Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 18:08:38 Player: Boxplot Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (258) 1290 Value Destroyed (7741) 7741 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (612) 612 TOTAL SCORE: 17403 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 225 Registered with UFD 300 Friendly Fire -285 Cogmind --------- Core Integrity 0/1300 Matter 135/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Advanced Hardlight Generator Gamma Rifle HERF Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Shield Leg Wheel Compact Wheel Centrium Wheel Improved Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Improved Terrain Scan Processor Core Analyzer Advanced Particle Charger Quantum Capacitor > --- WEAPON ----------- Heavy Gatling Laser Dispersion Rifle Dispersion Rifle Compact HERF Cannon > --- INVENTORY -------- Advanced Medium Treads Improved Gravmag System Advanced Power Amplifier Advanced Coolant Injector Huge Storage Unit Matter Compressor Improved Targeting Computer Advanced Particle Charger Advanced Hardlight Generator Improved Component Analysis Suite High-powered Tractor Beam Gamma Rifle Dispersion Rifle HERF Cannon Mass Driver Mass Driver Heavy Gauss Cannon Smartbomb Launcher Power Maul [Rating: 123] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Field Propulsion Drive Utility Hacking Suite Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Smartbomb Launcher Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 2 . . . 4 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . . . 2 . . . . . . . . . . . Utility 7 | . . . 1 1 . . . 2 . . . . 2 . . . . . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . 1 1 Parts Attached 236 | 6 14 6 39 45 19 4 3 19 . 2 2 19 6 . 12 10 . 18 12 Power 20 | 1 2 2 4 3 1 . . 2 . . . 1 . . 3 . . 1 . Engine 15 | 1 2 2 4 3 1 . . 2 . . . . . . . . . . . Core 4 | . . . . . . . . . . . . 1 . . 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 83 | 2 3 1 16 20 7 1 . 8 . . 1 11 . . 3 1 . 7 2 Treads 28 | 1 1 . 8 11 5 . . . . . . . . . . . . . 2 Leg 3 | . . . . . . . . . . . . . . . . 1 . 2 . Wheel 28 | 1 2 1 8 9 2 1 . . . . . 1 . . . . . 3 . Hover 23 | . . . . . . . . 8 . . 1 10 . . 3 . . 1 . Flight 1 | . . . . . . . . . . . . . . . . . . 1 . Utility 70 | 1 4 1 9 9 5 2 1 6 . . 1 4 4 . 2 8 . 7 6 Device 21 | . 2 . 1 3 1 1 . 2 . . . 1 1 . 1 2 . 2 4 Storage 8 | 1 2 . . . . 1 . 1 . . . 2 1 . . . . . . Processor 6 | . . . . . . . . 1 . . . . . . . 1 . 2 2 Hackware 15 | . . . . . 1 . . 2 . . 1 . 2 . 1 5 . 3 . Protection 20 | . . 1 8 6 3 . 1 . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 5 2 10 13 6 1 2 3 . 2 . 3 2 . 4 1 . 3 4 Energy Gun 10 | . 5 . 1 . . . 1 . . . . . . . . . . 1 2 Energy Cannon 4 | . . . 1 . 1 . . . . 1 . . . . . . . . 1 Ballistic Gun 33 | 2 . 2 8 12 3 1 1 2 . . . . 1 . 1 . . . . Ballistic Cannon 4 | . . . . . 1 . . . . . . . 1 . . . . 1 1 Launcher 10 | . . . . 1 1 . . 1 . 1 . 3 . . 2 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 3 2 . . . . . . 3 . . . . . 1 . Corrupted Parts 11 | . . . . . . . . . . . . 11 . . . . . . . System Corruption 67 | . . . . . . . . . . . . 67 . . . . . . . Parts Lost 66 | . . 1 8 10 3 1 . . . 2 . 4 . . 14 14 . 1 8 Power 6 | . . . 1 . . . . . . . . . . . 2 1 . 1 1 Propulsion 31 | . . . 4 7 2 . . . . 2 . 4 . . 4 5 . . 3 Utility 22 | . . 1 1 3 1 1 . . . . . . . . 6 6 . . 3 Weapon 7 | . . . 2 . . . . . . . . . . . 2 2 . . 1 Highest Loss Streak 10 | . . 1 4 4 2 1 . . . 2 . 3 . . 10 4 . 1 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Backups 18 | 3 11 23 24 24 24 25 24 15 15 14 14 15 18 19 18 9 3 11 18 Power 1 | 1 1 1 2 2 2 2 2 1 1 1 1 1 1 1 . . . . . Propulsion 3 | 2 3 7 8 7 6 6 6 1 1 1 . . 1 1 1 . . 1 2 Utility 8 | . 1 4 9 10 11 10 10 9 9 8 9 10 10 11 10 6 2 5 8 Weapon 4 | . 4 9 5 4 5 6 5 4 4 4 4 3 5 6 5 2 1 4 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 78 | . 4 5 13 18 4 . 1 4 . . . 1 4 . 1 1 . 7 15 Power 12 | . . . 3 3 2 . . 1 . . . . 3 . . . . . . Propulsion 19 | . 1 . 3 9 1 . . 1 . . . 1 . . . . . . 3 Utility 20 | . . . 2 4 . . . . . . . . 1 . . 1 . 5 7 Weapon 27 | . 3 5 5 2 1 . 1 2 . . . . . . 1 . . 2 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 94 97 95 99 90 99 99 100 99 93 93 99 100 94 35 30 85 78 Engine 6 | . 14 14 10 9 9 9 9 6 6 6 6 5 . . . . . . . Treads 8 | . 14 14 10 18 18 18 18 . . . . . . . . . . . 1 Wheel 10 | . 14 14 21 16 17 18 18 . . . . 1 . . . . . 8 10 Hover 11 | . . . . . . . . 39 40 39 33 31 35 35 33 3 . 4 3 Device 7 | . 12 1 2 5 8 9 9 6 10 12 6 11 10 10 12 4 5 4 16 Storage 8 | . 14 14 11 9 9 9 18 6 6 6 6 6 5 5 5 6 . 3 3 Processor 2 | . . . . . . . . 5 6 6 6 6 5 5 4 1 5 9 11 Hackware 6 | . . . . . . . . 12 13 13 13 13 22 23 18 7 17 22 1 Protection 7 | . . 7 17 17 17 10 9 5 1 . 6 . . . . . . . . Energy Gun 2 | . 24 3 . . . . . . . . . . . . . . . 2 9 Energy Cannon 2 | . . . . . . . . 5 6 10 5 9 3 . 3 1 . . 1 Ballistic Gun 10 | . 3 24 21 17 17 16 17 6 6 2 6 2 4 5 2 . . . . Peak Build Rating 123 | 6 10 12 21 40 38 33 41 60 61 62 55 82 95 95 101 56 31 100 123 Average Rating 45 | 4 8 11 18 32 33 31 36 57 60 61 54 65 93 94 92 36 23 86 108 On Entrance 42 | . 6 10 12 21 34 33 27 37 60 55 50 55 82 90 95 56 18 18 93 Avg Prop Armor Cover (%) 12 | 15 12 10 6 11 13 15 14 . . . . 5 . . . 25 . 21 18 Naked Turns 26 | . . . . . . . . . . . . . . . . . . . 26 Heaviest Build 122 | 11 88 94 107 122 106 101 106 46 48 48 44 72 72 72 71 62 1 73 93 Greatest Support 150 | 10 10 10 26 32 20 26 26 51 51 51 44 84 84 84 84 53 3 42 150 Greatest Overweight (x) 11 | 1 8 9 9 11 10 5 4 . . 1 . 4 . . 1 4 . 4 5 Average Overweight (x) 1 | . 3 8 3 4 5 3 3 . . . . . . . . 1 . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 15 15 15 20 20 20 20 20 5 20 20 Average Capacity 20 | 7 14 25 25 25 25 25 25 15 15 15 15 15 20 20 20 14 5 14 19 Most Carried 25 | 6 23 25 25 25 25 25 25 24 15 15 15 20 20 20 20 17 5 20 20 Average Carried 19 | 3 11 23 24 24 24 24 24 15 14 14 14 15 19 20 19 10 4 13 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 15 15 15 15 20 20 20 20 5 5 20 5 Final Carried 25 | 6 23 25 25 25 25 25 25 15 15 15 15 20 20 20 17 5 5 20 5 Class Distribution -------------------- 43% | Scavenger-Mutant 22% | Mutant 16% | Hacker-Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Skirmisher | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Matter Collected 8772 | 284 224 203 1670 2311 669 260 57 128 340 71 96 601 83 . 278 510 65 626 296 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9847 | 100 702 106 1962 2731 652 240 . 165 70 232 . 1185 83 . 304 274 69 626 346 Parts 553 | 5 46 11 133 163 43 10 . 21 7 5 . 36 4 . 26 16 6 6 15 Haulers Intercepted 19 | . 2 . 6 6 5 . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 4 3 . . . 1 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 5 1 . 3 . . . 11 5 . . Prevented 33 | . . . . . . . . . . 3 . 28 . . . 2 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Combat Hostiles Destroyed 174 | . 16 6 30 46 5 . . 5 1 5 . 15 1 . 12 13 5 4 10 Melee 2 | . . . . . . . . . . . . . . . 2 . . . . Guns 100 | . 16 6 30 38 5 . . 1 . . . . . . . 1 . 1 2 Cannons 10 | . . . . . . . . . 1 1 . 1 . . . 1 . 1 5 AOE 48 | . . . . 8 . . . 4 . 2 . 4 . . 10 11 5 2 2 Classes Destroyed 19 | 2 6 1 1 2 . . . 1 1 . . 2 . . . 2 1 . . Worker 17 | . . 1 3 5 2 . . 2 . . . . . . 1 . . 2 1 Builder 11 | . 1 . 1 3 1 . . 2 . . . . . . 1 . . 1 1 Tunneler 5 | 1 1 . . . . . . . . . . . . . 2 . . 1 . Hauler 19 | . 2 . 6 6 5 . . . . . . . . . . . . . . Recycler 13 | 1 . . 2 3 1 2 . . . . . . . . . . . 4 . Operator 11 | . 2 . 5 3 1 . . . . . . . . . . . . . . Watcher 8 | . 1 . 3 2 . . . 1 . . . . 1 . . . . . . Swarmer 59 | . 5 6 4 8 . . . 4 . 2 . 4 . . 9 9 5 . 3 Grunt 60 | . 11 . 16 26 1 . . . . 2 . . . . 1 2 . . 1 Brawler 1 | . . . . . . . . . . . . . . . . 1 . . . Duelist 4 | . . . . 2 . . . . . 1 . . . . . . . . 1 Protector 4 | . . . . . . . . . . . . 4 . . . . . . . Sentry 24 | . . . 10 9 4 . . . . . . 1 . . . . . . . Demolisher 6 | . . . . . . . . . . . . 6 . . . . . . . Hunter 3 | . . . . . . . . . . . . . . . . 1 . . 2 Programmer 12 | . . . . . . . . 1 1 . . . 1 . 2 . . 4 3 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . Tinkerer 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 3 3 5 6 5 2 . 8 1 2 . 4 1 . 5 6 5 2 5 Combat Bots Only 6 | . 3 3 4 4 1 . . 4 1 2 . 4 1 . 5 6 5 2 3 Max Kills in Single Turn 5 | 1 1 1 2 3 1 2 . 3 1 1 . 2 1 . 5 4 4 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 . . . 2 . 1 . 2 . . 5 4 4 1 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Hostile Shots Fired 1290 | . 82 36 154 298 84 8 . 20 4 16 . 12 44 . 146 112 2 16 256 Missed 411 | . 21 7 38 75 22 2 . 10 2 7 . 3 20 . 54 43 1 7 99 Hits 879 | . 61 29 116 223 62 6 . 10 2 9 . 9 24 . 92 69 1 9 157 Melee 12 | . . . . 5 . . . . . . . . . . . 1 . . 6 Projectile 867 | . 61 29 116 218 62 6 . 10 2 9 . 9 24 . 92 68 1 9 151 AOE 8 | . . . . . . 1 . . . . . 6 1 . . . . . . Critical Strikes 44 | . 1 . 6 16 4 . . 1 . . . . 1 . 5 2 . 1 7 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . . . Damage Taken 15198 | . 640 254 1485 3639 1012 129 . 163 29 168 . 409 485 . 2017 1166 17 181 3404 Core 3062 | . 111 24 111 267 215 14 . . . 27 . 81 79 . 317 491 17 . 1308 Absorbed by Shields 104 | . . . . . . . . . . . . . . . . . . . 104 Reduced by Siege Mode 12 | . . . . . . . . . . . . . . . . . . . 12 Ignored by Resistances 50 | . . . . . 50 . . . . . . . . . . . . . . Regen/Repaired (Parts) 142 | . . . . 11 . . . 131 . . . . . . . . . . . Core Remaining (%) 60 | 100 . 46 72 . . . 9 . . . . 87 . . . . 9 100 . Volleys Fired 991 | 6 89 17 144 218 53 9 . 42 31 61 1 125 54 . 33 47 2 13 46 Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 1 1 2 . 1 2 1 2 2 Hottest 135 | 40 80 80 46 50 90 48 . 115 120 90 90 90 120 . 90 123 46 135 100 Shots Fired 1548 | 12 178 34 283 430 93 20 . 52 37 63 1 122 57 . 36 53 2 16 59 Gun 1116 | 12 178 34 283 425 86 20 . 10 6 4 . 17 3 . . 9 . 7 22 Cannon 395 | . . . . . 7 . . 40 31 56 1 102 54 . 30 36 . 3 35 Launcher 37 | . . . . 5 . . . 2 . 3 . 3 . . 6 8 2 6 2 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1024 | 12 52 32 283 425 89 20 . 10 6 4 . 17 30 . . 9 . 3 32 Thermal 380 | . 126 2 . . 4 . . 40 31 36 1 22 27 . 30 32 . 7 22 Explosive 37 | . . . . 5 . . . 2 . 3 . 3 . . 6 8 2 6 2 Electromagnetic 107 | . . . . . . . . . . 20 . 80 . . . 4 . . 3 Robot Hit Streak 14 | 7 14 3 11 13 10 7 . 10 6 4 . 11 5 . 1 6 . 4 12 Robot Miss Streak 7 | 1 4 4 5 7 4 2 . 3 1 2 . 2 1 . 2 3 . 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 11 | . 1 1 5 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . Capacitor 8 | . . . . . . . . . . . . . . . . . . . 8 Shots Hit Robots 850 | 9 121 19 177 288 52 12 . 20 9 6 . 55 5 . 16 18 . 15 28 Core Hits 414 | 3 41 9 75 123 23 4 . 14 4 4 . 35 1 . 22 19 5 9 23 Critical Kills 4 | . . . 1 1 . . . . . . . . 1 . . . . 1 . Critical Parts Destroyed 6 | . 2 . 1 1 1 . . . . . . . . . . . . 1 . Critical Strikes 12 | . 2 . 2 2 1 . . . . . . . 1 . 2 . . 2 . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . . . Destroy 7 | . 2 . 2 2 1 . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . 2 . Impale 2 | . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 44 | . . . . . . . . . . . . . . . 28 . . 16 . Impact 16 | . . . . . . . . . . . . . . . . . . 16 . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 28 | . . . . . . . . . . . . . . . 28 . . . . Sneak Attacks 10 | . . . . . . . . . . . . . . . 2 . . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22921 | 99 1319 277 2804 5487 966 239 . 1053 265 674 . 2579 151 . 1538 1591 573 1467 1839 Guns 11607 | 99 1319 277 2804 4961 889 239 . 127 77 14 . 267 25 . . 137 . 93 279 Cannons 4061 | . . . . . . . . 387 188 338 . 1641 126 . 28 268 . 52 1033 Explosions 5944 | . . . . 526 77 . . 539 . 322 . 671 . . 993 1186 573 530 527 Melee 1309 | . . . . . . . . . . . . . . . 517 . . 792 . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 11278 | 99 380 254 2804 4961 889 239 . 127 77 14 . 267 55 . . 137 . 52 923 Thermal 2288 | . 939 23 . . . . . 387 188 . . 63 96 . 28 192 . 93 279 Explosive 5881 | . . . . 526 77 . . 539 . 322 . 608 . . 993 1186 573 530 527 Electromagnetic 2165 | . . . . . . . . . . 338 . 1641 . . . 76 . . 110 Impact 792 | . . . . . . . . . . . . . . . . . . 792 . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 517 | . . . . . . . . . . . . . . . 517 . . . . Highest Corruption 67 | . . . . 3 7 7 . 1 . . . 67 3 14 20 29 29 3 6 Average Corruption 11 | . . . . 2 3 7 . 1 . . . 23 2 7 15 28 29 2 4 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 307 | . . . . 32 21 50 . 1 . . . 45 10 5 47 85 1 4 6 Message Errors 72 | . . . . 10 4 12 . . . . . 9 2 2 6 25 . 1 1 Matter Fused 74 | . . . . 6 2 15 . 1 . . . 12 6 2 11 16 1 1 1 Heat Flow Errors 36 | . . . . . 1 9 . . . . . 7 . . 7 11 . . 1 Energy Discharges 36 | . . . . 9 3 4 . . . . . 4 . 1 4 9 . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 30 | . . . . 4 6 2 . . . . . 2 . . 6 9 . 1 . Data Loss (major) 16 | . . . . 1 1 3 . . . . . 3 2 . 2 4 . . . Misfires 11 | . . . . 1 1 3 . . . . . 2 . . 3 . . . 1 Alerts 9 | . . . . . 1 1 . . . . . 1 . . 3 3 . . . Misdirections 6 | . . . . . . . . . . . . . . . 3 3 . . . Weapon Failures 14 | . . . . 1 2 1 . . . . . 5 . . . 4 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 901 | . . . . 6 19 . . 93 . 35 . 7 . . 63 26 33 526 93 Projectiles 101 | . . . . . . . . 38 . . . 7 . . . . . . 56 Explosions 277 | . . . . 6 19 . . 55 . 35 . . . . 56 26 33 10 37 Melee 523 | . . . . . . . . . . . . . . . 7 . . 516 . Knockbacks 8 | . . . . . . . . . . . . . . . . . . 3 5 Impact 3 | . . . . . . . . . . . . . . . . . . 3 . Kinetic 5 | . . . . . . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 263 | . . . . . 62 . . 18 . 31 . 21 . . 67 64 . . . Shots 8 | . . . . . 1 . . 1 . 1 . 1 . . 1 3 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 381 | . 28 31 184 381 160 237 . 312 232 55 6 290 66 . 201 209 . 60 142 Average Temperature 74 | . 8 16 40 120 42 85 . 123 76 11 4 58 21 . 87 47 . 25 30 Received Heat Transfer 3762 | . 276 . 711 1818 297 30 . . . 18 . 9 21 . 375 135 . . 72 Effects 7 | . . . . 6 . . . 1 . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 . . . 1 . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . 2 . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 Total Turns 10 | . . . . . . . . . . . . . . . . . . . 10 Longest Duration 10 | . . . . . . . . . . . . . . . . . . . 10 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . 2 . 12 . . . . . 5 1 Combat Hostiles 11 | . . . . . . . . . . 2 . 8 . . . . . . 1 Parts Fried 56 | . . . . . . . . . . 3 . 39 . . . . . 14 . Impact Corruptions 16 | . . . . . . . . . . . . . . . . . . 16 . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Melted 4 | . 2 . . . . . . . . . . . 1 . . 1 . . . Heat Transferred 3796 | . 2100 50 . . . . . 481 222 . . 25 111 . 37 259 . 111 400 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Maximum Alert Level 3 | . . . 2 3 1 . . . . . . . . . 1 . . . . Low Security (%) 69 | 100 100 100 45 7 64 100 . 100 . . . . 100 100 83 . . 100 100 Level 1 16 | . . . 46 27 35 . . . . . . . . . 16 . . . . Level 2 10 | . . . 8 47 . . . . . . . . . . . . . . . Level 3 3 | . . . . 16 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 780 | 5 120 70 422 780 339 88 . 188 . . . . 147 26 254 . . 111 110 Initial 325 | . . . . 169 325 34 . . . . . . 127 21 . . . 72 11 Average 160 | 1 51 9 186 481 113 24 . 68 . . . . 50 10 113 . . 37 37 Influence Increases 7173 | 10 488 145 983 1555 321 367 . 256 30 330 . 459 201 15 862 390 125 288 348 Destroy 0b10 Robot/C 3520 | . 320 120 600 920 100 100 . 100 20 100 . 240 20 . 240 260 100 80 200 Destroy 0b10 Robot/NC 475 | 10 35 5 100 110 50 25 . 25 . . . 40 5 . 20 . . 40 10 Destroy Leader 774 | . 66 20 198 226 50 . . 22 10 20 . 10 12 . 40 40 10 20 30 Allied During Kill 20 | . . . . . . 16 . . . . . 4 . . . . . . . Successful Hack 172 | . 22 . 5 25 38 . . 23 . . . . 10 . 23 . . 5 21 Select Force Hacks 210 | . . . . . . 210 . . . . . . . . . . . . . Disable Machine 420 | . . . 15 165 60 15 . 60 . . . . . . 30 . . 45 30 Destroy Structure 442 | . . . 5 19 23 1 . 26 . . . . 64 . 164 . . 98 42 Partial Spotted 30 | . . . . . . . . . . . . . . 15 15 . . . . Lose Combat Pursuer 1110 | . 45 . 60 90 . . . . . 210 . 165 90 . 330 90 15 . 15 Influence Decreases 7085 | 10 488 145 581 1187 1002 456 . 152 134 279 51 256 344 75 800 452 10 381 282 Entered New Map 1017 | . . . . 233 445 55 . . 40 . 51 . 76 39 . 24 . 43 11 Time Decay 4854 | 10 488 135 515 704 383 351 . 149 94 259 . 219 268 36 376 338 10 328 191 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 . . . . Lost Part 533 | . . 10 66 100 10 . . . . 20 . 17 . . 130 90 . 10 80 Lost Ally 93 | . . . . . 10 50 . 3 . . . 20 . . 10 . . . . Purge Threat 488 | . . . . 150 154 . . . . . . . . . 184 . . . . Squads Dispatched 39 | . 4 . 3 6 1 . . 4 . . . . 5 . 6 . . 5 5 Investigation 10 | . 2 . . 1 . . . 1 . . . . 2 . 3 . . 1 . Extermination 9 | . . . . . . . . 1 . . . . 1 . 2 . . 4 1 Reinforcement 15 | . 2 . 3 3 1 . . 2 . . . . 2 . 1 . . . 1 Assault 2 | . . . . 2 . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Distress Signals 31 | . . . 5 4 2 . . . . . . 13 3 . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 350 | . 36 6 48 76 26 2 . 7 1 15 . 10 20 6 30 20 2 5 40 Peak Tracking Total 26 | . 4 3 5 6 4 1 . 4 1 4 . 3 9 6 9 5 4 2 26 Tactical Retreats 43 | . 3 . 1 5 2 . . . . 9 . 9 2 . 7 3 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Traps Triggered 22 | . 2 . . 5 5 . . 1 . . . . 1 . 2 . . 3 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Machines Disabled 34 | . . . 1 11 4 1 . 4 1 . . 5 . . 2 . . 3 2 Max in Single Turn 2 | . . . 1 2 1 . . 2 1 . . 1 . . 2 . . 1 1 Garrison Access 3 | . . . . 1 1 . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Machines Accessed 78 | . 6 . 6 11 9 10 . 5 3 1 . . 9 . 10 . . 7 1 Terminals 50 | . 6 . 5 6 8 3 . 4 1 . . . 6 . 7 . . 3 1 Fabricators 3 | . . . . . . . . . . . . . 2 . 1 . . . . Repair Stations 3 | . . . . 2 . . . 1 . . . . . . . . . . . Recycling Units 10 | . . . . . . 7 . . . . . . . . 1 . . 2 . Scanalyzers 5 | . . . 1 2 . . . . . . . . 1 . . . . 1 . Garrison Access 4 | . . . . 1 1 . . . . . . . . . 1 . . 1 . Total Hacks 170 | . 11 . 15 24 25 16 . 12 4 1 . . 18 . 25 . . 17 2 Successful 81 | . 5 . 6 11 11 8 . 5 4 1 . . 9 . 16 . . 4 1 Failed 88 | . 6 . 8 13 14 8 . 7 . . . . 9 . 9 . . 13 1 Catastrophic 14 | . . . . 6 1 3 . 1 . . . . 2 . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . Manual 93 | . 10 . 8 9 17 9 . 6 . . 1 . 9 . 17 . . 6 1 Terminals 123 | . 11 . 14 11 23 9 . 10 2 . . . 12 . 20 . . 9 2 Fabricators 5 | . . . . . . . . . . . . . 4 . 1 . . . . Repair Stations 6 | . . . . 4 . . . 2 . . . . . . . . . . . Recycling Units 13 | . . . . . . 7 . . . . . . . . 3 . . 3 . Scanalyzers 13 | . . . 1 8 . . . . . . . . 2 . . . . 2 . Garrison Access 7 | . . . . 1 2 . . . . . . . . . 1 . . 3 . Terminal Hacks 29 | . 2 . 2 1 7 . . 1 4 1 . . 2 . 7 . . 2 . Record 2 | . . . . . . . . . 2 . . . . . . . . . . Part Schematic 4 | . 2 . . . 2 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . . . . . . Open Door 6 | . . . . . 2 . . . 2 1 . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . 1 . . . . Terminal Index 3 | . . . . . . . . 1 . . . . . . 1 . . 1 . Unreport Threat 6 | . . . . 1 2 . . . . . . . . . 3 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . . . . . . . . . . 1 . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 3 . 1 . . . . Network Status 2 | . . . . . . . . . . . . . 1 . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . 3 . . . 2 . . . . . . . . . . . Scan Component 3 | . . . . 2 . . . 1 . . . . . . . . . . . Repair 2 | . . . . 1 . . . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . 3 . . 1 . Recycle Component 1 | . . . . . . . . . . . . . . . 1 . . . . Process 1 | . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 7 | . . . 1 5 . . . . . . . . 1 . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . 1 . . . . . . Retrieve Study 5 | . . . . 5 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . 1 . . . . Seal Access 3 | . . . . 1 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 29 | . 3 . 3 1 3 8 . 2 . . . . 3 . 4 . . 1 1 Terminals 21 | . 3 . 3 1 3 1 . 2 . . . . 2 . 4 . . 1 1 Assimilate 2 | . . . 1 . . . . . . . . . . . 1 . . . . Botnet 14 | . 1 . 1 . 3 1 . 2 . . . . 2 . 2 . . 1 1 Disrupt 2 | . . . . 1 . . . . . . . . . . 1 . . . . Operators 3 | . 2 . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 7 . . . . . . . . . . . . . Tunnel 7 | . . . . . . 7 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 1 . . . . . . . . . . . . . . Used 2 | . . . 1 . 1 . . . . . . . . . . . . . . Hacking Detections 58 | . 6 . 5 10 7 2 . 5 1 . . . 8 . 7 . . 6 1 Full Trace Events 6 | . . . . . . 1 . 1 . . . . 1 . 2 . . 1 . Feedback Events 2 | . . . . . . . . 1 . . . . . . 1 . . . . Corruption 2 | . . . . . . . . 1 . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 2 . . . 2 . . . . . 14 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . Part Studies Acquired 5 | . . . . 5 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . 1 . . . . . . . . . . . Time 158 | . . . . 136 . . . 22 . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . 1 . . . . Recycled Matter 74 | . . . . . . . . . . . . . . . 74 . . . . Retrieved Matter 74 | . . . . . . . . . . . . . . . 74 . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 9 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 1 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Total Allies 16 | . . 3 1 . . 9 . . . . 2 . . . 1 . . . . Largest Group 8 | . . 3 1 . . 8 5 5 1 . 2 2 . . 1 . . . . Highest-Rated Group 110 | . . 40 10 . . 110 72 72 4 . 56 56 . . 26 . . . . Highest-Rated Ally 28 | . . 16 10 . . 27 27 27 4 . 28 28 . . 26 . . . . Initial UFD Resources 30 | . . . . . . . . 23 23 23 23 25 25 25 25 25 25 28 30 Total Orders 10 | . . 1 . . 7 . . . 2 . . . . . . . . . . STAY 3 | . . 1 . . . . . . 2 . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . EXPLORE 3 | . . . . . 3 . . . . . . . . . . . . . . RETURN 3 | . . . . . 3 . . . . . . . . . . . . . . Ally Attacks 29 | . . 4 . . . 23 . . . . . 2 . . . . . . . Total Damage 454 | . . 26 . . . 382 . . . . . 46 . . . . . . . Kills 6 | . . . . . . 5 . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Active Infowar (turns) 9267 | . . . . . . . . 467 971 947 . 1917 619 116 876 1596 33 1365 360 Sensors 9094 | . . . . . . . . 467 971 947 . 1917 619 116 853 1566 . 1293 345 Terrain 1174 | . . . . . . . . . . . . 476 . . 338 . . . 360 Seismic 133 | . . . . . . . . . . . . . . . . 28 33 72 . Jamming 2 | . . . . . . . . . . . . . . . . 2 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 1 3 1 . . . . . . . Drone Launches 4 | . . . . . 4 . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . 3 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Turns Passed 23449 | 80 1642 1290 2367 3071 1266 1297 1510 561 983 968 596 2228 702 121 1016 1773 33 1377 568 Spaces Moved 16789 | 52 940 582 1228 1345 627 811 1043 674 1006 1300 1069 1852 802 155 1043 941 27 1000 292 Core 697 | 3 . . . . . . . . . . . . . . . 572 27 42 53 Treads 20 | . . . . . . . . . . . . . . . . . . . 20 Legs 155 | . . . . . . . . . . . . . . . . . . 155 . Wheels 7639 | 49 940 582 1228 1345 627 811 1043 . . . . 72 . . . . . 723 219 Hover 8276 | . . . . . . . . 674 1006 1300 1069 1780 802 155 1043 369 . 78 . Flight 2 | . . . . . . . . . . . . . . . . . . 2 . Fastest Speed 40 | 50 80 200 135 135 140 130 130 40 40 40 44 40 65 65 65 50 50 40 50 Average Speed 99 | 87 128 208 141 155 155 133 143 40 40 40 44 57 65 65 65 143 50 108 107 Slowest Speed 360 | 95 200 215 215 245 230 155 145 40 40 108 44 176 65 65 144 360 50 150 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 3 98 93 81 98 84 97 87 15 95 84 81 89 22 89 27 84 6 21 12 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 9 | . . . . . 1 7 . . . . 1 . . . . . . . . Known Exits Taken 8 | . . . . . . . . 1 1 1 1 1 . . 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . . . . . . 1 . . . Scrap Searched 25 | . . 1 . . . . 5 . 5 5 3 3 . . . 3 . . . Spaces Dug 107 | . . . . . 1 . . 10 6 12 . 7 34 . 12 8 . 6 11 Terrain Destroyed 524 | . . . . 13 23 . . 25 11 46 . 14 41 . 104 114 45 66 22 Melee 10 | . . . . . . . . . . . . . . . 4 . . 6 . Projectile 143 | . . . . . 3 . . 11 11 18 . 14 41 . 16 13 . 3 13 AOE 371 | . . . . 13 20 . . 14 . 28 . . . . 84 101 45 57 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Res Total 22205 | 72 1209 635 1640 2040 837 1013 1057 915 1547 1679 1192 2897 931 174 1283 1310 44 1236 494 Wait 3441 | 3 121 11 158 327 58 117 2 152 503 299 114 834 42 19 142 285 14 127 113 Move 16771 | 51 939 581 1227 1344 626 810 1042 673 1005 1299 1068 1851 802 154 1042 940 26 999 292 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 204 | 6 27 8 23 37 9 . 3 4 1 4 3 20 11 . 5 2 . 27 14 Fast Attach 84 | 6 3 1 11 11 7 . . 3 . . . 11 . . 3 5 . 20 3 Attach 70 | . 1 2 5 9 2 1 2 4 . . 1 5 2 . 9 16 1 5 5 Detach 24 | . . 2 1 . 2 1 . . . . . . . . 3 7 1 3 4 Swap 222 | . 10 3 28 40 27 4 5 23 5 12 3 23 9 1 14 . . 7 8 Drop 245 | . 19 10 43 54 21 3 3 14 1 4 2 28 11 . 4 8 . 11 9 Fire 991 | 6 89 17 144 218 53 9 . 42 31 61 1 125 54 . 33 47 2 13 46 Melee 44 | . . . . . . . . . . . . . . . 28 . . 16 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . 32 . . . . . . . . . . . . 8 . Rewire 69 | . . . . . . 68 . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Ext) -5/Waste -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 9) 818 | -10/Materials | Discovered new exit (range 5) 822 | -10/Materials | Discovered new exit (range 9) 969 | -10/Materials | Discovered new exit (range 16) 1162 | -10/Materials | Discovered new exit (range 9) 1211 | -10/Materials | Build established: Scavenger-Mutant 1566 | -10/Materials | Discovered new exit (range 13) 1723 | -10/Materials | Entered Mines 1723 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1726 | -10/Mines | Assembled infested the area 1745 | -10/Mines | Discovered new exit (range 10) 1787 | -10/Mines | Lost 3 allies 2157 | -10/Mines | Build established: Mutant 2160 | -10/Mines | Discovered new exit (range 5) 2376 | -10/Mines | Learned Materials machine intel 2400 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2568 | -10/Mines | Core integrity fell below 50% 2619 | -10/Mines | Discovered new exit (range 6) 2738 | -10/Mines | Discovered new exit (range 5) 2803 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2973 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2978 | -10/Mines | Found Prototype Device 3013 | -10/Mines | Entered Materials 3013 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3014 | -9/Materials | Loaded intel: 63 machine locations 3142 | -9/Materials | Identified exit to Mines 3153 | -9/Materials | Discovered new exit (range 9) 3395 | -9/Materials | Lost 4 parts (4n) 3667 | -9/Materials | Build established: Scavenger-Mutant 3677 | -9/Materials | Identified Exp. Sensor Array 4250 | -9/Materials | Discovered new exit (range 4) 4611 | -9/Materials | Discovered new exit (range 9) 4695 | -9/Materials | Central database locked down 4999 | -9/Materials | Build established: Mutant 5380 | -9/Materials | Entered another Materials area 5380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5853 | -8/Materials | Lost 4 parts (3n1u) 6009 | -8/Materials | Discovered new exit (range 10) 6102 | -8/Materials | Discovered new exit (range 15) 6419 | -8/Materials | Build established: Scavenger-Mutant 6980 | -8/Materials | First assault squad dispatched 7535 | -8/Materials | Discovered new exit (range 10) 8141 | -8/Materials | Discovered new exit (range 4) 8379 | -8/Materials | Repaired Broken Exp. Sensor Array 8451 | -8/Materials | Entered Storage 8678 | -8/Storage | Core integrity fell below 50% 8705 | -8/Storage | Met 01-MTF 8925 | -8/Storage | Discovered new exit (range 16) 9300 | -8/Storage | Learned location of Armory (-3) 9627 | -8/Storage | Core integrity fell below 20% 9711 | -8/Storage | Used back door to open Recycling access 9711 | -8/Storage | Discovered new exit (range 5) 9717 | -8/Storage | Entered Recycling 10117 | -8/Recycling | Discovered new exit (range 11) 10251 | -8/Recycling | Build established: Commander-Mutant 10937 | -8/Recycling | Scanned before Scraplab entrance 10956 | -8/Recycling | Entered Scraplab 10967 | -8/Recycling | Discovered new exit (range 2) 11014 | -8/Recycling | Entered Scraptown 11014 | -8/Scraptown | Accompanied by 5 allies 11014 | -8/Scraptown | System corruption cleaned by C-Scrubber 11299 | -8/Scraptown | Discovered new exit (range 5) 11447 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11447 | -8/Scraptown | Visited Shadow of the Wyrm 11469 | -8/Scraptown | Visited Red Mages 11770 | -8/Scraptown | Visited TADAMA 11808 | -8/Scraptown | Visited Assassins FH 11872 | -8/Scraptown | Visited IN-MT5's Study 11886 | -8/Scraptown | Visited Awakened 11922 | -8/Scraptown | Visited CPS Storage 11943 | -8/Scraptown | Visited UFD Registry 11943 | -8/Scraptown | Registered with UFD as "Alphacore" 11972 | -8/Scraptown | Visited Scrap Suit Storage 11992 | -8/Scraptown | Visited Chapter 10 12014 | -8/Scraptown | Visited Science Testing Area 12117 | -8/Scraptown | Visited Botcube Research 12138 | -8/Scraptown | Visited Scrapoid Pod Storage 12183 | -8/Scraptown | Visited Infowarlord's Domain 12192 | -8/Scraptown | Found Exp. Terrain Scanner 12224 | -8/Scraptown | Visited LU-1G1's Boring Crew 12305 | -8/Scraptown | Visited Modified Component R&D 12512 | -8/Scraptown | Discovered new exit (range 5) 12524 | -8/Scraptown | Entered Factory 12524 | -6/Factory | Accompanied by 5 allies 12524 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 12679 | -6/Factory | Repaired Imp. Medium Armor Plating 12691 | -6/Factory | Discovered new exit (range 4) 12692 | -6/Factory | Identified exit to Lower Caves 12936 | -6/Factory | Build established: Hacker-Mutant 13085 | -6/Factory | Entered Lower Caves 13085 | -6/Lower Caves | Accompanied by 1 ally 13657 | -6/Lower Caves | Build established: Scavenger-Mutant 13931 | -6/Lower Caves | Learned location of 1 exit from Factory 14000 | -6/Lower Caves | Discovered new exit (range 10) 14056 | -6/Lower Caves | Identified exit to Lower Caves 14068 | -6/Lower Caves | Entered another Lower Caves area 14101 | -6/Lower Caves | Discovered new exit (range 4) 14102 | -6/Lower Caves | Identified exit to Factory 14516 | -6/Lower Caves | Encountered a Warlord checkpoint 14520 | -6/Lower Caves | Learned Factory terminal intel 14996 | -6/Lower Caves | Discovered new exit (range 6) 14997 | -6/Lower Caves | Identified exit to Zion 15036 | -6/Lower Caves | Entered Zion 15054 | -6/Zion | Given the Hacking Drone Bay 15061 | -6/Zion | Learned location of 1 exit from Factory 15066 | -6/Zion | Discovered new exit (range 13) 15141 | -6/Zion | Learned Factory trap positions 15269 | -6/Zion | Gained Derelict followers 15283 | -6/Zion | Received a hallucinogenic algorithm 15283 | -6/Zion | Ran a hallucination algorithm 15324 | -6/Zion | Build established: Hacker-Mutant 15417 | -6/Zion | Learned 4 Factory zone layouts 15430 | -6/Zion | Given A8's code to call for help 15573 | -6/Zion | Identified exit to Proximity Caves 15632 | -6/Zion | Entered Proximity Caves 15632 | -5/Proximity Caves | Accompanied by 2 allies 16040 | -5/Proximity Caves | Build established: Hacker-Scout 16516 | -5/Proximity Caves | Build established: Hacker-Mutant 16804 | -5/Proximity Caves | Lost 4 allies 16854 | -5/Proximity Caves | Lost 3 parts (3n) 17035 | -5/Proximity Caves | Found Prototype Launcher 17035 | -5/Proximity Caves | Identified Rocket Array 17047 | -5/Proximity Caves | Found Prototype Launcher 17047 | -5/Proximity Caves | Identified Smartbomb Launcher 17218 | -5/Proximity Caves | Lost 5 allies 17255 | -5/Proximity Caves | Build established: Scavenger-Mutant 17389 | -5/Proximity Caves | System corruption reached 10% 17615 | -5/Proximity Caves | System corruption reached 30% 17665 | -5/Proximity Caves | Found Smartbomb Launcher 17860 | -5/Proximity Caves | Entered Factory 17860 | -5/Factory | Evolved 2 slots: Utility x2 17861 | -5/Factory | Identified exit to Factory 17863 | -5/Factory | Loaded intel: 71 trap records 17864 | -5/Factory | Loaded intel: 28 terminal locations 18167 | -5/Factory | Discovered new exit (range 6) 18356 | -5/Factory | Fabricated Adv. Plasma Cannon? 18562 | -5/Factory | Manually triggered Chute Trap 18562 | -5/Factory | Sucked down chute 18562 | -5/Factory | Entered Waste 18569 | -5/Waste | Spotted C-40 Crusher 18576 | -5/Waste | Spotted C-40 Crusher 18577 | -5/Waste | EMP discharged 18578 | -5/Waste | Spotted C-40 Crusher 18592 | -5/Waste | Spotted C-40 Crusher 18618 | -5/Waste | Spotted C-40 Crusher 18620 | -5/Waste | Spotted C-40 Crusher 18671 | -5/Waste | Discovered new exit (range 15) 18677 | -5/Waste | EMP discharged 18677 | -5/Waste | System corruption reached 10% 18682 | -5/Waste | Identified exit to Factory 18683 | -5/Waste | Entered Factory 19312 | -5/Factory | Discovered exit to Factory (range 22) 19315 | -5/Factory | Build established: Scavenger-Scout 19318 | -5/Factory | Identified exit to Upper Caves 19318 | -5/Factory | Identified exit to Extension 19583 | -5/Factory | Search patrols dispatched 19689 | -5/Factory | Lost 10 parts (1p4n3u2w) 19699 | -5/Factory | Entered Upper Caves 19770 | -5/Upper Caves | Core integrity fell below 50% 19798 | -5/Upper Caves | Lost 3 parts (2n1w) 19850 | -5/Upper Caves | Lost 4 parts (1n3u) 20108 | -5/Upper Caves | Build established: Mutant 20832 | -5/Upper Caves | Lost 3 parts (1p1n1w) 21063 | -5/Upper Caves | Spotted B-75 Beast 21459 | -5/Upper Caves | Core integrity fell below 20% 21468 | -5/Upper Caves | Discovered new exit (range 11) 21472 | -5/Upper Caves | Entered another Upper Caves area 21490 | -5/Upper Caves | Discovered exit to Factory (range 15) 21505 | -5/Upper Caves | Entered Factory 21505 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 21822 | -4/Factory | Build established: Hacker-Mutant 22610 | -4/Factory | Found Unknown Device 22744 | -4/Factory | Watched by a mysterious "MATRIX" hacker 22868 | -4/Factory | Discovered new exit (range 5) 22871 | -4/Factory | Identified exit to Research 22882 | -4/Factory | Entered Research 22882 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 22897 | -3/Research | Identified Quantum Capacitor 23242 | -3/Research | Garrison activated, responded to threat 23278 | -3/Research | Build established: Skirmisher 23329 | -3/Research | Lost 6 parts (1p2n2u1w) 23424 | -3/Research | Released all parts (11) 23425 | -3/Research | Spotted B-86 Titan 23434 | -3/Research | Core integrity fell below 50% 23448 | -3/Research | Cargo convoy interrupted 23448 | -3/Research | Core integrity fell below 20% 23448 | -3/Research | Spotted Striker 23448 | -3/Research | Spotted Striker 23449 | -3/Research | Spotted Striker 23450 | -3/Research | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 23433_ Slug penetrates R-10 Processor. 23434_ Penetrated by Slug. 23434_ R-10 Processor collects Arm. Leg. 23436_ Knocked back. 23436_ Penetrated by Slug. 23436_ Slug penetrates Wall. 23447_ C-45 Heavy ARC bursts open, deploying its payload. 23447_ Striker unfolds itself. 23447_ X-87 Electro unfolds itself. 23447_ Striker unfolds itself. 23447_ P-80 Master unfolds itself. 23447_ I-47 Archangel unfolds itself. 23448_ ALERT: Cargo convoy interrupted, initiating access lockdown. 23448_ C-45 Heavy ARC bursts open, deploying its payload. 23448_ X-77 Beamer unfolds itself. 23448_ H-77 Assassin unfolds itself. 23448_ X-77 Beamer unfolds itself. 23448_ Striker unfolds itself. 23448_ E-15 Imp unfolds itself. 23449_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #######" "#### #??????????????????????? | | #???#### #?#?# #??????????????????????? | | ########??#???####???# #??????????????????????? | | ##????#?#????????#???# #??????????????????????? | | ??????#??###?????????# #??????????????????????? | | ??###?????#?########?# #??????????????????????? | | ?????#??#???# ?# #??????????????????????? | | ##?????#????# ?# #??????????????????????? | | ??????###???# # #??????????????????????? | | ???#?##????#? """ # #??????????????????????? | | ###?#????????? """" / +??????????????????????? | | ?#?#??###????? """" # #??????????????????????? | | ?#??##??????? """ #s #??????????????????????? | | ?#???#?#????? ?# ^#??????????????????????? | | ?????????#??? ]?# w #??????????????????????? | | ???????#???########### #??#######?????????????? | | ???????????# # #? ????????????? | | ##???#?????# + # ???????????? | | #?#??#?????# """"" ;% % # ""?????????????? | | ???#??????????""""" # k [% ""?????????????? | | #??????????????"""" ?# # [! ""?????????????? | | #?????????????? ?# #?? [ ???????????? | | ?????????????? ??# % A#???? ????????????? | | ????????????? ??# % g#??????###?????????????? | | ?????????????#####???# #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# e #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#K K #??????????????????????? | | ?????????????????????# px #??????????????????????? | | ?????????????????????#xxkK#??????????????????????? | | ????????????????????? % ??????????????????????? | | ????????????????????? ih ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????+ i ??????????????????????? | | ????????????????????#w kw##??????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????? A????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 21 Energy Capacity 665 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 110 Armor Coverage 825 Resistance: EM 15 Evasion (%) 57 Core Analysis 6 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 40 Defensive Hacking 30 Authchip Count 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Sensor Array | -8/Storage | Hacked Imp. Signal Interpreter | -8/Storage | Hacked Fusion Compressor | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Adv. Plasma Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Exp. Sensor Array | 62% | -8/Materials | Broken Imp. Medium Armor Plating | 45% | -6/Factory Studied --------- Imp. Hover Unit | -8/Materials | Hacked Airjet | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldChromionTreads Manual? 0 Play Time 03:20:27 Cumulative 621.1 hours Start 2026.09.06 @ 01:50:59 End 2026.09.06 @ 18:08:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/0/0/0/1/0/0/0 Lore% 80 Gallery% 74 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d24dcdc9-1e44-4e77-ab00-4b64f4eac37f