Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.21 @ 15:14:53 Player: arkn Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (81) 405 Value Destroyed (3014) 3014 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1334) 1334 TOTAL SCORE: 11153 Bonus ------- High Alert Combat Kills 233 Follower Combat Kills 826 Aligned with FarCom 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/1150 Matter 122/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Enhanced Optical Array Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Coolant Injector Improved Coolant Injector Energy Well (350) Matter Compressor (250) Improved Targeting Computer Improved Particle Charger Improved Weapon Cycler Advanced Transmission Jammer Advanced ECM Suite Improved Phase Shifter EM Disruption Field Faulty Light Antimatter Cannon Micro-nuke Launcher Micro-nuke Launcher Improved Datajack Powered Hammer Force Lance Peak State ------------ > --- POWER ------------ Antimatter Reactor Quantum-Neutrino Reactor > --- PROPULSION ------- Wheeled Centrium-Siege Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Hpw. Kinetic Rail Construct/G Ballistic Battle Construct/G Power Sword > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Improved Coolant Injector Improved Coolant Injector Energy Well Matter Compressor Improved Targeting Computer Improved Particle Charger Improved Weapon Cycler Advanced Transmission Jammer Advanced ECM Suite Improved Phase Shifter EM Disruption Field Light Antimatter Cannon Micro-nuke Launcher Micro-nuke Launcher Improved Datajack Powered Hammer Force Lance [Rating: 104] Favorites ----------- Power Constructs Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 . . . 2 . . 4 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . . . 1 . . 1 1 1 . . Utility 6 | . . . 1 . . . 1 . . 2 1 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 61 | 5 3 1 5 1 . 4 5 1 2 23 3 5 1 2 Power 4 | . 1 . 1 . . . . . . 1 . . . 1 Engine 2 | . 1 . 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 16 | 2 . . . 1 . 2 1 . . 10 . . . . Treads 9 | 2 . . . 1 . 2 1 . . 3 . . . . Leg 7 | . . . . . . . . . . 7 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 21 | 1 1 1 1 . . . 2 . 1 7 2 4 1 . Device 8 | 1 . . . . . . . . 1 3 1 2 . . Storage 3 | . . 1 . . . . 1 . . 1 . . . . Processor 8 | . 1 . . . . . 1 . . 2 1 2 1 . Hackware . | . . . . . . . . . . . . . . . Protection 2 | . . . 1 . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 2 1 . 3 . . 2 2 1 1 5 1 1 . 1 Energy Gun 4 | . . . 1 . . . 1 . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . . 1 . . . 1 1 1 . . . . . Ballistic Cannon 6 | . 1 . 1 . . 1 . . . 1 1 1 . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 . . . . . Parts Lost 44 | . . . . . . . . . . 18 1 10 . 15 Power 11 | . . . . . . . . . . 4 1 2 . 4 Propulsion 13 | . . . . . . . . . . 6 . 4 . 3 Utility 11 | . . . . . . . . . . 3 . 3 . 5 Weapon 9 | . . . . . . . . . . 5 . 1 . 3 Highest Loss Streak 14 | . . . . . . . . . . 10 1 10 . 14 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 2 5 5 8 9 9 9 12 14 14 12 19 19 19 19 Power . | . . . . 1 1 1 . . . . . . . . Propulsion 1 | 1 2 1 1 2 2 2 4 6 6 2 . . . . Utility 7 | . 1 1 2 3 3 3 3 2 3 5 15 15 14 14 Weapon 3 | . 2 2 3 3 3 3 3 4 4 3 3 3 3 4 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 34 | . 1 1 2 1 . 1 1 1 1 1 1 1 . 22 Power 2 | . . . 1 . . . 1 . . . . . . . Propulsion 4 | . . 1 1 . . 1 . 1 . . . . . . Utility 20 | . 1 . . . . . . . 1 1 1 . . 16 Weapon 7 | . . . . 1 . . . . . . . 1 . 5 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 87 100 99 100 100 100 95 99 88 85 87 81 70 65 Engine 6 | . 7 14 11 11 11 11 9 9 9 2 4 2 9 1 Core 1 | . . . . . . . . . . 5 . 2 . . Reactor 1 | . . . . . . . . . . . . . . 6 Treads 13 | . 28 28 22 22 22 22 27 27 27 10 . . . 3 Leg 8 | . . . . . . . . . . 15 28 25 9 1 Device 6 | . 14 12 . . . . . . 7 10 11 9 5 5 Storage 6 | . . 1 11 11 11 11 9 9 9 6 5 5 5 5 Processor 16 | . 12 14 11 11 11 11 14 18 10 12 17 21 25 25 Protection 3 | . . . 11 11 11 11 9 9 1 1 . . . . Energy Gun 4 | . . . 6 11 11 11 9 9 1 2 . . 1 4 Energy Cannon 1 | . . . . . . . . . . 4 . . . . Ballistic Gun 7 | . 14 14 14 11 11 11 9 8 16 5 . . 4 1 Ballistic Cannon 6 | . 9 14 11 11 11 11 9 9 5 1 11 8 2 3 Impact Weapon 1 | . . . . . . . . . . 2 5 5 5 . Peak Build Rating 104 | 5 7 9 19 19 19 24 33 35 52 82 95 102 93 104 Average Rating 59 | 3 6 7 16 19 19 21 29 34 48 70 93 97 87 96 On Entrance 36 | . 4 7 9 19 19 19 24 33 35 52 82 95 59 91 Avg Prop Armor Cover (%) 11 | 29 29 . . . . . . . . 4 2 5 7 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 98 | 4 9 18 28 28 28 29 49 40 40 76 76 78 58 98 Greatest Support 128 | 40 40 40 40 40 40 42 64 64 64 104 80 80 80 128 Greatest Overweight (x) 23 | . . . . . . . . . . 1 1 1 1 23 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 10 10 10 10 10 15 15 15 20 20 20 20 20 Average Capacity 15 | 5 5 5 10 10 10 10 14 15 15 16 20 20 20 20 Most Carried 20 | 5 5 10 10 10 10 10 15 15 15 20 20 20 20 20 Average Carried 14 | 2 5 5 9 10 10 10 13 14 14 12 19 19 19 19 Final Capacity 20 | 5 5 10 10 10 10 10 15 15 15 20 20 20 20 20 Final Carried 20 | 5 5 10 10 10 10 10 15 15 15 20 20 18 20 20 Scrap Engine Consumption 161 | . . . . . . . . . 24 62 4 11 28 32 Constructs Created 13 | . . . . . . . . . 1 6 1 1 2 2 Constructs Modified 47 | . . . . . . . . . . 21 5 3 7 11 Class Distribution -------------------- 31% | Assassin 26% | Skirmisher 26% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Mutant | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Assassin | -4/Waste Assassin | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Matter Collected 2804 | 231 9 150 95 71 . 115 61 57 317 1310 80 72 62 174 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4353 | 93 6 104 99 155 . 220 123 57 495 1570 181 240 465 545 Parts 202 | 7 3 16 9 10 . 14 11 5 18 67 9 8 1 24 Haulers Intercepted 4 | . . . . . . . 1 . . 2 . 1 . . Recyclers Shooed 2 | . . . . . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Combat Hostiles Destroyed 61 | . . 6 2 2 . 6 1 1 5 29 . 1 . 8 Guns 38 | . . 5 1 2 . 3 1 1 4 15 . 1 . 5 Cannons 19 | . . 1 1 . . . . . 1 14 . . . 2 AOE 4 | . . . . . . 3 . . . . . . . 1 Classes Destroyed 16 | 2 1 2 1 2 . 1 1 . 2 4 . . . . Worker 3 | . . . . 1 . . . . . . 2 . . . Builder 3 | . . 1 . . . . 1 . . . . 1 . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . Hauler 4 | . . . . . . . 1 . . 2 . 1 . . Recycler 9 | 1 . . . 1 . 1 . . 3 1 1 1 . . Operator 2 | . . . . . . . . . . 2 . . . . Watcher 2 | . 1 . . . . . 1 . . . . . . . Swarmer 12 | . . 6 . . . 3 . . . 3 . . . . Grunt 14 | . . . . 2 . 2 . . . 7 . . . 3 Duelist 4 | . . . . . . 1 . . . 3 . . . . Sentry 13 | . . . 2 . . . 1 1 2 4 . . . 3 Hunter 2 | . . . . . . . . . . 2 . . . . Programmer 7 | . . . . . . . . . . 4 . 1 . 2 Scientist 1 | . . . . . . . . . 1 . . . . . Scrapper 3 | . . . . . . . . . 3 . . . . . Assembled 6 | . . . . . . . . . . 6 . . . . Best Kill Streak 6 | 2 1 3 2 2 . 3 1 1 3 6 2 3 . 5 Combat Bots Only 6 | . . 3 2 2 . 3 1 1 1 6 . 1 . 5 Max Kills in Single Turn 3 | 1 1 1 1 1 . 3 1 1 2 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Hostile Shots Fired 738 | . . 16 4 4 . 18 6 2 31 352 . 108 . 197 Missed 203 | . . 6 2 2 . 6 . 1 . 107 . 25 . 54 Hits 535 | . . 10 2 2 . 12 6 1 31 245 . 83 . 143 Melee 24 | . . . . . . . . . . 23 . . . 1 Projectile 511 | . . 10 2 2 . 12 6 1 31 222 . 83 . 142 AOE 2 | . . . . . . . . . . . . . . 2 Critical Strikes 28 | . . . . . . . 1 . 1 9 . 5 . 12 Part Disruptions 1 | . . . . . . . . . . . . 1 . . Damage Taken 10295 | . . 83 26 30 . 130 95 15 642 3608 147 2090 . 3429 Core 1630 | . . . 12 . . 9 . 15 23 406 . 284 . 881 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 3 | . . . . . . . . . . 3 . . . . Regen/Repaired (Parts) 1706 | . . . . . . . . . 140 707 29 . 513 317 Core Remaining (%) 89 | 100 . 100 . . . 94 . . 93 52 100 . . . Volleys Fired 256 | 4 3 9 6 6 . 8 8 3 24 119 7 23 . 36 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 2 2 . 2 Hottest 177 | 40 50 50 119 119 . 123 129 131 131 177 150 161 . 116 Shots Fired 566 | 8 4 18 18 18 . 22 20 7 58 280 15 27 . 71 Gun 371 | 8 3 9 12 12 . 14 12 4 40 182 . 19 . 56 Cannon 194 | . 1 9 6 6 . 7 8 3 18 98 15 8 . 15 Launcher 1 | . . . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 382 | 8 4 18 16 12 . 14 16 5 44 132 15 27 . 71 Thermal 183 | . . . 2 6 . 7 4 2 14 148 . . . . Explosive 1 | . . . . . . 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 22 | 4 2 5 15 5 . 6 4 3 12 14 13 14 . 22 Robot Miss Streak 10 | 1 2 3 3 1 . 4 2 1 1 6 2 4 . 10 Penetration Max 1 | . . . . . . . . . . 1 1 . . . Secondary Targets 1 | . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 369 | 5 2 9 12 8 . 9 11 3 46 182 14 20 12 36 Core Hits 151 | 3 1 7 5 6 . 10 4 1 13 72 3 6 1 19 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 1 1 . 1 . Critical Strikes 12 | . . . . . . . . . 1 3 2 1 3 2 Burn 3 | . . . . . . . . . 1 2 . . . . Blast 4 | . . . . . . . . . . . 1 1 . 2 Smash 5 | . . . . . . . . . . 1 1 . 3 . Melee Attacks 60 | . . . . . . . . . . 22 8 9 12 9 Impact 53 | . . . . . . . . . . 22 8 9 12 2 Slashing 7 | . . . . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 1 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9960 | 68 30 120 175 132 . 279 215 66 891 4313 514 956 1028 1173 Guns 4983 | 68 15 86 123 130 . 149 119 38 590 2522 . 308 . 835 Cannons 3035 | . 15 34 52 . . 25 96 28 301 1694 385 241 . 164 Explosions 457 | . . . . . . 105 . . . . . 185 . 167 Melee 1476 | . . . . . . . . . . 97 129 222 1028 . Ramming 9 | . . . . 2 . . . . . . . . . 7 Kinetic 5096 | 68 30 120 158 29 . 85 143 46 668 1816 385 549 . 999 Thermal 3089 | . . . 17 101 . 89 72 20 223 2400 . . . 167 Explosive 290 | . . . . . . 105 . . . . . 185 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1476 | . . . . . . . . . . 97 129 222 1028 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . . 6 1 14 14 27 Average Corruption 7 | . . . . . . . . . . 3 1 3 14 14 Corruption Purged 3 | . . . . . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 178 | . . . . . . . . . . 58 3 10 30 77 Message Errors 39 | . . . . . . . . . . 11 1 1 10 16 Matter Fused 45 | . . . . . . . . . . 12 . 2 6 25 Heat Flow Errors 23 | . . . . . . . . . . 8 . 4 2 9 Energy Discharges 31 | . . . . . . . . . . 11 . 1 4 15 Parts Rejected 3 | . . . . . . . . . . 1 . 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 21 | . . . . . . . . . . 8 1 1 4 7 Data Loss (major) 5 | . . . . . . . . . . 2 . . 3 . Misfires 3 | . . . . . . . . . . 2 1 . . . Alerts 4 | . . . . . . . . . . 1 . . 1 2 Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 461 | . . . . . . . 14 6 3 116 154 52 116 . Projectiles 67 | . . . . . . . 14 6 3 19 25 . . . Explosions . | . . . . . . . . . . . . . . . Melee 394 | . . . . . . . . . . 97 129 52 116 . Knockbacks 12 | . . . . . . . . . 4 3 2 2 . 1 Impact 2 | . . . . . . . . . . . . 2 . . Kinetic 10 | . . . . . . . . . 4 3 2 . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . . . . . . . . . . . . 270 . . Shots 3 | . . . . . . . . . . . . 3 . . Rammed 2 | . . . . 1 . . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 567 | . . . 94 57 . 259 60 154 567 421 198 485 169 318 Average Temperature 114 | . . . 29 29 . 94 22 77 179 123 101 172 78 86 Received Heat Transfer 1449 | . . . 9 9 . 45 45 9 337 585 . . . 410 Effects 22 | . . . . . . . . . 6 11 . 5 . . Shutdowns 3 | . . . . . . . . . 1 1 . 1 . . Energy Bleed 4 | . . . . . . . . . . 4 . . . . Interference 4 | . . . . . . . . . . 3 . 1 . . Matter Decay 1 | . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . . 1 . . 1 . . Damage (major) 8 | . . . . . . . . . 3 3 . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . 1 . . 1 . Impact Corruptions 7 | . . . . . . . . . . 1 1 3 2 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . 1 . 2 5 . . . . Heat Transferred 5359 | . . . 37 222 . 185 148 37 409 4221 . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Maximum Alert Level 3 | . . . . . . . . . . . . . . 3 Low Security (%) 84 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 9 Level 1 . | . . . . . . . . . . . . . . 5 Level 2 10 | . . . . . . . . . . . . . . 62 Level 3 3 | . . . . . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 866 | 10 14 70 51 66 . 75 46 36 20 176 83 156 . 866 Initial 83 | . . . . . . . . 4 1 . 83 . . . Average 110 | . . 13 12 3 . 18 8 10 1 51 15 32 . 544 Influence Increases 3506 | 15 21 145 62 83 . 152 87 55 70 799 74 205 . 1738 Destroy 0b10 Robot/C 1400 | . . 120 40 40 . 120 20 20 40 460 . 20 . 520 Destroy 0b10 Robot/NC 150 | 15 5 5 . 15 . 5 15 . 15 25 15 15 . 20 Destroy Leader 356 | . 2 20 20 10 . 20 14 10 . 134 . 12 . 114 Allied During Kill 400 | . . . . . . . . . . . . . . 400 Successful Hack 164 | . 14 . . . . . 6 10 . 74 . 7 . 53 Disable Machine 420 | . . . . . . . 30 15 15 30 45 45 . 240 Destroy Structure 541 | . . . 2 3 . 7 2 . . 31 14 106 . 376 Partial Spotted 15 | . . . . . . . . . . 15 . . . . Lose Combat Pursuer 60 | . . . . 15 . . . . . 30 . . . 15 Influence Decreases 2798 | 15 21 145 62 35 48 152 76 61 75 628 243 207 . 1030 Entered New Map 149 | . . . . . 48 . . 7 4 . 88 2 . . Time Decay 1955 | 15 21 145 62 35 . 152 76 54 71 468 155 111 . 590 Lost Part 404 | . . . . . . . . . . 160 . 94 . 150 Lost Ally 290 | . . . . . . . . . . . . . . 290 Squads Dispatched 27 | . . 1 . . . . . . . 9 4 3 . 10 Investigation 6 | . . 1 . . . . . . . 2 2 . . 1 Extermination 11 | . . . . . . . . . . 5 1 2 . 3 Reinforcement 8 | . . . . . . . . . . 2 1 1 . 4 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Distress Signals 8 | . . . . . . . . . 1 2 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 113 | . 1 6 4 3 . 6 4 1 7 45 1 7 . 28 Peak Tracking Total 7 | . 1 3 3 1 . 3 2 2 4 7 1 4 . 7 Tactical Retreats 5 | . . . . 1 . . . . 2 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Traps Triggered 7 | . . . . . . . . . . 3 1 3 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Machines Disabled 28 | . . . . . . . 2 1 1 2 3 3 . 16 Max in Single Turn 12 | . . . . . . . 1 1 1 1 1 2 . 12 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Machines Accessed 35 | . 3 1 . . 1 . 1 3 4 7 3 3 . 9 Terminals 21 | . 3 . . . . . 1 3 3 4 2 2 . 3 Fabricators 6 | . . . . . . . . . . . . 1 . 5 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 3 . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . Total Hacks 95 | . 12 1 . . 1 . 4 10 11 18 8 12 . 18 Successful 42 | . 6 1 . . 1 . 1 4 7 8 . 5 . 9 Failed 53 | . 6 . . . . . 3 6 4 10 8 7 . 9 Catastrophic 12 | . . . . . . . . 2 1 1 3 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 77 | . 12 . . . 1 . 4 10 9 12 5 11 . 13 Terminals 66 | . 12 . . . . . 4 10 9 12 4 10 . 5 Fabricators 13 | . . . . . . . . . . . . 2 . 11 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . 6 . . . 2 Garrison Access 4 | . . . . . . . . . . . 4 . . . Terminal Hacks 12 | . 2 1 . . 1 . . 2 2 1 . 2 . 1 Record 1 | . . . . . . . . . . . . . . 1 Open Door 3 | . . 1 . . . . . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Release Object 2 | . . . . . . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . 1 Network Status 2 | . . . . . . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 3 . . . 2 Retrieve Study 5 | . . . . . . . . . . 3 . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 4 . . . . . 1 2 5 4 . 2 . 5 Terminals 17 | . 4 . . . . . 1 2 5 4 . 1 . . Track 4 | . 2 . . . . . . 1 1 . . . . . Botnet 7 | . 1 . . . . . . . 2 3 . 1 . . Operators 6 | . 1 . . . . . 1 1 2 1 . . . . Fabricators 6 | . . . . . . . . . . . . 1 . 5 Report 2 | . . . . . . . . . . . . 1 . 1 Liberate 4 | . . . . . . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 . . . . Used 2 | . . . . . . . . . . 2 . . . . Hacking Detections 28 | . 3 . . . . . 1 3 3 6 3 3 . 6 Full Trace Events 6 | . . . . . . . . 1 . 2 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . . . 3 . . . 2 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Total Allies 25 | . . . . . . . . . . . . . 20 5 Largest Group 20 | . . . . . . . . . . . . . 20 20 Highest-Rated Group 786 | . . . . . . . . . . . . . 745 786 Highest-Rated Ally 50 | . . . . . . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 175 | . . . . . . . . . . . . . . 175 Total Damage 4642 | . . . . . . . . . . . . . . 4642 Kills 25 | . . . . . . . . . . . . . . 25 Allies Corrupted 2 | . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Active Infowar (turns) 8317 | 3 245 682 . . . . . . . 3123 738 800 743 1983 Optics 4264 | . . . . . . . . . . . 738 800 743 1983 Seismic 930 | 3 245 682 . . . . . . . . . . . . Machine Analysis 7335 | . . . . . . . . . . 3123 691 800 743 1978 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Turns Passed 12352 | 111 245 774 250 958 428 597 435 146 1020 3124 738 800 743 1983 Spaces Moved 7210 | 60 228 461 134 478 268 341 231 89 616 1598 512 591 441 1162 Core 146 | 11 132 . . . . . . . . . . . . 3 Treads 4171 | 49 96 461 134 478 268 341 231 89 616 619 . . 4 785 Legs 2564 | . . . . . . . . . . 979 512 591 435 47 Wheels 27 | . . . . . . . . . . . . . . 27 Hover 302 | . . . . . . . . . . . . . 2 300 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 157 153 153 153 105 105 105 112 128 Average Speed 139 | 139 96 160 160 160 160 158 154 153 153 145 108 107 121 138 Slowest Speed 1200 | 160 160 160 160 160 160 165 158 153 153 186 175 182 206 1200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 36 85 18 87 70 77 23 21 89 30 15 21 96 37 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . Spaces Dug 38 | . . . . . . . . . . 18 3 2 . 15 Terrain Destroyed 164 | . . . 1 3 . 8 2 . . 27 7 64 . 52 Melee 32 | . . . . . . . . . . 18 3 2 . 9 Projectile 33 | . . . 1 3 . 2 2 . . 9 4 . . 12 AOE 99 | . . . . . . 6 . . . . . 62 . 31 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Was Fac Total 8954 | 77 250 480 158 658 267 382 294 95 662 2160 670 717 626 1458 Wait 1252 | 3 15 4 2 170 . 25 34 . 12 364 134 81 170 238 Move 7197 | 59 227 460 133 477 267 340 230 88 615 1597 511 591 440 1162 Hop . | . . . . . . . . . . . . . . . Pick Up 64 | 5 1 5 5 1 . 1 8 1 4 20 3 3 3 4 Fast Attach 20 | 4 3 . . . . . 2 1 . 6 1 2 . 1 Attach 27 | 1 . . 2 . . . 1 . 2 15 1 3 1 1 Detach 3 | 1 . . . . . . 1 . . . . . . 1 Swap 28 | . . 1 4 1 . 5 4 . . 11 1 1 . . Drop 45 | . 1 1 6 2 . 3 6 2 5 6 4 4 . 5 Fire 256 | 4 3 9 6 6 . 8 8 3 24 119 7 23 . 36 Melee 60 | . . . . . . . . . . 22 8 9 12 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Waste -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered Mines 727 | -10/Mines | Discovered new exit (range 14) 742 | -10/Mines | Learned location of Storage (-8) 813 | -10/Mines | Learned 2 Materials zone layouts 897 | -10/Mines | Discovered new exit (range 6) 1040 | -10/Mines | Met a Derelict shopkeep closing up shop 1096 | -10/Mines | Discovered new exit (range 8) 1131 | -10/Mines | Entered Materials 1131 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1182 | -9/Materials | Discovered new exit (range 16) 1381 | -9/Materials | Entered Mines 1435 | -9/Mines | Build established: Gunner 1538 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1592 | -9/Mines | Discovered new exit (range 9) 1618 | -9/Mines | Learned 2 Materials zone layouts 1623 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1658 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1867 | -9/Mines | Found a hidden stash of uninstalled traps 1973 | -9/Mines | Assembled infested the area 2262 | -9/Mines | Discovered new exit (range 6) 2331 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2331 | -9/Mines | Discovered new exit (range 5) 2339 | -9/Mines | Entered Exiles 2363 | -9/Exiles | Discovered new exit (range 15) 2383 | -9/Exiles | Met 8R-AWN 2405 | -9/Exiles | Met EX-HEX 2448 | -9/Exiles | Met EX-BIN 2471 | -9/Exiles | Aligned with FarCom system 2472 | -9/Exiles | Given EX-Vault access code 2511 | -9/Exiles | Opened EX-Vault 2554 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2597 | -9/Exiles | Met EX-DEC 2754 | -9/Exiles | Discovered new exit (range 10) 2767 | -9/Exiles | Entered Mines 2961 | -8/Mines | Found DCF Scrap (11 items) 3069 | -8/Mines | Build established: Skirmisher 3287 | -8/Mines | Discovered new exit (range 7) 3364 | -8/Mines | Entered Materials 3364 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3365 | -8/Materials | Discovered new exit (range 7) 3797 | -8/Materials | Identified exit to Storage 3799 | -8/Materials | Entered Storage 3800 | -8/Storage | Identified exit to Recycling 3941 | -8/Storage | Used back door to open Recycling access 3945 | -8/Storage | Entered Recycling 4005 | -8/Recycling | Scanned before Scraplab entrance 4027 | -8/Recycling | Entered Scraplab 4039 | -8/Recycling | Discovered new exit (range 2) 4039 | -8/Recycling | Identified exit to Scraptown 4053 | -8/Recycling | Angered Scraplab inhabitants 4055 | -8/Recycling | Found Prototype Device 4071 | -8/Recycling | Identified Scrap Engine 4359 | -8/Recycling | Build established: Mutant 4758 | -8/Recycling | Build established: Skirmisher 4800 | -8/Recycling | Discovered new exit (range 5) 4806 | -8/Recycling | Identified exit to Factory 4965 | -8/Recycling | Entered Factory 4965 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6057 | -6/Factory | Lost 10 parts (2p3n3u2w) 6738 | -6/Factory | Assembled infested ambush trap array 7105 | -6/Factory | Build established: Mutant 7374 | -6/Factory | Discovered new exit (range 4) 7378 | -6/Factory | Identified exit to Factory 8089 | -6/Factory | Entered another Factory area 8089 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8387 | -5/Factory | Build established: Assassin 8794 | -5/Factory | Discovered new exit (range 12) 8814 | -5/Factory | Identified exit to Factory 8827 | -5/Factory | Entered another Factory area 8827 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8864 | -4/Factory | Noticed a derelict Sapper rigging charges 9205 | -4/Factory | Discovered new exit (range 9) 9215 | -4/Factory | Identified exit to Upper Caves 9258 | -4/Factory | Spotted B-86 Titan 9376 | -4/Factory | Discovered exit to Upper Caves (range 22) 9589 | -4/Factory | System corruption reached 10% 9627 | -4/Factory | Sucked down chute 9627 | -4/Factory | Entered Waste 9628 | -4/Waste | Joined by Warlord forces that had cleared the area 9657 | -4/Waste | Lost 10 parts (2p4n3u1w) 9959 | -4/Waste | Discovered new exit (range 22) 10369 | -4/Waste | Identified exit to Factory 10370 | -4/Waste | Entered Factory 10370 | -4/Factory | Accompanied by 17 allies 10563 | -4/Factory | Garrison activated, responded to threat 10730 | -4/Factory | Lost 4 allies 10837 | -4/Factory | Lost 3 allies 11284 | -4/Factory | Discovered exit to Upper Caves (range 16) 11350 | -4/Factory | Cargo convoy interrupted 11594 | -4/Factory | Spotted B-86 Titan 11855 | -4/Factory | Spotted B-86 Titan 12120 | -4/Factory | First assault squad dispatched 12325 | -4/Factory | Core integrity fell below 50% 12342 | -4/Factory | Core integrity fell below 20% 12353 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12334_ R-10 Processor collects Med. Matter Pod. 12336_ B-86 Titan exits siege mode. 12336_ Critical hit (Burn: +37). 12338_ R-10 Processor collects Wheel. 12344_ A-15 Conveyor collects Lgt. Quantum Reactor. 12344_ Arm. Scrap Engine destroyed. 12344_ Scrap Engine core remains intact and functional. 12346_ Acquired 6 matter. 12347_ Scrap Engine constructs Quantum-Neutrino Reactor. 12348_ The unstable cave ceiling collapses. 12348_ Adv. Signal Interpreter destroyed. 12348_ Machine Analyzer destroyed. 12348_ System corrupted by crushing effect (+1). 12348_ Knocked back. 12350_ System corrupted: Energy discharge (-53). 12350_ A-15 Conveyor collects Lgt. Quantum Reactor. 12351_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 12352_ Quantum-Neutrino Reactor destroyed. 12352_ Scrap Engine damaged due to network destabilization (-5). 12352_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????#! #?????????????????? | | ?????????????#### ##########?????????????????? | | ?????????????# #??????????????????????? | | ????????????## *% #??????????????????????? | | ????????????## #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ???????????## #??????????????????????? | | ???????????# #??????????????????????? | | ???????????### #??????????????????????? | | ???????????## "#??????????????????????? | | ???????????# T#??????????????????????? | | ??########## # "#??????????????????????? | | # #??????????????????????? | | # """""" ## ;;######################## | | # """""" # "" | | # """""" # " " ^ ! | | # """""" # " A"" = | | # + % % | | # """""" # % gg | | # """""" !# % % g ^ | | # """""" #!! """" | | # """""" #! p % ############ """" | | # # p * #??????????# """" | | # # %%%%b #??????????# """" | | ########+##### """" """ @ #??????????# ^ """" | | ???????# #???# """" """ % #??????????# """" | | ???????# ##??# """" #??????????# | | ########+##### """" #??????????# """" | | # = # """" #??????????# """" | | # "" !# ^ ############ """" | | # """ # ^ """" | | # "T # """" | | # """ # ]!! """" | | # "" ! + !! k | | # # !! " "" | | # """"""""" # "R"" | | # # """ | | # """"""""" #####+#+######+###################### | | # #????? # !#??????????????# | | # #????? # #??????????????? | | #########+####?""? # #??????????????? | | ???????????????""? # """ """" #??????????????? | | ???????????????""" # """ """" #??????????????? | | ???????????????""" #! """ """" #??????????????? | | ???????????????""" # """" #??????????????? | | ???????????????? !# """" #??????????????? | | ???????????????"" # """" #?????""""?""""? | | ???????????????"" # ???????""""?""""? | | ???????????????""" / # ????????""""?""""? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 80 Energy Generation 35 Energy Capacity 688 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Carbon-fiber Leg | -6/Factory | Hacked Adv. Treads | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Power Sword | -4/Factory | Hacked Micro-nuke Launcher | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Not So Scrappy Scrappetite Challenges ------------ None Game ------ Seed TerrabombRainbowMask Manual? 0 Play Time 02:18:04 Cumulative 240.8 hours Start 2025.10.20 @ 19:15:03 End 2025.10.21 @ 15:14:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4daa206b-440e-4d87-b981-9a2e1e5e7826