Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 00:41:22 Player: Beef Result: Destroyed by AG-31220 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (3027) 3027 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1630) 1630 TOTAL SCORE: 9307 Bonus ------- High Alert Combat Kills 185 Follower Combat Kills 445 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Hovering (52) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY (6) ------ Experimental Heat Sink Medium Storage Unit Improved Reaction Control System Phase Shifter Zionite Light Carapace Zionite Light Carapace > --- WEAPON (2) ------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY (10) --- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Improved Heat Sink Zionite Biocell (600) Zionite Weapon Casing Zionite Weapon Casing Makeshift Hacking Suite Makeshift System Shield Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Improved Reaction Control System Phase Shifter Zionite Light Carapace Zionite Light Carapace > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Improved Heat Sink Zionite Biocell Zionite Weapon Casing Makeshift Hacking Suite Makeshift System Shield Zionite Laser-S [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Actuator Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . . 4 . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . 2 . . 2 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 148 | 6 10 16 22 . 18 . 8 1 12 1 54 Power 18 | 1 2 3 3 . 2 . 2 . 1 . 4 Engine 13 | 1 1 3 3 . 2 . 1 . 1 . 1 Core 2 | . 1 . . . . . 1 . . . . Reactor 3 | . . . . . . . . . . . 3 Propulsion 42 | 2 3 4 6 . 4 . 4 . 3 1 15 Treads . | . . . . . . . . . . . . Leg 34 | 2 3 4 6 . 4 . 4 . 3 1 7 Wheel . | . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . Utility 46 | 1 3 4 4 . 6 . 2 1 3 . 22 Device 21 | . 2 2 2 . 3 . . . 2 . 10 Storage 6 | 1 1 . 1 . . . . . . . 3 Processor 3 | . . . . . 1 . 1 1 . . . Hackware . | . . . . . . . . . . . . Protection 16 | . . 2 1 . 2 . 1 . 1 . 9 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 2 5 9 . 6 . . . 5 . 13 Energy Gun 12 | 1 . 2 1 . 3 . . . . . 5 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 1 2 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . 3 . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . 2 Slashing Weapon 18 | . . 3 4 . 3 . . . 4 . 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 4 . 2 . . . . . 11 Parts Lost 37 | . 5 3 5 . 1 . . . 3 . 20 Power 5 | . 1 2 . . 1 . . . . . 1 Propulsion 13 | . 1 . 3 . . . . . . . 9 Utility 11 | . 1 1 1 . . . . . 2 . 6 Weapon 8 | . 2 . 1 . . . . . 1 . 4 Highest Loss Streak 18 | . 4 2 3 . 1 . . . 2 . 18 To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 96 | . 93 91 96 100 94 100 99 100 99 100 93 Engine 7 | . 7 7 11 11 6 7 6 7 7 7 5 Leg 27 | . 27 21 21 22 29 30 30 30 30 30 23 Device 23 | . 10 24 29 33 27 23 23 23 21 23 20 Storage 8 | . 14 11 11 11 7 7 7 7 7 7 6 Processor 4 | . . . . . . 7 6 7 7 7 6 Protection 5 | . . 2 1 . 4 7 7 7 7 7 7 Energy Gun 3 | . 6 10 3 11 5 . . . . . 2 Ballistic Gun 1 | . 19 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 7 5 Slashing Weapon 9 | . . 10 16 11 8 15 15 15 13 7 6 Peak Build Rating 79 | 6 9 18 23 18 41 42 43 44 47 45 79 Average Rating 33 | 4 8 15 19 18 32 41 41 43 43 43 46 On Entrance 27 | . 6 9 17 18 18 41 42 43 44 44 43 Naked Turns . | . . . . . . . . . . . . Heaviest Build 49 | 13 18 26 34 30 49 48 48 47 49 43 45 Greatest Support 63 | 20 20 23 28 20 48 48 48 48 63 55 56 Greatest Overweight (x) 2 | . . 1 2 1 1 . . . 1 . 2 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 1 5 10 10 9 10 10 10 10 10 10 10 Average Carried 8 | . 2 8 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 9 9 9 10 10 10 10 10 10 10 Class Distribution -------------------- 62% | Scavenger-Gladiator 17% | Scavenger-Mutant 11% | Mutant 8% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gladiator | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -7/Waste Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Zion Scavenger-Gladiator | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Matter Collected 1961 | 192 306 163 332 . 154 43 80 10 81 67 533 Remotely . | . . . . . . . . . . . . Salvage Created 4553 | . 551 606 1203 . 333 288 421 51 810 . 290 Parts 246 | . 46 42 70 . 17 2 15 . 28 . 26 Haulers Intercepted 6 | . 1 . 4 . 1 . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 28 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 78 | . 11 12 28 . 2 . 6 . 13 . 6 Melee 48 | . . 3 21 . . . 6 . 13 . 5 Guns 21 | . 11 9 . . 1 . . . . . . AOE 8 | . . . 7 . . . . . . . 1 Classes Destroyed 16 | . 7 2 2 . 2 . . . 1 . 2 Worker 11 | . 1 5 3 . 1 . 1 . . . . Builder 3 | . 1 2 . . . . . . . . . Tunneler 3 | . 1 1 . . 1 . . . . . . Hauler 6 | . 1 . 4 . 1 . . . . . . Recycler 4 | . 1 . 1 . 1 . 1 . . . . Operator 2 | . . . . . 2 . . . . . . Swarmer 14 | . 3 3 7 . . . . . 1 . . Grunt 38 | . 8 6 13 . . . 5 . 6 . . Brawler 3 | . . . 1 . . . . . 2 . . Duelist 5 | . . 1 1 . . . 1 . 2 . . Protector 3 | . . . 3 . . . . . . . . Sentry 7 | . . 2 3 . 1 . . . 1 . . Programmer 2 | . . . . . 1 . . . 1 . . Z-Light 5 | . . . . . . . . . . . 5 Samaritan 2 | . . . . . . . . . 2 . . Assembled 1 | . . . . . . . . . . . 1 Best Kill Streak 13 | . 4 5 13 . 2 . 4 . 7 . 4 Combat Bots Only 9 | . 4 3 9 . 1 . 3 . 7 . 4 Max Kills in Single Turn 4 | . 1 2 4 . 1 . 1 . 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . 1 Melee 1 | . . 1 1 . . . 1 . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Hostile Shots Fired 604 | . 100 82 130 . 58 . 31 . 52 . 151 Missed 168 | . 26 19 39 . 21 . 6 . 11 . 46 Damage Taken 7177 | . 829 687 966 . 310 . 517 . 801 . 3067 Core 1194 | . 144 133 181 . 39 . . . 39 . 658 Absorbed by Shields 224 | . . . . . . . . . . . 224 Regen/Repaired (Parts) 646 | . . 81 . . . . . . . 565 . Core Remaining (%) 54 | 100 42 . . 21 . . . . . . . Volleys Fired 141 | . 90 29 5 . 14 . . . . . 3 Largest 2 | . 2 2 2 . 2 . . . . . 1 Hottest 126 | . 60 126 66 . 117 . . . . . 33 Shots Fired 254 | . 159 58 9 . 25 . . . . . 3 Gun 243 | . 159 58 1 . 25 . . . . . . Cannon . | . . . . . . . . . . . . Launcher 11 | . . . 8 . . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 120 | . 120 . . . . . . . . . . Thermal 123 | . 39 58 1 . 25 . . . . . . Explosive 11 | . . . 8 . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | . 7 14 6 . 7 . . . . . 1 Robot Miss Streak 6 | . 4 4 3 . 6 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 319 | . 101 47 58 3 23 10 20 2 38 . 17 Core Hits 143 | . 34 20 40 . 7 2 7 . 19 . 14 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 24 | . 1 2 5 . . . 4 . 9 . 3 Burn 1 | . . 1 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . Smash 1 | . . . . . . . . . . . 1 Sever 21 | . . 1 5 . . . 4 . 9 . 2 Melee Attacks 236 | . . 19 77 4 9 10 32 2 51 9 23 Impact 11 | . . . . . . . . . . 7 4 Slashing 225 | . . 19 77 4 9 10 32 2 51 2 19 Piercing . | . . . . . . . . . . . . Sneak Attacks 26 | . . 4 9 2 6 . 2 . 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 30 | . . 1 10 . 1 1 4 1 10 . 2 Damage Inflicted 9937 | . 956 1181 3019 148 838 404 853 148 1560 . 830 Guns 2036 | . 956 711 . . 369 . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1170 | . . . 952 . . . . . . . 218 Melee 6716 | . . 455 2067 148 469 404 853 148 1560 . 612 Ramming 15 | . . 15 . . . . . . . . . Kinetic 687 | . 687 . . . . . . . . . . Thermal 1349 | . 269 711 . . 369 . . . . . . Explosive 1170 | . . . 952 . . . . . . . 218 Electromagnetic . | . . . . . . . . . . . . Impact 100 | . . . . . . . . . . . 100 Slashing 6616 | . . 455 2067 148 469 404 853 148 1560 . 512 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . 1 2 2 2 1 1 1 1 13 13 . Average Corruption 3 | . 1 2 2 2 1 1 1 1 11 13 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 54 | . 3 2 9 2 2 5 2 . 25 4 . Message Errors 13 | . 1 1 1 1 . 1 . . 8 . . Matter Fused 11 | . 1 1 3 1 1 1 . . 3 . . Heat Flow Errors 8 | . . . 2 . . 1 . . 3 2 . Energy Discharges 11 | . 1 . 2 . 1 . 1 . 5 1 . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . 1 . . 1 1 . 2 . . Data Loss (major) 5 | . . . . . . 1 . . 3 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 809 | . . 51 63 63 226 . 94 104 122 . 86 Projectiles . | . . . . . . . . . . . . Explosions 22 | . . . 22 . . . . . . . . Melee 787 | . . 51 41 63 226 . 94 104 122 . 86 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 7 | . . 7 . . . . . . . . . Kicked 7 | . . 7 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 521 | . 102 521 261 . 72 150 10 . 274 138 21 Average Temperature 96 | . 22 187 117 . 31 76 6 . 131 78 6 Received Heat Transfer 2403 | . 405 246 360 . 36 . 207 . 189 . 960 Effects 4 | . . 4 . . . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 6 | . . 5 . . 1 . . . . . . Heat Transferred 2894 | . 600 1628 . . 666 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Peak Influence 853 | . 255 333 853 369 388 46 271 . . . . Initial 304 | . . 72 124 273 304 46 32 . . . . Average 268 | . 123 201 603 346 286 46 88 . . . . Maximum Alert Level 3 | . 1 1 3 1 1 . 1 . . . . Low Security (%) 44 | 100 77 45 12 . 10 100 91 . . . . Level 1 38 | . 22 54 4 100 89 . 8 . . . . Level 2 6 | . . . 32 . . . . . . . . Level 3 10 | . . . 51 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 3 1 9 . 6 . 2 . 1 . . Investigation 6 | . . 1 1 . 4 . . . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 7 | . 3 . 1 . 1 . 2 . . . . Assault 5 | . . . 4 . . . . . 1 . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Distress Signals 4 | . 2 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 20 17 37 . 5 . 13 . 16 . 16 Peak Tracking Total 12 | . 7 3 7 . 1 . 4 . 12 . 6 Tactical Retreats 14 | . 2 3 3 . . . 4 . 2 . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Traps Triggered 3 | . . 1 . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Machines Disabled 3 | . . 1 1 . . . . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Machines Accessed 23 | . 2 2 3 4 5 . 4 1 1 1 . Terminals 9 | . 1 . 3 1 2 . 2 . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . Recycling Units 4 | . . . . 3 1 . . . . . . Scanalyzers 3 | . . 1 . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 66 | . 6 16 8 9 14 . 7 1 1 4 . Successful 45 | . 2 14 2 8 7 . 6 1 1 4 . Failed 21 | . 4 2 6 1 7 . 1 . . . . Catastrophic 5 | . 2 . 1 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . . 4 3 2 . 3 . . 4 . Terminals 25 | . 3 . 8 4 6 . 4 . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 6 | . 3 3 . . . . . . . . . Recycling Units 6 | . . . . 5 1 . . . . . . Scanalyzers 20 | . . 13 . . 5 . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 15 | . 2 . 2 3 . . 2 1 1 4 . Record 2 | . 1 . . 1 . . . . . . . Part Schematic 6 | . . . . 2 . . . . . 4 . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open Door 3 | . . . 1 . . . . 1 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Report Inventory 2 | . . . . 2 . . . . . . . Scanalyzer 19 | . . 12 . . 5 . 2 . . . . Insert Component 9 | . . 6 . . 2 . 1 . . . . Analyze 10 | . . 6 . . 3 . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . . 3 2 . 1 . . . . Terminals 2 | . . . . . 1 . 1 . . . . Botnet 1 | . . . . . . . 1 . . . . Sabotage 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . 3 1 . . . . . . Tunnel 4 | . . . . 3 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 1 4 1 4 . 2 . . . . Full Trace Events 5 | . 1 1 1 . 2 . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 31 | . . 6 . 2 2 . 1 . . 20 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 32 | . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 9 | . . 6 . . 2 . 1 . . . . Part Schematics Acquired 9 | . . 6 . . 2 . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Total Allies 10 | . . . 2 . . . . . 2 6 . Largest Group 7 | . . . 2 . . . . . 2 7 7 Highest-Rated Group 207 | . . . 62 . . . . . 46 207 207 Highest-Rated Ally 31 | . . . 31 . . . . . 30 31 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 180 | . . . 31 . . . . . 6 . 143 Total Damage 2604 | . . . 441 . . . . . 153 . 2010 Kills 23 | . . . 7 . . . . . 1 . 15 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Turns Passed 7692 | 70 598 615 825 278 800 299 543 426 784 1588 866 Spaces Moved 4981 | 51 289 230 343 142 520 230 377 350 536 1249 664 Core 7 | 3 . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . Legs 4780 | 48 289 230 343 142 520 230 377 350 536 1249 466 Wheels . | . . . . . . . . . . . . Hover 194 | . . . . . . . . . . . 194 Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 190 120 120 120 120 120 125 48 Average Speed 127 | 115 120 167 172 190 122 120 120 120 121 125 101 Slowest Speed 260 | 120 120 190 260 190 190 120 120 120 190 125 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 3 44 29 42 32 11 84 9 49 57 85 70 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 6 | . . . . 3 1 . . . 1 1 . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 7 | . . . . . . . . 2 4 1 . Spaces Dug 7 | . . 2 1 . 1 . 3 . . . . Terrain Destroyed 48 | . . 2 30 . 1 . 3 . . . 12 Melee 7 | . . 2 1 . 1 . 3 . . . . Projectile . | . . . . . . . . . . . . AOE 41 | . . . 29 . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Low Zio Dee Total 5871 | 59 398 381 473 145 652 248 445 354 622 1266 828 Wait 222 | 1 6 63 14 . 63 1 21 1 2 6 44 Move 4971 | 50 288 229 342 141 520 229 376 349 535 1248 664 Hop . | . . . . . . . . . . . . Pick Up 66 | 2 2 10 9 . 13 4 3 1 5 2 15 Fast Attach 60 | 5 5 5 7 . 7 . 3 . 5 . 23 Attach 34 | 1 1 7 4 . 3 . . . 3 . 15 Detach 14 | . . 5 1 . . . 1 . 1 . 6 Swap 54 | . 4 4 11 . 8 . 5 1 4 1 16 Drop 86 | . 2 7 15 . 17 4 10 1 7 2 21 Fire 141 | . 90 29 5 . 14 . . . . . 3 Melee 192 | . . 15 65 4 7 9 26 1 37 7 21 Ram . | . . . . . . . . . . . . Kick 7 | . . 7 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 24 | . . . . . . 1 . . 23 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Lost 4 parts (1p1n1u1w) 569 | -10/Materials | Core integrity fell below 50% 649 | -10/Materials | Discovered new exit (range 16) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Utility x2 1060 | -9/Materials | Discovered new exit (range 6) 1165 | -9/Materials | Discovered new exit (range 4) 1259 | -9/Materials | Repaired Imp. Aluminum Leg 1284 | -9/Materials | Entered Storage 1298 | -9/Storage | Met a pair of Derelict thieves 1413 | -9/Storage | Destroyed 7 combat bots 1493 | -9/Storage | Garrison activated, responded to threat 1603 | -9/Storage | Destroyed 9 combat bots 1684 | -9/Storage | First assault squad dispatched 1701 | -9/Storage | Core integrity fell below 50% 1805 | -9/Storage | Lost 3 parts (2n1w) 2101 | -9/Storage | Used back door to open Recycling access 2101 | -9/Storage | Discovered new exit (range 5) 2109 | -9/Storage | Entered Recycling 2358 | -9/Recycling | Build established: Scavenger-Mutant 2359 | -9/Recycling | Discovered new exit (range 15) 2387 | -9/Recycling | Entered Factory 2387 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3099 | -7/Factory | Discovered new exit (range 9) 3102 | -7/Factory | Build established: Scavenger-Gladiator 3187 | -7/Factory | Sucked down chute 3187 | -7/Factory | Entered Waste 3187 | -7/Waste | The area was eerily silent 3447 | -7/Waste | Discovered new exit (range 11) 3486 | -7/Waste | Entered Factory 3521 | -7/Factory | Discovered new exit (range 5) 3948 | -7/Factory | Identified exit to Lower Caves 4029 | -7/Factory | Entered Lower Caves 4352 | -7/Lower Caves | Learned Factory trap positions 4355 | -7/Lower Caves | Discovered new exit (range 12) 4455 | -7/Lower Caves | Entered another Lower Caves area 4477 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4529 | -7/Lower Caves | System corruption reached 10% 4550 | -7/Lower Caves | Destroyed 7 combat bots 4930 | -7/Lower Caves | Build established: Gladiator 4949 | -7/Lower Caves | Discovered new exit (range 3) 5239 | -7/Lower Caves | Entered Zion 5239 | -7/Zion | Accompanied by 1 ally 5317 | -7/Zion | Visited the Megawrench Repair Shop 5319 | -7/Zion | Megawrench repaired 10 parts 5336 | -7/Zion | System corruption cleaned by Quarantine Array 5338 | -7/Zion | Build established: Scavenger-Gladiator 5593 | -7/Zion | Identified exit to Proximity Caves 5798 | -7/Zion | Gained Derelict followers 6088 | -7/Zion | Learned Factory garrison access intel 6531 | -7/Zion | Given the Hacking Drone Bay 6577 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6791 | -7/Zion | Opened final containment barrier to the Deep Caves 6815 | -7/Zion | Discovered new exit (range 3) 6815 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6827 | -7/Zion | Entered Deep Caves 6827 | -7/Deep Caves | Accompanied by 7 allies 7087 | -7/Deep Caves | Z-Facility disabled 7098 | -7/Deep Caves | Attacked by Z-Imprinter 7115 | -7/Deep Caves | Allies destroyed Z-Imprinter 7139 | -7/Deep Caves | Found Prototype Protection 7139 | -7/Deep Caves | Identified Zio. Weapon Casing 7506 | -7/Deep Caves | Core integrity fell below 50% 7527 | -7/Deep Caves | Core integrity fell below 20% 7527 | -7/Deep Caves | Found Prototype Protection 7528 | -7/Deep Caves | Identified Zio. Heavy Carapace 7535 | -7/Deep Caves | Lost 4 allies 7586 | -7/Deep Caves | Lost 18 parts (1p8n6u3w) 7614 | -7/Deep Caves | Found Zio. Weapon Casing 7630 | -7/Deep Caves | Found Zio. Weapon Casing 7693 | -7/Deep Caves | Spotted AG-31220 7693 | -7/Deep Caves | Destroyed by AG-31220 with Assembled Focal Cannon Last Messages --------------- 07593_ Acquired Zio. Glidesys I. 07595_ Acquired 20 matter. 07599_ Acquired Zio. Laser-S. 07601_ Dropped Mak. Sword. 07605_ Acquired 30 matter. 07606_ Acquired Zio. Light Carapace. 07609_ Acquired Imp. Reaction Control System. 07611_ Acquired Phase Shifter. 07614_ Acquired Zio. Weapon Casing. 07615_ Acquired 30 matter. 07618_ Acquired Exp. Heat Sink. 07619_ Discarded Adv. Melee Analysis Suite. 07621_ Acquired 10 matter. 07623_ Acquired Unknown Device. 07623_ Identified Imp. Heat Sink. 07627_ Acquired 20 matter. 07630_ Acquired Zio. Weapon Casing. 07649_ Dropped Zio. Light Carapace. 07652_ Acquired 10 matter. 07693_ Zio. Glidesys I destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????? ?? | | ??????????????????????????????????????#????? #? | | ??????????????????????????????????? #???# ## | | ?????????????????????????? ?????? ???# ## | | ????????????????????? ??? #?## ## | | ???????????????????= #?? ### | | ???????????????? #??# ## | | ?????????????? [ #?## | | ???????????? h * #?# | | ???????????? [[ #?? | | ??????????? #???? | | ??????????? = ##????# | | ?????????? = * #????# | | ?????????? = *** [ #????# | | ?????????? M #????# | | ????????? b ####### | | ?????????G gl * ** | | ??????????" | | ????????" ## | | ?????????" h @ ##### ### | | ????????" #???# #?? | | ?????????" ##???## #?? | | ????????? # # #?????## ##?? | | ????????? #### ## ## ##??????##### ###??? | | ??????????" ?????# ?# ?###???????????####????? | | ?????????? ???????#??# ???????????????????????? | | ???????????????????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 70 Melee Accuracy 8 Launcher Accuracy 20 Particle Charging 15 Force Boost 20 Item Schematics ----------------- Actuator Array | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Field Laser | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Reactive Plating | -9/Recycling | Hacked Hvy. Assault Cannon | -9/Recycling | Hacked Hvy. Ion Engine | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Hvy. Beamcaster | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Laser | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Greatsword | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Force Field | -7/Zion | Archive Energy Filter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed EfficiencyThrusterRipteeth Manual? 0 Play Time 00:51:44 Cumulative 142.1 hours Start 2024.12.31 @ 23:43:13 End 2025.01.01 @ 00:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e309cecd-01ed-47a7-90f6-3514a2e26a5f