Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 12:51:37 Player: Spoodle Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (499) 2495 Value Destroyed (18887) 18887 Prototype IDs (153) 3060 Alien Tech Used (18) 3600 Bonus (23593) 23593 TOTAL SCORE: 62735 Bonus ------- High Alert Combat Kills 3199 Follower Combat Kills 7017 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3924 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -1747 Cogmind --------- Core Integrity 0/1600 Matter 341/425 Energy 260/600 System Corruption 0% +Membrane Temperature Cool (8) Movement Immobile (Siege) Ox1 Location -1/Command Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (9) --- Armored Medium Treads Experimental Biometal Heavy Treads Myomer Leg Zionite Composite Leg II Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (11) ----- Coolant Network Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Particle Accelerator Zionite Weapon Casing Heavy Regenerative Plating Graphene Brace Advanced Force Field > --- WEAPON (3) ------- Zionite Laser-H Zionite Phaser-H Compact Linear Accelerator > --- INVENTORY (15) --- Quantum Reactor Experimental Cooling System Experimental Cooling System Advanced Coolant Injector Zionite Weapon Casing Zionite Weapon Casing High-powered Transdimensional Reconstructor Fusion Bomb Launcher Hellfire Missile Launcher Core Stripper Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Phase Armor Advanced Force Field Spacefold Activator > --- WEAPON ----------- Advanced Datajack Sigix Broadsword > --- INVENTORY -------- Advanced Coolant Injector Long-range Sensor Array Seismic Detector Microactuators Advanced Force Booster Makeshift ECM Suite Zionite Weapon Casing Layered Heavy Armor Plating Graphene Brace High-powered Transdimensional Reconstructor Compact Linear Accelerator Fusion Bomb Launcher Core Stripper [Rating: 232] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Core Analyzer Device Improved Terrain Scanner Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Artifact Phase Armor Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . Utility 9 | . . . 1 . 1 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 393 | 7 22 5 31 25 25 8 21 1 2 5 4 28 2 3 . 1 27 4 2 19 5 20 . . 1 . 11 2 9 19 13 31 40 Power 45 | 1 4 1 4 3 . 1 1 . . 1 . 4 . . . . 2 . . 3 1 6 . . . . 1 . 1 2 . 4 5 Engine 15 | 1 4 1 4 3 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Core 10 | . . . . . . . 1 . . 1 . 4 . . . . 2 . . . . 2 . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . . . . . . . 2 1 4 . . . . 1 . 1 2 . 4 5 Propulsion 117 | 2 4 3 16 11 10 4 3 . . . . 11 . . . 1 9 1 2 3 3 6 . . . . 5 . 3 4 3 3 10 Treads 49 | . 2 1 15 11 9 4 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 Leg 11 | 2 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 55 | . . 1 . . 1 . . . . . . 9 . . . 1 9 1 2 2 3 6 . . . . 5 . 3 4 3 3 2 Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 156 | 2 4 1 5 7 6 3 12 . 1 3 3 9 2 1 . . 12 2 . 4 . 8 . . 1 . 5 2 4 12 8 22 17 Device 77 | 1 1 . 1 2 2 2 7 . 1 1 1 8 1 1 . . 7 1 . 3 . 4 . . . . 2 . 3 1 2 19 6 Storage 10 | 1 2 . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 Processor 19 | . 1 . . . 2 . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 1 1 5 1 2 2 Hackware 6 | . . . 1 . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Protection 40 | . . 1 3 3 1 1 3 . . 1 1 . 1 . . . 5 1 . 1 . 3 . . . . 1 1 . 3 2 1 7 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Weapon 75 | 2 10 . 6 4 9 . 5 1 1 1 1 4 . 2 . . 4 1 . 9 1 . . . . . . . 1 1 2 2 8 Energy Gun 18 | . 4 . 1 . 2 . 2 . . . . 1 . 1 . . 2 . . 1 . . . . . . . . . . . . 4 Energy Cannon 4 | . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 22 | 2 4 . 5 4 5 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . 2 Launcher 9 | . 1 . . . 1 . . 1 . . . 1 . . . . 1 . . . 1 . . . . . . . . . . 2 1 Special Weapon 8 | . 1 . . . . . . . . . . . . 1 . . . . . 5 . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unidentified Prototypes 42 | . . . 3 1 5 . 1 . . 1 . 2 . . . . 1 . . 8 2 2 . . 1 . 1 . . 8 2 . 4 Corrupted Parts 5 | . . 1 . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . . . . . . System Corruption 11 | . . 1 . . . . . . . . . . . . . . 3 . . . 7 . . . . . . . . . . . . Parts Lost 44 | . . 4 2 1 . 1 2 . . . . 8 . . . 4 4 . . 2 . 1 . 1 . . . . . 1 1 5 7 Power 4 | . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 13 | . . 1 2 . . 1 . . . . . 2 . . . 3 2 . . . . . . 1 . . . . . . . . 1 Utility 20 | . . . . 1 . . 1 . . . . 3 . . . 1 2 . . . . 1 . . . . . . . 1 1 5 4 Weapon 7 | . . 2 . . . . 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . . . 1 Highest Loss Streak 5 | . . 4 1 1 . 1 2 . . . . 5 . . . 3 2 . . 1 . 1 . 1 . . . . . 1 1 3 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Backups 16 | 5 12 14 14 17 19 20 19 20 20 20 20 14 15 15 15 14 13 14 14 12 14 14 14 13 14 14 18 19 18 16 12 12 12 Power 1 | 2 1 . . 1 1 1 1 2 2 1 1 1 1 1 1 1 . . . 1 1 2 2 2 2 2 2 3 3 1 . . 1 Propulsion 3 | 1 1 2 3 4 5 5 4 6 6 6 6 2 3 3 3 2 2 5 4 1 5 4 3 2 2 2 3 4 4 3 2 . . Utility 6 | . 5 5 4 5 7 7 7 5 6 6 7 6 7 7 7 7 7 7 7 5 5 5 7 7 8 8 9 9 9 8 4 7 7 Weapon 4 | 1 4 6 6 6 6 6 6 6 6 6 5 3 3 3 4 3 2 1 1 2 1 1 1 1 1 1 1 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 79 | . 3 . 10 6 4 1 4 3 . . 2 3 . 1 . . 2 . . 7 . 1 . 2 3 . 8 3 . 5 . 3 8 Power 11 | . . . 1 1 . . 3 . . . . . . 1 . . . . . . . . . . . . 2 1 . . . 1 1 Propulsion 17 | . 1 . 2 1 3 . . . . . . 2 . . . . . . . 4 . . . . . . 3 . . . . . 1 Utility 33 | . 1 . 4 1 . 1 . . . . . 1 . . . . 2 . . 1 . 1 . 1 3 . 3 2 . 5 . 2 5 Weapon 16 | . 1 . 3 3 1 . 1 2 . . 2 . . . . . . . . 2 . . . 1 . . . . . . . . . Tool/Special 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 99 100 98 98 99 100 100 99 99 94 100 100 100 99 97 94 94 92 94 93 94 93 91 94 91 95 94 90 90 91 92 Engine 3 | . 14 13 11 11 8 9 3 . . . . . . . . . . . . 2 5 . . . . . . . . . . . . Core 3 | . . . . . . . 3 7 7 7 7 10 13 13 13 12 10 11 11 7 . 1 . . 4 5 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 5 7 10 10 5 5 6 9 8 8 8 10 10 Treads 16 | . 15 18 32 33 35 34 30 30 30 30 30 2 . . . . . . . . . . . . . . . . . . . . 1 Hover 12 | . . . . . . . . . . . . 23 26 26 26 26 28 29 29 29 29 31 31 30 31 31 29 33 34 34 33 33 25 Device 14 | . 5 . 3 8 9 13 14 14 14 14 15 18 19 19 20 19 24 22 22 23 26 25 21 20 20 21 23 18 18 16 15 17 13 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 8 | . 8 10 . . 5 9 7 7 7 7 7 12 13 13 13 13 11 11 11 11 8 8 10 10 10 10 12 18 14 16 16 11 9 Hackware 1 | . . . 7 11 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 6 | . . 3 10 2 5 4 14 15 15 15 14 6 6 6 6 6 2 . . . . 1 5 5 5 5 . . 5 3 . . 8 Energy Gun 4 | . . 3 1 . . . 10 14 10 8 11 6 8 8 . 6 10 10 11 1 . . . . . . . . . . . . 1 Ballistic Gun 6 | . 26 24 20 21 17 17 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 2 10 8 10 10 8 10 9 9 7 1 . . 3 Peak Build Rating 232 | 8 11 15 21 26 35 35 50 51 51 56 54 68 66 66 65 65 99 99 94 106 117 135 130 130 134 132 161 163 177 205 210 232 227 Average Rating 75 | 5 9 10 19 24 29 33 45 50 50 50 52 60 63 64 64 63 87 93 93 94 104 128 130 129 127 131 154 160 173 186 198 220 205 On Entrance 86 | . 8 11 11 21 26 33 35 50 50 50 52 53 66 64 64 65 56 98 93 93 100 107 131 130 130 131 131 158 156 177 205 197 195 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 14 31 34 37 60 62 65 71 75 72 69 68 67 48 48 48 54 53 53 53 59 57 76 75 76 88 69 96 94 111 112 109 132 148 Greatest Support 203 | 20 40 40 60 60 82 90 90 88 88 88 88 96 48 48 48 48 57 53 54 58 57 77 77 77 76 76 99 96 116 136 136 160 203 Greatest Overweight (x) 2 | . . 2 1 . 1 . . . . . . 1 . . . 1 . . . 1 . 1 . 1 1 . . . 1 1 . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 20 15 20 20 20 20 15 15 15 Average Capacity 17 | 7 12 15 15 18 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 18 15 15 15 Most Carried 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 20 15 20 20 20 20 15 15 15 Average Carried 16 | 5 12 14 14 17 19 19 19 20 20 20 19 14 15 14 15 14 14 14 14 13 14 14 15 14 15 15 19 19 18 17 14 14 13 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 15 15 15 Final Carried 20 | 8 15 14 15 20 20 20 20 20 20 20 20 15 15 15 15 12 15 15 15 15 15 15 15 14 15 15 20 20 20 20 15 15 15 Class Distribution -------------------- 43% | Mutant 25% | Scavenger-Mutant 3% | Scavenger-Scout 3% | Alien-Sprinter 3% | Messiah-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Infiltrator-Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Machinist-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Scout | -3/Testing Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 18177 | 313 669 163 1256 757 1063 588 433 301 210 110 325 1133 163 100 . 27 812 81 153 791 162 1329 66 435 . 126 659 610 1404 889 691 1077 1281 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20561 | 158 792 207 2082 1160 1496 972 527 259 275 . 327 1009 112 101 . . 855 100 104 862 150 1463 131 200 . 4 498 607 1274 490 1642 1581 1123 Parts 1040 | 15 47 11 125 80 102 48 38 9 11 . 19 63 5 6 . 2 37 11 6 26 6 59 2 12 . 2 26 23 58 29 48 81 33 Haulers Intercepted 29 | . 2 . 6 5 6 . 1 . . . . . . . . . 1 . . . . 3 . . . . 1 1 1 1 1 . . Recyclers Shooed 24 | 1 . . . 3 . . 2 . . . . 1 . . . . 4 . . . . 6 . . . . . 1 2 1 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . 8 11 . 22 . 5 4 . 2 . 11 2 . 1 . . 16 . 5 . . . . . . . Prevented 15 | . . . . . . . . . . . 11 . 1 . . 1 . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 341 | . 21 9 35 19 24 22 7 5 5 . 14 20 2 1 . 1 17 5 1 35 5 21 . 4 . 1 4 8 11 5 15 15 9 Melee 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 7 . Guns 158 | . 17 9 34 17 23 19 5 3 5 . 1 11 2 1 . . 8 1 1 1 . . . . . . . . . . . . . Cannons 50 | . . . . . . . . . . . . . . . . . 1 . . 6 . 11 . 4 . 1 4 8 11 1 . . 3 AOE 104 | . 4 . 1 2 1 3 2 2 . . 13 9 . . . 1 8 4 . 28 5 10 . . . . . . . . . 6 5 Classes Destroyed 26 | 3 4 3 3 2 1 3 . . . . . . . 1 . . . . . 2 . . . . . . . . 2 1 . . 1 Worker 28 | 2 . . 1 2 3 . 5 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 1 1 6 2 Builder 28 | . . . . 1 1 . . . . . . 4 . . . . 2 . . . . 2 . . . . 4 1 5 . 1 7 . Tunneler 7 | 3 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 29 | . 2 . 6 5 6 . 1 . . . . . . . . . 1 . . . . 3 . . . . 1 1 1 1 1 . . Recycler 31 | 1 1 . 1 2 2 . 1 . . . . 2 . . . . . . . . . 4 . . . . 1 2 5 . 1 3 5 Mechanic 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 13 | . 1 . 2 2 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 2 1 . Drone 5 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . Watcher 21 | . . . 5 2 2 . 1 . . . . 2 . . . . 1 . . . . 3 . . . . . . 2 . 1 2 . Swarmer 75 | . 9 . . 5 9 . . . . . 7 11 . . . . 6 4 . 8 5 7 . . . . . . . . . 4 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 134 | . 12 . 24 8 11 15 2 3 3 . 6 4 2 . . . 7 . . 13 . 8 . . . . . . 1 1 7 4 3 Brawler 5 | . . . . . . 1 1 . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Duelist 9 | . . . 1 . 1 2 . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 Protector 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 36 | . . 1 10 5 4 2 2 1 1 . . 1 . . . . 2 . 1 . . 1 . . . . 2 . 1 . 2 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 12 | . . . . . . 1 . . . . . . . 1 . . . . . 2 . 2 . 2 . . . 2 . . 2 . . Programmer 43 | . . . . . . 1 2 . . . . 5 . . . . 2 1 . 2 . 3 . 2 . . 2 6 6 4 3 2 2 Behemoth 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Assembled 10 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Thug 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 20 | 3 3 3 3 5 8 6 4 4 3 . 5 4 2 1 . 1 8 4 1 20 5 10 . 3 . 1 6 4 7 3 4 9 5 Combat Bots Only 19 | . 3 3 3 4 6 6 3 4 3 . 5 4 2 1 . 1 8 4 1 19 5 7 . 3 . 1 1 4 4 3 4 4 3 Max Kills in Single Turn 5 | 1 1 1 2 2 2 3 2 2 1 . 3 3 1 1 . 1 4 3 1 5 4 5 . 1 . 1 2 1 2 1 1 2 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 1 1 3 2 2 . . 3 3 . . . 1 4 3 . 4 4 4 . . . . . . . . . 2 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2185 | . 62 35 147 54 120 121 66 47 19 . 32 211 3 6 . 57 68 6 10 19 9 50 2 23 . 6 4 69 92 145 187 413 102 Missed 748 | . 15 9 48 12 41 35 24 18 5 . 12 68 . 3 . 23 17 2 2 9 3 17 1 10 . 2 2 30 27 70 69 143 31 Hits 1437 | . 47 26 99 42 79 86 42 29 14 . 20 143 3 3 . 34 51 4 8 10 6 33 1 13 . 4 2 39 65 75 118 270 71 Melee 17 | . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 1 Projectile 1420 | . 47 25 94 42 79 86 42 29 14 . 20 143 3 3 . 34 51 4 8 10 6 33 1 13 . 4 2 39 65 74 118 261 70 AOE 22 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 6 Critical Strikes 65 | . . . 5 4 4 2 . . 3 . . 1 . . . 3 4 . . 1 . 4 . . . . . 1 3 2 9 14 5 Actively Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 5 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 Damage Taken 24605 | . 507 682 1381 684 917 1086 574 226 178 . 354 1946 56 63 . 668 993 79 184 376 76 711 29 234 . 84 116 484 1285 1300 2807 4403 2122 Core 4033 | . 84 116 180 101 41 113 132 . 25 . 51 315 19 . . 148 113 . 20 38 . 23 . 9 . . . 74 151 129 780 967 404 Absorbed by Shields 3325 | . . . . . 100 252 84 . . . . . . . . . . . . . . . . . . . 12 321 497 261 . 440 1358 Reduced by Siege Mode 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Redirected to Core 1272 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 622 552 . Redirected to Shielding 505 | . . . . . . 18 54 3 10 . 11 59 . . . 51 101 . 21 . . 26 . 32 . . . . 48 7 . . 64 Ignored by Resistances 499 | . . . 39 12 65 36 30 . . . . . . . . . . . . . . 25 . . . . . . . . . . 292 Regen/Repaired (Parts) 4017 | . 48 . 149 . 47 . . . . 471 . . . . . . 107 . . 11 . . . . . . . . 101 368 665 1667 383 Core Remaining (%) 61 | 100 . 20 . 29 . 72 . . . . 70 . . . . 43 . . . . 82 . . . . 97 . 94 . . 8 . . Volleys Fired 1145 | 19 64 24 128 72 105 62 37 13 9 . 16 72 5 8 1 2 88 26 41 55 12 55 7 8 . 2 34 34 56 13 3 7 67 Largest 3 | 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 1 1 2 2 2 2 2 2 1 2 . 2 2 2 2 2 1 1 3 Hottest 218 | 40 100 90 68 100 48 48 122 122 122 . 141 122 122 122 5 39 136 120 120 116 116 116 58 116 . 116 116 116 116 116 58 58 218 Shots Fired 1929 | 38 118 46 239 137 208 115 66 24 18 . 22 133 10 16 1 2 120 28 50 70 14 90 7 14 . 5 45 63 109 21 3 7 90 Gun 1354 | 38 111 46 235 129 206 109 59 22 18 . 11 130 10 16 . . 105 26 50 3 . . . . . . . . . . . . 30 Cannon 467 | . . . . . . . 4 . . . 1 . . . . . 8 . . 43 12 82 7 14 . 5 45 63 109 21 3 2 48 Launcher 63 | . 4 . 4 3 2 6 3 2 . . 10 3 . . . 2 3 2 . . 2 6 . . . . . . . . . 5 6 Special 45 | . 3 . . 5 . . . . . . . . . . 1 . 4 . . 24 . 2 . . . . . . . . . . 6 Kinetic 1380 | 38 105 23 217 129 206 109 20 . . . . 71 . . . . 8 . . 43 12 82 7 14 . 5 45 63 109 21 3 2 48 Thermal 275 | . 3 . . 5 . . 43 22 18 . 12 59 10 16 . . 48 2 19 1 . . . . . . . . . . . . 17 Explosive 76 | . 4 . 4 3 2 6 3 2 . . 10 3 . . . 2 3 2 . 13 2 6 . . . . . . . . . 5 6 Electromagnetic 50 | . 6 23 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Phasic 124 | . . . . . . . . . . . . . . . . . 57 24 31 2 . . . . . . . . . . . . 10 Robot Hit Streak 29 | 6 8 12 23 27 23 17 16 29 9 . 13 20 4 7 4 . 10 1 3 13 1 19 5 5 . 3 8 12 14 5 . . 21 Robot Miss Streak 7 | 4 7 5 3 2 4 2 2 1 1 . 2 3 1 1 . . 3 3 2 3 3 3 . 3 . 1 1 2 3 2 . 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . 1 . 3 1 3 5 . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 1373 | 19 72 30 188 99 147 93 44 19 14 . 8 105 7 13 1 . 55 1 11 44 1 61 2 6 . 3 22 42 58 21 69 50 68 Core Hits 810 | 7 39 18 81 47 72 55 27 15 9 . 36 57 7 7 . 1 45 5 4 72 6 44 1 4 . 1 12 18 33 7 18 30 32 Critical Kills 6 | . 1 . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 76 | . 4 . . 3 2 . 4 . 1 . . 6 1 1 . . 4 1 . 8 . 6 . . . . 6 8 8 . 9 . 4 Burn 14 | . . . . . . . 4 . 1 . . 3 1 1 . . 4 . . . . . . . . . . . . . . . . Destroy 10 | . 3 . . 3 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Blast 34 | . . . . . . . . . . . . . . . . . . . . 4 . 6 . . . . 6 8 8 . . . 2 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 9 . . Impale 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Intensify 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 Melee Attacks 331 | . . . . . 3 6 8 . 16 1 10 39 4 6 . 7 3 . . . . . . . . . . . 1 36 102 84 5 Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 11 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 235 | . . . . . 3 6 8 . 16 1 . . . . . . . . . . . . . . . . . . . 36 99 66 . Piercing 69 | . . . . . . . . . . . 10 39 4 6 . 7 3 . . . . . . . . . . . . . . . . Sneak Attacks 46 | . . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . 1 5 8 22 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60919 | 236 1115 417 3085 1887 2819 1982 1126 587 248 . 1903 3383 134 218 . 51 2165 263 346 8969 559 4279 83 326 . 134 1067 1756 3204 2330 6042 6346 3859 Guns 16709 | 236 937 394 2912 1634 2438 1431 746 302 219 . 68 2100 134 218 . . 1253 33 346 66 . . . . . . . . . . . . 1242 Cannons 12351 | . . . . . . . . . . . . . . . . . 143 . . 1354 79 2381 83 326 . 134 1067 1756 3204 549 . . 1275 Explosions 17425 | . 169 . 96 195 306 542 264 285 . . 1762 890 . . . 51 769 230 . 7091 480 1898 . . . . . . . . . 1055 1342 Melee 13632 | . . . . . 31 . . . 29 . 65 393 . . . . . . . . . . . . . . . . . 1781 6042 5291 . Ramming 344 | . 9 23 77 58 44 9 116 . . . 8 . . . . . . . . . . . . . . . . . . . . . . Kinetic 23922 | 236 851 222 2701 1634 2438 1431 192 . . . . 1226 . . . . 143 . . 1354 79 2381 83 326 . 134 1067 1756 3204 549 63 577 1275 Thermal 4924 | . . . 96 . . . 554 302 219 . 68 1257 134 218 . . 857 . 115 . . 360 . . . . . . . . . . 744 Explosive 16586 | . 169 . . 195 306 542 264 285 . . 1762 507 . . . 51 769 230 . 7091 480 1538 . . . . . . . . . 1055 1342 Electromagnetic 469 | . 86 172 211 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12992 | . . . . . 31 . . . 29 . . . . . . . . . . 458 . . . . . . . . . 1781 5979 4714 . Piercing 458 | . . . . . . . . . . . 65 393 . . . . . . . . . . . . . . . . . . . . . Phasic 1224 | . . . . . . . . . . . . . . . . . 396 33 231 66 . . . . . . . . . . . . 498 Highest Corruption 12 | . . 1 . 1 . 1 5 . . . . 3 2 2 2 5 2 2 2 2 7 . . 1 1 1 . 2 12 8 5 . . Average Corruption 2 | . . 1 . 1 . 1 3 . . . . 1 2 2 2 2 1 1 2 2 6 . . 1 1 1 . 1 8 6 4 . . Corruption Purged 20 | . . . . . . . 5 . . . . 1 . . . . 4 . . . . . . . . . . . 5 . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 154 | . . . . 7 . 9 19 . . . . 9 7 8 . 8 4 6 7 . . . . 2 4 2 . 4 28 16 14 . . Message Errors 40 | . . . . 3 . 2 4 . . . . 2 5 3 . 1 1 1 1 . . . . . 1 . . 1 6 5 4 . . Matter Fused 41 | . . . . 1 . 4 5 . . . . . 1 . . 4 . 1 2 . . . . 2 1 . . 2 10 5 3 . . Heat Flow Errors 12 | . . . . 1 . 1 2 . . . . . . 1 . 1 . 1 . . . . . . . . . 1 3 1 . . . Energy Discharges 12 | . . . . . . . 1 . . . . 1 1 3 . . 2 1 . . . . . . . 1 . . 1 . 1 . . Parts Rejected 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Data Loss (minor) 26 | . . . . . . . 4 . . . . 3 . 1 . 1 1 1 3 . . . . . 2 . . . 3 4 3 . . Data Loss (major) 5 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Misfires 8 | . . . . 1 . 1 1 . . . . 2 . . . . . . 1 . . . . . . 1 . . 1 . . . . Alerts 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 . . Weapon Failures 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4064 | . . . . 3 2 . . . . . 25 127 . . . . 11 23 . 201 30 129 28 31 . 16 71 12 177 841 830 1324 183 Projectiles 713 | . . . . . . . . . . . . . . . . . . . . 85 . 60 28 31 . 16 71 12 177 79 . . 154 Explosions 371 | . . . . 3 2 . . . . . . 57 . . . . 11 23 . 116 30 69 . . . . . . . . . 31 29 Melee 2980 | . . . . . . . . . . . 25 70 . . . . . . . . . . . . . . . . . 762 830 1293 . Knockbacks 72 | . . . . 1 . . . . . . . . . . . . 1 . . . . 17 . 1 . 1 3 12 29 2 . . 5 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 60 | . . . . . . . . . . . . . . . . . 1 . . . . 15 . 1 . 1 3 10 22 2 . . 5 Secondary 11 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 7 . . . . Self-Inflicted Damage 598 | . 40 3 5 . . 75 . . . . . 195 . . . . . . . . . . . . . . 80 . . . . 112 88 Shots 11 | . 1 . 1 . . 2 . . . . . 3 . . . . . . . . . . . . . . 1 . . . . 2 1 Rammed 42 | . . 3 15 7 6 2 7 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 48 | . 2 3 17 7 6 2 9 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 470 | . 30 220 29 111 470 174 144 213 298 . 48 216 283 216 . 178 174 150 16 10 19 200 32 156 7 84 62 225 242 139 143 289 126 Average Temperature 48 | . 9 109 7 15 197 46 34 79 133 . 19 56 144 96 . 58 44 73 4 8 10 55 14 28 4 14 13 17 45 82 74 138 43 Received Heat Transfer 4030 | . 153 . 567 231 472 448 75 78 147 . 63 402 27 . . 180 261 . 27 18 21 199 9 . . . . . 9 53 387 111 92 Effects 6 | . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 4 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . 1 . . . 5 . 1 . . 3 1 2 . . 5 . . . . . . . . . . . . . 1 . . Heat Transferred 8837 | . . . 50 . . . 1406 666 555 . 148 2285 370 555 . . 2064 . 148 . . 250 . . . . . . . . . . 340 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 40 17 Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . 1 . 2 2 2 3 2 . . . . 2 . . . . 2 . . . . 4 . . . . . . 4 3 3 4 5 Low Security (%) 31 | 100 97 100 38 15 . . . . . . . 61 . . . . . . . . . 20 . . . . 100 100 30 . . . . Level 1 27 | . 2 . 48 40 61 5 87 . . . . 28 . . . . 56 . . . . 10 . . . . . . 4 . . . . Level 2 21 | . . . 13 44 38 61 12 . . . . 10 . . . . 42 . . . . 7 . . . . . . 23 . 41 24 . Level 3 12 | . . . . . . 32 . . . . . . . . . . . . . . . 30 . . . . . . 7 99 58 50 21 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . 33 . . 24 12 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2526 | 10 207 69 553 554 591 911 478 . . . . 485 . . . . 668 . . . . 1474 . . . . 192 133 1256 1070 1013 1248 2526 Initial 798 | . . 69 . 108 228 306 478 . . . . 30 . . . . 303 . . . . 23 . . . . 6 67 58 686 591 604 798 Average 442 | 1 85 4 232 340 374 681 329 . . . . 168 . . . . 405 . . . . 753 . . . . 85 89 638 986 774 856 1723 Influence Increases 20673 | 30 684 52 1233 1348 1034 625 375 110 140 . 755 1120 40 30 . 65 1274 120 20 735 145 1976 24 129 . 62 543 284 1599 781 812 1518 3010 Destroy 0b10 Robot/C 9680 | . 420 40 700 680 600 440 140 100 100 . 500 560 40 20 . . 500 100 20 660 100 740 20 100 . 20 160 160 680 300 300 500 980 Destroy 0b10 Robot/NC 975 | 30 20 5 80 80 80 . 50 . . . 5 45 . . . 5 30 . . 15 5 80 . . . 10 40 20 135 35 35 105 65 Destroy Leader 1902 | . 94 . 222 194 156 20 54 10 10 . 40 144 . 10 . . 94 20 . . 10 164 . 10 . . 54 42 176 24 54 74 226 Allied During Kill 2520 | . . . . 215 31 . . . . . 210 74 . . . . 44 . . . . 258 4 19 . 2 56 . 263 96 . 143 1105 Successful Hack 527 | . 50 7 33 33 59 16 53 . . . . 21 . . . . 38 . . . . 39 . . . . 84 . . 14 . 72 8 Select Force Hacks 180 | . 60 . 60 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 990 | . 15 . 30 45 . 15 45 . . . . 60 . . . . 45 . . . . 240 . . . . 45 30 30 135 105 90 60 Anti-Garrison Action 100 | . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy Structure 1834 | . 25 . 48 26 18 34 18 . . . . 81 . . . . 148 . . . . 380 . . . . 74 32 225 72 63 219 371 Advance Influence 300 | . . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . Partial Spotted 360 | . . . 15 . 15 . 15 . . . . . . . . . . . . . . 15 . . . . 30 . 45 15 30 90 90 Lose Combat Pursuer 1305 | . . . 45 15 75 . . . 30 . . 135 . . . 60 75 . . 60 30 60 . . . 30 . . 45 90 225 225 105 Influence Decreases 18263 | 30 506 230 976 1065 1102 186 1030 357 149 . 706 690 432 117 . 59 669 433 247 302 612 509 776 372 509 52 433 299 483 951 856 1277 1848 Entered New Map 5519 | . . 109 . 149 312 166 433 95 2 . . 19 178 17 . . 3 227 57 71 504 14 558 144 509 . 4 53 47 535 460 403 450 Time Decay 9594 | 30 506 111 656 636 580 . 577 262 147 . 666 503 254 100 . 29 506 206 190 211 108 325 198 198 . 52 337 246 386 326 386 434 428 Lost Part 400 | . . 10 20 10 . 10 20 . . . . 80 . . . 30 40 . . 20 . 10 . 10 . . . . . 10 10 50 70 Lost Ally 2150 | . . . . 120 60 10 . . . . 40 88 . . . . 120 . . . . 160 20 20 . . 92 . 50 80 . 390 900 Purge Threat 600 | . . . 300 150 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 96 | . 5 . 6 6 4 . 4 . . . 1 6 . . . . 3 . . . . 7 . . . 1 7 3 8 4 9 10 12 Investigation 25 | . 4 . 3 2 1 . 1 . . . . 3 . . . . . . . . . 1 . . . 1 2 1 2 1 2 1 . Extermination 29 | . . . . . . . 3 . . . . 3 . . . . 3 . . . . 2 . . . . 3 2 3 3 2 3 2 Reinforcement 28 | . 1 . 3 2 3 . . . . . . . . . . . . . . . . 4 . . . . 2 . 2 . 2 3 6 Assault 12 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 3 4 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 31 | . 1 1 3 . 4 . 2 . . . . . . . . 1 1 . . 1 . 2 . . . . . . 1 5 1 3 5 Communications Jammed 236 | . . . . . . . . . . . . 3 . . . . 2 . . . . 15 . . . 1 8 7 49 76 15 21 39 Distress Signals 183 | . . . . . . . . . . . . 2 . . . . 2 . . . . 15 . . . . 8 7 49 32 15 14 39 Times Spotted 732 | . 33 12 52 43 48 23 13 5 8 . 23 43 2 1 . 10 31 1 1 65 4 36 1 5 . 5 11 12 43 42 39 68 52 Peak Tracking Total 16 | . 6 3 4 6 6 6 3 4 4 . 7 5 2 1 . 6 8 1 1 16 1 6 1 3 . 3 2 3 6 10 10 12 7 Tactical Retreats 56 | . . 1 2 1 3 . . . 2 . . 6 . . . 2 3 . . 2 2 1 . . . 2 . . 1 3 8 12 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 20 | . 2 . . 1 3 3 . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 68 | . 1 . 2 3 . 1 3 . . . . 4 . . . . 3 . . 1 . 16 . . . . 3 3 2 9 7 6 4 Max in Single Turn 5 | . 1 . 2 1 . 1 1 . . . . 2 . . . . 1 . . 1 . 5 . . . . 2 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 133 | . 10 1 13 12 10 2 11 3 . 1 . 9 . 1 4 . 10 1 1 1 . 6 1 . 4 1 11 1 4 3 4 5 3 Terminals 45 | . 7 1 8 10 7 2 5 . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 2 Fabricators 15 | . . . . . . . 2 . . . . 3 . . . . 3 . . . . 3 . . . . 3 . . . . 1 . Repair Stations 16 | . 1 . 2 . 2 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 2 1 . 1 1 Recycling Units 18 | . 2 . 2 2 . . 1 . . . . 2 . . . . 4 . . . . 1 . . . . 2 . 1 . . 1 . Scanalyzers 12 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . 3 1 . 2 2 . . Garrison Access 11 | . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . 1 . 1 2 . Total Hacks 377 | . 37 3 41 38 33 5 31 9 . 5 . 24 . 4 25 . 26 1 1 5 . 18 1 . 17 5 19 3 6 3 6 7 4 Successful 240 | . 26 1 27 26 19 1 22 9 . 5 . 11 . 4 25 . 10 1 1 5 . 10 1 . 17 5 6 . 1 1 1 3 2 Failed 137 | . 11 2 14 12 14 4 9 . . . . 13 . . . . 16 . . . . 8 . . . . 13 3 5 2 5 4 2 Catastrophic 22 | . 1 1 1 . 3 1 1 . . . . 1 . . . . 1 . . . . 2 . . . . 4 . 1 1 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 441 | . 25 3 19 19 19 2 13 . . . . 28 . . . . 61 . . 1 . 49 . . . . 43 24 19 27 34 33 22 Terminals 159 | . 32 3 32 34 28 5 12 . . . . . . 4 . . . . . . . . . . . 5 . . . . 1 . 3 Fabricators 37 | . . . . . . . 6 . . . . 7 . . . . 7 . . . . 9 . . . . 6 . . . . 2 . Repair Stations 28 | . 2 . 4 . 4 . 1 . . . . 3 . . . . 3 . . . . 2 . . . . 3 . 3 1 . 1 1 Recycling Units 34 | . 3 . 2 4 . . 2 . . . . 2 . . . . 10 . . . . 4 . . . . 3 . 2 . . 2 . Scanalyzers 34 | . . . 3 . . . 10 . . . . 9 . . . . . . . . . . . . . . 5 3 . 2 2 . . Garrison Access 21 | . . . . . 1 . . . . . . 3 . . . . 6 . . . . 3 . . . . 2 . 1 . 3 2 . Terminal Hacks 118 | . 9 1 10 12 6 1 3 9 . 5 . . . 4 25 . . 1 1 5 . . 1 . 17 5 . . . . 1 . 2 Record 29 | . . . . . . . . 7 . . . . . 4 7 . . . . . . . 1 . 5 5 . . . . . . . Part Schematic 22 | . . 1 . 1 . . . . . 5 . . . . 11 . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 5 . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 19 | . . . 2 2 3 . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . . . Open Door 9 | . . . . 3 . . . 2 . . . . . . . . . 1 1 . . . . . . . . . . . 1 . 1 Terminal Index 5 | . 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . 1 . 1 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . . . . 3 . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . Network Status 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Load Schematic 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Build 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Station Hacks 12 | . 2 . 4 . 3 . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Scan Component 7 | . 1 . 2 . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Repair 5 | . 1 . 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 22 | . . . 3 . . . 7 . . . . 9 . . . . . . . . . . . . . . 3 . . . . . . Insert Component 10 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . . . . . . 2 . . . . . . Analyze 12 | . . . 2 . . . 4 . . . . 5 . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 75 | . 14 . 10 13 9 . 9 . . . . 2 . . . . 5 . . . . 6 . . . . 2 . 1 1 . 3 . Terminals 44 | . 12 . 8 10 9 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 5 | . 2 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 12 | . 3 . 2 3 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 5 | . 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 21 | . 6 . 5 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Liberate 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Haulers 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . Recompile 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 14 | . 2 . 2 3 . . 1 . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recyclers 6 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tunnel 6 | . 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . Broadcast 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Watchers 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 102 | . 8 1 11 8 9 2 10 . . . . 9 . 1 . . 9 . . . . 6 . . . 1 10 1 3 3 3 5 2 Full Trace Events 11 | . 1 . 1 . 1 . . . . . . 3 . . . . . . . . . 1 . . . 1 1 . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . 6 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 162 | . . 1 1 1 . . 3 . . 20 . 13 . . 11 . 23 . . . . . . . 4 . 28 . . 2 39 . 16 Parts Built 6 | . . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 189 | . . . . . . . 47 . . . . . . . . . 106 . . . . 36 . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . 10 . . . . . . . . . 12 . . . . 6 . . . . . . . . . . . Parts Repaired 5 | . 1 . 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 205 | . 26 . 101 . 53 . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 10 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 9 | . . . 1 . . . 3 . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 30 | . . . . . . . . . . . . . . . 1 . 3 . . 7 . 2 . . . . . . 1 . 1 6 9 Non-combat 7 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 3 Combat 23 | . . . . . . . . . . . . . . . 1 . 2 . . 7 . 1 . . . . . . 1 . 1 4 6 Robot Hacks Applied 30 | . . . . . . . . . . . . . . . 1 . 3 . . 7 . 2 . . . . . . 1 . 1 6 9 parse_system 29 | . . . . . . . . . . . . . . . 1 . 3 . . 7 . 1 . . . . . . 1 . 1 6 9 find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 129 | . . . . 12 . . . . . 4 2 4 . . . . 7 . . . . 10 . . . . 7 . 4 2 . 22 55 Largest Group 24 | . . . . 10 3 . . . . 4 6 4 . . . . 3 . . . . 7 3 2 1 1 5 1 4 2 . 9 24 Highest-Rated Group 2427 | . . . . 134 46 . . . . 154 215 180 . . . . 210 . . . . 522 295 192 103 103 342 96 614 384 . 345 2427 Highest-Rated Ally 269 | . . . . 31 31 . . . . 40 40 51 . . . . 85 . . . . 103 103 103 103 103 103 96 269 269 . 122 269 Zionite Dispatches 24 | . . . . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . 5 . 3 . . 5 . Heavy 6 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 3 . Light 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . Recon 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Initial Warlord ECA Mod 12 | . . . . . . . 3 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . Total Orders 367 | . . . . 31 7 2 10 . . . . 14 . . . 1 49 15 20 30 16 29 . . . 2 55 . 23 6 9 17 31 STAY 109 | . . . . 7 . . . . . . . 2 . . . . 10 7 4 13 6 7 . . . . 16 . 2 1 3 5 26 FOLLOW 16 | . . . . 7 . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . 5 GUARD 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 8 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 4 . . . . 1 . EXPLORE 114 | . . . . 3 5 1 5 . . . . 5 . . . 1 20 4 6 5 6 14 . . . 1 17 . 11 3 2 5 . RETURN 109 | . . . . 3 2 1 5 . . . . 6 . . . . 17 4 10 11 1 8 . . . 1 18 . 10 2 4 6 . Ally Attacks 931 | . . . . 110 30 . . . . . 50 38 . . . . 35 . . . . 78 2 7 . 2 28 . 69 36 . 79 367 Total Damage 40978 | . . . . 1220 261 . . . . . 1128 801 . . . . 1227 . . . . 3992 72 321 . 110 1049 . 6580 2431 . 3471 18315 Kills 190 | . . . . 16 6 . . . . . 12 8 . . . . 8 . . . . 19 1 1 . 2 5 . 34 13 . 14 51 Allies Corrupted 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . 2 11 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 25053 | 87 275 . 876 . . . 993 1655 1541 1862 2550 1528 547 632 67 571 1333 433 394 1113 517 734 407 410 401 463 957 523 901 720 908 1065 590 Sensors 20131 | . . . . . . . 48 1625 1492 1862 2502 1207 518 620 67 488 1305 408 358 1107 505 318 407 364 401 444 925 409 733 246 713 547 512 Terrain 12907 | . . . 876 . . . 912 1536 1524 1859 2550 494 547 629 67 556 972 . . . . . . . . . . . . . . 385 . Structural 1016 | . . . . . . . . . . . . 728 . . . . . . . . . . . . . . . . 29 80 . 179 . Seismic 9693 | 87 275 . . . . . 936 . . . . . . . . . . 419 394 1113 515 694 407 410 398 463 933 27 604 389 881 748 . Decoding 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Analysis 3614 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 515 901 720 908 570 . Jamming 10561 | . . . . . . . . . . . . 1373 520 615 67 571 891 14 . . 265 479 407 410 401 463 743 523 842 361 189 1011 416 ECM 202 | . . . . . . . . . 23 6 . . . . . 15 . . . . . . . . . . . . . . . 158 . Robot Analysis Total 11 | . 5 . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . 1 . . . . . 3 1 2 1 . 1 2 . . . . 2 . . . 3 1 . . . . . . . . . Drone Launches 103 | . . . . 5 4 1 4 . . . . 8 . . . 1 16 3 9 7 1 6 . . . 1 16 1 8 3 4 5 . Drone Recoveries 87 | . . . . 3 3 . 3 . . . . 8 . . . 1 14 3 9 5 1 5 . . . 1 13 . 7 3 4 4 . Zionite Intel Received 43 | . . . . . . . . . . . . 2 . . . . 6 . . . . 3 . . . . 3 6 . 6 9 2 6 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Component Schematics 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . 1 Prototype Schematics 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 2 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Active Terminals 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 1 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 36241 | 166 1469 1355 2550 2247 1789 1547 1762 1655 1560 1870 2550 1528 547 632 67 571 1363 433 394 1113 517 734 407 410 401 463 965 523 901 720 908 1065 1059 Spaces Moved 30802 | 84 817 778 1177 1139 826 473 883 810 805 1092 1446 1267 681 719 90 496 1701 676 561 1335 445 1051 795 704 139 798 1433 857 1224 1280 1199 1697 1324 Core 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9246 | . 415 123 1177 1139 826 473 883 810 805 1092 1446 57 . . . . . . . . . . . . . . . . . . . . . Legs 671 | 70 402 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199 Wheels 655 | . . 655 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20188 | . . . . . . . . . . . . 1210 681 719 90 496 1701 676 561 1335 445 1051 795 704 139 798 1433 857 1224 1280 1195 1677 1121 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 120 115 160 160 155 155 156 167 167 167 167 61 61 67 67 59 40 45 45 45 57 28 46 46 47 47 33 40 27 16 16 16 16 Average Speed 84 | 108 140 127 160 160 158 155 160 167 167 167 167 72 66 67 67 74 48 45 45 57 57 40 46 46 47 47 39 40 33 33 33 31 45 Slowest Speed 245 | 120 160 240 240 160 232 156 167 167 167 167 167 245 67 67 67 137 59 45 47 124 57 101 46 111 113 47 48 40 111 103 35 35 210 Overloaded Moves 291 | . . . . . . . . . . . . . . . . . . . . . . 34 . . . . 13 . 5 11 75 103 50 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Potential Cave-ins 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . 4 Cave-ins Triggered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 2 Exploration Rate (%) 68 | 5 98 97 94 94 79 60 21 97 82 89 98 36 76 73 74 61 43 77 79 90 96 30 70 84 60 73 40 79 34 97 54 44 35 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 29 | . 4 1 4 2 2 . . 2 . 1 . . 1 1 1 . . . . . . . . 1 3 . . . . 2 2 . 2 Known Exits Taken 23 | . . 1 . 1 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . 1 1 1 . . . . . . 1 . Scrap Searched 34 | . . 1 . . . . . 2 3 2 5 . 2 3 . . . 2 4 . 3 . 1 4 . 2 . . . . . . . Spaces Dug 376 | . 3 . 4 9 2 . 8 12 15 . 23 73 4 6 . 7 30 13 17 1 6 18 4 2 . . 23 1 4 15 21 49 6 Terrain Destroyed 1290 | . 22 . 51 23 14 12 23 21 15 . 118 84 4 6 . 47 66 53 32 132 62 224 5 7 . 2 27 13 28 16 21 77 85 Melee 139 | . . . . . 2 . 8 . 15 . 9 31 4 6 . 7 3 . . . . . . . . . . . . 13 20 21 . Projectile 232 | . 3 . . 2 . . . . . . . . . . . . 44 23 32 6 10 16 5 7 . 2 18 13 28 3 1 . 19 AOE 919 | . 19 . 51 21 12 12 15 21 . . 109 53 . . . 40 19 30 . 126 52 208 . . . . 9 . . . . 56 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 38533 | 122 1015 1093 1598 1424 1088 1172 1142 1085 976 1134 1533 1653 746 839 94 677 2119 773 651 1627 687 1265 828 768 472 880 1791 974 1588 1477 1487 2061 1694 Wait 4368 | 2 65 268 158 126 62 605 119 243 126 22 25 139 44 90 2 160 200 52 43 132 208 80 26 45 313 79 232 57 230 20 104 142 149 Move 30740 | 83 816 777 1176 1138 825 468 882 809 804 1091 1445 1266 680 718 89 495 1700 675 560 1334 444 1050 794 703 138 797 1432 856 1223 1279 1195 1683 1315 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Pick Up 351 | 11 18 7 22 13 13 3 20 4 . 1 5 18 . 2 . . 30 2 1 29 1 15 . 3 5 . 32 10 7 19 7 22 31 Fast Attach 199 | 4 4 . 11 2 17 2 8 . . 5 2 7 . 3 . . 10 2 1 16 3 5 . . 3 . 4 . 4 17 23 16 30 Attach 125 | 3 . 4 3 1 3 1 6 . . . . 17 . . . 3 10 . . 6 . 4 . 1 1 . 7 1 2 13 12 14 13 Detach 37 | . 1 . . . . . . . . . . 6 . . . . 2 . . . 1 1 . . 1 . 1 . . 8 6 6 4 Swap 656 | . 27 7 40 32 24 16 29 12 21 8 15 64 13 7 2 9 36 10 3 16 14 35 1 5 5 2 16 8 41 37 15 54 32 Drop 493 | . 18 3 43 30 30 7 24 4 . 6 7 23 . 5 . 1 33 5 2 39 3 20 . 3 6 . 30 8 11 35 20 33 44 Fire 1145 | 19 64 24 128 72 105 62 37 13 9 . 16 72 5 8 1 2 88 26 41 55 12 55 7 8 . 2 34 34 56 13 3 7 67 Melee 331 | . . . . . 3 6 8 . 16 1 10 39 4 6 . 7 3 . . . . . . . . . . . 1 36 102 84 5 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 45 | . . 2 17 7 6 2 9 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . 13 . . . 1 Rewire 11 | . . . . 2 . . . . . . 7 1 . . . . . . . . 1 . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Miscellaneous 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 167 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 3) 618 | -10/Materials | Discovered new exit (range 9) 639 | -10/Materials | Discovered new exit (range 5) 748 | -10/Materials | Discovered new exit (range 16) 1217 | -10/Materials | Discovered new exit (range 9) 1292 | -10/Materials | Identified exit to Materials 1317 | -10/Materials | Discovered new exit (range 10) 1389 | -10/Materials | Learned location of 1 exit from Recycling 1443 | -10/Materials | Learned location of Subcaves (-10) 1511 | -10/Materials | Learned location of 2 exits from Materials 1552 | -10/Materials | Repaired Lgt. Treads 1636 | -10/Materials | Entered Mines 1638 | -10/Mines | Met a Derelict bent on vengeance 1757 | -10/Mines | Assembled infested the area 1926 | -10/Mines | Core integrity fell below 50% 1967 | -10/Mines | Lost 4 parts (1p1n2w) 2054 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2636 | -10/Mines | Discovered exit to Materials (range 5) 2746 | -10/Mines | Learned Materials emergency access door positions 2789 | -10/Mines | Discovered exit to Materials (range 8) 2878 | -10/Mines | Learned location of Storage (-9) 2991 | -10/Mines | Entered Materials 2991 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2992 | -9/Materials | Identified exit to Materials 2992 | -9/Materials | Identified exit to Mines 3320 | -9/Materials | Build established: Scavenger-Mutant 4069 | -9/Materials | Discovered exit to Materials (range 8) 4246 | -9/Materials | Discovered new exit (range 5) 4485 | -9/Materials | Repaired Cmb. Airjet? 4534 | -9/Materials | Discovered exit to Materials (range 14) 4899 | -9/Materials | Learned 2 Storage zone layouts 4947 | -9/Materials | Learned Storage stockpile data 5007 | -9/Materials | Learned location of 1 exit from Recycling 5043 | -9/Materials | Loaded intel: 11 trap records 5354 | -9/Materials | Repaired Imp. Assault Rifle 5541 | -9/Materials | Entered Storage 5603 | -9/Storage | Core integrity fell below 50% 6107 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6298 | -9/Storage | Met a pair of Derelict thieves 6410 | -9/Storage | Build established: Commander-Mutant 7175 | -9/Storage | Build established: Mutant 7788 | -9/Storage | Entered Materials 7788 | -8/Materials | Accompanied by 5 allies 7788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8029 | -8/Materials | Discovered new exit (range 19) 8169 | -8/Materials | Build established: Scavenger-Mutant 8454 | -8/Materials | Learned Factory trap positions 8578 | -8/Materials | Learned 4 Factory zone layouts 8629 | -8/Materials | Identified exit to Factory 8882 | -8/Materials | Discovered exit to Factory (range 4) 8948 | -8/Materials | Build established: Mutant 9326 | -8/Materials | Repaired Broken Adv. Treads? 9576 | -8/Materials | Identified exit to Garrison 9577 | -8/Materials | Entered Garrison 9651 | -8/Garrison | Build established: Scavenger-Mutant 9801 | -8/Garrison | Learned Factory security intel 9853 | -8/Garrison | Triggered checkpoint 9887 | -8/Garrison | Triggered checkpoint 9918 | -8/Garrison | Triggered checkpoint 9998 | -8/Garrison | Discovered exit to Factory (range 11) 10099 | -8/Garrison | Triggered checkpoint 10103 | -8/Garrison | Build established: Mutant 10685 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10868 | -8/Garrison | Discovered exit to Factory (range 11) 10883 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10937 | -8/Garrison | Triggered checkpoint 11097 | -8/Garrison | Discovered exit to Factory (range 10) 11124 | -8/Garrison | Entered Factory 11124 | -7/Factory | Evolved 2 slots: Utility x2 11125 | -7/Factory | Identified exit to Lower Caves 11126 | -7/Factory | Identified exit to Factory 11127 | -7/Factory | Loaded intel: 89 trap records 11626 | -7/Factory | Crushed by falling debris 11951 | -7/Factory | Build established: Scavenger-Mutant 12263 | -7/Factory | Build established: Mutant 12777 | -7/Factory | Fabricated Cmb. Airjet? 12886 | -7/Factory | Entered Lower Caves 12893 | -7/Lower Caves | Met a Warlord Commander 12894 | -7/Lower Caves | Learned location of Warlord (-5) 12895 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12950 | -7/Lower Caves | Found Encrypted Comm Array 13389 | -7/Lower Caves | Learned location of 2 exits from Factory 13410 | -7/Lower Caves | Entered an active Warlord outpost 13435 | -7/Lower Caves | Learned location of 1 exit from Research 13435 | -7/Lower Caves | Learned Extension trap positions 13435 | -7/Lower Caves | Learned Armory terminal intel 13435 | -7/Lower Caves | Learned Armory garrison access intel 13595 | -7/Lower Caves | Learned location of Zion (-7) 13691 | -7/Lower Caves | Learned Factory machine intel 13995 | -7/Lower Caves | Encountered a Warlord checkpoint 14301 | -7/Lower Caves | Discovered new exit (range 7) 14386 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14541 | -7/Lower Caves | Entered another Lower Caves area 14608 | -7/Lower Caves | Discovered exit to Factory (range 10) 14797 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15096 | -7/Lower Caves | Identified exit to Zion 16101 | -7/Lower Caves | Entered Zion 16509 | -7/Zion | Learned Factory garrison access intel 16529 | -7/Zion | Learned Factory security intel 16592 | -7/Zion | Visited the Megawrench Repair Shop 16649 | -7/Zion | Received a visual enhancement algorithm 16696 | -7/Zion | Given the Hacking Drone Bay 16703 | -7/Zion | Found Prototype Device 16703 | -7/Zion | Identified Hacking Drone Bay 16997 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 17019 | -7/Zion | Learned location of 1 exit from Factory 17107 | -7/Zion | Given A8's code to call for help 17274 | -7/Zion | Met Imprinter 17306 | -7/Zion | Imprinted 17308 | -7/Zion | Declared Zion's savior 17452 | -7/Zion | Found CR-A16's Pointy Stick 17732 | -7/Zion | Megawrench repaired 11 parts 17927 | -7/Zion | Discovered new exit (range 16) 17971 | -7/Zion | Entered Proximity Caves 17971 | -6/Proximity Caves | Accompanied by 4 allies 17973 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18131 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19913 | -6/Proximity Caves | Learned Factory trap positions 19941 | -6/Proximity Caves | Discovered exit to Factory (range 4) 20521 | -6/Proximity Caves | Entered Factory 20521 | -6/Factory | Accompanied by 4 allies 20521 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 20522 | -6/Factory | Identified exit to Factory 20522 | -6/Factory | Identified exit to Lower Caves 20523 | -6/Factory | Loaded intel: 91 trap records 20525 | -6/Factory | Loaded intel: 285 machine locations 20526 | -6/Factory | Loaded intel: 4 garrison access locations 20634 | -6/Factory | Zion Hover Resupply teleported in 20836 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 20837 | -6/Factory | Zion Recon squad teleported in 21359 | -6/Factory | Build established: Infiltrator-Ninja 21677 | -6/Factory | Lost 5 parts (1p2n1u1w) 21756 | -6/Factory | Retrieved Zion intel report: Emergency Access 21757 | -6/Factory | Zion Hacker squad teleported in 21834 | -6/Factory | Terminal network hard line cut 21911 | -6/Factory | Discovered exit to Factory (range 16) 22049 | -6/Factory | Entered Lower Caves 22285 | -6/Lower Caves | Encountered a Warlord checkpoint 22347 | -6/Lower Caves | Discovered new exit (range 5) 22595 | -6/Lower Caves | Identified exit to Lower Caves 22596 | -6/Lower Caves | Entered another Lower Caves area 22988 | -6/Lower Caves | Discovered new exit (range 4) 22990 | -6/Lower Caves | Identified exit to Data Miner 23007 | -6/Lower Caves | Learned 4 Factory zone layouts 23166 | -6/Lower Caves | Build established: Ninja 23194 | -6/Lower Caves | Learned Armory terminal intel 23194 | -6/Lower Caves | Learned Research trap positions 23194 | -6/Lower Caves | Learned 8 Research zone layouts 23228 | -6/Lower Caves | Entered Data Miner 23228 | -6/Data Miner | Discovered new exit (range 6) 23241 | -6/Data Miner | Met Data Miner 23255 | -6/Data Miner | Learned location of Section 7 (-2) 23255 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23264 | -6/Data Miner | Received God Mode back door access code from Data Miner 23290 | -6/Data Miner | Identified exit to Proximity Caves 23295 | -6/Data Miner | Entered Proximity Caves 23503 | -5/Proximity Caves | Spotter reported a threat 23708 | -5/Proximity Caves | Spotter reported a threat 23850 | -5/Proximity Caves | Core integrity fell below 50% 23858 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 23865 | -5/Proximity Caves | Discovered exit to Factory (range 3) 23866 | -5/Proximity Caves | Entered Factory 23866 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23873 | -5/Factory | Zion Heavy squad teleported in 23888 | -5/Factory | Lost 3 parts (2n1u) 23998 | -5/Factory | Retrieved Zion intel report: Active Terminals 24019 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 24045 | -5/Factory | Retrieved Zion intel report: Emergency Access 24126 | -5/Factory | Build established: Scavenger-Scout 24331 | -5/Factory | Found Zio. Weapon Casing 24390 | -5/Factory | Found Zio. Weapon Casing 24472 | -5/Factory | Retrieved Zion intel report: Component Schematics 24473 | -5/Factory | Zion Light squad teleported in 24576 | -5/Factory | Discovered new exit (range 16) 24583 | -5/Factory | Identified exit to Factory 24746 | -5/Factory | Build established: Messiah-Scout 24804 | -5/Factory | Found Zio. Weapon Casing 24806 | -5/Factory | Fabricated Gyrokinetic Inverter? 24817 | -5/Factory | Destroyed 8 combat bots 24968 | -5/Factory | Repaired Cmb. Airjet? 24989 | -5/Factory | Retrieved Zion intel report: Guard Positions 24990 | -5/Factory | Zion Infowar Resupply teleported in 25001 | -5/Factory | Discovered exit to Factory (range 8) 25080 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 25081 | -5/Factory | Zion Explosive Resupply teleported in 25143 | -5/Factory | Discovered new exit (range 5) 25145 | -5/Factory | Identified exit to Upper Caves 25174 | -5/Factory | Discovered exit to Factory (range 20) 25229 | -5/Factory | Entered Upper Caves 25326 | -5/Upper Caves | Build established: Messiah-Mutant 25579 | -5/Upper Caves | Discovered new exit (range 36) 25616 | -5/Upper Caves | Identified exit to Upper Caves 25662 | -5/Upper Caves | Entered another Upper Caves area 25707 | -5/Upper Caves | Discovered exit to Factory (range 15) 25748 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25771 | -5/Upper Caves | Found DCF Scrap (14 items) 25780 | -5/Upper Caves | Learned Factory trap positions 25971 | -5/Upper Caves | Learned 4 Factory zone layouts 25992 | -5/Upper Caves | Discovered new exit (range 4) 25993 | -5/Upper Caves | Identified exit to Warlord 26056 | -5/Upper Caves | Entered Warlord 26072 | -5/Warlord | System corruption cleaned by Quarantine Array 26093 | -5/Warlord | Discovered new exit (range 42) 26116 | -5/Warlord | Found Prototype Device 26116 | -5/Warlord | Identified Minesniffer Drone Bay 26155 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 26225 | -5/Warlord | Found Prototype Special Weapon 26226 | -5/Warlord | Found Prototype Special Weapon 26227 | -5/Warlord | Found Prototype Special Weapon 26229 | -5/Warlord | Found Prototype Special Weapon 26230 | -5/Warlord | Found Prototype Special Weapon 26232 | -5/Warlord | Found Prototype Special Weapon 26260 | -5/Warlord | Opened Warlord's prototype stash 26262 | -5/Warlord | Found Exp. Targeting Computer 26263 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x6) 26268 | -5/Warlord | Found Prototype Reactor 26318 | -5/Warlord | Warlord's base attacked by MAIN.C 26334 | -5/Warlord | Rebuked by Warlord 26374 | -5/Warlord | Build established: Scavenger-Mutant 26389 | -5/Warlord | Spotted B-75 Beast 26444 | -5/Warlord | P-70 Sage assimilated allied R8-ZWY(g) 26454 | -5/Warlord | Spotted B-86 Titan 26505 | -5/Warlord | Lost 4 allies 26587 | -5/Warlord | Found Exp. Focal Shield 26668 | -5/Warlord | Warlord forces counterattacked 26686 | -5/Warlord | Spotted Striker 26707 | -5/Warlord | Spotted Striker 26710 | -5/Warlord | Destroyed Striker 26723 | -5/Warlord | Spotted Striker 26730 | -5/Warlord | Destroyed Striker 26766 | -5/Warlord | Destroyed 19 combat bots 26771 | -5/Warlord | Lost 7 allies 26787 | -5/Warlord | Identified Vortex Chain Reactor 26820 | -5/Warlord | Spotted B-86 Titan 26823 | -5/Warlord | Spotted Executioner 26824 | -5/Warlord | Spotted B-75 Beast 26867 | -5/Warlord | Destroyed B-75 Beast 26917 | -5/Warlord | Lost 20 allies 26951 | -5/Warlord | Spotted B-86 Titan 26958 | -5/Warlord | Spotted Striker 26969 | -5/Warlord | Destroyed B-86 Titan 26977 | -5/Warlord | Spotted B-75 Beast 26993 | -5/Warlord | Warlord base infiltrated, sounded retreat 27038 | -5/Warlord | Spotted Striker 27125 | -5/Warlord | P-70 Sage assimilated allied R2-FQ7(c) 27149 | -5/Warlord | Identified exit to Proximity Caves 27169 | -5/Warlord | Entered Proximity Caves 27169 | -4/Proximity Caves | Accompanied by 2 allies 27336 | -4/Proximity Caves | Spotted B-86 Titan 27382 | -4/Proximity Caves | Unaware initiated a cargo recovery operation 27399 | -4/Proximity Caves | Found Prototype Launcher 27399 | -4/Proximity Caves | Identified Adv. Micro-nuke Launcher 27482 | -4/Proximity Caves | Build established: Machinist-Mutant 27497 | -4/Proximity Caves | Discovered exit to Factory (range 14) 27686 | -4/Proximity Caves | Entered Factory 27686 | -4/Factory | Accompanied by 1 ally 27686 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27687 | -4/Factory | Identified exit to Research 27688 | -4/Factory | Identified exit to Upper Caves 27689 | -4/Factory | Loaded intel: 100 trap records 27743 | -4/Factory | Retrieved Zion intel report: Active Garrisons 27765 | -4/Factory | Retrieved Zion intel report: Emergency Access 27908 | -4/Factory | Destroyed 7 combat bots 27909 | -4/Factory | Retrieved Zion intel report: Guard Positions 27910 | -4/Factory | Zion Heavy squad teleported in 28031 | -4/Factory | Zion Light squad teleported in 28075 | -4/Factory | Found Zio. Heavy Carapace 28080 | -4/Factory | Found Zio. Weapon Casing 28097 | -4/Factory | Lost 3 allies 28100 | -4/Factory | Found Zio. Weapon Casing 28120 | -4/Factory | Zion Heavy squad teleported in 28159 | -4/Factory | Zion Fire squad teleported in 28179 | -4/Factory | Fabricated Imp. Utility Shielding (x2) 28215 | -4/Factory | Build established: Scavenger-Mutant 28228 | -4/Factory | Lost 3 allies 28420 | -4/Factory | Entered Upper Caves 28420 | -4/Upper Caves | Accompanied by 3 allies 28431 | -4/Upper Caves | Learned Research non-interactive machine intel 28543 | -4/Upper Caves | Learned 8 Research zone layouts 28551 | -4/Upper Caves | Entered a destroyed Warlord outpost 28745 | -4/Upper Caves | Discovered new exit (range 6) 28810 | -4/Upper Caves | Learned Research terminal intel 28811 | -4/Upper Caves | Attracted the attention of an 0b10 base 28827 | -4/Upper Caves | Entered another Upper Caves area 28827 | -4/Upper Caves | Accompanied by 2 allies 28854 | -4/Upper Caves | Discovered exit to Research (range 5) 29079 | -4/Upper Caves | Ambushed by research squad 29164 | -4/Upper Caves | Discovered new exit (range 8) 29237 | -4/Upper Caves | Entered Zhirov 29237 | -4/Zhirov | Accompanied by 1 ally 29237 | -4/Zhirov | Discovered new exit (range 3) 29247 | -4/Zhirov | Met Zhirov 29257 | -4/Zhirov | Learned location of Quarantine (-2) 29257 | -4/Zhirov | Learned location of Testing (-3) 29257 | -4/Zhirov | Learned location of Command (-1) 29260 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29268 | -4/Zhirov | Found Alien Artifact 29268 | -4/Zhirov | Identified Integrated Reactor 29268 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 29279 | -4/Zhirov | Found Alien Artifact 29638 | -4/Zhirov | Entered Proximity Caves 29638 | -3/Proximity Caves | Accompanied by 1 ally 29928 | -3/Proximity Caves | Discovered exit to Research (range 13) 30006 | -3/Proximity Caves | Learned Research garrison access intel 30006 | -3/Proximity Caves | Learned Factory garrison access intel 30006 | -3/Proximity Caves | Learned Armory stockpile data 30006 | -3/Proximity Caves | Learned Armory emergency access door positions 30006 | -3/Proximity Caves | Learned Armory trap positions 30101 | -3/Proximity Caves | Entered Research 30101 | -3/Research | Accompanied by 1 ally 30101 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 30102 | -3/Research | Identified exit to Research 30104 | -3/Research | Loaded intel: 83 trap records 30105 | -3/Research | Loaded intel: 84 non-interactive machine locations 30106 | -3/Research | Loaded intel: 23 terminal locations 30107 | -3/Research | Loaded intel: 4 garrison access locations 30133 | -3/Research | Discovered exit to Research (range 48) 30453 | -3/Research | Discovered new exit (range 22) 30480 | -3/Research | Identified exit to Testing 30495 | -3/Research | Zion Light squad teleported in 30574 | -3/Research | Zion Trap Resupply teleported in 30586 | -3/Research | Retrieved Zion intel report: Emergency Access 30587 | -3/Research | Zion Zionite Resupply teleported in 30634 | -3/Research | Found Exp. Focal Shield 30705 | -3/Research | Retrieved Zion intel report: Prototype Schematics 30706 | -3/Research | Zion Infowar Resupply teleported in 30725 | -3/Research | Retrieved Zion intel report: Component Schematics 30838 | -3/Research | Zion Heavy Resupply teleported in 31066 | -3/Research | Entered Testing 31066 | -3/Testing | Accompanied by 1 ally 31108 | -3/Testing | Retrieved Zion intel report: Trap Installations 31162 | -3/Testing | Retrieved Zion intel report: Emergency Access 31195 | -3/Testing | Found Prototype Device 31299 | -3/Testing | Incoming investigation squad redirected 31362 | -3/Testing | Retrieved Zion intel report: Active Terminals 31372 | -3/Testing | Retrieved Zion intel report: Active Garrisons 31407 | -3/Testing | Retrieved Zion intel report: Main Access 31409 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 31589 | -3/Testing | Entered Research 31589 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 31718 | -2/Research | Zion Experimental squad teleported in 31910 | -2/Research | System corruption reached 10% 32148 | -2/Research | Zion Light squad teleported in 32156 | -2/Research | Discovered new exit (range 10) 32183 | -2/Research | Zion Recon squad teleported in 32207 | -2/Research | Identified exit to Access 32258 | -2/Research | Discovered new exit (range 19) 32339 | -2/Research | First assault squad dispatched 32424 | -2/Research | Identified exit to Quarantine 32449 | -2/Research | Build established: Scavenger-Scout 32490 | -2/Research | Entered Quarantine 32490 | -2/Quarantine | Accompanied by 2 allies 32547 | -2/Quarantine | Discovered exit to Access (range 36) 32573 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 32578 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 32610 | -2/Quarantine | Found Alien Slashing Weapon 32610 | -2/Quarantine | Identified Sigix Broadsword 32669 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 32669 | -2/Quarantine | Identified Transdimensional Reconstructor 32669 | -2/Quarantine | Warped through subspace 32676 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 32691 | -2/Quarantine | Found Alien Artifact 32701 | -2/Quarantine | Identified Terrabomb 32701 | -2/Quarantine | Used Terrabomb 32725 | -2/Quarantine | Found Alien Artifact 32740 | -2/Quarantine | Found Terrabomb 32757 | -2/Quarantine | Identified Phase Armor 32781 | -2/Quarantine | Used Terrabomb 32788 | -2/Quarantine | Found Alien Artifact 32833 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 32842 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 32924 | -2/Quarantine | Found Alien Artifact 32924 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 32924 | -2/Quarantine | Warped through subspace 32967 | -2/Quarantine | Identified Subatomic Replicator 32967 | -2/Quarantine | Used Subatomic Replicator to replicate Phase Armor 33013 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 33015 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 33032 | -2/Quarantine | Found Alien Artifact 33032 | -2/Quarantine | Identified Core Reset Matrix 33032 | -2/Quarantine | Used Core Reset Matrix 33036 | -2/Quarantine | Detected hypermatrix surge 33036 | -2/Quarantine | Sensed 11 artifacts in vicinity 33042 | -2/Quarantine | Found Prototype Protection 33042 | -2/Quarantine | Identified Centrium Heavy Armor Plating 33065 | -2/Quarantine | Found Dimensional Node Initializer 33068 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 33072 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 33073 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 33073 | -2/Quarantine | Warped through subspace 33118 | -2/Quarantine | Found Core Stripper 33167 | -2/Quarantine | Found Phase Redirector 33181 | -2/Quarantine | Spotted Fortress 33207 | -2/Quarantine | Discovered new exit (range 6) 33207 | -2/Quarantine | Discovered new exit (range 6) 33208 | -2/Quarantine | Identified exit to Protoforge 33209 | -2/Quarantine | Identified exit to Section 7 33210 | -2/Quarantine | Entered Section 7 33211 | -2/Section 7 | Detected hypermatrix surge 33211 | -2/Section 7 | Sensed 20 artifacts in vicinity 33230 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 33239 | -2/Section 7 | Found Integrated Reactor 33239 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 33256 | -2/Section 7 | Found Integrity Redistributor 33261 | -2/Section 7 | Spotted S7 Guard 33281 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 33294 | -2/Section 7 | Destroyed S7 Guard 33305 | -2/Section 7 | Found Core Membrane 33305 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 33309 | -2/Section 7 | Found Prototype Protection 33309 | -2/Section 7 | Identified Hvy. Regenerative Plating 33392 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 33397 | -2/Section 7 | Build established: Alien-Scout 33422 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 33496 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 33537 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 33559 | -2/Section 7 | Core integrity fell below 50% 33642 | -2/Section 7 | Found Integrated Dissipator 33642 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 33698 | -2/Section 7 | Discovered exit to Access (range 13) 33704 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 33821 | -2/Section 7 | Found Spacefold Activator 33960 | -2/Section 7 | First assault squad dispatched 33963 | -2/Section 7 | Garrison activated, responded to threat 33978 | -2/Section 7 | Initialized slip node 33987 | -2/Section 7 | Core integrity fell below 20% 33994 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 34027 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 34031 | -2/Section 7 | Spotted Alpha 7 34033 | -2/Section 7 | Spotted Alpha 7 34041 | -2/Section 7 | Spotted B-99 Colossus 34063 | -2/Section 7 | Found Core Expander 34063 | -2/Section 7 | Installed Core Expander, added new Weapon slot 34076 | -2/Section 7 | Found LRC Inertial Stabilizer 34076 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 34080 | -2/Section 7 | Found LRC Matter Compressor 34080 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 34106 | -2/Section 7 | Warped through subspace to slip node 34118 | -2/Section 7 | Entered Access 34118 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 34124 | -1/Access | Found Unknown Launcher 34128 | -1/Access | Identified Fusion Bomb Launcher 34193 | -1/Access | Retrieved Zion intel report: Active Terminals 34194 | -1/Access | Zion Infowar Resupply teleported in 34278 | -1/Access | Found Unknown Device 34278 | -1/Access | Identified Launcher Loader 34368 | -1/Access | First assault squad dispatched 34404 | -1/Access | Build established: Alien-Sprinter 34485 | -1/Access | Zion Recon squad teleported in 34555 | -1/Access | Spotted B-99 Colossus 34555 | -1/Access | Spotted B-99 Colossus 34590 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-233) 34628 | -1/Access | Core integrity fell below 50% 34632 | -1/Access | Destroyed B-99 Colossus 34643 | -1/Access | Incoming assault squad redirected 34644 | -1/Access | Destroyed B-99 Colossus 34775 | -1/Access | Zion Heavy squad teleported in 34865 | -1/Access | Found Unknown Device 34865 | -1/Access | Identified Adv. Force Booster 34940 | -1/Access | Found Zio. Weapon Casing 34988 | -1/Access | Found Fusion Bomb Launcher 35006 | -1/Access | Emitted hypermatrix ping 35011 | -1/Access | Assembled emerged from beneath the floor 35011 | -1/Access | Zion Heavy squad teleported in 35128 | -1/Access | Retrieved Zion intel report: Unaware Analyses 35129 | -1/Access | Assembled emerged from beneath the floor 35129 | -1/Access | Zion Heavy squad teleported in 35181 | -1/Access | Discovered new exit (range 7) 35183 | -1/Access | Entered Command 35184 | -1/Command | Emitted hypermatrix ping 35189 | -1/Command | Assembled emerged from beneath the floor 35197 | -1/Command | Lost 3 parts (3u) 35203 | -1/Command | Lost 9 allies 35220 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 35236 | -1/Command | Retrieved Zion intel report: Component Schematics 35270 | -1/Command | Assembled emerged from beneath the floor 35314 | -1/Command | Crushed by falling debris 35315 | -1/Command | Core integrity fell below 20% 35367 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 35380 | -1/Command | Spotted B-99 Colossus 35412 | -1/Command | Assembled emerged from beneath the floor 35422 | -1/Command | Lost 6 allies 35425 | -1/Command | Found Prototype Device 35426 | -1/Command | Identified Imp. Particle Accelerator 35436 | -1/Command | Retrieved Zion intel report: Component Stockpiles 35493 | -1/Command | Disengaged cave seal 35493 | -1/Command | Zionites emerged from the dark tunnel 35529 | -1/Command | Found Zio. Weapon Casing 35552 | -1/Command | Retrieved Zion intel report: Unaware Analyses 35576 | -1/Command | Retrieved Zion intel report: Active Terminals 35579 | -1/Command | Assembled emerged from beneath the floor 35600 | -1/Command | Found Zio. Shade Carapace 35683 | -1/Command | First assault squad dispatched 35711 | -1/Command | Incoming assault squad redirected 35825 | -1/Command | Spotted Combat Programmer 35831 | -1/Command | Spotted Combat Programmer 35832 | -1/Command | Spotted M Guard 35832 | -1/Command | Allies destroyed Combat Programmer 35832 | -1/Command | Spotted M Guard 35856 | -1/Command | Destroyed M Guard 35877 | -1/Command | Allies destroyed M Guard 35881 | -1/Command | Lost 10 allies 35884 | -1/Command | Allies destroyed Combat Programmer 35884 | -1/Command | All MAIN.C guards destroyed 35892 | -1/Command | Found Hvy. Regenerative Plating 35894 | -1/Command | Lost 3 parts (1n2u) 35895 | -1/Command | Found Hellfire Missile Launcher 35900 | -1/Command | Found Prototype Reactor 35906 | -1/Command | Found Zio. Weapon Casing 35921 | -1/Command | Allies destroyed B-99 Colossus 35940 | -1/Command | Lost 5 allies 35955 | -1/Command | Identified Zero-point Reactor 35961 | -1/Command | Found Zio. Weapon Casing 35962 | -1/Command | Incoming assault squad redirected 36020 | -1/Command | P-80 Master assimilated allied 3I-U3K(M) 36081 | -1/Command | Found Imp. Particle Accelerator 36198 | -1/Command | Incoming assault squad redirected 36198 | -1/Command | Met MAIN.C 36242 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 36205_ *Experimental C system terminally corrupted. 36208_ Door malfunctions. 36218_ Activated siege mode. 36218_ Zio. Light Carapace destroyed. 36221_ Core Membrane filtered system corruption (1). 36225_ Zio. Light Carapace destroyed. 36225_ Core Membrane filtered system corruption (1). 36226_ Integrated Corrupted Coolant Network (+1). 36226_ Core Membrane filtered system corruption (1). 36227_ Dropped Exp. Energy Well. 36228_ Extracted 262 energy. 36229_ Extracted 280 energy. 36231_ MAIN.C suffers critical hit (Intensify). 36232_ Extracted 15 energy. 36233_ Extracted 43 energy. 36239_ Core Membrane filtered system corruption (1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????########???????????????????????????????????? | | ????"""" ??????????????????????????????????? | | ????"" ?????????????????????????????????? | | ????"" #######################??????????? | | ????"" / #??????????? | | ????"" % /% #??????????? | | ???"" M ; @ #??????????? | | ???"" ################### #??????????? | | ????" ??????????????????# #??????????? | | ????" ???????????????????# ##?#####?### | | ???? ????????????????????# T#?# #?# | | ???? """"?????????????????????#///#### ### | | ???? """"""?????????????????????# | | ?????"???"""??????????????????????# * | | ??????????????????????????????????# % | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# ### ### | | ??????????????????????????????????######?# #?# | | ?????????????????????????????????????????#####?### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 100 Energy Generation 95 Energy Capacity 1035 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 20 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 4 Particle Charging 40 Offensive Hacking 12 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Impulse Thruster Array | -2/Section 7 | Z-intel Adv. Corruption Screen | -2/Section 7 | Z-intel Transmission Jammer | -2/Section 7 | Z-intel Lrn. Sensor Array | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Imp. Reaction Control System | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Imp. Heavy Siege Treads | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Spear | -2/Section 7 | Z-intel Graphene Brace | -2/Section 7 | Z-intel Imp. Remote Shield | -2/Section 7 | Z-intel Nova Cannon | -2/Section 7 | Z-intel Power Amplifier | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Cld. Proton Cannon | -2/Section 7 | Z-intel Exp. Power Shielding | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Hds. Centrium Leg | -2/Section 7 | Z-intel Plasma Sword | -2/Section 7 | Z-intel Cld. Plasma Rifle | -2/Section 7 | Z-intel Tactical Quantum Warhead | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Exp. Myomer Leg | -2/Section 7 | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Hvy. Proton Missile Launcher | -2/Section 7 | Z-intel Exp. Matter Compressor | -2/Section 7 | Z-intel Proton Burst Cannon | -2/Section 7 | Z-intel Com. Linear Accelerator | -2/Section 7 | Z-intel Exp. Thermal Defense Suite | -2/Section 7 | Z-intel Exp. Biometal Heavy Treads | -2/Section 7 | Z-intel Thermal Defense Suite | -2/Section 7 | Z-intel Adv. Particle Accelerator | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Adv. Remote Shield | -2/Section 7 | Z-intel Adv. Matter Compressor | -2/Section 7 | Z-intel Adv. Coolant Injector | -1/Command | Z-intel Imp. Thunder Leg | -1/Command | Z-intel Field Propulsion Drive | -1/Command | Z-intel Adv. Datajack | -1/Command | Z-intel Q-thruster | -1/Command | Z-intel Machine Analyzer | -1/Command | Z-intel Imp. Targeting Computer | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Triangulator | -1/Command | Z-intel Launcher Loader | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel IFF Parser | -1/Command | Z-intel HERF Cannon | -1/Command | Z-intel Mni. Drone Bay | -1/Command | Z-intel Adv. Hardlight Generator | -1/Command | Z-intel Fusion Bomb Launcher | -1/Command | Z-intel Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Z-intel A-27 Freighter | -2/Section 7 | Z-intel T-07 Excavator | -2/Section 7 | Z-intel R-06 Scavenger | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -7/Factory | Authchip Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Imp. Utility Shielding | x2 | -4/Factory Repaired ---------- Lgt. Treads | 65% | -10/Materials Cmb. Airjet | 30% | -9/Materials Imp. Assault Rifle | 57% | -9/Materials Adv. Treads | 72% | -8/Materials | Broken Cmb. Airjet | 17% | -5/Factory Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Transdimensional Reconstructor Terrabomb Phase Armor High-powered Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Phase Redirector Core Stripper Core Membrane Integrated Dissipator Dimensional Node Initializer Spacefold Activator Core Expander LRC Inertial Stabilizer LRC Matter Compressor Integrity Redistributor Achievements -------------- Artifact Hunter Whoosh! Challenges ------------ None Game ------ Seed BiomechanicalSapperBuckler Manual? 0 Play Time 17:35:34 Cumulative 424.6 hours Start 2025.05.13 @ 09:13:36 End 2025.06.29 @ 12:51:37 Sessions 61 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 19 Types 12/0/3/2/0/1/0/1/0/0 Lore% 87 Gallery% 79 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d2633ed-d5a8-490e-8c36-6a46cdc1a177