Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 03:08:43 // Halloween2019/Abominations

Player: Judas

Result: Destroyed by Minor Abomination with Heavy Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (505)      505
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2170

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     56/300
Energy                     94/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Target Analyzer
        Target Analyzer
>       --- WEAPON (4) -------
        EM Shotgun
>       --- INVENTORY (6) ----
  Light Ion Engine

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
           Target Analyzer
           Target Analyzer
>          --- WEAPON -----------
           Assault Rifle
     Heavy Assault Rifle
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Grenade Launcher
     Heavy Flail
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Target Analyzer
Weapon                     Assault Cannon
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   2   .   
Parts Attached             16   | 2   .   4   10  
  Power                    3    | .   .   .   3   
    Engine                 .    | .   .   .   .   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   .   1   2   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   .   3   5   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 13   | .   .   .   13  
  Power                    3    | .   .   .   3   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   .   .   7   
  Highest Loss Streak      8    | .   .   .   8   
Average Slot Usage (%)     87   | .   85  94  83  
  Engine                   8    | .   14  11  3   
  Core                     1    | .   .   .   4   
  Treads                   19   | .   28  22  13  
  Storage                  10   | .   14  11  9   
  Processor                14   | .   .   7   26  
  Ballistic Gun            17   | .   28  22  8   
  Ballistic Cannon         13   | .   .   20  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 11  11  22  24  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         6    | 6   6   6   6   
  Most Carried             6    | 6   6   6   5   
  Average Carried          4    | 5   5   5   3   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            6    | 5   6   6   1   

 Class Distribution 
--------------------
 57% | Gunner
 42% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           684  | 244 .   59  381 
  Remotely                 .    | .   .   .   .   
Salvage Created            199  | 53  .   49  97  
  Parts                    8    | 3   .   3   2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  8    | .   .   4   4   
  Guns                     2    | .   .   2   .   
  Cannons                  6    | .   .   2   4   
Classes Destroyed          4    | 1   .   2   1   
  Recycler                 1    | 1   .   .   .   
  Grunt                    2    | .   .   .   2   
  Sentry                   1    | .   .   1   .   
  Abomination              5    | .   .   3   2   
Best Kill Streak           2    | 1   .   2   1   
  Combat Bots Only         2    | .   .   2   1   
Max Kills in Single Turn   1    | 1   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4192 | .    .    954  3238 
  Core                     627  | .    .    66   561  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         94   | 100  100  83   .    
Volleys Fired              54   | 4    .    18   32   
  Largest                  4    | 2    .    4    4    
  Hottest                  131  | 40   .    131  131  
Shots Fired                153  | 8    .    72   73   
  Gun                      64   | 8    .    36   20   
  Cannon                   86   | .    .    36   50   
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  143  | 8    .    72   63   
  Thermal                  6    | .    .    .    6    
  Explosive                3    | .    .    .    3    
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         17   | 2    .    17   11   
  Robot Miss Streak        5    | 2    .    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           115  | 4    .    56   55   
  Core Hits                30   | 2    .    12   16   
  Critical Hits            4    | .    .    1    3    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    2    
Melee Attacks              4    | .    .    .    4    
  Impact                   4    | .    .    .    4    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2415 | 50   .    1076 1289 
  Guns                     722  | 50   .    384  288  
  Cannons                  1544 | .    .    689  855  
  Explosions               66   | .    .    .    66   
  Melee                    78   | .    .    .    78   
  Ramming                  5    | .    .    3    2    
  Kinetic                  2127 | 50   .    1073 1004 
  Thermal                  137  | .    .    .    137  
  Explosive                66   | .    .    .    66   
  Electromagnetic          2    | .    .    .    2    
  Impact                   78   | .    .    .    78   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    .    5    11   
  Average Corruption       5    | .    .    3    6    
  Corruption Purged        .    | .    .    .    .    
  Effects                  11   | .    .    1    10   
    Message Errors         1    | .    .    1    .    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      2    | .    .    .    2    
    Parts Rejected         1    | .    .    .    1    
    Targeting Errors       4    | .    .    .    4    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 17   | .    .    6    11   
  Impact                   .    | .    .    .    .    
  Kinetic                  16   | .    .    6    10   
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      44   | .    .    .    44   
  Shots                    1    | .    .    .    1    
  Rammed                   3    | .    .    1    2    
Targets Rammed             3    | .    .    1    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        498  | .    .    498  412  
  Average Temperature      150  | .    .    196  115  
  Received Heat Transfer   1278 | .    .    126  1152 
  Effects                  8    | .    .    6    2    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           2    | .    .    2    .    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    1    .    
    Damage (minor)         3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         54   | .    .    .    54   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             135  | 5   3   30  135 
  Average Influence        38   | 3   3   25  66  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          16   | .   3   4   9   
  Investigation            5    | .   1   2   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   1   2   
  Assault                  3    | .   .   1   2   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           14   | .   4   5   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   1   11  14  
  Peak Tracking Total      6    | .   1   6   6   
  Tactical Retreats        5    | .   1   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       2    | .   .   .   2   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   
  Machine Destruction      1    | .   .   .   1   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               898  | 25  200 270 403 
Spaces Moved               414  | 6   125 118 165 
  Core                     19   | .   .   .   19  
  Treads                   394  | 5   125 118 146 
  Legs                     1    | 1   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            100  | 120 160 160 100 
  Average Speed            158  | 153 160 160 156 
  Slowest Speed            180  | 160 160 160 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 2   38  20  26  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          48   | .   .   3   45  
  Melee                    .    | .   .   .   .   
  Projectile               11   | .   .   3   8   
  AOE                      37   | .   .   .   37  

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      527  | 14  125 155 233 
  Wait                     22   | .   .   4   18  
  Move                     411  | 5   124 117 165 
  Hop                      .    | .   .   .   .   
  Pick Up                  8    | 1   1   5   1   
  Fast Attach              6    | .   .   3   3   
  Attach                   6    | .   .   .   6   
  Detach                   .    | .   .   .   .   
  Swap                     4    | 2   .   1   1   
  Drop                     9    | 2   .   6   1   
  Fire                     54   | 4   .   18  32  
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   .   1   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 1)
   26 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 7)
  226 | -10/Materials | Entered another Materials area
  226 | -9/Materials  | Evolved 2 slots: Weapon x2
  454 | -9/Materials  | Discovered new exit (range 13)
  496 | -9/Materials  | Entered another Materials area
  496 | -8/Materials  | Evolved 2 slots: Utility x2
  519 | -8/Materials  | Garrison activated, responded to threat
  537 | -8/Materials  | Build established: Gunner
  735 | -8/Materials  | Lost 4 parts (1p1n2w)
  839 | -8/Materials  | Core integrity fell below 50%
  844 | -8/Materials  | System corruption reached 10%
  879 | -8/Materials  | Core integrity fell below 20%
  899 | -8/Materials  | Destroyed by Minor Abomination with Heavy Particle Gun

 Last Messages 
---------------
00845_ System corrupted: Hvy. Flail targeting data glitched.
00848_ Parts repaired by Paradox Anomaly. <x6>
00850_ Acquired Prototype Energy Gun.
00850_ Identified Hvy. Particle Gun.
00855_ System corrupted: Hvy. Particle Gun rejected.
00855_ ALERT: Garrison Access compromised, dispatching assault squad.
00856_ Lgt. Nuclear Core destroyed.
00866_ Lgt. Treads destroyed.
00866_ Acquired Hvy. Particle Gun.
00869_ Hvy. Flail destroyed.
00873_ System corrupted: Hvy. Particle Gun targeting data glitched.
00874_ Hvy. Particle Gun destroyed.
00875_ Imp. Targeting Computer destroyed.
00879_ Acquired 53 matter.
00888_ System corrupted: Matter fused (-6).
00891_ Acquired EM Shotgun.
00896_ Minor Abomination spits out Visual Processing Unit.
00896_ Minor Abomination absorbs Adv. Visual Processing Unit.
00898_ Minor Abomination spits out Visual Processing Unit.
00898_ Minor Abomination absorbs Adv. Visual Processing Unit.

 Map 
-----
+----------------------------------------------------+
| ??????????????????   #???????????????????????????? |
| ??????????????????   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ? ???#########???#   #???????????????????????????? |
| ?""" #     #######   #???????????????????????????? |
| ?""  "               #???????????????????????????? |
| ?""                  #???????????????????????????? |
|        !%            #???????????????????????????? |
| ?""     !  #######   #???????????????????????????? |
| ?????##   ########   #???????????????????????????? |
| ?????#    #! !   #   #???????????????????????????? |
| ???? ##  =#      #   #???????????????????????????? |
| ###+###   /  !!! #   #???????????????????????????? |
|           #  !!! #   #???????????????????????????? |
| !!        #  !!! +   #???????????????????????????? |
| [%=   %   #      ### #???????????????????????????? |
| ##"####   ########?# #???????????????????????????? |
| ?######   #????????# #???????????????????????????? |
| ??????#   #????????# #???????????????????????????? |
| ??????#   #????????# #???????????????????????????? |
| ??????#   #????????# #########???????????????????? |
| ??????#   #????????# ##  !!  #???????????????????? |
| ??????#   #????????# ##  !   #???????????????????? |
| ??????#   #????????# ## !@   #???????????????????? |
| ??????#   #????????# ##      #???????????????????? |
| ??????#   #????????# ##      #???????????????????? |
| ??????#   #????????# ##  AAA #???????????????????? |
| ?????     ##+####### #####/######+####???????????? |
| ?????        %                       #???????????? |
| ?????                                +???????????? |
| ?????                          %     #???????????? |
| ???????#####################+###### ##???????????? |
| ???????????????????????????? ????????????????????? |
| ????????????????????????????  ???????????????????? |
| ????????????????????????????""???????????????????? |
| ?????????????????????????????"???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireTransportBuckler
  Manual?         0
Play Time         00:16:09
  Cumulative      66.5 hours
  Start           2020.05.19 @ 02:54:03
  End             2020.05.19 @ 03:08:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             32
Gallery%          44
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f83800b6-8055-4429-9272-ac33a4b853e0