Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.13 @ 23:34:56 Player: Moridin Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1536) 1536 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 5850 Bonus ------- Follower Combat Kills 47 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Deuterium Engine Advanced Heat Sink Improved Targeting Computer Hacking Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Signal Interpreter Improved Targeting Computer Medium Reactive Plating Medium Reactive Plating Sensor Drone Bay > --- WEAPON ----------- Dispersion Rifle Heavy Phase Cannon > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Targeting Computer Reactive Plating Hacking Suite Dispersion Rifle Plasma Cannon [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Signal Interpreter Device Sensor Drone Bay Storage Medium Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 5 | . . 2 . . 1 1 1 Utility 5 | . . . . 2 1 1 1 Weapon . | . . . . . . . . Parts Attached 75 | 5 4 12 7 12 9 11 15 Power 6 | 1 . 1 1 1 . 1 1 Engine 6 | 1 . 1 1 1 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 29 | 4 . 4 3 4 5 5 4 Treads 11 | 2 . 2 1 3 . 2 1 Leg 4 | 2 . 1 . 1 . . . Wheel . | . . . . . . . . Hover 10 | . . . . . 5 2 3 Flight 4 | . . 1 2 . . 1 . Utility 17 | . 2 3 . 4 1 3 4 Device 7 | . 1 1 . 2 . 1 2 Storage 2 | . . 1 . 1 . . . Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 6 | . . 1 . 1 1 1 2 Artifact . | . . . . . . . . Weapon 23 | . 2 4 3 3 3 2 6 Energy Gun 11 | . 2 2 . 1 3 1 2 Energy Cannon 5 | . . . . . . 1 4 Ballistic Gun 5 | . . 2 2 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 . 3 1 1 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 7 | . . . . . . . 7 Parts Lost 28 | . . 3 3 2 . . 20 Power 3 | . . 1 . . . . 2 Propulsion 13 | . . 1 2 1 . . 9 Utility 6 | . . 1 . . . . 5 Weapon 6 | . . . 1 1 . . 4 Highest Loss Streak 13 | . . 2 3 2 . . 13 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 86 87 94 97 96 97 66 Engine 8 | . 14 9 11 9 7 6 4 Treads 8 | . . 15 13 13 4 4 . Leg 5 | . 28 14 2 1 1 . . Hover 9 | . . . . . 30 32 18 Flight 7 | . . 6 23 20 . . . Device 5 | . 9 2 . 9 7 6 8 Storage 6 | . . 5 11 9 7 6 5 Processor 10 | . 11 11 11 9 7 12 11 Protection 5 | . . 1 . 9 13 13 5 Energy Gun 6 | . 22 10 2 . 13 6 2 Energy Cannon 1 | . . . . . . 5 4 Ballistic Gun 8 | . . 11 18 15 1 . . Naked Turns . | . . . . . . . . Heaviest Build 94 | 3 6 18 19 48 45 50 94 Greatest Support 65 | 40 20 40 40 60 60 56 65 Greatest Overweight (x) 16 | . . 1 4 2 1 1 16 Average Overweight (x) . | . . . . 1 . . 2 Largest Inventory Capacity 10 | 5 5 8 8 10 10 10 10 Average Capacity 8 | 5 5 6 8 9 10 10 10 Most Carried 10 | 5 5 8 8 10 10 10 10 Average Carried 7 | 3 4 6 7 7 9 9 7 Final Capacity 10 | 5 5 8 8 10 10 10 10 Final Carried 10 | 5 5 8 8 10 10 10 4 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Matter Collected 1252 | 250 40 177 76 180 253 64 212 Remotely . | . . . . . . . . Salvage Created 1792 | . 112 359 65 371 175 144 566 Parts 108 | . 9 27 2 27 11 8 24 Haulers Intercepted 4 | . 1 . . 3 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 46 | . 1 9 11 5 5 4 11 Guns 26 | . 1 9 2 3 5 3 3 Cannons 6 | . . . . . . . 6 AOE 11 | . . . 9 2 . . . Classes Destroyed 12 | . 3 2 1 2 2 . 2 Worker 2 | . . . . 1 . . 1 Builder 2 | . . . . 2 . . . Hauler 4 | . 1 . . 3 . . . Operator 1 | . . . . . 1 . . Watcher 4 | . 2 1 . 1 . . . Swarmer 14 | . . 3 1 . 4 3 3 Grunt 12 | . 1 3 . 5 . . 3 Duelist 1 | . . . . . . . 1 Sentry 5 | . . 3 . . . 1 1 Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . 1 . 1 Assembled 10 | . . . 10 . . . . Best Kill Streak 10 | . 3 3 10 9 4 3 3 Combat Bots Only 10 | . 1 3 10 5 4 3 3 Max Kills in Single Turn 5 | . 1 2 5 3 2 1 1 Gunslinging 1 | . . 1 . . 1 . . Exploded 5 | . . . 5 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Damage Taken 5403 | . 50 534 800 160 163 187 3509 Core 1338 | . 8 136 99 22 32 13 1028 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 105 | . . . . . . 19 86 Core Remaining (%) 87 | 100 96 . 41 96 95 98 . Volleys Fired 146 | . 13 27 15 21 14 13 43 Largest 2 | . 2 2 2 2 2 2 2 Hottest 178 | . 80 80 78 56 110 165 178 Shots Fired 260 | . 26 48 29 39 28 26 64 Gun 191 | . 26 48 19 36 28 14 20 Cannon 56 | . . . . . . 12 44 Launcher 13 | . . . 10 3 . . . Special . | . . . . . . . . Kinetic 65 | . . 20 9 36 . . . Thermal 172 | . 26 28 . . 28 26 64 Explosive 13 | . . . 10 3 . . . Electromagnetic 10 | . . . 10 . . . . Robot Hit Streak 27 | . 7 27 15 21 13 8 21 Robot Miss Streak 3 | . 2 3 2 2 1 1 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 188 | . 17 35 22 29 21 14 50 Core Hits 110 | . 7 16 27 26 8 6 20 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 8 | . . . . . 2 1 5 Burn 3 | . . . . . 2 1 . Meltdown 1 | . . . . . . . 1 Destroy 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4882 | . 190 479 928 927 463 292 1603 Guns 2351 | . 190 472 216 425 463 168 417 Cannons 1301 | . . . . . . 124 1177 Explosions 1214 | . . . 712 502 . . . Melee . | . . . . . . . . Ramming 16 | . . 7 . . . . 9 Kinetic 727 | . . 252 50 425 . . . Thermal 2759 | . 190 220 . . 463 292 1594 Explosive 1214 | . . . 712 502 . . . Electromagnetic 166 | . . . 166 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 1 . 14 Average Corruption 11 | . . . . . 1 . 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . . 16 Message Errors 4 | . . . . . . . 4 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . 23 5 . . . Projectiles . | . . . . . . . . Explosions 28 | . . . 23 5 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 241 | . . . 238 . . . 3 Shots 8 | . . . 8 . . . . Rammed 7 | . . . . . . . 7 Targets Rammed 9 | . . 2 . . . . 7 Kicked 2 | . . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 436 | . 48 27 72 45 231 348 436 Average Temperature 87 | . 20 10 36 20 107 118 113 Received Heat Transfer 1379 | . 36 261 20 153 . 45 864 Effects 6 | . . . . . . . 6 Shutdowns 1 | . . . . . . . 1 Interference 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Melted 12 | . . 3 . . 3 3 3 Heat Transferred 4717 | . 425 500 . . 925 774 2093 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Peak Influence 315 | . 71 197 81 171 222 315 277 Initial 132 | . . 25 . . 66 93 132 Average 85 | . 49 85 29 50 110 169 121 Maximum Alert Level 1 | . . . . . 1 1 1 Low Security (%) 91 | 100 100 100 100 100 79 59 88 Level 1 8 | . . . . . 20 40 11 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . 1 . 1 3 Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . . 1 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Distress Signals 3 | . . 1 . 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 4 14 16 11 7 9 21 Peak Tracking Total 11 | . 2 5 11 8 4 3 6 Tactical Retreats 3 | . . . 1 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . . 1 . . 2 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Machines Accessed 9 | . . 3 1 . 2 1 2 Terminals 5 | . . 3 . . 1 . 1 Fabricators 2 | . . . . . 1 . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . . 8 1 . 3 1 4 Successful 9 | . . 5 1 . 1 . 2 Failed 8 | . . 3 . . 2 1 2 Catastrophic 3 | . . 2 . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . . 8 . . 2 . 3 Fabricators 2 | . . . . . 1 . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . 5 1 . 1 . 1 Record 2 | . . 2 . . . . . Open Door 1 | . . . 1 . . . . Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Recall Assault 1 | . . . . . . . 1 Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 6 | . . 2 . . 2 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 117 | . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . 14 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Total Allies 5 | . . . 5 . . . . Largest Group 5 | . . . 5 5 . . . Highest-Rated Group 89 | . . . 89 89 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . 3 25 . . . Total Damage 322 | . . . 62 260 . . . Kills 3 | . . . 2 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches 4 | . . . . 3 . . 1 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Turns Passed 3428 | 87 200 831 557 393 270 329 761 Spaces Moved 2090 | 66 126 452 290 124 387 300 345 Core 54 | 13 . . . . . . 41 Treads 504 | 9 . 83 253 124 25 . 10 Legs 566 | 44 126 369 27 . . . . Wheels . | . . . . . . . . Hover 956 | . . . . . 362 300 294 Flight 10 | . . . 10 . . . . Fastest Speed 44 | 50 120 120 160 160 44 44 98 Average Speed 131 | 111 120 158 167 243 52 71 172 Slowest Speed 850 | 160 120 190 380 320 176 124 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 20 47 66 20 14 7 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 95 | . . . 63 27 . . 5 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 90 | . . . 63 27 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Total 2516 | 78 148 517 333 175 426 392 447 Wait 58 | . 4 6 16 . . 19 13 Move 2083 | 65 125 451 289 123 386 299 345 Hop . | . . . . . . . . Pick Up 64 | 8 2 10 3 12 9 10 10 Fast Attach 18 | . 2 6 2 1 1 4 2 Attach 27 | 3 2 . 1 4 2 4 11 Detach 4 | . . . . . . . 4 Swap 30 | 2 . 6 4 7 6 3 2 Drop 51 | . . 9 3 7 8 14 10 Fire 146 | . 13 27 15 21 14 13 43 Melee . | . . . . . . . . Ram 7 | . . . . . . . 7 Kick 2 | . . 2 . . . . . Crush . | . . . . . . . . Escape Stasis 26 | . . . . . . 26 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 15) 88 | -11/Junkyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Identified exit to Materials 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 832 | -9/Materials | Build established: Scavenger-Mutant 1090 | -9/Materials | Discovered new exit (range 16) 1117 | -9/Materials | Identified exit to Mines 1119 | -9/Materials | Entered Mines 1157 | -9/Mines | Assembled infested the area 1202 | -9/Mines | Destroyed 10 combat bots 1221 | -9/Mines | Core integrity fell below 50% 1255 | -9/Mines | Lost 3 parts (2n1w) 1466 | -9/Mines | Learned Materials non-interactive machine intel 1506 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1586 | -9/Mines | Discovered new exit (range 5) 1618 | -9/Mines | Found the Drone Emporium 1628 | -9/Mines | Found Prototype Device 1675 | -9/Mines | Identified exit to Materials 1676 | -9/Mines | Entered Materials 1676 | -8/Materials | Accompanied by 5 allies 1676 | -8/Materials | Evolved 2 slots: Utility x2 1677 | -8/Materials | Identified exit to Factory 1677 | -8/Materials | Identified Sensor Drone Bay 1678 | -8/Materials | Loaded intel: 34 non-interactive machine locations 1681 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2069 | -8/Materials | Entered Factory 2069 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -7/Factory | Discovered new exit (range 9) 2334 | -7/Factory | Identified exit to Factory 2339 | -7/Factory | Entered another Factory area 2339 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2367 | -6/Factory | Garrison activated, responded to threat 2408 | -6/Factory | Build established: Mutant 2659 | -6/Factory | Discovered new exit (range 9) 2662 | -6/Factory | Identified exit to Factory 2668 | -6/Factory | Entered another Factory area 2668 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2841 | -5/Factory | Fabricated Dispersion Rifle (x2) 3099 | -5/Factory | System corruption reached 10% 3140 | -5/Factory | Lost 13 parts (1p7n3u2w) 3411 | -5/Factory | Core integrity fell below 50% 3425 | -5/Factory | Core integrity fell below 20% 3429 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 03402_ Acquired 13 matter. 03408_ Critical hit (Burn: +37). 03410_ Sensor Drone Bay destroyed. 03410_ Slammed into G-50 Soldier. 03415_ System corrupted: IFF burst signal emitted. 03416_ Slammed into G-50 Soldier. 03418_ U-05 Engineer builds a Wall. 03418_ Knocked back. 03420_ K-01 Serf suffers critical hit (Burn). 03420_ K-01 Serf destroyed. 03420_ Slammed into G-50 Soldier. 03422_ R-10 Processor suffers critical hit (Burn). 03422_ Slammed into G-50 Soldier. 03423_ R-10 Processor collects Sml. Matter Pod. 03423_ U-05 Engineer builds a Wall. 03424_ Slammed into R-10 Processor. 03425_ R-10 Processor collects Wheel. 03426_ ALERT: Cargo convoy en route, clear transfer corridor. 03429_ M-13 Machinist repairs R-10 Processor. 03429_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###############??? | | ????????????????????????????????# """"" #??? | | ????????????????????????????????# ""T"" #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# """"""""" #??? | | ????????????????????????????????# #??? | | ?????????????????????????????#### #??? | | ????????????????# #################+########## | | ????????????????#! Rm@ %w u %% | | ?????????????# % Hg g % % % % | | ?????????????#### R w g %!% | | ????????????????# ! #################+########## | | ????????????????### #??????????????# %%% #????? | | ??????????????????#????????????????# #????? | | ???????????????????????????????????# #???#" | | ???????????????????????????????????# #???# | | ???????????????????????????????????# %*#???# | | ???????????????????????????????????# #???# | | ???????????????????????????????????# #???# | | ???????????????????????????????????#= #???# | | ???????????????????????????????????# #???# | | ???????????????????????????????????##########???# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 56 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It's Just You Just What I Needed Let's See Who's Tougher Quick And Dirty Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed FusionThermicCycler Manual? 0 Play Time 01:03:56 Cumulative 12.6 hours Start 2023.04.13 @ 22:33:50 End 2023.04.13 @ 23:34:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 23 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 145236c7-a711-4871-8b89-0ca654fc0d61