Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.23 @ 00:27:59 Player: Analote Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (122) 610 Value Destroyed (5600) 5600 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1244) 1244 TOTAL SCORE: 13514 Bonus ------- Follower Combat Kills 708 Met Imprinter 300 Was Imprinted 300 Friendly Fire -64 Cogmind --------- Core Integrity 834/1150 Matter 101/300 Energy 170/170 System Corruption 0% Temperature Cool (225) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (5) --- Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY (6) ------ Quantum Capacitor Advanced Recalibrator > --- WEAPON (6) ------- KE Penetrator > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Quantum Capacitor Mobile Refinery Mk. CCLXVII Advanced Recalibrator > --- WEAPON ----------- Improved Arc Projector Phase Gun Coil Gun KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY -------- (None) [Rating: 98] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 13 | . 1 . 2 2 2 2 . . . 2 . . . . 2 Power 2 | . . . . 1 1 . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . 1 . . . . 1 Utility 4 | . . . 1 1 1 . . . . 1 . . . . . Weapon 4 | . 1 . 1 . . 1 . . . . . . . . 1 Parts Attached 97 | 7 3 . 9 2 12 6 2 3 8 4 . 4 1 19 17 Power 17 | 1 . . 1 1 5 . . . 2 . . . . 4 3 Engine 8 | 1 . . 1 1 3 . . . . . . . . 1 1 Core 9 | . . . . . 2 . . . 2 . . . . 3 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 16 | 2 . . . . 2 1 . . 2 1 . 1 . 2 5 Treads . | . . . . . . . . . . . . . . . . Leg 16 | 2 . . . . 2 1 . . 2 1 . 1 . 2 5 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 20 | 2 . . 1 1 3 1 . 3 2 1 . . 1 2 3 Device 15 | . . . 1 1 2 1 . 2 1 1 . . 1 2 3 Storage 1 | 1 . . . . . . . . . . . . . . . Processor 4 | 1 . . . . 1 . . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 3 . 7 . 2 4 2 . 2 2 . 3 . 11 6 Energy Gun 14 | . . . . . 1 2 . . 1 . . . . 7 3 Energy Cannon 12 | . . . 4 . 1 1 . . 1 1 . 2 . 2 . Ballistic Gun 8 | 2 . . 1 . . . . . . . . 1 . 2 2 Ballistic Cannon 5 | . 3 . 1 . . . . . . 1 . . . . . Launcher 3 | . . . . . . 1 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . 1 . 1 . . . Parts Lost 50 | . . . . . 1 2 . . . 1 . 5 . 31 10 Power 10 | . . . . . . 1 . . . . . 2 . 5 2 Propulsion 8 | . . . . . . . . . . . . . . 6 2 Utility 9 | . . . . . . . . . . . . 1 . 7 1 Weapon 23 | . . . . . 1 1 . . . 1 . 2 . 13 5 Highest Loss Streak 26 | . . . . . 1 2 . . . 1 . 4 . 26 8 Average Slot Usage (%) 93 | . 99 100 100 100 99 97 93 93 95 98 100 99 83 74 55 Engine 6 | . 12 12 10 16 12 6 6 6 6 5 5 5 5 3 2 Core 7 | . . . . . 8 11 6 6 8 11 11 10 . 5 5 Leg 18 | . 25 25 20 16 14 16 18 18 18 20 22 22 22 16 19 Device 13 | . . . 10 16 16 12 12 12 12 16 16 15 11 13 11 Storage 5 | . 12 12 10 8 7 6 6 6 6 5 5 5 5 4 . Processor 10 | . 12 12 10 8 11 12 12 12 12 11 11 11 11 8 . Energy Gun 8 | . . . . . 6 14 18 18 20 10 5 . . 2 8 Energy Cannon 11 | . . . 5 33 21 9 6 6 7 15 16 15 16 8 . Ballistic Gun 1 | . 1 . 8 . . . . . . . . 4 5 6 2 Ballistic Cannon 3 | . 34 37 22 . . . . . . . 5 5 5 2 . Launcher 1 | . . . . . . 5 4 6 2 . . . . . 3 Naked Turns 7 | . . . . . . . . . . . . . . 7 . Heaviest Build 80 | 16 25 25 36 40 58 61 56 56 69 80 80 80 64 74 56 Greatest Support 106 | 20 20 20 20 20 35 55 55 55 58 74 74 82 82 84 106 Greatest Overweight (x) 6 | 3 1 1 1 1 2 1 1 1 1 1 1 1 . 3 6 Average Overweight (x) . | . . 1 1 1 1 . . 1 . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 4 Most Carried 8 | 2 3 3 8 6 8 8 5 6 8 8 7 8 6 6 4 Average Carried 5 | . 2 3 3 5 5 6 4 5 6 6 7 6 5 4 . Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Final Carried 7 | . 3 3 7 6 7 4 4 6 7 7 7 6 5 3 . Class Distribution -------------------- 56% | Hacker-Gunner 38% | Scavenger-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hacker-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 2248 | 166 128 . 189 58 284 174 21 67 112 46 36 214 . 470 283 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5955 | . 53 . 292 58 592 775 . . 881 407 197 612 . 1086 1002 Parts 269 | . 5 . 27 3 26 22 . . 37 27 12 23 . 37 50 Haulers Intercepted 2 | . . . . . . 2 . . . . . . . . . Recyclers Shooed 4 | . . . 2 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 99 | . 2 . 7 1 14 8 . . 14 8 5 12 . 19 9 Guns 32 | . . . 1 . 4 4 . . 8 1 1 3 . 7 3 Cannons 53 | . 2 . 6 1 10 2 . . 3 7 4 8 . 10 . AOE 7 | . . . . . . 1 . . 1 . . . . . 5 Classes Destroyed 17 | . 1 . 3 . 1 4 . . 4 2 . . . 1 1 Worker 6 | . . . . . . 2 . . . 1 . . . . 3 Builder 4 | . . . 1 . . . . . . . . . . . 3 Tunneler 3 | . . . . . . . . . . 1 . . . . 2 Hauler 2 | . . . . . . 2 . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . 1 . Watcher 6 | . . . 3 . . 1 . . . 1 . . . . 1 Swarmer 25 | . . . . . 3 2 . . . 5 3 3 . 9 . Grunt 40 | . 2 . 5 . 9 3 . . 5 1 2 3 . 7 3 Brawler 2 | . . . . . . . . . . . . 1 . . 1 Duelist 3 | . . . . . . 1 . . . . . 1 . 1 . Protector 1 | . . . . . . . . . 1 . . . . . . Sentry 14 | . . . 2 1 2 1 . . 1 1 . 2 . 1 3 Hunter 8 | . . . . . . . . . 4 . . 2 . . 2 Programmer 1 | . . . . . . 1 . . . . . . . . . Behemoth 2 | . . . . . . . . . . 1 . . . 1 . Thug 1 | . . . . . . . . . 1 . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 2 . 4 1 4 9 . . 3 4 3 4 . 8 9 Combat Bots Only 7 | . 2 . 4 1 4 3 . . 3 3 3 4 . 7 4 Max Kills in Single Turn 4 | . 1 . 3 1 1 2 . . 1 2 1 1 . 2 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . 1 . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 6796 | . 61 . 129 34 300 421 . . 327 332 184 601 . 2718 1689 Core 1088 | . . . 18 . 23 56 . . 45 . 22 42 . 566 316 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 100 95 100 96 . . . 88 . . . . 37 . Volleys Fired 228 | . 6 1 20 3 23 23 . . 18 14 6 21 2 61 30 Largest 5 | . 3 3 4 4 4 5 . . 5 5 5 5 5 5 5 Hottest 370 | . 117 117 137 300 305 316 . . 370 320 313 286 254 301 264 Shots Fired 834 | . 18 3 74 12 87 107 . . 76 53 27 102 10 175 90 Gun 369 | . . . 20 . 23 58 . . 50 13 3 21 2 103 76 Cannon 423 | . 18 3 54 12 64 27 . . 20 40 24 81 8 72 . Launcher 42 | . . . . . . 22 . . 6 . . . . . 14 Special . | . . . . . . . . . . . . . . . . Kinetic 263 | . 18 3 74 . . . . . . 1 6 42 4 82 33 Thermal 357 | . . . . 12 87 49 . . 35 39 18 45 2 51 19 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 214 | . . . . . . 58 . . 41 13 3 15 4 42 38 Robot Hit Streak 73 | . 6 . 13 8 51 40 . . 43 73 11 18 . 39 31 Robot Miss Streak 4 | . 3 . 4 2 1 3 . . 2 2 1 2 . 2 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 592 | . 10 . 46 7 70 85 . . 61 40 10 73 . 123 67 Core Hits 277 | . 3 . 19 1 34 38 . . 44 19 9 24 . 45 41 Critical Hits 7 | . . . . . 2 . . . 1 . . . . 2 2 Critical Kills 2 | . . . . . 1 . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . 1 . . . 1 . . . . 2 1 Melee Attacks 15 | . . . 11 . . . 4 . . . . . . . . Impact 11 | . . . 11 . . . . . . . . . . . . Slashing 4 | . . . . . . . 4 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15270 | . 203 . 958 150 1411 1932 . . 2047 1043 282 1936 . 3065 2243 Guns 6388 | . . . 144 . 586 971 . . 932 263 31 271 . 1817 1373 Cannons 5970 | . 203 . 587 150 825 287 . . 265 603 251 1605 . 1194 . Explosions 2912 | . . . 227 . . 674 . . 850 177 . 60 . 54 870 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 3725 | . 203 . 731 . . . . . . . 31 617 . 1490 653 Thermal 7241 | . . . 227 150 1411 917 . . 1016 702 220 993 . 871 734 Explosive 99 | . . . . . . . . . . 51 . . . . 48 Electromagnetic 4205 | . . . . . . 1015 . . 1031 290 31 326 . 704 808 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 . . . . . . . Average Corruption 1 | . . . . . 1 1 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 3 | . . . . . 3 . . . . . . . . . . Targeting Errors 2 | . . . . . 2 . . . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 296 | . 22 . 121 . 2 28 . . 27 . . 34 . 6 56 Projectiles 80 | . 22 . 4 . 2 . . . 12 . . 34 . 6 . Explosions 216 | . . . 117 . . 28 . . 15 . . . . . 56 Melee . | . . . . . . . . . . . . . . . . Knockbacks 9 | . 2 . 4 . . . . . . . . 1 . 2 . Impact . | . . . . . . . . . . . . . . . . Kinetic 9 | . 2 . 4 . . . . . . . . 1 . 2 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 251 | . . . . . . 47 . . 23 45 . . . . 136 Shots 18 | . . . . . . 6 . . 2 1 . . . . 9 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 771 | . 279 57 90 362 359 504 . . 289 156 276 308 81 469 771 Average Temperature 159 | . 109 28 32 191 131 192 . . 97 57 115 122 46 165 294 Received Heat Transfer 1785 | . 57 . 99 . 144 132 . . 99 27 93 243 . 411 480 Effects 48 | . . . . 1 2 6 . . . . . . . 7 32 Shutdowns 20 | . . . . . . 4 . . . . . . . 5 11 Energy Bleed 4 | . . . . . 1 . . . . . . . . 1 2 Interference 9 | . . . . 1 1 1 . . . . . . . . 6 Matter Decay 5 | . . . . . . 1 . . . . . . . . 4 Short Circuit 4 | . . . . . . . . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . . . . . . . 1 3 Damage (major) 1 | . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 1 . . 2 . . . . 2 1 Combat Hostiles 6 | . . . . . . 1 . . 2 . . . . 2 1 Parts Fried 18 | . . . . . . 5 . . 4 . . . . 2 7 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Melted 15 | . . . . 1 4 3 . . 2 3 1 1 . . . Heat Transferred 10860 | . . . 150 222 2546 1557 . . 1525 908 349 1155 . 1569 879 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . 3 . . 4 2 . 1 . 1 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 352 | . 65 17 286 136 250 307 . . . 352 . . . . 310 Initial 86 | . . 17 4 86 44 16 . . . 38 . . . . . Average 113 | . 26 17 156 129 113 90 . . . 167 . . . . 117 Maximum Alert Level 1 | . . . 1 . 1 1 . . . 1 . . . . 1 Low Security (%) 81 | 100 100 100 67 100 75 95 . . . 64 . . . . 82 Level 1 18 | . . . 32 . 25 4 . . . 35 . . . . 17 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 1 1 7 6 . . 1 2 . 1 . 1 3 Investigation 3 | . . . . 1 1 1 . . . . . . . . . Extermination 2 | . . . . . 1 1 . . . . . . . . . Reinforcement 9 | . . . 1 . 2 4 . . . 1 . . . . 1 Assault 4 | . . . . . . . . . 1 1 . 1 . 1 . Garrison 5 | . . . . . 3 . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 3 | . . . 2 . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 171 | . 5 . 14 2 21 12 . . 25 13 7 18 . 33 21 Peak Tracking Total 10 | . 4 . 4 1 4 4 . . 8 4 4 10 . 10 6 Tactical Retreats 10 | . . . . . 2 1 . . 2 . . 2 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . . . . 1 . . . . 3 . . . . . 1 Indirectly 4 | . . . . . . . . . 3 . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 38 | . . . 4 . 2 10 . . 1 16 . . . . 5 Max in Single Turn 6 | . . . 3 . 1 6 . . 1 6 . . . . 2 Garrison Access 1 | . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 9 | . 1 . 1 2 1 1 . . . . . 3 . . . Terminals 5 | . 1 . 1 2 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 24 | . 3 . 1 5 3 3 . . . . . 9 . . . Successful 23 | . 3 . 1 5 3 2 . . . . . 9 . . . Failed 1 | . . . . . . 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . . . 1 2 . . . 2 . . . . . . . Terminals 12 | . 3 . 1 5 3 . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 19 | . 3 . 1 3 3 . . . . . . 9 . . . Record 17 | . 3 . 1 3 3 . . . . . . 7 . . . Open Door 2 | . . . . . . . . . . . . 2 . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . . . . . . Terminals 2 | . . . . 2 . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 1 1 1 . . . . . . . . . Full Trace Events 3 | . . . . 1 1 1 . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . Matter 153 | . . . . . . 153 . . . . . . . . . Time 40 | . . . . . . 40 . . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 8 | . . 1 . . . 1 . 6 . . . . . . . Largest Group 6 | . . 1 1 . . 1 . 6 4 2 2 1 . . . Highest-Rated Group 345 | . . 31 31 . . 10 . 345 213 134 134 94 . . . Highest-Rated Ally 94 | . . 31 31 . . 10 . 94 94 94 94 94 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . 2 . . . . . 49 19 10 . . . . Total Damage 2470 | . . . 40 . . . . . 1660 474 296 . . . . Kills 19 | . . . 1 . . . . . 13 3 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 2 1 . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . 12 . . . . . Traps 3 | . . . . . . . . . . 3 . . . . . Items 6 | . . . . . . . . . . 6 . . . . . Machines 2 | . . . . . . . . . . 2 . . . . . Patrols 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 8093 | 62 158 187 387 276 840 522 95 1105 1145 508 389 1344 40 539 496 Spaces Moved 4850 | 42 89 121 182 176 388 246 55 712 729 301 245 1028 27 274 235 Core 61 | 18 . . . . . . . . . . . . . 20 23 Treads . | . . . . . . . . . . . . . . . . Legs 4789 | 24 89 121 182 176 388 246 55 712 729 301 245 1028 27 254 212 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 123 123 153 120 120 150 120 120 50 120 Average Speed 142 | 115 147 150 150 150 178 153 149 153 143 149 150 121 120 119 134 Slowest Speed 350 | 200 150 150 150 150 185 155 153 153 153 150 150 150 120 200 350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 23 38 27 20 14 11 15 85 90 12 53 93 7 49 6 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . . 1 . Known Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . 1 . . . . . . . . Scrap Searched 5 | . . . . . . . 1 1 1 . . 1 . 1 . Spaces Dug 16 | . . . 6 . . . 4 . . . . . 6 . . Terrain Destroyed 285 | . . . 22 6 . 93 4 . 28 32 5 17 6 24 48 Melee 10 | . . . 6 . . . 4 . . . . . . . . Projectile 58 | . . . 1 6 . . . . 1 1 5 12 6 24 2 AOE 217 | . . . 15 . . 93 . . 27 31 . 5 . . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 5440 | 55 101 124 233 181 472 326 62 726 775 321 250 1063 29 370 352 Wait 158 | . . 3 2 . 34 44 . 9 10 . . . . . 56 Move 4835 | 41 88 120 181 175 387 245 54 711 728 300 244 1027 26 273 235 Hop . | . . . . . . . . . . . . . . . . Pick Up 84 | 7 4 . 8 1 10 4 1 3 7 3 . 6 . 16 14 Fast Attach . | . . . . . . . . . . . . . . . . Attach 60 | 7 1 . 2 2 3 3 1 . 1 3 . 2 1 17 17 Detach . | . . . . . . . . . . . . . . . . Swap 37 | . 2 . 7 . 9 3 1 3 7 1 . 2 . 2 . Drop 23 | . . . 2 . 6 4 1 . 4 . . 5 . 1 . Fire 228 | . 6 1 20 3 23 23 . . 18 14 6 21 2 61 30 Melee 15 | . . . 11 . . . 4 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Ext / Arm) History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 16) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Weapon x1 207 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered exit to Mines (range 8) 221 | -10/Materials | Entered Mines 224 | -10/Mines | Received a Mining Laser from a helpful Derelict 233 | -10/Mines | Met a Derelict bent on vengeance 364 | -10/Mines | Build established: Hacker-Gunner 393 | -10/Mines | Identified exit to Materials 393 | -10/Mines | Discovered exit to Materials (range 10) 408 | -10/Mines | Entered Materials 408 | -9/Materials | Accompanied by 1 ally 408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 695 | -9/Materials | Identified exit to Materials 695 | -9/Materials | Discovered exit to Materials (range 15) 795 | -9/Materials | Entered another Materials area 795 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1068 | -8/Materials | Identified exit to Factory 1068 | -8/Materials | Discovered exit to Factory (range 3) 1071 | -8/Materials | Entered Factory 1071 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1673 | -7/Factory | Garrison activated, responded to threat 1896 | -7/Factory | Identified exit to Factory 1896 | -7/Factory | Discovered exit to Factory (range 7) 1911 | -7/Factory | Entered another Factory area 1911 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2177 | -6/Factory | Fabricated A-02 Transporter (x1) 2402 | -6/Factory | Identified exit to Lower Caves 2402 | -6/Factory | Discovered exit to Lower Caves (range 9) 2433 | -6/Factory | Entered Lower Caves 2436 | -6/Lower Caves | Encountered a Warlord checkpoint 2456 | -6/Lower Caves | Learned Factory terminal intel 2516 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2528 | -6/Lower Caves | Entered Zion 2653 | -6/Zion | System corruption cleaned by Quarantine Array 2714 | -6/Zion | Learned 8 Factory zone layouts 3074 | -6/Zion | Imprinted 3077 | -6/Zion | Declared Zion's savior 3198 | -6/Zion | Given A8's code to call for help 3276 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3283 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3416 | -6/Zion | Found Prototype Device 3417 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3550 | -6/Zion | Identified exit to Proximity Caves 3550 | -6/Zion | Discovered exit to Proximity Caves (range 13) 3633 | -6/Zion | Entered Proximity Caves 3633 | -5/Proximity Caves | Accompanied by 4 allies 3679 | -5/Proximity Caves | Attacked by a faux Warlord 3791 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4450 | -5/Proximity Caves | Build established: Scavenger-Gunner 4564 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4760 | -5/Proximity Caves | Identified exit to Factory 4760 | -5/Proximity Caves | Discovered exit to Factory (range 12) 4772 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 4778 | -5/Proximity Caves | Entered Factory 4778 | -5/Factory | Accompanied by 2 allies 4778 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4780 | -5/Factory | Loaded intel: 19 terminal locations 5107 | -5/Factory | Spotted B-75 Beast 5120 | -5/Factory | Destroyed B-75 Beast 5271 | -5/Factory | Identified exit to Upper Caves 5271 | -5/Factory | Discovered exit to Upper Caves (range 10) 5286 | -5/Factory | Entered Upper Caves 5286 | -5/Upper Caves | Accompanied by 2 allies 5287 | -5/Upper Caves | Identified exit to Upper Caves 5675 | -5/Upper Caves | Entered another Upper Caves area 5675 | -5/Upper Caves | Accompanied by 1 ally 5760 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6376 | -5/Upper Caves | Learned Factory emergency access door positions 6418 | -5/Upper Caves | Identified exit to Factory 6418 | -5/Upper Caves | Learned Factory terminal intel 6418 | -5/Upper Caves | Learned Armory terminal intel 6418 | -5/Upper Caves | Learned Extension garrison access intel 6964 | -5/Upper Caves | Learned location of 1 exit from Factory 6972 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6980 | -5/Upper Caves | Identified exit to Zhirov 6980 | -5/Upper Caves | Discovered exit to Zhirov (range 9) 7019 | -5/Upper Caves | Entered Zhirov 7019 | -5/Zhirov | Identified exit to Proximity Caves 7019 | -5/Zhirov | Discovered exit to Proximity Caves (range 4) 7031 | -5/Zhirov | Lost 4 parts (2p1u1w) 7059 | -5/Zhirov | Entered Proximity Caves 7223 | -4/Proximity Caves | Spotted B-86 Titan 7241 | -4/Proximity Caves | Destroyed B-86 Titan 7271 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7329 | -4/Proximity Caves | Lost 4 parts (1p1n2w) 7399 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7477 | -4/Proximity Caves | Destroyed 7 combat bots 7561 | -4/Proximity Caves | Core integrity fell below 50% 7564 | -4/Proximity Caves | Learned location of Armory (-4) 7598 | -4/Proximity Caves | Entered Factory 7598 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7599 | -4/Factory | Identified exit to Armory 7600 | -4/Factory | Identified exit to Extension 7602 | -4/Factory | Loaded intel: 22 terminal locations 7623 | -4/Factory | Lost 26 parts (4p5n7u10w) 7895 | -4/Factory | Found Quantum Capacitor 7974 | -4/Factory | Build established: Hacker-Gunner 7988 | -4/Factory | Garrison activated, responded to threat 8094 | -4/Factory | Self-destructed Last Messages --------------- 08082_ Power failure, Mic. Fission Core shutdown. 08082_ Overheating: Core damaged (-126). 08082_ U-05 Engineer lays Concrete. 08083_ Flexi-carbon Leg permanently disabled. 08083_ Overheating: Short circuit. 08083_ U-05 Engineer lays Concrete. 08084_ Overheating: Energy bleed (-20). 08085_ U-05 Engineer builds a Wall. 08086_ Penetrated by Slug. 08087_ R-10 Processor collects Sml. Matter Pod. 08089_ U-05 Engineer builds a Wall. 08090_ R-10 Processor collects Com. Wheel. 08091_ Penetrated by Slug. 08091_ Slug penetrates G-67 Veteran. 08091_ Broken Flexi-carbon Leg destroyed. 08091_ Mobile Refinery Mk. CCLXVII destroyed. 08092_ R-10 Processor collects Lgt. Ion Engine. 08093_ U-05 Engineer lays Concrete. 08093_ R-10 Processor collects Lgt. Ion Engine. 08094_ Broken Coil Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????T???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????+?????????????????????????????????? | | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###+######???????????????????????????? | | ????????????# ???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# ##??????????????????????????? | | ????????????# ###?????????????????????????? | | ????????????# !# #?????????????????????????? | | ????????????# = =!#############???????????????? | | ????????????# !% |%u Rg@ h% h !!! ????????? | | ??????????"?# =%%#g ##########???????????????? | | ??????????? # *% R ##????????????????????????? | | ??????????? # ! ##?????????????????????????? | | ??????????? / ##/###########?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ??????/?????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????+ + "" #?????????????????? | | ????????????# # "" #?????????????????? | | ????????????# # """ #?????????????????? | | ?????######## # """ "Y" #?????????????????? | | ?? # """ """ #?????????????????? | | ?????######## #! #?????????????????? | | ????????????# ##############?????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #???????????????????+??????????? | | ????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 42 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed BladeCorruptionNanoactuators Manual? 0 Play Time 00:52:34 Cumulative 16.0 hours Start 2021.02.22 @ 23:32:37 End 2021.02.23 @ 00:27:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 0 Adventurer 0 Explorer 24 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 636671a6-9e0e-40e2-a317-8569622067c6