Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 14:34:49 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (1955) 1955 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 4261 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 280/280 System Corruption 3% Temperature Cool (9) Movement Rolling (130) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooling System Cooling System Disposable Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Hacking Suite Hacking Suite Trap Extractor (0/4) Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Improved Treads Compact Wheel Armored Wheel Armored Wheel Cooling System Disposable Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Targeting Computer Improved Targeting Computer Light Armor Plating Hacking Suite Hacking Suite Trap Extractor Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Datajack [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 77 | 1 4 20 34 18 Power 5 | . . 2 2 1 Engine 5 | . . 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 34 | . 2 9 13 10 Treads 15 | . . 6 5 4 Leg . | . . . . . Wheel 19 | . 2 3 8 6 Hover . | . . . . . Flight . | . . . . . Utility 11 | . 2 3 2 4 Device 7 | . 1 3 2 1 Storage 1 | . 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 27 | 1 . 6 17 3 Energy Gun 11 | . . 5 6 . Energy Cannon 3 | . . . 3 . Ballistic Gun 10 | 1 . . 6 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 1 2 . Unidentified Prototypes 5 | . . 1 4 . Parts Lost 34 | . . 8 9 17 Power 2 | . . 1 . 1 Propulsion 18 | . . 4 6 8 Utility 5 | . . . 1 4 Weapon 9 | . . 3 2 4 Highest Loss Streak 8 | . . 3 6 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 97 95 97 84 Engine 11 | . 14 11 11 9 Treads 19 | . . 21 24 16 Wheel 19 | . 23 21 16 18 Device 10 | . 11 11 11 6 Storage 11 | . 14 11 11 9 Energy Gun 10 | . . 16 11 . Ballistic Gun 9 | . 28 2 7 15 Naked Turns . | . . . . . Heaviest Build 101 | 14 89 96 97 101 Greatest Support 40 | 20 32 40 40 32 Greatest Overweight (x) 7 | . 2 5 6 7 Average Overweight (x) 2 | . 1 2 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 8 16 25 25 25 Most Carried 25 | 8 14 25 25 25 Average Carried 20 | 6 10 20 24 22 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 7 14 25 25 15 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1616 | 209 198 412 551 246 Remotely . | . . . . . Salvage Created 3603 | 92 330 938 1574 669 Parts 183 | 2 24 55 66 36 Haulers Intercepted 7 | . . 4 3 . Recyclers Shooed 10 | . 1 . 9 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 49 | . 3 18 12 16 Guns 48 | . 3 18 12 15 AOE 1 | . . . . 1 Classes Destroyed 11 | 1 3 5 1 1 Worker 6 | . . 1 5 . Hauler 7 | . . 4 3 . Recycler 14 | 1 2 . 10 1 Operator 2 | . 2 . . . Watcher 2 | . 1 . 1 . Swarmer 10 | . . 4 . 6 Grunt 22 | . 3 7 4 8 Brawler 2 | . . 1 . 1 Duelist 1 | . . . 1 . Sentry 13 | . . 6 7 . Hunter 1 | . . . . 1 Best Kill Streak 12 | 1 2 3 4 12 Combat Bots Only 12 | . 2 3 2 12 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 488 | . 24 126 92 246 Missed 130 | . 4 32 24 70 Damage Taken 5054 | . 242 1195 961 2656 Core 862 | . 53 184 74 551 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 49 | . . . 49 . Core Remaining (%) 71 | 100 78 . 35 . Volleys Fired 279 | 3 30 94 107 45 Largest 2 | 2 2 2 2 2 Hottest 121 | 60 40 121 112 46 Shots Fired 522 | 6 60 165 207 84 Gun 516 | 6 60 165 201 84 Cannon 6 | . . . 6 . Launcher . | . . . . . Special . | . . . . . Kinetic 257 | 3 60 32 78 84 Thermal 262 | . . 133 129 . Explosive . | . . . . . Electromagnetic 3 | 3 . . . . Robot Hit Streak 19 | 3 7 13 17 19 Robot Miss Streak 6 | 1 6 4 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 362 | 5 34 111 144 68 Core Hits 141 | 2 17 39 51 32 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 15 | . . 4 11 . Burn 14 | . . 4 10 . Destroy 1 | . . . 1 . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5144 | 65 370 1501 2128 1080 Guns 5023 | 65 370 1478 2128 982 Cannons . | . . . . . Explosions 62 | . . . . 62 Melee . | . . . . . Ramming 59 | . . 23 . 36 Kinetic 2434 | 29 370 227 826 982 Thermal 2615 | . . 1251 1302 62 Explosive . | . . . . . Electromagnetic 36 | 36 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 29 | . . 11 . 18 Shots . | . . . . . Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 126 | . 30 29 126 26 Average Temperature 15 | . 13 12 32 7 Received Heat Transfer 1836 | . 135 423 405 873 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 21 | . . 6 15 . Heat Transferred 7387 | . . 3267 4070 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 446 | 5 145 264 211 446 Initial 63 | . 3 5 63 55 Average 117 | 2 84 115 125 145 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 91 | 100 100 85 95 82 Level 1 8 | . . 14 4 13 Level 2 . | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 3 . 3 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 5 | . 1 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . . 5 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 9 32 13 32 Peak Tracking Total 15 | . 2 4 4 15 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts 67 | . . 6 61 . Triggered . | . . . . . Disarmed 2 | . . 1 1 . Reprogrammed 2 | . . . 2 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 5 | . . . 3 2 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 22 | . 5 7 9 1 Terminals 16 | . 5 5 5 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 2 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Total Hacks 66 | . 10 21 32 3 Successful 34 | . 3 14 15 2 Failed 32 | . 7 7 17 1 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 41 | . 9 12 19 1 Terminals 49 | . 10 15 21 3 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 7 | . . . 7 . Scanalyzers 6 | . . 6 . . Garrison Access 2 | . . . 2 . Terminal Hacks 9 | . . 4 4 1 Robot Analysis 1 | . . . . 1 Alert Level 2 | . . 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 5 | . . 1 4 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 3 . Report Inventory 2 | . . . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 13 | . 3 4 5 1 Terminals 13 | . 3 4 5 1 Botnet 13 | . 3 4 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 21 | . 5 7 8 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 2 | . . . 2 . Combat . | . . . . . Robot Hacks Applied 2 | . . . 2 . no_distress 2 | . . . 2 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3457 | 33 456 1201 1379 388 Spaces Moved 1549 | 18 284 577 512 158 Core . | . . . . . Treads 5 | . . 4 1 . Legs 51 | 18 33 . . . Wheels 1493 | . 251 573 511 158 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 100 130 130 130 Average Speed 136 | 120 119 131 147 145 Slowest Speed 320 | 120 130 320 320 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 53 59 52 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . . 5 Melee . | . . . . . Projectile . | . . . . . AOE 5 | . . . . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2387 | 24 349 854 929 231 Wait 304 | . 12 122 169 1 Move 1545 | 17 283 576 511 158 Hop . | . . . . . Pick Up 66 | 2 13 27 20 4 Fast Attach 12 | . 1 4 6 1 Attach 32 | 1 . 10 9 12 Detach 2 | . . . 2 . Swap 33 | . 3 6 19 5 Drop 43 | 1 7 8 23 4 Fire 279 | 3 30 94 107 45 Melee 2 | . . . 2 . Ram 2 | . . 1 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 67 | . . 6 61 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Propulsion x2 664 | -9/Materials | Lost 3 parts (1p2w) 833 | -9/Materials | Discovered new exit (range 16) 1537 | -9/Materials | Discovered new exit (range 13) 1613 | -9/Materials | Discovered new exit (range 11) 1691 | -9/Materials | Entered Storage 1796 | -9/Storage | Build established: Scavenger-Mutant 1822 | -9/Storage | Core integrity fell below 50% 2539 | -9/Storage | Lost 6 parts (4n2w) 2913 | -9/Storage | Repaired Cooling System 3049 | -9/Storage | Discovered new exit (range 12) 3070 | -9/Storage | Entered Materials 3070 | -8/Materials | Evolved 2 slots: Utility x2 3354 | -8/Materials | Core integrity fell below 50% 3366 | -8/Materials | Lost 7 parts (2n3u2w) 3403 | -8/Materials | Build established: Mutant 3450 | -8/Materials | Core integrity fell below 20% 3458 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03443_ S-10 Pest destroyed. 03443_ K-01 Serf collects debris. 03445_ S-10 Pest destroyed. 03447_ K-01 Serf collects debris. 03449_ Critical hit (Burn: +37). 03450_ K-01 Serf collects debris. 03451_ C-30 ARC bursts open, deploying its payload. 03451_ G-50 Soldier unfolds itself. 03451_ G-47 Trooper unfolds itself. 03451_ Imp. Assault Rifle destroyed. 03451_ Lgt. Treads destroyed. 03452_ Critical hit (Burn: +37). 03453_ K-01 Serf collects debris. 03454_ U-05 Engineer lays Concrete. 03454_ K-01 Serf collects debris. 03455_ U-05 Engineer lays Concrete. 03455_ K-01 Serf collects debris. 03456_ U-05 Engineer lays Concrete. 03457_ K-01 Serf collects debris. 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[[[ ????????????? | | #???????????#=#??????"" ??? ?????????????? | | #???????????# #???????? #??? ???????????????? | | ! #???????????#[#??????????#???????????????????? | | * #???????????#!#??????????????????????????????? | | #???????????#[#??????????????????????????????? | | #???????????#%#??????????????????????????????? | | #???????????#*#??????????????????????????????? | | ! #???????????#*#??????????????????????????????? | | * #???????????#=#??????????????? ??????????????? | | #####?????????###%############ ??????????????? | | #?????????????# [ % #?????????????? | | #?????????????# *! ??????????????? | | #?????????????# "T" "" """ ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningNovaMembrane Manual? 0 Play Time 00:35:13 Cumulative 130.5 hours Start 2024.04.28 @ 13:59:08 End 2024.04.28 @ 14:34:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0510aa21-a58a-4ac3-8e50-624a459183e6