Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 03:08:43 // Halloween2019/Abominations Player: Judas Result: Destroyed by Minor Abomination with Heavy Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (505) 505 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2170 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 56/300 Energy 94/100 System Corruption 11% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Target Analyzer Target Analyzer > --- WEAPON (4) ------- EM Shotgun > --- INVENTORY (6) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Target Analyzer Target Analyzer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Grenade Launcher Heavy Flail [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Target Analyzer Weapon Assault Cannon Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 16 | 2 . 4 10 Power 3 | . . . 3 Engine . | . . . . Core 3 | . . . 3 Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . . 1 2 Device . | . . . . Storage . | . . . . Processor 3 | . . 1 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | . . 3 5 Energy Gun 3 | . . . 3 Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon 2 | . . 2 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 13 | . . . 13 Power 3 | . . . 3 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 7 | . . . 7 Highest Loss Streak 8 | . . . 8 Average Slot Usage (%) 87 | . 85 94 83 Engine 8 | . 14 11 3 Core 1 | . . . 4 Treads 19 | . 28 22 13 Storage 10 | . 14 11 9 Processor 14 | . . 7 26 Ballistic Gun 17 | . 28 22 8 Ballistic Cannon 13 | . . 20 15 Naked Turns . | . . . . Heaviest Build 24 | 11 11 22 24 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 6 | 6 6 6 6 Most Carried 6 | 6 6 6 5 Average Carried 4 | 5 5 5 3 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 5 6 6 1 Class Distribution -------------------- 57% | Gunner 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 684 | 244 . 59 381 Remotely . | . . . . Salvage Created 199 | 53 . 49 97 Parts 8 | 3 . 3 2 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 8 | . . 4 4 Guns 2 | . . 2 . Cannons 6 | . . 2 4 Classes Destroyed 4 | 1 . 2 1 Recycler 1 | 1 . . . Grunt 2 | . . . 2 Sentry 1 | . . 1 . Abomination 5 | . . 3 2 Best Kill Streak 2 | 1 . 2 1 Combat Bots Only 2 | . . 2 1 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4192 | . . 954 3238 Core 627 | . . 66 561 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 83 . Volleys Fired 54 | 4 . 18 32 Largest 4 | 2 . 4 4 Hottest 131 | 40 . 131 131 Shots Fired 153 | 8 . 72 73 Gun 64 | 8 . 36 20 Cannon 86 | . . 36 50 Launcher 3 | . . . 3 Special . | . . . . Kinetic 143 | 8 . 72 63 Thermal 6 | . . . 6 Explosive 3 | . . . 3 Electromagnetic 1 | . . . 1 Robot Hit Streak 17 | 2 . 17 11 Robot Miss Streak 5 | 2 . 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 115 | 4 . 56 55 Core Hits 30 | 2 . 12 16 Critical Hits 4 | . . 1 3 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . . 2 Melee Attacks 4 | . . . 4 Impact 4 | . . . 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2415 | 50 . 1076 1289 Guns 722 | 50 . 384 288 Cannons 1544 | . . 689 855 Explosions 66 | . . . 66 Melee 78 | . . . 78 Ramming 5 | . . 3 2 Kinetic 2127 | 50 . 1073 1004 Thermal 137 | . . . 137 Explosive 66 | . . . 66 Electromagnetic 2 | . . . 2 Impact 78 | . . . 78 Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 5 11 Average Corruption 5 | . . 3 6 Corruption Purged . | . . . . Effects 11 | . . 1 10 Message Errors 1 | . . 1 . Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Parts Rejected 1 | . . . 1 Targeting Errors 4 | . . . 4 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 17 | . . 6 11 Impact . | . . . . Kinetic 16 | . . 6 10 Secondary 1 | . . . 1 Self-Inflicted Damage 44 | . . . 44 Shots 1 | . . . 1 Rammed 3 | . . 1 2 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 498 | . . 498 412 Average Temperature 150 | . . 196 115 Received Heat Transfer 1278 | . . 126 1152 Effects 8 | . . 6 2 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . 2 . Matter Decay 1 | . . . 1 Short Circuit 1 | . . 1 . Damage (minor) 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 54 | . . . 54 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 135 | 5 3 30 135 Average Influence 38 | 3 3 25 66 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 3 4 9 Investigation 5 | . 1 2 2 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault 3 | . . 1 2 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 14 | . 4 5 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 1 11 14 Peak Tracking Total 6 | . 1 6 6 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 898 | 25 200 270 403 Spaces Moved 414 | 6 125 118 165 Core 19 | . . . 19 Treads 394 | 5 125 118 146 Legs 1 | 1 . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 160 160 100 Average Speed 158 | 153 160 160 156 Slowest Speed 180 | 160 160 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 2 38 20 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . . 3 45 Melee . | . . . . Projectile 11 | . . 3 8 AOE 37 | . . . 37 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 527 | 14 125 155 233 Wait 22 | . . 4 18 Move 411 | 5 124 117 165 Hop . | . . . . Pick Up 8 | 1 1 5 1 Fast Attach 6 | . . 3 3 Attach 6 | . . . 6 Detach . | . . . . Swap 4 | 2 . 1 1 Drop 9 | 2 . 6 1 Fire 54 | 4 . 18 32 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush 3 | . . 1 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 1) 26 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 7) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Weapon x2 454 | -9/Materials | Discovered new exit (range 13) 496 | -9/Materials | Entered another Materials area 496 | -8/Materials | Evolved 2 slots: Utility x2 519 | -8/Materials | Garrison activated, responded to threat 537 | -8/Materials | Build established: Gunner 735 | -8/Materials | Lost 4 parts (1p1n2w) 839 | -8/Materials | Core integrity fell below 50% 844 | -8/Materials | System corruption reached 10% 879 | -8/Materials | Core integrity fell below 20% 899 | -8/Materials | Destroyed by Minor Abomination with Heavy Particle Gun Last Messages --------------- 00845_ System corrupted: Hvy. Flail targeting data glitched. 00848_ Parts repaired by Paradox Anomaly. 00850_ Acquired Prototype Energy Gun. 00850_ Identified Hvy. Particle Gun. 00855_ System corrupted: Hvy. Particle Gun rejected. 00855_ ALERT: Garrison Access compromised, dispatching assault squad. 00856_ Lgt. Nuclear Core destroyed. 00866_ Lgt. Treads destroyed. 00866_ Acquired Hvy. Particle Gun. 00869_ Hvy. Flail destroyed. 00873_ System corrupted: Hvy. Particle Gun targeting data glitched. 00874_ Hvy. Particle Gun destroyed. 00875_ Imp. Targeting Computer destroyed. 00879_ Acquired 53 matter. 00888_ System corrupted: Matter fused (-6). 00891_ Acquired EM Shotgun. 00896_ Minor Abomination spits out Visual Processing Unit. 00896_ Minor Abomination absorbs Adv. Visual Processing Unit. 00898_ Minor Abomination spits out Visual Processing Unit. 00898_ Minor Abomination absorbs Adv. Visual Processing Unit. 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