Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 21:51:13 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1646) 1646 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (290) 290 TOTAL SCORE: 5526 Bonus ------- Follower Combat Kills 290 Cogmind --------- Core Integrity 690/850 Matter 232/300 Energy 200/200 System Corruption 0% Temperature Cool (69) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Light Treads Light Treads Improved Medium Treads > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Improved Targeting Computer Weapon Shielding Weapon Shielding Hacking Suite Authchip [Weapon] > --- WEAPON (3) ------- Cooled Pulse Rifle Thermic Laser Precision Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Huge Storage Unit Heavy Laser Gatling Laser Heavy Plasma Cannon Flak Gun Precision Assault Rifle Precision Assault Rifle Magnetic Acceleration Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Targeting Computer Weapon Shielding Weapon Shielding Hacking Suite Authchip [Weapon] > --- WEAPON ----------- Cooled Pulse Rifle Thermic Laser Precision Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Huge Storage Unit Heavy Laser Gatling Laser Cooled Pulse Rifle Heavy Plasma Cannon Flak Gun Precision Assault Rifle Precision Assault Rifle Magnetic Acceleration Cannon Heavy Missile Launcher [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 5 | . . 2 . 2 . 1 Weapon 1 | . . . . . . 1 Parts Attached 50 | 8 3 10 3 . 16 10 Power 7 | 1 1 2 . . 2 1 Engine 6 | 1 1 2 . . 2 . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 12 | 2 . 2 1 . 5 2 Treads 10 | 2 . . 1 . 5 2 Leg . | . . . . . . . Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 3 1 . 5 5 Device 3 | 1 . 2 . . . . Storage 3 | 1 1 . . . . 1 Processor 3 | . . . . . 2 1 Hackware 2 | . . 1 . . . 1 Protection 6 | . . . 1 . 3 2 Artifact . | . . . . . . . Weapon 14 | 3 1 3 1 . 4 2 Energy Gun 8 | 2 . 2 . . 3 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 1 . 1 . . 1 1 Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 . . 2 1 Parts Lost 13 | . . 2 . 1 4 6 Power 2 | . . 1 . . 1 . Propulsion 5 | . . 1 . . 1 3 Utility 6 | . . . . 1 2 3 Weapon . | . . . . . . . Highest Loss Streak 5 | . . 2 . 1 4 5 To Critical Strikes . | . . . . . . . Average Backups 7 | 4 7 5 5 5 5 13 Power 2 | . 1 2 3 3 1 3 Propulsion 1 | 1 2 1 . . . 1 Utility 1 | . 2 1 1 1 1 1 Weapon 2 | . 1 1 1 1 2 6 Tool/Special . | . . . . . . . Unused Backups 15 | . . 1 . 1 3 10 Power 6 | . . 1 . . 2 3 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 8 | . . . . 1 1 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 100 94 88 75 80 95 Engine 7 | . 14 11 9 7 7 . Reactor 1 | . . . . . . 5 Treads 18 | . 28 18 7 7 14 25 Wheel 5 | . . 3 18 15 6 . Device 8 | . 14 21 13 6 . . Storage 9 | . 14 11 9 7 7 6 Processor 4 | . . . . . 9 12 Hackware 5 | . . 6 9 7 7 7 Protection 6 | . . . 4 7 10 15 Energy Gun 9 | . 15 13 . . 7 13 Energy Cannon 2 | . . . 8 7 1 . Ballistic Gun 4 | . . 1 9 7 5 6 Ballistic Cannon 3 | . 12 7 . . . . Peak Build Rating 56 | 7 8 17 18 17 32 56 Average Rating 20 | 6 7 14 16 16 24 46 On Entrance 13 | . 7 8 17 17 16 30 Naked Turns . | . . . . . . . Heaviest Build 53 | 14 31 36 40 40 46 53 Greatest Support 100 | 40 40 40 26 26 80 100 Greatest Overweight (x) 3 | . . 3 1 1 2 . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 6 9 8 6 6 11 15 Average Carried 7 | 4 7 5 5 5 5 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 13 | 6 8 5 5 5 11 13 Class Distribution -------------------- 40% | Scavenger-Mutant 33% | Mutant 16% | Scavenger-Gunner 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 1159 | 280 28 207 137 . 331 176 Remotely . | . . . . . . . Salvage Created 2119 | 173 114 213 253 43 807 516 Parts 114 | 24 17 13 11 1 28 20 Haulers Intercepted 5 | . 1 . . . 4 . Recyclers Shooed 4 | 1 1 . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 38 | . 7 5 5 1 10 10 Guns 28 | . 4 3 2 . 9 10 Cannons 8 | . 2 2 3 1 . . AOE 1 | . 1 . . . . . Classes Destroyed 13 | 2 3 4 1 1 1 1 Worker 2 | . 1 . . . . 1 Builder 2 | . . . 1 . . 1 Tunneler 7 | 7 . . . . . . Hauler 5 | . 1 . . . 4 . Recycler 1 | 1 . . . . . . Operator 1 | . . 1 . . . . Watcher 1 | . . 1 . . . . Swarmer 10 | . 7 . . . . 3 Grunt 18 | . . 3 4 . 6 5 Sentry 7 | . . 2 1 . 4 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 1 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 7 | 2 3 2 2 1 7 3 Combat Bots Only 6 | . 3 2 2 1 6 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 388 | . 45 32 38 16 171 86 Missed 126 | . 11 6 10 4 72 23 Hits 262 | . 34 26 28 12 99 63 Projectile 262 | . 34 26 28 12 99 63 AOE 1 | . 1 . . . . . Critical Strikes 10 | . . 2 2 1 . 5 Actively Blocked 2 | . . . . . . 2 Damage Taken 3738 | . 414 374 441 203 922 1384 Core 585 | . 118 55 81 14 157 160 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . . 2 101 Core Remaining (%) 79 | 100 52 86 85 . 75 . Volleys Fired 181 | 19 22 20 22 9 53 36 Largest 3 | 2 2 2 2 2 2 3 Hottest 133 | 90 80 96 83 83 103 133 Shots Fired 391 | 38 43 40 44 18 102 106 Gun 322 | 38 21 25 22 9 101 106 Cannon 69 | . 22 15 22 9 1 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 149 | . 22 16 22 9 44 36 Thermal 242 | 38 21 24 22 9 58 70 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 56 | 8 4 16 8 6 56 44 Robot Miss Streak 5 | 2 4 2 5 1 4 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 303 | 25 21 32 24 14 89 98 Core Hits 109 | 9 10 9 10 4 38 29 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 7 | 1 . 1 . 1 2 2 Burn 5 | 1 . 1 . . 1 2 Destroy 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5542 | 307 376 458 406 234 1758 2003 Guns 4633 | 307 134 245 143 81 1724 1999 Cannons 845 | . 217 209 263 139 17 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 64 | . 25 4 . 14 17 4 Kinetic 2056 | . 217 209 143 81 703 703 Thermal 3422 | 307 134 245 263 139 1038 1296 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . 5 10 . Average Corruption 8 | . . . . 5 8 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 21 . Message Errors 6 | . . . . . 6 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 2 | . . . . . 2 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . 3 . . 1 . . Impact 2 | . 1 . . 1 . . Kinetic 2 | . 2 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 8 | . . . . 7 1 . Shots . | . . . . . . . Rammed 10 | . 5 2 . 1 2 . Targets Rammed 11 | . 5 2 . 1 2 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 343 | 240 72 147 144 27 343 60 Average Temperature 63 | 77 23 41 52 13 99 22 Received Heat Transfer 1086 | . 36 177 261 . 327 285 Effects 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 15 | 1 . 1 . 2 8 3 Heat Transferred 7471 | 868 347 646 555 296 2180 2579 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 92 | 100 100 100 100 100 63 100 Level 1 7 | . . . . . 36 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 320 | 10 71 50 42 30 320 173 Initial 137 | . . 7 . 7 . 137 Average 66 | 1 31 13 10 3 154 135 Influence Increases 1605 | 40 219 153 127 30 725 311 Destroy 0b10 Robot/C 920 | . 140 100 100 20 360 200 Destroy 0b10 Robot/NC 110 | 40 10 10 5 . 35 10 Destroy Leader 236 | . 22 42 20 10 92 50 Allied During Kill 139 | . . . . . 139 . Successful Hack 43 | . . . . . 7 36 Disable Machine 15 | . . . . . 15 . Destroy Structure 7 | . 2 1 2 . 2 . Lose Combat Pursuer 135 | . 45 . . . 75 15 Influence Decreases 1487 | 40 202 170 109 48 422 496 Entered New Map 187 | . . 10 . 11 . 166 Time Decay 1030 | 40 202 140 109 27 242 270 Lost Part 130 | . . 20 . 10 40 60 Lost Ally 140 | . . . . . 140 . Squads Dispatched 14 | . 2 2 1 . 5 4 Investigation 5 | . 2 . 1 . . 2 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 2 . . 2 . Assault . | . . . . . . . Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 5 | . . 1 1 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 20 11 5 2 25 14 Peak Tracking Total 6 | . 5 2 2 1 6 3 Tactical Retreats 7 | . 2 . . . 4 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 4 | . 3 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 11 | . 1 . 2 . 3 5 Terminals 10 | . 1 . 2 . 3 4 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 1 . 4 . 4 9 Successful 10 | . 1 . 1 . 3 5 Failed 8 | . . . 3 . 1 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 1 . 2 . 2 9 Terminals 17 | . 1 . 4 . 4 8 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 1 . 3 . Robot Analysis 2 | . 1 . 1 . . . Open Door 2 | . . . . . 2 . Branch Access Points 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . . . . . 5 Terminals 4 | . . . . . . 4 Skim 4 | . . . . . . 4 Fabricators 1 | . . . . . . 1 Recompile 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . 2 . 2 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies 10 | . . . . . 10 . Largest Group 10 | . . . . . 10 . Highest-Rated Group 173 | . . . . . 173 . Highest-Rated Ally 29 | . . . . . 29 . Total Orders . | . . . . . . . Ally Attacks 86 | . . . . . 86 . Total Damage 968 | . . . . . 968 . Kills 11 | . . . . . 11 . Allies Corrupted 2 | . . . . . 2 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Active Infowar (turns) 1974 | 211 537 451 453 177 . 145 Optics 145 | . . . . . . 145 Terrain 667 | . . 433 234 . . . Seismic 1829 | 211 537 451 453 177 . . Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 3179 | 310 537 451 453 182 656 590 Spaces Moved 1764 | 147 276 224 353 146 356 262 Core 2 | 2 . . . . . . Treads 973 | 145 276 153 . . 137 262 Legs . | . . . . . . . Wheels 789 | . . 71 353 146 219 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 105 105 105 105 160 Average Speed 135 | 158 160 145 105 105 127 160 Slowest Speed 320 | 160 160 160 105 105 320 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 10 56 22 31 3 47 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . 1 . . . . . Melee . | . . . . . . . Projectile 1 | . 1 . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 2163 | 182 326 307 390 157 450 351 Wait 105 | 3 14 45 10 . 7 26 Move 1759 | 146 276 223 352 145 355 262 Hop . | . . . . . . . Pick Up 30 | 6 3 2 1 1 9 8 Fast Attach 24 | 7 . 2 2 . 9 4 Attach 11 | . 1 4 . . 2 4 Detach 1 | . . . . . 1 . Swap 21 | 1 3 5 1 . 6 5 Drop 21 | . 3 4 2 1 6 5 Fire 181 | 19 22 20 22 9 53 36 Melee . | . . . . . . . Ram 2 | . . . . 1 1 . Kick . | . . . . . . . Crush 8 | . 4 2 . . 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 311 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 12) 680 | -10/Materials | Discovered new exit (range 7) 826 | -10/Materials | Discovered new exit (range 15) 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Utility x2 1021 | -9/Materials | Discovered new exit (range 13) 1287 | -9/Materials | Discovered new exit (range 10) 1299 | -9/Materials | Entered another Materials area 1299 | -8/Materials | Evolved 2 slots: Propulsion x2 1328 | -8/Materials | Build established: Scavenger-Mutant 1745 | -8/Materials | Discovered new exit (range 7) 1752 | -8/Materials | Entered Factory 1752 | -7/Factory | Evolved 2 slots: Utility x2 1914 | -7/Factory | Discovered new exit (range 2) 1934 | -7/Factory | Entered Storage 1965 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 1967 | -7/Storage | Identified exit to Recycling 2240 | -7/Storage | System corruption reached 10% 2350 | -7/Storage | Garrison activated, responded to threat 2408 | -7/Storage | Lost 5 allies 2425 | -7/Storage | Lost 4 parts (1p1n2u) 2460 | -7/Storage | Discovered new exit (range 11) 2590 | -7/Storage | Entered Factory 2590 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2906 | -6/Factory | Build established: Scavenger-Gunner 2941 | -6/Factory | Spotted B-75 Beast 2999 | -6/Factory | Destroyed B-75 Beast 3026 | -6/Factory | Lost 5 parts (2n3u) 3174 | -6/Factory | Garrison activated, responded to threat 3180 | -6/Factory | Self-destructed Last Messages --------------- 03023_ K-01 Serf cleans the Matter Pump. 03025_ K-01 Serf collects debris. 03035_ Acquired Enh. Optical Array. 03049_ Acquired Lrg. Storage Unit. 03051_ Dropped Lrg. Storage Unit. 03067_ Connecting with Fabricator... >>Force(Recompile) RECOMPILED[Authchip [Weapon]] 03067_ ALERT: Suspicious activity at Fabricator F002. Dispatching Investigation squad. 03068_ Acquired Authchip [Weapon]. 03071_ Dropped Lgt. Treads. 03096_ G-50 Soldier destroyed. 03099_ G-50 Soldier suffers critical hit (Burn). 03099_ G-50 Soldier destroyed. 03104_ Acquired 62 matter. 03160_ Dropped Cld. Pulse Rifle. 03174_ G-50 Soldier calls for garrison reinforcements. 03174_ ALERT: Activating Garrison Access F003. 03178_ Imp. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????#########????????????????????? | | ??????????#[ #??????????????????#?? | | ??????????# #????????????????? #?? | | #######???# #???????????????? #?? | | # ???# #???????????????? #?? | | # ??# #??????????????? #?? | | # ??# #?????????????? #?? | | # ?# #????????????? #?? | | # ?#+##+################# #?? | | # # @ #?? | | # # #?? | | # + #?? | | # # g +?? | | # # #?? | | # ?####+############ #### #?? | | # ??# #????????# #??# #?? | | # ???# " ##########+#### ???? | | # ???# "" ## ! %! # ???? | | # ????# G ## # ?? | | # ????# "" ## # """ "" | | ######?????# " ## # """ "" | | ???????????# ## """" # """ "" | | ???????????# ## """" # | | ???????????# """ ## """" # """ "" | | ???????????# """ ## """" # """ "" | | ???????????# """ ## """" # """ "" | | ???????????# ## """" ""="" + | | ???????????##???### """" ""F"" # [ | | ??????????????????# """ # = ! # | | ??????????????????############## %!# | | ???????????????????? ^ ##? | | ???????????????????? #?? | | ??????????????????? """ """ #?? | | ?????????????????? """ """ ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileMissileChronowheel Manual? 0 Play Time 00:21:38 Cumulative 98.8 hours Start 2025.05.16 @ 21:30:44 End 2025.05.16 @ 21:51:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 253 Rogue 253 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9433377-4a2a-4092-a9c5-14725688c5f7