Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 00:16:07 Player: Ordine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (10) 50 Value Destroyed (151) 151 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 4396 Bonus ------- Follower Combat Kills 175 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 30/100 System Corruption 0% Temperature Cool (77) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Deuterium Engine Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Surge Thruster Surge Thruster > --- UTILITY ---------- Structural Scanner Sensor Array Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Heavy Hammer [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Cold Fusion Reactor Propulsion Surge Thruster Treads Light Treads Flight Unit Surge Thruster Utility Signal Interpreter Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 3 . . Utility 3 | . . . 1 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 28 | 6 7 1 7 . . 1 3 . 3 Power 5 | 1 2 . 1 . . . 1 . . Engine 4 | 1 2 . 1 . . . . . . Core . | . . . . . . . . . . Reactor 1 | . . . . . . . 1 . . Propulsion 8 | 2 2 . 3 . . 1 . . . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . 2 . 3 . . 1 . . . Utility 9 | 1 2 1 2 . . . 2 . 1 Device 3 | . 1 . 2 . . . . . . Storage 1 | 1 . . . . . . . . . Processor 3 | . 1 1 . . . . . . 1 Hackware 1 | . . . . . . . 1 . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 6 | 2 1 . 1 . . . . . 2 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 2 | 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 12 | . 3 . . . . 2 2 5 . Power 2 | . 1 . . . . 1 . . . Propulsion 5 | . 2 . . . . 1 2 . . Utility 4 | . . . . . . . . 4 . Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 4 | . 3 . . . . 2 1 4 . To Critical Strikes . | . . . . . . . . . . Average Backups 3 | . 1 3 3 5 5 4 2 2 2 Power 1 | . 1 1 1 2 2 2 2 2 2 Propulsion . | . . . . 1 1 . . . . Utility 1 | . . 2 2 2 2 2 . . . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 6 | . 2 . 1 . 1 . . . 2 Power 2 | . . . . . . . . . 2 Propulsion 2 | . 2 . . . . . . . . Utility 2 | . . . 1 . 1 . . . . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 68 | . 80 51 80 88 88 81 48 16 6 Engine 6 | . 10 . 10 11 11 4 . . . Treads 2 | . 13 . . . . . . . . Flight 15 | . 7 . 16 33 33 33 14 . . Device 13 | . 5 . 20 22 22 22 13 6 . Storage 1 | . 6 . . . . . . . . Processor 10 | . 6 22 11 11 11 11 6 6 4 Energy Gun 1 | . 6 . . . . . . . . Ballistic Gun 12 | . 21 28 21 . . . . . . Impact Weapon 3 | . . . . 11 11 11 2 1 . Peak Build Rating 19 | 6 7 5 17 16 16 16 19 8 15 Average Rating 9 | 4 6 4 10 16 16 15 14 3 7 On Entrance 8 | . 6 4 5 16 16 16 15 6 . Naked Turns 7 | . . . . . . . . 2 5 Heaviest Build 12 | 11 12 3 8 8 8 8 8 3 10 Greatest Support 40 | 40 40 3 9 9 9 9 9 3 3 Greatest Overweight (x) 3 | . 1 . 2 . . . 1 . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 5 5 5 5 5 3 3 3 Average Carried 3 | . 1 3 3 5 5 4 2 2 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 5 5 5 5 4 3 2 3 Class Distribution -------------------- 39% | Scout 34% | Mutant 10% | Derelict-Scout 9% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scout | -9/Materials Scout | -9/Mines Scout | -7/Zion Scout | -6/Proximity Caves Derelict-Scout | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Matter Collected 514 | 258 85 51 60 60 . . . . . Remotely . | . . . . . . . . . . Salvage Created 246 | . 141 . 105 . . . . . . Parts 22 | . 15 . 7 . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 7 | . 5 . 2 . . . . . . Guns 7 | . 5 . 2 . . . . . . Classes Destroyed 5 | . 3 . 2 . . . . . . Builder 1 | . . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 5 | . 3 . 2 . . . . . . Grunt 2 | . 2 . . . . . . . . Best Kill Streak 6 | . 6 . 3 . . . . . . Combat Bots Only 5 | . 5 . 2 . . . . . . Max Kills in Single Turn 2 | . 2 . 1 . . . . . . Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Hostile Shots Fired 259 | . 27 . 15 . . 52 5 154 6 Missed 119 | . 4 . 9 . . 33 2 69 2 Hits 140 | . 23 . 6 . . 19 3 85 4 Projectile 140 | . 23 . 6 . . 19 3 85 4 Critical Strikes 5 | . . . . . . 3 . 1 1 Damage Taken 1802 | . 307 . 50 . . 358 58 953 76 Core 999 | . 47 . 7 . . 86 16 785 58 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 9 | . . . 9 . . . . . . Core Remaining (%) 85 | 100 . 81 . . . 76 . . . Volleys Fired 32 | . 20 . 10 . . . . . 2 Largest 2 | . 2 . 2 . . . . . 2 Hottest 180 | . 60 . 40 . . . . . 180 Shots Fired 63 | . 40 . 20 . . . . . 3 Gun 60 | . 40 . 20 . . . . . . Cannon 3 | . . . . . . . . . 3 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 49 | . 29 . 20 . . . . . . Thermal 14 | . 11 . . . . . . . 3 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 11 . 8 . . . . . 1 Robot Miss Streak 3 | . 3 . 2 . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 40 | . 25 . 14 . . . . . 1 Core Hits 15 | . 10 . 5 . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks 5 | . . . 1 . . . . 4 . Impact 5 | . . . 1 . . . . 4 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 579 | . 293 . 254 . . . . . 32 Guns 437 | . 293 . 144 . . . . . . Cannons 32 | . . . . . . . . . 32 Explosions . | . . . . . . . . . . Melee 110 | . . . 110 . . . . . . Ramming . | . . . . . . . . . . Kinetic 336 | . 192 . 144 . . . . . . Thermal 133 | . 101 . . . . . . . 32 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 110 | . . . 110 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 70 | . . . 70 . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 70 | . . . 70 . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 307 | . 15 . 3 . . 51 . 307 78 Average Temperature 43 | . 6 . 3 . . 22 . 146 35 Received Heat Transfer 825 | . 129 . 9 . . 106 9 518 54 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 275 | . 225 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Maximum Alert Level 2 | . . . . . . . 2 1 . Low Security (%) 81 | 100 100 100 100 100 . . . . 100 Level 1 11 | . . . . . . . . 100 . Level 2 7 | . . . . . . . 100 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 578 | . 107 25 162 146 . . 578 375 179 Initial 578 | . . 25 . 63 . . 578 375 178 Average 119 | . 52 5 42 102 . . 557 356 176 Influence Increases 1388 | . 194 . 289 93 . 315 479 16 2 Destroy 0b10 Robot/C 280 | . 100 . 120 60 . . . . . Destroy 0b10 Robot/NC 20 | . 5 . 15 . . . . . . Destroy Leader 64 | . 22 . 32 10 . . . . . Allied During Kill 17 | . . . 9 8 . . . . . Successful Hack 44 | . 7 . 8 . . . 29 . . Disable Machine 15 | . . . 15 . . . . . . Destroy Structure 3 | . . . . . . . . 1 2 Advance Influence 450 | . . . . . . . 450 . . Partial Spotted 30 | . . . 30 . . . . . . Lose Combat Pursuer 465 | . 60 . 60 15 . 315 . 15 . Influence Decreases 1218 | . 127 67 127 189 66 110 147 212 173 Entered New Map 609 | . . 42 . 99 66 . 77 162 163 Time Decay 439 | . 97 25 127 50 . 90 40 . 10 Lost Part 120 | . 30 . . . . 20 20 50 . Lost Ally 50 | . . . . 40 . . 10 . . Squads Dispatched 4 | . 1 . 1 . . 1 . . 1 Investigation 3 | . 1 . . . . 1 . . 1 Extermination . | . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Distress Signals 7 | . 2 . 2 . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | . 11 . 14 3 . 25 5 14 3 Peak Tracking Total 15 | . 5 . 8 3 . 15 3 14 3 Tactical Retreats 10 | . 2 . 1 1 . 5 . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Traps Triggered 3 | . 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Machines Disabled 1 | . . . 1 . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Machines Accessed 9 | . 2 . 2 . . 1 2 1 1 Terminals 7 | . 2 . 1 . . 1 1 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 21 | . 4 . 5 . . 5 4 1 2 Successful 14 | . 1 . 4 . . 5 4 . . Failed 7 | . 3 . 1 . . . . 1 2 Catastrophic 3 | . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . 1 . . Terminals 17 | . 4 . 2 . . 5 3 1 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 10 | . 1 . 2 . . 5 2 . . Record 5 | . . . . . . 5 . . . Locate Traps 1 | . . . 1 . . . . . . Registered Components 2 | . 1 . . . . . 1 . . Zone Layout 2 | . . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . 1 . . Terminals 1 | . . . . . . . 1 . . Assimilate 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . . . 1 1 1 1 Full Trace Events 3 | . 1 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Total Allies 5 | . . 2 . 2 . . 1 . . Largest Group 2 | . . 2 1 2 . . 1 . . Highest-Rated Group 62 | . . 62 31 40 . . 10 . . Highest-Rated Ally 31 | . . 31 31 31 . . 10 . . Total Orders . | . . . . . . . . . . Ally Attacks 28 | . . . 17 11 . . . . . Total Damage 397 | . . . 208 189 . . . . . Kills 8 | . . . 5 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Active Infowar (turns) 1119 | . 130 168 296 100 23 264 85 53 . Optics 299 | . 130 168 1 . . . . . . Sensors 795 | . . . 270 100 23 264 85 53 . Structural 820 | . . . 295 100 23 264 85 53 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Turns Passed 1396 | 57 256 168 296 100 23 264 85 122 25 Spaces Moved 2135 | 31 208 273 327 188 75 633 158 220 22 Core 695 | 1 92 273 74 . . . 13 220 22 Treads 74 | 30 44 . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1366 | . 72 . 253 188 75 633 145 . . Fastest Speed 29 | 50 37 50 29 29 29 29 29 50 50 Average Speed 44 | 156 69 50 56 29 29 29 33 50 63 Slowest Speed 200 | 160 160 50 150 29 29 29 75 50 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 50 53 38 40 11 89 6 32 1 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . 1 . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 7 | . . 3 . . 1 3 . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 3 | . . . . . . . . 1 2 Melee 1 | . . . . . . . . 1 . Projectile 2 | . . . . . . . . . 2 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Total 2499 | 37 281 303 415 231 76 712 190 224 30 Wait 277 | . 34 28 63 45 . 79 28 . . Move 2124 | 30 207 272 326 185 74 632 157 219 22 Hop 1 | . . . . 1 . . . . . Pick Up 13 | 1 4 2 4 . 1 . . . 1 Fast Attach 20 | 6 5 1 5 . . . 1 . 2 Attach 7 | . . . 2 . . 1 2 1 1 Detach 2 | . . . . . . . 1 . 1 Swap 3 | . 2 . 1 . . . . . . Drop 15 | . 9 . 3 . 1 . 1 . 1 Fire 32 | . 20 . 10 . . . . . 2 Melee 5 | . . . 1 . . . . 4 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Lost 3 parts (1p2n) 291 | -10/Materials | Discovered new exit (range 4) 307 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Entered Mines 321 | -10/Mines | Assembled infested the area 326 | -10/Mines | Assisted by a Guerilla fighting off Assembled 401 | -10/Mines | Received a Mining Laser from a helpful Derelict 419 | -10/Mines | Met a Derelict testing a Signal Generator 479 | -10/Mines | Discovered new exit (range 5) 482 | -10/Mines | Identified exit to Materials 482 | -10/Mines | Entered Materials 482 | -9/Materials | Accompanied by 1 ally 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 542 | -9/Materials | Repaired Sensor Array 774 | -9/Materials | Discovered new exit (range 7) 775 | -9/Materials | Identified exit to Mines 778 | -9/Materials | Entered Mines 847 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 849 | -9/Mines | Learned location of Zion (-7) 867 | -9/Mines | Identified exit to Zion 878 | -9/Mines | Entered Zion 897 | -7/Zion | Discovered new exit (range 15) 901 | -7/Zion | Identified exit to Proximity Caves 901 | -7/Zion | Entered Proximity Caves 923 | -6/Proximity Caves | Build established: Scout 964 | -6/Proximity Caves | Spotted B-75 Beast 994 | -6/Proximity Caves | Spotter reported a threat 1000 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1000 | -6/Proximity Caves | Learned location of 1 exit from Research 1000 | -6/Proximity Caves | Learned Extension stockpile data 1000 | -6/Proximity Caves | Learned Armory stockpile data 1088 | -6/Proximity Caves | Spotter reported a threat 1090 | -6/Proximity Caves | Spotter reported a threat 1162 | -6/Proximity Caves | Discovered new exit (range 9) 1164 | -6/Proximity Caves | Identified exit to Factory 1165 | -6/Proximity Caves | Entered Factory 1165 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 1249 | -6/Factory | Identified exit to Garrison 1250 | -6/Factory | Entered Garrison 1271 | -6/Garrison | Spotted B-75 Beast 1303 | -6/Garrison | Triggered checkpoint 1339 | -6/Garrison | Core integrity fell below 50% 1349 | -6/Garrison | Triggered checkpoint 1350 | -6/Garrison | Triggered checkpoint 1351 | -6/Garrison | Core integrity fell below 20% 1363 | -6/Garrison | Lost 4 parts (3u1w) 1366 | -6/Garrison | Discovered new exit (range 11) 1368 | -6/Garrison | Spotted B-75 Beast 1369 | -6/Garrison | Spotted B-86 Titan 1372 | -6/Garrison | Entered Factory 1397 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01332_ Critical hit (Meltdown: +320). 01349_ Beams of light sweep through the air. An alarm sounds. 01366_ EXIT=FOUND 01370_ Signal Interpreter destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 01377_ Acquired Adv. Signal Interpreter. 01381_ Connecting with Terminal... 01381_ Current location identified: Factory 01381_ ALERT: Suspicious activity at Terminal F021. Dispatching Investigation squad. 01383_ W-25 Informer sends out distress signal. 01384_ Acquired Hvy. Plasma Cannon. 01384_ ALERT: All DSF locations entering lockdown mode. 01391_ Acquired Hvy. Plasma Cannon. 01395_ U-05 Engineer builds a Wall. 01397_ Dropped Hvy. Plasma Cannon. 01397_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#########???????????????????????? | | ??????????###+####"""T"""#########+####??????????? | | ??????? #??????????? | | ??????? #??????????? | | ??????? 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" ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????## ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ? ???????????????????????? | | ??????????????????????? ? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 55% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalBiometalProcessor Manual? 0 Play Time 00:25:41 Cumulative 23.5 hours Start 2025.05.08 @ 23:51:09 End 2025.05.09 @ 00:16:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd1477f0-39a4-44c1-a10a-558f8a6c8bef