Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 18:03:39 Player: TpFive3.5 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (3758) 3758 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (115) 115 TOTAL SCORE: 7823 Bonus ------- High Alert Combat Kills 165 Friendly Fire -50 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Armored Treads Aluminum Leg Flexi-carbon Leg Wheel Light Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer Improved Targeting Computer Shock Absorption System > --- WEAPON ----------- Heavy Laser Heavy Laser Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Wheel Light Armor Plating Shock Rifle [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 3 | . . 1 . 1 . . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 138 | 6 3 26 34 15 3 27 24 Power 15 | 1 . 3 5 . 1 4 1 Engine 9 | 1 . 3 3 . . 1 1 Core 6 | . . . 2 . 1 3 . Reactor . | . . . . . . . . Propulsion 57 | 2 1 8 18 6 2 9 11 Treads 2 | . . . . . . 1 1 Leg 54 | 2 1 8 18 6 2 7 10 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 1 3 2 1 . 4 3 Device 6 | . . 1 1 . . 1 3 Storage 6 | 1 1 2 . . . 2 . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 51 | 2 1 12 9 8 . 10 9 Energy Gun 23 | 1 . 6 5 2 . 3 6 Energy Cannon 3 | . . 1 . . . 1 1 Ballistic Gun 19 | 1 1 4 4 2 . 6 1 Ballistic Cannon 2 | . . . . 2 . . . Launcher 3 | . . 1 . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 63 | . 2 8 9 9 6 4 25 Power 6 | . . 2 1 . 2 . 1 Propulsion 23 | . 1 2 3 3 2 2 10 Utility 4 | . . . . . . . 4 Weapon 30 | . 1 4 5 6 2 2 10 Highest Loss Streak 14 | . 2 5 3 8 4 2 14 Average Slot Usage (%) 92 | . 82 93 98 97 76 90 89 Engine 5 | . 14 11 3 7 4 2 4 Core 2 | . . . 5 . 1 4 1 Leg 29 | . 26 32 35 29 22 23 28 Device 2 | . . 2 1 . . 3 5 Storage 16 | . 14 25 18 15 13 9 13 Processor 9 | . . . 7 14 15 15 12 Energy Gun 8 | . 12 9 6 20 . 4 7 Energy Cannon 2 | . . . 3 . . 4 3 Ballistic Gun 12 | . 15 12 15 2 7 15 9 Naked Turns . | . . . . . . . . Heaviest Build 61 | 9 22 40 43 53 48 55 61 Greatest Support 75 | 20 20 30 47 45 45 40 75 Greatest Overweight (x) 10 | . 2 1 1 2 3 1 10 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 16 | 6 10 16 14 14 14 16 16 Average Capacity 13 | 5 9 13 14 14 13 11 16 Most Carried 14 | 2 8 14 14 14 14 13 13 Average Carried 10 | 1 4 10 13 12 12 9 9 Final Capacity 16 | 6 10 14 14 14 10 16 16 Final Carried 14 | 2 7 14 14 13 10 12 8 Class Distribution -------------------- 53% | Scavenger-Mutant 26% | Scavenger-Gunner 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 2748 | 262 33 372 825 307 . 491 458 Remotely . | . . . . . . . . Salvage Created 4248 | 95 187 740 1357 355 . 578 936 Parts 211 | 4 12 49 71 12 . 34 29 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 86 | . 4 18 30 6 . 12 16 Guns 66 | . 4 16 24 2 . 10 10 Cannons 9 | . . . 3 2 . 2 2 AOE 9 | . . 2 2 1 . . 4 Classes Destroyed 14 | 1 1 6 3 1 . 2 . Worker 2 | . . . . 1 . 1 . Builder 2 | . . . 1 . . 1 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . 1 . . . . . Recycler 3 | 1 . 1 . . . . 1 Operator 2 | . . . 1 . . 1 . Watcher 1 | . . 1 . . . . . Swarmer 13 | . . 4 3 . . 4 2 Grunt 51 | . 4 8 19 4 . 6 10 Brawler 3 | . . 1 . 1 . . 1 Duelist 4 | . . 1 1 1 . . 1 Sentry 10 | . . 4 6 . . . . Hunter 2 | . . . 1 . . 1 . Programmer 3 | . . . . . . 1 2 Best Kill Streak 6 | 1 2 6 5 3 . 4 6 Combat Bots Only 6 | . 2 6 5 3 . 4 6 Max Kills in Single Turn 2 | 1 1 2 2 1 . 2 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 1 2 1 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 8537 | . 310 1217 1951 910 208 1170 2771 Core 1843 | . 24 161 351 109 60 271 867 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 90 59 36 . . 37 . Volleys Fired 248 | 2 17 44 79 23 2 35 46 Largest 4 | 2 2 2 3 4 3 4 3 Hottest 186 | 60 60 88 110 165 113 186 166 Shots Fired 546 | 4 31 82 205 55 6 79 84 Gun 471 | 4 31 80 187 36 2 59 72 Cannon 70 | . . . 18 16 4 20 12 Launcher 5 | . . 2 . 3 . . . Special . | . . . . . . . . Kinetic 334 | 2 18 54 156 22 6 46 30 Thermal 101 | 2 13 26 . . . 30 30 Explosive 2 | . . 2 . . . . . Electromagnetic 109 | . . . 49 33 . 3 24 Robot Hit Streak 20 | 3 9 20 9 11 7 11 14 Robot Miss Streak 6 | 1 2 3 6 3 4 3 3 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 5 2 1 . . 2 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 Shots Hit Robots 417 | 3 25 59 151 47 6 58 68 Core Hits 235 | 2 10 33 71 19 . 47 53 Critical Hits 4 | . . . 4 . . . . Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8284 | 36 245 1133 2356 1032 145 1186 2151 Guns 5336 | 36 240 794 1848 404 47 824 1143 Cannons 1199 | . . . 286 212 98 362 241 Explosions 1720 | . . 339 222 416 . . 743 Melee . | . . . . . . . . Ramming 29 | . 5 . . . . . 24 Kinetic 3708 | 16 119 502 1423 304 145 609 590 Thermal 2193 | 20 121 292 222 171 . 566 801 Explosive 691 | . . 339 . . . . 352 Electromagnetic 1663 | . . . 711 557 . 11 384 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . 2 . 1 1 19 19 4 Average Corruption 8 | . 2 . 1 1 11 17 2 Corruption Purged 4 | . . . . . . 4 . Effects 78 | . 1 . 5 1 6 64 1 Message Errors 15 | . 1 . . . . 14 . Matter Fused 11 | . . . . . . 11 . Heat Flow Errors 4 | . . . . . 2 2 . Energy Discharges 10 | . . . 2 . . 8 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . 1 1 4 1 Data Loss (major) 3 | . . . . . 2 1 . Alerts 2 | . . . . . . 2 . Misdirections 9 | . . . . . 1 8 . Targeting Errors 13 | . . . 3 . . 10 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 350 | . . . 33 138 . 30 149 Projectiles 51 | . . . . 16 . 30 5 Explosions 299 | . . . 33 122 . . 144 Melee . | . . . . . . . . Knockbacks 3 | . . . . 3 . . . Impact . | . . . . . . . . Kinetic 3 | . . . . 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 356 | . 2 1 101 65 . . 187 Shots 11 | . . 1 2 4 . . 4 Rammed 2 | . 1 . . . . . 1 Targets Rammed 3 | . 1 . . . . . 2 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 472 | 10 162 253 311 243 181 296 472 Average Temperature 78 | 7 68 54 50 83 56 111 124 Received Heat Transfer 3000 | . 177 600 738 369 . 288 828 Effects 13 | . . 2 1 . . 5 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . 1 1 Interference 8 | . . 2 . . . 4 2 Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Fried 13 | . . . 7 5 . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 2 1 Heat Transferred 3371 | 50 275 740 200 100 . 888 1118 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 598 | 5 83 320 598 425 89 201 498 Initial 271 | . 3 34 71 271 89 16 98 Average 186 | 4 35 165 272 308 67 48 319 Maximum Alert Level 2 | . . 1 2 2 . 1 2 Low Security (%) 54 | 100 100 72 24 . 100 98 11 Level 1 38 | . . 27 55 95 . 1 70 Level 2 7 | . . . 19 4 . . 17 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 1 3 8 . . 6 8 Investigation 13 | . 1 3 4 . . 1 4 Extermination 3 | . . . . . . 2 1 Reinforcement 7 | . . . 4 . . 3 . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 4 | . . . 2 . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . 1 1 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 5 27 38 11 5 19 27 Peak Tracking Total 10 | . 3 10 8 4 5 4 7 Tactical Retreats 12 | . . 1 5 2 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 7 | . 1 . 2 1 . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 5 | . . . . 2 . . 3 Max in Single Turn 2 | . . . . 2 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 18 | . 1 5 6 1 . 2 3 Terminals 10 | . . 4 4 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . . . 1 1 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 3 | . . . 2 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 53 | . 2 16 16 3 . 8 8 Successful 30 | . 2 11 10 2 . 3 2 Failed 23 | . . 5 6 1 . 5 6 Catastrophic 7 | . . . 3 . . 1 3 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . . 13 12 3 . . 2 Fabricators . | . . . . . . . . Repair Stations 10 | . . 3 . . . 4 3 Recycling Units 5 | . 2 . . . . . 3 Scanalyzers 8 | . . . 4 . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . . 9 6 2 . . . Record 3 | . . . 3 . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Branch Access Points 2 | . . 1 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . Alert Level 3 | . . 2 . 1 . . . Locate Traps 1 | . . . . 1 . . . Security Status 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . . 1 1 Scan Component 3 | . . 1 . . . 1 1 Repair 1 | . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 Recycle Component 1 | . . . . . . . 1 Process 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 6 | . . . 4 . . 2 . Insert Component 3 | . . . 2 . . 1 . Analyze 3 | . . . 2 . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . . 4 5 . . 2 3 Full Trace Events 11 | . . 3 4 . . 1 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . 1 . Part Schematics Acquired 3 | . . . 2 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . 6 . . Total Damage 128 | . . . . . 128 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 4573 | 93 224 874 1176 466 157 1043 540 Spaces Moved 2351 | 64 102 444 606 243 101 538 253 Core 10 | 6 . . . . . . 4 Treads 93 | . . . . . . 93 . Legs 2243 | 58 102 444 606 243 101 440 249 Wheels 5 | . . . . . . 5 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 90 120 Average Speed 136 | 113 147 140 122 150 145 138 137 Slowest Speed 550 | 120 180 150 150 180 210 190 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 18 26 52 7 64 12 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 109 | . . 12 9 27 . . 61 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 109 | . . 12 9 27 . . 61 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 3249 | 81 147 615 876 296 107 765 362 Wait 354 | . 18 61 112 4 . 138 21 Move 2345 | 63 101 443 605 243 100 537 253 Hop . | . . . . . . . . Pick Up 112 | 9 7 28 23 10 1 21 13 Fast Attach 4 | . . 1 2 1 . . . Attach 79 | 6 2 11 12 10 3 18 17 Detach 6 | . . . 2 . . 2 2 Swap 55 | . 1 14 20 4 . 9 7 Drop 43 | 1 . 13 21 1 1 5 1 Fire 248 | 2 17 44 79 23 2 35 46 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . 1 . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 371 | -9/Materials | Repaired Lgt. Assault Rifle 469 | -9/Materials | Lost 5 parts (2p2n1w) 629 | -9/Materials | Build established: Scavenger-Mutant 709 | -9/Materials | Identified exit to Mines 709 | -9/Materials | Identified exit to Storage 1152 | -9/Materials | Discovered new exit (range 16) 1192 | -9/Materials | Entered another Materials area 1192 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1643 | -8/Materials | Lost 3 parts (1n2w) 1898 | -8/Materials | Build established: Scavenger-Gunner 2156 | -8/Materials | Core integrity fell below 50% 2226 | -8/Materials | Discovered new exit (range 16) 2368 | -8/Materials | Entered Factory 2368 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2597 | -7/Factory | Build established: Scavenger-Mutant 2775 | -7/Factory | Lost 8 parts (3n5w) 2834 | -7/Factory | Sucked down chute 2834 | -7/Factory | Entered Waste 2835 | -7/Waste | Met a frightened Derelict 2849 | -7/Waste | EMP discharged 2849 | -7/Waste | System corruption reached 10% 2903 | -7/Waste | Spotted C-40 Crusher 2919 | -7/Waste | Spotted C-40 Crusher 2922 | -7/Waste | Spotted C-40 Crusher 2930 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2933 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2934 | -7/Waste | Spotted C-40 Crusher 2940 | -7/Waste | Spotted C-40 Crusher 2949 | -7/Waste | EMP discharged 2964 | -7/Waste | Lost 4 parts (1p1n2w) 2965 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2968 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2969 | -7/Waste | Discovered new exit (range 16) 2970 | -7/Waste | Spotted C-40 Crusher 2991 | -7/Waste | Entered Factory 3881 | -7/Factory | Core integrity fell below 50% 4023 | -7/Factory | Discovered new exit (range 8) 4034 | -7/Factory | Entered another Factory area 4034 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4159 | -6/Factory | Lost 3 parts (3n) 4329 | -6/Factory | Garrison activated, responded to threat 4421 | -6/Factory | Lost 7 parts (1n1u5w) 4553 | -6/Factory | Core integrity fell below 50% 4568 | -6/Factory | Core integrity fell below 20% 4574 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04540_ K-01 Serf collects debris. 04540_ Carbon-fiber Leg destroyed. 04542_ Power failure, Lgt. Angular Momentum Engine shutdown. 04542_ Carbon-fiber Leg destroyed. 04542_ Flail destroyed. 04544_ Plasma Rifle destroyed. 04545_ K-01 Serf collects debris. 04546_ Lgt. Angular Momentum Engine destroyed. 04548_ Overheating: Lrg. Storage Unit damaged (-158). 04549_ Overheating: Energy bleed (-20). 04549_ Acquired Carbon-fiber Leg. 04549_ Energy Filter destroyed. 04550_ Carbon-fiber Leg destroyed. 04551_ Slammed into G-50 Soldier. 04556_ Carbon-fiber Leg destroyed. 04560_ System corrupted: Component data lost. 04569_ Targeting Computer destroyed. 04571_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04573_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?######## ??????#+###########????????????????????? | | ?# ???????? #????????????????????? | | ?# ????????? #????????????????????? | | ?# ?????????? #????????????????????? | | ?+ ???????????? ##############???????? | | ?# ????????????? k # #???????? | | ?# #??????????????# # #???????? | | ?# #??????????????# p # #???????? | | ?# ###########????# k@u # #???????? | | ?# # ????# ug# #???????? | | ?# # """ """????# g!g #???????? | | ?# + """ """ ???# gg#u% #???????? | | ?# # """ """ #?# =!+%! #???????? | | ?# # #?## ##!= #???????? | | ?# # """ """ #??# u## #???????? | | ######## """ """ ????# ## #???????? | | " # ! """ """ #??# ## #???????? | | "" # #?## ###############???????? | | "" # "" ! #?# ######???????????????? | | """ # S"" #?# T" ####????????????? | | """ # "" #?# "" #????????????? | | """ #+#####+######?# #????????????? | | # #???? ???????# # #????????????? | | +#######%#???? ???????####### #????????????? | | !% #???# #????????????# #????????????? | | ###### #???# #????????????# ###########??? | | # ##?# ##### #??########### ?? | | "" ### #??# !?? | | """=##"# #??# ?? | | % ! # ##?# " """ """ """ ?? | | !* = # % "#?# "G" """"" """"" """"" | | # "#?# " " """"" """"" """"" | | %!# !%"#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: EX 25 Evasion (%) 42 Targeting Accuracy 11 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Imp. Maneuvering Thrusters | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV More Dakka Please Oops System Compromised Challenges ------------ None Game ------ Seed SigixHugeBeamcaster Manual? 0 Play Time 02:09:07 Cumulative 8.5 hours Start 2020.11.22 @ 13:17:10 End 2020.11.22 @ 18:03:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 186dbb33-4799-4677-810c-9c5b256f133e