Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 07:40:55 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (266) 1330 Value Destroyed (10340) 10340 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (2942) 2942 TOTAL SCORE: 20712 Bonus ------- High Alert Combat Kills 2254 Follower Combat Kills 398 Met Zhirov 300 Friendly Fire -10 Cogmind --------- Core Integrity 723/1150 Matter 131/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1400) Ox27 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Makeshift Utility Shielding Improved System Guard > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod (31) Advanced Signal Interpreter Advanced Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Improved System Guard Improved Trap Extractor (1/6 Dirty Bomb) Heavy Assault Rifle Gauss Rifle Coil Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Makeshift Utility Shielding Improved Medium Armor Plating Advanced Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Tesla Rifle Thermic Laser Wave Gun Coil Gun Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Neutrino Core Armored Huge Wheel Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Signal Interpreter Improved Weapon Cycler Makeshift Light Armor Plating EM Disruption Field Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Improved Trap Extractor Transdimensional Reconstructor Heavy Assault Rifle Gauss Rifle Gauss Rifle Long-range Missile Launcher Improved Remote Datajack [Rating: 99] Favorites ----------- Power Light Neutrino Core Engine Improved Ion Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Wheel Wheel Hover Unit Antigrav System Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 Utility 6 | . . . 2 1 1 1 . . . . 1 Weapon 4 | . . 2 . 1 . 1 . . . . . Parts Attached 314 | 7 11 21 9 76 16 90 9 13 5 5 52 Power 20 | 1 2 4 1 3 . 5 . . . 1 3 Engine 12 | 1 2 4 1 2 . 1 . . . 1 . Core 6 | . . . . 1 . 3 . . . . 2 Reactor 2 | . . . . . . 1 . . . . 1 Propulsion 45 | 2 4 4 3 7 3 11 . 1 . . 10 Treads 8 | . . . . 1 2 1 . . . . 4 Leg . | . . . . . . . . . . . . Wheel 35 | 2 4 4 3 6 1 10 . 1 . . 4 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 125 | 2 4 5 4 22 9 43 4 6 5 3 18 Device 66 | 1 1 3 3 11 3 24 3 5 2 1 9 Storage 8 | 1 3 . . . 1 1 . . 1 . 1 Processor 5 | . . . 1 1 1 . . . . . 2 Hackware 2 | . . . . . 1 1 . . . . . Protection 44 | . . 2 . 10 3 17 1 1 2 2 6 Artifact . | . . . . . . . . . . . . Weapon 124 | 2 1 8 1 44 4 31 5 6 . 1 21 Energy Gun 25 | . . . . 8 . 5 3 1 . . 8 Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 58 | 2 1 7 1 17 2 16 1 2 . 1 8 Ballistic Cannon 6 | . . . . 3 . . . 2 . . 1 Launcher 6 | . . 1 . 2 . 2 . . . . 1 Special Weapon 4 | . . . . 1 . 2 . . . . 1 Impact Weapon 24 | . . . . 13 2 6 1 . . . 2 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 1 . . 3 . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 103 | . 6 10 1 14 1 21 4 3 . 5 38 Power 8 | . . 2 . 1 . 1 . . . 2 2 Propulsion 20 | . 4 3 . 2 1 3 . . . 1 6 Utility 17 | . 1 1 . 1 . 3 . 1 . 1 9 Weapon 58 | . 1 4 1 10 . 14 4 2 . 1 21 Highest Loss Streak 10 | . 2 4 1 5 1 6 4 3 . 5 10 To Critical Strikes 2 | . . . . . . . . . . 2 . Average Slot Usage (%) 93 | . 97 96 91 94 99 98 87 90 93 90 84 Engine 3 | . 14 10 9 3 6 1 . . . . . Core 2 | . . . . 3 . 2 5 5 5 3 3 Treads 1 | . . . . . 2 . 5 5 5 3 2 Wheel 11 | . 26 21 18 10 16 15 5 5 5 5 8 Device 13 | . 13 7 9 12 10 15 16 16 16 14 11 Storage 6 | . 14 11 9 7 6 5 5 5 5 5 5 Processor 10 | . . . 1 13 13 11 11 11 11 11 10 Hackware 3 | . . . . . 5 5 5 5 5 5 4 Protection 2 | . . 2 9 3 2 1 . . . 2 6 Energy Gun 4 | . . . . 7 6 5 1 6 5 5 2 Ballistic Gun 22 | . 27 43 36 23 21 22 25 12 11 12 18 Ballistic Cannon 1 | . . . . . . . . 4 11 9 3 Impact Weapon 3 | . . . . 4 4 3 1 5 5 5 3 Peak Build Rating 99 | 7 8 16 29 51 48 91 91 88 94 89 99 Average Rating 59 | 5 7 11 22 40 45 72 86 80 88 83 87 On Entrance 46 | . 7 8 16 29 40 48 82 74 88 89 74 Naked Turns . | . . . . . . . . . . . . Heaviest Build 145 | 14 90 101 107 126 114 145 119 124 122 122 136 Greatest Support 56 | 20 20 26 26 28 36 44 28 28 28 28 56 Greatest Overweight (x) 11 | . 4 9 5 11 4 5 4 4 4 4 4 Average Overweight (x) 3 | . 1 3 4 3 3 2 3 3 4 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 17 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 17 23 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 11 18 24 24 24 24 24 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 17 22 25 25 24 23 24 25 25 25 18 Class Distribution -------------------- 21% | Scavenger-Skirmisher 20% | Scavenger-Executioner 19% | Executioner 12% | Scavenger-Gunner 7% | Derelict-Executioner 4% | Scavenger-Tank 3% | Skirmisher 3% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Derelict-Executioner | -5/Zhirov Derelict-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 10317 | 446 574 751 317 2273 223 2810 461 232 70 38 2122 Remotely 1063 | . . . . . . . 393 70 . . 600 Salvage Created 12933 | 225 650 1783 516 2439 209 4167 368 132 107 22 2315 Parts 583 | 20 38 103 22 111 7 169 10 4 1 . 98 Haulers Intercepted 8 | . 2 3 1 . . 2 . . . . . Recyclers Shooed 8 | . . 3 1 . . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 8 18 1 . . Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 185 | . 16 23 5 47 3 55 2 2 . 2 30 Guns 166 | . 16 21 5 46 3 53 2 2 . . 18 Cannons 9 | . . . . 1 . . . . . 2 6 AOE 10 | . . 2 . . . 2 . . . . 6 Classes Destroyed 18 | 3 5 2 . 4 . 3 . 1 . . . Worker 11 | 1 . . . . . 3 . . . . 7 Builder 17 | . 1 2 . 4 1 7 . . . . 2 Tunneler 5 | 5 . . . . . . . . . . . Hauler 8 | . 2 3 1 . . 2 . . . . . Recycler 23 | 1 . 5 2 4 . 6 . . . . 5 Minesweeper 1 | . . . . . . . . 1 . . . Mechanic 5 | . . . . 1 . 1 . . . . 3 Operator 5 | . . 2 1 . 1 1 . . . . . Watcher 10 | . 1 5 . 1 . 2 . . . . 1 Swarmer 24 | . 6 . . 9 . 5 . . . . 4 Grunt 98 | . 10 15 4 23 2 29 2 2 . . 11 Brawler 9 | . . . . 4 . 3 . . . . 2 Duelist 1 | . . . . . . 1 . . . . . Sentry 17 | . . 8 1 2 1 3 . . . . 2 Specialist 2 | . . . . . . 2 . . . . . Hunter 9 | . . . . 3 . 1 . . . 2 3 Programmer 24 | . . . . 6 . 10 . . . . 8 Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 9 | 5 5 8 4 6 3 8 2 2 . 1 9 Combat Bots Only 7 | . 5 6 2 6 2 7 2 2 . 1 4 Max Kills in Single Turn 4 | 1 1 4 1 2 1 4 1 1 . 1 4 Gunslinging 1 | . . . . 1 . 1 . . . . 1 Exploded 2 | . . 2 . . . 2 . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1326 | . 62 120 31 286 25 279 24 7 . 99 393 Missed 386 | . 9 31 7 96 10 78 4 . . 41 110 Damage Taken 15861 | . 565 1181 368 2664 184 4073 316 323 . 1045 5142 Core 1621 | . 78 292 51 296 25 272 62 48 . 123 374 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 50 | . . . . . . . . . . . 50 Ignored by Resistances 450 | . . . . 12 . 306 . . . . 132 Core Remaining (%) 69 | 100 68 27 90 57 97 . . . . 49 . Volleys Fired 619 | 19 59 89 23 111 8 134 43 9 12 12 100 Largest 6 | 2 2 4 4 5 5 6 4 5 1 5 6 Hottest 371 | 40 40 93 89 256 182 290 161 193 81 239 371 Shots Fired 2194 | 38 118 350 93 453 35 610 57 27 12 45 356 Gun 2080 | 38 118 349 93 430 35 598 57 24 12 28 298 Cannon 88 | . . . . 20 . . . 3 . 17 48 Launcher 9 | . . 1 . 3 . 2 . . . . 3 Special 17 | . . . . . . 10 . . . . 7 Kinetic 1834 | 38 118 349 93 356 27 464 49 18 . 41 281 Thermal 267 | . . . . 94 8 101 8 9 12 4 31 Explosive 9 | . . 1 . 3 . 2 . . . . 3 Electromagnetic 67 | . . . . . . 33 . . . . 34 Robot Hit Streak 32 | 5 7 14 11 15 15 32 8 9 14 6 23 Robot Miss Streak 11 | 2 5 3 4 6 3 7 3 3 . 11 11 Penetration Max 2 | . . . . 1 . 1 . . . . 2 Secondary Targets 28 | . 2 3 1 3 1 15 . . . . 3 Max Gunslinging Chain 2 | . 1 1 1 1 1 2 . . . . 1 Shots Hit Robots 1367 | 21 64 223 51 270 31 403 21 17 12 35 219 Core Hits 727 | 12 33 87 22 158 14 217 11 8 2 22 141 Critical Kills 6 | . 2 . . . 1 2 . . . . 1 Critical Parts Destroyed 18 | . . 1 . 1 2 10 2 . . . 2 Critical Strikes 32 | . 2 1 . 2 3 12 2 . . 3 7 Burn 3 | . . . . . . . . . . . 3 Destroy 22 | . 2 1 . 1 2 11 2 . . . 3 Blast 5 | . . . . 1 . . . . . 3 1 Smash 2 | . . . . . 1 1 . . . . . Melee Attacks 160 | . . . . 61 18 56 5 3 . 2 15 Impact 160 | . . . . 61 18 56 5 3 . 2 15 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 2 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 30506 | 217 720 2276 657 5417 726 10759 424 322 352 486 8150 Guns 23452 | 217 720 2130 657 4784 501 9195 424 300 352 240 3932 Cannons 1203 | . . . . 221 . . . 22 . 246 714 Explosions 5041 | . . 146 . 334 . 1057 . . . . 3504 Melee 810 | . . . . 78 225 507 . . . . . Ramming . | . . . . . . . . . . . . Kinetic 19062 | 217 720 2130 657 3185 349 6913 300 188 . 438 3965 Thermal 6868 | . . . . 1820 152 2559 124 134 352 48 1679 Explosive 3142 | . . 146 . 283 . 494 . . . . 2219 Electromagnetic 624 | . . . . 51 . 286 . . . . 287 Impact 810 | . . . . 78 225 507 . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . 1 2 . 2 . 1 . . 12 Average Corruption 3 | . . . 1 1 . 1 . 1 . . 7 Corruption Purged 5 | . . . . 2 . 2 . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 80 | . . . 6 16 . 6 . 1 . . 51 Message Errors 18 | . . . 2 4 . 1 . . . . 11 Matter Fused 17 | . . . 1 6 . 1 . . . . 9 Heat Flow Errors 12 | . . . . 1 . 1 . . . . 10 Energy Discharges 12 | . . . 1 3 . . . 1 . . 7 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 3 . . . . 4 Data Loss (major) 2 | . . . 1 . . . . . . . 1 Misfires 3 | . . . 1 1 . . . . . . 1 Alerts 4 | . . . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 3 | . . . . 1 . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 879 | . . . . 60 109 253 . . . . 457 Projectiles 58 | . . . . . . . . . . . 58 Explosions 446 | . . . . 22 . 25 . . . . 399 Melee 375 | . . . . 38 109 228 . . . . . Knockbacks 18 | . . . . 2 2 2 . . . 6 6 Impact 5 | . . . . 1 2 2 . . . . . Kinetic 13 | . . . . 1 . . . . . 6 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . 19 . 146 . . . . 125 Shots 7 | . . . . 1 . 3 . . . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 564 | . 39 173 29 388 179 564 77 340 60 242 386 Average Temperature 101 | . 15 33 9 107 80 149 30 121 32 135 100 Received Heat Transfer 3721 | . 279 555 243 513 78 1083 126 72 . 9 763 Effects 23 | . . . . 4 . 18 . . . . 1 Shutdowns 4 | . . . . . . 4 . . . . . Energy Bleed 3 | . . . . 1 . 1 . . . . 1 Interference 15 | . . . . 3 . 12 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . 1 1 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 13 | . . . . 3 . 9 . . . . 1 Impact Corruptions 16 | . . . . 2 4 10 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . . . 4 . 3 . . . . 1 Heat Transferred 11586 | . . . . 3962 350 4556 222 259 444 74 1719 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Peak Influence 1745 | 35 309 380 256 1269 679 1745 . . . . 850 Initial 621 | . 22 69 92 28 621 203 . . . . 18 Average 401 | 18 185 201 163 398 566 595 . . . . 237 Maximum Alert Level 5 | . 1 1 1 4 2 5 . . . . 3 Low Security (%) 42 | 100 56 57 53 54 . 13 . . . . 71 Level 1 22 | . 43 42 46 . . 47 . . . . . Level 2 12 | . . . . 13 100 3 . . . . 12 Level 3 15 | . . . . 28 . 16 . . . . 15 Level 4 5 | . . . . 3 . 16 . . . . . Level 5 . | . . . . . . 3 . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 62 | . 3 4 5 17 2 18 . . . . 13 Investigation 9 | . 1 1 3 4 . . . . . . . Extermination 17 | . . . . 6 1 5 . . . . 5 Reinforcement 21 | . 2 3 2 2 1 9 . . . . 2 Assault 10 | . . . . 3 . 4 . . . . 3 Garrison 5 | . . . . 2 . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . 4 . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 15 | . 2 3 4 1 . 2 . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 296 | . 27 34 6 68 6 83 4 5 . 3 60 Peak Tracking Total 12 | . 5 6 2 5 2 6 3 3 . 2 12 Tactical Retreats 14 | . 2 . . 5 . 2 1 1 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . 1 . . 6 1 2 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 7 | . 7 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . Traps Extracted 5 | . . . . . . . . 5 . . . Installed 10 | . . . . . . . . 10 . . . Triggered 2 | . . . . . . . . 2 . . . Most Traps Carried 6 | . . . . . . . . 6 1 1 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 44 | . . 1 . 7 . 8 . . . . 28 Max in Single Turn 5 | . . 1 . 2 . 4 . . . . 5 Garrison Access 2 | . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 48 | . 5 7 4 7 4 8 . 2 9 . 2 Terminals 29 | . 5 7 3 4 1 7 . . . . 2 Fabricators 3 | . . . . 2 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 1 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 147 | . 19 22 10 11 10 16 . 5 48 . 6 Successful 98 | . 11 11 5 3 7 7 . 5 48 . 1 Failed 47 | . 7 10 5 8 3 9 . . . . 5 Catastrophic 11 | . 1 1 2 2 2 2 . . . . 1 Database Lockouts 2 | . 1 1 . . . . . . . . . Manual 77 | . 16 20 8 8 5 14 . . . . 6 Terminals 79 | . 19 22 8 6 4 14 . . . . 6 Fabricators 4 | . . . . 3 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . . . 2 . 5 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . . . . . Terminal Hacks 70 | . 7 6 2 . 1 1 . 5 48 . . Record 40 | . . . . . . . . 4 36 . . Part Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . 4 . . Prototype ID Bank 11 | . 3 3 1 . . . . . 4 . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . Alert Level 2 | . . 2 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Network Status 2 | . . . . 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . . Process 2 | . . . . . 2 . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 20 | . 4 5 3 1 1 5 . . . . 1 Terminals 18 | . 4 5 2 . 1 5 . . . . 1 Assimilate 2 | . . 1 . . . 1 . . . . . Botnet 16 | . 4 4 2 . 1 4 . . . . 1 Fabricators 1 | . . . . 1 . . . . . . . Report 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Mask 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 5 6 4 7 2 8 . . . . 2 Full Trace Events 7 | . 1 1 2 3 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 57 | . . . . . 57 . . . . . . Retrieved Matter 57 | . . . . . 57 . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 8 | . . . . 3 . 5 . . . . . Largest Group 3 | . . . . 3 . 3 . . . . . Highest-Rated Group 98 | . . . . 93 . 98 . . . . . Highest-Rated Ally 49 | . . . . 31 . 49 . . . . . Total Orders 4 | . . . . . . 4 . . . . . STAY 2 | . . . . . . 2 . . . . . FOLLOW 2 | . . . . . . 2 . . . . . Ally Attacks 83 | . . . . 27 . 56 . . . . . Total Damage 2234 | . . . . 287 . 1947 . . . . . Kills 15 | . . . . 3 . 12 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . 4 . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 20348 | 178 1079 1242 447 4866 849 4334 1760 2208 293 1160 1932 Spaces Moved 11176 | 132 773 636 231 2309 522 2415 1074 1351 162 605 966 Core 1 | 1 . . . . . . . . . . . Treads 35 | . . . . 34 . . . . . . 1 Legs . | . . . . . . . . . . . . Wheels 11140 | 131 773 636 231 2275 522 2415 1074 1351 162 605 965 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 135 135 135 116 120 145 145 160 145 115 Average Speed 141 | 79 106 138 145 156 134 128 152 155 160 154 137 Slowest Speed 545 | 80 140 215 155 545 150 175 160 160 160 160 325 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 Exploration Rate (%) 49 | 4 74 56 16 49 14 49 88 83 62 78 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . 3 . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . 1 2 . 1 . Spaces Dug 171 | . . . . 51 12 48 42 3 . 2 13 Terrain Destroyed 463 | . . 11 . 110 12 146 43 3 . 4 134 Melee 129 | . . . . 50 12 44 5 3 . 2 13 Projectile 91 | . . . . 3 . 25 38 . . 2 23 AOE 239 | . . 11 . 57 . 75 . . . . 96 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total 14193 | 168 920 819 292 3190 622 3291 1136 1440 186 795 1334 Wait 1588 | . 58 46 15 544 48 516 4 24 . 170 163 Move 11165 | 131 772 635 230 2308 521 2414 1073 1350 161 604 966 Hop . | . . . . . . . . . . . . Pick Up 169 | 10 15 19 7 36 5 35 2 14 1 2 23 Fast Attach 81 | 6 1 1 3 17 2 16 3 8 6 1 17 Attach 90 | 1 5 11 2 14 4 19 1 3 . 2 28 Detach 22 | . . . . 8 1 7 . 1 . . 5 Swap 145 | . 5 9 4 45 10 55 5 2 . 2 8 Drop 136 | 1 5 9 8 38 5 39 . 16 6 . 9 Fire 619 | 19 59 89 23 111 8 134 43 9 12 12 100 Melee 160 | . . . . 61 18 56 5 3 . 2 15 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . Trap 10 | . . . . . . . . 10 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 179 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 15) 577 | -10/Materials | Central database locked down 762 | -10/Materials | Discovered new exit (range 5) 1008 | -10/Materials | Discovered new exit (range 14) 1050 | -10/Materials | Build established: Scavenger-Mutant 1258 | -10/Materials | Entered another Materials area 1258 | -9/Materials | Evolved 2 slots: Weapon x2 1552 | -9/Materials | Build established: Scavenger-Gunner 1781 | -9/Materials | Discovered new exit (range 14) 2042 | -9/Materials | Central database locked down 2120 | -9/Materials | Core integrity fell below 50% 2157 | -9/Materials | Lost 4 parts (1n1u2w) 2199 | -9/Materials | Discovered new exit (range 4) 2324 | -9/Materials | Lost 3 parts (1p1n1w) 2403 | -9/Materials | Discovered new exit (range 12) 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Utility x2 2635 | -8/Materials | Build established: Scavenger-Tank 2901 | -8/Materials | Discovered new exit (range 10) 2938 | -8/Materials | Identified exit to Factory 2947 | -8/Materials | Entered Factory 2947 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3215 | -7/Factory | Build established: Scavenger-Gunner 3590 | -7/Factory | Build established: Scavenger-Tank 3911 | -7/Factory | Allied Derelicts emerged from ambush trap array 3964 | -7/Factory | Build established: Scavenger-Skirmisher 5381 | -7/Factory | Build established: Skirmisher 5487 | -7/Factory | Garrison activated, responded to threat 5983 | -7/Factory | Lost 5 parts (1n1u3w) 6147 | -7/Factory | First assault squad dispatched 6300 | -7/Factory | Build established: Scavenger-Gunner 6539 | -7/Factory | Lost 3 parts (1p2w) 6825 | -7/Factory | Build established: Scavenger-Skirmisher 7780 | -7/Factory | Discovered new exit (range 15) 7804 | -7/Factory | Identified exit to Factory 7813 | -7/Factory | Entered another Factory area 7813 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7946 | -6/Factory | Build established: Scavenger-Gunner 8404 | -6/Factory | Discovered new exit (range 6) 8418 | -6/Factory | Identified exit to Factory 8542 | -6/Factory | Identified exit to Lower Caves 8542 | -6/Factory | Identified exit to Extension 8662 | -6/Factory | Entered another Factory area 8662 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8970 | -5/Factory | Noticed a derelict Sapper rigging charges 9011 | -5/Factory | Build established: Executioner 9158 | -5/Factory | Discovered new exit (range 6) 9168 | -5/Factory | Identified exit to Factory 9315 | -5/Factory | Lost 5 parts (5w) 9468 | -5/Factory | Discovered exit to Factory (range 4) 11362 | -5/Factory | First assault squad dispatched 11793 | -5/Factory | Build established: Scavenger-Executioner 12103 | -5/Factory | Identified exit to Upper Caves 12249 | -5/Factory | Discovered exit to Factory (range 13) 12268 | -5/Factory | Allied Derelicts emerged from ambush trap array 12621 | -5/Factory | P-70 Sage assimilated allied JW-PM1(g) 12961 | -5/Factory | Destroyed 7 combat bots 12963 | -5/Factory | Lost 6 parts (1p3u2w) 12996 | -5/Factory | Entered Upper Caves 13302 | -5/Upper Caves | Build established: Scavenger-Skirmisher 14074 | -5/Upper Caves | Build established: Scavenger-Executioner 14719 | -5/Upper Caves | Lost 4 parts (4w) 14727 | -5/Upper Caves | Discovered new exit (range 11) 14740 | -5/Upper Caves | Identified exit to Upper Caves 14751 | -5/Upper Caves | Spotted B-75 Beast 14756 | -5/Upper Caves | Entered another Upper Caves area 14829 | -5/Upper Caves | Discovered exit to Factory (range 14) 14849 | -5/Upper Caves | Learned Factory emergency access door positions 15019 | -5/Upper Caves | Build established: Scavenger-Skirmisher 15757 | -5/Upper Caves | Build established: Executioner 15841 | -5/Upper Caves | Learned Factory trap positions 16407 | -5/Upper Caves | Build established: Scavenger-Executioner 16805 | -5/Upper Caves | Lost 3 parts (1u2w) 16941 | -5/Upper Caves | Discovered new exit (range 12) 16960 | -5/Upper Caves | Identified exit to Zhirov 16964 | -5/Upper Caves | Entered Zhirov 16964 | -5/Zhirov | Discovered new exit (range 3) 16993 | -5/Zhirov | Met Zhirov 17022 | -5/Zhirov | Learned location of Quarantine (-3) 17022 | -5/Zhirov | Learned location of Testing (-2) 17022 | -5/Zhirov | Learned location of Command (-1) 17059 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17090 | -5/Zhirov | Found Alien Artifact 17090 | -5/Zhirov | Identified Integrated Reactor 17090 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17116 | -5/Zhirov | Found Alien Artifact 17211 | -5/Zhirov | Build established: Derelict-Executioner 17255 | -5/Zhirov | Identified exit to Proximity Caves 17257 | -5/Zhirov | Entered Proximity Caves 17851 | -4/Proximity Caves | Spotted B-86 Titan 17907 | -4/Proximity Caves | Learned 4 Research zone layouts 18091 | -4/Proximity Caves | Core integrity fell below 50% 18117 | -4/Proximity Caves | Lost 5 parts (2p1n1u1w) 18398 | -4/Proximity Caves | Discovered exit to Factory (range 6) 18417 | -4/Proximity Caves | Entered Factory 18417 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18418 | -4/Factory | Identified exit to Armory 18419 | -4/Factory | Loaded intel: 94 trap records 18825 | -4/Factory | Build established: Executioner 19162 | -4/Factory | Lost 10 parts (1n2u7w) 19277 | -4/Factory | Lost 7 parts (1n2u4w) 19342 | -4/Factory | Garrison activated, responded to threat 19549 | -4/Factory | Build established: Scavenger-Executioner 19778 | -4/Factory | System corruption reached 10% 19917 | -4/Factory | First assault squad dispatched 20225 | -4/Factory | Lost 4 parts (1n1u2w) 20247 | -4/Factory | Identified Transdimensional Reconstructor 20247 | -4/Factory | Warped through subspace 20276 | -4/Factory | Lost 10 parts (1n2u7w) 20349 | -4/Factory | Self-destructed Last Messages --------------- 20317_ P-70 Sage shuts down. 20320_ P-70 Sage system offline. 20321_ P-70 Sage repels hacking attempt. 20322_ P-70 Sage system offline. 20325_ P-70 Sage repels hacking attempt. 20326_ P-70 Sage system offline. 20327_ P-70 Sage repels hacking attempt. 20340_ P-70 Sage reactivates. 20341_ P-70 Sage resets P-70 Sage, system corruption cleaned. 20344_ Arm. Huge Wheel destroyed. 20345_ P-70 Sage resets P-70 Sage, system corruption cleaned. 20347_ C-30 ARC bursts open, deploying its payload. 20347_ G-73 Enforcer unfolds itself. 20347_ L-61 Swordsman unfolds itself. 20347_ E-15 Imp unfolds itself. 20348_ Antigrav System blown off. 20348_ Imp. Arc Projector blown off. 20348_ Arm. Medium Treads blown off. 20348_ Neutrino Core blown off. 20348_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????^^^????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????? #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????? ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????#k #????????????????????????? | | ?????????????????# ########?????????????????? | | ?????????????????# # #?????????????????? | | ?????????????????# #[ #?????????????????? | | ?????????????????# #@=! ! #?????????????????? | | ?????????????????# l lp/p #?????????????????? | | ?????????????????# l #= !! #?????????????????? | | ?????????????????# u g # #?????????????????? | | ?????????????????# ########?????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ???????????????^ #????????????????????????? | | ???????????^??? ^ #????????????????????????? | | ?????????????? """ """ #????????????????????????? | | ??????????^??" """ """ #????????????????????????? | | ????????????"" """ """ #????????????????????????? | | ???????????? ^ ^ #????????????????????????? | | ???????????? ??? ????????????????????????? | | ???????????????? ?? ????????????????????????? | | ???????????????? ?? ???????????????????????? | | ???????????????? ?? u???????????????????????? | | ????????????????##????###? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Corruption Containment 12 Armor Coverage 375 Resistance: KI 30 Resistance: EM 25 Propulsion Shielding 90 Utility Shielding 15 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicThiefKit Manual? 0 Play Time 03:23:03 Cumulative 113.6 hours Start 2025.03.13 @ 17:57:22 End 2025.03.14 @ 07:40:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 115 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8512fcf-5c95-4fa2-a76f-a7b69dacfdaa