Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 19:08:40 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (187) 935 Value Destroyed (5829) 5829 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1051) 1051 TOTAL SCORE: 12895 Bonus ------- High Alert Combat Kills 526 Follower Combat Kills 25 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 942/1000 Matter 74/300 Energy 113/210 System Corruption 2% Temperature Warm (135) Movement Treading (212) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Coolant Injector Huge Storage Unit Improved Signal Interpreter Encrypted Comm Array Heart of Steel > --- WEAPON (3) ------- High-powered Shock Rifle Variable Charge Gun > --- INVENTORY (25) --- Nuclear Core Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit Improved Sensor Array Weapon Cycler Improved Utility Shielding High-powered Shock Rifle Gatling Laser Gatling Laser Gatling Laser Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Rocket Array Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Huge Storage Unit Improved Signal Interpreter Encrypted Comm Array Heart of Steel > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Variable Charge Gun > --- INVENTORY -------- Nuclear Core Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Heat Sink Advanced Heat Sink Coolant Injector Large Storage Unit Improved Sensor Array Weapon Cycler Improved Utility Shielding High-powered Shock Rifle Gatling Laser Gatling Laser Gatling Laser Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Rocket Array Scythe [Rating: 95] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 6 | . . . 1 . 1 . . 2 1 . . 1 Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 113 | 7 4 2 21 3 18 15 7 14 9 4 . 9 Power 17 | 1 1 1 4 1 . . 2 2 1 . . 4 Engine 9 | 1 1 1 4 . . . . 2 . . . . Core 8 | . . . . 1 . . 2 . 1 . . 4 Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . . 6 . 4 6 2 4 4 . . 1 Treads 27 | 2 . . 6 . 4 4 2 4 4 . . 1 Leg . | . . . . . . . . . . . . . Wheel 2 | . . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 36 | 2 2 . 4 1 7 5 2 7 1 3 . 2 Device 17 | 1 . . . . 4 2 . 5 1 2 . 2 Storage 4 | 1 2 . 1 . . . . . . . . . Processor 3 | . . . 1 . . 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 12 | . . . 2 1 3 2 2 2 . . . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 1 1 7 1 7 4 1 1 3 1 . 2 Energy Gun 11 | 1 . . 4 . 1 1 . . 1 1 . 2 Energy Cannon 2 | . . . . . 1 1 . . . . . . Ballistic Gun 12 | 1 . . 2 . 3 2 1 1 2 . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 2 . . 1 . . . 1 Parts Lost 25 | . . . 3 1 10 9 . 1 . . . 1 Power 2 | . . . . . . 2 . . . . . . Propulsion 9 | . . . 1 . 6 2 . . . . . . Utility 10 | . . . 1 1 3 4 . 1 . . . . Weapon 4 | . . . 1 . 1 1 . . . . . 1 Highest Loss Streak 5 | . . . 1 1 5 5 . 1 . . . 1 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Backups 17 | 2 6 8 12 18 15 13 19 20 22 22 23 23 Power 1 | . 1 1 1 1 1 1 1 1 2 2 2 1 Propulsion 1 | . . . . 1 . . 3 2 4 5 5 5 Utility 5 | . 2 3 4 5 3 2 4 7 7 6 6 7 Weapon 8 | 1 3 4 5 10 10 8 10 8 7 9 9 9 Tool/Special . | . . . . . . . . . . . . . Unused Backups 37 | . . . 7 2 3 2 5 4 1 . . 13 Power 4 | . . . . 1 . 1 . 2 . . . . Propulsion 8 | . . . 1 1 . . 1 . . . . 5 Utility 9 | . . . 3 . . . 1 1 1 . . 3 Weapon 16 | . . . 3 . 3 1 3 1 . . . 5 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 95 99 88 76 98 93 92 99 99 87 Engine 6 | . 14 14 10 8 . 5 . 6 5 6 6 2 Core 2 | . . . . 2 9 1 9 . . . . 8 Treads 26 | . 26 28 29 33 25 8 35 29 25 26 25 22 Wheel 1 | . . . . . . 10 . . . . . . Device 12 | . 14 14 3 . 8 6 9 20 19 25 26 23 Storage 8 | . 14 14 11 11 9 9 9 7 6 6 6 5 Processor 5 | . . . 4 11 9 4 9 2 . 5 6 5 Protection 8 | . . . 12 10 8 11 8 8 13 6 6 . Energy Gun 9 | . 14 13 10 8 7 7 8 6 7 9 13 14 Energy Cannon 1 | . . . . . . 2 . 5 . . . . Ballistic Gun 6 | . 13 14 10 11 1 6 8 1 11 9 6 . Ballistic Cannon 1 | . . . . 2 8 . . . . . . . Peak Build Rating 95 | 9 9 10 20 24 29 42 32 47 66 70 70 95 Average Rating 36 | 6 8 8 16 20 26 32 29 41 63 68 69 89 On Entrance 31 | . 9 9 9 19 22 25 26 32 47 66 70 70 Avg Prop Armor Cover (%) 10 | 33 10 . 6 . . . 12 6 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 133 | 12 27 29 97 105 108 105 99 126 133 132 109 127 Greatest Support 112 | 40 40 40 60 60 83 80 82 82 112 112 112 112 Greatest Overweight (x) 30 | . 8 1 1 1 5 30 4 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . . 1 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 15 17 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 8 9 19 22 23 21 24 25 25 25 25 24 Average Carried 18 | 2 6 8 12 19 18 16 21 22 23 24 25 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 8 8 19 21 17 21 23 22 25 25 25 24 Class Distribution -------------------- 44% | Scavenger-Mutant 37% | Mutant 11% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Matter Collected 3657 | 279 50 119 494 60 640 640 235 249 417 105 . 369 Remotely . | . . . . . . . . . . . . . Salvage Created 7609 | 163 51 121 1862 156 1176 1305 410 740 696 420 . 509 Parts 378 | 11 6 9 125 18 58 48 23 20 30 11 . 19 Haulers Intercepted 9 | . . . 5 . 1 . 2 . 1 . . . Recyclers Shooed 6 | . . . 3 . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 . . Prevented 2 | . . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 140 | . 3 5 28 5 30 26 5 14 8 6 1 9 Guns 99 | . 3 2 26 4 6 22 5 8 8 6 1 8 Cannons 19 | . . . . . 12 3 . 4 . . . . AOE 19 | . . 3 2 1 12 1 . . . . . . Classes Destroyed 16 | 2 1 1 7 1 . 1 . 1 . . 1 1 Worker 4 | . . . 1 . 2 . . . 1 . . . Builder 6 | . . . 4 . . . . . 2 . . . Tunneler 7 | 3 . . . 1 2 . 1 . . . . . Hauler 9 | . . . 5 . 1 . 2 . 1 . . . Recycler 10 | 1 . . 2 . 3 . . 1 3 . . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 2 | . . . 1 . 1 . . . . . . . Watcher 8 | . . . 4 . 1 . 2 . 1 . . . Swarmer 46 | . 3 3 6 3 10 7 . . 4 6 . 4 Grunt 58 | . . 2 15 1 15 10 2 8 1 . . 4 Brawler 5 | . . . 1 . . 3 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 22 | . . . 6 . 5 4 2 3 1 . . 1 Hunter 3 | . . . . . . 2 . . 1 . . . Programmer 4 | . . . . . . . . 3 1 . . . Thief 1 | . . . . . . . . . . . 1 . Best Kill Streak 11 | 2 3 4 7 4 11 6 3 3 6 3 1 4 Combat Bots Only 11 | . 3 4 5 3 11 6 2 2 3 3 1 4 Max Kills in Single Turn 6 | 1 1 1 2 1 5 1 1 1 6 1 1 2 Gunslinging 1 | . . . 1 . . . . . 1 . . 1 Exploded 5 | . . 1 2 1 5 1 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Hostile Shots Fired 809 | . 15 43 85 22 192 150 12 148 44 18 2 78 Missed 244 | . 3 16 27 7 60 31 2 52 17 6 1 22 Hits 565 | . 12 27 58 15 132 119 10 96 27 12 1 56 Melee 3 | . . . 1 . . 1 . . . . 1 . Projectile 562 | . 12 27 57 15 132 118 10 96 27 12 . 56 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 24 | . . 1 3 . 10 8 . 1 . 1 . . Damage Taken 8097 | . 98 286 937 178 1778 1660 160 1128 475 216 . 1181 Core 648 | . 29 43 77 27 98 173 . 101 42 . . 58 Absorbed by Shields 100 | . . . . . . . . . 100 . . . Redirected to Shielding 74 | . . . . . . 40 . . 26 8 . . Regen/Repaired (Parts) 281 | . . . 103 . . . . 178 . . . . Core Remaining (%) 79 | 100 . 71 . 74 . . 50 85 . . 95 . Volleys Fired 441 | 9 15 18 84 11 93 73 22 55 20 10 6 25 Largest 3 | 2 2 2 2 2 2 2 2 2 3 3 3 3 Hottest 215 | 60 100 60 68 71 109 125 108 155 168 168 168 215 Shots Fired 905 | 18 29 33 162 21 178 141 43 111 54 30 18 67 Gun 724 | 18 28 30 162 20 87 110 43 57 54 30 18 67 Cannon 172 | . . . . 1 86 31 . 54 . . . . Launcher 8 | . . 3 . . 5 . . . . . . . Special 1 | . 1 . . . . . . . . . . . Kinetic 368 | 9 14 15 84 12 93 67 21 1 33 13 6 . Thermal 337 | . 1 . . . 80 57 22 110 20 10 6 31 Explosive 8 | . . 3 . . 5 . . . . . . . Electromagnetic 192 | 9 14 15 78 9 . 17 . . 1 7 6 36 Robot Hit Streak 20 | 4 3 12 13 10 16 20 10 11 18 7 4 15 Robot Miss Streak 13 | 2 3 2 5 1 6 6 12 3 13 9 8 4 Penetration Max 1 | . . . . . 1 1 . . . . . . Secondary Targets 13 | . 1 . 1 1 . 2 1 . 1 3 . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . 1 1 . 1 Shots Hit Robots 620 | 9 10 22 127 16 98 121 35 65 36 21 11 49 Core Hits 413 | 6 4 9 81 7 61 60 36 38 58 24 4 25 Critical Kills 4 | . . . . . 3 . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 11 | . . . . . 10 . . 1 . . . . Burn 4 | . . . . . 4 . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . Destroy 4 | . . . . . 4 . . . . . . . Blast 2 | . . . . . 2 . . . . . . . Melee Attacks 31 | . . . 2 . . 17 . 10 2 . . . Impact . | . . . . . . . . . . . . . Slashing 31 | . . . 2 . . 17 . 10 2 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15024 | 123 119 382 2589 290 3015 2893 615 1832 1505 408 200 1053 Guns 9413 | 123 119 217 1937 248 1027 1675 615 1025 766 408 200 1053 Cannons 2344 | . . . . . 1052 485 . 807 . . . . Explosions 2465 | . . 165 588 42 901 30 . . 739 . . . Melee 767 | . . . 64 . . 703 . . . . . . Ramming 35 | . . . . . 35 . . . . . . . Kinetic 3836 | 25 43 94 782 103 1139 809 254 . 394 124 69 . Thermal 6129 | . . . 588 42 940 1167 361 1832 372 166 111 550 Explosive 1805 | . . 165 . . 901 . . . 739 . . . Electromagnetic 2452 | 98 76 123 1155 145 . 214 . . . 118 20 503 Impact . | . . . . . . . . . . . . . Slashing 767 | . . . 64 . . 703 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 . . . 2 Average Corruption 4 | . . . . . . . . 4 . . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 31 | . . . . . . . . 31 . . . . Message Errors 7 | . . . . . . . . 7 . . . . Matter Fused 7 | . . . . . . . . 7 . . . . Heat Flow Errors 6 | . . . . . . . . 6 . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . 4 . . . . Data Loss (major) 3 | . . . . . . . . 3 . . . . Misfires 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 251 | . . . 93 . 47 24 . 25 62 . . . Projectiles 54 | . . . . . 29 . . 25 . . . . Explosions 139 | . . . 59 . 18 . . . 62 . . . Melee 58 | . . . 34 . . 24 . . . . . . Knockbacks 12 | . . . . . 12 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . 12 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 474 | . . . 194 . 86 . . . 194 . . . Shots 10 | . . . 4 . 4 . . . 2 . . . Rammed 3 | . . . . . 3 . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 370 | 40 40 103 96 24 370 302 39 282 96 133 175 207 Average Temperature 53 | 15 16 44 20 11 98 73 9 51 40 54 90 97 Received Heat Transfer 2651 | . . 126 294 81 756 702 81 366 32 . . 213 Effects 2 | . . . . . 2 . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 10 | 1 . . 4 . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Melted 21 | . . . . . . 2 . 13 1 1 . 4 Heat Transferred 11667 | . . . 700 50 2035 2500 825 3024 825 375 250 1083 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 8 1 . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Maximum Alert Level 3 | . . . 2 . 2 3 2 . 1 . . . Low Security (%) 59 | 100 100 100 33 100 44 . . 100 85 . . 100 Level 1 20 | . . . 43 . 50 21 33 . 14 . . . Level 2 14 | . . . 22 . 4 34 66 . . . . . Level 3 5 | . . . . . . 44 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1097 | 10 60 107 473 161 622 1097 534 141 250 . . 97 Initial 534 | . . 9 . 82 22 399 534 141 30 . . . Average 209 | 1 20 30 236 58 201 676 424 56 50 . . 27 Influence Increases 4950 | 20 130 152 1049 251 1159 788 163 468 363 155 . 252 Destroy 0b10 Robot/C 2800 | . 60 100 560 120 600 520 100 280 160 120 . 180 Destroy 0b10 Robot/NC 260 | 20 . . 95 10 50 10 25 5 40 . . 5 Destroy Leader 574 | . 10 20 148 20 144 30 38 80 44 20 . 20 Allied During Kill 4 | . . . . 4 . . . . . . . . Successful Hack 99 | . . . 33 . 10 . . 30 26 . . . Disable Machine 375 | . 15 . 90 75 120 . . 30 30 . . 15 Anti-Garrison Action 150 | . . . . . . 150 . . . . . . Destroy Structure 298 | . . 17 63 22 115 18 . 28 33 . . 2 Partial Spotted 15 | . . . . . . . . . 15 . . . Lose Combat Pursuer 375 | . 45 15 60 . 120 60 . 15 15 15 . 30 Influence Decreases 4864 | 20 105 177 838 403 604 305 949 716 201 301 79 166 Entered New Map 1263 | . . 16 . 129 37 215 563 170 33 84 16 . Time Decay 2975 | 20 105 161 508 264 467 . 386 460 168 217 63 156 Lost Part 250 | . . . 30 10 100 90 . 10 . . . 10 Purge Threat 376 | . . . 300 . . . . 76 . . . . Squads Dispatched 25 | . . . 3 . 5 . 4 6 4 . . 3 Investigation 8 | . . . 1 . 3 . . 2 2 . . . Extermination 5 | . . . . . . . . 3 1 . . 1 Reinforcement 7 | . . . 2 . 1 . 1 1 1 . . 1 Assault 2 | . . . . . . . 2 . . . . . Garrison 3 | . . . . . 1 . 1 . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Distress Signals 8 | . 1 . 2 . 3 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 210 | . 7 6 35 11 45 29 12 18 14 8 1 24 Peak Tracking Total 11 | . 5 4 5 3 7 7 2 4 6 4 1 11 Tactical Retreats 21 | . 1 1 4 . 7 3 . 1 1 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Traps Triggered 13 | . 1 . . . 1 4 4 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . . . . . 1 . 1 1 . . Triggered 1 | . . . . . . . . . . 1 . . Most Traps Carried 3 | . . . . 3 3 3 3 2 2 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Machines Disabled 26 | . 1 . 6 5 8 1 . 2 2 . . 1 Max in Single Turn 4 | . 1 . 4 1 2 1 . 1 1 . . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . Garrison Relay 1 | . . . . . . 1 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Machines Accessed 36 | . 2 . 10 . 5 . 2 8 6 1 . 2 Terminals 23 | . 2 . 7 . 4 . 2 4 3 . . 1 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 4 | . . . 1 . . . . 2 1 . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . . 1 . . 1 Total Hacks 90 | . 3 . 34 . 14 . 5 17 14 1 . 2 Successful 45 | . 2 . 20 . 6 . 2 7 7 1 . . Failed 44 | . 1 . 13 . 8 . 3 10 7 . . 2 Catastrophic 10 | . . . 3 . 1 . 1 3 1 . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 16 | . . . 5 . 2 . 2 2 4 . . 1 Terminals 66 | . 3 . 27 . 12 . 5 10 8 . . 1 Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 8 | . . . 2 . . . . 4 2 . . . Recycling Units 2 | . . . 2 . . . . . . . . . Scanalyzers 4 | . . . 3 . . . . . 1 . . . Garrison Access 6 | . . . . . 2 . . . 3 . . 1 Terminal Hacks 30 | . 2 . 15 . 4 . 2 3 3 1 . . Record 3 | . . . 1 . . . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Alert Level 7 | . 1 . 5 . 1 . . . . . . . Unreport Threat 3 | . . . 2 . . . . 1 . . . . Locate Traps 3 | . . . 1 . 1 . . . 1 . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Zone Layout 7 | . 1 . 2 . 1 . 1 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . . 4 1 . . . Scan Component 4 | . . . 1 . . . . 2 1 . . . Repair 3 | . . . 1 . . . . 2 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . 1 . . . Retrieve Study 3 | . . . 2 . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . . . 2 . . . Unlock Access 2 | . . . . . 1 . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 30 | . 2 . 7 . 5 . 2 8 5 . . 1 Full Trace Events 7 | . . . 2 . 2 . . 1 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . . . 1 . . . Parts Repaired 3 | . . . 1 . . . . 2 . . . . Time 89 | . . . 26 . . . . 63 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 3 2 4 . . . . Machine Destruction 5 | . . . . . . 3 2 . . . . . Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Total Allies 1 | . . . . 1 . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . Initial Warlord ECA Mod 4 | . . . . . . . 4 3 2 2 2 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . . . . . Total Damage 509 | . . . . 509 . . . . . . . . Kills 6 | . . . . 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Active Infowar (turns) 3274 | 27 241 582 578 . 353 . . . . 898 140 455 Sensors 1846 | . . . . . 353 . . . . 898 140 455 Terrain 1428 | 27 241 582 578 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Turns Passed 11476 | 145 241 582 1619 747 1483 1306 906 2011 760 918 140 618 Spaces Moved 4810 | 78 91 325 702 319 478 617 370 803 280 472 75 200 Core 18 | 16 1 . . . . 1 . . . . . . Treads 4360 | 62 90 325 702 319 478 184 370 803 280 472 75 200 Legs . | . . . . . . . . . . . . . Wheels 432 | . . . . . . 432 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 115 200 206 200 160 160 200 Average Speed 189 | 137 194 160 172 200 238 150 207 206 228 163 163 207 Slowest Speed 1550 | 160 450 240 240 200 360 1550 320 208 236 200 200 212 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 23 85 65 85 41 47 42 26 8 59 19 5 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 6 | . . . 1 1 1 . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . . . Scrap Searched 3 | . . 1 . 1 . . . . . 1 . . Spaces Dug 27 | . . . 1 . . . . 24 2 . . . Terrain Destroyed 342 | . . 19 73 5 166 3 . 26 49 . . 1 Melee 13 | . . . 1 . . . . 10 2 . . . Projectile 43 | . . . . 1 25 . . 16 . . . 1 AOE 286 | . . 19 72 4 141 3 . . 47 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Low Low Fac Total 6261 | 96 124 355 955 408 634 818 460 1023 360 599 81 348 Wait 591 | . 5 6 99 69 14 40 26 102 27 105 . 98 Move 4798 | 77 90 324 701 318 477 616 369 802 279 471 74 200 Hop . | . . . . . . . . . . . . . Pick Up 92 | 3 4 1 21 4 10 14 13 11 7 1 . 3 Fast Attach 83 | 7 3 1 15 1 9 11 12 9 7 2 1 5 Attach 39 | . . 1 5 1 8 6 2 6 2 2 . 6 Detach 12 | . . 1 2 1 . 2 . 1 1 . . 4 Swap 46 | . 5 1 5 1 7 9 2 11 5 . . . Drop 100 | . 2 2 21 2 13 11 13 16 9 4 . 7 Fire 441 | 9 15 18 84 11 93 73 22 55 20 10 6 25 Melee 31 | . . . 2 . . 17 . 10 2 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . 3 . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire 14 | . . . . . . 11 . . . 3 . . Trap 3 | . . . . . . . 1 . 1 1 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Discovered new exit (range 13) 319 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered Mines 479 | -10/Mines | Learned Materials interactive machine intel 678 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 770 | -10/Mines | Discovered new exit (range 15) 802 | -10/Mines | Discovered new exit (range 5) 969 | -10/Mines | Entered Materials 969 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 970 | -9/Materials | Loaded intel: 18 interactive machine locations 1262 | -9/Materials | Repaired Lgt. Treads 1859 | -9/Materials | Discovered new exit (range 15) 1882 | -9/Materials | Identified exit to Materials 2188 | -9/Materials | Central database locked down 2196 | -9/Materials | Discovered exit to Materials (range 12) 2242 | -9/Materials | Identified exit to Mines 2588 | -9/Materials | Entered Mines 2707 | -9/Mines | Learned Materials stockpile data 2966 | -9/Mines | Received a Mining Laser from a helpful Derelict 3055 | -9/Mines | Learned 8 Materials zone layouts 3080 | -9/Mines | Assembled infested the area 3081 | -9/Mines | Found a hidden stash of uninstalled traps 3085 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3158 | -9/Mines | Discovered exit to Materials (range 5) 3247 | -9/Mines | Discovered exit to Materials (range 14) 3335 | -9/Mines | Entered Materials 3335 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3336 | -8/Materials | Identified exit to Factory 3462 | -8/Materials | Build established: Scavenger-Mutant 3637 | -8/Materials | Found Prototype Launcher 3638 | -8/Materials | Identified Rocket Array 3937 | -8/Materials | Lost 5 parts (4n1u) 4194 | -8/Materials | Build established: Mutant 4596 | -8/Materials | Discovered exit to Factory (range 3) 4734 | -8/Materials | Garrison activated, responded to threat 4786 | -8/Materials | Destroyed 11 combat bots 4815 | -8/Materials | Identified exit to Garrison 4818 | -8/Materials | Entered Garrison 4918 | -8/Garrison | Build established: Scavenger-Mutant 5054 | -8/Garrison | Triggered checkpoint 5109 | -8/Garrison | Lost 5 parts (1p1n2u1w) 5220 | -8/Garrison | Garrison Relay disabled 5638 | -8/Garrison | Triggered checkpoint 5644 | -8/Garrison | Triggered checkpoint 5734 | -8/Garrison | Triggered checkpoint 5856 | -8/Garrison | Triggered checkpoint 5962 | -8/Garrison | Lost 3 parts (1p1n1u) 6049 | -8/Garrison | Phase Generator disabled 6100 | -8/Garrison | Discovered new exit (range 13) 6124 | -8/Garrison | Entered Materials 6416 | -8/Materials | Garrison activated, responded to threat 6914 | -8/Materials | Discovered exit to Factory (range 16) 7030 | -8/Materials | Entered Factory 7030 | -7/Factory | Evolved 2 slots: Utility x2 7266 | -7/Factory | Repaired Gatling Laser 7534 | -7/Factory | Identified exit to DSF 8063 | -7/Factory | Repaired Adv. Treads 9033 | -7/Factory | Discovered new exit (range 5) 9041 | -7/Factory | Entered another Factory area 9041 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9278 | -6/Factory | Identified exit to Garrison 9672 | -6/Factory | Build established: Tank 9771 | -6/Factory | Discovered new exit (range 16) 9801 | -6/Factory | Entered Lower Caves 9880 | -6/Lower Caves | Encountered a Warlord checkpoint 9882 | -6/Lower Caves | Met a Warlord Commander 9883 | -6/Lower Caves | Learned location of Warlord (-5) 9884 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9921 | -6/Lower Caves | Found Encrypted Comm Array 10080 | -6/Lower Caves | Found Prototype Device 10114 | -6/Lower Caves | Build established: Skirmisher 10208 | -6/Lower Caves | Identified exit to Lower Caves 10719 | -6/Lower Caves | Entered another Lower Caves area 10837 | -6/Lower Caves | Discovered new exit (range 14) 10858 | -6/Lower Caves | Identified exit to Factory 10859 | -6/Lower Caves | Entered Factory 10859 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10872 | -5/Factory | Identified Heart of Steel 11085 | -5/Factory | Garrison activated, responded to threat 11477 | -5/Factory | Self-destructed Last Messages --------------- 11457_ Adv. Heat Sink fried. 11466_ Carbon-fiber Leg fried. 11466_ Lgt. Angular Momentum Engine fried. 11466_ G-50 Soldier destroyed. 11466_ Switching to secondary target: P-70 Sage. 11470_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11476_ Nuclear Reactor explodes. 11477_ C-45 Heavy ARC bursts open, deploying its payload. 11477_ P-70 Sage unfolds itself. 11477_ H-66 Slayer unfolds itself. 11477_ X-77 Beamer unfolds itself. 11477_ M-28 Smith unfolds itself. 11477_ Tesla Rifle destroyed. 11477_ Penetrated by Slug. 11477_ Slug penetrates Wall. 11477_ Penetrated by Slug. 11477_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ? ???????????????????? | | ?????????????????????" ? ?????????????????? | | ?????????????????????" ? #????????????????? | | ?????????????????????" ? #????????????????? | | ???????????????? ???? ! ? w######???????????? | | ???????????????"" ?"" ? ???????????? | | ???????????????"" 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Treads | 26% | -9/Materials Gatling Laser | 30% | -7/Factory Adv. Treads | 30% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Med. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking I Like You, Cogmind Throw Away The Key Challenges ------------ None Game ------ Seed BombEnhancedWheel Manual? 0 Play Time 02:04:27 Cumulative 214.1 hours Start 2026.09.16 @ 17:27:05 End 2026.09.26 @ 19:08:40 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 28 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0/0 Lore% 31 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc6c79d2-1347-4df2-8f20-f751fe6ed8df