Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 22:32:46 Player: BoomBlip Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2446) 2446 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5194 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 350/350 System Corruption 6% Temperature Cool (0) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Sensor Array Targeting Computer > --- WEAPON (3) ------- Assault Rifle Assault Rifle Mini Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Lightning Gun Ion Cannon Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Huge Storage Unit Targeting Computer Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Flak Gun Flak Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Improved Heat Sink Small Storage Unit Improved Sensor Array Shock Rifle Particle Gun Field Laser Ion Cannon Assault Rifle Gauss Rifle Flak Gun Assault Cannon Assault Cannon Shock Bomb Launcher Shock Bomb Launcher [Rating: 32] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 70 | 6 4 6 20 34 Power 13 | 1 1 1 2 8 Engine 7 | 1 1 1 . 4 Core 6 | . . . 2 4 Reactor . | . . . . . Propulsion 16 | 2 . 2 6 6 Treads 12 | 2 . 2 6 2 Leg 3 | . . . . 3 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 2 1 7 6 Device 6 | 1 . . 2 3 Storage 4 | . 2 . 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . . 1 3 2 Artifact . | . . . . . Weapon 24 | 2 1 2 5 14 Energy Gun 4 | . . . 1 3 Energy Cannon . | . . . . . Ballistic Gun 16 | 2 1 2 4 7 Ballistic Cannon 2 | . . . . 2 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 5 | . . . . 5 Parts Lost 31 | . . . 8 23 Power 7 | . . . 1 6 Propulsion 7 | . . . 2 5 Utility 7 | . . . 3 4 Weapon 10 | . . . 2 8 Highest Loss Streak 16 | . . . 5 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 99 96 97 84 Engine 6 | . 14 11 6 . Core 4 | . . . 2 8 Treads 21 | . 28 22 26 14 Leg 1 | . . . . 4 Device 9 | . 14 11 12 5 Storage 10 | . 13 11 10 9 Processor 3 | . . . 3 7 Protection 6 | . . 8 9 9 Energy Gun 2 | . . . 3 4 Ballistic Gun 21 | . 28 33 23 14 Naked Turns . | . . . . . Heaviest Build 123 | 7 19 28 114 123 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 10 10 25 25 Average Capacity 14 | 5 9 10 12 19 Most Carried 20 | 3 10 10 12 20 Average Carried 10 | 1 8 9 9 12 Final Capacity 25 | 5 10 10 25 10 Final Carried 12 | 3 10 10 12 5 Class Distribution -------------------- 43% | Scavenger-Tank 26% | Mutant 13% | Scavenger-Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1994 | 262 102 142 774 714 Remotely 847 | 101 102 142 502 . Salvage Created 2623 | 71 235 231 948 1138 Parts 151 | 3 16 12 51 69 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 7 5 22 25 Guns 51 | . 7 5 22 17 Cannons 2 | . . . . 2 AOE 6 | . . . . 6 Classes Destroyed 9 | 1 2 1 3 2 Worker 5 | . . . 1 4 Builder 4 | . . . . 4 Recycler 4 | 1 . . 2 1 Swarmer 13 | . 3 . 3 7 Grunt 33 | . 4 3 15 11 Duelist 2 | . . . 1 1 Sentry 4 | . . 2 2 . Hunter 5 | . . . 1 4 Programmer 2 | . . . . 2 Best Kill Streak 10 | 1 3 3 9 10 Combat Bots Only 8 | . 3 3 8 8 Max Kills in Single Turn 4 | 1 2 1 2 4 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4661 | . 244 175 1192 3050 Core 873 | . 32 31 98 712 Absorbed by Shields . | . . . . . Redirected to Shielding 46 | . . . . 46 Core Remaining (%) 90 | 100 87 92 82 . Volleys Fired 148 | 3 13 12 52 68 Largest 3 | 2 2 3 3 3 Hottest 156 | 40 40 63 125 156 Shots Fired 380 | 6 26 36 150 162 Gun 350 | 6 26 36 150 132 Cannon 14 | . . . . 14 Launcher 16 | . . . . 16 Special . | . . . . . Kinetic 328 | 6 26 36 140 120 Thermal 36 | . . . 10 26 Explosive . | . . . . . Electromagnetic 16 | . . . . 16 Robot Hit Streak 22 | 3 19 9 22 13 Robot Miss Streak 16 | 1 2 2 16 10 Penetration Max . | . . . . . Secondary Targets 7 | . 1 . 2 4 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 278 | 5 20 26 108 119 Core Hits 227 | 2 10 11 109 95 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . . 1 1 4 Destroy 3 | . . 1 1 1 Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4833 | 49 212 306 1633 2633 Guns 3741 | 49 212 306 1633 1541 Cannons 193 | . . . . 193 Explosions 899 | . . . . 899 Melee . | . . . . . Ramming . | . . . . . Kinetic 3425 | 49 212 306 1486 1372 Thermal 630 | . . . 147 483 Explosive . | . . . . . Electromagnetic 778 | . . . . 778 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 4 . . 6 Average Corruption 2 | . 3 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 3 . . 16 Message Errors 6 | . 2 . . 4 Matter Fused 4 | . 1 . . 3 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . . . 3 Projectiles 3 | . . . . 3 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 7 | . . . . 7 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 591 | . 12 36 132 591 Average Temperature 130 | . 6 14 39 176 Received Heat Transfer 1629 | . 96 66 495 972 Effects 24 | . . . . 24 Shutdowns 6 | . . . . 6 Energy Bleed 2 | . . . . 2 Interference 4 | . . . . 4 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 8 | . . . . 8 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1236 | . . . 296 940 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 498 | 5 105 220 498 391 Initial 226 | . 3 . 92 226 Average 171 | 2 34 119 271 226 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 58 | 100 100 85 41 32 Level 1 34 | . . 14 21 67 Level 2 7 | . . . 36 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 1 2 7 Investigation 4 | . 1 . 2 1 Extermination 2 | . . . . 2 Reinforcement 5 | . . 1 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 10 9 33 31 Peak Tracking Total 10 | . 4 4 10 6 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 3 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 2 | . . . . 2 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . . . 4 Successful . | . . . . . Failed 4 | . . . . 4 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 4 | . . . . 4 Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3559 | 91 865 385 724 1494 Spaces Moved 1639 | 49 469 205 298 618 Core 6 | 6 . . . . Treads 1366 | 43 469 205 298 351 Legs 143 | . . . . 143 Wheels 124 | . . . . 124 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 115 Average Speed 176 | 146 160 160 169 199 Slowest Speed 750 | 160 160 160 240 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 5 55 20 34 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2005 | 60 559 239 405 742 Wait 92 | . 68 10 14 . Move 1635 | 48 468 204 297 618 Hop . | . . . . . Pick Up 33 | 3 5 2 10 13 Fast Attach 25 | 6 1 1 6 11 Attach 22 | . . 1 5 16 Detach . | . . . . . Swap 23 | . 3 4 9 7 Drop 27 | . 1 5 12 9 Fire 148 | 3 13 12 52 68 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 869 | -10/Materials | Discovered new exit (range 5) 933 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1317 | -9/Materials | Discovered new exit (range 16) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1364 | -8/Materials | Build established: Scavenger-Tank 1772 | -8/Materials | Destroyed 8 combat bots 1840 | -8/Materials | Lost 5 parts (2n2u1w) 1927 | -8/Materials | Lost 3 parts (1p1u1w) 2026 | -8/Materials | Discovered new exit (range 16) 2066 | -8/Materials | Entered Factory 2066 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2961 | -7/Factory | Destroyed 8 combat bots 3022 | -7/Factory | Core integrity fell below 50% 3063 | -7/Factory | Core integrity fell below 20% 3089 | -7/Factory | Lost 16 parts (4p4n3u5w) 3560 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03534_ System corrupted: Shock Bomb Launcher misfires. 03539_ Slug penetrates Wall. 03542_ Door malfunctions. 03542_ Penetrated by Slug. 03542_ Shock Bomb Launcher destroyed. 03544_ U-05 Engineer lays Concrete. 03545_ Penetrated by Slug. 03545_ U-05 Engineer lays Concrete. 03548_ Slug penetrates Wall. 03551_ Identified Mni. Assault Cannon. 03551_ H-55 Commando misfires. 03551_ Slug penetrates Wall. 03552_ U-05 Engineer repairs door. 03552_ H-55 Commando Lgt. Nuclear Core blasted off. 03552_ H-55 Commando knocked back. 03555_ U-05 Engineer lays Concrete. 03556_ U-05 Engineer builds a Wall. 03558_ FEU0UQPH7MD7BLI%OVOWFJ,E3RNTC=Z