Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 18:19:34 Player: FlyingLemon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (1193) 1193 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3043 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 237/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (195) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Sensor Array > --- WEAPON (2) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Weight Redist. System Visual Processing Unit Salvage Targeting Computer Advanced Targeting Computer Light Armor Plating Medium Armor Plating Hacking Suite System Shield Faulty Advanced Beam Rifle Heavy Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Weight Redist. System Visual Processing Unit Salvage Targeting Computer Advanced Targeting Computer Light Armor Plating Medium Armor Plating Hacking Suite System Shield Advanced Beam Rifle Heavy Assault Rifle Improved Grenade Launcher Improved Grenade Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 45 | 6 3 10 26 Power 5 | 1 . 1 3 Engine 2 | 1 . 1 . Core 3 | . . . 3 Reactor . | . . . . Propulsion 14 | 2 . 4 8 Treads 6 | 1 . 4 1 Leg 3 | . . . 3 Wheel 5 | 1 . . 4 Hover . | . . . . Flight . | . . . . Utility 14 | 1 2 2 9 Device 6 | . . . 6 Storage 2 | 1 1 . . Processor 3 | . 1 . 2 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 12 | 2 1 3 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 1 3 4 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . . 6 17 Power 3 | . . 1 2 Propulsion 9 | . . 2 7 Utility 4 | . . 1 3 Weapon 7 | . . 2 5 Highest Loss Streak 7 | . . 4 7 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 89 | . 97 96 82 Engine 7 | . 14 10 2 Core 2 | . . . 5 Treads 14 | . 14 29 8 Leg 2 | . . . 4 Wheel 9 | . 14 1 8 Device 5 | . . . 10 Storage 10 | . 14 11 9 Processor 9 | . 11 2 11 Protection 5 | . . 19 4 Ballistic Gun 19 | . 28 21 13 Ballistic Cannon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 34 | 11 26 29 34 Greatest Support 80 | 20 20 60 80 Greatest Overweight (x) 10 | 1 2 2 10 Average Overweight (x) 1 | . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 6 8 6 15 Average Carried 7 | 3 6 4 10 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 7 5 15 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1105 | 244 173 149 539 Remotely . | . . . . Salvage Created 1258 | . 173 318 767 Parts 85 | . 20 24 41 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 39 | . 9 9 21 Guns 35 | . 9 9 17 Cannons 4 | . . . 4 Classes Destroyed 8 | . 3 2 3 Worker 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 17 | . 6 4 7 Grunt 13 | . 3 1 9 Brawler 1 | . . 1 . Sentry 6 | . . 3 3 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 8 | . 3 5 8 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 309 | . 36 53 220 Missed 74 | . 8 14 52 Damage Taken 3088 | . 247 536 2305 Core 715 | . 67 89 559 Absorbed by Shields . | . . . . Redirected to Shielding 42 | . . 17 25 Core Remaining (%) 83 | 100 73 77 . Volleys Fired 138 | . 32 27 79 Largest 2 | . 2 2 2 Hottest 62 | . 40 43 62 Shots Fired 266 | . 64 48 154 Gun 232 | . 64 48 120 Cannon 34 | . . . 34 Launcher . | . . . . Special . | . . . . Kinetic 266 | . 64 48 154 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 28 | . 9 25 28 Robot Miss Streak 4 | . 4 2 3 Penetration Max . | . . . . Secondary Targets 5 | . . . 5 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 188 | . 36 38 114 Core Hits 83 | . 15 16 52 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2459 | . 382 373 1704 Guns 1862 | . 382 365 1115 Cannons 580 | . . . 580 Explosions . | . . . . Melee . | . . . . Ramming 17 | . . 8 9 Kinetic 2442 | . 382 365 1695 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 8 . Average Corruption 7 | . . 7 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 4 | . . 4 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles 7 | . . . 7 Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 6 | . . 4 2 Shots . | . . . . Rammed 2 | . . 1 1 Targets Rammed 4 | . . 1 3 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 48 | . 6 24 48 Average Temperature 12 | . 6 8 13 Received Heat Transfer 846 | . 48 150 648 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 352 | . 287 296 352 Initial 124 | . . 80 124 Average 161 | . 164 198 158 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 68 | 100 65 53 74 Level 1 31 | . 34 47 25 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 14 12 29 Peak Tracking Total 7 | . 4 7 7 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 4 . 2 Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 9 . 5 Successful 5 | . 4 . 1 Failed 9 | . 5 . 4 Catastrophic 4 | . 3 . 1 Database Lockouts . | . . . . Manual 10 | . 5 . 5 Terminals 14 | . 9 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 . 1 Terminals 3 | . 2 . 1 Botnet 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1716 | 61 532 300 823 Spaces Moved 883 | 44 381 144 314 Core 8 | 1 . . 7 Treads 208 | 3 9 100 96 Legs 66 | . . . 66 Wheels 601 | 40 372 44 145 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 95 110 100 Average Speed 128 | 93 105 144 153 Slowest Speed 550 | 160 160 160 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 60 16 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1211 | 60 454 193 504 Wait 98 | 5 29 10 54 Move 880 | 43 380 143 314 Hop . | . . . . Pick Up 34 | 6 5 2 21 Fast Attach 19 | 6 1 2 10 Attach 19 | . . 6 13 Detach 1 | . . . 1 Swap 7 | . 2 2 3 Drop 11 | . 5 . 6 Fire 138 | . 32 27 79 Melee . | . . . . Ram 2 | . . 1 1 Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 18) 574 | -10/Materials | Discovered new exit (range 18) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -9/Materials | Lost 4 parts (1p1n1u1w) 838 | -9/Materials | Discovered new exit (range 15) 894 | -9/Materials | Entered another Materials area 894 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1018 | -8/Materials | Build established: Scavenger-Mutant 1140 | -8/Materials | Lost 7 parts (1p4n1u1w) 1384 | -8/Materials | Build established: Mutant 1392 | -8/Materials | Core integrity fell below 50% 1423 | -8/Materials | Lost 6 parts (1p1n2u2w) 1578 | -8/Materials | Core integrity fell below 20% 1717 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slug penetrates S-10 Pest. S-10 Pest destroyed. U-05 Engineer builds a Door. Acquired 16 matter. Acquired 29 matter. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. R-06 Scavenger collects Imp. Hover Unit. K-01 Serf collects debris. Dropped Recoil Stabilizer. Acquired Imp. Sensor Array. Dropped Imp. Sensor Array. Acquired Imp. Sensor Array. Discarded Adv. Targeting Computer. Acquired Imp. Sensor Array. Slug penetrates G-47 Trooper. Slug penetrates Wall. Com. Wheel destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?# #??#" [] # ![# # #??? | | ?# #???# # [# # #??? | | ## #???# %!%!# + " ! #??? | | ## #???# % # # # #??? | | ## #???# ######## ########??? | | ## ##########+####### #????????? | | # ^^ % %% #????????? | | + ^ [%% % #????????? | | # %%!!% ![ ! #????????? | | ########+####+####"## #??????##? | | #??#! # % ##= *### ######### #? | | #??# """ #%! ## [ #?# # #? | | #??# """ # ! ## #?#%# T #? | | ???# """ !+! ## #?# # #? | | ???# # ## #?# # % ! #? | | ???#########! ##[ #?# ##+########? | | ??????????# ## #?# % ########? | | ??????????#############m % # #? | | ???????????????# !# # ! #? | | ???????????????# [[[ =# k # [[[ #? | | ???????????????# [[ =# # [[[ #? | | ???????????????# [[ [!#=! # [[[ #? | | ???????????????# [ +%! + #? | | ???????????????# !=#%[ ########? | | ???????????????# ######** k#???????? | | ???????????????#??????# @ #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# g ?????? | | ??????????????????????# k #????? | | ??????????????????????# #????? | | ??????????????????????+ a #????? | | ????????????????????? ####### #????? | | ?????????????????????#??????? #????? | | ????????????????????????????? ????? | | ?????????????????????????????? ???? | | ?????????????????????????????? #??? | | ??????????????????????????????? #??? | | ??????????????????????????????? #??? | | ????????????????????????????????#??? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Core Shielding 20 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualSegregatorMachine Manual? 0 Play Time 00:19:48 Cumulative 23.8 hours Start 2024.04.23 @ 18:00:04 End 2024.04.23 @ 18:19:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b3d93517-836d-4920-aca2-6247f52d38f1