Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.23 @ 16:10:00 Player: Ms. V3-11A Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (6330) 6330 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2455) 2455 TOTAL SCORE: 13440 Bonus ------- High Alert Combat Kills 608 Follower Combat Kills 305 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -58 Cogmind --------- Core Integrity 0/850 Matter 104/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit Improved Airjet Improved Signal Interpreter Relay Coupler [NC] (37) Relay Coupler [Grunt] (37) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Trap Scanner Reaction Control System Advanced Phase Shifter Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Improved Hover Unit Airjet Medium Storage Unit Improved Signal Interpreter Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Heavy Rocket Launcher Power Maul [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 2 . . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 1 1 . . . 2 . Weapon . | . . . . . . . . . . Parts Attached 131 | . 14 18 20 19 22 9 17 9 3 Power 21 | . 2 3 2 3 5 1 3 2 . Engine 8 | . 2 3 1 . 1 . . 1 . Core 13 | . . . 1 3 4 1 3 1 . Reactor . | . . . . . . . . . . Propulsion 37 | . 2 6 7 7 6 5 . 4 . Treads . | . . . . . . . . . . Leg 21 | . 2 6 7 . 6 . . . . Wheel . | . . . . . . . . . . Hover 16 | . . . . 7 . 5 . 4 . Flight . | . . . . . . . . . . Utility 30 | . 4 3 3 4 5 3 5 3 . Device 19 | . 3 2 2 1 3 2 3 3 . Storage 2 | . 1 . . 1 . . . . . Processor 1 | . . . . 1 . . . . . Hackware 1 | . . . . 1 . . . . . Protection 7 | . . 1 1 . 2 1 2 . . Artifact . | . . . . . . . . . . Weapon 43 | . 6 6 8 5 6 . 9 . 3 Energy Gun 27 | . 5 4 7 3 3 . 5 . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 4 | . 1 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . 1 2 1 . 4 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 1 . 1 . Corrupted Parts 3 | . . . 3 . . . . . . System Corruption 7 | . . . 7 . . . . . . Parts Lost 45 | . . 5 1 2 18 . 3 1 15 Power 7 | . . . . . 4 . 1 . 2 Propulsion 15 | . . 1 1 2 7 . . . 4 Utility 13 | . . 2 . . 4 . 1 . 6 Weapon 10 | . . 2 . . 3 . 1 1 3 Highest Loss Streak 9 | . . 3 1 2 6 . 1 1 9 To Critical Strikes 2 | . . . . . 1 . 1 . . Average Slot Usage (%) 92 | . 93 97 94 97 80 94 99 88 52 Engine 4 | . 13 10 8 . 1 . . . . Core 7 | . . . . 13 10 15 14 13 5 Leg 18 | . 28 32 31 2 23 1 . . . Hover 10 | . . . . 27 1 28 30 25 14 Device 14 | . 8 14 17 15 10 11 19 25 18 Storage 8 | . 14 11 9 7 7 7 7 6 5 Processor 2 | . . . . 6 7 6 . . . Protection 5 | . . 6 9 . 2 7 10 6 2 Energy Gun 11 | . 13 9 15 14 10 7 13 9 . Ballistic Gun 4 | . 14 9 2 . 3 7 . . . Naked Turns 18 | . . . . . . . . . 18 Heaviest Build 40 | 11 34 39 40 34 34 35 39 37 35 Greatest Support 68 | 20 20 30 68 68 50 46 35 38 38 Greatest Overweight (x) 10 | . 2 1 1 1 10 . 1 1 4 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 10 Average Capacity 11 | 8 12 15 15 10 10 10 10 10 9 Most Carried 15 | 5 15 15 15 15 10 10 10 10 10 Average Carried 11 | 4 9 13 14 10 8 9 9 9 8 Final Capacity 15 | 8 15 15 15 10 10 10 10 10 5 Final Carried 15 | 2 15 15 15 9 9 10 10 10 5 Class Distribution -------------------- 44% | Scavenger-Mutant 42% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Matter Collected 2606 | 200 187 664 408 281 383 95 272 23 93 Remotely . | . . . . . . . . . . Salvage Created 4461 | . 382 553 1003 550 956 120 595 86 216 Parts 218 | . 21 40 40 19 50 5 34 6 3 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 108 | . 6 17 20 4 32 2 18 3 6 Melee 3 | . . . . . . . . . 3 Guns 79 | . 6 10 20 1 24 2 13 3 . Cannons 4 | . . 4 . . . . . . . AOE 20 | . . 3 . 3 7 . 4 . 3 Classes Destroyed 16 | . 4 3 4 2 . . 2 . 1 Worker 4 | . . . 1 2 . . . 1 . Builder 1 | . . . . 1 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 9 | . 2 1 1 5 . . . . . Operator 3 | . . 1 1 1 . . . . . Watcher 3 | . . . 2 1 . . . . . Swarmer 51 | . 3 11 7 . 22 . 5 3 . Cutter 3 | . . . . . . . 3 . . Grunt 23 | . 3 3 5 2 3 . 3 . 4 Brawler 2 | . . 1 . . . . 1 . . Duelist 3 | . . . 1 . . . 1 . 1 Sentry 13 | . . 2 5 1 2 1 2 . . Specialist 1 | . . . . . . . 1 . . Hunter 6 | . . . 2 . 2 1 1 . . Programmer 5 | . . . . 1 3 . 1 . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 12 | . 3 5 7 9 12 1 4 4 3 Combat Bots Only 12 | . 3 5 7 2 12 1 4 3 3 Max Kills in Single Turn 4 | . 2 3 1 2 2 1 4 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 4 | . . 3 . 1 2 . 4 . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Damage Taken 5904 | . 168 592 694 508 1398 85 637 146 1676 Core 1422 | . 16 72 74 133 207 . 56 40 824 Absorbed by Shields 368 | . . . . . 119 10 185 . 54 Regen/Repaired (Parts) 179 | . 27 44 . 108 . . . . . Core Remaining (%) 80 | 100 93 82 86 . . . 43 . . Volleys Fired 328 | . 20 43 47 25 103 6 60 4 20 Largest 2 | . 2 2 2 2 2 2 2 2 1 Hottest 141 | . 60 100 122 122 122 84 141 141 80 Shots Fired 554 | . 38 79 86 35 164 11 114 7 20 Gun 489 | . 38 56 86 20 159 11 110 7 2 Cannon 23 | . . 23 . . . . . . . Launcher 42 | . . . . 15 5 . 4 . 18 Special . | . . . . . . . . . . Kinetic 109 | . 20 32 21 . 17 5 14 . . Thermal 372 | . . 34 65 20 142 6 96 7 2 Explosive 41 | . . . . 15 5 . 3 . 18 Electromagnetic 32 | . 18 13 . . . . 1 . . Robot Hit Streak 29 | . 15 17 29 12 10 4 17 10 11 Robot Miss Streak 3 | . 2 3 3 2 2 2 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 2 1 5 . 3 . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . . Shots Hit Robots 357 | . 30 58 74 17 69 7 74 6 22 Core Hits 220 | . 13 23 36 31 49 5 42 7 14 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 15 | . . 1 5 . 5 . 1 1 2 Burn 12 | . . . 5 . 5 . 1 1 . Corrupt 1 | . . 1 . . . . . . . Smash 2 | . . . . . . . . . 2 Melee Attacks 8 | . . . . . . . . . 8 Impact 8 | . . . . . . . . . 8 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9583 | . 391 961 1396 1106 1924 118 2021 138 1528 Guns 6016 | . 391 585 1396 199 1454 118 1669 138 66 Cannons 299 | . . 299 . . . . . . . Explosions 2800 | . . 77 . 859 470 . 352 . 1042 Melee 420 | . . . . . . . . . 420 Ramming 48 | . . . . 48 . . . . . Kinetic 1081 | . 184 284 271 . 120 38 184 . . Thermal 4961 | . . 534 1125 199 1334 80 1485 138 66 Explosive 2723 | . . . . 859 470 . 352 . 1042 Electromagnetic 350 | . 207 143 . . . . . . . Impact 420 | . . . . . . . . . 420 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . 1 7 . 2 2 2 . . Average Corruption 3 | . . 1 6 . 1 2 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 64 | . . . 28 . 15 5 16 . . Message Errors 13 | . . . 7 . 2 2 2 . . Matter Fused 19 | . . . 10 . 5 . 4 . . Heat Flow Errors 9 | . . . 3 . 1 2 3 . . Energy Discharges 3 | . . . 1 . 1 . 1 . . Data Loss (minor) 10 | . . . 5 . 2 . 3 . . Data Loss (major) 6 | . . . 2 . 2 . 2 . . Misfires 3 | . . . . . 2 . 1 . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 289 | . . 14 . 33 33 . 39 . 170 Projectiles . | . . . . . . . . . . Explosions 170 | . . 14 . 33 33 . 39 . 51 Melee 119 | . . . . . . . . . 119 Knockbacks 3 | . . . . 1 . . . . 2 Impact 3 | . . . . 1 . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 359 | . . 32 . 24 84 . 89 . 130 Shots 12 | . . 1 . . 3 . 3 . 5 Rammed 4 | . . . . 4 . . . . . Targets Rammed 4 | . . . . 4 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 480 | . 66 51 194 135 480 218 397 71 11 Average Temperature 81 | . 35 12 48 44 100 73 115 42 7 Received Heat Transfer 1688 | . 78 156 324 183 156 16 103 18 654 Effects 4 | . . . . . 4 . . . . Shutdowns 2 | . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted 2 | . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . 1 . 1 . . Parts Melted 24 | . . 2 9 1 9 1 1 1 . Heat Transferred 10083 | . . 1049 2479 333 2627 148 2924 373 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Peak Influence 1443 | . 121 257 325 208 964 653 1443 760 666 Initial 656 | . . . 5 126 128 438 402 656 469 Average 381 | . 54 76 197 129 676 503 929 702 564 Maximum Alert Level 4 | . . 1 1 1 3 2 4 3 2 Low Security (%) 49 | 100 100 97 50 94 2 . . . . Level 1 9 | . . 2 49 5 12 . . . . Level 2 19 | . . . . . 35 100 22 49 100 Level 3 18 | . . . . . 49 . 53 50 . Level 4 3 | . . . . . . . 23 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 2 1 4 . 1 . 2 . Investigation 5 | . 1 1 1 1 . . . 1 . Extermination 1 | . . . . 1 . . . . . Reinforcement 5 | . . 1 . 2 . 1 . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Distress Signals 8 | . 1 5 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 11 33 28 23 33 9 26 9 16 Peak Tracking Total 8 | . 5 4 7 5 8 5 4 5 8 Tactical Retreats 6 | . . 1 1 3 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Traps Triggered 27 | . 4 2 2 1 4 1 10 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Machines Disabled 23 | . . . 1 . 9 1 9 . 3 Max in Single Turn 2 | . . . 1 . 1 1 2 . 1 Garrison Relay 9 | . . . . . 4 . 5 . . Phase Generator 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Machines Accessed 50 | . 7 8 8 11 1 6 3 5 1 Terminals 37 | . 6 6 8 6 1 4 3 2 1 Fabricators 5 | . . . . 2 . 1 . 2 . Repair Stations 4 | . 1 1 . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 130 | . 23 27 24 25 2 14 4 10 1 Successful 80 | . 17 19 15 14 . 7 2 5 1 Failed 50 | . 6 8 9 11 2 7 2 5 . Catastrophic 4 | . . . . 3 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 45 | . 9 10 7 10 . 8 . 1 . Terminals 102 | . 21 19 24 14 2 12 4 5 1 Fabricators 8 | . . . . 3 . 1 . 4 . Repair Stations 10 | . 2 2 . 6 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . . Garrison Access 4 | . . . . 2 . 1 . 1 . Terminal Hacks 38 | . 12 7 10 3 . 2 2 1 1 Record 1 | . . 1 . . . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 4 | . 1 1 . 1 . . . 1 . Locate Traps 2 | . 1 . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Transport Status 2 | . 1 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Hauler Manifests 5 | . 2 1 2 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 5 | . 1 1 1 2 . . . . . Garrison Registry 1 | . . . . . . . 1 . . Security Stations 2 | . . . . . . . 1 . 1 Fabricator Hacks 5 | . . . . 2 . 1 . 2 . Network Status 3 | . . . . 1 . 1 . 1 . Build 2 | . . . . 1 . . . 1 . Repair Station Hacks 10 | . 2 2 . 6 . . . . . Scan Component 5 | . 1 1 . 3 . . . . . Repair 5 | . 1 1 . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 18 | . 3 4 5 2 . 3 . 1 . Terminals 18 | . 3 4 5 2 . 3 . 1 . Botnet 18 | . 3 4 5 2 . 3 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 41 | . 7 7 7 9 1 6 1 3 . Full Trace Events 5 | . . 1 1 1 . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . 134 . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 95 | . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . 10 . Parts Repaired 5 | . 1 1 . 3 . . . . . Time 164 | . 26 32 . 106 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Signal Jammer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 31 | . . . . . 13 . 18 . . Machine Destruction 31 | . . . . . 13 . 18 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Total Allies 10 | . . . . 3 3 . 4 . . Largest Group 3 | . . . . 3 3 . 2 . . Highest-Rated Group 160 | . . . . 60 120 . 160 . . Highest-Rated Ally 80 | . . . . 20 40 . 80 . . Total Orders . | . . . . . . . . . . Ally Attacks 68 | . . . . 13 7 . 48 . . Total Damage 2069 | . . . . 317 241 . 1511 . . Kills 11 | . . . . 2 1 . 8 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Robot Analysis Total 3 | . 2 . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Turns Passed 8588 | 2 897 1719 1135 1105 1565 394 1181 312 278 Spaces Moved 6783 | 1 494 775 528 1669 1014 627 1199 300 176 Core 21 | . . . . . 2 . . . 19 Treads . | . . . . . . . . . . Legs 2845 | 1 494 775 528 62 967 18 . . . Wheels . | . . . . . . . . . . Hover 3917 | . . . . 1607 45 609 1199 300 157 Flight . | . . . . . . . . . . Fastest Speed 45 | 120 120 190 122 48 48 45 45 45 48 Average Speed 93 | 120 154 190 151 51 119 47 50 56 80 Slowest Speed 550 | 120 260 190 190 130 550 120 105 105 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 2 87 60 61 43 73 24 95 10 37 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 377 | . . 2 . 57 15 . 177 . 126 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 377 | . . 2 . 57 15 . 177 . 126 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Total 8479 | 4 586 946 781 1886 1198 716 1650 437 275 Wait 853 | . 44 76 155 152 25 42 212 111 36 Move 6776 | . 493 774 527 1669 1013 627 1197 300 176 Hop . | . . . . . . . . . . Pick Up 74 | . 12 17 11 7 6 10 8 3 . Fast Attach 45 | . 11 5 5 3 12 2 2 5 . Attach 33 | . . 7 3 9 6 4 2 . 2 Detach 2 | . 1 1 . . . . . . . Swap 53 | . 3 6 12 7 4 3 13 4 1 Drop 86 | 4 2 17 21 10 2 9 11 10 . Fire 328 | . 20 43 47 25 103 6 60 4 20 Melee 8 | . . . . . . . . . 8 Ram 4 | . . . . 4 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 200 | . . . . . 10 13 145 . 32 Rewire 17 | . . . . . 17 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / Gar) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 5 exits: *Fac / *Sto / Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 0) 3 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 5) 598 | -10/Materials | Repaired EM Pulse Gun 844 | -10/Materials | Discovered new exit (range 12) 900 | -10/Materials | Entered another Materials area 900 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1110 | -9/Materials | Lost 3 parts (1n1u1w) 1321 | -9/Materials | Identified exit to Mines 1333 | -9/Materials | Discovered new exit (range 16) 1593 | -9/Materials | Build established: Scavenger-Mutant 2045 | -9/Materials | Build established: Mutant 2157 | -9/Materials | Repaired Imp. Ion Engine 2611 | -9/Materials | Discovered new exit (range 3) 2619 | -9/Materials | Entered another Materials area 2619 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2746 | -8/Materials | Destroyed 7 combat bots 3154 | -8/Materials | Discovered new exit (range 15) 3174 | -8/Materials | Identified exit to Factory 3754 | -8/Materials | Entered Factory 3754 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3804 | -7/Factory | Discovered new exit (range 16) 3916 | -7/Factory | Identified exit to Factory 4086 | -7/Factory | Repaired Adv. Beam Rifle 4101 | -7/Factory | Fabricated B-48 Gladiator? 4145 | -7/Factory | Build established: Hacker-Mutant 4520 | -7/Factory | Repaired Lgt. Nuclear Core 4559 | -7/Factory | Repaired Lgt. Nuclear Core 4655 | -7/Factory | Discovered exit to Factory (range 15) 4751 | -7/Factory | Discovered new exit (range 6) 4754 | -7/Factory | Identified exit to Storage 4859 | -7/Factory | Identified exit to Garrison 4859 | -7/Factory | Entered Garrison 4884 | -7/Garrison | Triggered checkpoint 4900 | -7/Garrison | Triggered checkpoint 4949 | -7/Garrison | Lost 6 parts (1p4n1w) 4951 | -7/Garrison | Destroyed 12 combat bots 5070 | -7/Garrison | Discovered new exit (range 11) 5142 | -7/Garrison | Lost 4 parts (1p3u) 5196 | -7/Garrison | Triggered checkpoint 5232 | -7/Garrison | Build established: Scavenger-Mutant 5284 | -7/Garrison | Triggered checkpoint 5362 | -7/Garrison | Triggered checkpoint 5386 | -7/Garrison | Installed Relay Interface Framework 5401 | -7/Garrison | Garrison Relay disabled 5495 | -7/Garrison | Discovered new exit (range 10) 5620 | -7/Garrison | Triggered checkpoint 5654 | -7/Garrison | Lost 3 parts (1p2w) 5657 | -7/Garrison | Garrison Relay disabled 5748 | -7/Garrison | Triggered checkpoint 5778 | -7/Garrison | Discovered new exit (range 6) 5785 | -7/Garrison | Identified exit to Factory 5786 | -7/Garrison | Lost 3 parts (2n1u) 5825 | -7/Garrison | Discovered exit to Factory (range 14) 5854 | -7/Garrison | Triggered checkpoint 5864 | -7/Garrison | Garrison Relay disabled 5988 | -7/Garrison | Triggered checkpoint 6045 | -7/Garrison | Garrison Relay disabled 6292 | -7/Garrison | Triggered checkpoint 6424 | -7/Garrison | Entered Factory 6513 | -7/Factory | Identified exit to Lower Caves 6752 | -7/Factory | Discovered exit to Factory (range 14) 6818 | -7/Factory | Identified exit to Garrison 6818 | -7/Factory | Entered Garrison 6830 | -7/Garrison | Triggered checkpoint 6862 | -7/Garrison | Triggered checkpoint 6894 | -7/Garrison | Triggered checkpoint 6954 | -7/Garrison | Discovered exit to Factory (range 11) 6998 | -7/Garrison | Rescued a captive Derelict 6998 | -7/Garrison | Rescued a captive Derelict 7022 | -7/Garrison | Garrison Relay disabled 7178 | -7/Garrison | Discovered exit to Factory (range 13) 7214 | -7/Garrison | Triggered checkpoint 7238 | -7/Garrison | Learned Factory security intel 7242 | -7/Garrison | Garrison Relay disabled 7322 | -7/Garrison | Triggered checkpoint 7326 | -7/Garrison | Triggered checkpoint 7335 | -7/Garrison | Core integrity fell below 50% 7469 | -7/Garrison | Discovered exit to Factory (range 9) 7478 | -7/Garrison | Found embedded Infiltrators 7490 | -7/Garrison | Triggered checkpoint 7532 | -7/Garrison | Garrison Relay disabled 7605 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 7754 | -7/Garrison | Triggered checkpoint 7757 | -7/Garrison | Discovered exit to Factory (range 66) 7757 | -7/Garrison | Discovered exit to Factory (range 73) 7757 | -7/Garrison | Discovered exit to Factory (range 30) 7781 | -7/Garrison | Garrison Relay disabled 7799 | -7/Garrison | Phase Generator disabled 7848 | -7/Garrison | Garrison Relay disabled 7999 | -7/Garrison | Entered Factory 7999 | -6/Factory | Evolved 2 slots: Utility x2 8265 | -6/Factory | Fabricated Imp. Gravmag System (x2) 8311 | -6/Factory | Identified exit to Garrison 8311 | -6/Factory | Entered Garrison 8334 | -6/Garrison | Triggered checkpoint 8393 | -6/Garrison | Learned Factory security intel 8404 | -6/Garrison | Spotted B-75 Beast 8407 | -6/Garrison | Triggered checkpoint 8427 | -6/Garrison | Destroyed B-75 Beast 8451 | -6/Garrison | Lost 4 parts (2n2u) 8479 | -6/Garrison | Phase Generator disabled 8488 | -6/Garrison | Spotted B-75 Beast 8512 | -6/Garrison | Triggered checkpoint 8516 | -6/Garrison | Triggered checkpoint 8568 | -6/Garrison | Core integrity fell below 50% 8582 | -6/Garrison | Core integrity fell below 20% 8589 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08512_ Imp. Gravmag System destroyed. 08512_ Adv. Phase Shifter destroyed. 08512_ Destroyed Adv. Phase Shifter. 08512_ Imp. Gravmag System destroyed. 08512_ Destroyed Imp. Gravmag System. 08514_ G-50 Soldier destroyed. 08516_ The unstable cave ceiling collapses. 08516_ Beams of light sweep through the air. An alarm sounds. 08516_ G-50 Soldier destroyed. 08516_ Destroyed Lgt. Angular Momentum Engine. 08520_ Hvy. Rocket Launcher destroyed. 08520_ Destroyed Hvy. Rocket Launcher. 08520_ Lgt. Nuclear Core destroyed. 08520_ Destroyed Lgt. Nuclear Core. 08531_ Adv. Heat Sink destroyed. 08541_ Imp. Trap Scanner destroyed. 08563_ C-17 Slicer destroyed. 08563_ Knocked back. 08569_ Power Maul destroyed. 08571_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ???????????????# #????? # ##????????? | | ???????????????# % #?????# #????????? | | ???????????????# %#?????# # #????????? | | ?????#???####??#^^ #?????# #????????? | | ?????# ?# ##^^ ####### #?????????? | | ????## ## # " " #???????? | | ????# ####### #????????? | | ?? #??? # # #???????? | | ????# #??? #????????? | | ????# # # #?? # # #????????? | | ????# ## # ### ?# # ###????????? | | ????" [ ?? # # ##?????????? | | ????" #??######## # ####??????????? | | ????" =#??????????####?????????????? | | ????" ????????????????????????????? | | ????# #?????????????????????????????? | | ???## # ##########????????????????????? | | ? ###??????????????????? | | ? ???????????? | | ??### #### ## ####?????????????????? | | ????## ### ## ##??# ## #????????????????????? | | ?????#???# ?# #???# ## #????????????????????? | | ?????????####??# #???# ## #????????????????????? | | ???????????????# ##### ## #????????????????????? | | ???????????????#^^ ##g ######???????????????? | | ???????????????#^^##### g@c ????????? | | ???????????????# #???####c ##### #??????????????? | | ???????????????# #??????#g #????????????????????? | | ???????????????# ?????? #????????????????????? | | ???????????????# ?????? ????????????????????? | | ???????????????# ##?????## =##???????????????????? | | ???????????????# ????????#*%#????????????????????? | | ???????????????? ????????#/=#????????????????????? | | ???????????????? ????????# #????????????????????? | | ???????????????? ????????# #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 68 Offensive Hacking 20 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Imp. Gravmag System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayMagneticSuite Manual? 0 Play Time 01:31:07 Cumulative 169.0 hours Start 2023.05.23 @ 14:25:53 End 2023.05.23 @ 16:10:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 136 Rogue 63 Adventurer 47 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 66 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: d86bbc20-d3a0-4901-9db3-d0b77af5b346