Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 12:17:47

Player: olsaan

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (340)      340
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 1504

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             290/400
Matter                     290/300
Energy                     19/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           ECM Suite
>          --- WEAPON (2) -------
     Heavy EM Pulse Gun
>          --- INVENTORY (15) ---
           Carbon-fiber Leg
     Small Storage Unit
           Huge Storage Unit
           Trap Extractor (0/4)
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Huge Storage Unit
           ECM Suite
>          --- WEAPON -----------
    Medium Laser
           Particle Gun
>          --- INVENTORY --------
  Improved Aluminum Leg
           Carbon-fiber Leg
     Small Storage Unit
           EM Pulse Gun
     Heavy EM Pulse Gun
           Beam Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 6   1   2   8   
  Power                    4    | 1   .   1   2   
    Engine                 3    | 1   .   .   2   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 4   .   .   1   
    Treads                 2    | 2   .   .   .   
    Leg                    3    | 2   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   1   .   3   
    Device                 1    | .   1   .   .   
    Storage                3    | .   .   .   3   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 1   .   1   2   
    Energy Gun             4    | 1   .   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    3    | .   .   .   3   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   66  78  81  
  Engine                   10   | .   14  6   14  
  Core                     4    | .   .   8   3   
  Treads                   24   | .   28  28  19  
  Device                   12   | .   9   14  11  
  Storage                  4    | .   .   .   11  
  Energy Gun               20   | .   14  21  22  
Peak Build Rating          11   | 4   5   9   11  
  Average Rating           7    | 2   4   7   9   
  On Entrance              4    | .   4   5   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 7   9   12  33  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 5   5   5   25  
  Average Capacity         8    | 5   5   5   15  
  Most Carried             8    | 3   5   5   8   
  Average Carried          4    | 1   4   4   5   
  Final Capacity           15   | 5   5   5   15  
  Final Carried            5    | 3   4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           384  | 164 .   118 102 
  Remotely                 .    | .   .   .   .   
Salvage Created            262  | .   .   120 142 
  Parts                    14   | .   .   5   9   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  9    | .   .   4   5   
  Guns                     7    | .   .   4   3   
  AOE                      1    | .   .   .   1   
Classes Destroyed          4    | .   .   2   2   
  Worker                   1    | .   .   .   1   
  Swarmer                  3    | .   .   2   1   
  Grunt                    4    | .   .   2   2   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           3    | .   .   2   3   
  Combat Bots Only         2    | .   .   2   2   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        93   | .   3   13  77  
  Missed                   30   | .   1   2   27  
Damage Taken               912  | .   21  161 730 
  Core                     155  | .   .   45  110 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         91   | 100 .   82  .   
Volleys Fired              44   | .   5   17  22  
  Largest                  2    | .   1   1   2   
  Hottest                  115  | .   50  50  115 
Shots Fired                66   | .   5   17  44  
  Gun                      66   | .   5   17  44  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  60   | .   5   17  38  
  Explosive                .    | .   .   .   .   
  Electromagnetic          6    | .   .   .   6   
  Robot Hit Streak         7    | .   4   6   7   
  Robot Miss Streak        3    | .   1   1   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           41   | .   4   13  24  
  Core Hits                16   | .   .   8   8   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | .   .   2   2   
    Burn                   4    | .   .   2   2   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           895  | .   55  167 673 
  Guns                     582  | .   51  164 367 
  Cannons                  .    | .   .   .   .   
  Explosions               306  | .   .   .   306 
  Melee                    .    | .   .   .   .   
  Ramming                  7    | .   4   3   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  534  | .   51  164 319 
  Explosive                306  | .   .   .   306 
  Electromagnetic          48   | .   .   .   48  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            113  | .   .   .   113 
  Projectiles              .    | .   .   .   .   
  Explosions               113  | .   .   .   113 
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      202  | .   .   .   202 
  Shots                    2    | .   .   .   2   
  Rammed                   4    | .   2   2   .   
Targets Rammed             4    | .   2   2   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        647  | .   52  181 647 
  Average Temperature      196  | .   24  75  267 
  Received Heat Transfer   222  | .   12  111 99  
  Effects                  12   | .   .   .   12  
    Shutdowns              4    | .   .   .   4   
    Energy Bleed           2    | .   .   .   2   
    Matter Decay           1    | .   .   .   1   
    Short Circuit          3    | .   .   .   3   
    Damage (minor)         1    | .   .   .   1   
    Damage (major)         1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   .   .   1   
  Combat Hostiles          1    | .   .   .   1   
  Parts Melted             3    | .   .   2   1   
  Heat Transferred         1776 | .   148 629 999 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             273  | .   .   116 273 
  Initial                  .    | .   .   .   .   
  Average                  84   | .   .   74  152 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         89   | 100 100 100 69  
  Level 1                  10   | .   .   .   30  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | .   3   4   11  
  Peak Tracking Total      5    | .   1   2   5   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          7    | .   .   .   7   
  Max in Single Turn       4    | .   .   .   4   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   1   .   3   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   2   .   4   
  Successful               6    | .   2   .   4   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   .   2   
  Maintenance Status       1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          3    | .   3   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      39   | .   .   39  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               8    | .   .   8   .   
  Total Damage             128  | .   .   128 .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1145 | 91  170 491 393 
Spaces Moved               614  | 59  97  282 176 
  Core                     16   | 16  .   .   .   
  Treads                   593  | 41  97  282 173 
  Legs                     5    | 2   .   .   3   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            160  | 128 160 160 171 
  Slowest Speed            260  | 160 160 160 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 4   25  70  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          34   | .   .   .   34  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      34   | .   .   .   34  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      710  | 75  106 304 225 
  Wait                     9    | .   .   .   9   
  Move                     611  | 58  96  281 176 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 9   2   1   6   
  Fast Attach              1    | .   .   1   .   
  Attach                   15   | 6   1   .   8   
  Detach                   2    | .   .   .   2   
  Swap                     1    | .   .   1   .   
  Drop                     5    | 2   .   1   2   
  Fire                     44   | .   5   17  22  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   2   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Met 8R-AWN
  251 | -10/Materials | Discovered new exit (range 7)
  262 | -10/Materials | Entered Mines
  264 | -10/Mines     | Followed 8R-AWN into the Mines
  309 | -10/Mines     | Build established: Mutant
  553 | -10/Mines     | Learned Materials terminal intel
  732 | -10/Mines     | Discovered new exit (range 14)
  753 | -10/Mines     | Entered Materials
  753 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  754 | -9/Materials  | Loaded intel: 12 terminal locations
 1146 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01126_ R-06 Scavenger collects Broken Particle
  Gun.
01127_ S-10 Pest destroyed.
01127_ K-01 Serf collects debris.
01130_ R-06 Scavenger collects Broken Med.
  Laser.
01131_ K-01 Serf collects debris.
01134_ R-06 Scavenger collects Lgt. Ion Engine.
01134_ K-01 Serf collects debris.
01137_ Lgt. Treads destroyed.
01138_ Broken Lgt. Ion Engine destroyed.
01141_ Lgt. Ion Engine destroyed.
01141_ S-10 Pest suffers critical hit (Destroy).
01141_ S-10 Pest destroyed.
01141_ R-06 Scavenger collects Lgt. Assault
  Rifle.
01142_ K-01 Serf collects debris.
01143_ EM Pulse Gun destroyed.
01144_ R-06 Scavenger collects Flight Unit.
01145_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityChipGreatsword
  Manual?         0
Play Time         00:17:16
  Cumulative      7.1 hours
  Start           2024.09.26 @ 12:04:30
  End             2024.09.26 @ 12:17:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           9
  Adventurer      3
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          15
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d052c84-40dc-496e-873d-570307840382