Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 19:48:36 Player: mr_sack Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (2375) 2375 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 8578 Bonus ------- High Alert Combat Kills 113 Cogmind --------- Core Integrity 0/1300 Matter 231/300 Energy 99/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Weight Redist. System Advanced ECM Suite Improved Remote Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Flexi-carbon Leg Armored Wheel Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Coolant Injector Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Sensor Array Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Barrage Gun Gauss Rifle Mini Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Weight Redist. System Improved ECM Suite Improved Remote Shield High-powered Shock Rifle Tesla Rifle Advanced EMP Blaster Improved Remote Datajack [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . 1 . . Utility 9 | . . 1 . . 2 . . 2 . 2 2 Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 117 | 9 4 9 9 31 8 7 1 5 12 14 8 Power 15 | 1 1 3 1 3 . 2 . 2 1 . 1 Engine 13 | 1 1 3 1 3 . 1 . 2 1 . . Core 1 | . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 22 | 2 1 1 1 5 2 . 1 . 1 6 2 Treads 8 | 1 . . 1 4 . . 1 . 1 . . Leg 4 | . . . . . . . . . . 4 . Wheel 7 | 1 1 1 . 1 2 . . . . 1 . Hover 1 | . . . . . . . . . . 1 . Flight 2 | . . . . . . . . . . . 2 Utility 37 | 2 1 3 4 3 4 3 . 3 6 3 5 Device 23 | . . 3 1 3 2 2 . 2 5 1 4 Storage 5 | 1 1 . 2 . . . . . . 1 . Processor 3 | 1 . . . . . 1 . . . 1 . Hackware 3 | . . . 1 . 1 . . . . . 1 Protection 3 | . . . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 43 | 4 1 2 3 20 2 2 . . 4 5 . Energy Gun 23 | 2 . 2 2 10 . 1 . . 4 2 . Energy Cannon 2 | . 1 . . 1 . . . . . . . Ballistic Gun 4 | 1 . . . 1 . . . . . 2 . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 11 | . . . 1 7 1 1 . . . 1 . Special Weapon 1 | 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . . . . . Parts Lost 24 | . . . 2 . 2 2 . . 1 14 3 Power 3 | . . . . . 1 . . . . 2 . Propulsion 9 | . . . 1 . . . . . . 6 2 Utility 5 | . . . . . . 1 . . . 3 1 Weapon 7 | . . . 1 . 1 1 . . 1 3 . Highest Loss Streak 12 | . . . 1 . 2 4 . . 1 12 3 Average Slot Usage (%) 89 | . 100 97 96 99 97 90 92 93 93 86 5 Engine 8 | . 14 10 9 9 6 6 7 6 11 7 . Treads 8 | . 14 11 17 9 7 7 7 6 11 7 . Wheel 8 | . 14 11 9 18 12 7 7 6 5 4 . Device 14 | . . 16 14 9 15 18 15 25 17 17 1 Storage 7 | . 14 11 9 9 7 7 7 6 5 9 . Processor 4 | . 14 4 . . . 3 7 6 5 5 . Hackware 5 | . . . 3 9 7 7 7 6 5 4 2 Protection 1 | . . . . . 7 . . . 4 4 . Energy Gun 12 | . . 11 13 22 16 14 15 13 10 7 . Energy Cannon 1 | . 7 11 5 . . . . . . . . Ballistic Gun 2 | . 14 11 9 2 . . . . . 1 . Ballistic Cannon 3 | . . . . . 5 7 7 6 5 4 . Launcher 5 | . . . 5 10 7 6 7 6 5 4 . Naked Turns 119 | . . . . . . . . . . 43 76 Heaviest Build 77 | 11 18 24 36 40 46 43 40 48 63 77 17 Greatest Support 65 | 16 16 18 40 24 28 28 28 34 34 65 9 Greatest Overweight (x) 6 | . 1 2 2 1 1 1 1 1 2 6 5 Average Overweight (x) 1 | . . 1 1 1 1 . 1 1 1 2 . Largest Inventory Capacity 16 | 6 8 8 10 10 10 10 10 10 10 16 4 Average Capacity 9 | 5 6 8 9 10 10 10 10 10 10 15 4 Most Carried 10 | 5 8 8 10 10 10 10 10 10 10 10 4 Average Carried 8 | 3 6 7 8 9 9 9 9 9 9 8 3 Final Capacity 10 | 6 8 8 10 10 10 10 10 10 10 4 4 Final Carried 10 | 5 8 8 10 10 10 10 10 10 10 4 3 Class Distribution -------------------- 38% | Skirmisher 14% | Mutant 13% | Scavenger-Skirmisher 10% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Matter Collected 1845 | 317 29 107 142 372 152 88 50 58 221 309 . Remotely . | . . . . . . . . . . . . Salvage Created 2868 | 147 104 107 297 961 182 33 98 111 414 414 . Parts 162 | 15 9 6 14 49 6 4 5 6 28 20 . Haulers Intercepted 2 | . 2 . . . . . . . . . . Recyclers Shooed 4 | 1 . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 2 4 . . . . Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 40 | . . 2 3 15 1 4 2 3 5 5 . Guns 20 | . . 2 2 11 1 . 1 1 1 1 . Cannons 6 | . . . . . . . 1 1 1 3 . AOE 12 | . . . . 4 . 4 . 1 3 . . Classes Destroyed 13 | 2 1 2 2 2 1 1 1 . 1 . . Worker 1 | . . . . 1 . . . . . . . Builder 4 | . . . . 1 . . . . 1 2 . Tunneler 4 | 4 . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . Recycler 6 | 1 . . 2 1 1 . . . 1 . . Operator 3 | . . . 1 1 . . . . . 1 . Watcher 2 | . . . . . 1 . . . 1 . . Swarmer 6 | . . . . . . 4 . 2 . . . Grunt 14 | . . 1 1 9 . . . . . 3 . Duelist 2 | . . 1 1 . . . . . . . . Sentry 10 | . . . 1 6 1 . 1 1 . . . Hunter 3 | . . . . . . . . . 3 . . Programmer 5 | . . . . . . . 1 . 2 2 . Best Kill Streak 5 | 3 1 2 4 5 1 5 1 3 3 3 . Combat Bots Only 5 | . . 2 2 3 1 5 1 3 2 2 . Max Kills in Single Turn 4 | 1 1 1 2 4 1 2 1 2 3 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 . 1 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Damage Taken 5958 | . . 185 466 453 468 196 251 102 486 1917 1434 Core 2078 | . . 92 20 14 52 . 41 16 41 487 1315 Absorbed by Shields 46 | . . . . . . . . . 46 . . Core Remaining (%) 88 | 100 100 77 . 93 . . 86 98 95 57 . Volleys Fired 127 | 16 7 6 11 37 10 2 5 3 9 21 . Largest 4 | 2 2 3 4 4 3 1 4 4 4 4 . Hottest 219 | 120 100 125 155 186 155 39 194 194 219 173 . Shots Fired 336 | 25 11 18 38 98 27 2 17 11 27 62 . Gun 240 | 17 4 12 36 87 20 . 10 6 13 35 . Cannon 52 | . 4 6 2 . 7 . 5 3 7 18 . Launcher 33 | . . . . 11 . 2 2 2 7 9 . Special 11 | 8 3 . . . . . . . . . . Kinetic 101 | 9 4 6 11 9 7 . 5 3 7 40 . Thermal 63 | 8 7 6 2 . 10 . 10 6 13 1 . Explosive 6 | . . . . 4 . 2 . . . . . Electromagnetic 166 | 8 . 6 25 85 10 . 2 2 7 21 . Robot Hit Streak 21 | 2 3 8 14 21 4 . 8 4 5 17 . Robot Miss Streak 4 | 2 4 2 1 3 2 2 1 3 2 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 195 | 6 3 11 32 65 16 . 14 5 10 33 . Core Hits 118 | 6 2 5 13 40 5 4 4 4 15 19 1 Critical Hits 6 | . . . . 3 1 . 1 . . 1 . Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . 1 . . 1 . Melee Attacks 1 | . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5399 | 83 55 120 594 1453 256 400 302 136 811 1171 18 Guns 2489 | 83 21 85 379 965 156 . 193 65 164 378 . Cannons 703 | . 34 35 17 . 100 . 83 29 100 305 . Explosions 2183 | . . . 192 488 . 400 26 42 547 488 . Melee . | . . . . . . . . . . . . Ramming 24 | . . . 6 . . . . . . . 18 Kinetic 1153 | . 21 28 79 102 100 . 83 29 100 611 . Thermal 887 | . 34 35 209 . 76 . 193 65 203 72 . Explosive 866 | . . . . 231 . 400 . . 235 . . Electromagnetic 2469 | 83 . 57 300 1120 80 . 26 42 273 488 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 3 2 Average Corruption 2 | . . . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . Effects 9 | . . . . . . . . . 4 3 2 Message Errors 4 | . . . . . . . . . 1 2 1 Matter Fused 3 | . . . . . . . . . 2 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 109 | . . . 4 6 . 26 . . 65 8 . Projectiles . | . . . . . . . . . . . . Explosions 109 | . . . 4 6 . 26 . . 65 8 . Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . . 1 . . 3 . Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . 1 . . 3 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 367 | . . . 43 77 . 124 18 38 12 46 9 Shots 13 | . . . 1 4 . 2 1 2 1 2 . Rammed 4 | . . . 1 . . . . . . . 3 Targets Rammed 4 | . . . 1 . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 504 | 80 54 331 504 386 36 . 42 36 90 21 . Average Temperature 90 | 26 19 166 204 82 22 . 22 28 31 11 . Received Heat Transfer 876 | . . 30 81 171 138 36 66 . . 258 96 Effects 5 | . . . 3 2 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 2 | . . . 1 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . . 1 2 . Combat Hostiles 2 | . . . 1 . . . . . . 1 . Parts Fried 18 | . . . 2 7 . . . . 3 6 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . . . . Heat Transferred 1423 | . 74 74 287 . 148 . 333 111 309 87 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Peak Influence 553 | 25 87 101 196 469 266 . . 553 553 384 348 Initial 270 | . 16 36 42 82 212 . . . 270 207 201 Average 242 | 17 50 50 89 300 235 . . 285 461 259 241 Maximum Alert Level 2 | . . . . 2 1 . . 2 2 1 1 Low Security (%) 35 | 100 100 100 100 18 . . . 36 . 13 . Level 1 45 | . . . . 58 100 . . . 30 86 100 Level 2 19 | . . . . 22 . . . 63 69 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . 1 . . . 2 3 4 Investigation 4 | . . . . . 1 . . . . . 3 Extermination 3 | . . . . . . . . . 1 2 . Reinforcement 3 | . . . 1 . . . . . . 1 1 Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Distress Signals 5 | . . . 1 3 . . . . . . 1 Communications Jammed 5 | . . . 5 . . . . . . . . Distress Signals 5 | . . . 5 . . . . . . . . Times Spotted 95 | . 4 3 13 17 4 5 3 5 6 19 16 Peak Tracking Total 10 | . 3 2 8 4 2 3 1 5 2 7 10 Tactical Retreats 11 | . . . 1 2 . . 1 1 . 3 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Traps Triggered 4 | . . . . 1 . . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Machines Disabled 18 | . . . 1 1 . . . . 7 9 . Max in Single Turn 5 | . . . 1 1 . . . . 4 5 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Machines Accessed 22 | . 2 1 1 6 2 . . 3 3 1 3 Terminals 15 | . 2 . 1 5 . . . 1 3 . 3 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . 1 . 1 . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 55 | . 6 6 2 13 7 . . 7 4 2 8 Successful 28 | . 3 4 1 7 7 . . 4 . 1 1 Failed 25 | . 2 2 1 5 . . . 3 4 1 7 Catastrophic 7 | . . . 1 . . . . . 2 . 4 Database Lockouts 2 | . 1 . . 1 . . . . . . . Manual 28 | . 8 . 2 8 . . . 2 4 . 4 Terminals 33 | . 6 . 2 11 . . . 2 4 . 8 Fabricators 5 | . . . . . . . . 5 . . . Repair Stations 8 | . . 6 . 2 . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 12 | . 3 . 1 6 . . . 1 . . 1 Record 1 | . . . . . . . . . . . 1 Robot Analysis 3 | . 1 . . 2 . . . . . . . Open Door 2 | . . . . 2 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Terminal Index 3 | . 1 . 1 . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 2 | . . . . . . . . 2 . . . Repair Station Hacks 5 | . . 4 . 1 . . . . . . . Scan Component 3 | . . 2 . 1 . . . . . . . Repair 2 | . . 2 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 4 | . . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 2 1 1 6 1 . . 2 3 . 3 Full Trace Events 7 | . 2 . . 1 1 . . . . . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Built 4 | . . . . . . . . 4 . . . Matter 380 | . . . . . . . . 380 . . . Time 94 | . . . . . . . . 94 . . . Total Part Build Rating 20 | . . . . . . . . 20 . . . Parts Repaired 2 | . . 2 . . . . . . . . . Time 58 | . . 58 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . 2 . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Robot Analysis Total 3 | . 1 . . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . Drone Launches 3 | . . . . . . . . . 3 . . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Turns Passed 4980 | 258 153 350 264 654 334 323 849 266 625 659 245 Spaces Moved 3105 | 161 126 261 173 432 277 280 427 138 251 230 349 Core 434 | 7 . . . . . . . . . 87 340 Treads 105 | . . . 12 . . . 85 . . 8 . Legs 31 | . . . . . . . . . . 31 . Wheels 2526 | 154 126 261 161 432 277 280 342 138 251 104 . Hover . | . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . 9 Fastest Speed 40 | 50 90 90 100 100 100 100 110 110 110 50 40 Average Speed 102 | 97 94 96 112 100 101 109 123 110 117 107 65 Slowest Speed 300 | 100 100 100 160 100 110 110 180 110 120 220 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 6 24 21 17 47 8 43 51 4 10 6 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . . 5 2 . . . . Spaces Dug 9 | 7 2 . . . . . . . . . . Terrain Destroyed 200 | 8 3 . 2 37 2 40 1 1 62 44 . Melee . | . . . . . . . . . . . . Projectile 19 | 8 3 . . . 2 . 1 1 3 1 . AOE 181 | . . . 2 37 . 40 . . 59 43 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Total 4618 | 216 144 349 215 591 309 291 735 245 566 592 365 Wait 1161 | 27 . 63 14 51 2 . 302 94 282 326 . Move 3094 | 160 125 260 172 431 276 279 426 137 250 229 349 Hop . | . . . . . . . . . . . . Pick Up 47 | 4 4 5 5 11 5 3 . 3 5 1 1 Fast Attach 36 | 7 . 2 . 10 3 1 . . 2 7 4 Attach 24 | . . 2 2 2 2 3 . 2 4 4 3 Detach 5 | . . . . 1 . . . . 1 1 2 Swap 57 | 2 4 5 7 19 3 3 1 3 6 3 1 Drop 62 | . 4 6 3 28 8 . 1 3 7 . 2 Fire 127 | 16 7 6 11 37 10 2 5 3 9 21 . Melee 1 | . . . . 1 . . . . . . . Ram 4 | . . . 1 . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 259 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 360 | -10/Materials | Central database locked down 385 | -10/Materials | Discovered new exit (range 15) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 601 | -9/Materials | Repaired Ion Engine 635 | -9/Materials | Repaired Weight Redist. System 701 | -9/Materials | Build established: Skirmisher 719 | -9/Materials | Discovered new exit (range 5) 762 | -9/Materials | Entered another Materials area 762 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 915 | -8/Materials | Discovered new exit (range 3) 1026 | -8/Materials | Entered Storage 1210 | -8/Storage | Build established: Gunner 1333 | -8/Storage | Identified exit to Factory 1640 | -8/Storage | Build established: Scavenger-Gunner 1645 | -8/Storage | Central database locked down 1680 | -8/Storage | Entered Factory 1680 | -7/Factory | Evolved 2 slots: Utility x2 1986 | -7/Factory | Discovered new exit (range 4) 2014 | -7/Factory | Entered Lower Caves 2048 | -7/Lower Caves | Lost 4 parts (1p1u2w) 2119 | -7/Lower Caves | Spotted B-75 Beast 2176 | -7/Lower Caves | Learned 4 Factory zone layouts 2313 | -7/Lower Caves | Learned location of 1 exit from Factory 2323 | -7/Lower Caves | Discovered new exit (range 10) 2325 | -7/Lower Caves | Build established: Skirmisher 2337 | -7/Lower Caves | Entered another Lower Caves area 2474 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3121 | -7/Lower Caves | Spotted B-75 Beast 3139 | -7/Lower Caves | Learned 8 Factory zone layouts 3173 | -7/Lower Caves | Discovered new exit (range 9) 3186 | -7/Lower Caves | Entered Factory 3186 | -6/Factory | Evolved 2 slots: Utility x2 3187 | -6/Factory | Identified exit to Factory 3233 | -6/Factory | Fabricated Lgt. Deuterium Engine (x2) 3284 | -6/Factory | Local fabrication network quarantined 3340 | -6/Factory | Fabricated Imp. Remote Shield (x2) 3421 | -6/Factory | Discovered exit to Factory (range 9) 3452 | -6/Factory | Entered another Factory area 3452 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4032 | -5/Factory | Discovered new exit (range 11) 4052 | -5/Factory | First assault squad dispatched 4077 | -5/Factory | Entered another Factory area 4077 | -4/Factory | Evolved 2 slots: Utility x2 4284 | -4/Factory | Build established: Scavenger-Skirmisher 4693 | -4/Factory | Released all parts (12) 4724 | -4/Factory | Lost 12 parts (2p4n3u3w) 4728 | -4/Factory | Discovered new exit (range 8) 4736 | -4/Factory | Entered Research 4736 | -3/Research | Evolved 2 slots: Utility x2 4902 | -3/Research | Core integrity fell below 50% 4924 | -3/Research | Lost 3 parts (2n1u) 4967 | -3/Research | Core integrity fell below 20% 4981 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04900_ Penetrated by Slug. 04906_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04908_ U-05 Engineer lays Concrete. 04910_ Triggered Blade Trap. 04910_ Massive razor-sharp blades shoot up from within the floor. 04910_ Hacking Suite severed. 04912_ Penetrated by Slug. 04914_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008. 04949_ Connecting with Terminal... 04949_ ALERT: Suspicious activity at Terminal R015. Dispatching Investigation squad. 04962_ Triggered Hellfire Trap. 04962_ An explosion rips through the floor. 04963_ Door malfunctions. 04963_ Slug penetrates Wall. 04964_ Penetrated by Slug. 04975_ System corrupted: Component data lost. 04976_ Slug penetrates Wall. 04977_ Slammed into G-67 Veteran. 04978_ Penetrated by Slug. 04979_ U-05 Engineer builds a Wall. 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R ?????????????? | | ????????? ?# + #???? ???????????? | | ???????????????###/#### #????? ??????? ???? | | ??????????????????????# #?????? ?????? ?? | | ?????????????????#????# #???????###?????? #? | | ????????? ??????# ???#! #???????????????? #? | | ????????# ##### ####%* #???????????????? #? | | ???????? k= #???????????????? #? | | ??????? #???????????????# #? | | ??????? #???????????????# #? | | ??????? #???????????????# #? | | ?????????#/############ #???????????????# #? | | ?????????????????# ?# #???????????????# #? | | ?????????????????# # ################# #? | | ?????????????????# # #? | | ?????????????????# + #? | | ?????????????????# # #? | | ?????????????????# # +? | | ?????????????????# ![?###################### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 80 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 60 ECM Strength 3 Jamming Range 8 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Deuterium Engine | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Deuterium Engine | x2 | -6/Factory Imp. Remote Shield | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonMobileSource Manual? 0 Play Time 01:46:52 Cumulative 65.3 hours Start 2021.01.26 @ 18:41:19 End 2021.01.27 @ 19:48:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 43 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e0ee35f-f283-47c0-b7ce-ad9f70752853