Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 11:07:47

Player: dohmmass

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1228)     1228
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 2733

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/400
Matter                     272/300
Energy                     280/280
System Corruption          20%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Transport Network Coupler
>          --- WEAPON (2) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Cooling System
           Sensor Array
           Transport Network Coupler
     Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Heat Sink
           Beam Rifle
  Improved Assault Rifle
  Improved Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Improved Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | .   11  .   25  
  Power                    6    | .   3   .   3   
    Engine                 5    | .   2   .   3   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | .   2   .   8   
    Treads                 4    | .   .   .   4   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | .   2   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | .   3   .   7   
    Device                 4    | .   2   .   2   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   3   .   7   
    Energy Gun             2    | .   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   
Parts Lost                 20   | .   6   .   14  
  Power                    3    | .   2   .   1   
  Propulsion               6    | .   1   .   5   
  Utility                  7    | .   1   .   6   
  Weapon                   4    | .   2   .   2   
  Highest Loss Streak      4    | .   4   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   80  55  85  
  Engine                   8    | .   9   .   8   
  Treads                   8    | .   .   .   9   
  Wheel                    10   | .   23  11  8   
  Device                   19   | .   14  22  20  
  Processor                7    | .   .   .   8   
  Protection               8    | .   7   .   9   
  Energy Gun               10   | .   .   11  12  
  Ballistic Gun            9    | .   22  .   7   
  Slashing Weapon          1    | .   .   .   1   
Naked Turns                14   | .   14  .   .   
Heaviest Build             20   | .   13  10  20  
  Greatest Support         40   | 3   26  16  40  
  Greatest Overweight (x)  5    | .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   1   5   
  Average Carried          1    | 3   .   .   1   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   .   1   4   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           916  | 200  344  .    372  
  Remotely                 .    | .    .    .    .    
Salvage Created            1865 | .    496  .    1369 
  Parts                    109  | .    31   .    78   
Haulers Intercepted        7    | .    1    .    6    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  35   | .   11  .   24  
  Guns                     35   | .   11  .   24  
Classes Destroyed          7    | .   3   .   4   
  Worker                   1    | .   .   .   1   
  Hauler                   7    | .   1   .   6   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   .   .   2   
  Swarmer                  8    | .   2   .   6   
  Grunt                    16   | .   9   .   7   
  Sentry                   11   | .   .   .   11  
Best Kill Streak           4    | .   4   .   4   
  Combat Bots Only         4    | .   4   .   4   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        211  | .    72   .    139  
  Missed                   66   | .    19   .    47   
Damage Taken               2297 | .    589  .    1708 
  Core                     534  | .    115  .    419  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  54   .    .    
Volleys Fired              169  | .    49   .    120  
  Largest                  2    | .    2    .    2    
  Hottest                  121  | .    65   .    121  
Shots Fired                291  | .    90   .    201  
  Gun                      291  | .    90   .    201  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  143  | .    88   .    55   
  Thermal                  148  | .    2    .    146  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    8    .    9    
  Robot Miss Streak        6    | .    3    .    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    2    .    3    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           184  | .    54   .    130  
  Core Hits                76   | .    24   .    52   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         12   | .    1    .    11   
    Burn                   10   | .    .    .    10   
    Destroy                2    | .    1    .    1    
Melee Attacks              18   | .    .    .    18   
  Impact                   .    | .    .    .    .    
  Slashing                 18   | .    .    .    18   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2689 | .    701  .    1988 
  Guns                     2667 | .    701  .    1966 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    22   | .    .    .    22   
  Ramming                  .    | .    .    .    .    
  Kinetic                  1160 | .    665  .    495  
  Thermal                  1507 | .    36   .    1471 
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 22   | .    .    .    22   
  Piercing                 .    | .    .    .    .    
Highest Corruption         20   | .    .    .    20   
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  14   | .    .    .    14   
    Message Errors         3    | .    .    .    3    
    Matter Fused           3    | .    .    .    3    
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      1    | .    .    .    1    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        240  | .    10   .    240  
  Average Temperature      30   | .    3    .    35   
  Received Heat Transfer   678  | .    306  .    372  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         4440 | .    74   .    4366 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             474  | .   247 104 474 
  Initial                  104  | .   .   104 43  
  Average                  267  | .   117 104 298 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         37   | 100 81  100 27  
  Level 1                  45   | .   18  .   51  
  Level 2                  17   | .   .   .   20  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   15  .   34  
  Peak Tracking Total      8    | .   8   .   7   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            6    | .   1   .   5   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 3    | .   .   .   3   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          12   | .   3   .   9   
  Terminals                11   | .   3   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                21   | .   7   .   14  
  Successful               13   | .   2   .   11  
  Failed                   8    | .   5   .   3   
    Catastrophic           3    | .   2   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                20   | .   7   .   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             12   | .   2   .   10  
  Part Schematic           1    | .   .   .   1   
  Robot Schematic          1    | .   .   .   1   
  Prototype ID Bank        3    | .   1   .   2   
  Open Door                3    | .   .   .   3   
  Recycling Unit Index     1    | .   1   .   .   
  Locate Traps             1    | .   .   .   1   
  Disarm Traps             1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Seal Access              1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   .   4   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2222 | 27   298  32   1865 
Spaces Moved               1324 | 44   145  32   1103 
  Core                     103  | 44   31   .    28   
  Treads                   428  | .    .    .    428  
  Legs                     .    | .    .    .    .    
  Wheels                   793  | .    114  32   647  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   50   100  100  
  Average Speed            119  | 50   82   100  128  
  Slowest Speed            300  | 50   100  100  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    3    
Exploration Rate (%)       34   | 4    38   4    91   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 12   | .    .    .    12   
Terrain Destroyed          12   | .    .    .    12   
  Melee                    12   | .    .    .    12   
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  
Total                      1629 | 48   233  32   1316 
  Wait                     46   | .    23   .    23   
  Move                     1319 | 43   144  31   1101 
  Hop                      .    | .    .    .    .    
  Pick Up                  35   | 5    6    1    23   
  Fast Attach              .    | .    .    .    .    
  Attach                   27   | .    11   .    16   
  Detach                   .    | .    .    .    .    
  Swap                     9    | .    .    .    9    
  Drop                     4    | .    .    .    4    
  Fire                     169  | .    49   .    120  
  Melee                    18   | .    .    .    18   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            2    | .    .    .    2    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   28 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Discovered new exit (range 16)
  236 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Entered another Materials area
  326 | -9/Materials  | Evolved 2 slots: Utility x2
  326 | -9/Materials  | Discovered new exit (range 16)
  335 | -9/Materials  | Lost 4 parts (1p1n2w)
  358 | -9/Materials  | Entered Storage
  762 | -9/Storage    | Build established: Scavenger-Mutant
 1079 | -9/Storage    | Discovered new exit (range 9)
 1293 | -9/Storage    | Lost 3 parts (1n1u1w)
 1937 | -9/Storage    | Build established: Mutant
 1974 | -9/Storage    | Core integrity fell below 50%
 2181 | -9/Storage    | Crushed by falling debris
 2182 | -9/Storage    | System corruption reached 10%
 2206 | -9/Storage    | Crushed by falling debris
 2207 | -9/Storage    | Core integrity fell below 20%
 2224 | -9/Storage    | Crushed by falling debris
 2224 | -9/Storage    | Smashed by cave-in

 Last Messages 
---------------
02102_ K-01 Serf cleans the Compression Vault.
02155_ U,GVQC >AJ698= T IIEG,WLTG8E9W1B
02161_ The unstable cave ceiling collapses.
[Achievement: Part-time Excavator]
02181_ The unstable cave ceiling collapses.
02181_ Crushed by falling debris.
02181_ Com. Wheel destroyed.
02181_ System corrupted by crushing effect (+4).
02181_ Cooling System destroyed.
02181_ System corrupted by crushing effect (+5).
02193_ G&EXAJCC:#S:N=VX&B QT
02200_ The unstable cave ceiling collapses. <x3>
02206_ Crushed by falling debris.
02206_ Mining Claw destroyed.
02206_ System corrupted by crushing effect (+4).
02206_ Lgt. Armor Plating destroyed.
02206_ System corrupted by crushing effect (+3).
02211_ =IYWQTITC,L#IEJU4#<YXSE<G/GDB
02224_ The unstable cave ceiling collapses.
02224_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|               ???????????????????????????????????? |
|               ?????????????????????????????????### |
|               ?????????????????????????????????#!! |
|               ?????????????????????????????????#   |
|               ?????????????????????????????????#!! |
|               ????????????????????###########??### |
|               ??????######???????##   +     ###### |
|               ??????##   ##??????#T   #            |
|               ??????##### #??????##  ##   %        |
|               ??????????# #???????# ]##            |
|               ??????????###???????# ]##     ##  "" |
|               ??????????#@#???????# ]#########  "" |
|               ???????""""##???????####????####  "" |
|               ??????##  "##???????????????# ^      |
|               ??????#T  ##????????????????#        |
|               ####??##  #?????????????????# ^    # |
|               #   ???#  #?????????????????#      # |
|               #    ??#  #???????#####??####+##   # |
|               #    ??#  #???????#"""#??#     #   # |
|               #     ##  ##????###"R"#??#     #   # |
|               #     #    ######%#" "####     #   # |
|               #     +%  %     #        #     #   # |
|               #     #         #    """ #     #   # |
|               # !!  #    ###  #    """ #     +   # |
|               # !! ?##+##### %#    """ #     #   # |
|               # !  ?#      + %+        #     #   # |
|               #   ??#      #  #    """ #     #   # |
|               #   ??#      #  #    """ #     #   # |
|               ###???#"""  ?#  #    """ #     #   + |
|               ??????#"""  ?#  #        #     #   # |
|               ??????#""" ??#  ####+###########   # |
|               ??????#    ??#                     # |
|               ??????####???#       #######       # |
|               ?????????#####+#####+###???#       # |
|               ?????????#             #???#  """  # |
|               ?????????# !        !  #####  """  # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Shield Generator | -9/Storage | Hacked

 Robot Schematics 
------------------
 R-06 Scavenger | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              AlertHeatSword
  Manual?         0
Play Time         00:19:20
  Cumulative      24.5 hours
  Start           2024.04.07 @ 10:50:13
  End             2024.04.07 @ 11:07:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          30
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8a819e5-6e9f-4818-b76d-c75626ea7f50