Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 02:52:34 Player: f_ Result: Destroyed by ZA-91R(M) with Reinforced Deuterium Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (2321) 2321 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1267) 1267 TOTAL SCORE: 6008 Bonus ------- High Alert Combat Kills 281 Follower Combat Kills 386 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 258/265 System Corruption 0% Temperature Cool (15) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Medium Storage Unit Salvage Targeting Computer Hacking Suite Hacking Drone Bay (0/1) > --- WEAPON (2) ------- Light EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY (10) --- Titanium Leg Advanced Heat Sink Relay Coupler [Programmer] (77) Gatling Laser Storm Laser Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Light EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY -------- Titanium Leg Advanced Heat Sink Relay Coupler [Programmer] Gatling Laser Storm Laser Heavy Hammer [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 106 | 6 15 4 63 5 8 5 Power 10 | 1 2 1 6 . . . Engine 10 | 1 2 1 6 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 6 . 12 . . 1 Treads 2 | . . . 2 . . . Leg 19 | 2 6 . 10 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 1 2 3 17 3 8 3 Device 20 | . . 1 10 1 5 3 Storage 4 | 1 1 1 1 . . . Processor 6 | . 1 1 2 2 . . Hackware 4 | . . . 1 . 3 . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 38 | 2 5 . 28 2 . 1 Energy Gun 18 | 2 3 . 13 . . . Energy Cannon 8 | . . . 6 1 . 1 Ballistic Gun 4 | . 1 . 3 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 5 | . . . 5 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 1 . . Unidentified Prototypes 8 | . . . 5 1 1 1 Parts Lost 14 | . . 1 11 1 . 1 Power 2 | . . 1 1 . . . Propulsion 1 | . . . 1 . . . Utility 6 | . . . 6 . . . Weapon 5 | . . . 3 1 . 1 Highest Loss Streak 4 | . . 1 4 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 98 99 99 100 Engine 11 | . 13 13 10 11 11 11 Treads 1 | . . . 3 . . . Leg 22 | . 28 28 18 22 22 22 Device 11 | . . 12 14 15 10 11 Storage 10 | . 14 5 10 11 11 11 Processor 12 | . 13 9 9 17 16 11 Hackware 2 | . . . 1 . 5 11 Protection 2 | . . . 5 . . . Energy Gun 12 | . 26 28 12 . . . Energy Cannon 10 | . . . 7 17 22 22 Naked Turns . | . . . . . . . Heaviest Build 27 | 12 17 18 27 26 26 26 Greatest Support 46 | 20 20 20 46 40 34 45 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 6 8 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 8 | . 7 4 8 9 9 9 Final Capacity 10 | 8 10 8 10 10 10 10 Final Carried 10 | 1 10 4 10 10 10 9 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1593 | 255 232 63 785 132 33 93 Remotely . | . . . . . . . Salvage Created 3906 | . 796 104 2477 277 . 252 Parts 237 | . 53 6 153 21 . 4 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 68 | . 14 3 41 9 . 1 Melee 5 | . . . 5 . . . Guns 46 | . 14 3 29 . . . Cannons 13 | . . . 3 9 . 1 AOE 3 | . . . 3 . . . Classes Destroyed 11 | . 7 . 4 . . . Worker 6 | . 2 . 4 . . . Builder 5 | . 3 . 2 . . . Tunneler 1 | . . . 1 . . . Hauler 8 | . 2 . 6 . . . Recycler 4 | . . . 4 . . . Operator 4 | . 1 . 3 . . . Watcher 8 | . 3 . 5 . . . Swarmer 22 | . 3 3 11 5 . . Grunt 35 | . 11 . 20 3 . 1 Brawler 1 | . . . 1 . . . Sentry 10 | . . . 9 1 . . Best Kill Streak 10 | . 3 3 10 2 . 1 Combat Bots Only 7 | . 3 3 7 2 . 1 Max Kills in Single Turn 3 | . 1 2 3 2 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 271 | . 56 11 168 34 . 2 Missed 75 | . 15 3 43 14 . . Damage Taken 2730 | . 573 64 1784 178 . 131 Core 549 | . 130 19 316 13 . 71 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 17 | . 17 . . . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 257 | . 102 15 116 17 . 7 Largest 2 | . 2 2 2 2 . 2 Hottest 124 | . 100 90 112 112 . 124 Shots Fired 465 | . 180 20 224 27 . 14 Gun 393 | . 180 20 193 . . . Cannon 72 | . . . 31 27 . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 21 | . 21 . . . . . Thermal 138 | . 128 5 4 . . 1 Explosive . | . . . . . . . Electromagnetic 306 | . 31 15 220 27 . 13 Robot Hit Streak 13 | . 10 5 13 5 . 5 Robot Miss Streak 9 | . 5 3 9 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 304 | . 110 9 161 15 . 9 Core Hits 155 | . 41 5 94 9 . 6 Critical Kills 3 | . . . 3 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 3 . 4 . . . Burn 3 | . 3 . . . . . Corrupt 1 | . . . 1 . . . Smash 3 | . . . 3 . . . Melee Attacks 43 | . . . 40 3 . . Impact 40 | . . . 40 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 1 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5417 | . 1410 115 3372 328 . 192 Guns 3297 | . 1395 115 1787 . . . Cannons 825 | . . . 305 328 . 192 Explosions 568 | . 15 . 553 . . . Melee 727 | . . . 727 . . . Ramming . | . . . . . . . Kinetic 170 | . 170 . . . . . Thermal 1618 | . 996 26 596 . . . Explosive . | . . . . . . . Electromagnetic 2902 | . 244 89 2049 328 . 192 Impact 727 | . . . 727 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 2 2 7 7 7 . Average Corruption 5 | . 2 2 6 7 7 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 152 | . 13 13 95 29 2 . Message Errors 42 | . 4 3 27 7 1 . Matter Fused 40 | . 2 4 23 11 . . Heat Flow Errors 17 | . 2 1 12 2 . . Energy Discharges 13 | . . 1 11 1 . . Parts Rejected 1 | . . . 1 . . . Parts Fused 3 | . . 2 1 . . . Data Loss (minor) 18 | . 3 . 9 5 1 . Data Loss (major) 5 | . 1 . 4 . . . Misfires 4 | . . . 3 1 . . Alerts 4 | . 1 1 1 1 . . Weapon Failures 5 | . . 1 3 1 . . Overload Shots . | . . . . . . . Overflow Damage 38 | . . . 12 . . 26 Projectiles 26 | . . . . . . 26 Explosions . | . . . . . . . Melee 12 | . . . 12 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 256 | . 73 . 183 . . . Shots 8 | . 2 . 6 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 331 | . 321 254 331 258 284 90 Average Temperature 83 | . 90 66 84 70 152 33 Received Heat Transfer 861 | . 297 . 525 9 . 30 Effects 5 | . 3 . 2 . . . Interference 4 | . 3 . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 15 | . 4 . 11 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 9 . . . . . Heat Transferred 3930 | . 3145 74 711 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . 10 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 796 | . 291 130 796 450 . . Initial 282 | . . 70 3 282 . . Average 318 | . 155 43 470 299 . . Maximum Alert Level 3 | . 1 . 3 2 . . Low Security (%) 40 | 100 69 100 22 . . . Level 1 24 | . 30 . 10 87 . . Level 2 22 | . . . 41 12 . . Level 3 12 | . . . 25 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . 7 . . . Investigation 6 | . 2 . 4 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 28 3 57 12 . 4 Peak Tracking Total 5 | . 3 3 5 4 . 4 Tactical Retreats 6 | . 2 . 4 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts 10 | . . . 10 . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 13 | . 4 . 7 2 . . Max in Single Turn 2 | . 2 . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 20 | . 7 . 13 . . . Terminals 14 | . 5 . 9 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 14 . 44 . . . Successful 35 | . 9 . 26 . . . Failed 23 | . 5 . 18 . . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . . 5 . Terminals 38 | . 11 . 27 . . . Fabricators . | . . . . . . . Repair Stations 7 | . 2 . 5 . . . Recycling Units 4 | . 1 . 3 . . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 6 . 14 . . . Prototype ID Bank 2 | . . . 2 . . . Emergency Access Points 4 | . 1 . 3 . . . Terminal Index 1 | . . . 1 . . . Alert Level 3 | . . . 3 . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 3 | . 2 . 1 . . . Security Status 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Registered Components 2 | . 1 . 1 . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 3 | . 1 . 2 . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 9 | . . . 9 . . . Insert Component 4 | . . . 4 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 . 11 . . . Full Trace Events 7 | . 1 . 6 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 2 | . . . . 2 . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . no_distress 2 | . . . . 2 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . . . 3 6 . Largest Group 6 | . . . . 3 6 6 Highest-Rated Group 348 | . . . . 40 348 348 Highest-Rated Ally 96 | . . . . 16 96 96 Total Orders . | . . . . . . . Ally Attacks 88 | . . . . 31 . 57 Total Damage 2310 | . . . . 355 . 1955 Kills 14 | . . . . 5 . 9 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches 1 | . . . . . 1 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 9235 | 69 1672 777 3487 976 1453 801 Spaces Moved 5742 | 51 1001 605 1781 651 1081 572 Core 6 | 6 . . . . . . Treads 319 | . . . 319 . . . Legs 5417 | 45 1001 605 1462 651 1081 572 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 125 Average Speed 128 | 111 120 120 135 130 130 125 Slowest Speed 200 | 120 120 120 200 130 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 74 | 4 96 98 98 89 87 51 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 8 | . . 3 . 2 2 1 Spaces Dug 6 | . . . 6 . . . Terrain Destroyed 45 | . . . 45 . . . Melee 6 | . . . 6 . . . Projectile . | . . . . . . . AOE 39 | . . . 39 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 7090 | 63 1293 637 2569 754 1133 641 Wait 747 | . 149 3 457 68 20 50 Move 5736 | 50 1000 604 1780 650 1080 572 Hop . | . . . . . . . Pick Up 98 | 7 17 5 52 6 8 3 Fast Attach 18 | . . . 13 . 4 1 Attach 32 | 6 3 3 13 3 1 3 Detach 1 | . . . 1 . . . Swap 56 | . 12 1 37 2 3 1 Drop 90 | . 10 6 50 5 15 4 Fire 257 | . 102 15 116 17 . 7 Melee 43 | . . . 40 3 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap 10 | . . . 10 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Discovered new exit (range 13) 968 | -10/Materials | Core integrity fell below 50% 1352 | -10/Materials | Repaired Lgt. Ion Engine 1611 | -10/Materials | Discovered new exit (range 7) 1656 | -10/Materials | Discovered new exit (range 8) 1742 | -10/Materials | Entered Mines 1858 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1974 | -10/Mines | Discovered new exit (range 9) 1992 | -10/Mines | Identified exit to Materials 2196 | -10/Mines | Learned 8 Materials zone layouts 2505 | -10/Mines | Discovered exit to Materials (range 7) 2509 | -10/Mines | Learned location of Storage (-8) 2519 | -10/Mines | Entered Materials 2519 | -9/Materials | Evolved 2 slots: Utility x2 2520 | -9/Materials | Identified exit to Materials 2520 | -9/Materials | Identified exit to Mines 3294 | -9/Materials | Lost 4 parts (1p1n2u) 3436 | -9/Materials | Destroyed 7 combat bots 3695 | -9/Materials | Core integrity fell below 50% 4065 | -9/Materials | Build established: Scavenger-Mutant 4712 | -9/Materials | Build established: Mutant 4830 | -9/Materials | Discovered exit to Materials (range 15) 6006 | -9/Materials | Entered Mines 6048 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6093 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6116 | -9/Mines | Discovered exit to Materials (range 8) 6300 | -9/Mines | Discovered exit to Materials (range 13) 6539 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6540 | -9/Mines | Discovered new exit (range 5) 6654 | -9/Mines | Core integrity fell below 20% 6660 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6683 | -9/Mines | Found Prototype Device 6684 | -9/Mines | Identified Exp. Sensor Array 6982 | -9/Mines | Entered Zion 7029 | -7/Zion | System corruption cleaned by Quarantine Array 7084 | -7/Zion | Learned Factory emergency access door positions 7161 | -7/Zion | Received a hallucinogenic algorithm 7318 | -7/Zion | Given the Hacking Drone Bay 7318 | -7/Zion | Found Prototype Device 7318 | -7/Zion | Identified Hacking Drone Bay 7779 | -7/Zion | Found Prototype Energy Gun 7879 | -7/Zion | Imprinted 7881 | -7/Zion | Declared Zion's savior 8043 | -7/Zion | Given A8's code to call for help 8069 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8070 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8386 | -7/Zion | Found Relay Coupler [Programmer] 8407 | -7/Zion | Discovered new exit (range 15) 8435 | -7/Zion | Entered Proximity Caves 8435 | -6/Proximity Caves | Accompanied by 6 allies 8580 | -6/Proximity Caves | Spotted B-75 Beast 8601 | -6/Proximity Caves | Allies destroyed B-75 Beast 8753 | -6/Proximity Caves | Learned Factory stockpile data 9236 | -6/Proximity Caves | Destroyed by ZA-91R(M) with Reinforced Deuterium Engine chain reaction Last Messages --------------- 08861_ G-50 Soldier destroyed. 08862_ Lgt. EM Pulse Cannon destroyed. 08866_ G-50 Soldier destroyed. 08868_ Corrupted Unknown Engine fries itself beyond repair. 08868_ L-41 Fighter destroyed. 08871_ Unknown Leg fries itself beyond repair. 08874_ Acquired 10 matter. 08877_ Unknown Leg fries itself beyond repair. 08884_ Imp. Melee Analysis Suite fries itself beyond repair. 09221_ Slug penetrates Enhanced Grunt. 09224_ Enhanced Grunt destroyed. 09229_ Slug penetrates ZA-91R(M). 09231_ ZA-91R(M) suffers critical hit (Destroy). 09236_ Chain reaction triggered in Rnf. Deuterium Engine. 09236_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ???????????????????????????? ? ? ?????????????? | | ???????????????????????????? ???????????? | | ???????????????????????????? ?????????? | | ??????????????????????????? ????????? | | ???????????????????????????# ????????? | | ???????????????????????????# ???????? | | ???????????????????????????# ????????? | | #???????????????????????????# # ????????? | | #??????????????????#?#??????# # ??????????? | | #????###???????????# #Y?????# #????????????? | | #???? ##??????????# Ms????# #?????????????? | | #???? ##?????????# *%##### ##????????????? | | #???? #?????????# !gMM #????????????? | | #???? #?????????######@ #????????????? | | #??## #???????????????# ##????????????? | | #?## #???????????????## #?????????????? | | ### #???????????????# ##?????????????? | | # #???????? ## ##?????????????? | | ##?????? ### #?????????????? | | #????? #?# #?????????????? | | # ##????? ##?## #?????????????? | | ## ###?????? ####????## #?????????????? | | ?## #????????#### ?????????# #?????????????? | | ??# #???????????## ??????###?# ###?????????????? | | ??# #????????????#??????## ### #???????????????? | | ??# #####???????????????# ###?????????????? | | ??# #???????????????## ##????????????? | | ??# #????????????????## #????????????? | | ####### #?????????????????# ### #????????????? | | "##???# ########??????????####?# #????????????? | | "##??# #??????????????## #????????????? | | % #??######## #?????????????## #????????????? | | %" ##????????# #????????###### ##????????????? | | # #????????# #???????##" #?????????????? | | ######??????# #??????## #?????????????? | | ######## #??????#""" ##????????????? | | ##### ## "" "# #??????# "#" #????????????? | | ????# ## """ # ###????##?## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Hvy. Hammer | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed AlertXenonTube Manual? 0 Play Time 01:53:44 Cumulative 34.7 hours Start 2024.03.23 @ 00:59:01 End 2024.03.23 @ 02:52:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 19 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9a1f07e-e81d-4769-bc1e-c4451691afaa