168 105 73 41 50 Slowest Speed 1500 | 160 200 200 200 180 180 220 205 1500 130 900 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 98 45 38 7 68 73 38 45 23 15 79 1 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 15 | . 2 . . . . 2 . 7 2 2 . . Terrain Destroyed 52 | . 2 . . . . 14 . 9 2 25 . . Melee 15 | . 2 . . . . 2 . 7 2 2 . . Projectile 8 | . . . . . . . . 2 . 6 . . AOE 29 | . . . . . . 12 . . . 17 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Fac Fac Was Fac Total 9344 | 35 873 356 590 53 413 1293 208 2106 2232 1002 161 22 Wait 1683 | . 92 46 1 . 42 193 16 237 832 220 4 . Move 6788 | 28 703 270 491 46 330 973 148 1631 1302 687 157 22 Hop 3 | . . . . . . . . . . 3 . . Pick Up 88 | . 14 1 8 1 . 19 1 26 12 6 . . Fast Attach 38 | 1 3 . 3 1 . 7 1 16 1 5 . . Attach 44 | . . 1 3 . 1 6 2 11 11 9 . . Detach 18 | . 2 . 1 . . 1 . 3 7 4 . . Swap 94 | 2 13 7 9 1 . 10 4 28 9 11 . . Drop 113 | . 8 1 15 2 . 18 4 40 19 6 . . Fire 378 | 4 34 26 55 1 28 55 24 93 18 40 . . Melee 44 | . 4 . . 1 . 3 . 7 20 9 . . Ram 4 | . . . . . . 1 . 1 . 2 . . Kick . | . . . . . . . . . . . . . Crush 21 | . . 4 4 . . 7 . 5 1 . . . Escape Stasis 28 | . . . . . 12 . 8 8 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 14) 764 | -10/Materials | Discovered new exit (range 16) 965 | -10/Materials | Discovered new exit (range 15) 1105 | -10/Materials | Central database locked down 1115 | -10/Materials | Discovered new exit (range 10) 1218 | -10/Materials | Entered Mines 1536 | -10/Mines | Core integrity fell below 50% 1657 | -10/Mines | Discovered new exit (range 9) 1695 | -10/Mines | Assembled infested the area 1700 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1709 | -10/Mines | Core integrity fell below 20% 1742 | -10/Mines | Entered Materials 1742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2071 | -9/Materials | Discovered new exit (range 9) 2279 | -9/Materials | Discovered new exit (range 13) 2355 | -9/Materials | Identified exit to Materials 2627 | -9/Materials | Identified exit to Mines 2627 | -9/Materials | Identified exit to Storage 2806 | -9/Materials | Entered Storage 2807 | -9/Storage | Identified exit to Recycling 2821 | -9/Storage | Build established: Scavenger-Mutant 2822 | -9/Storage | Identified exit to Garrison 2900 | -9/Storage | Entered Garrison 3084 | -9/Garrison | Triggered checkpoint 3220 | -9/Garrison | Discovered exit to Materials (range 12) 3330 | -9/Garrison | Triggered checkpoint 3400 | -9/Garrison | Discovered exit to Materials (range 10) 3512 | -9/Garrison | Triggered checkpoint 3585 | -9/Garrison | Discovered exit to Materials (range 14) 3617 | -9/Garrison | Installed Relay Interface Framework 3628 | -9/Garrison | Entered Materials 3628 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3868 | -8/Materials | Repaired Lgt. Treads 3999 | -8/Materials | Build established: Scavenger-Tank 4424 | -8/Materials | Garrison activated, responded to threat 4663 | -8/Materials | Discovered new exit (range 15) 4904 | -8/Materials | Destroyed 9 combat bots 5024 | -8/Materials | Discovered new exit (range 12) 5223 | -8/Materials | Build established: Hauler-Gunner 5808 | -8/Materials | Identified exit to Garrison 5810 | -8/Materials | Entered Garrison 6133 | -8/Garrison | Discovered new exit (range 13) 6167 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 6179 | -8/Garrison | Entered Factory 6179 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6803 | -7/Factory | Build established: Hauler-Skirmisher 7308 | -7/Factory | Repaired Lgt. Treads 7318 | -7/Factory | Discovered new exit (range 4) 7344 | -7/Factory | Build established: Scavenger-Tank 8075 | -7/Factory | Build established: Hauler-Tank 9018 | -7/Factory | Discovered new exit (range 11) 9240 | -7/Factory | Found Prototype Launcher 9240 | -7/Factory | Identified Rocket Array 9482 | -7/Factory | Build established: Hauler-Gunner 9492 | -7/Factory | System corruption reached 10% 9546 | -7/Factory | Discovered new exit (range 11) 9593 | -7/Factory | Identified exit to Factory 9593 | -7/Factory | Entered another Factory area 9593 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9912 | -6/Factory | Build established: Hauler-Skirmisher 10996 | -6/Factory | Build established: Mutant 11646 | -6/Factory | Discovered new exit (range 10) 11654 | -6/Factory | Identified exit to Factory 11706 | -6/Factory | System corruption reached 10% 11968 | -6/Factory | Entered another Factory area 11968 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12631 | -5/Factory | Lost 5 parts (1p4n) 12647 | -5/Factory | Build established: Hacker-Mutant 12691 | -5/Factory | Core integrity fell below 50% 12709 | -5/Factory | Destroyed 8 combat bots 12728 | -5/Factory | Lost 9 parts (1p4n2u2w) 12746 | -5/Factory | Core integrity fell below 20% 12809 | -5/Factory | Identified exit to Factory 12876 | -5/Factory | Sucked down chute 12876 | -5/Factory | Entered Waste 12880 | -5/Waste | Spotted C-40 Crusher 12884 | -5/Waste | Spotted C-40 Crusher 12891 | -5/Waste | EMP discharged 12891 | -5/Waste | System corruption reached 10% 12902 | -5/Waste | Spotted C-40 Crusher 12917 | -5/Waste | Spotted C-40 Crusher 12925 | -5/Waste | Spotted C-40 Crusher 12929 | -5/Waste | Spotted C-40 Crusher 12938 | -5/Waste | Discovered new exit (range 16) 12945 | -5/Waste | Entered Factory 12956 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12848_ U-05 Engineer lays Concrete. 12855_ Slug penetrates Wall. 12876_ Triggered Chute Trap. 12876_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 12881_ ALERT: Foreign system detected. Charging EMP. 12891_ Broken Adv. Recalibrator fried beyond repair. 12891_ System corrupted (+10). 12891_ Broken Adv. Recalibrator fried beyond repair. 12893_ ARSN3EXSAE5O&G%TLD:JCJZYKMG&2WR,JFVAFZH 12899_ System corrupted: Slammed into ceiling. 12916_ System corrupted: Matter fused (-9). 12931_ 6 G72%0T P 462 XM