Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 22:30:06 // Winter2019/RPGLIKE Player: Red_Zig Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1592) 1592 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5837 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/1400 Matter 211/300 Energy 24/240 System Corruption 2% Temperature Cool (80) Movement Treading (152) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (5) ------ Scrap Suit Active Sensor Suite > --- WEAPON (4) ------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY (2) ---- Improved Transmission Jammer Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Scrap Suit Active Sensor Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Proton Missile Launcher Improved Grenade Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | 4 1 1 1 1 . Power . | . . . . . . Propulsion 1 | 1 . . . . . Utility 4 | 1 1 . 1 1 . Weapon 3 | 2 . 1 . . . Parts Attached 35 | 10 11 2 6 4 2 Power 3 | 1 1 . . 1 . Engine 2 | 1 . . . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 4 3 1 1 . . Treads 7 | 2 3 1 1 . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 3 . 1 3 . Device 7 | 2 1 . 1 3 . Storage . | . . . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 3 4 1 4 . 2 Energy Gun 9 | . 3 1 4 . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 3 1 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 100 98 89 75 Engine 4 | . 4 . . 6 8 Core 5 | . 7 10 9 1 . Treads 18 | . 23 20 18 16 16 Device 22 | . 23 20 26 25 16 Processor 6 | . 6 10 9 6 . Energy Gun 30 | . 18 39 35 33 31 Ballistic Gun 3 | . 15 . . . . Peak Build Rating 58 | 10 16 18 32 58 58 Average Rating 29 | 6 13 17 27 38 58 On Entrance 22 | . 10 16 18 32 58 Naked Turns . | . . . . . . Heaviest Build 31 | 11 16 19 27 30 31 Greatest Support 42 | 40 40 40 42 42 42 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 2 | . 1 1 1 2 2 Average Capacity 1 | . . 1 1 1 2 Most Carried 2 | . 1 1 1 2 2 Average Carried 1 | . . . 1 1 2 Final Capacity 2 | . 1 1 1 2 2 Final Carried 2 | . 1 1 1 2 2 Class Distribution -------------------- 72% | Gunner 18% | Skirmisher 9% | Scavenger-Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Subcaves Gunner | -7/Recycling Gunner | -7/Scraptown Skirmisher | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1070 | 319 613 20 20 60 38 Remotely 594 | . 494 20 20 60 . Salvage Created 1754 | 201 545 186 565 . 257 Parts 101 | 19 46 13 5 . 18 Haulers Intercepted 4 | . 2 . 1 . 1 Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . 8 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 36 | . 13 12 2 . 9 Melee 2 | . . . . . 2 Guns 33 | . 13 12 2 . 6 Classes Destroyed 14 | 3 5 3 1 . 2 Worker 7 | 2 4 . . . 1 Tunneler 5 | 5 . . . . . Hauler 4 | . 2 . 1 . 1 Recycler 7 | 1 1 . 5 . . Operator 1 | . 1 . . . . Turret 2 | . . 2 . . . Watcher 3 | . 3 . . . . Swarmer 14 | . 5 4 1 . 4 Grunt 10 | . 8 . . . 2 Brawler 1 | . . . 1 . . Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Programmer 2 | . . . . . 2 Subdweller 7 | . . 7 . . . Best Kill Streak 7 | 4 3 6 5 . 7 Combat Bots Only 7 | . 3 4 2 . 7 Max Kills in Single Turn 2 | 2 1 2 1 . 2 Gunslinging 1 | . . 1 . . 1 Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 204 | . 49 93 . . 62 Missed 41 | . 7 24 . . 10 Damage Taken 2366 | . 473 871 . . 1022 Core 1883 | . 363 702 . . 818 Absorbed by Shields . | . . . . . . Redirected to Core 1653 | . 349 564 . . 740 Regen/Repaired (Parts) 20 | . . . . . 20 Core Remaining (%) 57 | 100 . . . 15 . Volleys Fired 146 | 10 76 28 10 . 22 Largest 4 | 3 3 4 4 . 4 Hottest 276 | 60 195 260 276 . 276 Shots Fired 486 | 28 228 112 40 . 78 Gun 483 | 28 228 112 40 . 75 Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 175 | 28 147 . . . . Thermal 308 | . 81 112 40 . 75 Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 35 | 12 13 35 18 . 18 Robot Miss Streak 6 | 1 5 6 4 . 2 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 5 . . 5 Max Gunslinging Chain 2 | . 1 1 . . 2 Shots Hit Robots 275 | 18 78 96 25 . 58 Core Hits 217 | 9 70 76 42 . 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . . 4 Burn 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3940 | 235 955 1138 432 . 1180 Guns 3899 | 235 953 1138 432 . 1141 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 41 | . 2 . . . 39 Kinetic 687 | 235 452 . . . . Thermal 3212 | . 501 1138 432 . 1141 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 28 | . 28 . . . . Shots 1 | . 1 . . . . Rammed 13 | . 1 . . . 12 Targets Rammed 15 | . 1 . . . 14 Kicked . | . . . . . . Crushed 2 | . . . . . 2 Highest Temperature 529 | . 207 262 486 . 529 Average Temperature 104 | . 49 97 178 . 153 Received Heat Transfer 813 | . 186 330 . . 297 Effects 6 | . . . 1 . 5 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Damage (minor) 2 | . . . 1 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . 1 2 . . 5 Heat Transferred 5042 | . 630 1425 545 . 2442 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 320 | 40 315 . 156 . 320 Initial 31 | . 26 . 31 . . Average 147 | 17 197 . 107 . 72 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 63 | 100 42 . 100 . 88 Level 1 36 | . 57 . . . 11 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . . . 3 Investigation 2 | . 1 . . . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses 1 | . . . . . 1 Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 23 15 . . 15 Peak Tracking Total 7 | . 4 6 . . 7 Tactical Retreats 4 | . 2 1 . . 1 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 19 | . 13 . 1 . 5 Max in Single Turn 4 | . 2 . 1 . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 5 | . 1 1 1 2 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 3 2 2 4 . Successful 8 | . 1 2 1 4 . Failed 3 | . 2 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . 2 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 2 . 4 . Record 6 | . . 2 . 4 . Robot Analysis 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 1 Highest-Rated Group 40 | . . . 40 40 40 Highest-Rated Ally 40 | . . . 40 40 40 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 7701 | 143 1888 1609 314 2882 865 Spaces Moved 3711 | 66 825 661 165 1528 466 Core 3 | 3 . . . . . Treads 3693 | 48 825 661 165 1528 466 Legs 15 | 15 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 152 152 152 Average Speed 155 | 145 160 160 152 152 152 Slowest Speed 160 | 160 160 160 160 152 152 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 94 50 31 91 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . 43 . . . 34 Melee . | . . . . . . Projectile . | . . . . . . AOE 77 | . 43 . . . 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 5308 | 87 1221 1142 202 2090 566 Wait 1339 | . 280 446 9 544 60 Move 3706 | 65 824 660 164 1527 466 Hop . | . . . . . . Pick Up 4 | . 1 . . 2 1 Fast Attach 27 | 10 9 . 6 2 . Attach 1 | . . 1 . . . Detach . | . . . . . . Swap 7 | . 2 1 . 2 2 Drop 22 | 2 7 . 5 7 1 Fire 146 | 10 76 28 10 . 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 15 | . 1 . . . 14 Escape Stasis . | . . . . . . Rewire 14 | . . . 8 6 . Trap . | . . . . . . Miscellaneous 27 | . 21 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 27 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Upgraded with Weapon slot (x1) 144 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Gunner 639 | -10/Materials | Discovered new exit (range 3) 770 | -10/Materials | Reached level 2 836 | -10/Materials | Upgraded with Utility slot (x1) 980 | -10/Materials | Discovered new exit (range 15) 1085 | -10/Materials | Identified exit to Materials 1166 | -10/Materials | Discovered exit to Materials (range 16) 1640 | -10/Materials | Discovered new exit (range 11) 2031 | -10/Materials | Identified exit to Subcaves 2032 | -10/Materials | Entered Subcaves 2034 | -10/Subcaves | Reached level 3 2042 | -10/Subcaves | Upgraded with Weapon slot (x1) 2377 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2413 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2718 | -10/Subcaves | Core integrity fell below 50% 2752 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2767 | -10/Subcaves | Learned Materials security intel 3062 | -10/Subcaves | Visited Clippyterm 3066 | -10/Subcaves | Learned location of Deep Caves (-6) 3273 | -10/Subcaves | Build established: Scavenger-Gunner 3337 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3483 | -10/Subcaves | Discovered new exit (range 13) 3494 | -10/Subcaves | Core integrity fell below 20% 3520 | -10/Subcaves | Identified exit to Recycling 3641 | -10/Subcaves | Entered Recycling 3643 | -7/Recycling | Reached level 4 3648 | -7/Recycling | Upgraded with Utility slot (x1) 3916 | -7/Recycling | Scanned before Scraplab entrance 3938 | -7/Recycling | Entered Scraplab 3952 | -7/Recycling | Discovered new exit (range 2) 3952 | -7/Recycling | Identified exit to Scraptown 3955 | -7/Recycling | Entered Scraptown 3955 | -7/Scraptown | Accompanied by 1 ally 3957 | -7/Scraptown | Reached level 5 3966 | -7/Scraptown | Build established: Gunner 4009 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4130 | -7/Scraptown | Upgraded with Utility slot (x1) 4357 | -7/Scraptown | Visited Spacefarers 4419 | -7/Scraptown | Visited Cave Peace 4451 | -7/Scraptown | Visited Fellowship of the Rings 4773 | -7/Scraptown | Visited TADAMA 4819 | -7/Scraptown | Visited Assassins FH 5101 | -7/Scraptown | Visited UFD Registry 5337 | -7/Scraptown | Discovered new exit (range 9) 5497 | -7/Scraptown | Registered with UFD as "Metamech" 5549 | -7/Scraptown | Visited LU-1G1's Boring Crew 5646 | -7/Scraptown | Visited Abandonware Association 5661 | -7/Scraptown | Learned abandonware demo "HACKBUD.EXE" 5695 | -7/Scraptown | Visited Supply Room 6155 | -7/Scraptown | Visited Chapter 10 6205 | -7/Scraptown | Visited Derelict Rescue Squad 6234 | -7/Scraptown | Visited Botcube Research 6264 | -7/Scraptown | Visited Curators Association 6295 | -7/Scraptown | Visited Infowarlord's Domain 6308 | -7/Scraptown | Found Active Sensor Suite 6350 | -7/Scraptown | Visited Junk Repository 6526 | -7/Scraptown | Visited Science Testing Area 6595 | -7/Scraptown | Build established: Skirmisher 6764 | -7/Scraptown | Discovered new exit (range 12) 6799 | -7/Scraptown | Found Scrap Suit 6834 | -7/Scraptown | Identified exit to Factory 6837 | -7/Scraptown | Entered Factory 6837 | -5/Factory | Accompanied by 1 ally 6838 | -5/Factory | Core integrity fell below 50% 6838 | -5/Factory | Core integrity fell below 20% 6839 | -5/Factory | Reached level 6 7559 | -5/Factory | Discovered new exit (range 10) 7571 | -5/Factory | Identified exit to Upper Caves 7661 | -5/Factory | Reached level 7 7702 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07682_ Slammed into G-50 Soldier. 07683_ Crushed G-50 Soldier. 07683_ G-50 Soldier destroyed. 07685_ Slammed into G-50 Soldier. 07686_ G-50 Soldier knocked back. 07686_ R-10 Processor collects Imp. Deuterium Engine. 07688_ Slammed into G-50 Soldier. 07689_ R-10 Processor collects VTOL Module. 07691_ Slammed into G-50 Soldier. 07694_ System corrupted: Heat flow error (+107). 07694_ R-10 Processor collects Lgt. Nuclear Core. 07696_ Slammed into G-50 Soldier. 07697_ R-10 Processor collects VTOL Module. 07699_ Crushed G-50 Soldier. 07699_ G-50 Soldier destroyed. 07700_ Acquired 18 matter. 07700_ R-10 Processor collects Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ! ## #???????????????????????????????????? | | ## #???????????????????????????????????? | | """ ## #???????????????????????????????????? | | """ ## #???????????????????????????????????? | | """" ## #???????????????????????????????????? | | ## ##??????????????????????????????????? | | """ # ! #??????????????????????????????????? | | """"" # #######????????????????????????????? | | """"" # > h?????????????????????? | | # #########???? #????????????????????? | | # #???????????? #????????????????????? | | ### ###????????????s#????????????????????? | | #########?# #?#########???? #????????????????????? | | ??????????# #? #???? #????????????????????? | | ??????????# # #???# #???????k????????????? | | ??????????# # #???# #????????????????????? | | ##????????# + ] #?### ###??????????????????? | | #????????# ############# #???? #???????????? | | ########## ### #???????????? | | + ######## T #???????????? | | ############??????# = #####??????????????? | | #?????????????????###### *%% #?????k????????????? | | #???????????????????######R#######??????????????? | | ##???????????????????# %[ g=%= #??????????????? | | ?????????????????????# o=/!%* #?w????????????? | | ?????????????????????# @ [ #?u????????????? | | ?????????????????????# %""" """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????##############??????????????? | | ???????????????????????????????k??????????k??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????k????????????????????? | | ???????????????t?????????????????????????????????? | | ??????????w??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None RPGLIKE | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Levels Raised 6 | . 1 1 1 1 2 XP Earned 12485 | 3000 2750 1700 1425 650 2960 XP Spent 11995 | 2950 1370 1660 1100 1900 3015 Upgrades 40 | 7 6 4 1 2 20 Propulsion Slot 1 | 1 . . . . . Utility Slot 4 | 1 1 . 1 1 . Weapon Slot 3 | 2 . 1 . . . Core Integrity 16 | . . 2 . . 14 Heat Dissipation 7 | . 4 . . . 3 Energy Storage 2 | . . . . . 2 Inventory Capacity 2 | . 1 . . 1 . Terrain Scan Density 1 | 1 . . . . . Ranged Accuracy 3 | 1 . 1 . . 1 KI Damage % 1 | 1 . . . . . Protomatter Created 342 | . 143 76 . . 123 Integrity Restored 522 | . 405 117 . . . Core 475 | . 358 117 . . . Parts 47 | . 47 . . . . Protomatter Decayed 145 | . 22 109 . . 14 Game ------ Seed RestorationSalvagingHumpback Manual? 0 Play Time 00:43:02 Cumulative 98.7 hours Start 2025.01.29 @ 21:46:38 End 2025.01.29 @ 22:30:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 87 Rogue 75 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12d1156f-9621-40ef-be82-ca5d409f0e1a